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jippusu - Heisei Kataku Rhythm [Osu|Taiko]

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Total Posts
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Topic Starter
HelloSCV
This beatmap was submitted using in-game submission on 2013년 2월 17일 일요일 at 오후 6:38:28

Artist: jippusu
Title: Heisei Kataku Rhythm
Tags: vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BPM: 220
Filesize: 4523kb
Play Time: 02:51
Difficulties Available:
  1. Hard (5 stars, 588 notes)
  2. Insane (5 stars, 743 notes)
  3. KK's Easy (1.48 stars, 138 notes)
  4. Normal (4.48 stars, 299 notes)
  5. S-Nagi's Inner Oni (4.78 stars, 1550 notes)
  6. S-Nagi's Kataiko Rhythm (4.89 stars, 1301 notes)
Download: jippusu - Heisei Kataku Rhythm
Information: Scores/Beatmap Listing
---------------
Enjoy :D

IA <3 http://www.nicovideo.jp/watch/sm19679241 - Nico Nico douga

KK's Easy = Done by Kaburagi Kotetsu
Normal = Done!
Hard = Done!
Insane = Done!
S-Nagi's Inner Oni = Done by Sanjenin Nagi
S-Nagi's Kataiko Rhythm = Done by Sanjenin Nagi
Xin_U
헤세헤세 거리는 부분이 64비트 앞으로 당겨져 있음
전 오프셋 1129가 맞다고 생각하고요

HelloSCV wrote:

i don't like song sorry but skipped ;(
죄송 합니다 노래가 그닥;

1 more
먼가요 ㅠㅠ
Topic Starter
HelloSCV
오프셋 수정했습니다.
노래가 그닥이라서 넘어갔어요 ㅠㅠ 죄송합니다...
Fixed
Himesaka Noa
1주일 뒤를 기대해주세요 :3
Topic Starter
HelloSCV

Underflow wrote:

1주일 뒤를 기대해주세요 :3
엌ㅋㅋㅋ 넹ㅋ
Natsu
Insane is good for me o.o i cant mod it :/ sorry when u finish can tell me i check it
Topic Starter
HelloSCV

Natsu wrote:

Insane is good for me o.o i cant mod it :/ sorry when u finish can tell me i check it
ok i'll call you when i ready :D thank you xD
rladnjswk510
00:08:321 - 여기주변에 노트들이 좀 아주약간 느린느낌이있는데....아닐수도 잇구욤 ㅠㅠㅠ.....(개인적인 소견입니당...)


아무튼 노래가 좋네용 >ㅅ <!!!굿뜽
Topic Starter
HelloSCV

rladnjswk510 wrote:

00:08:321 - 여기주변에 노트들이 좀 아주약간 느린느낌이있는데....아닐수도 잇구욤 ㅠㅠㅠ.....(개인적인 소견입니당...)


아무튼 노래가 좋네용 >ㅅ <!!!굿뜽
제안 감사합니다! 하지만 고치지는 않았어요 죄송합니다 ㅠㅠ
not fixed :(
Dark Fang
뭐 개인적인 의견이지만...

[Insane]

01:41:356 - 이쪽파트요. 보컬보다 레트로음이 더 잘들리는데 고려해보시는게
Topic Starter
HelloSCV

Dark Fang wrote:

뭐 개인적인 의견이지만...

[Insane]

01:41:356 - 이쪽파트요. 보컬보다 레트로음이 더 잘들리는데 고려해보시는게
참고해서 살짝 고쳤어요 감사합니다!
Sanjenin Nagi
Download...
랄까
아랫쪽 이제 수정해야겠네여 펜딩이나 그런거 안되는거없에고.
허허
다음주는 다른난이도의 태고를 기대하시죠.
Topic Starter
HelloSCV
크킄ㅋ 태고 기대하지요
Sanjenin Nagi
Kataiko Rhythm


허허... 이제 모더를 구해야되는군요...
제일 고난이네요.
Topic Starter
HelloSCV
Updated :D
Himesaka Noa
Sorry for late.
Here my difficulty :3

Star Rating: 4.36
Maximum Score: 2,479,510
Maximum Combo: 571
Topic Starter
HelloSCV
Updated
Kaburagi Kotetsu
Cancel
Sorry, But i'm not good with these kind of hards. Sorry.
AkitaNeru
[S-Nagi's Inner Oni]

단순한 지적이지만 모든 연타패턴이 다 똑같음.

재미도없고... 빠르기만한 그런 맵이 되는거같음

후반쯤에는 연타 몇개를 이어붙이던가해서 패턴을 조금 바꿔주는게 좋을거같음

전부 ddkkddk 식인걸 313 연타같은걸로 바꿔주는것도 괜찮을듯
Topic Starter
HelloSCV
Updated and moved to pending now
Natsu
Hi

General:

SPOILER
Background
ia.png is 800x600, which differs from the recommended size of 1024x768.

Inconsistency in PreviewTime:

- [Hard] : 107492
- [Insane] : 107492
- [KK's Easy] : 107483
- [S-Nagi's Inner Oni] : 107492
- [S-Nagi's Kataiko Rhythm] : 107492
- [Ufw's Normal] : 107492

Tags
- Consider adding "KK" to all of your tags
- Consider adding "S-Nagi" to all of your tags
- Consider adding "Ufw" to all of your tags

Easy:

SPOILER
00:49:118 this really look bad imo make it symmetrical? Like this 01:28:391 (3) -
00:40:391 move it to x:256 y:108
00:41:482 move it to x:368 y:320
^Since look better:


01:31:664 (1,2,3) – same ^ ^
01:44:209 (1,2,3) – what about this:

normal looks great and hard and insane i cant mod fast map x_x sorry good luck
Topic Starter
HelloSCV
Fixed preview time and waiting guest mapper
Himesaka Noa
으으... 모딩이 필요하다...
Auu... Need modding!!
Kaburagi Kotetsu
First excepts.

All fixed.

http://puu.sh/1NCMZ
Topic Starter
HelloSCV
Updated
Chiswell
.
ReySHeL
hi~
from mod req :3

[S-Nagi's Kataiko Rhythm]
  1. 00:04:265 (17) - d
  2. 00:05:356 - d
  3. 00:09:719 - add k
  4. 00:10:129 (45) - d
  5. 00:10:265 - add k
  6. 00:10:674 (46) - d
  7. 00:10:674 (46) - add d
  8. 00:10:947 (47) - k
  9. 00:11:356 - add k
  10. 00:12:992 (58) - d
  11. 00:12:992 (58) - d
  12. 02:22:265 (1049,1050) - dk
[S-Nagi's Inner Oni]
  1. 01:12:447 (558) - d
    nice map~
good song >w<
good luck!
Ranger
Hello~HelloSCV~
From M4M

[General]
하드,인센 한정입니다.01:13:129~01:21:583여기까지 브레이크 타임 어떠세요? 팔아파요


[KK's Easy]
CS-1어떠세요? 더 괜찮아보여요
배치부분은 딱히 찿을게 안보입니다.힛사 몇군데만 모딩할게요
00:10:946 (4) - 끝나는 부분에 클랩 지우는게 더 소리 좋은것같아요
00:15:855 (4) - ^
00:19:674 (2) - 끝부분에 피니시
00:36:037 (5) - ^
01:10:946 (5) - 끝부분에 휘슬
01:28:401 (3) - 시작부분에 피니시
01:39:310 (1) - ^
01:44:219 (1) - 휘슬? 그냥 제안입니다
01:45:310 (3) - ^
01:56:219 (4) - 끝부분에 피니시
02:04:401 (3) - ^
02:50:219 (2) - 개인적으로 이부분은 생초보가 하기에는 좀 어려울것같아요..

[Ufw's Normal]
여기는 생략한다
죄송해요,모딩할부분을 못찿겠습니다

[Hard]
AR-1 어려워요ㅠ

01:39:038 (1) - 여기 NC지우고 01:39:310 (2) 여기에 NC?
01:40:947 (3) - 슬라이더 이렇게 만들어보는건 어떠세요?
01:55:674 (1,2,3,4) - 일단 하드인데 여긴 좀 어렵지 않을까요..? 여기서 죽을뻔함
02:13:674 (1) - 여기 NC지우고 02:14:220 (3) - 여기NC,인센은 이렇게 되어있네요


[Insane]
00:04:810 - 여기에 노트 추가해도 괜찮은건 같아요
00:19:538 (1,2,3,4,5) - 테플하다 여기서죽음 이런 모양은 어떠세요?
00:45:583 (5) - 그냥 짜잘한거긴 한데,위로2칸 오른쪽으로 한칸 놔주세요
00:45:719 (1) - ^위에꺼 하셧다면 오른쪽으로 한칸
01:49:947 (1) - 여기 NC지우고 01:50:219 (2) 여기다 넣는게 더 어울리는것 같긴한데...잘 모르겠네요
02:18:037 (5) - 갠적으로 연타는 간격이 같아야 한다고 생각해요.왼쪽으로 한칸
02:18:310 (1) - ^ 오른쪽 한칸
02:50:219~ - 컴 맛간줄

Nice map~
랭크 되시길~어차피 되겠지만
Topic Starter
HelloSCV
대부분 수정했습니다 감사해요~
Sanjenin Nagi

[Akita-Neru] wrote:

[S-Nagi's Inner Oni]

단순한 지적이지만 모든 연타패턴이 다 똑같음.

재미도없고... 빠르기만한 그런 맵이 되는거같음

후반쯤에는 연타 몇개를 이어붙이던가해서 패턴을 조금 바꿔주는게 좋을거같음

전부 ddkkddk 식인걸 313 연타같은걸로 바꿔주는것도 괜찮을듯
부분 Fixed


wzxxzw wrote:

[S-Nagi's Kataiko Rhythm]

00:45:038 (265,266,267,268,269,270,271) -

이부분 2연타 노트로 되있는게 좀 어색한거 같아요
목소리에 맞추는 쪽이 더 자연스러울듯...
다른부분은 다 괜찮네요
목소리로 맞추어 놓았습니다.



ReySHeL wrote:

hi~
from mod req :3

[S-Nagi's Kataiko Rhythm]
  1. 00:04:265 (17) - d
  2. 00:05:356 - d
  3. 00:09:719 - add k not fixed :> Is awkward
  4. 00:10:129 (45) - d
  5. 00:10:265 - add k
  6. 00:10:674 (46) - d
  7. 00:10:674 (46) - add d ???
  8. 00:10:947 (47) - k
  9. 00:11:356 - add k
  10. 00:12:992 (58) - d
  11. 00:12:992 (58) - d ???
  12. 02:22:265 (1049,1050) - dk
[S-Nagi's Inner Oni]
  1. 01:12:447 (558) - d
    nice map~
fixed :33


Inner Oni :3
Kataiko Oni :3
Topic Starter
HelloSCV
Updated
Himesaka Noa

[Ranger] wrote:

Hello~HelloSCV~
From M4M

[Ufw's Normal]
여기는 생략한다
죄송해요,모딩할부분을 못찿겠습니다
W... Where is modding about my difficulty? T^T
Dark Fang
oo

[General]

offset +5 (1134)

[Easy]

전체적으로 히트사운드좀 채워주세요. 맵이 허전합니다.
00:03:310 (1) - (2) 노트를 감싸듯이 세번째점을 조금 내려주세요.
00:05:492 (3) - ^ 에 대칭
00:19:674 (2) - 최선입니까. 별로 좋지않은 생각인것 같습니다.
01:38:219 (4) - 이거 Ctrl + H,J 쓰셔서 반대로 뒤집은 후에 Ctrl + G 하고 (1) 슬라이더와 상호작용을 하게끔 배치해주세요.
01:58:946 (2) - 너무 굽혀져있습니다. 조금 펴 주세요.
02:09:855 (1,2) - 딱히 상관은 없을거 같습니다만... Easy 플레이어들에게 엇박은 힘들거라 봅니다. 정박으로 하는걸 추천 해드려요.

