forum

eyelis - CAN'T TAKE MY EYES OFF YOU (TV EDIT)

posted
Total Posts
83
Topic Starter
Bless
This beatmap was submitted using in-game submission on 2013年2月8日 星期五 at 15:06:14

Artist: eyelis
Title: CAN'T TAKE MY EYES OFF YOU (TV EDIT)
Source: Hayate no Gotoku! CAN'T TAKE MY EYES OFF YOU
Tags: nagi hina opening tv size the combat butler
BPM: 139
Filesize: 12163kb
Play Time: 01:28
Difficulties Available:
  1. Hard (4.5 stars, 151 notes)
  2. Insane (4.99 stars, 256 notes)
  3. Normal (2.98 stars, 102 notes)
Download: eyelis - CAN'T TAKE MY EYES OFF YOU (TV EDIT)
Download: eyelis - CAN'T TAKE MY EYES OFF YOU (TV EDIT) (no video)
Information: Scores/Beatmap Listing
---------------
ハヤテのごとく!CAN'T TAKE MY EYES OFF YOU
Nice song~♪ enjoy it~

Normal - Done
Hard - Done
Insane - Done


Maybe my first and last map for rank~
Beren
#1
Suimya
#2
Topic Starter
Bless
=w=
Kiiwa
blessblessmoemoe
[Mahua]
=A= 只有板凳了
Beren
JJ/


[Easy]
00:40:143 (1,2,3) - 节奏感觉怪怪的 0.0b
01:05:395 (1) - 删nc 没有意义


[Normal]
fine


[Hard]
00:11:870 (1,2,3,4,1,2,3,4) - 2/4白线可以用N的默认音效
00:32:589 (1) - 开始同上
01:29:136 (4) - 比较喜欢直接一个note在01:29:352 ~.~

:D 加油
lkx_Shore
[Hard]
00:52:877 (6) - x172 y84

[Normal]
00:03:884 (1) - Nc,然后这里用转盘会好点(00:04:316起)

[Easy]
HP-1

[Other]
歌好好听>.>

Goodluck to you
是发的这图的mod req吧?没存好有点乱
Topic Starter
Bless

Beren wrote:

SPOILER
JJ/


[Easy]
00:40:143 (1,2,3) - 节奏感觉怪怪的 0.0b
01:05:395 (1) - 删nc 没有意义


[Normal]
fine


[Hard]
00:11:870 (1,2,3,4,1,2,3,4) - 2/4白线可以用N的默认音效
00:32:589 (1) - 开始同上
01:29:136 (4) - 比较喜欢直接一个note在01:29:352 ~.~

:D 加油

lkx_Shore wrote:

SPOILER
[Hard]
00:52:877 (6) - x172 y84

[Normal]
00:03:884 (1) - Nc,然后这里用转盘会好点(00:04:316起)

[Easy]
HP-1

[Other]
歌好好听>.>

Goodluck to you
是发的这图的mod req吧?没存好有点乱
all fixed :)
Strawberry
Hey here~~!
req via pm in-game. ;3

[ General]
 
  1. 其实感觉视频用480p有点过了.. 再加上这凶残的帧率。。嘛~ 为了避免麻烦还是缩一点吧。。23.5mb..总觉得要被挑。。试试360p或者压一下帧率? (虽然咱不太懂这些东西 lol
  2. 然后就是想吐槽一下中文歌词 xDD 感觉有点别扭诶.. 不过应该也没什么关系吧 :3
  3. tv edit啥的。。虽然不知道是什么理由>_> 建议还是改成tv size吧..
  4. wired diff spread.. the Easy and Normal diff make me feel a bit hard for the primary difficults... it will be much better if you change the diff spread as Easy-->Normal Normal-->Hard Hard-->Insane.~
  5. and.. if you fixed above, don't forget to balance the difficulty on song setup. :3
  6. the PreviewTime is bit late for me, it will be better if you move it to 65287.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:28:489 (4) - umm..the slider works not very well here with only 2-repeat..because you can heard a note here00:29:136 - and there has nothing. it's easy to improve and you just need to add a repeat on that slider~(with whistles on the start and end. really suitable~~~!)
    2. 00:39:496 (3) - how about to move the circle to x:340 y:136?..has a better flow imo. :3
    3. 00:43:381 - i have no idea why you not add NC here but the next circle.. the new chapter has already begin here~ so you need to move the nc which on (2) to this circle~~!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:15:323 (3) - add a whistle on that tail make me feel more suitable, a bit empty imo~
    2. 00:16:618 (4) - since there has three downbeats, i'd prefer to add finished on that head and tail~ try it?
    3. 00:22:229 (1) - the sounds of sliderticks make me feel awkward.. maybe you can try to silence them via add green lines(to adjust hitsounds volume.)
    4. 00:26:762 (2) - it will be really equal if you add a whistle on that end~
    5. 00:27:625 (3) - yea if you followed above, same thing here~
    6. 00:38:632 (2) - sounds wired because the hitsounds miss a downbeat(hitnormal) on that end..just change the sampleset to normal and remove the clap on that end~
    7. 00:48:992 (4) - i'd prefer to use clap here(Auto Sampleset), to consistent with (1).
    8. 00:52:014 (1) - sounds wired also here.. maybe you can try to change the Sampleset to Normal and just with finish, more suitable imo.
Kiai段都挺好的,不过这真的不是Easy啊.. lol
改Normal吧.

