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Maeda Tatsuyuki - Flying Battery Zone Act 2 [Osu|Taiko]

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bomber34
hi #modreqs
[Insane]
  1. 00:14:610 (1) - and 00:16:210 (1) - I don't like that they get this slow ._. I think a SV change of 0.9 might be better. The song isn't thaat slow there
  2. 00:36:810 (5) - I think the position X: 360 Y: 72 is better with 00:37:010 (1) - being ctrl + j then. So you have a nice 2x DS 2.2x DS and 2x DS jump in 00:36:610 (4,5,1,2) - . The jump is still pretty challenging than but the flow isn't destroyed
  3. 00:52:410 (7,8) - flow feels choppy :/ Use a smoother curve from 00:52:210 (6,7,8,1) - or use a slider for (7) and (8)
  4. 00:54:610 (1) - yeah like my first suggestion. SV 0.8x is meh. not gonna show all of these sudden sv changes
[Hard]
  1. 00:07:410 (2) - I think using ctrl + g here would be better for the flow but then the jump might be conisdered to hard which I don't think actually, just saying
  2. 00:13:010 (1) - I see no point for a new combo here
  3. 00:37:610 (3) - try putting it on X: 140 Y: 36. (fix spacing afterwards if you use it)
[Crimmi's Normal]
  1. 00:06:210 (2) - one grid level 3 up. It feels to far down
  2. 00:14:610 (3) - new combo, it is a new music phrase
  3. 00:15:810 (6) - ^ normals should not have such long combos ._.
  4. 00:24:210 (5) - new combo and remove new combo on 00:25:810 (1) - . the comboing is a bit weird at the moment
  5. 00:29:010 (3,1) - new combo and remove new combo
  6. 00:54:610 (1,2) - the edge of (1) should face up and (2) should face down. I think that has a nicer flow
  7. 01:15:410 (3) - new combo
  8. 01:17:010 (5) - ^
  9. 01:17:010 (5) - would be nicer if the slider ending would stack with slider beginning of (3)
  10. 01:20:210 (1) - spinner is weird. It should start earlier on 01:18:610 - or a 1/2 beat later
sry for the combo mod xD

[R e d's Easy]
  1. 00:42:610 (2) would be better with a higher angle towards up.
    I think that has a better flow
  2. 00:47:410 (4) - straight this slider. This tiny curve looks odd
  3. 01:02:610 (3) - finish on sliderstart like you did on (1)
nice diff

Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D:
anyway hope you like some of my suggestions
R e d

bomber34 wrote:

hi #modreqs

[R e d's Easy]
  1. 00:42:610 (2) would be better with a higher angle towards up. no :c
    I think that has a better flow
  2. 00:47:410 (4) - straight this slider. This tiny curve looks odd no :c
  3. 01:02:610 (3) - finish on sliderstart like you did on (1) yes!

nice diff

Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D:
anyway hope you like some of my suggestions
Topic Starter
Pereira006

bomber34 wrote:

hi #modreqs
[Insane]
  1. 00:14:610 (1) - and 00:16:210 (1) - I don't like that they get this slow ._. I think a SV change of 0.9 might be better. The song isn't thaat slow there i prefer 0.8x
  2. 00:36:810 (5) - I think the position X: 360 Y: 72 is better with 00:37:010 (1) - being ctrl + j then. So you have a nice 2x DS 2.2x DS and 2x DS jump in 00:36:610 (4,5,1,2) - . The jump is still pretty challenging than but the flow isn't destroyed fix the jump isn't hard
  3. 00:52:410 (7,8) - flow feels choppy :/ Use a smoother curve from 00:52:210 (6,7,8,1) - or use a slider for (7) and (8) fix
  4. 00:54:610 (1) - yeah like my first suggestion. SV 0.8x is meh. not gonna show all of these sudden sv changes no
[Hard]
  1. 00:07:410 (2) - I think using ctrl + g here would be better for the flow but then the jump might be conisdered to hard which I don't think actually, just saying that harder lot imo
  2. 00:13:010 (1) - I see no point for a new combo here keep it sorry
  3. 00:37:610 (3) - try putting it on X: 140 Y: 36. (fix spacing afterwards if you use it)fix
Well nice mapset. I only dislike these custom sliderticks on Hard ... they feel weird D: D:
anyway hope you like some of my suggestions
I like it you suggestions, thank you mod !
Where Crimmi ? :/ Revive map
Crimmi