[Normal]

히트사운드가 전체적으로 고르게 분포되어있지 않은것 같습니다. 채워주세요.
00:25:674 (2) - 앵글 아래쪽으로 좀 내리셔서 (1) 슬라이더와 부딪히지 않게끔 해보세요.
02:43:674 (3) - 이것도 위와 마찬가지로 각도에 변화를 주어서 02:44:492 (4) - 이 노트를 감싸듯이 해보세요.
-복붙의 기운이-

[Hard]

Normal 난이도에 비해 난이도가 극악적으로 높군요. 조금 손써보시는게 좋을꺼같아요. (SV도 줄여보시고)
00:06:310 (3) - 뜬금포인거같은데 이런식 으로 각도를 변경해보세요. 모양도 잡고 플레이동선에도 좋을겁니다. - 영 불편하시면 00:05:219 (8) - 이 노트와 같은 각도로 해보시는것도 좋을 것 같네요. -
00:15:310 (5,6) - 두 노트가 서로 평행하게 둬 주세요.
01:24:992 (4) - 저 위치에 있다면 01:24:447 (2) - 이 노트와 겹치는게 더 좋아 보입니다.
01:46:265 (2) - 마지막 점을 (444,180) 으로 옮기시고 다음 서클을 조정해보세요. 01:46:810 (4) - 이 슬라이더와 평행이 되 있을겁니다. 이런 경우는 플레이에 지장이 없는 부분이니 모양을 잡는것이 좋습니다.
02:11:083 - 서클 배치를 저렇게 두시는것보다 여기에 노트를 하나 추가하는것이 플레이어들에게 더 좋을것 같습니다.
02:13:129 (6) - (4) 슬라이더에 너무 가까워요. (7) 처럼 거리를 두세요

[Insane]

Stack Leniency 4로 설정 해보세요. 선택은 님 몫입니다. 저는 이맵에 겹쳐놓은 패턴이 많아 보여서 그에 걸맞는 스택 리니언시를 추천할 뿐이죠.
00:02:628 (5,6) - Ctrl + G ? 그저 의견일 뿐. 저는 동선이 자연 스러운게 좋아요
00:07:606 - 노트 추가해보시는게 어떤가요. 저런 부분은 플레이어들이 5개라고 리딩하기가 쉬워서 다들 5개라고 착각 할겁니다.
01:03:310 (1,2,3,4) - 플레이어들은 아마 이 부분에서 점프를 하고싶을 겁니다. 하지만 지금 배치는 약간 좁은것 같아요. 조금만 펴 주세요.

태고는 거둘 뿐
Topic Starter
HelloSCV
수정했어요 감사합니다~
Fixed
Kaburagi Kotetsu
최선 이라 생각 하오.. 그 외의 사항 들은 나의 에딧으로 활활 이르켜주겠소!

http://puu.sh/1O1YT
Himesaka Noa

Dark Fang wrote:

oo

[Normal]

히트사운드가 전체적으로 고르게 분포되어있지 않은것 같습니다. 채워주세요. No change
00:25:674 (2) - 앵글 아래쪽으로 좀 내리셔서 (1) 슬라이더와 부딪히지 않게끔 해보세요. Now is not bad. No change
02:43:674 (3) - 이것도 위와 마찬가지로 각도에 변화를 주어서 02:44:492 (4) - 이 노트를 감싸듯이 해보세요. No change now. but i'll think about it
-복붙의 기운이- :3

태고는 거둘 뿐
Thanks for modding.
Kaburagi Kotetsu
http://puu.sh/1ORbV

[Ranger]님 모딩에선 서클크기 변경 빼고는 all fixed
Topic Starter
HelloSCV
Updated
SuperMoutarde
Hi ^^

I don't play Taiko at all so I can't mod the Taiko levels, sorry :(

DISCLAIMER: these are suggestions so feel free to reject them if you disagree ^^

[KK's Easy]

00:19:674 (2) I know this is intentional but this slider still looks really weird imo

02:07:674 (4) same as previous item


[Ufw's Normal]

00:42:583 (1,2) This doesnt really feel like the music, I would suggest to follow the voice here instead. Shorten 00:42:583 (1) by half a measure so that it ends at 00:42:719 and move 00:43:129 (2) half a measure earlier at 00:42:992

00:57:856 (1) This doesn't feel like the music and feels really weird on first play imo,I recomment to change this

01:06:583 (1) same as previous item

01:54:583 (1,2,3) I would try to make this look more homogenous

01:58:947 (1) same as 00:57:856 (1)

02:25:129 (1) same

02:33:856 (1) same

02:42:583 (1) same


[Hard]

00:11:785 (3) Expand this once more to fit music better (so that it ends at 0:11:969)

00:16:129 (1,2) Maybe add one more circle at 00:16:265

00:20:492 (4) Same as 00:11:785 (3)

00:59:356 (1,3,4) I would replace those two by the same thing as 00:58:674 (5) to fit music better

01:08:083 (3) same as previous item

01:16:265 (5) looks a bit odd but maybe it's just me

01:51:310 (1,3,4) same as 00:59:356 (1,3,4)

02:00:447 (3) same

02:44:083 (3) same

[Insane]

Maybe add circle at 00:33:788

Same at 01:26:151

Add circle at 02:04:879

02:39:310 (1,2,3,4) doesn't feel too much like the music, maybe remap this combo


Here you go! Hope it will help and gl for your map!
Himesaka Noa

SuperMoutarde wrote:

Hi ^^

I don't play Taiko at all so I can't mod the Taiko levels, sorry :(

DISCLAIMER: these are suggestions so feel free to reject them if you disagree ^^

[Ufw's Normal]

00:42:583 (1,2) This doesnt really feel like the music, I would suggest to follow the voice here instead. Shorten 00:42:583 (1) by half a measure so that it ends at 00:42:719 and move 00:43:129 (2) half a measure earlier at 00:42:992 i'll think about this.

00:57:856 (1) This doesn't feel like the music and feels really weird on first play imo,I recomment to change this Hmm... No change

01:06:583 (1) same as previous item Also, No change

01:54:583 (1,2,3) I would try to make this look more homogenous No change. because don't have reason to change this.

01:58:947 (1) same as 00:57:856 (1) No change

02:25:129 (1) same Also, No change

02:33:856 (1) same ^

02:42:583 (1) same ^


Here you go! Hope it will help and gl for your map!
Thanks for modding :3
Topic Starter
HelloSCV
Fixed little thx~
Autumn
Hello
Mod from my queue

[Easy]
Nothing

[Normal]
01:55:674 (3) - 3 Clap here? As you did on 02:04:401 (3)
02:48:038 (3) - ^
02:05:492 - The Break time is a bit too long. Map half of them might be better.

[Hard]
00:34:674 (5) - Change it into a circle and add a slider after it may enhance the downbeat(Clap) here, as well as making the next slider easy to predict:

00:45:583 (5) - Remove the clap, only finish sounds clear imo.
01:21:583 (3) - Clap here

[Insane]
00:07:606 - Actually you can add a note if you like
00:09:310 (6) - The flow is not very fluent. Try this:
----------------------------------------------------------------------
00:09:310 (6) - Ctrl+G and overlaps 00:09:037 (5)
00:09:719 (9) - Overlaps 00:09:856 (1)
00:09:788 - Add a note and overlaps 00:09:856 (1)
00:09:515 (7) - Remove
----------------------------------------------------------------------
Finally looks like this:

00:19:674 (1) - I think jump is better. Not overlap here.


00:57:856 (1,2,3,4,5,6,1,2,3,4,5,6) - This style repeats many times in the map. I think its a bit hard and lack diversity. Look at this map:http://osu.ppy.sh/b/159850&m=0

The part from 01:13:580 to 01:15:031 is the same type. I think you could try an alternate form this map.
Himesaka Noa

Autumn wrote:

Hello
Mod from my queue

[Normal]
01:55:674 (3) - 3 Clap here? As you did on 02:04:401 (3) Don't use hitsound except finish in kiai time. so i don't change this .
02:48:038 (3) - ^ Also, No change
02:05:492 - The Break time is a bit too long. Map half of them might be better. i think this is not bad. but i'll think about it.
Thanks for modding :3
ffaen
Found on #modreqs

--Hard--
00:10:947 (1,2,3) - I find it hard to read.
01:29:492 (5,6,1) - Again, I find hard to read.
There really should be a break somewhere around the 1min mark, I would suggest 01:12:788 to 01:21:651

--Insane--
00:52:401 (3,4,5,6) - Hard to read and looks improperly spaced?
Again, there is only one break that's very short.

"Roughly speaking, breaks should be placed, if possible, between every 40 seconds-1 minute and 20 seconds of playtime and last about 5-15 seconds, but according to the way each song is composed, possible break placement may vary." -Osu! wiki, http://osu.ppy.sh/wiki/Glossary#B

Overall, good map! :D
Topic Starter
HelloSCV
Fixed little by both mods thx!
Betsuto
From my queue

[KK's Easy]
00:19:674 (2) - the slider in Easy not need to increase speed of slider
00:43:674 (2) - move final slider point down 2 left 2
02:51:310 (1) - please move the note to some where... the beginner will confuse this

[Ufw's Normal]
00:18:583 (1) - beginner will confuse this XP
00:29:492 (1) - move 2nd slider point to left 1
00:43:538 (3) - move 2nd slider poing to left 1, move final slider point to right 2
01:33:719 (3) - why you place the note by lyrics ?, Please place with instrument
01:40:265 (3) - Move 2nd slider point to right, move final slider point to left 1
02:29:492 (1) - please snap to this note 02:27:856 (2) -
02:42:310 (4) - Please move to right 1

[Hard]
Ah ! beautiful map ! =w=)b

[Insane]
00:08:219 (3) - move 2nd slider point to right 1
00:10:265 (2) - move down 1
00:42:719 (2) - move final slider point up 3 right 1
00:51:174 (7,1,2) - I think move it like this . http://puu.sh/1Q8u6 .It's better
02:20:765 (1) - move final slider point to right 1

Your map is good XD
<3 Great !
Kaburagi Kotetsu
아낭 1.5배 지적옴 흑흑
Himesaka Noa

Betsuto wrote:

From my queue

[Ufw's Normal]
00:18:583 (1) - beginner will confuse this XP Sorry, i can't understand what you said.
00:29:492 (1) - move 2nd slider point to left 1 This is symmetrical to 00:30:038 (2). No change.
00:43:538 (3) - move 2nd slider poing to left 1, move final slider point to right 2 Now is not bad. No change.
01:33:719 (3) - why you place the note by lyrics ?, Please place with instrument Hmm... i can't come up other placement. i'll think about it.
01:40:265 (3) - Move 2nd slider point to right, move final slider point to left 1 Same as 00:43:538 (3). No change.
02:29:492 (1) - please snap to this note 02:27:856 (2) - This is located between 02:28:401 (3) and 02:28:947 (4). if this note is confused, i would change placement.
02:42:310 (4) - Please move to right 1 Changed 02:41:492 (3) and Moved to right 1 grid

Your map is good XD
<3 Great !
Thanks for modding :3

Ufw's Normal
Download: http://puu.sh/1QcJL
If you can't download, use this code.

osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 3000
PreviewTime: 107492
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 81856,142947,147310
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:jippusu
Creator:HelloSCV
Version:Ufw's Normal
Source:IA
Tags:vocaloid3 Underflow Kaburagi Kotetsu Sanjenin Nagi
BeatmapID:209440
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,49055,49838
2,73129,80656
2,101419,102201
2,125492,141747
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1129,272.727272727273,4,2,2,45,1,0
3310,-100,4,2,1,70,0,0
26765,-100,4,2,1,30,0,0
26901,-100,4,2,1,50,0,0
27038,-100,4,2,1,70,0,0
55129,-100,4,2,2,45,0,0
55674,-100,4,2,1,70,0,1
73129,-100,4,2,1,70,0,0
107492,-100,4,2,2,70,0,0
108038,-100,4,2,1,70,0,1
125492,-100,4,2,1,70,0,0
142947,-100,4,2,2,70,0,0
147310,-100,4,2,1,70,0,0
151129,-100,4,2,2,70,0,0
151674,-100,4,2,1,70,0,1
171310,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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312,340,108583,2,0,P|236:300|168:312,1,135
148,316,109129,2,0,P|84:320|4:244,1,180
104,228,109947,1,0,0:0:0
128,140,110219,6,0,P|148:56,2,67.5,4|0|0,0:0|0:0|0:0,0:0:0
116,184,110765,2,0,P|200:168|260:188,1,135
288,200,111310,2,0,P|344:220|392:220,2,90
228,268,112129,1,4,0:0:0
308,308,112401,6,0,P|400:352,1,90,4|0,0:0|0:0,0:0:0
480,288,112947,2,0,P|406:253|406:253|386:193,1,135
380,160,113492,2,0,P|336:96|232:84,1,180
284,172,114310,1,0,0:0:0
260,260,114583,6,0,P|200:332|144:344,1,135,4|0,0:0|0:0,0:0:0
120,332,115129,2,0,P|64:312|64:312|28:244,1,135
12,204,115674,2,0,P|-4:144|4:112,2,90,0|0|4,0:0|0:0|0:0,0:0:0
88,152,116492,1,4,0:0:0
176,132,116765,6,0,P|280:104,1,90,4|0,0:0|0:0,0:0:0
312,184,117310,2,0,P|153:227,1,135
140,232,117856,2,0,P|96:268|84:316,2,90
176,316,118674,1,0,0:0:0
264,292,118947,6,0,P|336:272,2,67.5,4|0|0,0:0|0:0|0:0,0:0:0
220,300,119492,2,0,P|180:292|124:220,1,135
112,176,120038,2,0,P|88:80,2,90
204,176,120856,1,4,0:0:0
276,120,121129,6,0,P|348:60,1,90,4|0,0:0|0:0,0:0:0
444,44,121674,2,0,P|440:132|468:176,1,135
452,212,122219,2,0,P|436:268|436:268|368:288|308:332,1,180
248,260,123038,6,0,P|272:240|304:220|340:208,2,90,0|4|0,0:0|0:0|0:0,0:0:0
208,284,123719,2,0,P|148:304|48:252,1,180
32,212,124401,2,0,P|0:120,2,90,4|4|4,0:0|0:0|0:0,0:0:0
436,72,142947,6,0,P|372:116|308:108,1,135
276,96,143492,2,0,P|208:80|144:100,1,135
112,128,144038,2,0,P|40:184,2,90
184,184,144856,1,0,0:0:0
228,264,145129,6,0,P|268:328,2,67.5
212,220,145674,2,0,P|252:144|308:128,1,135
340,128,146219,2,0,P|440:132,2,90
316,40,147038,1,0,0:0:0
228,64,147310,6,0,P|132:92,1,90,0|2,0:0|0:0,0:0:0
112,192,147856,2,0,P|198:166,1,90,0|2,0:0|0:0,0:0:0
280,240,148401,2,0,P|193:265,1,90,0|2,0:0|0:0,0:0:0
100,292,148947,2,0,P|48:308,2,45,0|0|2,0:0|0:0|0:0,0:0:0
120,196,149492,6,0,P|92:104,1,90,0|2,0:0|0:0,0:0:0
160,36,150038,2,0,P|276:72|336:56,1,180
476,192,151129,1,2,0:0:0
396,152,151401,1,2,0:0:0
316,192,151674,6,0,P|216:244,1,90,4|0,0:0|0:0,0:0:0
208,328,152219,2,0,P|116:308|60:324,1,135
100,276,152765,2,0,P|140:184|132:104,1,180
200,32,153583,1,0,0:0:0
288,60,153856,6,0,P|364:88,2,67.5,4|0|0,0:0|0:0|0:0,0:0:0
244,52,154401,2,0,P|180:68|144:136,1,135
136,168,154947,2,0,P|112:268,2,90
228,164,155765,1,4,0:0:0
316,148,156038,6,0,P|424:128,1,90,4|0,0:0|0:0,0:0:0
472,204,156583,2,0,P|436:276|440:332,1,135
404,304,157129,2,0,P|328:276|228:292,1,180
144,336,157947,1,0,0:0:0
148,248,158219,6,0,P|80:128,1,135,4|0,0:0|0:0,0:0:0
60,92,158765,2,0,P|148:104|204:84,1,135
232,72,159310,2,0,P|252:60|344:60,2,90,0|0|4,0:0|0:0|0:0,0:0:0
292,140,160129,1,4,0:0:0
320,224,160401,6,0,P|348:312,1,90,4|0,0:0|0:0,0:0:0
448,304,160947,2,0,P|407:175,1,135
392,132,161492,2,0,P|344:64|252:48,1,180
292,140,162310,1,0,0:0:0
236,212,162583,6,0,P|188:272,2,67.5,4|0|0,0:0|0:0|0:0,0:0:0
264,176,163129,2,0,P|172:160|132:128,1,135
108,108,163674,2,0,P|56:84|12:88,2,90
60,184,164492,1,4,0:0:0
88,268,164765,6,0,P|124:368,1,90,4|0,0:0|0:0,0:0:0
212,324,165310,2,0,P|292:324|340:360,1,135
380,344,165856,2,0,P|440:324|440:324|448:244|484:200,1,180,0|4,0:0|0:0,0:0:0
404,144,166674,6,0,P|388:168|368:204|360:244,2,90,0|4|0,0:0|0:0|0:0,0:0:0
428,108,167356,2,0,P|316:104|260:68,1,180
228,40,168038,2,0,P|160:20|124:24,2,90
140,200,169129,6,0,P|112:288,1,90,4|0,0:0|0:0,0:0:0
100,328,169538,2,0,P|184:296|272:312,1,180
312,328,170219,2,0,P|364:348|420:348,2,90,0|0|4,0:0|0:0|0:0,0:0:0
344,152,171310,1,4,0:0:0
Topic Starter
HelloSCV
Fixed little thx~
NewRulerNA
hi
found a issue. you must fix it.

[General]
  1. "soft-sliderslide2.wav" and "soft-slidertick2.wav" are completely silent. you must remove one.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Himesaka Noa
@HelloSCV: Remove soft-slidertick2.wav
scanter
저퀄모딩 뿌리고 도주.
[General]
SPOILER
Song Setup에서 Advanced 탭에 Stack Leniency가 인센만 다르네요? 이게 언랭요소인지 아닌지는 잘 모르겠는데, 혹시 몰라서 함 써봅니다.
버블받아도 충분한 고퀄이에요 ㅜㅜ
[Easy]
SPOILER
00:10:946 (4) - 끝 부분에 Clap 추가?
00:15:856 (4) - 여기도.
00:19:674 - 가속 금지 !
00:36:038 (5) - 슬라모양이 약간 단순한 것 같기도 하네요.
00:56:765 (2) - Finish 삭제
01:10:946 (5) - 중간 Clap 추가?
01:41:492 (2) - NC?
01:45:310 (3) - Whistle 삭제?
01:54:583 (3) - 머리부분 Finish 추가
02:01:128 (1) - ^
02:03:310 (2) - 끝 부분 Clap 추가?
02:04:401 (3) - Finish 제거?
02:45:310 (4) - NC?

[Normal]
SPOILER
00:51:310 (2) - 끝에 Clap 제거?
00:55:129 (3) - NC?
01:10:674 (1) - 머리부분 Finish 추가?
01:28:401 (1) - 끝에 Clap 제거?
01:40:947 (4) - 끝을 01:41:492 여기로 하셔도 괜찮을듯 싶음
02:51:310 (4) - NC?

[Hard]
SPOILER
00:06:310 (3) - 끝 부분을 좀 더 구부려보세요.
00:24:583 (3) - 가려집니다. 다른 곳으로 옮기시는 걸 추천
00:39:856 (6) - 갑자기 겹치는 건 플레이어들이 헷갈려 할 수 있겠네요. http://osu.ppy.sh/ss/579785 예를들어 이렇게 해보심이?
01:09:992 (7) - 2 그리드 밑으로 내려보시는게?
01:30:038 (1) - 00:24:583 (3) 이거랑 같아요 ~
01:55:129 (4) - 점프가 좀 큰 것 같아요. 다른 곳으로 이동시키는게 좋을듯.
02:09:447 (4) - 00:24:583 (3) 이거랑 같아요 ~

[Insane]
SPOILER
00:07:674 (1) - 플레이 해보니까 4연타로 치게되더라구요. 다른 곳으로 이동하는게 어떤가요?
00:19:947 (3,4) - 이건 어때요? http://osu.ppy.sh/ss/579801
00:21:037 (6) - 1 그리드 왼쪽, 1 그리드 위로?
00:22:128 (3,4) - 그냥 사각형으로 돌리시는게 나을듯 싶어요 'ㅅ'
00:37:537 (4,5,6) - 2 그리드 위로, 1 그리드 오른쪽
01:01:401 (3) - 1 그리드 왼쪽
01:01:537 (4) - ^
01:43:401 (1) - Soft Clap 추가
02:28:401 (1) - 1 그리드 오른쪽으로 옮기면 이상하려나요?
02:50:765 (7) - Finish 삭제

Thank you !
Topic Starter
HelloSCV
Remove wav and fixed by mod thx!
Himesaka Noa

scanter wrote:

저퀄모딩 뿌리고 도주.
[Normal]
SPOILER
00:51:310 (2) - 끝에 Clap 제거? ??
00:55:129 (3) - NC? NC spam. No change.
01:10:674 (1) - 머리부분 Finish 추가? I can't hear finish sound. No change.
01:28:401 (1) - 끝에 Clap 제거? No change.
01:40:947 (4) - 끝을 01:41:492 여기로 하셔도 괜찮을듯 싶음 I'll think about this.
02:51:310 (4) - NC? ^

Thank you !
Thanks for modding :3
Zejky
hi HelloSCV
From Mod Queue
[Gerenal]
the break and the kiai in the diffculty I understand why there are differences,but we need a unified :S
[KK's Easy]
I think you should set a short distance back with hit clap. better for listening tone, there are different.
00:19:674 - this easy diffculty, should not have increased speed unexpected. delete green point !!
00:42:583 (1,2) - the distance between the two slider be balanced 0.96 < 1.00?
01:39:310 (1) - I know you take a lot of effort for this slider, but the slider slightly bad~
02:14:219 (1) - ^
02:14:219 (1,2,3) - no hit clap ? why ? just a hit Finsh, I see it other before and then ?
[Ufw's Normal]
I find have lie about the name ?
break is 18000 in when rule is 15000
00:36:038 (1) - slider beautiful, but distance jump, but if name diffculty changer, it is not a problem
01:47:492 (3) - NC, it not must is spam cambo
02:31:129 (1) - ^


01:06:310 (4,1,2) - try it a straight line, like http://puu.sh/1RtME or like 00:57:583 (4,1,2) -
01:58:674 (4,1,2) - ^
02:24:856 (4,1,2) - ^
02:33:583 (4,1,2) - ^
[Hard]
00:54:856 (6) - changer = 1 note
02:11:083 - add here a note, sound will customized by you
02:12:583 - ^
02:12:856 - ^
02:29:219 (1) - it's a bit hard to guess. I know the intention, but, if you over it with a note or previously is jump or the opposite of what you intend to do, it will be easier to guess. you can fixed
02:33:583 (1) - ^
02:37:947 (1) - ^
02:46:674 (1) - ^
[Insane]
00:15:719 (7,1) - not really overlap, but I think no one cares it - http://puu.sh/1Ruk2
00:33:856 (1) - it's a bit hard to guess. I know the intention, but, if you over it with a note or previously is jump or the opposite of what you intend to do, it will be easier to guess !!!
01:16:674 (5,6) - try to do it better here. it is not round
-----------------------------------------------------------------------
that's all for me
hope it will help you :D
Topic Starter
HelloSCV
Fixed some thx xD
Zejky
a~~~~~~
i forget
[Kiai]
hard and insane but easy and normal inconsistency
please edit kiai like hard ( insane ) or kiai of 2 difficulty must same
plz~ no ksd, i sorry forget :D
Himesaka Noa