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:01:510 (1,2) - it's fine for a Hard..yea i say "Hard"..the circle (2) is too sudden catch the previous note since (1) is a repeat slider~ 如果我做normal,起码这里会加一个repeat然后拿掉(2)~~不过综合后面的难度..还是改Hard吧(即使这是个Easy Hard..
    2. 00:03:129 (1) - 其实我觉得可以把这个spin提前到00:03:129 - ,然后终止在00:04:100 - ,然后在00:04:748 - 和00:05:395 - 分别+circle. 这样更合音乐,而且两个circle感觉可以更强调后面的重音 :3
    3. 00:13:596 (1) - move the anchor which on that tail to x:124 y:60, to make it symmetrical.
    4. 00:15:971 - 个人认为这里应当塞个circle(+whistle)连贯下,虽然你可能是想前面这里break了保持一致吧,但因为这个小节后面又是一个新的chapter,所以这里加一个circle的话整体会让人感觉气氛不那么平淡,而且也不影响前面的consistency imo~(其实你可以参考下00:37:769 (3) - 这里,和vocal一口气连下来道理一样的
    5. 01:01:510 (5) - i'd prefer to add a repeat here and delay the spinner 1/4 tick.(don't forget to short the spin 1/4 tick~) :3
    6. 01:01:942 - and remove the green line here, it makes the beat silence..sure if you don't want to change above, just ignore this point.~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:265 (1) - whistle
    2. 00:40:575 (3) - 这个whistle听着多余。。
    3. 00:41:870 (3) - 同上。。
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:517 (3,4,5,6) - the flow will be much better if you swap the position of (3,4,5) and (6). just like
    2. 00:14:243 (3,4,5) - also about a better flow~ try to make them to stack with head of (1) rather than tail?
    3. 00:15:323 (1) - 有点丑。。; _;不过咱也拉条苦手。。看看能不能自己修修~
    4. 00:34:316 (1,2) - ctrl+G? flows better if you don't mind the spacing of (6) and (1)~
    5. 00:36:258 (2) - 也是觉得ctrl+G好一点~ 你可以都试试然后自己觉得哪种更舒服一些然后决定 :3
    6. 00:37:553 (3) - 同上!!
    7. 00:47:265 (3,4,1) - so crowded and a bit confused for me~~.. maybe you can try this ;3
    8. 01:01:078 (4,5,6,7) - 感觉(4,5)和(6,7)对换位置以后打起来舒服很多……
    9. 01:17:481 (4) - 虽然和 00:15:323 一样的形状,但至少有个blanket, 看起来舒服不少。。(我的意思是这里不用改~
    10. 01:27:625 - add a green line here with 0.5x sv.
    11. 01:27:841 - if you followed above, move the green line which on here to 01:28:057 - .
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:02:589 (4) - noisy..remove the whistle.
    2. 00:04:316 (3) - if you like~ add whistle here. :3
    3. 00:39:927 (6) - move the whistle which on that head to end~
    4. 00:40:575 (1) - if you followed above, remove whistle here.

      略鬼畜 ;DD
  --------------------------------------------------------
Goodjob ;) and GoodLuck then~~!
Topic Starter
Bless

Strawberry wrote:

Hey here~~!
req via pm in-game. ;3

[ General]
 
  1. 其实感觉视频用480p有点过了.. 再加上这凶残的帧率。。嘛~ 为了避免麻烦还是缩一点吧。。23.5mb..总觉得要被挑。。试试360p或者压一下帧率? (虽然咱不太懂这些东西 lol 据说在规格内所以没问题><
  2. 然后就是想吐槽一下中文歌词 xDD 感觉有点别扭诶.. 不过应该也没什么关系吧 :3 超喜欢下边这个日文字幕
  3. tv edit啥的。。虽然不知道是什么理由>_> 建议还是改成tv size吧.. 因为从专辑里掏出来的时候就带着TV Edit...而且问过BAT说没问题
  4. wired diff spread.. the Easy and Normal diff make me feel a bit hard for the primary difficults... it will be much better if you change the diff spread as Easy-->Normal Normal-->Hard Hard-->Insane.~ fixed~
  5. and.. if you fixed above, don't forget to balance the difficulty on song setup. :3 fixed~
  6. the PreviewTime is bit late for me, it will be better if you move it to 65287. fixed
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:28:489 (4) - umm..the slider works not very well here with only 2-repeat..because you can heard a note here00:29:136 - and there has nothing. it's easy to improve and you just need to add a repeat on that slider~(with whistles on the start and end. really suitable~~~!)
    2. 00:39:496 (3) - how about to move the circle to x:340 y:136?..has a better flow imo. :3
    3. 00:43:381 - i have no idea why you not add NC here but the next circle.. the new chapter has already begin here~ so you need to move the nc which on (2) to this circle~~!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:15:323 (3) - add a whistle on that tail make me feel more suitable, a bit empty imo~
    2. 00:16:618 (4) - since there has three downbeats, i'd prefer to add finished on that head and tail~ try it?
    3. 00:22:229 (1) - the sounds of sliderticks make me feel awkward.. maybe you can try to silence them via add green lines(to adjust hitsounds volume.)
    4. 00:26:762 (2) - it will be really equal if you add a whistle on that end~
    5. 00:27:625 (3) - yea if you followed above, same thing here~
    6. 00:38:632 (2) - sounds wired because the hitsounds miss a downbeat(hitnormal) on that end..just change the sampleset to normal and remove the clap on that end~ it sounds fine for me o.o
    7. 00:48:992 (4) - i'd prefer to use clap here(Auto Sampleset), to consistent with (1).
    8. 00:52:014 (1) - sounds wired also here.. maybe you can try to change the Sampleset to Normal and just with finish, more suitable imo. it's also fine for me :3
fixed all the others~

Kiai段都挺好的,不过这真的不是Easy啊.. lol
改Normal吧.

