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Suzuki Konomi - DAYS of DASH (TV Size) [Osu|Taiko]

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Flask
來騙KD的

[General]
[ Easy]
  1. 這麼燃的歌AR+1才fit
  2. 00:00:815 (1) - 有點nazi 不過會比較好看 http://puu.sh/1PaUv
    96,324,815,2,0,P|76:288|92:244|92:244|44:240|24:196,1,160,2|0,0:0|0:0,0:0:0
  3. 00:11:502 (3) - 其實我覺得在00:11:127 - 塞一個1/1到00:11:502 - 會對音樂一點 就一個note有點難抓節奏
  4. 00:15:440 (1,2) - 這裡為啥不跟00:12:815 (1) - 擺一樣的節奏orz 會比較對音樂
  5. 00:24:815 (1) - 為啥不finish 超帶感的好嗎
  6. 00:30:440 (5) - 照理來說應該要clap吧可是這裡變成N了 看了下其他diff Hard有下clap Insane轉N 能不能都下clap啊~_~不然就都轉N啥的
  7. 00:41:315 - 空的好坑 明明1/2拍前就有個超響的vocal
  8. 00:54:440 (2) - 是忘了下clap嗎 還是故意的._. 感覺有點空 加了會好點 音樂也沒有特別把clap消音 o_o
  9. 01:13:940 (2) - 折返為啥不whistle 巨不懂 明明01:12:815 - 有whistle而且超好聽的啊
[ 鴨子]
  1. 00:06:815 (1) - finish跑哪去 跟其他diff一起加啊
  2. 00:09:065 (3) - slider頭用Soft whistle 有個很響的音不強掉下實在太沒智商
  3. 00:36:440 (3) - 為啥我覺得用兩個1/2代替會好點 可以襯托一下重音也對vocal
  4. 00:40:752 (4) - slider尾可以學Hard用20%綠線上finish 會比whistle燃
  5. 00:41:221 (1) - whistle不夠爽 太小聲了 finish plz
  6. 00:48:440 (3) - slider尾^
  7. 01:03:815 (1) - S:C2 finish
  8. 01:05:315 (4,5) - 形狀反過來會不會比較對vocal一點 01:05:877 - 這裡有個直線上升的音 大概用個不太curve滑條帶過去行吧orz
  9. 01:16:190 (2,4) - 2的尾4的頭都上finish 很帶感
  10. 01:19:377 - 01:20:127 - ^
    音效略不燃但神排版 不愧是基片鴨
[ Hard]
  1. 00:05:315 (1,2) - 如果是我我NC就下在(2) 反正finish在那裡又有變速就滿適合又能警惕玩家的
  2. 00:20:315 (1,2) - ctrl+G吧 我覺得不一定會有人注意到旁邊那顆比下面那顆快出來 反而就順著2 > 1 > 3 這種移動下去了
  3. 00:24:815 - 空的好坑 大概上個note放在(2)的正上方然後下個finish吧 重音很響但沒東西真的滿怪的
  4. 00:28:002 (3) - x:236, y:256 抱歉有點nazi
  5. 00:44:690 (2) - 跟00:43:940 (5) - 平行會好看些 所以最後一個node擺x:-4, y:176
  6. 00:52:565 - 空的有點坑 不過沒事 只是吐槽下 (
  7. 01:06:721 (1) - 這個沒事嗎...這麼短 不如用slider代替
  8. 01:14:877 (1,2,3) - 為啥是三連 來的有點突然 前面相同part也沒放三連啊...刪掉(2)吧
[ yznoob]
  1. 00:06:815 (1) - 用S:C1 finish比較響吧 這個太輕了
  2. 00:07:565 (3,4) - 能不能做個小跳 跟 (1,2)一樣 (4) ctrl+J然後ctrl+G是個辦法
  3. 00:11:127 (4) - 應該是finish才對 whistle太輕了襯托不出響音
  4. 00:24:627 (1) - 這個reserve被遮到了...雖然testplay的時候看不太出來 但是避免權限狗吠unrankable還是改吧
    另外改完後reserve請finish 沒finish太空了
  5. 00:34:377 (3) - 往另個方向彎? 不然就直得 會比往左邊彎flow一點
  6. 00:51:440 (5,6) - 雖然說沒什麼差但是分開來會比較好read 原因在於(6)沒有音 不一定有人發現有note orz
  7. 00:57:065 (6) - 這裡NC應該滿對音樂的吧233 不然也可以(7)再NC 就跟Insane一樣
  8. 01:03:440 (3) - 為啥直覺是ctrl+G的上彎滑條... 嘛其實這樣也滿flow對吧 還能坑人
  9. 01:05:315 (2) - 不太懂這裡為啥要用S:C1 的whistle 像是同個音的01:04:565 (3) - 和 01:05:877 (3) - 就是用一般的S whistle 建議弄成一樣的!
  10. 01:07:752 (4,1,2) - 我的想法是(4)ctrl+H擺回原位加個reserve 刪掉(1) NC在(2) 這樣對vocal外能凸顯(2)這裡是重音 也會比較抓的到節奏 (就不會誤認為(1)是重音了)
    講的有點模糊所以附上圖例~
[ Insane]
  1. 建議AR9 因為有00:06:440 (3,4,1,2,3) - 這種part AR8有點難讀
  2. 00:13:190 (3,4) - 這裡擺的節奏為什麼跟00:15:815 (5,6,1) - 不同? ;w; 建議先note在滑條對vocal 就跟後面一樣
  3. 00:24:815 (1) - 為啥不是S:C1的finish O AO 這個太輕了
  4. 00:29:877 (1,2) - 我覺得1/2+兩個note的stream會比較對這邊耶... 因為後面是三連 先讓這邊營造一點連的感覺後面會比較順手
  5. 00:41:127 (3) - whistle太輕了真的 Hard是下finish的說 這邊也跟上比較好
  6. 00:47:315 (1,2) - 這兩個的slider頭怎麼是S:C1? 應該是S的whistle才對吧 Hard也是這樣下的 因為音樂裡面有whistle的音
  7. 01:09:815 (7,1) - Swap nc? 重音不下NC好奇怪
  8. 01:17:502 (2) - 這個能放裡面一點點嗎 大概到x:392, y:324 然後再偏一下slider的方向 因為01:16:752 (5) - 是放在(4)的sliderslide裡面的 兩個統一應該不錯看吧
抱歉全都是nazi mod Q.Q 感覺快泡了就不丟星了!
Topic Starter
kanpakyin

