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Larry Markes - Scooby-Doo, Where Are You?

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Total Posts
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Topic Starter
ZekeyHache
This beatmap was submitted using in-game submission on domingo, 14 de julio de 2013 at 08:24:20 p.m.

Artist: Larry Markes
Title: Scooby-Doo, Where Are You?
Source: Scooby-Doo, Where Are You!
Tags: Hanna-Barbera XinCrin
BPM: 142
Filesize: 11253kb
Play Time: 01:00
Difficulties Available:
  1. Hard (4.95 stars, 158 notes)
  2. Insane (5 stars, 189 notes)
  3. Normal (4.3 stars, 96 notes)
  4. Xin's Easy (2.74 stars, 63 notes)
Download: Larry Markes - Scooby-Doo, Where Are You?
Download: Larry Markes - Scooby-Doo, Where Are You? (no video)
Information: Scores/Beatmap Listing
---------------
Scooby Doo!

If you didn't watch scooby doo, you didn't have childhood at all.


Easy - XinCrin
Normal - me
Hard - me
Insane - me
SB by XinCrin~ (I made the images tho)
Special thanks to Sure, TicClick, and Charles445 for helping me with timing.
XinCrin
Zexion
Hi there. Random modding

[Easy]
00:10:677 End this slider on 00:12:416
00:12:851 Add a note with a finish?
00:32:634 (5,6) Change them to 00:32:851
From 00:33:721 to 00:44:775 I feel that two spinners of that lenght are just too much. I would erase the first one and fill with other notes so it doesn't feel too repetitive.
00:54:341 Add a circle? Goes along with the rythm.
00:54:775 ^

[Normal]
00:29:808 NC?
00:33:286 Make another reverse so it ends at 00:34:155 ?
00:43:688 (5,6) Either use correct spacing, or align those sliders so the end of one overlaps the begenning of the other one

[Hard]
00:26:981 NC?

(sorry, not good modding hard diffs)

That's all, I hope my modding is useful, still somewhat new to this. Awesome song by the way, brings back memories :D
DakeDekaane
Hi from #modreqs~

Oh my childhood ;_;

Mod time :3

[General]

Timing correction/suggestion

138.124 BPM
Offset: 5895

Yeah, one single red line.

[Easy]

00:32:634 (5,6) - I got lost in this part, you follow the instrumentals (drums), and suddenly change to vocals, iMove this a half-beat earlier (00:32:416) and maybe add a third note after them, like this, and put the corresponding claps.

00:33:721 (1) - Begin this slider in 00:33:721, following the increase in the speed of vocals, or try putting some notes, maybe like this

00:40:677 (1) - And this should begin in 00:40:677, same reason as above, or more notes:

00:53:471 (1,2) - Same as the first thing pointed out, try this:


[Normal]
00:16:329 - A circle here D:!
00:19:373 (4) - It sounds nice, but due to slider velocity, it's a bit confusing, what about change it to a 1/1 beat slider with one repeat.

00:24:808 (1) - Move it a bit away, your current spacing allows you to put it in a nice place around x:344 y:344
00:25:894 - A circle should be here for make the three following notes easier to read to players.
00:33:286 (6) - This sounds more appropiate in my opinion

00:46:080 (1) - If you do what Zexion_Vi pointed for 00:43:688 (5,6), fix the corresponding spacing for this.
00:46:623 (2) - Move it to 00:46:732 and stack with the previous slider's end or move it using the distance snap

[Hard]
01:00:862 (6) - Maybe a short spinner instead this slider.
00:46:623 (2) - Move it to the large white tick (00:46:732), sounds better, I think
Topic Starter
ZekeyHache

Zexion_Vi wrote:

Hi there. Random modding

[Easy]
00:10:677 End this slider on 00:12:416 Hmm.. I'll think about this later.
00:12:851 Add a note with a finish? No.
00:32:634 (5,6) Change them to 00:32:851 No
From 00:33:721 to 00:44:775 I feel that two spinners of that lenght are just too much. I would erase the first one and fill with other notes so it doesn't feel too repetitive. No change
00:54:341 Add a circle? Goes along with the rythm.
00:54:775 ^ This and ^ Added as a slider.

[Normal]
00:29:808 NC? Hmm.. OK!
00:33:286 Make another reverse so it ends at 00:34:155 ? Good detail, but I don't want problems with spcacing.
00:43:688 (5,6) Either use correct spacing, or align those sliders so the end of one overlaps the begenning of the other one OK

[Hard]
00:26:981 NC? OK

(sorry, not good modding hard diffs)

That's all, I hope my modding is useful, still somewhat new to this. Awesome song by the way, brings back memories :D
Thanks 4 modding! :)
Topic Starter
ZekeyHache

DakeDekaane wrote:

Hi from #modreqs~

Oh my childhood ;_; Mine too :)

Mod time :3

[General]

Timing correction/suggestion

138.124 BPM
Offset: 5895

Yeah, one single red line. Maybe.. you'll see later.

[Easy]

00:32:634 (5,6) - I got lost in this part, you follow the instrumentals (drums), and suddenly change to vocals, iMove this a half-beat earlier (00:32:416) and maybe add a third note after them, like this, and put the corresponding claps.
No Change on this, I like how it is.
00:33:721 (1) - Begin this slider in 00:33:721, following the increase in the speed of vocals, or try putting some notes, maybe like this
No change
00:40:677 (1) - And this should begin in 00:40:677, same reason as above, or more notes:
No Change
00:53:471 (1,2) - Same as the first thing pointed out, try this:
No change

[Normal]
00:16:329 - A circle here D:! Ok, but don't get mad.
00:19:373 (4) - It sounds nice, but due to slider velocity, it's a bit confusing, what about change it to a 1/1 beat slider with one repeat.
maybe if another person tells me the same thing.
00:24:808 (1) - Move it a bit away, your current spacing allows you to put it in a nice place around x:344 y:344 hmm.. placed on 344 344.
00:25:894 - A circle should be here for make the three following notes easier to read to players. No change
00:33:286 (6) - This sounds more appropiate in my opinion
No change
00:46:080 (1) - If you do what Zexion_Vi pointed for 00:43:688 (5,6), fix the corresponding spacing for this. ...
00:46:623 (2) - Move it to 00:46:732 and stack with the previous slider's end or move it using the distance snap no change

[Hard]
01:00:862 (6) - Maybe a short spinner instead this slider. hmm.. maybe if another person tells me the same thing.
00:46:623 (2) - Move it to the large white tick (00:46:732), sounds better, I think I test it, not good for me.
Thanks 4 modding!
riffy
hey!

[General]
  1. No tags? I'm sure you can add some. cartoon mystery machine
  2. Disable letterbox during breaks! You have no any breaks, LOL.
[Hard]
  1. AR seems to be too low. I'd use AR7 to make all patterns readable.
  2. 00:05:895 - it's quite hard to play, when map starts with 1/4s.. how about reversed 1/4 slider here? It will make start much softer and map will be more playable :)
  3. 00:16:764 - there's quite loud beat. I'd suggest you to map it because this beat totally fits with your patterns.
  4. 00:41:329 (3,1) - spacing at this part goes really crazy from something like corrupted anti-jump to jump, this llooks like 1/4 so you'd better fix it to make map more readable
  5. 00:42:384 (2,3) - nazi - incomplete stack. Probably you want to fix it >.</
  6. 00:47:819 - this diff is supposed to be more like hard with small streams. So, put circle here because THERE'S beat and it FITS with your patterns.
  7. 00:50:428 - this beat feels missed. I think, you should put a circle here to follow vocals. I hear word YOU at this beat.
  8. 00:51:080 - same here but this beat feels a bit weird. I'd suggest you to put reversed 1/2 slider with start at 00:50:645 -
[Normal]
  1. AR is TOO low. Try AR 5 and OD/HD + 1. It will make Normal diff enjoyable for players. THey will have much more FUN with higher AR. Btw, AR 5 is more common for Normal diffs.
  2. personally, I kinda disagree with the way how you mapped start of the song. example I'd try something like 1/1 slider - drums. and next 1/1 with new combo for vocals. It will separate patterns and also will be more playable.
  3. 00:10:242 (5,1) - why did you ignored vocals here? ;_; it totaly feels awkward.
  4. 00:40:025 - I'd map this part just to keep consistency in rhythm and flow.
  5. 00:47:819 - as you can hear there's another place to put stream. What if we put 1/1 slider with start here just to make something like 1/2 stream. It'll be close to real rhythm and still playable for Normal players.
[Easy]
  1. I think there's too many spinners, and some of the objects are overlapped with spinner's hitbursts. It's probably a bit hard to read because of overlaps - 00:39:155 (1) - example.
  2. 00:39:155 (1) - start spinner at RED line, to point out rhythm changes! Otherwise, we're NOT able to understand your rhythm. >.</

    I'd add more beats. beginners need consistent rhythm to follow. But rhythm here feels a bit choppy. Try to think about it once more, ok? :3

