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Rinjinbu - Bokura no Tsubasa (TV Size)

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Topic Starter
popner
This beatmap was submitted using in-game submission on 2013年1月25日 at 11:10:04

Artist: Rinjinbu
Title: Bokura no Tsubasa (TV Size)
Source: Boku wa Tomodachi ga Sukunai NEXT
Tags: ending Fumika Netsukawa mikazuki yozora kashiwazaki sena kusunoki yukimura shiguma rika hasegawa kodato takayama maria inoue marina itou kanae yamamoto nozomi fukuen misato hanazawa kana iguchi yuka
BPM: 147
Filesize: 14104kb
Play Time: 01:25
Difficulties Available:
  1. Easy (3.24 stars, 102 notes)
  2. Fumika's Hard (4.84 stars, 215 notes)
  3. Insane (4.96 stars, 244 notes)
  4. Normal (4.45 stars, 185 notes)
Download: Rinjinbu - Bokura no Tsubasa (TV Size)
Download: Rinjinbu - Bokura no Tsubasa (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#12
僕は友達が少ない NEXT ED
Find OP here!
Easy by me 100%
Normal by me 100%
Hard by Fumika 100%
Insane by me 100%
Thanks to spboxer3 for the video help!
ReySHeL
good song!
can i make a taiko maps? >w<
Topic Starter
popner

ReySHeL wrote:

good song!
can i make a taiko maps? >w<
Sorry, but I don't want to add taiko in this mepset ;_;
ReySHeL

popner wrote:

ReySHeL wrote:

good song!
can i make a taiko maps? >w<
Sorry, but I don't want to add taiko in this mepset ;_;
ok
sry ;w;
Strawberry
lkx_Shore
[General]
把图做得这么神让我怎么mod;_;

[Insane]
01:08:149 (7,10) - 这两,改成这样?(x404 y152,我只是粗略的摆了摆)

[Other]
OTL

大概是no kd
Fumika
http://puu.sh/1OlbQ

Add "Fumika Netsukawa" in tags =w=
terametis
from my queue
requested Easy, Normal, Insane.

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you will be able to reject them without reason.

[Easy]
  1. You don't use Distance Snap, but you need to be aware of it a little more.
    The players don't have "pixel eyes", but it has a little discomfort.
  2. I have not mention to hitsound, but it needs more work. It would be better to have a little regularity. and to add your favorite sound on it.
  3. Set video to this diff.

  4. 00:00:803 (1) - 1 grid left
  5. 00:25:700 (5) - You put whistle on slider's body, it add a different sound to the slider. If you don't have any reason, please remove it.
  6. 00:49:782 (2,3,4) - ^
  7. 01:06:517 (2,3) - whistle + clap sound is doesn't fit to this diff, in my opinion. You can use more clearly hitsound.
[Normal]
  1. 00:07:741 (5) - change to clap
  2. 00:07:945 (6) - change to clap on the slider's head and remove clap on the slider's end.
  3. 00:25:700 (5) - You don't put whistle here, is it intentional?
  4. 00:56:109 (1) - change to finish, if you don't hate finish sound.
  5. 00:57:741 (6) - add finish to the slider's head.
  6. 00:59:374 (1) - ^
  7. 01:12:435 (1) - ^
[Insane]
Good flow map :3
  1. 00:08:149 (8) - change to whistle
  2. 00:14:476 (8) - add whistle to the slider's end
  3. 00:14:884 (9,10,11) - you use whistle to (10), but 00:19:782 (3,4,5) -, you use whistle to (3). If you don't have a reason, I recommend try to unify.
  4. 00:56:109 (1) - change to finish on the slider's head, if you don't hate finish sound.
  5. 00:57:741 (6) - add finish to the slider's head.
  6. 00:59:374 (1) - ^
  7. 01:12:435 (1) - ^
good luck<3
Topic Starter
popner
terametis: changed a new Easy. Thank for your mod!
Fumika
No Hard diff ?
tutuhaha
[Easy]
00:13:660 (3) - 这里感觉拖拍了,easy哎Orz.........考虑end在白线上然后再折返,或者因为排版原因可以在后面加个短slider
大概就是这样吧
00:20:802 (1) - 从这段开始节奏你就貌似开始诠释的太明显了,easy的难度里我经常和别人说的是一些明显的红线节奏虽然明显但是我并不很赞同用note表现出来而是用slider或者slider加折返盖过去
因为以上理念如果你到时候要实行的话可能要改比较多,所以这里举例一下...
00:21:211 (2) - 要是我的话会搞成这样
00:34:273 (2) - ^
然后这个节奏基本上已经属于normal级别的了
Easy要求不用强迫正好3星或者3星以下,但是至少从osu这边看也是显示为三星才rankable的,如果不想调节AR啊OD啊那些乱七八糟的设定的话就需要加slider来缓冲难度了
而且我也觉得这个难度对于新player玩太坑了Orz..............