popner wrote:

[Genaral]
Offset+10 imo. (825)

[Easy]
00:18:252 (1) - just feel weird to see a slider start on red tick in Easy. //sorry but I don't think so.

[Insane]
00:05:783 - I heard a light drum here. I think you can end 00:05:502 (1) at 00:05:783 and start the next kick slider at 00:05:877 (2), and add once repeat. This arrangement follow the music better, and is better for playing too, since the kick slider start on red tick now. When such pattern comes, player will think they are 3/4 slider + kick slider. //Simply, I want to follow the music and don't want to break the music, so putting a note at 00:05:790 - without any musical support is not my cup of tea.
00:13:190 (3) - the long slider plays weird. There is vocal at 00:13:377 but the 1/1 slider totally ignore it. So I suggest you to re-consider the rhythm here.
00:21:440 (5,6,7) - IMO the pattern is hard to read..I would suggest you to use a pattern instead, maybe rotate 00:21:440 (5) a little to let its end on rightside of head of 00:21:815 (7), then put 00:21:721 (6) besides them: //..explained.
00:55:190 (1,2,3,1,2,1,2) - they are better to be divided into (1,2,3) (1,2,3) (1) IMO. The whole pattern can be this: //I prefer my pattern here.

Flask wrote:

來騙KD的

[General]
[ Easy]
  1. 這麼燃的歌AR+1才fit
  2. 00:00:815 (1) - 有點nazi 不過會比較好看 http://puu.sh/1PaUv
    96,324,815,2,0,P|76:288|92:244|92:244|44:240|24:196,1,160,2|0,0:0|0:0,0:0:0
  3. 00:11:502 (3) - 其實我覺得在00:11:127 - 塞一個1/1到00:11:502 - 會對音樂一點 就一個note有點難抓節奏 //我easy不下1/2
  4. 00:15:440 (1,2) - 這裡為啥不跟00:12:815 (1) - 擺一樣的節奏orz 會比較對音樂 //是一樣的啊..
    img]http://puu.sh/1Pb42[/img]
  5. 00:24:815 (1) - 為啥不finish 超帶感的好嗎 //不合音樂
  6. 00:30:440 (5) - 照理來說應該要clap吧可是這裡變成N了 看了下其他diff Hard有下clap Insane轉N 能不能都下clap啊~_~不然就都轉N啥的 //Hard diff是為了triplet才換成clap的
  7. 00:41:315 - 空的好坑 明明1/2拍前就有個超響的vocal //原因同上..easy不放1/2
  8. 00:54:440 (2) - 是忘了下clap嗎 還是故意的._. 感覺有點空 加了會好點 音樂也沒有特別把clap消音 o_o //恩,加了clap好怪
  9. 01:13:940 (2) - 折返為啥不whistle 巨不懂 明明01:12:815 - 有whistle而且超好聽的啊
[ Hard]
  1. 00:05:315 (1,2) - 如果是我我NC就下在(2) 反正finish在那裡又有變速就滿適合又能警惕玩家的 //我還是跟鼓變
  2. 00:20:315 (1,2) - ctrl+G吧 我覺得不一定會有人注意到旁邊那顆比下面那顆快出來 反而就順著2 > 1 > 3 這種移動下去了 //因為這個是AR8..所以應該很容易讀
  3. 00:24:815 - 空的好坑 大概上個note放在(2)的正上方然後下個finish吧 重音很響但沒東西真的滿怪的
  4. 00:28:002 (3) - x:236, y:256 抱歉有點nazi
  5. 00:44:690 (2) - 跟00:43:940 (5) - 平行會好看些 所以最後一個node擺x:-4, y:176
  6. 00:52:565 - 空的有點坑 不過沒事 只是吐槽下 (
  7. 01:06:721 (1) - 這個沒事嗎...這麼短 不如用slider代替
  8. 01:14:877 (1,2,3) - 為啥是三連 來的有點突然 前面相同part也沒放三連啊...刪掉(2)吧 //最後來個驚喜
[ Insane]