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:01:510 (1,2) - it's fine for a Hard..yea i say "Hard"..the circle (2) is too sudden catch the previous note since (1) is a repeat slider~ 如果我做normal,起码这里会加一个repeat然后拿掉(2)~~不过综合后面的难度..还是改Hard吧(即使这是个Easy Hard..
    2. 00:03:129 (1) - 其实我觉得可以把这个spin提前到00:03:129 - ,然后终止在00:04:100 - ,然后在00:04:748 - 和00:05:395 - 分别+circle. 这样更合音乐,而且两个circle感觉可以更强调后面的重音 :3 感觉这么改之后00:04:748 - 的circle显得很突兀,直接把spin 提前了然后00:05:395 - 加了circle
    3. 00:13:596 (1) - move the anchor which on that tail to x:124 y:60, to make it symmetrical.
    4. 00:15:971 - 个人认为这里应当塞个circle(+whistle)连贯下,虽然你可能是想前面这里break了保持一致吧,但因为这个小节后面又是一个新的chapter,所以这里加一个circle的话整体会让人感觉气氛不那么平淡,而且也不影响前面的consistency imo~(其实你可以参考下00:37:769 (3) - 这里,和vocal一口气连下来道理一样的
    5. 01:01:510 (5) - i'd prefer to add a repeat here and delay the spinner 1/4 tick.(don't forget to short the spin 1/4 tick~) :3
    6. 01:01:942 - and remove the green line here, it makes the beat silence..sure if you don't want to change above, just ignore this point.~ i fixed previous one, but i think this silence beat is better
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:265 (1) - whistle
    2. 00:40:575 (3) - 这个whistle听着多余。。
    3. 00:41:870 (3) - 同上。。
fixed all the others~

[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:517 (3,4,5,6) - the flow will be much better if you swap the position of (3,4,5) and (6). just like
    2. 00:14:243 (3,4,5) - also about a better flow~ try to make them to stack with head of (1) rather than tail?
    3. 00:15:323 (1) - 有点丑。。; _;不过咱也拉条苦手。。看看能不能自己修修~ 实在是不会拉条QAQ,不过我觉得虽然难看但是还挺带感的><
    4. 00:34:316 (1,2) - ctrl+G? flows better if you don't mind the spacing of (6) and (1)~ 感觉有些别扭...
    5. 00:36:258 (2) - 也是觉得ctrl+G好一点~ 你可以都试试然后自己觉得哪种更舒服一些然后决定 :3 同上
    6. 00:37:553 (3) - 同上!! ^
    7. 00:47:265 (3,4,1) - so crowded and a bit confused for me~~.. maybe you can try this ;3
    8. 01:01:078 (4,5,6,7) - 感觉(4,5)和(6,7)对换位置以后打起来舒服很多……
    9. 01:17:481 (4) - 虽然和 00:15:323 一样的形状,但至少有个blanket, 看起来舒服不少。。(我的意思是这里不用改~
    10. 01:27:625 - add a green line here with 0.5x sv.
    11. 01:27:841 - if you followed above, move the green line which on here to 01:28:057 - .
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:02:589 (4) - noisy..remove the whistle.
    2. 00:04:316 (3) - if you like~ add whistle here. :3 wired ;_;
    3. 00:39:927 (6) - move the whistle which on that head to end~
    4. 00:40:575 (1) - if you followed above, remove whistle here.
      fixed all the others~

      略鬼畜 ;DD
  --------------------------------------------------------
Goodjob ;) and GoodLuck then~~!
草莓姐姐神modder~ <3
Enormus
In my opinion it is quite good map. Maybe little mistakes but i think he will fix them fast :D. Summing that all, in my opinion he did really nice job :3
Strawberry

Enormus wrote:

In my opinion it is quite good map. Maybe little mistakes but i think he will fix them fast :D. Summing that all, in my opinion he did really nice job :3
agreement
Axey
lol 好棒 好怀念的风格

bless总受好棒
Topic Starter
Bless

Strawberry wrote:

Enormus wrote:

In my opinion it is quite good map. Maybe little mistakes but i think he will fix them fast :D. Summing that all, in my opinion he did really nice job :3
agreement
thanks ><

BakaHuang wrote:

lol 好棒 好怀念的风格

bless总受好棒
总受什么的orz
phaZ
offset -2 or -3ms was a lot better to play for me
[Normal]

00:03:884 (1) - because the vocals alrdy starts here every normal-player will hit it too early. before, you followed the vocals so it would be logic to do the same here. maybe add a circle (it increases the star-rating by ,03 which is ok)
00:16:402 - same as above. make (3) going until 00:16:402
00:52:014 (1,2,3,4) - this plays very weird. because the vocals are not there (1,4)... wah it plays so ugly. plz remap it and follow the vocals. its easier to play like ^ than just "make 1/2 on every white tick" through the whole song
01:28:488 (1,2) - move it more down. its just too close to (4)
[Hard]

00:01:294 - hmm i really want to hit something here
00:03:884 (1)- the spinner is so loud d>.<b i would add a inherit section with 5% or 30%
00:31:078 (1,2,3) - thisi or this feels much better for me than a double stack
[Insane]

ar+1? it fits more to the song imo
00:48:129 (3,4) - is there a special reason to to this?
00:49:855 (1,2) - ^ . the beat starts on the red tick. maybe change this too?
00:55:899 (6) - i really dislike not symmetric "S-slider". i would move the first and the second slider-waypoint 1grid down (tiny)
01:12:301 (4,5) - the curve of (4) is so extreme :\ and again is there a special reason to make such a doublet? i prefer a 1/2-slider here http://puu.sh/1LBtS after i tried this it didnt sound so well :P
01:28:704 (2,3) - lower distance since the end is very quiet?
Topic Starter
Bless

phaZ wrote:

offset -2 or -3ms was a lot better to play for me
[Normal]