    I'd follow vocals closer, if I were you.
~~~~~~~~~~~~

Song of my childhood. I actually like it! Good luck!
Topic Starter
ZekeyHache

-Bakari- wrote:

hey!

[General]
  1. No tags? I'm sure you can add some. cartoon mystery machine hmm.. Scooby Doo
  2. Disable letterbox during breaks! You have no any breaks, LOL. OMG!
[Hard]
  1. AR seems to be too low. I'd use AR7 to make all patterns readable. OK
  2. 00:05:895 - it's quite hard to play, when map starts with 1/4s.. how about reversed 1/4 slider here? It will make start much softer and map will be more playable :) OK
  3. 00:16:764 - there's quite loud beat. I'd suggest you to map it because this beat totally fits with your patterns. OK
  4. 00:41:329 (3,1) - spacing at this part goes really crazy from something like corrupted anti-jump to jump, this llooks like 1/4 so you'd better fix it to make map more readable No Change
  5. 00:42:384 (2,3) - nazi - incomplete stack. Probably you want to fix it >.</ Fixed
  6. 00:47:819 - this diff is supposed to be more like hard with small streams. So, put circle here because THERE'S beat and it FITS with your patterns. OKOK
  7. 00:50:428 - this beat feels missed. I think, you should put a circle here to follow vocals. I hear word YOU at this beat. OK
  8. 00:51:080 - same here but this beat feels a bit weird. I'd suggest you to put reversed 1/2 slider with start at 00:50:645 - No Change
[Normal]
  1. AR is TOO low. Try AR 5 and OD/HD + 1. It will make Normal diff enjoyable for players. THey will have much more FUN with higher AR. Btw, AR 5 is more common for Normal diffs. Totally agree
  2. personally, I kinda disagree with the way how you mapped start of the song. example I'd try something like 1/1 slider - drums. and next 1/1 with new combo for vocals. It will separate patterns and also will be more playable. Hmm, later I'll decide for this..
  3. 00:10:242 (5,1) - why did you ignored vocals here? ;_; it totaly feels awkward. 00:11:764 Added slider to follow vocals
  4. 00:40:025 - I'd map this part just to keep consistency in rhythm and flow. Mapped
  5. 00:47:819 - as you can hear there's another place to put stream. What if we put 1/1 slider with start here just to make something like 1/2 stream. It'll be close to real rhythm and still playable for Normal players. No change
[Easy]
  1. I think there's too many spinners, and some of the objects are overlapped with spinner's hitbursts. It's probably a bit hard to read because of overlaps - 00:39:155 (1) - example. OK
  2. 00:39:155 (1) - start spinner at RED line, to point out rhythm changes! Otherwise, we're NOT able to understand your rhythm. >.</ no change
    I'd add more beats. beginners need consistent rhythm to follow. But rhythm here feels a bit choppy. Try to think about it once more, ok? :3 OK

    I'd follow vocals closer, if I were you.
~~~~~~~~~~~~

Song of my childhood. I actually like it! Good luck!
Thanks 4 the mod! :)
riffy
  1. Scooby-Doo (not scooby doo) is more like source. So.. I'd recommend you to use it as source and remove it from tags.
  2. And add tag: Hanna-Barbera
Check this for more information. obv, don't kd it.
btw, in your reply there's some No Cahnge. Can you tell me why? It will help me to improve my mods
Topic Starter
ZekeyHache

-Bakari- wrote:

  1. Scooby-Doo (not scooby doo) is more like source. So.. I'd recommend you to use it as source and remove it from tags.
  2. And add tag: Hanna-Barbera
Check this for more information. obv, don't kd it.
btw, in your reply there's some No Cahnge. Can you tell me why? It will help me to improve my mods
Totally agree! Also, for the ''no change''is just because I like how it is and I don't wanna change it.
Thanks for the informaition, I discovered that the artist is wrong, I wrote the compositor as the singer.. So I'll fix that.
Aurele
Because I told Bakari I would mod it after his mod. (and of course, I've forgot)

General
  1. You should ask some modders for Timing Help. Sometimes, it feels very late or even, early. You should consider that and ask help from some people. When saying that, just look on your Hard difficulty and hear these objects: 00:16:764 (1,2,3,4,5) - . Don't you think the end of these sliders sounds a bit off?
  2. You should use Grid Size 4 for more emplacement precision. For an example, make more curved patterns with circles, make better slidershapes, etc.

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:32:634 (5,6) - There's a little problem here and you should maybe fix it to make it easier to understand. First, these two circles are placed on a red tick, so there's no hitsounds and it could be a problem here. Second, They are stacked. Stacking in an Easy difficulty doesn't looks good and makes the difficulty more harder than it should. So actually, I am suggesting you to make something else here by deleting these objects and adding a slider that starts on 00:32:416 and ends to 00:33:068. It will keep what you've original done but with a slider that starts on an upbeat and of course, add a clap at the beginning of the slider to make the hitsounds consistent.
  2. 00:37:634 (4) - Can you try to make a better smoother slider here? It doesn't looks pretty good right now D:
  3. 00:40:677 (1) - What is this random long spinner? It's a bit too long and it looks like you were really lazy to map something here. Delete this spinner or make it less longer and add some objects there..
  4. 00:56:732 (2,3) - With the circle, try to make a better blanket with the slider. It looks a bit odd right now.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:34:155 (1,2,3,4) - Wait.. why there' no clap here? It sounds very empty and it sounds like you forgot to add some.. So.. add claps on every upbeats to make it consistent and less empty.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:10:677 (5) - This slider makes the combo a bit long and I think you should maybe a new combo here. Also, it will emphasize the vocal a bit. You kinda made the same thing to 00:17:634 (1) - .
  2. 00:30:677 (4) - To follow the vocal a bit, don't you think it would be good to have a new combo here?

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:07:634 (2,3) - There's a spacing error here.. You should maybe try to make the spacing consistent by making another form to the slider (3) and of course, your next slider. I've moved the slider some grids up, reformed the slider and copy/pasted to make a nice flow. Here's the example:
  2. 00:15:460 - To be honest, I don't really like this reverse arrow because I thought 00:15:894 - could have been clickable and it would have sounded and played pretty well. I am suggesting you to delete the reverse arrow but keeping the slider, after that, add a slider from 00:15:894 to 00:16:329 and of course, delete the circle at 00:16:329
  3. 00:21:981 (3,1) - I understand what you done here but, it looks like it wasn't symmetric. Even if it has the same spacing, it doesn't looks good with the symmetry you wanted to create. I've made a pattern that you may like to have, so here's the example with the code:
    Example+Code

    [HitObjects]
    136,336,20677,6,0,B|72:296|64:208,1,150,4|8,0:0|0:0,0:0:0
    56,88,21547,1,0,0:0:0
    160,152,21981,2,0,B|224:104|192:16,1,150,8|0,0:0|0:0,0:0:0
    320,16,22851,6,0,B|288:104|352:149,1,150,8|0,0:0|0:0,0:0:0
    456,88,23721,1,8,0:0:0
    447,210,24157,2,0,B|440:296|376:336,1,150,0|8,0:0|0:0,0:0:0
    lol@Mouse Disabled.
    Ok so, to make sure you don't mess up everything.. Delete these objects; 00:20:677 (1,2,3,1,2,3) - since they're in the code. After that, make sure the spacing is consistent after these objects.
  4. 00:44:341 (6) - Eww.. this spacing is not looking good.. With the distance snap, make sure this slider has the same spacing has the previous objects. It just makes it horrible the way it is.
  5. 00:54:993 (x) - Add an object here or something.. it sounds very empty right now and it can be a bit confusing for some players if there's a little break here. I suggest you to add a circle with a clap at this place since the clap will be consistent with your previous upbeats hitsounds.
  6. 00:58:471 (x) - Do the same thing here, it also sound empty and then, there's a spinner right after it. So that's an unnecessary break.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:09:373 (4) - To make it consistent with the object 00:22:851 (1) - , add a new combo here. Since it's almost the same pattern, it will be a bit more consistent.
  2. 00:52:384 (5) - Normally, you would have added a new combo to 00:51:949, but since you can't add a new combo at the end of a slider, add a new combo at this slider since it gets a bit big.

Hard
Try to, at least, add one spinner here. That's a bit boring when there's no challenge on the scoreboard. I say that because most of the scores will be the same if a lot of persons SS this with some mods.

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:14:590 (5,1) - You shouldn't have any jumps on that map since it's already really calm and I don't understand why there's a random jump coming out of nowhere. Anyways, you should keep the same spacing consistency like you've done with your previous objects. Most of your spacing are consistent, so I don't understand why there's a sudden jump. You should try to also rearrange the spacing of 00:26:547 (7) - .
  2. 00:16:764 (1,2,3) - While playing, I thought these objects were overlapping each others. You should try to move these circles a bit. But still, if you still want to stack some circles together, I think you should do it with (2,3) which sounds like they has a little repetitive sound. I guess it would be good? So, unstack the circle (1) from the circle (2) and stack the circle (2) with the slider (3). After that, try to figure them in a way that they won't look overlapped.
  3. 00:22:416 (1,2,3,4) - I am sure these objects do not sounds pretty good with the vocals and it would be better, in my opinion, if you follow the vocal at this place. My suggestion here will be: first, delete these objects. Add a slider that starts to 00:22:416 and finishes to 00:22:851. After, add another slider to 00:23:068 and then, ends to 00:23:503. Just to help you a bit, here's an example:
  4. 00:27:851 (2,3,5) - Isn't it a bit obvious that it has an overlapping with the circles 2 and 3? Could you try to make something else here, or even, try to figure how to kick out this overlap? (lol :>) (That's how it looks like v)
  5. 00:29:373 (6,7,8) - It looks like these objects aren't doing a pretty good flow here. I am suggesting you to move these circles like that for a better flow:
  6. 00:41:329 (3,1) - There's a spacing issue there. I can understand that it's like that because of the timing point, but while playing, we shouldn't know about it. So you should try to keep the same spacing consistency so no one will notice this timing change.
  7. 00:56:297 (5) - It looks like the symmetry of this slider with the previous circles is off a bit. As you can see, the slider starts pretty much closer from the circle (4) than the end that should also be close to the circle (1). Move this slider one grid to the left, so it will look better and it's going to be more symmetric.

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:21:112 - It seems like you've forgot to add a clap here. It can sound a bit weird since it was consistent with your previous claps but then, the previous combo has a lot of claps, so you've forgot a clap at this place. You should add one to keep the consistency even if there's already some claps on the previous combo.
  2. 00:28:068 - You've did the same thing here as I said on the point above. You should really add claps to keep the consistency, if not, I don't see why you should skip it.
  3. 00:32:416 - Since you have a custom slidertick sound and there's an upbeat with a slidertick, would you mind to add a the custom hitsound here? It will sound better if you do that and it will also keep the consistency with your upbeat claps.
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  • That's pretty good, I don't see anything odd in there.
Topic Starter
ZekeyHache

Gabe wrote:

Because I told Bakari I would mod it after his mod. (and of course, I've forgot)

General
  1. You should ask some modders for Timing Help. Sometimes, it feels very late or even, early. You should consider that and ask help from some people. When saying that, just look on your Hard difficulty and hear these objects: 00:16:764 (1,2,3,4,5) - . Don't you think the end of these sliders sounds a bit off? I'll try, thanks
  2. You should use Grid Size 4 for more emplacement precision. For an example, make more curved patterns with circles, make better slidershapes, etc. I don't like size 4, it takes me more time, I can still make good maps with 3.