Zejky wrote:

hi HelloSCV
From Mod Queue
[Ufw's Normal]
I find have lie about the name ? ?? What's mean?
break is 18000 in when rule is 15000 It is guideline. but if other people said about this, i would change this. No change for now.
00:36:038 (1) - slider beautiful, but distance jump, but if name diffculty changer, it is not a problem No change
01:47:492 (3) - NC, it not must is spam cambo I'll think about this.
02:31:129 (1) - ^ ^


01:06:310 (4,1,2) - try it a straight line, like http://puu.sh/1RtME or like 00:57:583 (4,1,2) - I think now is better. No change.
01:58:674 (4,1,2) - ^ Also, No change
02:24:856 (4,1,2) - ^ ^
02:33:583 (4,1,2) - ^ ^
-----------------------------------------------------------------------
that's all for me
hope it will help you :D
Thanks for modding :3

Zejky wrote:

a~~~~~~
i forget
[Kiai]
hard and insane but easy and normal inconsistency
please edit kiai like hard ( insane ) or kiai of 2 difficulty must same
plz~ no ksd, i sorry forget :D

Ranking Criteria wrote:

Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
No problem. because Easy and Normal difficulty is guest difficulty :3
Kaburagi Kotetsu
Betsuto // all fixed

scanter // 00:36:038 (5) - 슬라모양이 약간 단순한 것 같기도 하네요. 『노 변경』
00:56:765 (2) - Finish 삭제 『노 변경』
01:41:492 (2) - NC? 『노 변경』
나머지는 전부 수정

Zejky // all fixed

http://puu.sh/1Rw1S
Zejky

Underflow wrote:

Ranking Criteria wrote:

Kiai should be consistent throughout difficulties of your mapset (especially since it is shown on the main menu). If you have a guest difficulty from another mapper that uses different kiai, then it's fine as long as it still makes sense.
No problem. because Easy and Normal difficulty is guest difficulty :3
ok. I can understand
but, 2 kiai i want said :
kiai 1 : 00:55:674 - to 01:12:583 -
kiai 2 : 01:48:038 - to 02:04:947 -
because, that's where the end tone and 02:05:492 - and 01:13:129 - is 1 tone new, it does not seem appropriate for kiai finish
Himesaka Noa
Hmm... i think now is better.
if other people said about this, i would change kiai time. @_@
Topic Starter
HelloSCV
Ok updated thank you for mod xD
Low
[General]
  1. The source should be "Vocaloid" and IA should be in the tags. Examples: http://osu.ppy.sh/s/63434, http://osu.ppy.sh/s/59982, http://osu.ppy.sh/s/52304
  2. The audio lead-in is too long. I suggest using 1500 rather than 3000.
[KK's Easy]
  1. 00:36:038 (5) - Add a finish to the beginning of this slider. It's present in the music.
  2. 00:55:674 (1) - In this kiai time, you're missing some finish hitsounds that should be in the same place as the claps.
Very well made difficulty, especially the sliders.

[Ufw's Normal]
  1. 00:48:583 (4) - Instead of having a very short break after this slider, I would put a note at 00:48:992 and delete the break. Without the break, the space that is not mapped gives a nice atmosphere for that part of the song.
  2. 00:51:310 (2) - It sounds and feels really awkward to have the reverse of this slider on a 1/2 tick. I would just extend the slider so that the reverse arrow landed on the next white tick and continue the pattern like this.
  3. 00:57:856 (1) - This slider sounds really awkward to play because it doesn't follow the vocals at all. I see that the vocals are a bit different in this part, but by putting a slider like this on that part, you're doing more harm than good. Just make it a normal 1/1 slider; it plays much better.
  4. 01:06:583 (1) - ^
  5. 01:28:401 (1) - You don't have to change this long slider if you don't want, though. There's a part of the background music that follows the reverse arrow of this slider and it sounds much better than the last long one.
  6. 01:40:947 (4) - Do the suggestion I said with adding a note and removing a break.
  7. 01:50:219 (1) - Make this a normal 1/1 slider for the same reason as stated before.
  8. 01:58:947 (1) - ^
  9. 02:25:129 (1) - ^ (You could also make them 1/2 sliders if you want, that plays well too.)
  10. 02:33:856 (1) - ^
  11. 02:33:856 (1) - ^
[Hard]
  1. HP drain 5 is way too easy for a hard difficulty. Raise it by 1 tick.
  2. 00:40:674 (1,2) - This feels really weird to play/read for the first time, even if it is following the music. I would just make them two 1/2 sliders.
  3. 01:33:242 (2) - ^
  4. 02:29:219 (1) - Please use distance snap for this. I wasn't able to read this properly and got a miss.
  5. 02:33:583 (1) - ^ In this case, you could either stack it below (7) or add note after (7) and before this slider.
  6. 02:37:947 (1) - ^
  7. 02:46:674 (1) - ^
[Insane]
  1. 00:02:492 (4,5,6) - Make these go normally from left to right or right to left. It felt really odd to play it like you have it right now.
  2. 00:39:174 (4,5) - Avoid these overlapping, it looks ugly and makes it slightly more confusing to read, especially at 00:40:265 (1,2,3)
  3. 00:40:265 (1,2) - ^
  4. 00:40:947 (3,4) - ^
  5. 01:55:674 (1,2,3,4) - For the sake of these notes not being properly stacked, I would turn the stack leniency up by 1 tick or manually stack them.
Very well done map.
Topic Starter
HelloSCV
Fixed almost thank you for star and mod both!
Kaburagi Kotetsu
Jacob//all fixed
SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107492
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:Vocaloid
Tags:vocaloid3 Underflow Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73327,80415
2,142938,145870
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1129,272.727272727273,4,2,2,45,1,0
3310,-100,4,2,1,70,0,0
18583,-100,4,1,1,70,0,0
20219,-100,4,1,1,80,0,0
20765,-100,4,1,1,80,0,0
29492,-100,4,2,1,80,0,0
55674,-100,4,2,1,70,0,1
73129,-100,4,2,1,70,0,0
108038,-100,4,2,1,70,0,1
125492,-100,4,2,1,70,0,0
151674,-100,4,2,1,70,0,1
159856,-100,4,2,1,70,0,0
160401,-100,4,2,1,70,0,1
171310,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

[HitObjects]
168,184,1128,2,0,P|128:224|64:232,2,120,2|0|2,0:2|0:0|2:2,0:0:0
256,96,2765,1,0,0:0:0
368,48,3310,6,0,P|400:96|368:156|368:156|408:200|336:264,1,240,12|0,0:0|0:0,0:0:0
256,352,4946,1,0,0:0:0
175,263,5492,2,0,P|104:200|144:156|144:156|112:96|144:48,1,240,8|0,0:0|0:0,0:0:0
256,96,7128,1,0,0:0:0
344,176,7674,6,0,P|368:232|368:232|424:256,1,120,12|0,0:0|0:0,0:0:0
312,312,8765,2,0,P|257:333|257:333|200:311,1,120,0|0,0:0|0:0,0:0:0
89,255,9855,2,0,P|144:232|144:232|168:176,1,120,8|0,0:0|0:0,0:0:0
144,60,10946,2,0,P|260:28|372:60,1,240,0|12,0:0|0:0,0:0:0
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Himesaka Noa

Jacob wrote:

[Ufw's Normal]
  1. 00:48:583 (4) - Instead of having a very short break after this slider, I would put a note at 00:48:992 and delete the break. Without the break, the space that is not mapped gives a nice atmosphere for that part of the song.
  2. 00:51:310 (2) - It sounds and feels really awkward to have the reverse of this slider on a 1/2 tick. I would just extend the slider so that the reverse arrow landed on the next white tick and continue the pattern like this.
  3. 00:57:856 (1) - This slider sounds really awkward to play because it doesn't follow the vocals at all. I see that the vocals are a bit different in this part, but by putting a slider like this on that part, you're doing more harm than good. Just make it a normal 1/1 slider; it plays much better.
  4. 01:06:583 (1) - ^
  5. 01:28:401 (1) - You don't have to change this long slider if you don't want, though. There's a part of the background music that follows the reverse arrow of this slider and it sounds much better than the last long one. If i came up with other pattern, i would change this. No change for the meanwhile.
  6. 01:40:947 (4) - Do the suggestion I said with adding a note and removing a break.
  7. 01:50:219 (1) - Make this a normal 1/1 slider for the same reason as stated before.
  8. 01:58:947 (1) - ^
  9. 02:25:129 (1) - ^ (You could also make them 1/2 sliders if you want, that plays well too.)
  10. 02:33:856 (1) - ^
  11. 02:33:856 (1) - ^
Very well done map.
Thanks for modding.
but i don't change for now.
Topic Starter
HelloSCV
Updated
Kiiwa
Hi~

General
Maybe Easy and Normal can have the same Kiai times.
I don't think you should ignore clap in music when you want to make certain parts of your map softer, you should still add the clap hitsound, but turn the volume down for that section!

Insane
00:06:992 - Add clap to match music.
00:10:265 - Add clap to match music.
00:18:447 - I can hear something in the music here, add a note?
00:20:083 (4,5) - Maybe reverse there two notes locations? Because once I've jumped from 00:20:083 (4,5) - I wanna go to 00:20:492 (1) - as well.
00:20:492 (1,2,3,4) - Why not make there all Normal hitsample set to match music?
00:22:674 - Add clap.
00:22:810 (6) - Add clap.
00:24:856 (5) - Add clap.
01:25:947 (1) - Remove new combo, 01:26:219 (2) - Add new combo.
01:41:697 (2) - Delete note, 01:41:356 (1) - Extend this to 01:41:697 - to match music. Just like 01:42:174 (6,7) - :3
01:43:401 (1,2) - Look at your new combo placement at 00:51:037 (7,1) - they should be consistent.

Hard
00:06:992 - Add clap.
00:10:265 - Add clap.
00:11:629 - Add clap.
00:20:492 (4) - Same with Insane here, just make it normal sample set?
02:18:310 (1) - Remove new combo, 02:18:583 (2) - Add new combo.
02:21:719 (5,3) - Stack (3) on (5)?
02:39:856 (1) - Remove new combo, 02:40:401 (2) - Add new combo (recommend this because of Kiai time too).

KK's Easy
AR-1?

Easy and Normal look really good.
Good luck~
Topic Starter
HelloSCV
Fixed little thx xD
Kaburagi Kotetsu
#modhelp
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven

all fixed.

