All the cases in MillhioreF's example map should now be fixed on the test build. Please test all cases (including other maps, as hyperdash may now be spawning in places it is not required, which may or may not need to be fixed).
I also added an alert when watching a replay which moves faster than humanely possible, which only displays on the test build. Might be handy for checking any replays you think may not be legit, and pointing them out to me in a PM for confirmation. Keep in mind this may be a result of lag, too.