Easy

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:32:634 (5,6) - There's a little problem here and you should maybe fix it to make it easier to understand. First, these two circles are placed on a red tick, so there's no hitsounds and it could be a problem here. Second, They are stacked. Stacking in an Easy difficulty doesn't looks good and makes the difficulty more harder than it should. So actually, I am suggesting you to make something else here by deleting these objects and adding a slider that starts on 00:32:416 and ends to 00:33:068. It will keep what you've original done but with a slider that starts on an upbeat and of course, add a clap at the beginning of the slider to make the hitsounds consistent. OK, Slider!
  2. 00:37:634 (4) - Can you try to make a better smoother slider here? It doesn't looks pretty good right now D: yes..yes..yes..
  3. 00:40:677 (1) - What is this random long spinner? It's a bit too long and it looks like you were really lazy to map something here. Delete this spinner or make it less longer and add some objects there.. mapped
  4. 00:56:732 (2,3) - With the circle, try to make a better blanket with the slider. It looks a bit odd right now. hmm, I remaked the slider, thats because I made it befor the slider update, now is better.
Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:34:155 (1,2,3,4) - Wait.. why there' no clap here? It sounds very empty and it sounds like you forgot to add some.. So.. add claps on every upbeats to make it consistent and less empty. yes.....ok..
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:10:677 (5) - This slider makes the combo a bit long and I think you should maybe a new combo here. Also, it will emphasize the vocal a bit. You kinda made the same thing to 00:17:634 (1) - . ok
  2. 00:30:677 (4) - To follow the vocal a bit, don't you think it would be good to have a new combo here? you're right!

Normal

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:07:634 (2,3) - There's a spacing error here.. You should maybe try to make the spacing consistent by making another form to the slider (3) and of course, your next slider. I've moved the slider some grids up, reformed the slider and copy/pasted to make a nice flow. Here's the example:
    I made another symetric pattern.
  2. 00:15:460 - To be honest, I don't really like this reverse arrow because I thought 00:15:894 - could have been clickable and it would have sounded and played pretty well. I am suggesting you to delete the reverse arrow but keeping the slider, after that, add a slider from 00:15:894 to 00:16:329 and of course, delete the circle at 00:16:329 Sorry, No change, I like how it is.
  3. 00:21:981 (3,1) - I understand what you done here but, it looks like it wasn't symmetric. Even if it has the same spacing, it doesn't looks good with the symmetry you wanted to create. I've made a pattern that you may like to have, so here's the example with the code:
    Example+Code

    [HitObjects]
    136,336,20677,6,0,B|72:296|64:208,1,150,4|8,0:0|0:0,0:0:0
    56,88,21547,1,0,0:0:0
    160,152,21981,2,0,B|224:104|192:16,1,150,8|0,0:0|0:0,0:0:0
    320,16,22851,6,0,B|288:104|352:149,1,150,8|0,0:0|0:0,0:0:0
    456,88,23721,1,8,0:0:0
    447,210,24157,2,0,B|440:296|376:336,1,150,0|8,0:0|0:0,0:0:0
    lol@Mouse Disabled.
    Ok so, to make sure you don't mess up everything.. Delete these objects; 00:20:677 (1,2,3,1,2,3) - since they're in the code. After that, make sure the spacing is consistent after these objects. changed this part
  4. 00:44:341 (6) - Eww.. this spacing is not looking good.. With the distance snap, make sure this slider has the same spacing has the previous objects. It just makes it horrible the way it is. ok but don't get angry with me :(
  5. 00:54:993 (x) - Add an object here or something.. it sounds very empty right now and it can be a bit confusing for some players if there's a little break here. I suggest you to add a circle with a clap at this place since the clap will be consistent with your previous upbeats hitsounds. No change, it is fine..
  6. 00:58:471 (x) - Do the same thing here, it also sound empty and then, there's a spinner right after it. So that's an unnecessary break. yeah!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  1. 00:09:373 (4) - To make it consistent with the object 00:22:851 (1) - , add a new combo here. Since it's almost the same pattern, it will be a bit more consistent. added (after changing attern)
  2. 00:52:384 (5) - Normally, you would have added a new combo to 00:51:949, but since you can't add a new combo at the end of a slider, add a new combo at this slider since it gets a bit big. ok

Hard
Try to, at least, add one spinner here. That's a bit boring when there's no challenge on the scoreboard. I say that because most of the scores will be the same if a lot of persons SS this with some mods. Ok, added at the end

Flows/Emplacements of the objects
To make sure there's no random jumps, has great flows, do not have random objects placed on the timeline that doesn't fit with the song;
  1. 00:14:590 (5,1) - You shouldn't have any jumps on that map since it's already really calm and I don't understand why there's a random jump coming out of nowhere. Anyways, you should keep the same spacing consistency like you've done with your previous objects. Most of your spacing are consistent, so I don't understand why there's a sudden jump. You should try to also rearrange the spacing of 00:26:547 (7) - . If I did all of those things it's because I didn't found another way of mapping without overlaps.
  2. 00:16:764 (1,2,3) - While playing, I thought these objects were overlapping each others. You should try to move these circles a bit. But still, if you still want to stack some circles together, I think you should do it with (2,3) which sounds like they has a little repetitive sound. I guess it would be good? So, unstack the circle (1) from the circle (2) and stack the circle (2) with the slider (3). After that, try to figure them in a way that they won't look overlapped. No change, looks fine to me.
  3. 00:22:416 (1,2,3,4) - I am sure these objects do not sounds pretty good with the vocals and it would be better, in my opinion, if you follow the vocal at this place. My suggestion here will be: first, delete these objects. Add a slider that starts to 00:22:416 and finishes to 00:22:851. After, add another slider to 00:23:068 and then, ends to 00:23:503. Just to help you a bit, here's an example:
    Cool!
  4. 00:27:851 (2,3,5) - Isn't it a bit obvious that it has an overlapping with the circles 2 and 3? Could you try to make something else here, or even, try to figure how to kick out this overlap? (lol :>) (That's how it looks like v) If you look closely, they are not overlaping
  5. 00:29:373 (6,7,8) - It looks like these objects aren't doing a pretty good flow here. I am suggesting you to move these circles like that for a better flow:
    Nah! I tried by another way.
  6. 00:41:329 (3,1) - There's a spacing issue there. I can understand that it's like that because of the timing point, but while playing, we shouldn't know about it. So you should try to keep the same spacing consistency so no one will notice this timing change. I like how it is
  7. 00:56:297 (5) - It looks like the symmetry of this slider with the previous circles is off a bit. As you can see, the slider starts pretty much closer from the circle (4) than the end that should also be close to the circle (1). Move this slider one grid to the left, so it will look better and it's going to be more symmetric. Moved, I didn't noticed that! thanks.

Hitsounds
In case there's inconsistencies with your hitsounds, useless hitsounds. I may also suggest you some things to make your hitsounds better;
  1. 00:21:112 - It seems like you've forgot to add a clap here. It can sound a bit weird since it was consistent with your previous claps but then, the previous combo has a lot of claps, so you've forgot a clap at this place. You should add one to keep the consistency even if there's already some claps on the previous combo. And, yes, I forgot that clap!
  2. 00:28:068 - You've did the same thing here as I said on the point above. You should really add claps to keep the consistency, if not, I don't see why you should skip it. Forgotten :roll:
  3. 00:32:416 - Since you have a custom slidertick sound and there's an upbeat with a slidertick, would you mind to add a the custom hitsound here? It will sound better if you do that and it will also keep the consistency with your upbeat claps. yeah!
New combos
New combos are one of the things I think it's important for a beatmap. Combos shouldn't be overused, have too much objects in a combo and should fit with the song;
  • That's pretty good, I don't see anything odd in there.
Uff.. I got tired, THANK FOR YOUR BIG MOD! :)
MoodyRPG
Quiero detenerme aqui para decir que este a sido uno de las mejores caricaturas que he visto, la verdad es que yo creci viendo estos dibujos animados y no con el anime, deberian existir mas mapas asi, gracias por mapear esto

General
  1. Hanna-Barbera <3333
Easy
  • - 00:43:254 (3) - Este slider esta haciendo un mal overlap con (2) ademas no se ve mucho y puede ser algo dificil para los nuevos jugadores, en mi opinion deberias poner este slider en el centro
    - 00:53:254 (1,2,3) - Prefiero que estos objetos estuvieran en el tick blanco (cada uno) es un ritmo diferente que puede causar confusion
    - 00:58:471 (1) - Moveria este spinner aqui 00:58:906 porque justo empieza el ritmo
Normal
  • - 00:43:254 (4) - Un new combo aqui encaja bien con la musica
    - 00:46:732 (2) - Dos cosas para esta nota, primero que nada deberia estar en el tick blanco porque se viene muy encima al jugarla y otra cosa que no esta bien stackeada
    - 00:54:993 (x) - Una nota aqui para que no se escuche tan vacio en mi opinion
Hard
  • - 00:12:416 (1,2,3,4) - Prefereria un patron mas curvado para que no sea tan straight, algo asi
    - 01:00:428 (5,1) - Este slider suena un poco off, en mi opinion porque no intentas algo asi (tambien cuenta el spinner)
Te dejo estrella por la nostalgia <3
Topic Starter
ZekeyHache

MoodyRPG wrote:

Quiero detenerme aqui para decir que este a sido uno de las mejores caricaturas que he visto, la verdad es que yo creci viendo estos dibujos animados y no con el anime, deberian existir mas mapas asi, gracias por mapear esto Me empiezas a dar una idea con este comentario, talvez siga mapeando de estos.

