gotta love the rabbit
Thanks again \o/p3n wrote:
[Hinsvar's EXTRA STYLE]You can keep CS5 if you have a different reason than "because my map will show above 'Insane' with CS4". This map is already designed with CS5 in mind, and using CS4 will make this a completely different thing. In my opinion, circle size is one of the most important thing on designing a map, and using a different size than the one I have used will ruin the map itself.
00:42:768 (1,2,3,4,5,6,7,8) - still badly overmapped. remove (2) and (4) to make it fit the song Done.
01:18:223 (1) - the sudden increase in spacing after this slider kills the good flow of this part. I'll try to explain what actually makes this whole part play as nice as it does and why the spacing after this slider is "bad": 01:16:404 (1,2,3,1,2,3) - the 1/4 jumps (slider -> circle/slider-stack) of those 2 combos are equally spaces hence the equal movement of the cursor. However 01:18:223 (1,2,3) - and 01:19:132 (1,2,3) - don't match at all. I highly recommend to move 01:18:223 (1) - to achieve a similar distance/pattern as in 01:19:132 (1,2,3) - : http://osu.ppy.sh/ss/524585 <--- if you move it to this point also adjust 01:19:132 (1,2,3) - to be on the same spot to make the transition better. Done. Not really sure about 01:19:132 (1,2,3) though...
01:39:473 (3,4) - why is this so far to the right? The 1/4 jumps are very challenging even if the player is expecting them and you should aim to present your challenges in a readable way that has some consistency. Improving the flow here is crucial. A consistent pattern fits best here (what the actual pattern looks like is up to you, this placement is just a suggestion): http://osu.ppy.sh/ss/524570 Not sure if I did it right... But eh, I changed stuff here.
01:50:041 (1,2,3) - I don't know if this placement is intended...if not try to allign both sliders to the same height ...That must've been accidental. Aligned.
This is what I wanted to see. Using CS5 or even CS6 demands higher precision in mapping and much more thoughts have to go into crafting transitions between patterns. While the high accuracy concept isn't implemented "perfectly" in your map, it is now at a level I consider rankable. I asked some tablet players to play this map and they had no problems after learning the unique 1/4 jump pattern. I could FC it after way less than 10 plays with mouse only (mostly missed the last stream because I suck at streams).Hinsvar wrote:
This map is already designed with CS5 in mind, and using CS4 will make this a completely different thing. In my opinion, circle size is one of the most important thing on designing a map, and using a different size than the one I have used will ruin the map itself.
thx =^^=Xinely wrote:
gratz ichiGUN and all who give GD for ichiGUN
surprised SG is surprised! *poke*SapphireGhost wrote:
Wow, it's ranked already, okay then. Good job!