  1. 建議AR9 因為有00:06:440 (3,4,1,2,3) - 這種part AR8有點難讀 //我覺得沒必要為了一個地方而變成AR9..而且這個地方也不是很難讀 | AR9不適合其他排列
  2. 00:13:190 (3,4) - 這裡擺的節奏為什麼跟00:15:815 (5,6,1) - 不同? ;w; 建議先note在滑條對vocal 就跟後面一樣
  3. 00:24:815 (1) - 為啥不是S:C1的finish O AO 這個太輕了 //這邊的重音補是很重
  4. 00:29:877 (1,2) - 我覺得1/2+兩個note的stream會比較對這邊耶... 因為後面是三連 先讓這邊營造一點連的感覺後面會比較順手 //換了這個jump就break down了..
  5. 00:41:127 (3) - whistle太輕了真的 Hard是下finish的說 這邊也跟上比較好
  6. 00:47:315 (1,2) - 這兩個的slider頭怎麼是S:C1? 應該是S的whistle才對吧 Hard也是這樣下的 因為音樂裡面有whistle的音 //這裡s的話會break掉hitsound flow
  7. 01:09:815 (7,1) - Swap nc? 重音不下NC好奇怪
  8. 01:17:502 (2) - 這個能放裡面一點點嗎 大概到x:392, y:324 然後再偏一下slider的方向 因為01:16:752 (5) - 是放在(4)的sliderslide裡面的 兩個統一應該不錯看吧 //個人覺得現在的效果比較好
Curisu
These suggestions were NOT changed / keep current position atm

[kosiga]
00:47:315 (1,2,3,4) - sound is slightly small.(In particular 00:48:440 (4) - ) i think it is right to raise volume here. for ex: 40,50,60,70 // nope. 40~70 seems too high.
01:11:315 (1,3) - i suggest exchange positions. http://puu.sh/1NiR5 i think it creates the flows that are more natural than now. // refer to Strawberry's suggestion

[BounceBabe]
00:22:940 (1) - Remove NC
00:30:440 (4,5,6,7) - Let this stream overlapp with following slider, since it plays odd and the spacing is also not perfect
00:40:752 (2,3) - This pattern is too confusing due to overlapping, move them away from each other to fix this // Not that hard after serveal pc
01:15:158 (1) - Remove NC

[草莓]
OD+1, if you don't wish the #40 of ranking is silver SS with hr+hd.. // AR9深感作死我挺善良
00:09:065 (4) - random? why not to make it symmetrical with (5)? // 不觉得
00:37:190 (2,3,4,5) - ctrl+g and move the (4) after (3)'s tail? if you can make a flow, why jump anti? // 感觉太坑爹 (其实我原本就是anti的但是被说鬼畜wwwwwwwww)
00:39:346 - add a circle here?~ it can bring the notes fluency imo and plays comfortable. :3 // 节奏好像有点奇怪
01:15:158 (1,2) - the spacing is a bit large for me.. idk.. it's ok i think. :3 // 你都说ok咯
00:22:377 (2) - idk.. maybe change it to whistle will be sounds better?.. now make me feel awkward because the clap is out of the bgm.. // 想了想有道理 不过暂时留空

[长喜没节操]
恩刚好在前面就已经改了

[Melophobia]
00:56:315 (1) - Makes more sense if newcombo is placed on 00:57:065 (6) - instead of this slider; this slider is still a part of previous pattern // already changed
01:08:315 (2) - Obviously there should be a finish; why not? // ^
01:09:815 (1) - What sense does this speed-down make? // ^^
looooooooooooooooooooooool

[拉拉铃]
/

[Loneight]
already changed (for 5th time lol)