[Normal]
00:02:435 (5) - NC
00:28:149 (4) - 去掉
00:31:415 (4) - 去掉
01:01:619 (5) - 去掉
01:12:231 (10) - 去掉
01:18:762 (7) - 去掉
这个难度比较大的问题就是你note放过多而导致节奏感没有起伏..............稍微空一些拍子后玩起来会更好玩
然后前部分我打的时候比较别扭也是因为这个,你可能为了排版而把一些应该有打击感的地方用slider划过去了导致我感觉我一直在点击但是感觉没点到歌里的重音上Orz

00:08:762 (1) - 像是这个,你可以拆成两个note,效果会比一个slider更好
00:11:007 (6) - 这边空出来
00:11:823 (x) - 然后这边加note
然后这个normal因为大部分节拍你都放在红线上后,clap加上去会很奇怪,所以我建议你把默认soft的铃声用上,然后用上normal的finish修饰一下

[Hard]
没啥大问题

[Insane]
00:14:272 (7,8,9) - 这仨间距控制一下,保持一致
00:20:190 (6) - 这边其实可以再拉远点
00:37:537 (3) - 和前面呼应一下加个nc被
00:38:149 (5) - 然后这边nc
00:54:272 (5,6,7) - 仨间距控制下
01:02:639 (1) - 摆到x464 y204那里后面的4就在中间了

音效的话考虑加点whistle和finish吧,kiai那边就蹦蹦声好单调
Topic Starter
popner
Ty for modding! Will update later.
Gamu
hi~ m4m :D

very late.. sorry

[General]

●This artist name is the group name. Therefore, I recommend that you put the person you're singing to Tags.
Simply put, please add them to the tags ↓
mikazuki yozora kashiwazaki sena kusunoki yukimura shiguma rika hasegawa kodato takayama maria (Is the name of the anime character)
inoue marina itou kanae yamamoto nozomi fukuen misato hanazawa kana iguchi yuka (Is the name of the voice actor)

URL used for reference: http://en.wikipedia.org/wiki/Boku_wa_Tomodachi_ga_Sukunai

●Audio Lead-in 1200 ⇒ 1500 change? I will think that it is best to 500 units.
●Add Tags: anime ?

[Easy]

●Slider tick rate: 2 ⇒1 change? I think I should be in 1. there are too many tick..
●00:08:149 (4) - clap ⇒ whistle change[End]. and, 00:08:761 (1) - whistle ⇒ clap change[Start].
●00:21:211 (2) - I think this is good in the form http://puu.sh/1PV1y
●00:34:273 (2) - ^ http://puu.sh/1PV3t

[Normal]

●00:02:435 (5) - Add new combo
●00:07:945 (6) - Add clap [Start]. and, Remove clap [End]
●01:07:333 (1) - Remove new combo?

[Fumika]

●01:10:802 (6) - Change the shape a little? http://puu.sh/1PVgW
●This diff is a really good map :3

[Insane]

●00:03:864 (6) - Move (x:280 y:292)? However, I think you're doing on purpose...or your mistake
●00:34:272 (1) - Remove new combo? 
●01:24:680 (1) - ^

Overall good map. But, I think you had better to add more new combo.(Insane diff) good luck~ :3
Topic Starter
popner
Thank you Gamu~
SuperMoutarde
Hi, mod req from my queue ^^

These are all suggestions, feel free to diregard them if you disagree!

[Easy]

00:22:639 (4) looks a bit odd
00:35:700 (4) ^


[Normal]

00:02:435 (5) - new combo
00:04:068 (8) - ^
00:07:129 (4) - ^
00:31:415 (4) - move to 376,104 for slightly better alignment with 00:31:007 (3)
00:42:639 (7) - new combo
00:43:047 (1) - remove new combo


[Fumika's Hard]

no comment, nice map


[Insane]

01:25:496 (6) - remove clap, add finish?

