This map has been deleted on the request of its creator. It is no longer available.
Found Takahiro Nishi as the "arrangement supervisor" here. Guess it's not the author, but since I'm using the brawl version, guess it's correct to add him as author, no?MetalMario201 wrote:
Will I catch a shiny Dialga before this map gets ranked?
For both difficulties, scroll to 0:13:222 and select "Set current position as preview" in the timing menu. (thanks peppy, for adding the editor frontend for this ^^,)
Dialga:Also, have a hitsound. Enable custom overrides *only* for the 120BPM section and add a clap to every other white tick. (Consider cutting back on Finishes a bit, too, with this.)
- 00:48:72 (4,1) - This is the only "creative" spacing which is bothering me. (my fix) The rest is awesome.
Artist, I believe, is Junichi Masuda. Not 100% sure on this one. Brawl should say.
Thanks bro :3, and hitsound credit goes to MetalMario201. Kudos have been properly addressed.0_o wrote:
Palkia!
00:48:05 (3) - Maybe flip horizontally? Just to match the spacing of the previous sliders in the combo.
Hm, alright. Is cool, yup, spacing is better if h-flipped
01:01:38 (1) - Methinks this is too close, it's the same distance away from the previous notes but 1/2 further on the timeline.
K, flipped Horizontally. the way the slider was before, it was kinda retarded alright. Plays much better now
01:11:38 (1) - Line this up with 3, or make it so they arent overlapping like that?
Hm, I hear you... Know what, that big retarded C shaped slider did not click after all. I changed the whole section to a more interesting-ish pattern
Dialga!
00:36:72 (6) - a TAD off centre... normally I don't look for this sort of thing, but I saw it while looking at the next correction
00:37:05 (7,8) - Space this further away?
00:37:38 (9) - Any chance you could make this SLIGHTLY more symettrical? It's a liiitle higher on the right (I think it's the same thing here 00:32:05 (10), but it's less noticable to me for some reason. But if you end up changing this one, remember to replace this one as well.
remade these palkia patterns with a more interesting-ish pattern. Also symmetry and stuff.Besides/in addition to the above: I think spacing is one of the main issues here. It's still playable, really, with a few exceptions I really didn't notice many of the spacing issues until I actually went to mod. I'm just not sure how BATs would feel about ranking it like it is now. You may want to get a second (BAT) opinion before overhauling it with distance snap, but that's my 2 cents.
EDIT: You know what, screw it. It's fun. Yes the spacing is irregular, but the point of consistent spacing is to make it intuitive, and since the approach circles are so large I really don't think intuitiveness is an issue.
I still stand by the changes that I suggested at the top, but really, I wouldn't have any problem seeing this ranked. You just have to find 2 BATs who feel the same way
Good luck! Gotta say I love the hitsounds, it really adds a lot to the map and the piece
awp wrote:
Why the fuck isn't this ranked yet
YAY RANKED :3Larto wrote:
Dialga difficulty is a masterpiece when it's about creative spacing I must say. I love this. Here, congratulations on your first ranked map.