00:03:884 (1) - because the vocals alrdy starts here every normal-player will hit it too early. before, you followed the vocals so it would be logic to do the same here. maybe add a circle (it increases the star-rating by ,03 which is ok) ok
00:16:402 - same as above. make (3) going until 00:16:402 ok
00:52:014 (1,2,3,4) - this plays very weird. because the vocals are not there (1,4)... wah it plays so ugly. plz remap it and follow the vocals. its easier to play like ^ than just "make 1/2 on every white tick" through the whole song fixed (1)
01:28:488 (1,2) - move it more down. its just too close to (4) ok
[Hard]

00:01:294 - hmm i really want to hit something here add circle
00:03:884 (1)- the spinner is so loud d>.<b i would add a inherit section with 5% or 30% used 5%
00:31:078 (1,2,3) - thisi or this feels much better for me than a double stack fixed
[Insane]

ar+1? it fits more to the song imo i think AR8 is the best for this BPM
00:48:129 (3,4) - is there a special reason to to this? not special reason, just cuz it's fit in there
00:49:855 (1,2) - ^ . the beat starts on the red tick. maybe change this too?
00:55:899 (6) - i really dislike not symmetric "S-slider". i would move the first and the second slider-waypoint 1grid down (tiny) fixed
01:12:301 (4,5) - the curve of (4) is so extreme :\ and again is there a special reason to make such a doublet? i prefer a 1/2-slider here http://puu.sh/1LBtS after i tried this it didnt sound so well :P
01:28:704 (2,3) - lower distance since the end is very quiet? ok
nice mod and thanks for your star~ ^^
Mythol
[Normal]
HP +1
01:05:395 (2) - NC!

[Hard]
00:03:884 (1) - Move to 00:03:237
00:21:582 (1,2) - Too close, use regular spacing here but I think this part can be mapped better 00:21:150 (5) - 00:25:899 (2,3) - I don't like these notes here and there should be a note 00:25:683 imo so maybe try this?
SPOILER

highlighted notes are what I changed~
00:31:942 - Add triple here for guitar!
00:33:453 (2,3,4) - eeeee make this symmetrical plz :<
00:35:179 (2,3,4) - 1 grid left
00:42:949 (2) - NC here instead of slider before
00:59:136 (2) - Whistle on repeat
01:25:683 (3) - Whistle head

[Insane]
00:01:510 (2) - Remove whistle tail?
00:03:884 (1) - Change to short repeat slider for piano? but I know this star pattern will be ruined ;_;
00:52:337 (4) - I think you should remove this note and make jumps with 00:51:798 (1,2,3) :D
01:27:625 (1) - I think it's better without the SV change :/
01:28:596 - Note!

Great! ^^
Topic Starter
Bless

Mythol wrote:

[Normal]
HP +1
01:05:395 (2) - NC!
all fixed~

[Hard]
00:03:884 (1) - Move to 00:03:237
00:21:582 (1,2) - Too close, use regular spacing here but I think this part can be mapped better 00:21:150 (5) - 00:25:899 (2,3) - I don't like these notes here and there should be a note 00:25:683 imo so maybe try this?
SPOILER

highlighted notes are what I changed~
00:31:942 - Add triple here for guitar!
00:33:453 (2,3,4) - eeeee make this symmetrical plz :<
00:35:179 (2,3,4) - 1 grid left
00:42:949 (2) - NC here instead of slider before
00:59:136 (2) - Whistle on repeat
01:25:683 (3) - Whistle head
all fixed~

[Insane]
00:01:510 (2) - Remove whistle tail? fixed~
00:03:884 (1) - Change to short repeat slider for piano? but I know this star pattern will be ruined ;_; yeah, so i just wanna keep that ;_;
00:52:337 (4) - I think you should remove this note and make jumps with 00:51:798 (1,2,3) :D i think this need a triple~00:52:229 (3,4,5) - so i make (1,2) jump now~
01:27:625 (1) - I think it's better without the SV change :/ maybe i'll change this if someone point out again :3

01:28:596 - Note! in fact i did this before, but it works not good as expect...so i change it to current one

Great! ^^
thanks your mod and star~ moethol >3<
Guy
hi~ from my queue

[Insane]


  •  
  1. 00:19:640 - add note? i can hear voice.
[Hard]


  •  
  1. 01:22:661 (2,3) - not perfect blanket?
[Normal]


  •  
  1. 00:28:488 (4,1) - spacing is very large.
sorry short mod ><
very good mapset~
good luck
Topic Starter
Bless

Guy wrote:

hi~ from my queue

[Insane]


  •  
  1. 00:19:640 - add note? i can hear voice.
[Hard]


  •  
  1. 01:22:661 (2,3) - not perfect blanket?
[Normal]


  •  
  1. 00:28:488 (4,1) - spacing is very large.
sorry short mod ><
very good mapset~
good luck
changed few~
anyway thanks for mod :D
HelloSCV
Hello~ From my queue

SPOILER
Normal
Clear

Hard
00:53:093 (3) - add finish on start instead whislte


Insane
00:27:625 (5) - whistle + 00:28:057 (6) - delete whistle + 00:28:488 (1) - whitsle is hears better imo -nazi
00:42:949 (1) - using 0.4x DS here plz
00:52:229 (3) - soft finish?
00:53:093 (1) - ^ on start and delte whistle
00:54:819 (1) - finish
01:24:819 (2) - add finish on end
01:26:114 (5) - NC ?

Good map lol good luck for rank xD
Topic Starter
Bless

HelloSCV wrote:

Hello~ From my queue

SPOILER
Normal
Clear

Hard
00:53:093 (3) - add finish on start instead whislte


Insane
00:27:625 (5) - whistle + 00:28:057 (6) - delete whistle + 00:28:488 (1) - whitsle is hears better imo -nazi
00:42:949 (1) - using 0.4x DS here plz
00:52:229 (3) - soft finish?
00:53:093 (1) - ^ on start and delte whistle
00:54:819 (1) - finish
01:24:819 (2) - add finish on end
01:26:114 (5) - NC ?