This is it, the maps already looks great obviously so I didn't find that many things but I hope it will help! Good luck for rank ^^
Topic Starter
popner
Thanks for modding :3
Darksonic
Hello, M4M here.

Easy:

00:08:762 (1): Add Finish?
00:15:292 (1): ^
00:19:986 (3): I think this would sound better if slider finishes in 00:20:190 instead.
00:24:068 (1): Move to x:172 y:204 so that way you will make the spacing equal between previous and next note.
00:33:047 (5): Make a slider that finishes in 00:33:251 instead this note, follow music better.
00:46:313 (1): Add Finish?
00:59:374 (1): ^
01:05:905 (1): ^
01:12:435 (1): ^
01:15:088 (4): A short slider sounds better than a note here.
01:18:966 (1): Add Finish?

Normal:

00:02:435 (5): NC
00:08:762 (1): Add Finish?
00:10:190 (4): Move 1 grid to the right, so you will equal spacing a bit.
00:12:639 (2,3): Same here, try to move this a bit, just check the spacing, it doesn't seem so good.
00:15:292 (1): Add Finish?
00:17:537 (5): ^

Well, I think you know what I mean, try to equal spacings to be most close to 1,00x possible.

00:20:190 (5): Add Finish?
00:25:700 (5): You're missing a Whistle here.
00:46:313 (1): Add Finish?
00:59:374 (1): ^
01:11:211 (7) NC?
01:12:435 (1): Add Finish?
01:18:966 (1): ^
01:25:496 (9): ^

Fumika's Hard:

00:11:211 (7,8,1,2,3): Try this rhythm instead?, sounds much better.
00:19:986 (7): This repeat shouldn't be here since it's not following anything on the music, so try to remove it then move next note to x:196 y:232, this way you will fix spacing.
00:32:231 (7,8): Why jump here?, feels so random.
00:36:313 (7,1): ^
00:42:435 (1): Remove NC and add it on the next note?
01:07:537 (5): NC here, fits good with vocal, and with the spacing change too.

Insane:

00:04:068 (7): Add NC?
00:07:129 (6): ^
00:27:333 (2): Try to move like this.
00:34:272 (1): Why NC?, doesn't fit at all, remove it.
00:42:639 (8,9): This extreme jump feels so random, try to reduce spacing a bit.
01:07:537 (6): NC?
01:18:966 (1): Move to x:122 y:93, so it will be stacking 01:17:129 (5) - perfectly.
01:24:272 (1): Remove NC.

Well, that's it for me, please consider to add some Finishes in your diffs as Fumika did, they sound really good at some places and you almost didn't add them.

Good luck!
Topic Starter
popner
Ty for modding :)

Checked all mods and updated:

SPOILER
Add more tags;
Add NCs near every downbeat in Insane now;
Add missed NC in Normal;
Remove some unecessary NCs.
Some minor pattern change in Insane;
Remove some difficult rhythm in Easy;
Fix some hitsound consistency issue in E N & I;
Loooctav
Hi!
[General]
Tags: ending fumika netsukawa

[Easy]
00:05:292 (4,1) not put notes on ..
00:06:517 (2,3,4,1) Keep pace, is an easy level ..
00:13:047 (2,3) ^
00:24:476 (2,3) ^
00:26:721 (1,2) ^
00:37:537 (2,3) ^
There are many and all alike, that works
[Normal]
00:00:803 (1,2,3,4) on No Place
Good map. Much difference to the Diff Easy!