General
  1. Hanna-Barbera <3333 <3
Easy
  • - 00:43:254 (3) - Este slider esta haciendo un mal overlap con (2) ademas no se ve mucho y puede ser algo dificil para los nuevos jugadores, en mi opinion deberias poner este slider en el centro gracias por decirme, lo movi accidentalmente
    - 00:53:254 (1,2,3) - Prefiero que estos objetos estuvieran en el tick blanco (cada uno) es un ritmo diferente que puede causar confusion los siento mejor en los rojos, que aprendan algo mas los nuevos jugadores :p
    - 00:58:471 (1) - Moveria este spinner aqui 00:58:906 porque justo empieza el ritmo ok
Normal
  • - 00:43:254 (4) - Un new combo aqui encaja bien con la musica OK!
    - 00:46:732 (2) - Dos cosas para esta nota, primero que nada deberia estar en el tick blanco porque se viene muy encima al jugarla y otra cosa que no esta bien stackeada Hmmm.. Bueno la estakie quitandole el grid snap y la coloque en el blanco
    - 00:54:993 (x) - Una nota aqui para que no se escuche tan vacio en mi opinion no hay cambio, me gusta como esta
Hard
  • - 00:12:416 (1,2,3,4) - Prefereria un patron mas curvado para que no sea tan straight, algo asi lo pense, y pues ok
    - 01:00:428 (5,1) - Este slider suena un poco off, en mi opinion porque no intentas algo asi (tambien cuenta el spinner) estoy totalmente de acuerdo!
Te dejo estrella por la nostalgia <3 Gracias!
Muchas gracias por tu mod! :)
Sure
I did my best, but I'm not sure. :o

Offset / BPM
5900 / 143.000
6750 / 137.400
18977 / 142.000
20674 / 137.700
33950 / 138.000
34602 / 138.000 - for downbeat
39828 / 142.000
41515 / 138.000
46080 / 147.000
46692 / 135.000
48469 / 138.000
Topic Starter
ZekeyHache

ykcarrot wrote:

I did my best, but I'm not sure. :o

Offset / BPM
5900 / 143.000
6750 / 137.400
18977 / 142.000
20674 / 137.700
33950 / 138.000
34602 / 138.000 - for downbeat
39828 / 142.000
41515 / 138.000
46080 / 147.000
46692 / 135.000
48469 / 138.000
Thanks! :D :)
MoodyRPG
Se me olvido otra cosa (no kudos por esto porfavor)

General
  1. El source correcto es "Scooby-Doo, Where Are You!" si puedes buscar en Wikipedia porque esta cancion es de esa temporada si se puede decir
Topic Starter
ZekeyHache

MoodyRPG wrote:

Se me olvido otra cosa (no kudos por esto porfavor)

General
  1. El source correcto es "Scooby-Doo, Where Are You!" si puedes buscar en Wikipedia porque esta cancion es de esa temporada si se puede decir
Ok, gracias.
BounceBabe
Hi, M4M

Normal

You should change these because it breaks your actual combo patterns
00:09:377 (1,3) - Reverse NC
00:16:604 (1,2) - ^
00:29:824 (1) - Remove NC
00:43:254 (1) - ^
00:50:208 (1) - ^

Hard

00:39:149 (1) - Remove NC
00:40:778 (1) - ^
00:40:778 (1,2,3) - Spacing should be consistent, the 1 to 2 is large and 2 to 3 is too small
00:42:384 (2,3) - Stack them perfectly


Nothing more, GL
Topic Starter
ZekeyHache

BounceBabe wrote:

Hi, M4M

Normal

You should change these because it breaks your actual combo patterns
00:09:377 (1,3) - Reverse NC OK
00:16:604 (1,2) - ^ OK
00:29:824 (1) - Remove NC OK
00:43:254 (1) - ^ OK
00:50:208 (1) - ^ OK

Hard

00:39:149 (1) - Remove NC OK
00:40:778 (1) - ^ I really thought abut this one and.. ok!
00:40:778 (1,2,3) - Spacing should be consistent, the 1 to 2 is large and 2 to 3 is too small hmm I see this fine but i just did some movements
00:42:384 (2,3) - Stack them perfectly what?! they're already perfectly stacked

Nothing more, GL
THANKS! :)
mancuso_JM_
Since you always help me with Videos and stuff, I think that it is my turn to help you modding your map :3 (Meh.. I'll do it in spanish)

[Easy:]

Settings:
--> En general todo se siente bajo aca. Yo incrementaria HP Drain Rate y el Overall Difficulty en 1 Tick por lo menos y el Approach Rate en 2 Ticks (OD,HD+1; AR+2)

• 00:07:187 (1,2,3,4) - Voy a mencionar solamente este patron, tienes muchos parecidos. Esta bien que debes en cuando uses Notas cada 2/1, pero lo haces muy seguido y la cancion es corta, entonces el map se transforma bastante aburrido, inclusive para los nuevos jugadores. Te sugiero que cambies este tipo de patrones a veces, que los uses menos y en su lugar uses mas Sliders. Btw, no te digo que cambies todos los patrones asi por Sliders, pero la seria mejor que hagas estos cambios en la mayoria de esta clase de patrones. El resto de estos patrones estan en: 00:15:071 (2,3,4) - 00:22:852 (1,2,3,4,5) - 00:28:952 (1,2) - creo que son bastantes para una cancion de 1 min. de duracion.
• 00:17:698 (1): El final de este Slider esta Fuera de lugar (Unsnapped). Nunca pongas un Slider, cuando tenes una Uninherited timing point (Linea roja) en el medio ya que produce este tipo de errores. Para arreglar esto, vas a tener que reducir el tamaño del Slider e inventar alguna otra cosa
• 00:22:416 (x): Me tomo por sorpresa no ver ninguna Nota aca, ya que es un downbeat y seguiria correctamente la voz. Si fuera tu, agregaria una Nota para seguir mejor la cancion
• 00:51:512 (3,1) - El cambio de los Ticks blancos a los ticks rojos, son complicados en general para los nuevos jugadores, deberias implementar algo para que esto se mas facil, por ejemplo eliminar (1) y en su lugar agregar un Slider que empiece en 00:53:251 y termine en 00:53:469

- Hay que decir que tecnicamente no esta mal, pero esta muy vacia esta dificultad desde todo punto de vista. Primero la cantidad de 2/1 Notas que tenes, despues los pocos Hitsounds que agregastes (Agrega mas Whistles, no tengas miedo, juegan bien en esta cancion), seguis mucho las vocales y no le das mucha importancia a los demas elementos en la cancion. Tenes que agregar mas Sliders (tampoco tengas miedos de agregar alguna curva, con los nuevos Slider circulares es todo mas facil) para seguir mejor todos los elementos de la cancion. Por todos estos puntos, esta dificultad necesita mas trabajo, espero que lo puedas arreglar por vos mismo, de todas maneras si necesitas ayuda no dudes de preguntarme in-game.

[Normal:]

Settings:
--> Creo que se siente mas coherente en esta Normal, si agregas un Tick en el HP Drain Rate (HD+1)

• 00:05:899 (1) -Juega mucho mejor si en lugar de 4 repeticiones en este Slider, es mejor si agregas una Nota en el primer beat (en 00:05:899), y luego agregas un 1/2 Slider con repeticion que comience en (00:06:109).
• 00:17:041 - 00:17:260 (x -x) Realmente creo que necesitas 2 Objetos en estos dos lugares, actualmente se siente vacio y la musica realmente necesita algo para enfatizar estos puntos
• 00:18:574 (2) - Juega mejor con la Vocal, si eliminas esta Nota, y en su lugar agregas un Slider que comience en 00:18:136 y termine en 00:18:574, intentalo, vas a ver que se siente mejor
• 00:19:399 (3) - Demasiadas repeticiones en este Slider, me parece que deberias cambiar algunas por Notas, se hace medio aburrido y confuso a la vez ya que es la primera y la unica vez que lo usas en el mapa.
• 00:25:902 (x) - Hmm.. agregaria una Nota aca, para no hacer el cambio de beat tan bruzco, algo medio parecido te dije en la Easy, en general los cambios de los ticks blancos a los rojos son medios dificil de leer correctamente en esta clase de dificultades
• 00:29:824 (3,4,5,1,2,3,4,5) - Muchas notas en 1/1, para algunos esto va a ser medio complicado, para los usuarios que recien comiencen a jugar esta clase de dificultades, para otros un poco aburrido, me gustaria que intercales algun Slider entre medio de estas Notas
• 00:33:310 (6) - Elimina la ultima repeticion y en su lugar agrega una Nota, por culpa del cambio de Offset, la ultima repeticion esta tecnicamente unsnapped.
• 00:34:584 (1,2,3) - En general, esta clase de blankets no son algo de mi agrado ya que no fluyen de la mejor manera. Podrias cambiar esto? Intenta hacerlo por ti solo, si necesitas ayuda no dudes de pedirmela in-game :).
• 00:45:210 (x) - Esto esta bastante vacio, no sigas solamente las voces (como te dije en la Easy), tenes mas elementos para seguir en esta cancion. En este caso creo que puedes agregar dos 1/2 Sliders. El primer Slider deberia empezar en 00:45:210 y terminar en 00:45:428 y el segundo empieza en 00:45:645 y termina en 00:45:862 como notaras, va a seguir correctamente el Instrumental
• 00:54:338 - 00:55:208 - Deberias mapear esta seccion, se siente muy vacia y creo que esta es una de las partes mas importantes de la cancion ya que es la ultima parte.

- Bueno.. aca hay menos problemas que en la Easy, pero todavia creo que necesitas mas Whistles y seguir mas los otros elementos en la cancion para que el mapa no se sienta vacio en algunas partes.

[Hard:]

Settings:
--> Si agregas 1 Tick en el HP Drain Rate de la Normal, seria mejor que lo agregues aca tambien (HD+1)

• 00:09:377 - Es medio grande el espacio que dejaste aca, para ser una Hard, yo mapearia aunque sea un tick..
• 00:14:633 (5,1) - Este salto se siente exagerado y forzado solo para mantener constante la simetria, recuerda que la simetria no es algo de los mas importante al mapear, reduce el jump entre estos objetos por favor.
• 00:18:793 (6) - Aca te paso algo mas o menos parecido a lo que te paso en la Easy (00:17:698 (1)), el final del Slider esta fuera de lugar (Unsnapped) ya que tenes una Uninherited Timing point en el medio del Slider, debes cambiar de patron para arreglar esto.
• 00:19:610 (2,3,4,5,6) - Me parece que deberias comprimir un poco mas este stream, para que sea mas acorde con la dificultad. Te sugiero que reduzcas el spacing entre las Notas hasta 0.5x.
• 00:20:350 (7,8) - Estas dos notas no fluyen tan bien, viendo ese 1/2 Slider que agregaste ahi. Por eso, te sugiero que cambies las Notas por un 1/4 Slider.
• 00:25:684 (6,7) - Otro salto exagerado para mantener simetria, deberias reducirlo un poco.
• 00:40:778 (1) - Este New Combo no va del todo bien, comparandolo con el anterior combo estan siguiendo exactamente lo mismo. Asi que yo eliminaria este NC.
• 00:46:580 (2) - Si sigues correctamente la vocal y el Instrumental, esta Nota deberia estar 1/4 despues. Es decir, deberias ubicar esta Nota en 00:46:692
• 00:47:136 (3,4,5,6) - Como te dije anteriormente, deberias reducir el spacing entre los objetos hasta 0.5x

- En general tengo que decir que esta es la mejor diff. del mapset, le falta un poco de fluido en general pero esta bien. Igual y de todos modos, deberias trabajar un poco mas el tema de los Hitsounds, ademas el tema de spammear muchas notas no es tan bueno, asi que cambiar alguna nota por Sliders tambien estaria bien.