[popner]
这两个section有转折不打算用一样的梗

[Flask酱]
为啥是老ID
00:06:815 (1) - 用S:C1 finish比較響吧 這個太輕了 // 已經是了
00:24:627 (1) - 這個reserve被遮到了...雖然testplay的時候看不太出來 但是避免權限狗吠unrankable還是改吧 // 微移 hs故意放空
00:57:065 (6) - 這裡NC應該滿對音樂的吧233 不然也可以(7)再NC 就跟Insane一樣 // already changed (for 6th time rofl)
01:03:440 (3) - 為啥直覺是ctrl+G的上彎滑條... 嘛其實這樣也滿flow對吧 還能坑人 // 改梗了
01:05:315 (2) - 不太懂這裡為啥要用S:C1 的whistle 像是同個音的01:04:565 (3) - 和 01:05:877 (3) - 就是用一般的S whistle 建議弄成一樣的! // 覺得可以

about NC whistles: 3 modders raise it up yeah...imo it's ok so I didn't changed

code
osu file format v11

[General]
AudioFilename: DAYS of DASH.mp3
AudioLeadIn: 0
PreviewTime: 57069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:DAYS of DASH (TV Size)
TitleUnicode:DAYS of DASH (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:kanpakyin
Version:Curisu
Source:Sakurasou no Pet na Kanojo
Tags:mintong89 Curisu JauiPlaY yangzd88 Kanda Sorata Shiina Mashiro Aoyama Nanami Kamiigusa Misaki Mitaka Jin Akasaka Ryuunosuke Hata Aki Shirato Yuusuke
BeatmapID:199991
BeatmapSetID:68388

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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192,144,66447,2,0,P|158:142|94:126,1,100,8|0,0:0|0:0,0:0:0
176,32,66822,5,2,0:0:0
39,158,67009,2,0,P|64:99|84:69,1,100,2|8,0:0|0:0,0:0:0
142,158,67384,2,0,P|180:209|196:241,1,100,2|2,0:0|0:0,0:0:0
244,350,67759,2,0,P|208:352|145:344,2,100,2|8|0,0:0|0:0|0:0,0:0:0
464,208,68322,5,4,0:0:0
352,240,68509,2,0,P|316:242|253:234,1,100,8|8,0:0|0:0,0:0:0
144,160,68884,1,2,0:0:0
256,192,69071,2,0,P|292:194|355:186,1,100,8|8,0:0|0:0,0:0:0
435,42,69447,2,0,P|399:40|336:48,1,100,6|8,0:0|0:0,0:0:0
304,64,69728,1,0,0:0:0
272,80,69822,6,0,P|197:98|103:85,1,160,4|8,0:0|0:0,0:0:0
12,129,70384,1,2,0:0:0
92,300,70572,2,0,P|92:256|94:201,1,100,2|2,0:0|0:0,0:0:0
175,272,70947,2,0,P|271:320,1,100,8|2,0:0|0:0,0:0:0
304,208,71322,5,2,0:0:0
480,295,71509,1,2,0:0:0
422,191,71697,1,8,0:0:0
264,317,71884,2,0,P|205:334|153:328,1,100,2|2,0:0|0:0,0:0:0
9,242,72259,2,0,P|68:225|120:231,1,100,2|8,0:0|0:0,0:0:0
224,240,72634,1,2,0:0:0
352,272,72822,6,0,P|384:208|368:112,1,160,2|8,2:1|0:0,0:0:0
272,48,73384,1,2,2:1:0
285,194,73572,2,0,P|397:194,1,100,2|2,0:0|0:0,0:0:0
272,320,73947,2,0,P|144:320,1,100,8|2,0:0|0:0,0:0:0
16,272,74322,5,2,0:0:0
64,160,74509,1,2,0:0:0
135,256,74697,1,8,0:0:0
16,272,74884,1,2,0:0:0
16,272,74978,1,2,0:0:0
224,48,75165,5,2,0:0:0
224,48,75259,1,2,0:0:0
295,144,75447,2,0,P|416:128,1,100,8|2,0:0|0:0,0:0:0
464,272,75822,6,0,P|416:304|368:304,1,100,4|2,0:0|0:0,0:0:0
384,192,76197,1,8,0:0:0
272,159,76384,2,0,P|340:81|431:82,1,200,4|2,0:0|0:0,0:0:0
384,192,76947,1,8,0:0:0
464,272,77134,2,0,P|413:306|323:280,1,150,6|0,0:0|0:0,0:0:0
301,267,77509,5,2,0:0:0
112,320,77697,1,8,0:0:0
330,287,77884,1,2,0:0:0
181,190,78072,2,0,P|69:158|16:208,1,200,2|8,0:0|0:0,0:0:0
59,320,78634,1,2,0:0:0
176,345,78822,6,0,P|216:343|264:311,1,100,4|2,0:0|0:0,0:0:0
336,208,79197,1,8,0:0:0
240,288,79384,2,0,P|192:320|96:304,1,150,4|0,0:0|0:0,0:0:0
80,288,79759,1,2,0:0:0
176,128,79947,2,0,P|157:237,1,100,8|4,0:0|0:0,0:0:0
158,226,80509,5,2,0:0:0
160,96,80697,1,8,0:0:0
80,192,80884,2,0,P|32:208,2,50,0|8|2,0:0|0:0|0:0,0:0:0
176,128,81259,1,8,3:0:0
336,128,81447,1,8,3:0:0
448,288,81634,1,4,0:0:0
256,192,81728,12,4,82759,0:0:0
wcx19911123
bubbled
mintong89
\~液~/
Chewin
hi kpy, mod requested via IRC