Pereira006 wrote:

Where Crimmi ? :/
those look like some easy fixes, can you do them for me?
p3n
Started modding this today but I'll go to bed now. Will finish tomorrow or wednesday :3
Topic Starter
Pereira006

Crimmi wrote:

Pereira006 wrote:

Where Crimmi ? :/
those look like some easy fixes, can you do them for me?
ok then i gonna fix you diff from mod's pimpG,bomber34, and me (I did fix consistency the hitsound and gameplay and combo color to consistency and overlaps)

pimpG wrote:

Crimmi's normal

00:06:210 (2,4) - whistle or clap? whislte
00:08:210 (1,2,3,4,5) - http://puu.sh/1jGi5 ?the crimmi is better
00:32:210 (1) - this curve fits better here, also spacing is better like that http://puu.sh/1jGkQ fix
00:37:010 (1,2,3,4) - try select this notes "ctrl j" hold (1) and move to x192 y112 http://puu.sh/1jGpt no sorry
00:58:610 (3,4) - try "ctrl G" in this notes? it would avoid the overlap to the previous slider fix avoid overlaps but no CTRL+G
00:59:410 (5) - whistle at slider end? fix
01:05:810 (3) - ^ no

bomber34 wrote:

[Crimmi's Normal]
  1. 00:06:210 (2) - one grid level 3 up. It feels to far down fix
  2. 00:14:610 (3) - new combo, it is a new music phrasefix
  3. 00:15:810 (6) - ^ normals should not have such long combos ._. no sorry
  4. 00:24:210 (5) - new combo and remove new combo on 00:25:810 (1) - . the comboing is a bit weird at the moment fix
  5. 00:29:010 (3,1) - new combo and remove new combo fix
  6. 00:54:610 (1,2) - the edge of (1) should face up and (2) should face down. I think that has a nicer flow change gameplay by mod pimpg but yes fix
  7. 01:15:410 (3) - new combo
  8. 01:17:010 (5) - ^
  9. 01:17:010 (5) - would be nicer if the slider ending would stack with slider beginning of (3) remove 4 note and spinner extend is fit lot
  10. 01:20:210 (1) - spinner is weird. It should start earlier on 01:18:610 - or a 1/2 beat later fix before
sry for the combo mod xD
update, go ahead if you agree only that fixed

p3n wrote:

Started modding this today but I'll go to bed now. Will finish tomorrow or wednesday :3
oki o.o
p3n
[General]
Flying Battery was NOT composed by Howard Drossin. Drossin was responsible for the jingles in Sonic 3 and nothing else. Flying Battery was never correctly credited in the game itself but it is most likely that the composer is Maeda Tatsuyuki. Don't ask me why I know about this stuff...I just do ;)



[R e d's Easy]
You tend to spam too many finish hitsounds. Remove at least the following:
00:13:811 (4) - remove finish from beginning
00:16:210 (3) - ^
00:18:610 (2,3,4) - ^
01:02:610 (3) - ^
01:13:010 (3) - remove finish
--
00:25:010 (1) - add whistle to keep pattern
00:58:610 (2) - ^
00:29:010 (1) - add finish on start (here it would fit nicely and you also use the same pattern in the 2nd KIAI)



[Crimmi's Normal]
Hitsounding is a bit weird but it is consistent and still fitting. You have to change the volume tho. Compared to all other diffs (Easy: 40-70%, Hard/Insane: 30-70%) your hitsounds are really loud which makes the whistles annoying and distracting. Lower the volume to the level of Hard/Insane and it should be fine.



[Hard]
This map feels a bit strange. I was always expecting 1:1 melody follows but it is basically a straight 1/2 rhythm you went for. It is not "wrong" it was just unexpected in this kind of map.

00:15:810 (2) - remove repeat to match the song, also adjust the spacing afterwards
00:22:210 (2) - ^
00:55:810 (2) - ^
01:02:210 (2) - ^
01:11:210 (4) - try to shorten this slider to end on 01:11:610 - and add a circle on 01:11:810 - instead to match the melody
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal')



[Insane]
01:11:010 (3) - I highly recommend to stack this note where 01:10:210 (4) - is http://osu.ppy.sh/ss/524432
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal')

map fits perfectly. good job!