Sorry for not making mod levels Hard ~ Insane But I have no errors to tell .. :/
Topic Starter
popner
Ty for modding!
Strawberry
  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. Clear.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:33:251 (5) - 觉得移到x:508 y:104听起来舒服多了 正好在钢琴音的结尾,强调下downbeat.
    2. 00:37:537 (2) - curve方向改成向左的吧
    3. 00:55:088 (3) - why.? such unfair for widescreen players !!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:24:680 (2) - 结尾要不要clap
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:660 (2,3,4) - seriously?..try this :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 这里一些相同的长slider音效建议同insane, 这里就不废话了占版面.~ 喔对了,还有同样的finish建议lol
    2. 01:21:007 (6) - 这理当也放个clap..
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:45:598 - i'd prefer to add a circle between (9,10) since the bgm is ready for the switch imo, it will be much funnier to play even though it's a hard diff.. not such difficult.
    2. 01:10:802 (6) - make the slider cover (5)'s tail better? just move it to x:396 y:192 and then move the next circle to x:196 y:260 for spacing balance.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:17:333 (3) - reduce some volume of this finish hitsound plz~ i know your idea however i feel it should not be such strong for a non-down beat here.. 50~60% is much better imo. :3
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:21:415 (3,4) - 这里做对称吧。
    2. 01:24:680 (4,5,6) - 推荐这个节奏,现在的在(6)这里有个downbeat但是完全体现不出来.. 虽然听上去还ok..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:07:129 (1) - 这里clap听着很别扭。。要么开头clap换成whistle,要么结尾也加个clap.. 不过还是更倾向前者。~因为这里感觉还没到需要加强节拍的地方,直接clap反而觉得有点sudden.
    2. 00:08:762 (1) - 我觉得整谱的这种长滑条(用来体现bgm长音的)都应该开头加点什么(个人倾向于现在的whistle),什么都没有的话让我感觉不出长滑条应有的“气势”啊~~ :p 下面的都略了.
    3. 00:59:374 (1) - 这里slider开头可以考虑加个50~60%的finish(或者别的什么你喜欢的),不然和这kiai burst 不搭啊ww
    4. 01:05:905 (1) - 如果00:59:374 (1)加了finish,这里也理当加一个吧~
 
  --------------------------------------------------------
that's all i think. go go rank
Topic Starter
popner
Ty for modding!

Strawberry wrote:

SPOILER
[ General]
 
  1. Clear.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:33:251 (5) - 觉得移到x:508 y:104听起来舒服多了 正好在钢琴音的结尾,强调下downbeat. 没看懂,貌似这里是(1)啊
    2. 00:37:537 (2) - curve方向改成向左的吧 为了对称。。
    3. 00:55:088 (3) - why.? such unfair for widescreen players !! 这个应该是可以的,因为只要锚点在格内就没问题(最大圈下刚好碰边),不过为了避免出问题还是改了
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:24:680 (2) - 结尾要不要clap ok
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:43:660 (2,3,4) - seriously?..try this :3 changed in my way
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 这里一些相同的长slider音效建议同insane, 这里就不废话了占版面.~ 喔对了,还有同样的finish建议lol
    2. 01:21:007 (6) - 这理当也放个clap.. ok
 
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:21:415 (3,4) - 这里做对称吧。 虽然觉得可以对称,不过这样调了下感觉影响flow了,而且AR8下这个对称打图的时候感觉觉不出来。。
    2. 01:24:680 (4,5,6) - 推荐这个节奏,现在的在(6)这里有个downbeat但是完全体现不出来.. 虽然听上去还ok.. 貌似和现在一样啊。。
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:07:129 (1) - 这里clap听着很别扭。。要么开头clap换成whistle,要么结尾也加个clap.. 不过还是更倾向前者。~因为这里感觉还没到需要加强节拍的地方,直接clap反而觉得有点sudden. 加了几条绿线调音量
    2. 00:08:762 (1) - 我觉得整谱的这种长滑条(用来体现bgm长音的)都应该开头加点什么(个人倾向于现在的whistle),什么都没有的话让我感觉不出长滑条应有的“气势”啊~~ :p 下面的都略了. 考虑到一致性还是不加了
    3. 00:59:374 (1) - 这里slider开头可以考虑加个50~60%的finish(或者别的什么你喜欢的),不然和这kiai burst 不搭啊ww done
    4. 01:05:905 (1) - 如果00:59:374 (1)加了finish,这里也理当加一个吧~ ^
 
  --------------------------------------------------------
that's all i think. go go rank
Topic Starter
popner
wrong post orz
Kawayi Rika
Hi ~ popner ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Fumika's Hard]


  1. 01:13:047 (2) - Try ctrl+g,flow much better.

[Normal]


  1. 00:34:272 (2) - Change a circle on 00:34:272,sound much better.
  2. 01:25:088 - Add clap to here,sound much better.
  3. 01:25:496 - ^

[Easy]


  1. 00:24:476 (2) - Flip this slider,would be folw better,like this.
  2. 00:36:721 (1,2) - Same as above.
  3. 00:33:047 (5) - Make a symmetry with 00:30:598 (2) - end point.