~General~

  1. I think your current offset is a bit early. I checked and tested it and I have 830, +8ms from your current one. Change it only if you agree.
  2. Slider tick 2 fits the song best (there are some sounds in the middle of slider that can be filled using slider tick 2). There is one more important reason to use it, because you are using slow downs on the hardest diffs and you need to set tick 2 at least on those diff.
~Easy~

  1. 00:01:947 (2) - You should keep consistency with 00:04:947 (2), then according to this you need to add soft default whistle on this circle or remove it from 00:04:947 (2), but I'd opt for adding it.
  2. 00:12:822 (1) - Finish on this slider head sounds divinely. I highly suggest you to add it because it also would emphasize that clash in the cymbals on downbeat
  3. 00:19:759 (2) - What about to move some grid down? It looks it's touching HP bar (because of HP bar shadow) and it's ugly to see. I suggest you to move it a bit
  4. 00:57:822 (1) - I dont't like this shape.. If I wanted to keep it I'd make this slider straight removing those red waypoints, but if you want to keep them I would make it in this way, it'd flow better IMO: http://osu.ppy.sh/ss/576771
  5. 01:01:197 (5) - I think it's better to add new combo here because the vocal is already finished on 01:00:447 (4) tail. According to this then add new combo here, remove it from 01:03:259 (1) adding it on 01:03:634 (2) as well. This combo setting would follow the vocal rhythm and so it'd flow better
  6. 01:09:822 (1) - Is this SC:2 finish used on purpose? SC:1 would fit better IMO
  7. 01:21:822 - Why don't you add spinner that starts here and ends on 01:22:947 with 5% volume? It'd be perfect imo
~JauiPlaY's Normal~

  1. 00:13:197 (1) - I'd remove this circle because it's too soon after the spinner being a normal diff and, moreover, its approach circle could be confused with previous spinner's one because the circle is placed on the center.. It could confuse players and it isn't good being a Normal diff.
  2. 00:16:384 (2,3) - Mh.. honestly I don't think it's a good idea to stack these 2 elements because the 00:16:384 (2) is snapped 1/2 after 00:15:822 (1) and being snapped 1/1 before than 00:16:759 (3) the stack is pretty confusing. I mean that the stack should be on 00:15:822 (1,2) and not on 00:16:384 (2,3) because of rhythm you decided to use. I highly suggest you to unstack all the elements, it'd be better.
  3. 00:24:915 (1) - The vocal here is starting on the next red tick.. Well, move this spinner 1/4 later reducing it till 00:27:072 according to vocal sound.
  4. 00:27:822 - I really don't undestand why you didn't map this part.. There is no reason to keep the break time being a TV size. Don't be lazy and map something here, pls
  5. 01:18:447 (1) - Remove new combo and add it on 01:19:197 (2). It looks more logical
  6. 01:21:634 (1) - The vocal is still going after the current spinner end. The end should be snapped 1/2 later
~Hard~

  1. AR -1? Fits better being Hard diff
  2. 00:05:509 (2) - There should be new combo here because of slow down.. if you want to keep it you need to use slider tick 2, and so it's better to fix the issue adding new combo removing it from 00:05:322 (1) maybe. (But, according to what I have written in "general" you need to add slider tick 2.)
  3. 00:12:822 to 00:23:884 - .. Why have you mapped this part with 0.75x timing section? I don't undestand, really.. You mapped the next part with same rhythm with 1.00x, you must fix it, pls.
  4. 00:15:447 (1) - It'd be better to remove 2 repeats here adding a circle on the downbeat 00:15:822. It's enough confusing atm IMO
  5. 00:52:197 (2,3) - You must space these 2 circles further, because the next 00:52:572 (3,4) are snapped 1/2 and you are using the same spacing than 00:52:197 (2,3) that are snapped 1/1. It's confusing.
  6. 01:15:634 (x) - It looks too empty without a circle here. What about to add one?
  7. 01:21:634 (1) - Soft defaut whistle sounds pretty nice on this slider tail
~Curisu~

  1. Is this a guest diff? Yes, I guess. You need to specify which diff it is, then rename it to "Curisu's Insane".
  2. 00:10:759 (2) - This whistle should be set on default setting ;3
  3. 00:22:947 (1) - I don't see a reason to set new combo here, honestly. It's totally useless since the previous combo 00:22:197 (1,2) is too short. I suggest you to remove it
  4. 00:24:634 (1) - Finish on this reverse arrow would sound pretty nice considering that there is downbeat there, and the sound looks too empty atm without any kind of hitsound c.c
  5. 01:14:884 (4) - New combo here removing it from 01:15:165 (1) instead, looks more logical, according to vocal rhythm.
  6. 01:21:728 (1) - Same of Normal diff
~Insane~