I'm gonna check if the different audio lead-in for the Taiko maps are rankable or if they should be changed to match the other lead-ins. In the meantime you should focus on getting some mods for the Taiko diffs. I'll do a final re-check after you got at least 2 more mods for the Taikos (other diffs seem ok for now - maybe have someone check on the hitsounds in 'Easy' and 'Normal' again if you think they should be improved even further).

I'll be back
R e d
[quote="p3n"]

[R e d's Easy]

Agrhf my bad its because i copy some sliders and circles and forget to delete/change hitsound

You tend to spam too many finish hitsounds. Remove at least the following:
00:13:811 (4) - remove finish from beginning sure
00:16:210 (3) - ^ sure
00:18:610 (2,3,4) - ^ sure
01:02:610 (3) - ^ sure
01:13:010 (3) - remove finish sure
--
00:25:010 (1) - add whistle to keep pattern sure
00:58:610 (2) - ^ sure
00:29:010 (1) - add finish on start (here it would fit nicely and you also use the same pattern in the 2nd KIAI) no changes because it already have a finish on slider start lol

Thanks!
Topic Starter
Pereira006

p3n wrote:

[General]
Flying Battery was NOT composed by Howard Drossin. Drossin was responsible for the jingles in Sonic 3 and nothing else. Flying Battery was never correctly credited in the game itself but it is most likely that the composer is Maeda Tatsuyuki. Don't ask me why I know about this stuff...I just do ;)

LMAO ! okay and fix

[Hard]
This map feels a bit strange. I was always expecting 1:1 melody follows but it is basically a straight 1/2 rhythm you went for. It is not "wrong" it was just unexpected in this kind of map.

I will keep it because the the 1/2 melody lot there is song so is really fit for me imo and is hard still nice get SS orz

00:15:810 (2) - remove repeat to match the song, also adjust the spacing afterwards fix
00:22:210 (2) - ^ fix
00:55:810 (2) - ^ fix
01:02:210 (2) - ^ fix
01:11:210 (4) - try to shorten this slider to end on 01:11:610 - and add a circle on 01:11:810 - instead to match the melody fix and 00:31:210 (4) fix too because the this song is repetive
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal') you right and i agree too i prefer deleted clap



[Insane]
01:11:010 (3) - I highly recommend to stack this note where 01:10:210 (4) - is http://osu.ppy.sh/ss/524432 fix
01:18:610 (1) - maybe remove the clap here...it doesn't really fit imo (or change to soft-finish like in 'Normal') fix

map fits perfectly. good job!

thank


I'm gonna check if the different audio lead-in for the Taiko maps are rankable or if they should be changed to match the other lead-ins. In the meantime you should focus on getting some mods for the Taiko diffs. I'll do a final re-check after you got at least 2 more mods for the Taikos (other diffs seem ok for now - maybe have someone check on the hitsounds in 'Easy' and 'Normal' again if you think they should be improved even further).

I'll be back
The taiko is fine as is guest diff and the begin is different another diff's so is fine because is fit but let's see the taiko mapper agree or not and I got 3 mod taiko, is really really really hard get taiko :(

Thank you mod !!!
Crimmi
Topic Starter
Pereira006
done, update
Cuvelia
H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ Dunskin's Muzukashii]
  1. nice :)
[ Dunskin's Oni]
  1. 00:40:210 (1) - k
  2. 00:52:110 (26) - k
  3. 01:04:910 (29) - k
  4. 01:09:510 (18) - d
  5. 01:20:210 (1) - k
nice taiko 2diff :)

good luck .
Topic Starter
Pereira006
Thank you ! !!!!! :)

Dunskin will look this mod

moer mod taiko pls
Kokatsu
Okay guys, DarkDunskin asked me for a Taikomod, so here I am! \:D/

General


since p3n doesn't seem to be sure about that: different lead-ins are rankable, since it depends on the starting-point of the map, just timing has to be the same.
please add to tags: Taiko
rename the difficulties to include "Taiko" in their name, this is no taiko-only mapset.
I feel the vol. is too quiet in both diffs, increase it by ~10% (really, it's too quiet)

Dunskin's Muzukashii


1:21 min and HP 4? it's a muzu and no kantan, please increase it by 1.

00:26:810 (27,28,29,1) - four big dons feel empty, maybe use some big kats aswell? I liked (27) as a big kat.
00:30:410 (13) - a kat would fit here
00:40:410 (1,2,3,4,5) - dons underline the music better.
01:06:810 (27,28,29,1) - same as above.
01:20:410 (1,2,3,4,5) - same as above.