Bueno ezek, eso es todo por ahora.
En general, el mapset necesitas mas trabajo y mods, pero estare viendo el map de cerca para ver como avanza.
Espero que mi mod sea de ayuda. Buena Suerte con el map ;)
Niko-nyan
this song o3o
Topic Starter
ZekeyHache

mancusojuanmattos wrote:

Since you always help me with Videos and stuff, I think that it is my turn to help you modding your map :3 (Meh.. I'll do it in spanish)

[Easy:]

Settings:
--> En general todo se siente bajo aca. Yo incrementaria HP Drain Rate y el Overall Difficulty en 1 Tick por lo menos y el Approach Rate en 2 Ticks (OD,HD+1; AR+2) OK

• 00:07:187 (1,2,3,4) - Voy a mencionar solamente este patron, tienes muchos parecidos. Esta bien que debes en cuando uses Notas cada 2/1, pero lo haces muy seguido y la cancion es corta, entonces el map se transforma bastante aburrido, inclusive para los nuevos jugadores. Te sugiero que cambies este tipo de patrones a veces, que los uses menos y en su lugar uses mas Sliders. Btw, no te digo que cambies todos los patrones asi por Sliders, pero la seria mejor que hagas estos cambios en la mayoria de esta clase de patrones. El resto de estos patrones estan en: 00:15:071 (2,3,4) - 00:22:852 (1,2,3,4,5) - 00:28:952 (1,2) - creo que son bastantes para una cancion de 1 min. de duracion.
• 00:17:698 (1): El final de este Slider esta Fuera de lugar (Unsnapped). Nunca pongas un Slider, cuando tenes una Uninherited timing point (Linea roja) en el medio ya que produce este tipo de errores. Para arreglar esto, vas a tener que reducir el tamaño del Slider e inventar alguna otra cosa
• 00:22:416 (x): Me tomo por sorpresa no ver ninguna Nota aca, ya que es un downbeat y seguiria correctamente la voz. Si fuera tu, agregaria una Nota para seguir mejor la cancion
• 00:51:512 (3,1) - El cambio de los Ticks blancos a los ticks rojos, son complicados en general para los nuevos jugadores, deberias implementar algo para que esto se mas facil, por ejemplo eliminar (1) y en su lugar agregar un Slider que empiece en 00:53:251 y termine en 00:53:469

- Hay que decir que tecnicamente no esta mal, pero esta muy vacia esta dificultad desde todo punto de vista. Primero la cantidad de 2/1 Notas que tenes, despues los pocos Hitsounds que agregastes (Agrega mas Whistles, no tengas miedo, juegan bien en esta cancion), seguis mucho las vocales y no le das mucha importancia a los demas elementos en la cancion. Tenes que agregar mas Sliders (tampoco tengas miedos de agregar alguna curva, con los nuevos Slider circulares es todo mas facil) para seguir mejor todos los elementos de la cancion. Por todos estos puntos, esta dificultad necesita mas trabajo, espero que lo puedas arreglar por vos mismo, de todas maneras si necesitas ayuda no dudes de preguntarme in-game.
Hmm.. creo que mejor remapeo la diff evadiendo estos errores.


[Normal:]

Settings:
--> Creo que se siente mas coherente en esta Normal, si agregas un Tick en el HP Drain Rate (HD+1) OK

• 00:05:899 (1) -Juega mucho mejor si en lugar de 4 repeticiones en este Slider, es mejor si agregas una Nota en el primer beat (en 00:05:899), y luego agregas un 1/2 Slider con repeticion que comience en (00:06:109). Suena bien
• 00:17:041 - 00:17:260 (x -x) Realmente creo que necesitas 2 Objetos en estos dos lugares, actualmente se siente vacio y la musica realmente necesita algo para enfatizar estos puntos añadi un slider feo
• 00:18:574 (2) - Juega mejor con la Vocal, si eliminas esta Nota, y en su lugar agregas un Slider que comience en 00:18:136 y termine en 00:18:574, intentalo, vas a ver que se siente mejor yeah!
• 00:19:399 (3) - Demasiadas repeticiones en este Slider, me parece que deberias cambiar algunas por Notas, se hace medio aburrido y confuso a la vez ya que es la primera y la unica vez que lo usas en el mapa. ok, lo cambie por 2 circulos y 2 sliders
• 00:25:902 (x) - Hmm.. agregaria una Nota aca, para no hacer el cambio de beat tan bruzco, algo medio parecido te dije en la Easy, en general los cambios de los ticks blancos a los rojos son medios dificil de leer correctamente en esta clase de dificultades Hecho!
• 00:29:824 (3,4,5,1,2,3,4,5) - Muchas notas en 1/1, para algunos esto va a ser medio complicado, para los usuarios que recien comiencen a jugar esta clase de dificultades, para otros un poco aburrido, me gustaria que intercales algun Slider entre medio de estas Notas OK
• 00:33:310 (6) - Elimina la ultima repeticion y en su lugar agrega una Nota, por culpa del cambio de Offset, la ultima repeticion esta tecnicamente unsnapped. OK
• 00:34:584 (1,2,3) - En general, esta clase de blankets no son algo de mi agrado ya que no fluyen de la mejor manera. Podrias cambiar esto? Intenta hacerlo por ti solo, si necesitas ayuda no dudes de pedirmela in-game :). Hmm... estos los dejare asi
• 00:45:210 (x) - Esto esta bastante vacio, no sigas solamente las voces (como te dije en la Easy), tenes mas elementos para seguir en esta cancion. En este caso creo que puedes agregar dos 1/2 Sliders. El primer Slider deberia empezar en 00:45:210 y terminar en 00:45:428 y el segundo empieza en 00:45:645 y termina en 00:45:862 como notaras, va a seguir correctamente el Instrumental OK
• 00:54:338 - 00:55:208 - Deberias mapear esta seccion, se siente muy vacia y creo que esta es una de las partes mas importantes de la cancion ya que es la ultima parte. OK

- Bueno.. aca hay menos problemas que en la Easy, pero todavia creo que necesitas mas Whistles y seguir mas los otros elementos en la cancion para que el mapa no se sienta vacio en algunas partes.

[Hard:]

Settings:
--> Si agregas 1 Tick en el HP Drain Rate de la Normal, seria mejor que lo agregues aca tambien (HD+1) OK

• 00:09:377 - Es medio grande el espacio que dejaste aca, para ser una Hard, yo mapearia aunque sea un tick.. ok, ya use un tick
• 00:14:633 (5,1) - Este salto se siente exagerado y forzado solo para mantener constante la simetria, recuerda que la simetria no es algo de los mas importante al mapear, reduce el jump entre estos objetos por favor. OK
• 00:18:793 (6) - Aca te paso algo mas o menos parecido a lo que te paso en la Easy (00:17:698 (1)), el final del Slider esta fuera de lugar (Unsnapped) ya que tenes una Uninherited Timing point en el medio del Slider, debes cambiar de patron para arreglar esto. lo reemplaze por circulos
• 00:19:610 (2,3,4,5,6) - Me parece que deberias comprimir un poco mas este stream, para que sea mas acorde con la dificultad. Te sugiero que reduzcas el spacing entre las Notas hasta 0.5x. lo reduci un poco
• 00:20:350 (7,8) - Estas dos notas no fluyen tan bien, viendo ese 1/2 Slider que agregaste ahi. Por eso, te sugiero que cambies las Notas por un 1/4 Slider. OK
• 00:25:684 (6,7) - Otro salto exagerado para mantener simetria, deberias reducirlo un poco. tendra algo de simetria pero este salto no lo hice por simetria, lo hice por las trompetas que suenan, asi que este cambio no lo hago
• 00:40:778 (1) - Este New Combo no va del todo bien, comparandolo con el anterior combo estan siguiendo exactamente lo mismo. Asi que yo eliminaria este NC. hmm.. ok pues, creo que este lo habia negado de otro mod pero ok..
• 00:46:580 (2) - Si sigues correctamente la vocal y el Instrumental, esta Nota deberia estar 1/4 despues. Es decir, deberias ubicar esta Nota en 00:46:692 Ok, suena mejor eh! :)
• 00:47:136 (3,4,5,6) - Como te dije anteriormente, deberias reducir el spacing entre los objetos hasta 0.5x tambien lo reduje un poco

- En general tengo que decir que esta es la mejor diff. del mapset, le falta un poco de fluido en general pero esta bien. Igual y de todos modos, deberias trabajar un poco mas el tema de los Hitsounds, ademas el tema de spammear muchas notas no es tan bueno, asi que cambiar alguna nota por Sliders tambien estaria bien.