Thank you :3

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107492
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:Vocaloid
Tags:vocaloid3 Underflow Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73327,80415
2,142938,145870
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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256,64,55674,6,0,P|237:120|277:114|256:181,1,120,4|8,0:0|0:0,0:0:0
152,240,56765,2,0,P|256:292|360:240,1,240,0|12,0:0|0:0,0:0:0
440,152,58401,1,0,0:0:0
340,84,58946,2,0,P|384:40|440:28,2,120,0|0|8,0:0|0:0|0:0,0:0:0
256,168,60583,5,0,0:0:0
172,84,61128,2,0,P|128:40|73:27,1,120
80,148,62219,2,0,P|124:192|178:204,1,120,8|0,0:0|0:0,0:0:0
272,128,63310,2,0,P|352:204|272:276,1,240,0|12,0:0|0:0,0:0:0
180,204,64946,6,0,P|56:204,2,120
256,112,66583,2,0,P|316:100|360:60,1,120,8|0,0:0|0:0,0:0:0
424,160,67674,2,0,P|462:202|474:262,1,120
356,248,68765,5,8,0:0:0
264,328,69310,1,0,0:0:0
240,212,69855,1,0,0:0:0
160,120,70401,1,0,0:0:0
276,92,70946,2,0,P|392:84|448:184,2,240,8|8|2,0:0|0:0|0:0,0:0:0
256,192,81855,5,6,0:0:0
352,120,82401,2,0,P|432:192|352:264,1,240
256,192,84037,2,0,P|200:172|160:128,1,120,2|0,0:0|0:0,0:0:0
92,228,85128,2,0,P|48:268|28:324,1,120
144,296,86219,6,0,P|221:206|247:90,1,240,2|0,0:0|0:0,0:0:0
356,60,87855,1,0,0:0:0
436,152,88401,2,0,P|256:284|73:152,1,480,4|4,0:0|0:0,0:0:0
288,48,91674,5,2,0:0:0
143,241,92765,1,2,0:0:0
381,275,93855,1,2,0:0:0
143,241,94946,6,0,P|200:244|252:208,1,120,2|0,0:0|0:0,0:0:0
268,92,96037,2,0,P|372:120|368:236,1,240,2|2,0:0|0:0,0:0:0
250,209,97674,1,0,0:0:0
156,136,98219,2,0,P|121:94|61:70,1,120,2|0,0:0|0:0,0:0:0
48,188,99310,6,0,P|96:248|52:304|52:304,1,120
168,344,100401,2,0,P|212:304|272:292,1,120
388,320,101492,2,0,P|436:288|456:232,1,120,2|0,0:0|0:0,0:0:0
412,120,102583,2,0,P|364:152|344:208,2,120,2|0|4,0:0|0:0|0:0,0:0:0
320,44,104219,5,2,0:0:0
204,80,104765,1,0,0:0:0
188,200,105310,1,2,0:0:0
256,192,105856,12,0,107219,0:0:0
252,136,108038,6,0,P|200:108|140:116,1,120,12|0,0:0|0:0,0:0:0
180,232,109128,2,0,P|272:296|348:216,1,240,0|12,0:0|0:0,0:0:0
372,100,110765,2,0,P|432:128|460:172,2,120
276,28,112401,6,0,P|196:116|80:152,1,240,12|0,0:0|0:0,0:0:0
36,260,114037,1,0,0:0:0
144,304,114583,2,0,P|208:336|256:172|304:336|368:304,1,240,12|0,0:0|0:0,0:0:0
476,260,116219,2,0,P|432:228|432:164,1,120,0|12,0:0|0:0,0:0:0
340,88,117310,6,0,P|452:44,2,120,0|0|0,0:0|0:0|0:0,0:0:0
220,84,118946,2,0,P|224:144|268:180,1,120,12|0,0:0|0:0,0:0:0
316,288,120037,1,0,0:0:0
196,288,120583,1,0,0:0:0
129,188,121128,6,0,P|275:84|385:191,1,360,12|8,0:0|0:0,0:0:0
313,285,123310,2,0,P|257:304|201:286,1,120,0|8,0:0|0:0,0:0:0
256,180,124401,2,0,P|256:60,1,120,0|0,0:0|0:0,0:0:0
372,32,125492,6,0,P|412:80|468:96,1,120,4|8,0:0|0:0,0:0:0
472,216,126583,1,0,0:0:0
408,316,127128,1,8,0:0:0
288,324,127674,2,0,P|232:284|168:312|168:312,1,120
56,284,128765,1,0,0:0:0
44,164,129310,1,8,0:0:0
140,92,129856,6,0,P|176:136|235:141,1,120,4|8,0:0|0:0,0:0:0
324,60,130946,2,0,P|380:80|404:136,1,120,0|8,0:0|0:0,0:0:0
396,252,132037,2,0,P|448:288,2,60,0|0|8,0:0|0:0|0:0,0:0:0
296,188,133128,2,0,P|244:152,2,60,0|0|8,0:0|0:0|0:0,0:0:0
284,308,134219,6,0,P|188:380|116:276|116:276|96:284|72:272,1,240,0|8,0:0|0:0,0:0:0
36,160,135855,2,0,P|144:100,1,120,0|4,0:0|0:0,0:0:0
236,32,136946,2,0,P|292:127|202:195,1,240,0|8,0:0|0:0,0:0:0
268,300,138583,6,0,P|320:324|380:312,1,120,4|8,0:0|0:0,0:0:0
436,204,139674,2,0,P|486:237|506:291,2,120,0|0|8,0:0|0:0|0:0,0:0:0
332,140,141310,2,0,P|281:106|261:52,2,120
356,92,147310,6,0,P|408:120|408:120|428:180,1,120,2|0,0:0|0:0,0:0:0
308,192,148401,2,0,P|268:304|160:348,1,240,2|2,0:0|0:0,0:0:0
184,228,150037,2,0,P|100:140,2,120,0|2|0,0:0|0:0|0:0,0:0:0
288,164,151674,6,0,P|312:112|408:112|436:64,2,180,12|0|0,0:0|0:0|0:0,0:0:0
252,48,153855,2,0,P|196:76|168:128,1,120,8|0,0:0|0:0,0:0:0
48,120,154946,2,0,P|60:232|172:252,1,240,0|12,0:0|0:0,0:0:0
276,200,156583,6,0,P|332:228|360:280,2,120
344,100,158219,2,0,P|403:80|459:97,2,120,12|0|0,0:0|0:0|0:0,0:0:0
224,100,159855,1,0,0:0:0
108,72,160401,6,0,P|108:132|108:132|144:180,1,120,12|0,0:0|0:0,0:0:0
232,260,161492,2,0,P|184:296|184:296|124:296,1,120
144,180,162583,2,0,P|208:112|348:120,2,240,12|0|12,0:0|0:0|0:0,0:0:0
124,296,165310,5,0,0:0:0
244,296,165855,2,0,P|364:296,1,120
404,184,166947,6,0,P|348:156|316:108,1,120,12|0,0:0|0:0,0:0:0
204,72,168037,2,0,P|164:148,2,60
256,180,169129,6,0,P|224:226|168:254,1,120,12|0,0:0|0:0,0:0:0
68,192,170219,2,0,P|44:172,4,30
56,312,171310,5,12,0:0:0
Garven
Did some IRC modding. Crashed halfway through, so I lost the log bleh. Anyway, poke me back if you can fix up the spread~
Kaburagi Kotetsu
Garven's mod
21:03 Garven: HelloSCV: You in this channel?
21:03 HelloSCV: Yea
21:04 Garven: Just poking at Heisei kataku rizamu
21:04 Dark Fang: SCV is always in this channel
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven
21:08 HelloSCV: Nice xD
21:08 mintong89: 0.0
21:10 Gloria Guard: hi mint XD
21:10 mintong89: hi o.o
21:10 Dark Fang: o_O
21:12 Garven: The rest seems fine though
21:14 HelloSCV: Thank you for taking look at xD
21:14 Dark Fang: btw good mapper ByeSCV
21:14 Dark Fang: gimme GD
21:14 Garven: Sorry, going kinda slow. Right when I started, suddenly others need help too haha
21:14 HelloSCV: I'm not byeSCV xDd
21:15 HelloSCV: lol that's ok hehe
21:15 HelloSCV: BATs are always busy xD
21:15 Sonnyc: SCV is the busiest
21:16 HelloSCV: No no i'm so free these days
21:16 Dark Fang: really?
21:16 Kaburagi Kotetsu: Yes
21:16 Dark Fang: can you make GD for me? loool
21:17 Bass: hi
21:17 Bass: Dark Fang :D
21:17 Dark Fang: hi Bass :D
21:18 mintong89: hi Dark o.o
21:18 Dark Fang: mint o.O
21:24 MystykAMV: hi #modhelp!
21:24 HelloSCV: Hello!
21:24 [Ranger]: hi
21:24 MystykAMV: sup? :3
21:24 MystykAMV: i can't wait to continue my map *.*
21:25 HelloSCV: lol
21:25 *MystykAMV is listening to Marina and the Diamonds - Power & Control
21:25 MystykAMV: :333
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:27 HelloSCV: Ok i'll tell it too
21:28 Kaburagi Kotetsu: Easy is bad :(..
21:28 HelloSCV: Easy is awesome haha have proud of your map
21:29 Dark Fang: KK's diff in my map too
21:29 *Dark Fang is editing [http://osu.ppy.sh/b/210984 jippusu - Heisei Kataku Rhythm [KK's Normal]]
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: It would be more consistent with the rest of the set, and you don't have a giant break. :P
21:31 HelloSCV: I see xD
21:31 Kaburagi Kotetsu: .savelog
21:32 Garven: Remove vocaloid from source please
21:33 Garven: Hard: OD +1-3 please
21:33 Dark Fang: is that impossible vocaloid in source?
21:33 HelloSCV: Then what should i add on source?
21:33 Jenny: nothing at all
21:33 Garven: Nothing unless it's from a game or movie
21:34 Garven: 00:17:219 (5,6) - Slightly misaligned. Try to center it on the slider
21:34 Garven: Tick rate 2 would fit the Hard/Insane a bit better considering the dominant rhythms used
21:34 Garven: The SV jump from Normal -> Hard is pretty high too
21:34 Garven: Might be a big barrier for progressing
21:35 HelloSCV: Should i reduce SV on har diff?
21:35 HelloSCV: *hard
21:35 Garven: I woudln't
21:35 Garven: It might be better to just make a difficulty to go between the current Normal/Hard
21:35 Garven: Otherwise the jump from Hard -> Insane might be too much haha
21:36 HelloSCV: That's what i worried lol
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:37 Garven: 00:51:310 (1) - When that drum kicks in, I expect things to go a little faster, not slower.
21:38 Garven: 01:37:674 (3) - Same comment from the :45
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:43:674 (1) - Same comment about the pace slowing instead of speeding up again
21:40 Garven: 02:28:674 (3,1) - bad place for an anti jump
21:41 Garven: 02:33:038 (7,1) - ^
21:41 Garven: 02:37:401 (3,1) - ^ etc
21:41 Garven: COmpared to the other kiai sections, these just stood out and felt inconsistent.
21:42 Garven: ..did any of that go through? I just dced hehe
21:43 TicClick: they did
21:43 HelloSCV: Yep
21:44 Garven: k
21:44 Garven: Anyway, to Insane~
21:44 TicClick: at least, the last message is "COmpare to the other kiai sections, ..."
21:44 HelloSCV: lol
21:44 Garven: OD +1 or 2 please
21:44 Garven: Ah, then one missed message. :P
21:44 Garven: "There weren't enough other differences to make this feel like it's a good change"
21:47 HelloSCV: I'm wirtting on my note that haha
21:47 Garven: 00:35:901 (2) - Eh, I'd remove all the new combo spam here
21:47 Garven: It's not needed.