Dunskin's Oni


Same as Muzu, increase HP by 1.

You can basically apply the mods from the Muzu here aswell. D:

00:29:510 (15,16) - since you used kd dk everywhere else, why not here aswell? It fit's much better.

lol, I cannot find more, these diffs are really great, by far the best work I saw from you. D:

p3n, just bubble it, the taikos are awesum. q__q
DarkDunskin
Okay please:
- raise Audio-Vol. to 85%.
- raise HP-Drain by +1 in both Taiko's.

Keeping everything else how it was, for variety.
If I'd added these Claps everywhere you'd have the same Combos in the first and second part, which is boring~
Big Dons are cool.

Thank you very much for checking everything!

EDIT: Also its not necessary to have Taiko in the Diff.-Names, since there are always these little Game-Mode Icons everywhere lol.
Topic Starter
Pereira006
Thank !!!! :)

DarkDunskin wrote:

Okay please:
- raise Audio-Vol. to 85%.
- raise HP-Drain by +1 in both Taiko's.

Keeping everything else how it was, for variety.
If I'd added these Claps everywhere you'd have the same Combos in the first and second part, which is boring~
Big Dons are cool.

Thank you very much for checking everything!

EDIT: Also its not necessary to have Taiko in the Diff.-Names, since there are always these little Game-Mode Icons everywhere lol.
ok raise audio-vol and HP and add taiko in tag
UPDATE !

the taiko is perfect, pro Dunskin
p3n

Pereira006 wrote:

more sonic
there can't be enough :D

audio lead in fixed via IRC....have this (>^_^)>
Topic Starter
Pereira006

p3n wrote:

Pereira006 wrote:

more sonic
there can't be enough :D

audio lead in fixed via IRC....have this (>^_^)>
yay :), thank a lot!

osu need more sonic
Kokatsu
I totally love p3n. q__q
Chewin
hi

~Crimmi's Normal~

  1. The song is loud, why are you using this low volume? I would raise it like the easy diff
  2. Considering you are using 1.2x spacing the actual AR doesn't fit good with map IMO (Patterns like 00:41:810 (1,2,3,4,5,6,7,8) and 00:48:210 (1,2,3,4,5,6,7,8) are very hard to read for beginners with this AR). You need to raise it by 1 tick at least
  3. 00:33:810 (1,2) - What about to add 2 claps on these sliders' tails? It looks too empty without hitsounds there IMO
  4. 00:53:010 (3) - Mh.. maybe finish on the reverse arrow? It sounds pretty nice, still better than normal hit-normal, in my opinion
  5. 01:10:610 (1) - To keep consistency with your whistle-clap hitsound pattern.. shouldn't be clap on the slider tail instead of whistle?
  6. 01:18:610 (1) - I don't like how soft finish sounds on that spinner. I'd end it with normal and without finish, like the easy diff
~Hard~

  1. 00:37:210 (2) - You forgot to add whistle on this slider tail
  2. 00:38:610 (1) - Remove clap? It sounds really bad imo
  3. 01:11:010 (3) - There should be whistle here, not a clap
~Insane~

  1. 00:07:210 (7) - new combo? same for 00:13:610 (7)
  2. 00:20:010 (3) - finish on the head to keep consistency, it sounds pretty nice. Same for 01:00:610 (5) removing the clap
  3. 00:26:810 (4) - default Normal whistle
  4. 00:27:010 (5) - there should be clap here.. not whistle
  5. 00:47:210 (7) - you know, new combo? same for 00:53:610 (7)
  6. 01:00:010 (3) - same of 00:20:010 (3)
  7. 01:00:610 (5) - ^
  8. 01:06:410 (3) - ^
  9. 01:06:810 (4) - same of 00:26:810 (4)
  10. 01:07:010 (5) - same of 00:27:010 (5)
That's it.
Mapset is good, just small suggestions about hitsounding.
You can call me back and I will rank.
Topic Starter
Pereira006

Chewin wrote:

hi


~Hard~

  1. 00:37:210 (2) - You forgot to add whistle on this slider tail ups fixed
  2. 00:38:610 (1) - Remove clap? It sounds really bad imo [b]yeah, fixed
  3. 01:11:010 (3) - There should be whistle here, not a clap ups fixed
~Insane~