Bueno ezek, eso es todo por ahora.
En general, el mapset necesitas mas trabajo y mods, pero estare viendo el map de cerca para ver como avanza.
Espero que mi mod sea de ayuda. Buena Suerte con el map ;)
Gracias por el mod, fueron muchos cambios :)
riffy
IRC
11:10 -Bakari-: hey!
11:11 ezek: what's up?
11:11 *-Bakari- is editing [http://osu.ppy.sh/b/154050 Larry Markes - Scooby Doo, where are you? [Normal]]
11:11 ezek: :O
11:11 -Bakari-: can we discuss something?
11:11 ezek: ok
11:12 -Bakari-: 00:18:977 (3) - [Normal] - offest and BPM change here, I'd place a new combo.
11:12 -Bakari-: 00:17:698 (1,3) - so, you can swap NC here
11:13 ezek: 00:18:977 (1) - Added! :)
11:14 -Bakari-: 00:22:199 (4) - spacing is a bit inconsistent here! I'd fix it
11:15 ezek: 00:17:698 (1) - where's number 3?
11:16 -Bakari-: 00:18:977 (3) - here? o3o
11:16 ezek: hmm.. I see it like a number 1
11:16 -Bakari-: you've fixed NCs here two minutes ago :V
11:17 ezek: but ok, I flipped those combos
11:18 -Bakari-: 00:12:881 (6) - nor,ally you don't use sliders with 2 repeats
11:18 -Bakari-: 2nd reverse arrow appears too fast and it may confuse players
11:18 ezek: ok, I'll try to fix it
11:18 -Bakari-: try to replace it with [http://puu.sh/2uLPe this]
11:19 ezek: great!
11:20 -Bakari-: 00:34:150 - try to place here a circle? (here you have a red line with strong downbeat)
11:21 -Bakari-: 00:40:144 (1,2) - I'm not sure, but it sounds kinda off music. Can you check them?
11:22 -Bakari-: ^ you can try something [http://puu.sh/2uLTE like this] instead
11:22 ezek: 00:34:150 (6) - Added circle
11:23 -Bakari-: 00:34:150 (6) - then, move NC from 00:34:584 (1) - to 00:34:150 (6)
11:24 -Bakari-: Red line is at 00:34:150 - so, NC here will help us to understand rhythm!
11:28 -Bakari-: uh... by the way, where's the storyboard?
11:29 ezek: :O
11:29 -Bakari-: http://puu.sh/2uM4p
11:30 ezek: hmm.. there's something wrongg... I'll find it and fix it by myself
11:30 -Bakari-: ok
11:30 -Bakari-: now let's check [Hard] diff? :)
11:31 ezek: go, I'm still fixing normal
11:32 ezek: 00:40:144 (1,2) - I left them like that
11:33 ezek: how they where
11:33 -Bakari-: it's up to you
11:33 -Bakari-: 00:06:750 - by the way, you can place a circle here (Normal)
11:34 ezek: 00:34:584 - Changes NC after the addition as you said
11:34 ezek: *changed
11:35 ezek: OK.. let's move to hard
11:36 -Bakari-: 00:05:899 (1) - i've already mentioned why those sliders aren't good
11:36 ezek: someone told me to use it intead of the stream
11:37 ezek: *stream
11:37 -Bakari-: [http://puu.sh/2uMhn 2 sliders, then?]
11:39 ezek: yeah... you're cool
11:40 -Bakari-: 00:08:720 (2) - to be honest, this slider isn't very good. if you replace it with new one, you will get a cute slider here
11:40 -Bakari-: just like http://puu.sh/2uMlU
11:41 ezek: I'll do it
11:42 -Bakari-: 00:19:610 (2,3,4,5) - if you replace streams with sliders, do it everywhere!
11:43 -Bakari-: replace this one for consistency (you know, 1/4 sliders)
11:43 ezek: hmm.. ok, I'll do it
11:44 -Bakari-: 00:47:914 (6) - and here, 2 repeats on this slider.
11:45 -Bakari-: 00:58:903 - since video ends here, I'd start spinner here as well.
11:45 -Bakari-: It's a bit weird to see how the video fades :<
11:46 ezek: I know it's something wierrd but i prefer map that rhythm
11:47 -Bakari-: by the way, why don't you place a kiai start at 00:53:468 (5) -
11:47 ezek: 00:47:914 (6) - what here? reduce?
11:48 -Bakari-: it sounds like stream here. So, we can place a VERY EASY [http://puu.sh/2uMyk stream] here
11:53 ezek: 00:47:803 (5) - added
11:53 -Bakari-: 00:17:917 (4,5,6,7) - spacing here looks inconsistent, if you want to make it a bit more neat
11:53 -Bakari-: 00:18:977 (6,1) - swap these new combos
11:54 -Bakari-: It still looks a bit messy, but NC makes it easier to understand [http://puu.sh/2uMGW example]
11:54 ezek: 00:17:917 (4,5,6,7) - I used distance snap
11:54 -Bakari-: I know, it's because of timing
11:55 -Bakari-: that's why I want you to swap ew combos here
11:55 ezek: 00:18:977 (1) - Swapped
11:58 -Bakari-: nice diff you've got! nothing else to say about [Hard] :)
11:59 ezek: :D
11:59 -Bakari-: let's see [Insane]
11:59 ezek: I made the insane today, so nobody has modded it
12:00 ezek: also Xin's easy
12:00 -Bakari-: you can edit it? :)
12:00 -Bakari-: ok [Insane]
12:00 -Bakari-: Why AR9?
12:01 -Bakari-: Try AR8 and HP Drain/OD/7
12:01 -Bakari-: Song is calm!
12:01 ezek: ok
12:01 ezek: applied! :)
12:02 -Bakari-: 00:15:728 (6) - it is totally hidden under (5), so it may be too hard to read for players
12:02 -Bakari-: for example, it's impossib;e to see it with hidden :V
12:02 ezek: o.o... you have the reason.. I'll fix it
12:03 -Bakari-: 00:20:244 (6) - well, it's symmetrical and looks cute. But x3.0+ jump with CS5 is kinda too hard
12:03 -Bakari-: Song is relaxing, remember? :)
12:03 ezek: hmm.. let's se..
12:04 ezek: I'll look for a solution
12:04 ezek: what about a more little jump? but still a jump?
12:04 -Bakari-: sure! http://puu.sh/2uMVL
12:06 -Bakari-: 00:28:081 (2,3,4,5) - are you sure about spacing here? It looks a bit confusing here, tbh.
12:08 ezek: I'll fix it, the spacing changed with the offset change
12:08 ezek: so I have to fix it without Distance snap
12:08 ezek: no..
12:09 ezek: that wasn;t that
12:09 ezek: so I'll fix it narmally
12:09 ezek: *normally
12:09 -Bakari-: yea, it looks like spacing mistake here
12:10 -Bakari-: 00:33:950 (1,2,3,4....) - that jumpy part
12:10 ezek: It's passable
12:11 ezek: I like it
12:11 -Bakari-: I've changed jumps here, to easier readable ones. Let me show it!
12:11 ezek: ok
12:12 -Bakari-: http://osu.ppy.sh/ss/692172
12:15 ezek: I have problems with my editor
12:15 -Bakari-: what's the problem?
12:15 ezek: it does things that I don't do
12:16 -Bakari-: for example?
12:16 ezek: it moves things that i don't select like when i'm adding a hitsound or flipping objects
12:17 ezek: and that makes me more slow fixing this
12:17 ezek: and mapping..
12:19 -Bakari-: uh.. anyway, just one last thing for [Insane]
12:19 ezek: ok
12:19 ezek: I'm still fixing the jumps
12:19 -Bakari-: 00:47:914 (7) - NC here to make it easier to read.
12:19 ezek: this editor moved some stuff
12:19 -Bakari-: 00:47:136 (4,5,6) - since this part is antijumps
12:20 -Bakari-: 00:48:025 (8,9,10) - having streams here is unexpected
12:22 ezek: 00:47:914 (1) - added nc
12:23 ezek: 00:47:914 (1) - Hmm don't you think that this unexpectation makes the diff more... Insane?
12:25 ezek: don't forget to post the irc mod on the thread
12:25 -Bakari-: uh.. well. it's still kinda hard to read. But if you don't want to change it..
12:25 -Bakari-: just try to test it
12:25 -Bakari-: if it's ok for you, don't change it
12:25 ezek: I'm trying to map every sound there :p
12:27 -Bakari-: cute diff, by the way!
12:27 ezek: thanks! :)
12:29 -Bakari-: [Easy] looks good
12:29 -Bakari-: 00:44:775 (1,2) - I'd swap NCs here because of rhythm changes
12:29 -Bakari-: nothing else, tho
12:30 ezek: hmm.. you should say that to XinCrin, I don't have power over that diff
12:31 ezek: here: http://osu.ppy.sh/u/1331447
12:31 -Bakari-: I know, we have mutual friendship :3
12:32 ezek: oh!.. I forgot that.. I knew it..


Nice map! Star! ~
Gero
GO GO! Ezek :P
Aleks719
it was irc mod
21:49 ezek: Hi, are you accepting mod requests?
21:50 Aleks719: depends on song
21:50 ezek: ok
21:50 *ezek is listening to [http://osu.ppy.sh/b/237695 Larry Markes - Scooby Doo, where are you?]
21:51 Aleks719: humm
21:51 Aleks719: will you be here now?
21:51 ezek: yes
21:51 Aleks719: irc mod is fine?
21:51 ezek: yep
21:51 Aleks719: then dling
21:51 ezek: yaay! :D
22:03 Aleks719: timing is correct?
22:03 Aleks719: or need to check?
22:04 ezek: its correct
22:04 Aleks719: gooooood. seems fine, yeah
22:04 ezek: ykcarrot helped me with timing
22:05 Aleks719: okay :)
22:05 Aleks719: well, Insane:
22:05 Aleks719: 00:19:716 (2,3,4,5) - spacing
22:05 Aleks719: move it to previous slider
22:06 Aleks719: 00:35:219 (7,8) - http://puu.sh/31FTh.jpg
22:06 Aleks719: what about moving notes in sides a bit?
22:07 Aleks719: 00:36:106 (1,4) - same action
22:07 ezek: ok
22:09 ezek: about 00:19:716 (2,3,4,5) - it is ok like this? http://puu.sh/31FTl.jpg
22:09 Aleks719: 00:39:584 (4) - http://puu.sh/31FZF.jpg it should be like that, no?
22:10 Aleks719: fine, but i expected something like http://puu.sh/31FTl.jpg
22:14 ezek: Moved 00:39:584 to 00:39:476 (4) - as you said
22:15 Aleks719: but be careful with pattern and spacing :)
22:15 ezek: ok
22:16 Aleks719: 00:46:284 (2) - same, move it to blue tick
22:16 Aleks719: and be careful with spacing
22:16 ezek: ok, done
22:18 Aleks719: that's all with insane
22:18 Aleks719: :3
22:18 Aleks719: let's check hard
22:18 ezek: ok
22:22 Aleks719: 00:47:803 (5) - make it more curve
22:22 Aleks719: it will look better
22:22 ezek: ok
22:24 ezek: like this? http://puu.sh/31GBn.jpg
22:24 Aleks719: right!
22:24 ezek: :D
22:25 Aleks719: that's all with haaaard
22:25 ezek: :D
22:27 Aleks719: Normal
22:27 Aleks719: 00:47:136 (3,4) - i'd add normal hit sound
22:27 Aleks719: to the end of 3
22:27 Aleks719: and to 4
22:27 Aleks719: they sound too quiet
22:28 Aleks719: that's all
22:29 ezek: what about soft whistles?
22:30 Aleks719: mmm
22:30 Aleks719: as a variant
22:30 Aleks719: try i'll listen
22:30 Aleks719: Xin's diff: 00:44:123 (4) - set end of slider on red tick, it's unsnapped now
22:31 Aleks719: 00:50:208 (3) - arc of that slider look bad
22:32 Aleks719: + Insane : http://puu.sh/31GXZ.png
22:32 Aleks719: fix and update
22:32 ezek: ok
22:34 ezek: better? http://puu.sh/31H4V.jpg
22:35 Aleks719: yes, but can be even better
22:37 ezek: Snapped the unsnapped, I'll check one more time the slider
22:40 ezek: what about this? http://puu.sh/31Hnm.jpg
22:41 Aleks719: fine
22:42 ezek: Uploaded!
22:43 Aleks719: btw
22:44 Aleks719: where is xin crin
22:44 Aleks719: in tags?
22:44 ezek: oh oh
22:44 Aleks719: add him now~
22:44 ezek: I just forgot it XP
22:45 ezek: added :)
22:46 ezek: and.. Uploaded
22:47 Aleks719: nice
22:48 ezek: nope, not nice...
22:48 ezek: I forgot to add it on all diffs
22:48 ezek: :(
22:50 Aleks719: i see
22:50 Aleks719: only insane
22:50 Aleks719: do and update
22:50 ezek: Done, Updated!
22:58 Aleks719: sorry
22:59 Aleks719: irl problems
23:08 Aleks719: lemme post log