Good map lol good luck for rank xD
some hitsounds wired, fix few~
thanks~
Frostmourne
let me mod this map please ;o
I don't want to mod the other one because I don't like Nishino Kana much ._.

General
BG is a bit suggestive but yeah since Nagi isn't that sexy so I think it's fine !

Normal
00:52:014 (1) - use sampleset Normal on the tail of slider ? , that sound works with bass !
01:04:963 (1) - add both finish and clap ? I guess it's cool to have a finish before the next finish on this part

Hard
Music is quite soft so maybe reduce AR and OD by 1 will be better imo
00:02:158 (3) - I suggest you new combo this because these distances 00:02:158 (1,2,3) - look like 1/2 beat as 00:01:294 (1,2) - already ran 1/2 as well so it will help read better
00:51:798 (1) - add finish on the 3rd point 00:52:230
00:53:093 (3) - change to finish instead on the head of slider
01:01:510 (5) - remove the repeat please, to make it correspond with Normal diff as you have done on it
01:24:604 (1) - start this slider with sampleset : normal and end with normal as it is ? it sounds along with drum here

Insane
HP drain -1
00:23:956 (5) - why don't new combo here ? because the distance between 00:23:740 (4,5) - isn't equal to 00:23:524 (3,4) - (1.0 to 1.2 approximately)
00:52:229 (3) - add finish
00:53:093 (1) - start this slider with finish ? , same as Hard diff
00:54:819 (1) - add finish
01:05:395 (1,2,3,4) - I don't support this pattern much, I will do like this to give better flow on slider (2) and (4)
(2) will jump to slider (3) more smoothly and (4) goes to the next (1) very well
01:09:496 (5,6) - swap these two notes using ctrl+G , the slider will start at 01:09:496 (5) - , vocal since 01:09:496 will sound along with this slider 01:08:848 (3) -
I would change to something like this
here is a code :
36,164,69280,1,0,1:0:0
92,284,69496,2,0,P|148:284|148:284|200:300,1,110,2|0,0:0|0:0,0:0:0
316,360,69926,1,0,1:0:0
384,248,70143,1,0,1:0:0
01:23:740 (4) - distance was changed so new combo here
01:24:819 (2) - finish the tail of this slider

good luck Bless ! star help help !!
Topic Starter
Bless

Frostmourne wrote:

let me mod this map please ;o
I don't want to mod the other one because I don't like Nishino Kana much ._.

General
BG is a bit suggestive but yeah since Nagi isn't that sexy so I think it's fine ! ok~ lol

Normal
00:52:014 (1) - use sampleset Normal on the tail of slider ? , that sound works with bass ! ok
01:04:963 (1) - add both finish and clap ? I guess it's cool to have a finish before the next finish on this part sounds weird ;_;

Hard
Music is quite soft so maybe reduce AR and OD by 1 will be better imo ok
00:02:158 (3) - I suggest you new combo this because these distances 00:02:158 (1,2,3) - look like 1/2 beat as 00:01:294 (1,2) - already ran 1/2 as well so it will help read better ok
00:51:798 (1) - add finish on the 3rd point 00:52:230 ok
00:53:093 (3) - change to finish instead on the head of slider ok
01:01:510 (5) - remove the repeat please, to make it correspond with Normal diff as you have done on it i think it's fine. is it must correspond with Normal diff? o.o
01:24:604 (1) - start this slider with sampleset : normal and end with normal as it is ? it sounds along with drum here ok

Insane
HP drain -1 ok
00:23:956 (5) - why don't new combo here ? because the distance between 00:23:740 (4,5) - isn't equal to 00:23:524 (3,4) - (1.0 to 1.2 approximately) i think it's not necessary to add a new combo just cuz a little DS change o.o
00:52:229 (3) - add finish ok
00:53:093 (1) - start this slider with finish ? , same as Hard diff ok
00:54:819 (1) - add finish weird~
01:05:395 (1,2,3,4) - I don't support this pattern much, I will do like this to give better flow on slider (2) and (4)
(2) will jump to slider (3) more smoothly and (4) goes to the next (1) very well i don't think this this flow is better than mine, my (1,2) and (3,4) flow look more comfortable imo, and (2,3) make jump
01:09:496 (5,6) - swap these two notes using ctrl+G , the slider will start at 01:09:496 (5) - , vocal since 01:09:496 will sound along with this slider 01:08:848 (3) -
I would change to something like this
here is a code :
36,164,69280,1,0,1:0:0
92,284,69496,2,0,P|148:284|148:284|200:300,1,110,2|0,0:0|0:0,0:0:0
316,360,69926,1,0,1:0:0
384,248,70143,1,0,1:0:0
01:23:740 (4) - distance was changed so new combo here ok
01:24:819 (2) - finish the tail of this slider ok

good luck Bless ! star help help !!
thank you Frost~ ^^
Sagisawa-Yukari


[Normal]
00:13:596 (4) - NC然后去掉00:14:460 (1) - 的NC
00:28:488 (4) - 这个折返可以在00:28:920 - 就结束了
01:10:575 (3) - finish and NC
01:24:604 (2) - 这个normal hit总听起来有点不对,尝试着改成soft 5%?
01:25:683 (1) - 这个NC。。我觉得应该是从01:26:114 (2) - 开始