  1. 00:07:210 (7) - new combo? same for 00:13:610 (7) sorry, keep it because i don't feel the song is change, is like is continue, sorry keep it
  2. 00:20:010 (3) - finish on the head to keep consistency, it sounds pretty nice. Same for 01:00:610 (5) removing the clap hmm ok fixed
  3. 00:26:810 (4) - default Normal whistle ok fixed
  4. 00:27:010 (5) - there should be clap here.. not whistle ups fixed
  5. 00:47:210 (7) - you know, new combo? same for 00:53:610 (7) sorry, no, same before i explain
  6. 01:00:010 (3) - same of 00:20:010 (3) fixed
  7. 01:00:610 (5) - ^ fixed
  8. 01:06:410 (3) - ^ fixed
  9. 01:06:810 (4) - same of 00:26:810 (4) fixed
  10. 01:07:010 (5) - same of 00:27:010 (5) fixed
That's it.
Mapset is good, just small suggestions about hitsounding.
You can call me back and I will rank.
I will pm you in messange if you don't mind, i will be wait crimmi look you mod
thank!
Crimmi
There you go.

SPOILER
osu file format v11

[General]
AudioFilename: Sonic Knuckles Music Flying Battery Zone Act 2.mp3
AudioLeadIn: 2000
PreviewTime: 26980
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Flying Battery Zone Act 2
TitleUnicode:Flying Battery Zone Act 2
Artist:Maeda Tatsuyuki
ArtistUnicode:Maeda Tatsuyuki
Creator:Pereira006
Version:Crimmi's Normal
Source:Sonic & Knuckles
Tags:taiko eggman tails team sega genesis mega drive collection darkdunskin Crimmi R_e_d hedgehog
BeatmapID:173744
BeatmapSetID:56215

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"0.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
210,400,4,2,0,40,1,0
5010,-100,4,1,0,60,0,0
8210,-100,4,2,0,40,0,0
11410,-100,4,1,0,60,0,0
14610,-100,4,2,0,40,0,0
17810,-100,4,1,0,60,0,0
21010,-100,4,2,0,40,0,0
24210,-100,4,1,0,60,0,0
27410,-100,4,1,0,70,0,1
41010,-100,4,1,0,60,0,0
41810,-100,4,2,0,40,0,0
45010,-100,4,1,0,60,0,0
48210,-100,4,2,0,40,0,0
51410,-100,4,1,0,60,0,0
54610,-100,4,2,0,40,0,0
57810,-100,4,1,0,60,0,0
61010,-100,4,2,0,40,0,0
64210,-100,4,1,0,60,0,0
67410,-100,4,1,0,70,0,1
81010,-100,4,1,0,40,0,0


