I helped with that one. I feel useful :3peppy wrote:
(*) [peppy] Fixed crash when '/addfriend' is used without an argument.
I helped with that one. I feel useful :3peppy wrote:
(*) [peppy] Fixed crash when '/addfriend' is used without an argument.
Wait, wasn't CTRL-P already create-non-inherited-timing-section?peppy wrote:
(+) [peppy] Added editor menu option for adding an inheriting timing section. This is the default for Ctrl-P.
Into uglier ones? =[peppy wrote:
(+) [peppy] Web: Changed some ugly forum buttons.
Read again.strager wrote:
Wait, wasn't CTRL-P already create-non-inherited-timing-section?
You are the first to complain.strager wrote:
Into uglier ones? =[
You forgot ! iconpeppy wrote:
Read again.strager wrote:
Wait, wasn't CTRL-P already create-non-inherited-timing-section?You are the first to complain.strager wrote:
Into uglier ones? =[
lol lol lolpeppy wrote:
(+) [peppy] Added taiko pippidon.
Seconding this idea.LuigiHann wrote:
This is awesome, thanks. Maybe add some "loading..." text over it, if possible.peppy wrote:
(+) [peppy] Map background shows during loading of song.
Oh, like the one on the actual games? Does pippidon go dancing on kiai too?mattyu007 wrote:
Top left, obviouslyZekira wrote:
Where/how does pippidon appear? (I know it's not in the public build yet obvs)
I never even noticed it getting put into the Resolved forum, so... Thanks!~peppy wrote:
(+) [peppy] Rotate dialog shows changes in realtime.
(+) [peppy] Added shortcut key for 'Rotate By...' (Ctrl+Shift+R).
Seems like real taiko XDpeppy wrote:
2009-08-27
(+) [peppy] Pippidon jumps on spinner completion.
(+) [peppy] Pippidon jumps on map completion.
peppy wrote:
(*) [peppy] Fixed replay cursor flying in slowly at beginning of replays.
Very nice (and helpful)peppy wrote:
2009-09-21
(+) [peppy] Web: Added descriptive messages to pending beatmap forum listing showing current status.
Ah, of course. =]peppy wrote:
This was not applied retroactively, so it will take anoher post to actually be correct.
Very nice. The latter part of that will REALLY help stop the whining/complaining.peppy wrote:
(+) [peppy] Web: Profile supports all game modes. Defaults to most played for that user.
Thanks again for this, I really appreciate it (and it looks cleaner). Pending only has two dots after it as opposed to three, though.peppy wrote:
(*) [peppy] Web: Profile beatmap listings start collapsed.
Also great. Are old maps that had to be graved going to get cleared out too, or is that another manual process? (I'm assuming the latter, sadly)peppy wrote:
(*) [peppy] Web: Added catch in BSS to automatically purge maps in "half uploaded" state.
peppy wrote:
(+) [peppy] Web: Added new signature image style to profile pages.
Oh cool.peppy wrote:
(+) [peppy] Added support for 120fps limit.
osu! is written (mostly) in C#, yes.ClericX wrote:
may i ask if osu! is coded in C#?
osu! is a community!peppy wrote:
Take it as you will. osu! is more than an application to me.
Web applications can be written in C#. PHP is more suited, IMO, though.ClericX wrote:
like for some functionality you'd obviously have to use php to integrate scores and stuff.
Again with the "confidence" thing. =]peppy wrote:
(!) [peppy] Bancho stabilised. Permanently.
Can I kill you if it fails?peppy wrote:
This is because I am confident. To the point I will kill myself if it fails. Which it won't.
Remember this?peppy wrote:
(*) Fixed distance snap setting not saving (for real, I promise echo).