21:47 MMzz: actuall modding in modhelp?
21:47 MMzz: holy crap
21:47 Garven: I got bored and grabed something from #modreqs. :P
21:47 Garven: Wanna join in?
21:47 mintong89: anyone BAT here? please mod my poor maps >///<
21:47 Garven: Maybe we can just tag rank it~
21:47 MMzz: Yeah sure why not
21:48 *Garven is editing [http://osu.ppy.sh/b/205379 jippusu - Heisei Kataku Rhythm [Insane]]
21:48 MMzz: when you finish up send it my way
21:48 HelloSCV: lol
21:48 Sonnyc: SCV's super lucky day :3
21:48 MMzz: oh jesus
21:48 HelloSCV: Yea xD
21:48 MMzz: this sounds hard
21:48 Garven: Only the Insane, and it's not stupid-hard
21:48 Garven: The main gripe I have so far is the diff spread from n -> h
21:48 Garven: everything else is pretty solid
21:49 Garven: (haven't looked at the taikos yet)
21:49 Gloria Guard: SCV lol
21:49 Dark Fang: maybe i think Hard diff need little reduce difficult
21:50 Garven: The diff is good as it is imo
21:50 Garven: Adding a new difficulty would be the best solution
21:50 MMzz: I'm not thinking something like this is very smart 00:07:401 (8) -
21:50 MMzz: With the BPM and how fast the approach circles are flying by
21:50 Garven: The same pacing commentary applies to the Insane too, btw with the slowdowns
21:50 Dark Fang: you mean Normal+?
21:50 MMzz: putting something under a stack is like, a break guarentee
21:50 *Garven is used to those :U
21:51 MMzz: But on the other hand, there is a new combo for the slider under the stack.
21:51 HelloSCV: MMzz: you mean insane diff?
21:51 MMzz: Still on shaky ground imo
21:51 MMzz: yeah
21:51 Garven: Then again I just ranked The Creator earlier haha
21:51 -kevincela-: what are you checking?
21:51 MMzz: haha
21:51 -kevincela-: I could help :)
21:51 HelloSCV: lol
21:51 Dark Fang: http://osu.ppy.sh/s/71720
21:51 Sonnyc: lol
21:52 Garven: 00:58:401 (1) - Remove new combo
21:52 MMzz: SCV There is an easy fix for it
21:52 Milkshake: halo garven i am in modhalp 2 /slap
21:52 MMzz: Just add a note :D
21:52 Garven: :P
21:53 Milkshake: hi mmzz kawaii
21:53 MMzz: there is a beat on that blue tick anyways
21:53 HelloSCV: lol ok
21:53 Garven: 01:02:492 (3) - This slider is partially covered by 01:01:674 (5) - 's hitburst
21:53 MMzz: if you listen at 25%
21:53 Garven: Might be better to make that earlier pattern a jump pattern instead of an anti-jump one
21:53 Garven: 01:07:128 (1) - remove new combo
21:53 Garven: 01:10:401 (5,1) - These play better stacked instead of moving slightly to the right after that gap in the rhythm
21:54 MMzz: I'll just make a forum post
21:54 MMzz: So you don't get overwhelmed by me and garven lol
21:54 Garven: 01:28:401 (1) - New combo spammm
21:54 HelloSCV: Hard to note them all haha
21:54 Garven: Haha, just take your time
21:54 HelloSCV: Thank you MMzz
21:55 Garven: 01:40:128 (3,4) - Slightly misaligned
21:57 Garven: Wow, computer completely froze. Don't get that often
21:58 HelloSCV: lol that's why you left xD
21:58 Kaburagi Kotetsu: SCV, What happened to you today?
21:58 Kaburagi Kotetsu: You're so lucky
21:58 HelloSCV: I have no idea haha
21:59 Garven: Anyway, your new combos are pretty consistent, so remove at the same places later on
21:59 HelloSCV: Sure :D
21:59 Kaburagi Kotetsu: :3 /savelog !
22:00 Garven: Check your delayed break at 02:22:947 - btw. they seem to be unsnapped
22:03 Garven: 01:16:947 (3,1) - Not stacking this felt odd too considinering the majority of your patterns with this type of transition
22:03 MMzz: hey just saying
22:03 MMzz: 1,122 offset
22:03 MMzz: current offset sounds late
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 HelloSCV: Could you recommend another offset?
22:04 Garven: 1122 is -7 q:
22:04 HelloSCV: Thanks xD
22:04 Zarerion: Mystyk: 11 is okay
22:04 MystykAMV: i know but it doesnt look so good xD
22:04 MystykAMV: oh well
22:05 Garven: 01:28:401 (1) - This pattern is a lot easier in comparison to 00:36:037 (3) -
22:06 Garven: 02:09:174 (3) - I liked the flow of this if the position of the start of the slider was reversed (and spaced accordingly)
22:07 Garven: I'm scared to look at the taiko maps haha
22:08 HelloSCV: haha don't be scared xD
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 MMzz: i got the taikos
22:10 MMzz: don't worry~
22:10 -kevincela-: MystykAMV: where is that think you are talking about?
22:11 Garven: Haha, cool beans. I'll still poke at what little I can. Need to get some practice in haha
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 HelloSCV: lol
22:11 HelloSCV: Great mods xD
22:11 MMzz: Also can I suggest something important?
22:11 MMzz: Normal hitsounds. >_>
22:11 MMzz: Soft is too hard to hear
22:11 HelloSCV: Sure!
22:12 MMzz: And it's really hard to connect with the rhythm
22:12 MystykAMV: -kevincela-: want me to puush it? i havent uploaded yet
22:12 HelloSCV: Then Normal hit sound is better then soft?
22:12 -kevincela-: hmm,okay
22:12 MMzz: Yes
22:12 Garven: In this context, yeah
22:12 MMzz: It's really only crucial on the Insane, I don't really mind it on the hard or below
22:12 MMzz: Because the rhythms aren't as complicated
22:12 Garven: It's a loud song anyway, and so many streams are difficult to discern the sounds when accuracy is concerned
22:13 HelloSCV: Hmm...ok i'll check it too
22:13 MystykAMV: -kevincela-: http://puu.sh/1SSXI
22:13 HelloSCV: Thank you for suggestion :D
22:13 -kevincela-: okay
22:13 Garven: 01:30:447 (592) - I'd suggest a k here to finish up the interpolation here
22:14 MystykAMV: starting here 01:23:412 (1) -
22:14 Garven: 01:37:538 (638,639) - And only having the one grace note here after the previous set feels really odd.
22:14 -kevincela-: 01:23:412 (1,2,3,4,5,6,7,8,9,10,11) - you mean this MystykAMV?
22:15 MystykAMV: yes
22:16 Garven: 01:41:492 (672) - During this part, a rhythm like this feels more natural: http://puu.sh/1ST0x
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 Garven: 01:47:629 (708,709,710) - again with the beats during an obvious solo part
22:16 MMzz: need to go afk
22:16 MMzz: will finish my mod when I return
22:16 HelloSCV: Ok :D
22:16 MystykAMV: hmmm
22:17 MystykAMV: what if I just added new combo on (4)?
22:17 MystykAMV: because i think 1 2 3 is necessary cuz of the lyrics
22:17 -kevincela-: that was my second option xD
22:17 MystykAMV: oh okay
22:17 -kevincela-: a 3-combo there is fine
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 MystykAMV: thanks
22:18 -kevincela-: no problem ^^
22:19 Psychotic Maid: Can anyone look at my map because I'm confused on the timing also with it, the offsets is confusing @_@
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:20 HelloSCV: Guest taiko mapper want to finish at song's end, and all diffs finish same part is guide line so i think it's ok
22:20 HelloSCV: Sorry for bad english :p
22:20 Garven: It's more a matter of map pacing rather than a ranking guideline
22:20 Garven: Where you finish the normal maps is a good place
22:20 Garven: The taiko just goes on to the end even though the intensity drops immensely
22:21 Garven: You lose a lot of that "I just finished something awesome" high
22:21 Psychotic Maid: lol
22:22 Garven: 00:45:856 - d 00:45:992 - d
22:22 HelloSCV: Hmm... Ok i see :)
22:22 Garven: For inner oni
22:22 *Garven 's eyes glaze over for the giant streams in the kiai
22:22 HelloSCV: lol
22:23 Garven: 01:38:219 - d 01:38:356 - d
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:25 Garven: 02:30:583 (1206) - Maybe end the slider at 02:31:129 - and add a k at 02:31:401 -
22:25 Jenny: NCs much
22:25 Psychotic Maid: Hi Jenny
22:26 MystykAMV: hi Jenny
22:26 Garven: taiko dakara iranai yo
22:26 -kevincela-: Garven for founder please
22:26 Garven: wha
22:27 Garven: Anyway, same thing about the end of the inner oni as well. Feels better ending where the normal diffs ended
22:27 Garven: aaaa Kaburagi_Kotetsu spoilerbox your code please q:
22:28 HelloSCV: lol ww
22:28 Kaburagi Kotetsu: a
22:29 Kaburagi Kotetsu: I don't know how it works
22:29 HelloSCV: Just click spoilerbox
22:29 Garven: Select all the text, then click on the Spoilerbox button
22:29 Garven: It will put the code around the text you want to put inside the spoilerbox
22:33 Kaburagi Kotetsu: Done
22:34 HelloSCV: Great xD
22:34 Garven: Since I lost the log halfway, you mind posting it?
22:35 Kaburagi Kotetsu: I stored
22:36 HelloSCV: Yep
22:37 HelloSCV: Plz posting that xD
22:37 Kaburagi Kotetsu: ok
22:40 HelloSCV: Oh and thank you for awesome mod Garven and MMzz xD
22:40 Kaburagi Kotetsu: lol..
Deni
Hi!