[Hard]
00:03:237 (1) - 这个spinner结束在00:04:963 - 这里
00:16:618 (4) - 滑条尾finish?
00:18:345 (1) - remove NC
00:23:524 (1) - 这里也是。。我觉得是一句歌词内的话不需要频繁NC呀。。。
00:29:783 (3) - 拉开一点,像这样?
00:31:078 (1,2,3) - 这里我不推荐这么弄,最好照着间距重新摆下,真要这么弄的话,2和3都加上NC
01:02:050 (1) - 这里的话从01:02:158 - 这里开始好点


[Insane]
00:19:640 - add circle
00:42:409 (1) - remove NC
00:46:402 (1) - remove NC


good luck~
Topic Starter
Bless

Sagisawa-Yukari wrote:



[Normal]
00:13:596 (4) - NC然后去掉00:14:460 (1) - 的NC ok
00:28:488 (4) - 这个折返可以在00:28:920 - 就结束了 开始的确是00:28:920结束,后来改成现在这样的,先保留意见
01:10:575 (3) - finish and NC 听起来很怪,而且没必要特意加个NC
01:24:604 (2) - 这个normal hit总听起来有点不对,尝试着改成soft 5%? 感觉没有会更奇怪一些~
01:25:683 (1) - 这个NC。。我觉得应该是从01:26:114 (2) - 开始 ok

[Hard]
00:03:237 (1) - 这个spinner结束在00:04:963 - 这里 非常违和,因为vocal最后一个音是在00:04:748的地方,而且结束并没有明确的分界线
00:16:618 (4) - 滑条尾finish? add
00:18:345 (1) - remove NC ok
00:23:524 (1) - 这里也是。。我觉得是一句歌词内的话不需要频繁NC呀。。。 ok, 因为之前这个难度是normal,后来因为整体偏难改成hard,所以NC分的比较细
00:29:783 (3) - 拉开一点,像这样? ok
00:31:078 (1,2,3) - 这里我不推荐这么弄,最好照着间距重新摆下,真要这么弄的话,2和3都加上NC 之前是完全重叠,后来别人说这样更好一些,保留意见
01:02:050 (1) - 这里的话从01:02:158 - 这里开始好点 因为vocal从01:01:942就开始了,所以这个转盘感觉是越往前越好


[Insane]
00:19:640 - add circle 这段节奏大体是跟着钢琴走的,所以没必要
00:42:409 (1) - remove NC 这里是stream开始, why remove?
00:46:402 (1) - remove NC 新一段开始,同why remove?


good luck~
谢谢野牛~
lkx_Shore
我觉得第一段kiai time结束应该在01:17:481 -
不知道你接不接gd呢↓
http://puu.sh/1QukD
Topic Starter
Bless

lkx_Shore wrote:

我觉得第一段kiai time结束应该在01:17:481 -
不知道你接不接gd呢↓
http://puu.sh/1QukD
这一句根本还没唱完啊,而且这里和第二段KIAI开头不是一样的吗?
抱歉,不想接GD~
MoodyRPG
Don't give up

General
  1. Adjust the Audio Lead-In to 1000, 500 is too short
Normal
  • - 00:20:071 (x) - Add a note here?
Hard
  • - 00:56:330 (4) - I can't see this slider because is under by the other slider, maybe move in another place?
    - 01:28:489 (1,2) - I'd prefer to see another type of rhythm, like this
Insane
  • -- Looks nice
Very nice map :)
Topic Starter
Bless

MoodyRPG wrote:

Don't give up

General
  1. Adjust the Audio Lead-In to 1000, 500 is too short ok, change to 1000 now


Normal
  • - 00:20:071 (x) - Add a note here? i prefer not note here, cause it's too quiet


Hard
  • - 00:56:330 (4) - I can't see this slider because is under by the other slider, maybe move in another place? i think this slider is not hard to see, maybe i will change if someone else point out that
    - 01:28:489 (1,2) - I'd prefer to see another type of rhythm, like this i use this rhythm cause i wanna follow this piano at here, this rhythm in Easy is too hard, and in Insane use triple click is hard to get all 300 for some reason, so i only use this rhythm in Hard


Insane
  • -- Looks nice
Very nice map :)
thank you MoodyRPG ^^
YGOkid8
combo modded by irc. actual mod here, with a few tiny more combo mods.

General:
- Words with less than 3 characters don't work in search, so "op" in tags is meaningless. Change it to "opening" instead~
- Offset 1500. Doesn't change anything except for two things:
  • 1) This is where the offset should be
    2) The offset is -10ms of your original one, so be sure to move all your timing sections (except this one) back by 10ms
Also remember to snap all your beats to new timing.
- Even though I can see TV EDIT is in official name, most people go with TV Size anyway... not sure what to do with this. But anyway, official name is TV EDIT, not TV Edit :p will try to find out what to do about this.

Normal:
00:04:100 (4) - can you silence the slidertick like you did in other sections?
00:28:488 (4) - found this a bit confusing for a normal, people would expect only one return, but there's two. any way you can change it somehow?
00:29:783 (1,2,3) - this too i found a bit confusing, and sounds a bit odd. i suggest deleting the (2), move the (1) one red tick forward, then add a hitcircle on 00:29:784 -
00:42:301 (5,1,2,3) - position like this? http://osu.ppy.sh/ss/578309
01:28:488 (4,5) - new combo the (4). also, as there's nothing in the music at 01:29:138 - , i don't really like how this part is mapped. maybe copy 00:03:884 (3,4) - and silence the tick as well?

Hard:
00:28:488 (3,1) - flow here is kinda weird, move (1) to x:12 y:196, then fix the rest up~
01:01:510 (3) - take off one return then add a hitcircle at 01:01:942 -
01:28:488 (1,2) - as long as you don't have anything at 01:29:138 - , i don't mind how you do this.