OK ~ That's all ~ Nice map and song ~ nothing many issue ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
popner

Kawayi Rika wrote:

SPOILER
Hi ~ popner ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Normal]


  1. 00:34:272 (2) - Change a circle on 00:34:272,sound much better. ok
  2. 01:25:088 - Add clap to here,sound much better. fixed.. consistent with Insane now
  3. 01:25:496 - ^ I add finish on it (like fumika's diff, and do same thing to my Insane)

[Easy]


  1. 00:24:476 (2) - Flip this slider,would be folw better,like this. ok, also change 00:26:721 (1) for symmetry.
  2. 00:36:721 (1,2) - Same as above. ^
  3. 00:33:047 (5) - Make a symmetry with 00:30:598 (2) - end point. fixed

OK ~ That's all ~ Nice map and song ~ nothing many issue ~

Call me back recheck ~ when you are ready ~
;)
Other change: increased the volume of finish in Kiai (from 40 to 50)

Thanks for modding!
Fumika

-Gamu- wrote:

hi~ m4m :D

very late.. sorry

[Fumika]

●01:10:802 (6) - Change the shape a little? http://puu.sh/1PVgW :arrow: Done
●This diff is a really good map :3 :arrow: Thanks !

Overall good map. But, I think you had better to add more new combo.(Insane diff) good luck~ :3

Darksonic wrote:

Hello, M4M here.

Fumika's Hard:

00:11:211 (7,8,1,2,3): Try this rhythm instead?, sounds much better.
00:19:986 (7): This repeat shouldn't be here since it's not following anything on the music, so try to remove it then move next note to x:196 y:232, this way you will fix spacing.
00:32:231 (7,8): Why jump here?, feels so random. :arrow: Add NC
00:36:313 (7,1): ^ :arrow: Because of vocal.
00:42:435 (1): Remove NC and add it on the next note? :arrow: Nope, Follow the vocal
01:07:537 (5): NC here, fits good with vocal, and with the spacing change too. :arrow: Done

Well, that's it for me, please consider to add some Finishes in your diffs as Fumika did, they sound really good at some places and you almost didn't add them.

Good luck!

Strawberry wrote:

[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:45:598 - i'd prefer to add a circle between (9,10) since the bgm is ready for the switch imo, it will be much funnier to play even though it's a hard diff.. not such difficult. :arrow: Nah...Nope
    2. 01:10:802 (6) - make the slider cover (5)'s tail better? just move it to x:396 y:192 and then move the next circle to x:196 y:260 for spacing balance. :arrow: Done in Gamu's mod.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:17:333 (3) - reduce some volume of this finish hitsound plz~ i know your idea however i feel it should not be such strong for a non-down beat here.. 50~60% is much better imo. :3 :arrow: Done
 
that's all i think. go go rank

Kawayi Rika wrote:

Hi ~ popner ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Fumika's Hard]


  1. 01:13:047 (2) - Try ctrl+g,flow much better. :arrow: Done !

OK ~ That's all ~ Nice map and song ~ nothing many issue ~

Call me back recheck ~ when you are ready ~
;)
Thanks for mod !! >w<

http://puu.sh/1RUjh
Kawayi Rika
OK ~ Looks much better now ~

Here you go :3


Topic Starter
popner
Thanks Rika :)
Fumika
Finally <333
Sync
[Fumika's Hard]
I'd suggest raising the OD by 1. 5 is a little low for a difficulty of this caliber. It does widen the gap between Hard and Normal a bit but difficulty settings should be based off the map at hand.

00:11:211 (7,8) - When listening to this song (and playing this map), I feel the guitar here in the music. It should be stressed appropriately with your beat placement but right now it's more following the synth thing in the background. That's not wrong, but I suggest removing (7,8) and making a 1-beat slider here ESPECIALLY because stressing the guitar/vocals is prevalent in your map later on.
00:11:823 (1,2) - ^ Remove (1) and shift (2) over where (1) orginally ended. Don't forget to add hit circles in places like (1)'s original start point and (2)'s original end point.
00:17:537 (7,8) - ^

all suggestions, get back to me and we'll rank this map
Sync
Ranked!
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