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Takahiro Nishi - Pokemon Diamond & Pearl - Palkia & Dialga B

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minyeob
[Palkia!]
Better spacing for beginners
1:29:198(3),(4) Move up a bit.
1:45:701(4) Move down a bit.
1:49:694(4) Same as above.
2:01:034(1) Move right a bit.
2:03:694(1) Move left a bit.


[Dialga!]
2:11:533(8)- Remove this
I want to mention some of strange spacings but I don't know about the rankable spacing so....... [sigh]

Star'd.
mm201
This map has been deleted on the request of its creator. It is no longer available.
flyboy87
Hmm...

-Timings-
I got these. These are just my suggestions, feel free not to change them if you wish.

1) BPM: 180, Offset: 80 - Slider (10) now snaps perfectly with the rest of the beats
2) BPM: 120, Offset: 79734 - All notes now snap perfectly

-Others-
[Dialga]
2:23:388 (4) - Ugly slider

That's all.

Star~
Topic Starter
nullset

MetalMario201 wrote:

Will I catch a shiny Dialga before this map gets ranked? :P

For both difficulties, scroll to 0:13:222 and select "Set current position as preview" in the timing menu. (thanks peppy, for adding the editor frontend for this ^^,)

Dialga:
  1. 00:48:72 (4,1) - This is the only "creative" spacing which is bothering me. (my fix) The rest is awesome.
Also, have a hitsound. Enable custom overrides *only* for the 120BPM section and add a clap to every other white tick. (Consider cutting back on Finishes a bit, too, with this.)

Artist, I believe, is Junichi Masuda. Not 100% sure on this one. Brawl should say.
Found Takahiro Nishi as the "arrangement supervisor" here. Guess it's not the author, but since I'm using the brawl version, guess it's correct to add him as author, no?
vytalibus
Amidst the widely-spaced 1/2 beats in [Dialga!] and some minor spacing issues in [Palkia!]...

0_o
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
nullset

0_o wrote:

Palkia!
00:48:05 (3) - Maybe flip horizontally? Just to match the spacing of the previous sliders in the combo.
Hm, alright. Is cool, yup, spacing is better if h-flipped
01:01:38 (1) - Methinks this is too close, it's the same distance away from the previous notes but 1/2 further on the timeline.
K, flipped Horizontally. the way the slider was before, it was kinda retarded alright. Plays much better now
01:11:38 (1) - Line this up with 3, or make it so they arent overlapping like that?
Hm, I hear you... Know what, that big retarded C shaped slider did not click after all. I changed the whole section to a more interesting-ish pattern

Dialga!
00:36:72 (6) - a TAD off centre... normally I don't look for this sort of thing, but I saw it while looking at the next correction :P
00:37:05 (7,8) - Space this further away?
00:37:38 (9) - Any chance you could make this SLIGHTLY more symettrical? It's a liiitle higher on the right (I think it's the same thing here 00:32:05 (10), but it's less noticable to me for some reason. But if you end up changing this one, remember to replace this one as well.
remade these palkia patterns with a more interesting-ish pattern. Also symmetry and stuff.

Besides/in addition to the above: I think spacing is one of the main issues here. It's still playable, really, with a few exceptions I really didn't notice many of the spacing issues until I actually went to mod. I'm just not sure how BATs would feel about ranking it like it is now. You may want to get a second (BAT) opinion before overhauling it with distance snap, but that's my 2 cents.

EDIT: You know what, screw it. It's fun. Yes the spacing is irregular, but the point of consistent spacing is to make it intuitive, and since the approach circles are so large I really don't think intuitiveness is an issue.
I still stand by the changes that I suggested at the top, but really, I wouldn't have any problem seeing this ranked. You just have to find 2 BATs who feel the same way :P

Good luck! :) Gotta say I love the hitsounds, it really adds a lot to the map and the piece :D
Thanks bro :3, and hitsound credit goes to MetalMario201. Kudos have been properly addressed.
Takuma
Advice given to nullset in irc.
Will recheck afterward.
Lilac
Hmm, very interesting so far, a lot of the mistakes have been picked up and this is just my taste of it.

Palkia:

The hitsounds used on this is very creative I must say. However it is overused at sometimes.

00:54:05 (2) - The clap and whistle combo are not need. I don't see how they fit, either replace or get rid of it.
00:57:28 (2) - Look above. ^
01:00:05 (3,4,5) - Excessive claps not needed, I recommend just putting it on the 4.
01:03:38 (3,4,5) - See above ^

The slider shape at 00:40:05 was doesn't seem very nice for easy. It's just my opinion but I think you should change, either way, I won't force you and remember these are all suggestions.

Dialga:
Most this is well done, and even I'm not phased about the spacing! And spacing is very crucial, you've done well. However just point I would like to point out and that is...

00:18:55 (7,1,2,3) - Seems a bit cluttered to me and I can barely see the hitcircles.

Anyway, after if you decide to do these changes. (Or not...)

...YOU GOT STAR! :D
mm201

awp wrote:

Why the fuck isn't this ranked yet
Magmabear
Can I request a difficulty for Girantina?
Girantina's theme song is different from the other two, but I think it still rocks =D
Maybe I could map it?
I dunno, I'm just throwing out ideas. I'd like to see Girantina's theme beatmapped, but so that somebody doesn't have to make two more map difficulties for it.
Star =)
mm201
This map has been deleted on the request of its creator. It is no longer available.
Magmabear
...Um, Did you look at this one?

http://osu.ppy.sh/b/26757

It has multiple songs in it =|

I dunno, I thought it would be cool to do the same thing here.
mtmcl
I'm very satisfied. Will gladly play again. Bubble+star.
Metroid
This map has been deleted on the request of its creator. It is no longer available.
Larto
Dialga difficulty is a masterpiece when it's about creative spacing I must say. I love this. Here, congratulations on your first ranked map.
Topic Starter
nullset

Larto wrote:

Dialga difficulty is a masterpiece when it's about creative spacing I must say. I love this. Here, congratulations on your first ranked map.
YAY RANKED :3
Ekaru
Huston, we have an issue on Dialga...

00:40:72 (2,4) - partly offscreen.

Otherwise great map. I <3 it... except for that.
NixillUmbreon
Has anyone told you that this is actually Super Smash Bros. Brawl's Spear Pillar music, not Pokémon Diamond and Pearl and Platinum's Dialga & Palkia battle? The title's been bugging me in my beatmap list.
Yukiteru Amano
Looking forward to this, more pokemon maps :D!
Andrea
Such a necro.
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