Insane:
00:04:532 (4) - yeahhh same thing as past two diffs.
00:21:798 (3) - nothing in song = should not have anything :(
00:25:467 (1,2) - flow here kinda weird, though don't have any suggestions how to change. maybe replace with a 1/2 slider + hitcircle?
01:28:704 (2,3) - same thing
Topic Starter
Bless

YGOkid8 wrote:

combo modded by irc. actual mod here, with a few tiny more combo mods.

General:
- Words with less than 3 characters don't work in search, so "op" in tags is meaningless. Change it to "opening" instead~ changed~
- Offset 1500. Doesn't change anything except for two things: offset change to -220 now, the reason i said in IRC :P
  • 1) This is where the offset should be
    2) The offset is -10ms of your original one, so be sure to move all your timing sections (except this one) back by 10ms
Also remember to snap all your beats to new timing.
- Even though I can see TV EDIT is in official name, most people go with TV Size anyway... not sure what to do with this. But anyway, official name is TV EDIT, not TV Edit :p will try to find out what to do about this. change to TV EDIT now~

Normal:
00:04:100 (4) - can you silence the slidertick like you did in other sections? ok
00:28:488 (4) - found this a bit confusing for a normal, people would expect only one return, but there's two. any way you can change it somehow? changed
00:29:783 (1,2,3) - this too i found a bit confusing, and sounds a bit odd. i suggest deleting the (2), move the (1) one red tick forward, then add a hitcircle on 00:29:784 - ok
00:42:301 (5,1,2,3) - position like this? http://osu.ppy.sh/ss/578309 ok
01:28:488 (4,5) - new combo the (4). also, as there's nothing in the music at 01:29:138 - , i don't really like how this part is mapped. maybe copy 00:03:884 (3,4) - and silence the tick as well? add new combo, and i mapped this part cuz there has vocal, changed

Hard:
00:28:488 (3,1) - flow here is kinda weird, move (1) to x:12 y:196, then fix the rest up~ fixed
01:01:510 (3) - take off one return then add a hitcircle at 01:01:942 - ok
01:28:488 (1,2) - as long as you don't have anything at 01:29:138 - , i don't mind how you do this. this has vocal, right? o.o you can hear the vocal sing "kure nai ka", "i" at here

Insane:
00:04:532 (4) - yeahhh same thing as past two diffs. follow vocal
00:21:798 (3) - nothing in song = should not have anything :( yeah there really has nothing, but i add a circle here make it play more comfortable~
00:25:467 (1,2) - flow here kinda weird, though don't have any suggestions how to change. maybe replace with a 1/2 slider + hitcircle? i think this flow is fine in Insane~
01:28:704 (2,3) - same thing vocal~
thank you YGOkid8~ :3
Sure
[General]
  1. Offset : -6ms from current
  2. Disable letter box during break time. Since osu! supports 16:9 ratio video in wide screen and you added wide video, so it needs to be disabled.
  3. Add tags : the combat butler
  4. 01:01:938 - According to the pitch in the song, I think the audio volume should be louder than 01:02:585

[Insane]
00:36:038 (1) - Put a whistle instead of finish. There is no cymbal in the song.
00:52:010 (2) - Feels like random jump, because there is nothing emphasized in the song.
00:54:815 (1) - Add finish, there is a cymbal sound in the song.
01:04:744 (1,2,3,1) - They are not symmetry.
01:22:657 (1,2,3,1,2,3) - Like this?
Screenshot and codes

324,296,82657,5,4,0:0:0
256,52,83089,1,0,1:0:0
256,184,83305,1,4,0:0:0
188,296,83736,5,2,0:0:0
324,296,83952,1,0,1:0:0
256,184,84168,1,4,0:0:0
01:26:110 (8,1) - Flow isn't good due to slider direction. Maybe flip the slider vertically?
01:27:621 (4) - Spacing. It will look better if it is symmetrized with 01:26:758 (2)
If you take those two suggestions above, the result may be similar with this.
Screenshot and codes

320,184,86326,6,0,P|372:168|424:184,1,110,0|2,1:0|0:0,0:0:0
372,252,86758,1,0,1:0:0
256,16,87190,1,0,1:0:0
140,252,87621,2,0,P|88:268|36:252,1,110,4|0,0:0|0:0,0:0:0
01:28:592 - How about adding a circle at here? Because you put the slider in Hard diff, thus for consistency?


[Hard]
00:26:974 (3) - Ctrl+G
00:36:038 (1) - Add a whistle to head
01:01:938 (4) - You'd better delete this like Insane diff.


[Normal]
00:22:549 and 00:22:981 - They don't need to be 5% volume. It's same with 00:18:772 (1,2)
00:37:333 (2) - I feel empty at 00:37:765, because it's a downbeat. Replacing it with a tick isn't so good idea.


Good luck!
Topic Starter
Bless

ykcarrot wrote:

[General]
  1. Offset : -6ms from current
  2. Disable letter box during break time. Since osu! supports 16:9 ratio video in wide screen and you added wide video, so it needs to be disabled.
  3. Add tags : the combat butler
  4. 01:01:938 - According to the pitch in the song, I think the audio volume should be louder than 01:02:585

[Insane]
00:36:038 (1) - Put a whistle instead of finish. There is no cymbal in the song.
00:52:010 (2) - Feels like random jump, because there is nothing emphasized in the song.
00:54:815 (1) - Add finish, there is a cymbal sound in the song.
01:04:744 (1,2,3,1) - They are not symmetry.
01:22:657 (1,2,3,1,2,3) - Like this?
Screenshot and codes

324,296,82657,5,4,0:0:0
256,52,83089,1,0,1:0:0
256,184,83305,1,4,0:0:0
188,296,83736,5,2,0:0:0
324,296,83952,1,0,1:0:0
256,184,84168,1,4,0:0:0
01:26:110 (8,1) - Flow isn't good due to slider direction. Maybe flip the slider vertically?
01:27:621 (4) - Spacing. It will look better if it is symmetrized with 01:26:758 (2)
If you take those two suggestions above, the result may be similar with this.
Screenshot and codes

320,184,86326,6,0,P|372:168|424:184,1,110,0|2,1:0|0:0,0:0:0
372,252,86758,1,0,1:0:0
256,16,87190,1,0,1:0:0
140,252,87621,2,0,P|88:268|36:252,1,110,4|0,0:0|0:0,0:0:0
01:28:592 - How about adding a circle at here? Because you put the slider in Hard diff, thus for consistency?