bubbled~
Natteke desu
Try HP-8 or HP-7 OD-7 on last diff
NoHitter
My childhood <3

[General]
Change the title to: Scooby-Doo, Where Are You! -> http://puu.sh/32hfv.png
The timing seems off, so I'm asking someone to doublecheck it. For now, add an uninherited timing section at 00:34:584 with 138 BPM to reset the metronome.

[Easy]
- Fine.

[Normal]
- 00:06:739 () - IMO add a note here for the strong vocals.
- 00:40:144 (1,2) - Starting at the 1/4 here may be really tricky. I suggest doing something like this to make it easier to read them.
- 00:46:080 (1,2) - May be confusing given this is a Normal. Make this into a repeat slider instead.
- 00:48:469 (1) - Add a finish here? Matches with the music.

[Hard]
- 00:15:509 (1,2) - Make this combo linear like this? Looks better IMO.
- 00:17:260 (3,4) - Blanket these more properly.
- 00:19:822 (5) - This slider would flow better if you place it like this.
- 00:25:467 (5,6) - Make this combo linear like this? Looks better IMO.
- 00:29:388 (6,7,8) - Change the combo to something like this? Looks neater and flows better.
- 00:48:469 (1) - Add a finish here? Matches with the music.

[Insane]
- 00:06:739 (1,2,3,4) - [nazi] Doesn't quite form a perfect pentagon. http://puu.sh/32iwI.jpg
- 00:15:728 (6) - Place this here so that the spacing from the previous and next sliders will be the same.
- 00:18:355 (4) - [nazi] Move this a grid left to make the slider and the one before it mirror each other better.
- 00:19:399 (1,2,3,4,5) - The change in direction of the stream here feels really awkward. Just make it go one direction.
- 00:29:824 (8,10) - The straight sliders look plain after you used the curved slider at 00:29:170 (6). Make them curved?
- 00:48:469 (1) - Add a finish here? Matches with the music.
TicClick
ok here is my attempt (added a couple of lines and tweaked some of existing ones):
5900,419.58041958042,4,2,1,60,1,0
6750,437.31778425656,4,2,1,60,1,0
11990,437.31778425656,4,2,1,60,1,0
18984,422.535211267606,4,2,1,60,1,0
20669,435.729847494553,4,2,1,60,1,0
33950,434.782608695652,4,2,1,60,1,0
34150,434.782608695652,4,2,1,60,1,0
34584,436.363636363636,4,2,1,60,1,0
39833,422.535211267606,4,2,1,60,1,0
41093,422.535211267606,4,2,1,60,1,0
41515,434.782608695652,4,2,1,60,1,0
46080,408.163265306122,4,2,1,60,1,0
46702,444.444444444444,4,2,1,60,1,0
47136,441.176470588235,4,2,1,60,1,0
48469,434.782608695652,4,2,1,60,1,0
55418,434.782608695652,4,2,1,60,1,0

remove all the uninherited offsets you have and then copy and paste these into timing panel (F6). Check the snapping carefully, also fix sliders' lengths.
Topic Starter
ZekeyHache

EvilElvisV2 wrote:

Try HP-8 or HP-7 OD-7 on last diff
Nope, I tested the map with these settings and I didn't like them, but thanks for helping! :)

NoHitter wrote:

My childhood <3 Mine too, mine too...
[General]
Change the title to: Scooby-Doo, Where Are You! -> http://puu.sh/32hfv.png OK, thanks for this BIG correction.
The timing seems off, so I'm asking someone to doublecheck it. For now, add an uninherited timing section at 00:34:584 with 138 BPM to reset the metronome. There's TicClick's timing, so I'll skip this part.

[Easy]
- Fine. Good news.

[Normal]
- 00:06:739 () - IMO add a note here for the strong vocals. Yes, sounds great!
- 00:40:144 (1,2) - Starting at the 1/4 here may be really tricky. I suggest doing something like this to make it easier to read them. yes, you're right (and I'm wrong)
- 00:46:080 (1,2) - May be confusing given this is a Normal. Make this into a repeat slider instead. Ok..- 00:48:469 (1) - Add a finish here? Matches with the music. added

[Hard]
- 00:15:509 (1,2) - Make this combo linear like this? Looks better IMO. Ok.
- 00:17:260 (3,4) - Blanket these more properly. okokok
- 00:19:822 (5) - This slider would flow better if you place it like this. No change
- 00:25:467 (5,6) - Make this combo linear like this? Looks better IMO. OK
- 00:29:388 (6,7,8) - Change the combo to something like this? Looks neater and flows better. nope, I feel like it's touching 00:31:131 (2) - and I don't like that..
- 00:48:469 (1) - Add a finish here? Matches with the music. huh? it already has a finish.

[Insane]
- 00:06:739 (1,2,3,4) - [nazi] Doesn't quite form a perfect pentagon. http://puu.sh/32iwI.jpg I don't want a pentagon
- 00:15:728 (6) - Place this here so that the spacing from the previous and next sliders will be the same. OK
- 00:18:355 (4) - [nazi] Move this a grid left to make the slider and the one before it mirror each other better. ok.
- 00:19:399 (1,2,3,4,5) - The change in direction of the stream here feels really awkward. Just make it go one direction. I made the slider curve.
- 00:29:824 (8,10) - The straight sliders look plain after you used the curved slider at 00:29:170 (6). Make them curved? ok!
- 00:48:469 (1) - Add a finish here? Matches with the music. OK!
Topic Starter
ZekeyHache

TicClick wrote:

ok here is my attempt (added a couple of lines and tweaked some of existing ones):
5900,419.58041958042,4,2,1,60,1,0
6750,437.31778425656,4,2,1,60,1,0
11990,437.31778425656,4,2,1,60,1,0
18984,422.535211267606,4,2,1,60,1,0
20669,435.729847494553,4,2,1,60,1,0
33950,434.782608695652,4,2,1,60,1,0
34150,434.782608695652,4,2,1,60,1,0
34584,436.363636363636,4,2,1,60,1,0
39833,422.535211267606,4,2,1,60,1,0
41093,422.535211267606,4,2,1,60,1,0
41515,434.782608695652,4,2,1,60,1,0
46080,408.163265306122,4,2,1,60,1,0
46702,444.444444444444,4,2,1,60,1,0
47136,441.176470588235,4,2,1,60,1,0
48469,434.782608695652,4,2,1,60,1,0
55418,434.782608695652,4,2,1,60,1,0

remove all the uninherited offsets you have and then copy and paste these into timing panel (F6). Check the snapping carefully, also fix sliders' lengths.
Thanks! Added, resnapped, and checked!
NoHitter
You still have unsnapped objects.
You may have to manually resnap them.
Topic Starter
ZekeyHache

NoHitter wrote:

You still have unsnapped objects.
You may have to manually resnap them.
oops.. I'll do it on friday, I'm not at home now. :(
Topic Starter
ZekeyHache
Done with manual snapping!
NoHitter
Rechecked and rebubbled!

For those concerned about Normal's difficulty, I believe the difficulty is fair enough given the low BPM and the usage of sliders.
mancuso_JM_
Hi! Time for a new check. I'll do it in English this time.

[Xin's Easy:]

Settings:
--> Looking this almost 140 BPM, the Approach Rate doesn't represent the velocity of the map properly. So, I'd increase the Approach Rate in 1 tick (AR+1)
--> I'd increase the Overall Difficulty and HP Drain Rate in 1 tick too (OD,HP+1)

• 00:27:204 (x) - I'd add a note here, because follow properly the instrumental. And, since the last part of the slider (after the reverse arrow) follow the instrumental too, I think this makes sense
• 00:34:150 (5) - This note sounds empty without any hitsound, I'd add a Clap for consistency in your hitsounding
• 00:40:255 (3,4) - Add a Clap at the slider beginning and in (4), because this pattern sounds empty without hitsounds too.