  1. 00:12:822 to 00:23:884 - Orz.. I'd say same of Hard diff.
  2. 01:12:259 (4) - CTRL + G flows better during gameplay, believe me
  3. 01:21:634 (1) - Same of Hard
I'm loving your mapping style, except for those random slowdowns in your diff.
I'd be glad to rank it but I guess you need to ask for a rebubble first (also because you need to change the slider tick to 2 for those slowdowns), and then, you can call me back after your bubble has been restored.
Topic Starter
kanpakyin

Chewin wrote:

~General~

  1. I think your current offset is a bit early. I checked and tested it and I have 830, +8ms from your current one. Change it only if you agree. //Don't agree. I have tested the timing with multiple player. 832 seems the best
  2. Slider tick 2 fits the song best (there are some sounds in the middle of slider that can be filled using slider tick 2). There is one more important reason to use it, because you are using slow downs on the hardest diffs and you need to set tick 2 at least on those diff.
~Easy~

  1. 00:01:947 (2) - You should keep consistency with 00:04:947 (2), then according to this you need to add soft default whistle on this circle or remove it from 00:04:947 (2), but I'd opt for adding it.
  2. 00:12:822 (1) - Finish on this slider head sounds divinely. I highly suggest you to add it because it also would emphasize that clash in the cymbals on downbeat //nope. I only add finish on strong accent. You can listen it, there is no any strong accent, so I won't add it.
  3. 00:19:759 (2) - What about to move some grid down? It looks it's touching HP bar (because of HP bar shadow) and it's ugly to see. I suggest you to move it a bit
  4. 00:57:822 (1) - I dont't like this shape.. If I wanted to keep it I'd make this slider straight removing those red waypoints, but if you want to keep them I would make it in this way, it'd flow better IMO: http://osu.ppy.sh/ss/576771
  5. 01:01:197 (5) - I think it's better to add new combo here because the vocal is already finished on 01:00:447 (4) tail. According to this then add new combo here, remove it from 01:03:259 (1) adding it on 01:03:634 (2) as well. This combo setting would follow the vocal rhythm and so it'd flow better
  6. 01:09:822 (1) - Is this SC:2 finish used on purpose? SC:1 would fit better IMO
  7. 01:21:822 - Why don't you add spinner that starts here and ends on 01:22:947 with 5% volume? It'd be perfect imo //stopped it at 01:22:759 - instead because the vocal volume decreased at 01:22:759 - , so I stop it at 01:22:759 - for the echo effect.
~Hard~

  1. AR -1? Fits better being Hard diff
  2. 00:05:509 (2) - There should be new combo here because of slow down.. if you want to keep it you need to use slider tick 2, and so it's better to fix the issue adding new combo removing it from 00:05:322 (1) maybe. (But, according to what I have written in "general" you need to add slider tick 2.)
  3. 00:12:822 to 00:23:884 - .. Why have you mapped this part with 0.75x timing section? I don't undestand, really.. You mapped the next part with same rhythm with 1.00x, you must fix it, pls. //Here is the explaination: You can hear that the drum set of the music is different from next part. Also, clearly this part this more calm than next part. Base on these reasons, I decided to use x0.75.
  4. 00:15:447 (1) - It'd be better to remove 2 repeats here adding a circle on the downbeat 00:15:822. It's enough confusing atm IMO
  5. 00:52:197 (2,3) - You must space these 2 circles further, because the next 00:52:572 (3,4) are snapped 1/2 and you are using the same spacing than 00:52:197 (2,3) that are snapped 1/1. It's confusing.
  6. 01:15:634 (x) - It looks too empty without a circle here. What about to add one? //nope, I would like to emphise the drum there.
  7. 01:21:634 (1) - Soft defaut whistle sounds pretty nice on this slider tail


~Curisu~ //I got the permission of mapper to fix his diff.

  1. Is this a guest diff? Yes, I guess. You need to specify which diff it is, then rename it to "Curisu's Insane".
  2. 00:10:759 (2) - This whistle should be set on default setting ;3 //nope, i guess he was using that for the drum
  3. 00:22:947 (1) - I don't see a reason to set new combo here, honestly. It's totally useless since the previous combo 00:22:197 (1,2) is too short. I suggest you to remove it //he is using this for symmetry.
  4. 00:24:634 (1) - Finish on this reverse arrow would sound pretty nice considering that there is downbeat there, and the sound looks too empty atm without any kind of hitsound c.c
  5. 01:14:884 (4) - New combo here removing it from 01:15:165 (1) instead, looks more logical, according to vocal rhythm.
  6. 01:21:728 (1) - Same of Normal diff //Same as easy.
~Insane~