Sorry your map is really great, I could only find 1 thing:

Inconsistency in Source

AIBat v3.1 wrote:

General and Metadata

- [Hard] : Volcaloid
- [Insane] : Vocaloid
- [KK's Easy] : Vocaloid
- [S-Nagi's Inner Oni] : Vocaloid
- [S-Nagi's Kataiko Rhythm] : Vocaloid
- [Ufw's Normal] : Vocaloid

Unrankable, please fix that. :)

...(wait you're right Vocaloid only belongs to the tags, not source or artist)

(ノ・ω・)ノ
Topic Starter
HelloSCV
Fixed almost

- delete source
- fixed NC problem
- reduce hard's difficult little
- changed offset
- fixed hitsound ( but i didn't change Soft -> Normal , it hears weird when i playing 00:57:849 (1,2,3,4,5,6,7,8,9,10,11,12) - here ( and other same part too ) so i want to keep this )
- fixed some note placement
- changed song setup ( OD )

and waiting guest mapper xD

thank you!
Sanjenin Nagi

Kaburagi Kotetsu wrote:

Garven's mod
21:03 Garven: HelloSCV: You in this channel?
21:03 HelloSCV: Yea
21:04 Garven: Just poking at Heisei kataku rizamu
21:04 Dark Fang: SCV is always in this channel
21:04 Garven: 01:48:038 (1) - This is too soon after a spinner for an Easy
21:04 HelloSCV: Oh ok
21:04 HelloSCV: I'll tell it to guest mapper
21:04 Garven: Some fo the longer sliders really need some work too
21:05 Garven: Like 00:03:310 (1,3) - are pretty bad on the eyes
21:05 Garven: Needs a more defined curve and end point. Right now it just looks uneven and sloppy
21:05 Dark Fang: certainly that note too soon by spinner :o
21:06 Garven: 00:12:583 (1,3) - This overlap is pretty bad looking too.
21:06 Garven: 00:55:674 (1) - This was too soon after a spinner too
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Garven: 01:28:401 (3) - This will probably take a lot of work, but if you could make the curve length more even and possibly avoid the sharp corners on the inside of the curves, it would be much better on the eyes
21:07 Kaburagi Kotetsu: :3
21:07 Kaburagi Kotetsu: I see
21:07 Garven: Though at this slider velocity, it might be a bit on the impossible side, hehe
21:07 Gloria Guard: lol good moding Garven
21:08 Kaburagi Kotetsu: Thank you, Garven
21:08 HelloSCV: Nice xD
21:08 mintong89: 0.0
21:10 Gloria Guard: hi mint XD
21:10 mintong89: hi o.o
21:10 Dark Fang: o_O
21:12 Garven: The rest seems fine though
21:14 HelloSCV: Thank you for taking look at xD
21:14 Dark Fang: btw good mapper ByeSCV
21:14 Dark Fang: gimme GD
21:14 Garven: Sorry, going kinda slow. Right when I started, suddenly others need help too haha
21:14 HelloSCV: I'm not byeSCV xDd
21:15 HelloSCV: lol that's ok hehe
21:15 HelloSCV: BATs are always busy xD
21:15 Sonnyc: SCV is the busiest
21:16 HelloSCV: No no i'm so free these days
21:16 Dark Fang: really?
21:16 Kaburagi Kotetsu: Yes
21:16 Dark Fang: can you make GD for me? loool
21:17 Bass: hi
21:17 Bass: Dark Fang :D
21:17 Dark Fang: hi Bass :D
21:18 mintong89: hi Dark o.o
21:18 Dark Fang: mint o.O
21:24 MystykAMV: hi #modhelp!
21:24 HelloSCV: Hello!
21:24 [Ranger]: hi
21:24 MystykAMV: sup? :3
21:24 MystykAMV: i can't wait to continue my map *.*
21:25 HelloSCV: lol
21:25 *MystykAMV is listening to Marina and the Diamonds - Power & Control
21:25 MystykAMV: :333
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:25 Garven: Normal is looking pretty good. Just a small suggestion so far: Those small breaks would feel a littl ebetter if yo umanaged to extend the slider to the red tick
21:27 HelloSCV: Ok i'll tell it too
21:28 Kaburagi Kotetsu: Easy is bad :(..
21:28 HelloSCV: Easy is awesome haha have proud of your map
21:29 Dark Fang: KK's diff in my map too
21:29 *Dark Fang is editing [http://osu.ppy.sh/b/210984 jippusu - Heisei Kataku Rhythm [KK's Normal]]
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: Hm, instead of having that giant break in the Normal, maybe map through that and leavea break where the bookmarks are?
21:30 Garven: It would be more consistent with the rest of the set, and you don't have a giant break. :P
21:31 HelloSCV: I see xD
21:31 Kaburagi Kotetsu: .savelog
21:32 Garven: Remove vocaloid from source please
21:33 Garven: Hard: OD +1-3 please
21:33 Dark Fang: is that impossible vocaloid in source?
21:33 HelloSCV: Then what should i add on source?
21:33 Jenny: nothing at all
21:33 Garven: Nothing unless it's from a game or movie
21:34 Garven: 00:17:219 (5,6) - Slightly misaligned. Try to center it on the slider
21:34 Garven: Tick rate 2 would fit the Hard/Insane a bit better considering the dominant rhythms used
21:34 Garven: The SV jump from Normal -> Hard is pretty high too
21:34 Garven: Might be a big barrier for progressing
21:35 HelloSCV: Should i reduce SV on har diff?
21:35 HelloSCV: *hard
21:35 Garven: I woudln't
21:35 Garven: It might be better to just make a difficulty to go between the current Normal/Hard
21:35 Garven: Otherwise the jump from Hard -> Insane might be too much haha
21:36 HelloSCV: That's what i worried lol
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:36 Garven: 00:45:447 (4) - I'd delete this to keep with the piano. Gives a better feeling of a drastic change with the music to undermap it a bit
21:37 Garven: 00:51:310 (1) - When that drum kicks in, I expect things to go a little faster, not slower.
21:38 Garven: 01:37:674 (3) - Same comment from the :45
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:41:356 (1,2,3,4) - This was kind of weird to play. It's hard to hear when the slider ends since the sound muddles with the soft set normal and whistle
21:39 Garven: 01:43:674 (1) - Same comment about the pace slowing instead of speeding up again
21:40 Garven: 02:28:674 (3,1) - bad place for an anti jump
21:41 Garven: 02:33:038 (7,1) - ^
21:41 Garven: 02:37:401 (3,1) - ^ etc
21:41 Garven: COmpared to the other kiai sections, these just stood out and felt inconsistent.
21:42 Garven: ..did any of that go through? I just dced hehe
21:43 TicClick: they did
21:43 HelloSCV: Yep
21:44 Garven: k
21:44 Garven: Anyway, to Insane~
21:44 TicClick: at least, the last message is "COmpare to the other kiai sections, ..."
21:44 HelloSCV: lol
21:44 Garven: OD +1 or 2 please
21:44 Garven: Ah, then one missed message. :P
21:44 Garven: "There weren't enough other differences to make this feel like it's a good change"
21:47 HelloSCV: I'm wirtting on my note that haha
21:47 Garven: 00:35:901 (2) - Eh, I'd remove all the new combo spam here
21:47 Garven: It's not needed.
21:47 MMzz: actuall modding in modhelp?
21:47 MMzz: holy crap
21:47 Garven: I got bored and grabed something from #modreqs. :P
21:47 Garven: Wanna join in?
21:47 mintong89: anyone BAT here? please mod my poor maps >///<
21:47 Garven: Maybe we can just tag rank it~
21:47 MMzz: Yeah sure why not
21:48 *Garven is editing [http://osu.ppy.sh/b/205379 jippusu - Heisei Kataku Rhythm [Insane]]
21:48 MMzz: when you finish up send it my way
21:48 HelloSCV: lol
21:48 Sonnyc: SCV's super lucky day :3
21:48 MMzz: oh jesus
21:48 HelloSCV: Yea xD
21:48 MMzz: this sounds hard
21:48 Garven: Only the Insane, and it's not stupid-hard
21:48 Garven: The main gripe I have so far is the diff spread from n -> h
21:48 Garven: everything else is pretty solid
21:49 Garven: (haven't looked at the taikos yet)
21:49 Gloria Guard: SCV lol
21:49 Dark Fang: maybe i think Hard diff need little reduce difficult
21:50 Garven: The diff is good as it is imo
21:50 Garven: Adding a new difficulty would be the best solution
21:50 MMzz: I'm not thinking something like this is very smart 00:07:401 (8) -
21:50 MMzz: With the BPM and how fast the approach circles are flying by
21:50 Garven: The same pacing commentary applies to the Insane too, btw with the slowdowns
21:50 Dark Fang: you mean Normal+?
21:50 MMzz: putting something under a stack is like, a break guarentee
21:50 *Garven is used to those :U
21:51 MMzz: But on the other hand, there is a new combo for the slider under the stack.
21:51 HelloSCV: MMzz: you mean insane diff?
21:51 MMzz: Still on shaky ground imo
21:51 MMzz: yeah
21:51 Garven: Then again I just ranked The Creator earlier haha
21:51 -kevincela-: what are you checking?
21:51 MMzz: haha
21:51 -kevincela-: I could help :)
21:51 HelloSCV: lol
21:51 Dark Fang: http://osu.ppy.sh/s/71720
21:51 Sonnyc: lol
21:52 Garven: 00:58:401 (1) - Remove new combo
21:52 MMzz: SCV There is an easy fix for it
21:52 Milkshake: halo garven i am in modhalp 2 /slap
21:52 MMzz: Just add a note :D
21:52 Garven: :P
21:53 Milkshake: hi mmzz kawaii
21:53 MMzz: there is a beat on that blue tick anyways
21:53 HelloSCV: lol ok
21:53 Garven: 01:02:492 (3) - This slider is partially covered by 01:01:674 (5) - 's hitburst
21:53 MMzz: if you listen at 25%
21:53 Garven: Might be better to make that earlier pattern a jump pattern instead of an anti-jump one
21:53 Garven: 01:07:128 (1) - remove new combo
21:53 Garven: 01:10:401 (5,1) - These play better stacked instead of moving slightly to the right after that gap in the rhythm
21:54 MMzz: I'll just make a forum post
21:54 MMzz: So you don't get overwhelmed by me and garven lol
21:54 Garven: 01:28:401 (1) - New combo spammm
21:54 HelloSCV: Hard to note them all haha
21:54 Garven: Haha, just take your time
21:54 HelloSCV: Thank you MMzz
21:55 Garven: 01:40:128 (3,4) - Slightly misaligned
21:57 Garven: Wow, computer completely froze. Don't get that often
21:58 HelloSCV: lol that's why you left xD
21:58 Kaburagi Kotetsu: SCV, What happened to you today?
21:58 Kaburagi Kotetsu: You're so lucky
21:58 HelloSCV: I have no idea haha
21:59 Garven: Anyway, your new combos are pretty consistent, so remove at the same places later on
21:59 HelloSCV: Sure :D
21:59 Kaburagi Kotetsu: :3 /savelog !
22:00 Garven: Check your delayed break at 02:22:947 - btw. they seem to be unsnapped
22:03 Garven: 01:16:947 (3,1) - Not stacking this felt odd too considinering the majority of your patterns with this type of transition
22:03 MMzz: hey just saying
22:03 MMzz: 1,122 offset
22:03 MMzz: current offset sounds late
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 MystykAMV: meh what should I do? the combo is too long << 11 but i dont want to add new combo cuz there shouldnt be one according to the song
22:04 HelloSCV: Could you recommend another offset?
22:04 Garven: 1122 is -7 q:
22:04 HelloSCV: Thanks xD
22:04 Zarerion: Mystyk: 11 is okay
22:04 MystykAMV: i know but it doesnt look so good xD
22:04 MystykAMV: oh well
22:05 Garven: 01:28:401 (1) - This pattern is a lot easier in comparison to 00:36:037 (3) -
22:06 Garven: 02:09:174 (3) - I liked the flow of this if the position of the start of the slider was reversed (and spaced accordingly)
22:07 Garven: I'm scared to look at the taiko maps haha
22:08 HelloSCV: haha don't be scared xD
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:09 Garven: Kataiko: 00:45:242 (266,267,268,269,270,271) - If you're going to do grace notes like this, you should add one at 00:44:969 - too
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 Garven: 00:55:265 (332,333,334,335) - eh. Don't like it when you're drumming through an obvious solo part. Takes away from the song
22:10 MMzz: i got the taikos
22:10 MMzz: don't worry~
22:10 -kevincela-: MystykAMV: where is that think you are talking about?
22:11 Garven: Haha, cool beans. I'll still poke at what little I can. Need to get some practice in haha
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 Psychotic Maid: Can y'all look at my map and tell what you think of it so far? (It's incomplete, suffering from lack of creativity >3<)
22:11 HelloSCV: lol
22:11 HelloSCV: Great mods xD
22:11 MMzz: Also can I suggest something important?
22:11 MMzz: Normal hitsounds. >_>
22:11 MMzz: Soft is too hard to hear
22:11 HelloSCV: Sure!
22:12 MMzz: And it's really hard to connect with the rhythm
22:12 MystykAMV: -kevincela-: want me to puush it? i havent uploaded yet
22:12 HelloSCV: Then Normal hit sound is better then soft?
22:12 -kevincela-: hmm,okay
22:12 MMzz: Yes
22:12 Garven: In this context, yeah
22:12 MMzz: It's really only crucial on the Insane, I don't really mind it on the hard or below
22:12 MMzz: Because the rhythms aren't as complicated
22:12 Garven: It's a loud song anyway, and so many streams are difficult to discern the sounds when accuracy is concerned
22:13 HelloSCV: Hmm...ok i'll check it too
22:13 MystykAMV: -kevincela-: http://puu.sh/1SSXI
22:13 HelloSCV: Thank you for suggestion :D
22:13 -kevincela-: okay
22:13 Garven: 01:30:447 (592) - I'd suggest a k here to finish up the interpolation here
22:14 MystykAMV: starting here 01:23:412 (1) -
22:14 Garven: 01:37:538 (638,639) - And only having the one grace note here after the previous set feels really odd.
22:14 -kevincela-: 01:23:412 (1,2,3,4,5,6,7,8,9,10,11) - you mean this MystykAMV?
22:15 MystykAMV: yes
22:16 Garven: 01:41:492 (672) - During this part, a rhythm like this feels more natural: http://puu.sh/1ST0x
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 -kevincela-: hmm,a possible solution would be to move the new combo at 01:23:412 (1) - to 01:24:162 (4) -,to follow the downbeat and to follow the vocal's pitch whis gets quite high
22:16 Garven: 01:47:629 (708,709,710) - again with the beats during an obvious solo part
22:16 MMzz: need to go afk
22:16 MMzz: will finish my mod when I return
22:16 HelloSCV: Ok :D
22:16 MystykAMV: hmmm
22:17 MystykAMV: what if I just added new combo on (4)?
22:17 MystykAMV: because i think 1 2 3 is necessary cuz of the lyrics
22:17 -kevincela-: that was my second option xD
22:17 MystykAMV: oh okay
22:17 -kevincela-: a 3-combo there is fine
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 Garven: 02:25:265 (1068,1069,1070,1071,1072,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082) - Following with the lyrics felt like a bit much for a slower part of the song. Kind of takes away from the moment's rest to get back into the last piece of the song
22:18 MystykAMV: thanks
22:18 -kevincela-: no problem ^^
22:19 Psychotic Maid: Can anyone look at my map because I'm confused on the timing also with it, the offsets is confusing @_@
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:19 Garven: Why not end the taiko where the normal maps end? That way you can end on a crazy high note instead of going through death streams, then finishing off with an easy part
22:20 HelloSCV: Guest taiko mapper want to finish at song's end, and all diffs finish same part is guide line so i think it's ok
22:20 HelloSCV: Sorry for bad english :p
22:20 Garven: It's more a matter of map pacing rather than a ranking guideline
22:20 Garven: Where you finish the normal maps is a good place
22:20 Garven: The taiko just goes on to the end even though the intensity drops immensely
22:21 Garven: You lose a lot of that "I just finished something awesome" high
22:21 Psychotic Maid: lol
22:22 Garven: 00:45:856 - d 00:45:992 - d
22:22 HelloSCV: Hmm... Ok i see :)
22:22 Garven: For inner oni
22:22 *Garven 's eyes glaze over for the giant streams in the kiai
22:22 HelloSCV: lol
22:23 Garven: 01:38:219 - d 01:38:356 - d
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:24 Garven: 02:25:265 (1166,1167,1168,1169,1170,1171,1172,1173,1174,1175,1176,1177,1178,1179) - Kind of the same thing from the other taiko: this doesn't feel like much of a rest moment when you're spamming away with the super-fast vocals during a slower part
22:25 Garven: 02:30:583 (1206) - Maybe end the slider at 02:31:129 - and add a k at 02:31:401 -
22:25 Jenny: NCs much
22:25 Psychotic Maid: Hi Jenny
22:26 MystykAMV: hi Jenny
22:26 Garven: taiko dakara iranai yo
22:26 -kevincela-: Garven for founder please
22:26 Garven: wha
22:27 Garven: Anyway, same thing about the end of the inner oni as well. Feels better ending where the normal diffs ended
22:27 Garven: aaaa Kaburagi_Kotetsu spoilerbox your code please q:
22:28 HelloSCV: lol ww
22:28 Kaburagi Kotetsu: a
22:29 Kaburagi Kotetsu: I don't know how it works
22:29 HelloSCV: Just click spoilerbox
22:29 Garven: Select all the text, then click on the Spoilerbox button
22:29 Garven: It will put the code around the text you want to put inside the spoilerbox
22:33 Kaburagi Kotetsu: Done
22:34 HelloSCV: Great xD
22:34 Garven: Since I lost the log halfway, you mind posting it?
22:35 Kaburagi Kotetsu: I stored
22:36 HelloSCV: Yep
22:37 HelloSCV: Plz posting that xD
22:37 Kaburagi Kotetsu: ok
22:40 HelloSCV: Oh and thank you for awesome mod Garven and MMzz xD
22:40 Kaburagi Kotetsu: lol..