[Normal:]

• 00:18:112 (7) - Since you like to follow vocals in general, I suggest you to move this Slider 1/2 back (after that, this slider should finish in 00:18:549). Give it a try please.
• 00:24:808 (2) - This note is not following properly the music and it produces a bad transition in the map. Move this note 1/2 forward, with that this note will follow better the vocals.
• 00:37:202 (5,6,7) - As I said above, these notes are not following the music either. I think you should use some music over red ticks, I suggested you use some 1/2 sliders to make the pattern a bit simpler for this diff. Well, in general I suggest you to make something like this:
• 00:38:511 (x) - If I were you, I'd add a Note here (with whistle). It is better if you follow other things in the music and not just the vocals (as I said you in my previous mod).
• 00:39:165 (1) - The Slider end is bad snapped since it is not following anything in the music, there is no sound over the red tick. The best way to fix that, is reducing the slider length in 1/8 (yes, 1/8.. listen the music in 25% playback to confirm that). On the other hand, you can reduce the Slider in 1/4 because in someway follow the vocals, but you need to remove the finish at the slider end. For me, the best idea is reducing the slider in 1/8 and keeping the finish at the slider end.
• 00:40:783 (2) - I don't feel really comfortable with this note over the blue tick, can be kinda difficult for an average player. I suggest you a simple rhythm here, move this note 1/4 forward to follow the vocals instead of the Instrumental

I still think your hitsounds can improve. So, I'll give you some hitsounds suggestion here.
• 00:07:624 (3) - Add a whistle at the slider beginning to follow the Vocals.
• 00:08:499 (4) - Whistle in this Note, same reason as above.
• 00:10:248 (1) - Whistle at the slider start.
• 00:11:123 (2) - Whistle.
• 00:11:779 (4) - (^)
• 00:13:739 (1) - Add a finish at the slider start to emphasize the cymbals and a whistle at the slider end.
• 00:15:051 (2) - Whistle in the reverse arrow
• 00:16:144 (3) - Whistle
• 00:17:893 - If you the suggestion mentioned in my mod, you need to add a whistle at the slider start here.
• 00:20:669 (1) - This clap at the slider beginning sounds pretty odd, I think it is better if you delete it and add a Finish instead
• 00:21:540 (3) - Whistle at the slider start.
• 00:22:411 (5) - (^)
• 00:24:154 (1) - (^)
• 00:27:640 (1,2) - Whistle in both sliders beginning
• 00:31:126 (1) - Finish at the Slider start.
• 00:31:997 (2) - Whistle.
• 00:44:341 (6) - Add a Whistle at the slider beginning
• 00:49:338 (2) - (^)
• 00:51:512 (6) - Finish at the slider end
• 00:55:418 (1) - Finish
• 00:56:287 (3,4,5) - Add whistles in those sliders beginning.
• 00:58:896 (Spin) - I think a clap fits better in this spinner as Xin did in his diff.

- Basically the idea is the same in all these hitsounds, they fit much better with the song. Your custom clap is the Normal sampleset sound, so only claps make the hitsounding really boring, some whistles are really needed. Try adding at least most of them, but please give me a good reason if you want to reject some of them.

[Hard:]

• 00:05:899 (1,2) - That kind of things always makes trouble in me, in some way it doesn't flow during the gameplay. I suggest you to remove one of the sliders and instead of that add two repetitions in the slider (1).
• 00:11:997 (5) - I think is better if you remove this Note, previously you had a 1/1 slider and you didn't emphasize that beat.
• 00:19:617 (4,5,6,7) - Same as my first suggestion, these feel bad to me. I suggest you to use a pattern like this.
• 00:39:165 (4) - This slider need to finish 1/8 forward, to follow better the music. Again, I recommend you to listen the music in 25% playback so you can verify that by yourself
• 00:46:080 (1) - And as I said in the previous suggestion, this need to finish 1/8 forward as well

- You can use the Hitsounds suggestion that I gave you in Normal if you want too. I recommend that for consistency.

[Insane:]

• 00:09:373 (4) - This pattern flows better if you move this note up to the Sliders, with that I mean that you should move this note to x:256 y:8
• 00:19:406 (1) - I think that you are missing a clap at the slider beginning
• 00:39:529 (4) - This should be snapped in 1/8, not in 1/6
• 00:45:210 (1,2,3,4) - I don't recommend that in any difficulty, because it has the same spacing as your 1/4 patterns when it is a 1/2 pattern. I recommend you to increase the spacing between the notes or stack them properly
• 00:46:386 (2) - Move this note 1/8 forward, if you want to follow properly the song
• 00:47:136 (4,5,6) - Same as 00:45:210
• 00:57:591 (6) - This slider will follow better the music if you reduce the slider in 1/2 and after that add a Note in 00:58:026

- Again, You can use some of the hitsounds mentioned in the Normal diff.

Ok, that's all.
Gonna pop due to the number of changes that you'd need to do.
Give me a call later, would be better if you talk to me in-game since I need to discuss some other things with you.
Topic Starter
ZekeyHache

mancusojuanmattos wrote:

Hi! Time for a new check. I'll do it in English this time.

[Normal:]

• 00:18:112 (7) - Since you like to follow vocals in general, I suggest you to move this Slider 1/2 back (after that, this slider should finish in 00:18:549). Give it a try please. OK
• 00:24:808 (2) - This note is not following properly the music and it produces a bad transition in the map. Move this note 1/2 forward, with that this note will follow better the vocals. It's following the music, just hear 00:23:501 (6,7) -
• 00:37:202 (5,6,7) - As I said above, these notes are not following the music either. I think you should use some music over red ticks, I suggested you use some 1/2 sliders to make the pattern a bit simpler for this diff. Well, in general I suggest you to make something like this:
OK!
• 00:38:511 (x) - If I were you, I'd add a Note here (with whistle). It is better if you follow other things in the music and not just the vocals (as I said you in my previous mod). OK!
• 00:39:165 (1) - The Slider end is bad snapped since it is not following anything in the music, there is no sound over the red tick. The best way to fix that, is reducing the slider length in 1/8 (yes, 1/8.. listen the music in 25% playback to confirm that). On the other hand, you can reduce the Slider in 1/4 because in someway follow the vocals, but you need to remove the finish at the slider end. For me, the best idea is reducing the slider in 1/8 and keeping the finish at the slider end. 1/8
• 00:40:783 (2) - I don't feel really comfortable with this note over the blue tick, can be kinda difficult for an average player. I suggest you a simple rhythm here, move this note 1/4 forward to follow the vocals instead of the Instrumental Nah, sounds good, players can try again, and again, and again..

I still think your hitsounds can improve. So, I'll give you some hitsounds suggestion here.
• 00:07:624 (3) - Add a whistle at the slider beginning to follow the Vocals. Fine, sounds good.
• 00:08:499 (4) - Whistle in this Note, same reason as above. Nope, I don't like how it sounds here.
• 00:10:248 (1) - Whistle at the slider start. Yeah
• 00:11:123 (2) - Whistle. Nope, this is just the same as 00:08:499 (4) -
• 00:11:779 (4) - (^) Yep!
• 00:13:739 (1) - Add a finish at the slider start to emphasize the cymbals and a whistle at the slider end. OK
• 00:15:051 (2) - Whistle in the reverse arrow Si, suena muy bien.
• 00:16:144 (3) - Whistle OK
• 00:17:893 - If you the suggestion mentioned in my mod, you need to add a whistle at the slider start here. OK
• 00:20:669 (1) - This clap at the slider beginning sounds pretty odd, I think it is better if you delete it and add a Finish instead Much better!
• 00:21:540 (3) - Whistle at the slider start. Ok
• 00:22:411 (5) - (^) Ok
• 00:24:154 (1) - (^) Ok
• 00:27:640 (1,2) - Whistle in both sliders beginning Ok
• 00:31:126 (1) - Finish at the Slider start. Ok
• 00:31:997 (2) - Whistle. Ok
• 00:44:341 (6) - Add a Whistle at the slider beginning Ok
• 00:49:338 (2) - (^) Ok
• 00:51:512 (6) - Finish at the slider end I don't think it sounds well
• 00:55:418 (1) - Finish Ok
• 00:56:287 (3,4,5) - Add whistles in those sliders beginning. Ok
• 00:58:896 (Spin) - I think a clap fits better in this spinner as Xin did in his diff.

- Basically the idea is the same in all these hitsounds, they fit much better with the song. Your custom clap is the Normal sampleset sound, so only claps make the hitsounding really boring, some whistles are really needed. Try adding at least most of them, but please give me a good reason if you want to reject some of them.

[Hard:]

• 00:05:899 (1,2) - That kind of things always makes trouble in me, in some way it doesn't flow during the gameplay. I suggest you to remove one of the sliders and instead of that add two repetitions in the slider (1). Ok
• 00:11:997 (5) - I think is better if you remove this Note, previously you had a 1/1 slider and you didn't emphasize that beat. Ok
• 00:19:617 (4,5,6,7) - Same as my first suggestion, these feel bad to me. I suggest you to use a pattern like this. OK
• 00:39:165 (4) - This slider need to finish 1/8 forward, to follow better the music. Again, I recommend you to listen the music in 25% playback so you can verify that by yourself Ok
• 00:46:080 (1) - And as I said in the previous suggestion, this need to finish 1/8 forward as well Ok

- You can use the Hitsounds suggestion that I gave you in Normal if you want too. I recommend that for consistency.

[Insane:]

• 00:09:373 (4) - This pattern flows better if you move this note up to the Sliders, with that I mean that you should move this note to x:256 y:8 Ok
• 00:19:406 (1) - I think that you are missing a clap at the slider beginning you're right!
• 00:39:529 (4) - This should be snapped in 1/8, not in 1/6 Ok
• 00:45:210 (1,2,3,4) - I don't recommend that in any difficulty, because it has the same spacing as your 1/4 patterns when it is a 1/2 pattern. I recommend you to increase the spacing between the notes or stack them properly Stacked
• 00:46:386 (2) - Move this note 1/8 forward, if you want to follow properly the song Ok..
• 00:47:136 (4,5,6) - Same as 00:45:210 ummm... ok
• 00:57:591 (6) - This slider will follow better the music if you reduce the slider in 1/2 and after that add a Note in 00:58:026 nah!, I feel it fine how it is

- Again, You can use some of the hitsounds mentioned in the Normal diff.

Ok, that's all.
Gonna pop due to the number of changes that you'd need to do.
Give me a call later, would be better if you talk to me in-game since I need to discuss some other things with you.
I'll wait for Xin.

All changes applied to Xin's diff.
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