  1. 00:12:822 to 00:23:884 - Orz.. I'd say same of Hard diff. //Same as hard.
  2. 01:12:259 (4) - CTRL + G flows better during gameplay, believe me //nope. I do this to make sure the spacing of 01:11:509 (2,3,4) - are roughly the same.
  3. 01:21:634 (1) - Same of Hard
I'm loving your mapping style, except for those random slowdowns in your diff.
I'd be glad to rank it but I guess you need to ask for a rebubble first (also because you need to change the slider tick to 2 for those slowdowns), and then, you can call me back after your bubble has been restored.
thanks. btw I only write stuffs that i didn't fix. Mapper didn't want to fix his guest diff name, so explanned it in creator's word.
Curisu
imo diff name [Curisu] is ok and will not be changed.

ask kpy to fix some issues cuz I am busy in exam.

ty~
HakuNoKaemi
Actually
  1. Using NC on slowdown is just nosense. And it's not a rule, neither it make them easier to preview
  2. Diffs can have a non-stardard name as long you can see what diff is. And you don't need anything to know that the diff was between Hard and Insane.
  3. Is really easy to see why he used the slower SV
  4. "Slow down" is not a reason to force a mapper to use slidertick 2. And this is one of the song that feel nicer with slidertick 1, since there aren't no continuous 1/2. Still, it's a mapper choice.
  5. (JauiPlayS's Normal) Instead of the "you're just being lazy", see why he choosed to use a break. He used it because the vocal did stop for a little part (Still, you can pretty much use 2 spinners there instead
a mod's mod.
Chewin

HakuNoKaemi wrote:

Actually
  1. Using NC on slowdown is just nosense. And it's not a rule, neither it make them easier to preview Who said that it's a rule? Not me. I just was suggesting to add it to warn players about the slowdown
  2. Diffs can have a non-stardard name as long you can see what diff is. And you don't need anything to know that the diff was between Hard and Insane. Oh my dear, you need to read ranking criteria rules. This mapset http://osu.ppy.sh/s/32211 has been already discussed because of those diff names, and I have talked with other XATs and we have decided that every diff with random GD name needs to be specified ALWAYS. I considered that mapset an exception because it has been submitted 1 years ago, and it looks dumb to pop/unrank it just for this.
  3. Is really easy to see why he used the slower SV No it isn't, considering that the map has been mapped especially using 0.70x timing section, and this is really no sense. But it isn't a big issue, if the mapper wants to keep it, he will be able to keep it. It's not a rule.
  4. "Slow down" is not a reason to force a mapper to use slidertick 2. And this is one of the song that feel nicer with slidertick 1, since there aren't no continuous 1/2. Still, it's a mapper choice. I'm going to tell you again: read ranking criteria. The song has normal BPM, it isn't doubled, and, according to this, since he has used some slowdowns and speedups, he must use slider tick 2, according to ranking criteria.
  5. (JauiPlayS's Normal) Instead of the "you're just being lazy", see why he choosed to use a break. He used it because the vocal did stop for a little part (Still, you can pretty much use 2 spinners there instead Oh my god. It was implied that I meant to use some spinners since only spinners can be used there, being the vocal just an "AAAA" lol.
a mod's mod. Thank you for your mod, but I lol'd sorry :\
*flies away*
Curisu
呵呵
Topic Starter
kanpakyin
Reply from JauiPlaY

JauiPlaY wrote:

All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
HakuNoKaemi

kanpakyin wrote:

Reply from JauiPlaY

JauiPlaY wrote:

All fixed except that break. I would like to keep it because I want to map with vocal on that part but there is no any vocal present there so yeah...
You can say him to use the two spinner like I suggested some posts ago~
Kawayi Rika
Modded map via IRC ~

We fixed a spacing in Hard 00:57:072 (1,2,3) - , changed rhythm in normal 01:20:884 (2) - ,easy :01:18:072 (3) - change to 1/1.