[Colours]
Combo1 : 234,234,0
Combo2 : 140,210,255
Combo3 : 255,55,65

[HitObjects]
64,192,1810,2,0,B|128:192|128:192|192:160|192:160|288:160,1,220,4|0,0:0|0:0,0:0:0
416,160,3010,1,8,0:0:0
320,64,3410,1,0,0:0:0
192,64,3810,1,8,0:0:0
96,160,4210,1,0,0:0:0
192,256,4610,1,8,0:0:0
320,256,5010,6,0,B|320:192|320:192|368:128|368:128|368:48,1,220,4|4,0:0|0:0,0:0:0
256,112,6210,1,2,0:0:0
144,52,6610,2,0,B|144:128|144:128|192:192|192:192|192:256,1,220,4|4,0:0|0:0,0:0:0
256,368,7810,1,2,0:0:0
384,368,8210,5,4,0:0:0
320,256,8610,1,8,0:0:0
192,256,9010,1,0,0:0:0
128,368,9410,1,8,0:0:0
192,256,9810,2,0,B|144:144,2,110,0|8|0,0:0|0:0|0:0,0:0:0
256,144,11010,1,8,0:0:0
320,256,11410,6,0,B|352:208|352:208|400:192|400:192|432:128,2,165,4|0|2,0:0|0:0|0:0,0:0:0
192,256,13010,2,0,B|160:208|160:208|112:192|112:192|80:128,2,165,4|0|2,0:0|0:0|0:0,0:0:0
320,320,14610,6,0,B|368:256,1,55,4|0,0:0|0:0,0:0:0
400,224,15010,2,0,B|400:144,1,55,8|0,0:0|0:0,0:0:0
400,96,15410,1,2,0:0:0
288,192,15810,1,8,0:0:0
192,192,16210,2,0,B|128:192|128:192|80:160,2,110,0|8|0,0:0|0:0|0:0,0:0:0
192,64,17410,1,2,0:0:0
320,64,17810,5,4,0:0:0
384,320,18610,1,4,0:0:0
128,320,19410,1,4,0:0:0
192,64,20210,1,4,0:0:0
256,176,20610,1,2,0:0:0
320,64,21010,6,0,B|384:64|384:64|432:96,2,110,4|8|0,0:0|0:0|0:0,0:0:0
256,176,22210,1,2,0:0:0
192,64,22610,2,0,B|128:64|128:64|80:96,2,110,0|8|0,0:0|0:0|0:0,0:0:0
256,176,23810,1,8,0:0:0
144,199,24210,6,0,B|140:267|258:372|388:262|372:175,1,330,4|0,0:0|0:0,0:0:0
336,32,25810,2,0,B|256:48|256:48|176:32,2,165,4|4|4,0:0|0:0|0:0,0:0:0
320,160,27410,6,0,B|320:272,1,110,4|8,0:0|0:0,0:0:0
192,272,28210,2,0,B|192:144,1,110,0|2,0:0|0:0,0:0:0
192,32,29010,5,0,0:0:0
320,32,29410,1,8,0:0:0
448,32,29810,2,0,B|448:96|368:128,1,110,0|2,0:0|0:0,0:0:0
256,128,30610,2,0,B|192:128|192:128|160:96|160:96|96:96,2,165,0|2|0,0:0|0:0|0:0,0:0:0
384,128,32210,6,2,B|400:192|368:240,1,110
240,240,33010,2,0,B|128:240,1,110,2|2,0:0|0:0,0:0:0
176,112,33810,6,0,B|240:112|240:112|272:80|272:80|336:80,2,165,4|2|8,0:0|0:0|0:0,0:0:0
48,112,35410,2,0,B|48:176|48:176|80:208|80:208|80:288,2,165,0|2|8,0:0|0:0|0:0,0:0:0
176,192,37010,5,2,0:0:0
300,264,37410,1,8,0:0:0
372,139,37810,1,2,0:0:0
248,67,38210,1,8,0:0:0
256,192,38610,12,4,41010,0:0:0
464,192,41810,5,4,0:0:0
320,192,42210,1,8,0:0:0
400,64,42610,1,0,0:0:0
256,64,43010,1,8,0:0:0
176,192,43410,1,0,0:0:0
112,64,43810,1,8,0:0:0
32,192,44210,1,0,0:0:0
112,312,44610,1,8,0:0:0
176,192,45010,6,0,B|200:304,1,110,4|2,0:0|0:0,0:0:0
344,296,45810,2,0,B|360:168,1,110,4|2,0:0|0:0,0:0:0
336,64,46610,2,0,B|256:44|256:44|176:64,2,165,4|0|2,0:0|0:0|0:0,0:0:0
464,48,48210,5,4,0:0:0
368,144,48610,1,8,0:0:0
256,224,49010,1,0,0:0:0
144,144,49410,1,8,0:0:0
48,48,49810,1,4,0:0:0
32,192,50210,1,8,0:0:0
128,304,50610,1,0,0:0:0
256,224,51010,1,8,0:0:0
368,304,51410,6,0,B|400:256|384:192,1,110,4|2,0:0|0:0,0:0:0
256,224,52210,2,0,B|256:112,1,110,4|2,0:0|0:0,0:0:0
128,64,53010,2,0,B|128:112|128:112|96:160|96:160|96:224,2,165,4|4|2,0:0|0:0|0:0,0:0:0
256,128,54610,6,0,B|320:128|320:128|384:144,3,110,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0
256,224,56210,2,0,B|192:224|192:224|144:208,3,110,0|8|0|8,0:0|0:0|0:0|0:0,0:0:0
32,256,57810,5,4,0:0:0
32,128,58210,1,2,0:0:0
144,64,58610,1,4,0:0:0
272,96,59010,1,2,0:0:0
336,208,59410,2,0,B|384:176|384:176|384:128|384:128|448:80,2,165,0|0|2,0:0|0:0|0:0,0:0:0
336,336,61010,6,0,B|272:336|272:336|224:320,1,110,4|8,0:0|0:0,0:0:0
96,336,61810,2,0,B|96:288|96:288|144:224,1,110,0|8,0:0|0:0,0:0:0
224,128,62610,1,0,0:0:0
368,128,63010,1,8,0:0:0
288,256,63410,1,0,0:0:0
432,256,63810,1,8,0:0:0
288,256,64210,6,0,B|208:256|160:288,1,110,4|2,0:0|0:0,0:0:0
48,320,65010,2,0,B|48:256|80:208,1,110,4|2,0:0|0:0,0:0:0
192,144,65810,2,0,B|96:144|48:64,2,165,4|4|4,0:0|0:0|0:0,0:0:0
336,144,67410,6,0,B|320:80|272:48,2,110,4|8|0,0:0|0:0|0:0,0:0:0
336,288,68610,1,2,0:0:0
208,224,69010,5,0,0:0:0
256,368,69410,1,8,0:0:0
208,224,69810,1,0,0:0:0
128,336,70210,1,2,0:0:0
16,272,70610,6,0,P|16:208|32:160,1,110,0|8,0:0|0:0,0:0:0
132,96,71410,2,0,P|196:80|240:80,1,110,0|2,0:0|0:0,0:0:0
400,64,72210,5,4,0:0:0
400,208,72610,1,2,0:0:0
256,224,73010,1,4,0:0:0
240,80,73410,1,2,0:0:0
256,224,73810,6,0,B|208:256|128:256,1,110,4|8,0:0|0:0,0:0:0
32,176,74610,2,0,B|96:144|160:144,1,110,0|2,0:0|0:0,0:0:0
256,224,75410,6,0,B|272:160|256:112,1,110,0|8,0:0|0:0,0:0:0
400,112,76210,2,0,B|384:176|398:220,1,110,0|2,0:0|0:0,0:0:0
320,336,77010,6,0,B|272:224,1,110,0|8,0:0|0:0,0:0:0
304,96,77810,2,0,B|192:144,1,110,0|2,0:0|0:0,0:0:0
256,192,78610,12,0,81010,0:0:0
Topic Starter
Pereira006
update
Crimmi

