I agree!haha5957 wrote:
You need extra skills to get multiplier so I don't think there's need to remove multiplier.
\o/Dev blog wrote:
I did also start work on a “Free Mod” mode for multiplayer, allowing each player to choose their own mods. There’s still quite a bit of implementation and testing to get this working perfectly, but expect it to hit the test build in the next couple of days!
Ho yeah Thats good because when I play with some french players I sometimes get messages like "Put harder/faster maps" :-)Drafura wrote:
\o/Dev blog wrote:
I did also start work on a “Free Mod” mode for multiplayer, allowing each player to choose their own mods. There’s still quite a bit of implementation and testing to get this working perfectly, but expect it to hit the test build in the next couple of days!
they use it, if they ever doMillhioreF wrote:
Then what do we use the assigned tag for?
If it comes out on test build, I guess.MillhioreF wrote:
Then what do we use the assigned tag for?
You need to reset your mods every gameLunarhiro wrote:
I don't think it's working correctly...I tried it last night with a few friends and it acts like I'm not using any mods ;/.