Nice map ~ Here you go again :3



IRC Log
21:42 Kawayi Rika: 00:34:384 (3) - 这slider 好像有点危险呢
21:42 kanpakyin: 重疊那個?
21:42 Kawayi Rika: 嗯
21:42 kanpakyin: 沒事...我經常用
21:43 Kawayi Rika: 。额
21:45 Kawayi Rika: 00:45:822 (5) - 这还是跟歌词吧 1/2
21:46 kanpakyin: 我想和之前的一堆1/2平衡~
21:46 kanpakyin: 所以用1/1
21:48 Kawayi Rika: SliderBorder 删掉吧 太鼓 没用
21:48 kanpakyin: 統一一下
21:48 kanpakyin: 會比較好吧= =
21:49 Kawayi Rika: 太鼓用不着 那东西反正 删不删 随你...
21:49 kanpakyin: 以免被Chewin搞事 還是算了...
21:55 Kawayi Rika: hard : 00:05:509 (1,2,3) - 25% 听着好像是这样
21:56 Kawayi Rika: http://puu.sh/1R3sF
21:57 kanpakyin: 恩- - 我就想Hard就不搞5連...直接一個long slider拖過去就好
21:57 Kawayi Rika: /.\
22:00 Kawayi Rika: 00:57:072 (1,3) - 这俩换位置不?
22:00 Kawayi Rika: 总觉的3 离下个note 有点远
22:01 kanpakyin: 換了
22:01 kanpakyin: 位置
22:01 kanpakyin: 其實就 00:57:447 (2,3) - 掉轉了...
22:02 kanpakyin: 可是00:57:822 (3,1) - 間距縮小了
22:02 Kawayi Rika: 1和3 换 比较好吧
22:03 Kawayi Rika: normal : 00:06:072 (2) - 这个我觉得没必要硬用1/4, 1/2照样合曲
22:06 kanpakyin: 1/4 可以...因為這是之前1/4的延續 <_<
22:06 Kawayi Rika: break time 也没必要 在normal
22:06 kanpakyin: 晤...這個JPY解釋了
22:06 kanpakyin: 在thread倒數第2個post
22:07 Kawayi Rika: 00:48:447 (3,2) -
22:07 Kawayi Rika: 这为啥不搞对称
22:08 kanpakyin: 00:47:697 (1,2,3) - 等邊3角形? lol
22:09 Kawayi Rika: 唔 要搞对称就搞到底嘛
22:10 Kawayi Rika: 00:58:197 - 这里空着真是 奇怪 听着
22:10 kanpakyin: 他map with vocal - -
22:10 kanpakyin: 我也沒轍 / \
22:10 kanpakyin: 不過還不算特別違和
22:11 Kawayi Rika: vocal 的话
22:11 Kawayi Rika: 01:20:884 (2) -
22:11 Kawayi Rika: 1/1 + 个 note
22:12 Kawayi Rika: 死鸭子
22:13 kanpakyin: fixed
22:13 kanpakyin: 不過直是slider~
22:13 kanpakyin: 只是
22:13 kanpakyin: 效果除了來~
22:13 Kawayi Rika: 额
22:14 Kawayi Rika: 瞎了 连Easy 也是小圈
22:14 Kawayi Rika: 良心呢
22:15 kanpakyin: 哭了 T_T 我的Easy一直都是這圈 0 0
22:15 Kawayi Rika: 。。
22:16 Kawayi Rika: 00:05:322 (3) - 这拉到白线吧
22:16 Kawayi Rika: easy
22:17 kanpakyin: 我覺得第一個drum收會好一點
22:17 kanpakyin: 而且1.5spacing不太難~
22:18 Kawayi Rika: 唔 白线结束对 新手简单而已 我的建议是
22:19 Kawayi Rika: 00:15:447 (1) - 这个完全off了 我觉得..
22:19 Kawayi Rika: 00:14:322 (2,1) - 这俩换过来吧 节奏
22:20 kanpakyin: 00:15:447 (1) - 折返可以對上vocal...而且這排版可以和前面平衡
22:21 Kawayi Rika: 00:15:822 - 这里才是歌词
22:21 kanpakyin: ga 對上了 <_<
22:21 Kawayi Rika: 知道 但是那是第2个音 听起来不顺
22:22 kanpakyin: 麻 先保留吧 = =
22:24 Kawayi Rika: 01:18:072 (3) - 这考虑换1/1 ? 3个 1/2 有点压力
22:25 kanpakyin: k
Strawberry
好!
Curisu
gogogo
Chewin
Mapset rechecked via IRC.
We have added "opening" to the tags, moved a circle in curisu's diff to make the jump symmetric, reduced a spinner in the normal diff.
Well, it's time to go here.

Ranked

(ノ*◡*)ノ
Suimya
Gratz :3
YTYuyu
oh yey finally~ my favorite song in Sakurasou \o/

congratz on the rank kpy-sama ;)
Pokie
恭喜kpy~
Nesk
Good map only thing is..the skin :L its annoying
-Neipezi
\:D/
Curisu
Finally :D gratz~



lol
No_Gu
小贤哥哥嫁给我
SamiPale
共洗你呀~ (?
mintong89

SamiPale wrote:

共洗你呀~ (?
Melophobia
congratz kappakyin!!
Kazumamon
Thanks for this Beatmap

here an Insane Preview:



http://www.youtube.com/watch?v=Nc-Oc4BL ... xA&index=1
Railgun97

kanpakyin wrote:

Sure, please do a Muzu diff if possible. You can make oni diff as an addition, but miuzu diff is a must. Thanks!
Kunieda
Gratz.. And mint too :)
KSHR
could not mod this before getting rank.. sry T^T
gratz anyway, kppy! :)
Dark Fang
just saying, tag has an error

tags display 'ending' on forum, but in .osu files , i can't find 'ending' tag. - instead 'opening' -
if this map keeping now, players can't search this map by input 'ending' in game

P.S

i heard some problem can fix itself without unranking
alejandraandrea
so cute nice
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