Or try to find maps that are still challenging for you at normal speed ?
Done that quite a bit recently. It's good for my accuracy, for sure. I was hardly able to FC anything, but I'm getting better at it now, thanks to proper practice. But I can't just play very easy songs, I love challenging stuff! Which is why I want to know how to reduce the speed of songs to 50%, so they can be better practice than they currently are and still be a lot of fun. >.<Try playing hard on this map http://osu.ppy.sh/b/123873
Yeah, right.GoldenWolf wrote:
Or try to find maps that are still challenging for you at normal speed ?
By challenging I mean something you might struggle to pass at a normal speed, not something you can SS in a few tries.FlameseeK wrote:
Yeah, right.
Most of these "you should practice easier/normal/not-so-hard songs" thing is not very helpful, because I already do everything that is being suggested. And whether I do it or not, this won't change the fact that I want to play certain songs at a slower than HT speed. Playing playable songs won't make me not want to play/practice a more difficult one. Thanks though.
Pls no. No Fail is not a good mod for practice. You can use it for fun, but not when actually trying to improve.Unkind wrote:
But if you wanna improve just play stuff that's really hard with no fail on.
This is the opposite of the truth.Zarerion wrote:
Pls no. No Fail is not a good mod for practice. You can use it for fun, but not when actually trying to improve.
I thought about this, but I wasn't sure if there was an easier way. I'll try to copy the hitcircles, hopefully it will work just fine.Zarerion wrote:
take the audio file, open it in an audio program (Audacity for example can do that afaik), and then make the mp3 slower. drag it into osu, copy the hitcircles from the map, snap them to the new BPM, play the map.
I don't see how that would be useful or fun in any way though.
Depends on the circumstances. Nofail is still my best friend in terms of practicing.Zarerion wrote:
Pls no. No Fail is not a good mod for practice. You can use it for fun, but not when actually trying to improve.Unkind wrote:
But if you wanna improve just play stuff that's really hard with no fail on.
Playing a map using No Fail will make you pay less attention to the parts that would make you fail nomod. You ignore these parts because you are allowed to, so you will actually get worse at these parts instead of better
Put the circles in the correct place in the timeline and adjust the slider velocity in the timing section. As you changed the length of the song, you need to scale the objects in the time.FlameseeK wrote:
I thought about this, but I wasn't sure if there was an easier way. I'll try to copy the hitcircles, hopefully it will work just fine.Zarerion wrote:
take the audio file, open it in an audio program (Audacity for example can do that afaik), and then make the mp3 slower. drag it into osu, copy the hitcircles from the map, snap them to the new BPM, play the map.
I don't see how that would be useful or fun in any way though.
EDIT: Do I have to do anything specific to copy and paste hitcircles to another beatmap? Osu doesn't seem to work like windows in general in that it apparently forgets everything I copied.
EDIT 2: I've tried to copy most to the stuff from the notepad file, but the hitcircles are just as fast as in the original even though I set the bpm to 100 instead of 200. This is kind of confusing. T.T
EDIT 3: Actually, the hitcircles are as fast as the original version, but the sliders are totally off. I definitely need some help to get this right.
no fail is not a good mod for practice, that's why many people that have that mod on tend to improve fasterZarerion wrote:
Pls no. No Fail is not a good mod for practice. You can use it for fun, but not when actually trying to improve.Unkind wrote:
But if you wanna improve just play stuff that's really hard with no fail on.
Playing a map using No Fail will make you pay less attention to the parts that would make you fail nomod. You ignore these parts because you are allowed to, so you will actually get worse at these parts instead of better
You cant say nofail is a bad mod based on how you feel while using it. Not everybody is going to be the same. Not everybody will not care about difficult parts just because they dont die. etcZarerion wrote:
Pls no. No Fail is not a good mod for practice. You can use it for fun, but not when actually trying to improve.Unkind wrote:
But if you wanna improve just play stuff that's really hard with no fail on.
Playing a map using No Fail will make you pay less attention to the parts that would make you fail nomod. You ignore these parts because you are allowed to, so you will actually get worse at these parts instead of better
The vast majority of these SS are very recent. My overall accuracy 3-4 days ago was 82%, now it's 89% - thanks to my focus on accuracy. I do tend to play the same maps a lot, but I've been playing different maps now in order to improve my skill. At least half of these maps you mentioned were probably played this year.Oinari-sama wrote:
Looking at your profile you only had 15+11+17=43 maps for SS/S/A combined as of 16/01/2013. I think you may benefit from playing more maps of different variety than spamming just a few really hard maps.
Your play count is 11k and you only have around 60 maps ;_; played.FlameseeK wrote:
The vast majority of these SS are very recent. My overall accuracy 3-4 days ago was 82%, now it's 89% - thanks to my focus on accuracy. I do tend to play the same maps a lot, but I've been playing different maps now in order to improve my skill. At least half of these maps you mentioned were probably played this year.Oinari-sama wrote:
Looking at your profile you only had 15+11+17=43 maps for SS/S/A combined as of 16/01/2013. I think you may benefit from playing more maps of different variety than spamming just a few really hard maps.
You see, even though it may not seem to be the case, I'm one step ahead now that I'm trying to improve a bit more seriously (at least for the time being).
It's good that you're trying to improve accuracy. I forgot who gave this advice: try to get 98-99% accuracy on all maps but don't bother spending hours just for getting SS. I personally like to pass all maps with at least 99% accuracy while spending a maximum of 10min per song for SS. I find that by focusing on accuracy rather than FC, I can play more calmly and slacks less. That forced me into reading better so it really pays off.FlameseeK wrote:
The vast majority of these SS are very recent. My overall accuracy 3-4 days ago was 82%, now it's 89% - thanks to my focus on accuracy. I do tend to play the same maps a lot, but I've been playing different maps now in order to improve my skill. At least half of these maps you mentioned were probably played this year.Oinari-sama wrote:
Looking at your profile you only had 15+11+17=43 maps for SS/S/A combined as of 16/01/2013. I think you may benefit from playing more maps of different variety than spamming just a few really hard maps.
You see, even though it may not seem to be the case, I'm one step ahead now that I'm trying to improve a bit more seriously (at least for the time being).
i have like a billion C/B ranksOinari-sama wrote:
Looking at your profile you only had 15+11+17=43 maps for SS/S/A combined as of 16/01/2013. I think you may benefit from playing more maps of different variety than spamming just a few really hard maps.
lol...I'm obsessed in the opposite end of the spectrum...buny wrote:
i have like a billion C/B ranksOinari-sama wrote:
Looking at your profile you only had 15+11+17=43 maps for SS/S/A combined as of 16/01/2013. I think you may benefit from playing more maps of different variety than spamming just a few really hard maps.
Well I already have an audio file that is 50% slower. But the hitcircles and sliders are a complete mess because they play at normal speed, and I don't know how to rearrange everything remapping the entire song - which I wouldn't dare do anyway. It would be nice if we could get this done without much of a hassle, so please tell me if you change your mind.MillhioreF wrote:
I could probably whip up a quick java program to multiply the speed of a map automatically. I'm too lazy at the moment though \:D/
and also you'd need to edit the audio yourself to match.