Chewin wrote:

hi

~Crimmi's Normal~

  1. The song is loud, why are you using this low volume? I would raise it like the easy diff Previous mods told me to lower it, but i'll put it back.
  2. Considering you are using 1.2x spacing the actual AR doesn't fit good with map IMO (Patterns like 00:41:810 (1,2,3,4,5,6,7,8) and 00:48:210 (1,2,3,4,5,6,7,8) are very hard to read for beginners with this AR). You need to raise it by 1 tick at least Fixed.
  3. 00:33:810 (1,2) - What about to add 2 claps on these sliders' tails? It looks too empty without hitsounds there IMO Fixed.
  4. 00:53:010 (3) - Mh.. maybe finish on the reverse arrow? It sounds pretty nice, still better than normal hit-normal, in my opinion Fixed.
  5. 01:10:610 (1) - To keep consistency with your whistle-clap hitsound pattern.. shouldn't be clap on the slider tail instead of whistle? Fixed.
  6. 01:18:610 (1) - I don't like how soft finish sounds on that spinner. I'd end it with normal and without finish, like the easy diff. Fixed.
Chewin
I'm fine with this mapset.

Ranked
Aurele
OMNOMNOMNOMNOM,
GRATZ! :3
Mercurial
Nicely done :D
DaxMasterix
YEY!! Congratz Pereira Pro :333
Verdale
Awesome job well done! Amazing song, better beatmap! Gratz! :D
Makar
congrats peirerrerererererere~
YTYuyu
yay Peri-san you did it \:D/

congratz on the rank ;)
Kei
Ohhh I remember this map. Congratulations Pereira :>
Mercurial
I should back to play because of this :)
Topic Starter
Pereira006
Thank to everyone !! :)

Mercurial wrote:

I should back to play because of this :)
Yes you should :) lmao

EDIT: somoene the genre change to Video Game (Instrumental) ?
mancuso_JM_
Peri! Good Job man! :3
Congratulations!! ;)
Garven
Oop, that works too. I'm glad I at least got a half mod in while I could, haha. Congrats!
Ring Suzune
Parabens Ruben, muito bom >~<
Topic Starter
Pereira006

Ring Suzune wrote:

Parabens Ruben, muito bom >~<
lol, thank you =w=, you pro orz and thank to everyone again =w=
pimp
parabens pereira :)
p3n
uhhh finally, gz on rank :)
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