Inner Oni
Kataiko Rhythm

thx Mod to Garven :>
Topic Starter
HelloSCV
Updated
Himesaka Noa
Okay. i'll remap my difficulty :(
Topic Starter
HelloSCV
D:
Topic Starter
HelloSCV
Normal was remapped by myself because Underflow has quit on this mapset :(

- Normal remapped
Kite
Not your average modding queue / Loctav's and p3n's crowded modding queue

[General]
Source = Vocaloid

[Timing]
Offset -7 ms

[Easy]
00:20:758 - I think soft sample-set works better for this section
00:25:122 (1,2,3,4,5) - replace claps for whistles once you set soft sample-set
02:01:122 (1) - remove clap at slider-end and replace it with a finish instead
02:03:304 (2) - Clap and Finish on slider-start to keep your hitsounding pattern
02:04:394 (3) - consider adding whistles to both start and end
02:07:667 (4) - missing clap at slider-end
02:16:940 (3) - add clap to slider-start?
02:19:667 (2) - clap on reverse and remove clap at slider-end + add finish instead
02:21:304 (3) - clap on start and clap+finish at end
02:46:940 (1) - remove new combo

[Hard]
00:34:394 (4) - shortening this by 1/4 plays a lot better IMO
01:41:690 (2,3,4) - this plays really bad and the rhythm is kinda unpredictable if you dont know the song, and besides i think the vocals dont land on the blue ticks here anyways so just keep it simple and map beats on white / red (something like this http://osu.ppy.sh/ss/590561)

[Insane]
00:33:712 - add a triplet on-top of the slider-start here, the way you designed it right now is deceiving because you expect the slider to be part of the mini-jumps without 1/1 wait
00:40:940 (3) - add clap
00:41:894 (3) - add clap at end
00:42:440 (5) - remove this beat, and add a repeat to the slider (4) with a clap at the end
01:05:212 (5,6) - i suggest to ctrl+g these beats, it plays a lot smoother this way IMO (don't forget to adjust the clap hitsound to the right beat if you do this)
01:33:303 (3) - clap
01:34:258 (3,4) - clap at ends
01:41:690 (2,7) - remove those, they play bad and don't fit IMO
01:54:167 - consider adding a triplet on-top of 01:54:303 (1) - , same reason as before its kinda deceiving
01:55:803 (2,3) - consider to ctrl+g these beats, it improves the playability IMO
02:02:349 (2,5) - ctrl+g here too?
02:02:894 - triplet again IMO
02:10:940 (5,6,7) - this plays kinda bad IMO, consider to rearrange the placing a bit? (this seems to work better http://osu.ppy.sh/ss/590592)
02:50:485 (3,4,5,6,7,1) - move this up a bit, plays better than linear pattern IMO (http://osu.ppy.sh/ss/590596)
02:50:758 (7,1) - I think it would be more epic to replace this with a 0,5x BPM section slow-down slider instead

Nice map you got there, keep it up!
Topic Starter
HelloSCV
Fixed hard diff, thanks~ xD
Carlos
helloooo thanks for requesting my help! hope i... help!

jujuju i love hard taiko diffs and S-nagi's inner make me cry!!! (for hapyness ewe) ewe just for say i think its overmapped, just a little but its fine.

S-nagi's kataiko rythm its a little out of rythm, just a little,. but its fine tough. everything its fine.

you know, I have never encountered bad maps!!! so i will continue modding until I die or left the osu! world ewe.
DaxMasterix
Hello~ Mod from my Emporium :33
IA IS SO WWWWWW <3

KK's Easy:
  1. 00:01:122 (1) - Move this to x:144|y:48 [Grid lvl: OFF].. Yeah.. the Mirrored place of 00:03:304 (1) ~ .. For a good.. MirrowSimmetry ;D
  2. 00:14:213 (3) - This Slider Isn't perfect.. :c .. Try move the 2nd SliderPoint to x:255|y:369 [Grid lvl: OFF] and the Last SliderPoint to x:367|y:332 [Grid lvl: OFF]
  3. 00:24:031 (4) - Move this Object to x:188|y:292 [Grid lvl: 4]
Normal:
  1. 00:41:349 (3,4) - This is Hard for Normal Players.. I recommend.. Change it.. or add a NC. XDD
Hard:
  1. Nothing Bad = 1 Star o3o
Insane:
  1. 01:50:485 (4,5,6) - Ctrl+G (?
  2. 01:51:030 (10,11,12) - Ctrl+G (?
  3. 01:55:940 (3,4) - Move this Circles like This
0108:
  1. Wait.. Why this map don't have a 0108 diff.. lel
OKAY- That is all... Awesome map.. So.. I Will add 2 stars more.. You win 3 stars.. ewe.. I really like this one.. xD Good luck in the rank! ^A^)b :)
Topic Starter
HelloSCV
Thank you for mod and 3! stars xDD

and actually, i asked val0108 to make 0108 diff but i think val decided to make 0108 diff in http://osu.ppy.sh/s/72217 this mapset
you should expect that map haha
Kaburagi Kotetsu
Kite, DaxMasterix // all fixed

SPOILER
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TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
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Sonnyc
Quick check

KK's Easy:

00:45:849 (4) - 더 이쁘게!
00:53:486 (1) - 00:54:576에서 끝내는게 제일 좋아요
00:58:940 (4) - 끝에 피니시
01:08:758 (1) - 피니시
01:10:940 (5) - NC?
01:27:849 (2) - 거리 조정 바라요 (364,56)?
01:39:304 (1,2) - 여기는 휘슬 없으니 좀 빈 느낌이에요
01:45:849 (1) - 01:46:940
02:03:304 (2) - 시작에 피니시? 앞서 했듯이..

Normal:

00:28:121 (2) - ... 노말에서 이런 식의 배치는 피해주세요
00:32:212 (2) - 1칸 왼쪽?
02:09:849 (2) - 패턴상 여기에서 NC
02:51:303 (1) - 마지막 슬라이더와 호응할때 중앙이 최적의 장소인지 잘 모르겠네요. 음.. 조금 위쪽으로 옮기는건 어떨까요?

Hard:

00:07:394 (1) - 이런 식의 패턴이 몇개 있던데, 개인적으로 여기는 풀고 다음 슬라이더에 NC하는게 나을거라고 봐요. 나름 속임수 인데..
00:16:121 (1) - ^
00:33:576 (1) - ^
01:25:940 (1) - ^
00:46:803 (5) - (1) 끝에 놓아보는건 어때요? 일단 가독성 문제는 없고, 흐름에는 이게 좋을듯요

Insane:

-- 02:26:690 - 브레이크 당긴 이유라도..?

01:12:303 (2) - 흐름 위해 ctrl+G?
02:04:667 (2) - 위에 바꾸셨다면 이거도 ctrl+G 해야 연계성이 생깁니다.
02:22:121 (2) - ^
01:41:349 (1,2,3) - (2) 삭제하고 (1) 늘리는게 나을듯요

맵이 어려움
Topic Starter
HelloSCV
하드 노말 고쳤슴다 인세인 브레이크 타임 당긴 이유는 하드 나 다른 난이도 같은경우는 스냅에 맞게 브레이크가 끝나는데
인세인은 언스냅으로 되있더라구요 그래서 일부러 같게 해줄려고 스냅시킨거에요

감사합니다 :D
Kaburagi Kotetsu
스핀은 이지에서는 흰 선 2개가 있어야 된다고 누구누구가 말했습니다.

SPOILER
osu file format v11

[General]
AudioFilename: IA.mp3
AudioLeadIn: 1500
PreviewTime: 107485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 88401,96298
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Heisei Kataku Rhythm
TitleUnicode:ヘイセイカタクリズム
Artist:jippusu
ArtistUnicode:じっぷす
Creator:HelloSCV
Version:KK's Easy
Source:
Tags:vocaloid3 Kaburagi Kotetsu Sanjenin Nagi IA
BeatmapID:205683
BeatmapSetID:71720

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"IA.png"
//Break Periods
2,73321,80409
2,142938,145864
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1122,272.727272727273,4,2,2,45,1,0
3303,-100,4,2,1,70,0,0
18576,-100,4,1,1,70,0,0
20212,-100,4,1,1,80,0,0
20758,-100,4,2,1,80,0,0
29485,-100,4,2,1,80,0,0
55667,-100,4,2,1,70,0,1
73122,-100,4,2,1,70,0,0
108031,-100,4,2,1,70,0,1
108576,-100,4,2,1,5,0,1
109121,-100,4,2,1,70,0,1
125485,-100,4,2,1,70,0,0
151667,-100,4,2,1,70,0,1
159849,-100,4,2,1,70,0,0
160394,-100,4,2,1,70,0,1
171303,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,128
Combo3 : 17,136,255
Combo4 : 255,255,255

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