[Hard]
00:26:974 (3) - Ctrl+G
00:36:038 (1) - Add a whistle to head
01:01:938 (4) - You'd better delete this like Insane diff.


[Normal]
00:22:549 and 00:22:981 - They don't need to be 5% volume. It's same with 00:18:772 (1,2)
00:37:333 (2) - I feel empty at 00:37:765, because it's a downbeat. Replacing it with a tick isn't so good idea.


Good luck!
Fixed every thing~
thank you carrot ><
Colin Hou
[General]
  1. video is way too huge, I encoded it to 9MB and plz replace yours and update. http://puu.sh/1Rd6L
  2. btw this is the bg without the tracklist (I think this is better as a background) take it if you think so too http://puu.sh/1RdPr
[Insane]
  1. 00:23:946 (1) - cancel new combo and set it on 00:25:025 (3)
  2. 00:25:457 (1) - cancel new combo
  3. 00:29:558 (2) - remove this note, or try to reduce the spacing between 00:29:558 (2,3). a jump like this is not fitting the soft part at all.
  4. 00:32:148 (5) - suggest you make this a slider which ends at 00:32:363 and maybe rearrange 00:32:579 (1,2) for a better flow
  5. 00:37:112 (4,5,1) - as you're already doing symmetric patterns then try let 'takai' and 'tokoro' be the symmetric part? i'm saying move 00:37:543 (1) - to 00:37:112 and rearrange the left notes
  6. 00:39:486 (3) - suggest new combo on this not the former (1)
  7. 00:50:925 (4) - this is an example of missing heavy/drum beat to follow the lyrics. I'd suggest you use a slider starting at 00:50:709 and end at 00:50:925. but it's up to you
  8. 00:56:968 (2,3,4) - a triple here is kind of overmapped, try keep 1/2
  9. 01:01:068 (4,5,6,7) - how about make them as separated? like tiny jumps
  10. 01:27:615 (4,1) - exchange new combo, or at least new combo on (4)
  11. 01:13:155 (4,5) - 'te' is better as the start of a slider or a note.
[Hard]
  1. 00:02:148 (1,2,3) - keep them normal spacing?
[Normal]
  1. 00:03:874 (3) - new combo
  2. 01:01:068 (2) - one more repeat, don't forget the hitsounds
send me a PM after your fixing~
YGOkid8
quick thing with source, take out CAN'T TAKE MY EYES OFF YOU, should just be Hayate no Gotoku!
album names don't go in source.
Colin Hou
ahh, that does be the correct source.
Topic Starter
Bless

Colin Hou wrote:

[General]
  1. video is way too huge, I encoded it to 9MB and plz replace yours and update. http://puu.sh/1Rd6L ok, changed, but the quality looks a bit low~ ;_;
  2. btw this is the bg without the tracklist (I think this is better as a background) take it if you think so too http://puu.sh/1RdPr looks nice, changed~
[Insane]
  1. 00:23:946 (1) - cancel new combo and set it on 00:25:025 (3) ok
  2. 00:25:457 (1) - cancel new combo ok
  3. 00:29:558 (2) - remove this note, or try to reduce the spacing between 00:29:558 (2,3). a jump like this is not fitting the soft part at all. reduce spacing
  4. 00:32:148 (5) - suggest you make this a slider which ends at 00:32:363 and maybe rearrange 00:32:579 (1,2) for a better flow feels weird after change to slider
  5. 00:37:112 (4,5,1) - as you're already doing symmetric patterns then try let 'takai' and 'tokoro' be the symmetric part? i'm saying move 00:37:543 (1) - to 00:37:112 and rearrange the left notes if change to this, i can't find a better flow, so maybe keep it?
  6. 00:39:486 (3) - suggest new combo on this not the former (1) ok
  7. 00:50:925 (4) - this is an example of missing heavy/drum beat to follow the lyrics. I'd suggest you use a slider starting at 00:50:709 and end at 00:50:925. but it's up to you as you see, i remake the rhythm by myself from 00:46:392 to 00:51:356, so i'll not change this
  8. 00:56:968 (2,3,4) - a triple here is kind of overmapped, try keep 1/2 ok
  9. 01:01:068 (4,5,6,7) - how about make them as separated? like tiny jumps ok
  10. 01:27:615 (4,1) - exchange new combo, or at least new combo on (4) ok
  11. 01:13:155 (4,5) - 'te' is better as the start of a slider or a note. but it will broke the pattern of one circle+slider, i'll consider changed if it must
[Hard]
  1. 00:02:148 (1,2,3) - keep them normal spacing? don't know how to placed it, and don't wanna make jump...so i prefer current one
[Normal]
  1. 00:03:874 (3) - new combo ok
  2. 01:01:068 (2) - one more repeat, don't forget the hitsounds ok

send me a PM after your fixing~

YGOkid8 wrote:

quick thing with source, take out CAN'T TAKE MY EYES OFF YOU, should just be Hayate no Gotoku!
album names don't go in source. removed
thank you Colin and YGO~
show more
Please sign in to reply.

New reply