Updated :3
Thx for mod p3n
Thx for mod p3n
Thanks for the mod (:Frostmourne wrote:
Hinsvar's EXTRA STYLE
01:39:132 (2,3,4) - quite far, plays not fun imo Made them closer.
01:40:041 (1,2,3) - something like is ok , it plays fun , distance still not too far because you don't need to move slider to the end precisely (:
01:50:041 (1,2,3) - make it closer please Done.
01:57:541 (1,2,3) - I will be honest, this flows badly because the way that (1) go doesn't go well to (2) , I will remove this 01:57:882 (2) - for this one ^
01:58:450 (1,2,3) - ^ remove this note 01:58:791 (2) - ^
02:01:859 (1,2,3) - oh no.. I know what you want. Made them closer.
02:02:314 (3,1) - this is unexpected distance, it totally needs to be changed , I can't read them at all Remapped this part.
02:19:359 (1,2) - this comes too suddenly no matter what, change it please Redesigned this spot.
Thanks for modFrostmourne wrote:
modding by request, sorry for lateness here ;_;
General
Inconsistency tags in [BakaCI STYLE] Fixed
BakaCI NORMAL STYLE
fine
HARD STYLE
00:26:973 (2,4) - remove these 2 notes ?, just started the song, I think overmapping should be on the kiai part or whatever but not the start of the song ok
00:40:950 (3,4) - distance between here is kind of strange imo, maybe new combo on (4) ? and remove NC here 00:41:859 (1) - ok
01:04:586 (2) - move it closer to (1) ? 1/4 beat with kick slider might be annoying I guess no, I think it's looks more accuracy :3
01:13:223 (2,6) - these quite empty, I think the atmosphere on these points are not suitable for having punctuations like this,
adding notes here 01:13:905 and 01:14:359 would be pretty much Fixed
01:43:223 (4,1) - this distance looks similar to the square pattern you formed , adding note here please 01:43:450 , new combo doesn't help for this time because 01:43:450 exists the sound in music Fixed
02:25:495 (1,2) - same as I mentioned no ^
thank you~Frostmourne wrote:
kosiga's STYLE
00:45:495 (1) - clap the end here ? since it exists in the music,currently feels empty though. ok. fixed~
if you did, you should add clap on this too 00:52:768 (1) -
02:01:859 (5) - maybe new combo this ? it's quite long, comes quite suddenly, hard to see for beginner(under the previous slider) and starts new phrase according to vocal.
it also can divide to the symmetry pattern also for this 02:01:859 (1,2,3) - yep. fixed :3
Ok, I hope sop3n wrote:
Easy, Normal, Hard play fine and hitsounds seem to be consistent now.
Add "kpop collab Ayano Omoto Yuka Kashino Ayaka Nishiwaki" to the tags in Hinsvar's diff (inconsistent tags). Fixed ; )
We are slowly getting there. I'll keep watching your progress here and I will get a few people to check the two Taiko diffs so we can get this bubbled (and hopefully ranked) as soon as possible.
Thanks for the mod \o/alacat wrote:
Hi IchiGUN:3 As requested.
[Hinsvar's EXTRA STYLE]
●00:18:564 (2) - 1 grid right ? for making the spacing equal here. Done.
●00:24:586 (1) - add whistle on the slider's end ^
●00:25:382 (6) - remove note . this note follows nothing I think it still follows the vocal well, so no.
●00:25:268 (5) - add whistle. Done.
●00:30:268 (2) - add whistle on the slider's head and end. ^
●00:29:473 (2,3) - try to move to center ? looks better imo :3 ^
●00:30:268 (2) - ^ ^
●00:45:495 - use lower volume? since the melody is calmer than previous part. Okay, 55%.
●00:48:904 (5) - add whistle. Done.
●01:02:768 (1) - want more spacing >< let's jump :3 Redesigned this spot.
●01:03:677 (1,2,3,4) - gradually add volume ? same as next 4 sliders 01:04:586 (1,2,3,4) - Okay, 55-70%.
●01:08:677 (3) - add whistle on the slider's head Done.
●01:26:859 (3) - make curve slider . i think it is fit here ^
●01:34:132 (1) - add whistle. I think the current hitsound (clap) fits better with the song, so no.
●01:36:745 (2,3) - align the y:281 or 282 282.
●01:37:655 (2,3) - ^ same as y:372 or 371 372.
●01:52:314 (4) - add whistle. Done.
●02:25:495 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as here.01:03:677 (1,2,3,4) - ^
218,226,78223,6,0,B|166:254|166:254|102:254,1,120,6|0,0:0|0:0,0:0:0
272,272,78564,1,0,0:0:0
272,272,78677,2,0,B|324:244|324:244|388:244,1,120,8|0,0:0|0:0,0:0:0
218,226,79132,6,0,B|116:290,1,120,2|0,0:0|0:0,0:0:0
274,186,79473,1,0,0:0:0
274,186,79586,2,0,B|375:121,1,120,2|0,0:0|0:0,0:0:0
238,108,99132,2,0,B|358:108,1,120,2|0,0:0|0:0,0:0:0
238,180,99473,1,0,0:0:0
238,180,99586,2,0,B|118:180,1,120,8|0,0:0|0:0,0:0:0
238,252,100041,6,0,B|298:244|358:252,1,120,2|0,0:0|0:0,0:0:0
238,324,100382,1,0,0:0:0
238,324,100495,2,0,B|178:332|118:324,1,120,8|0,0:0|0:0,0:0:0
318,252,100950,6,0,B|326:312|318:372,1,120,2|0,0:0|0:0,0:0:0
238,252,101291,1,0,0:0:0
238,252,101405,2,0,B|230:192|238:132,1,120,8|0,0:0|0:0,0:0:0
Thanks again \o/p3n wrote:
[Hinsvar's EXTRA STYLE]You can keep CS5 if you have a different reason than "because my map will show above 'Insane' with CS4". This map is already designed with CS5 in mind, and using CS4 will make this a completely different thing. In my opinion, circle size is one of the most important thing on designing a map, and using a different size than the one I have used will ruin the map itself.
00:42:768 (1,2,3,4,5,6,7,8) - still badly overmapped. remove (2) and (4) to make it fit the song Done.
01:18:223 (1) - the sudden increase in spacing after this slider kills the good flow of this part. I'll try to explain what actually makes this whole part play as nice as it does and why the spacing after this slider is "bad": 01:16:404 (1,2,3,1,2,3) - the 1/4 jumps (slider -> circle/slider-stack) of those 2 combos are equally spaces hence the equal movement of the cursor. However 01:18:223 (1,2,3) - and 01:19:132 (1,2,3) - don't match at all. I highly recommend to move 01:18:223 (1) - to achieve a similar distance/pattern as in 01:19:132 (1,2,3) - : http://osu.ppy.sh/ss/524585 <--- if you move it to this point also adjust 01:19:132 (1,2,3) - to be on the same spot to make the transition better. Done. Not really sure about 01:19:132 (1,2,3) though...
01:39:473 (3,4) - why is this so far to the right? The 1/4 jumps are very challenging even if the player is expecting them and you should aim to present your challenges in a readable way that has some consistency. Improving the flow here is crucial. A consistent pattern fits best here (what the actual pattern looks like is up to you, this placement is just a suggestion): http://osu.ppy.sh/ss/524570 Not sure if I did it right... But eh, I changed stuff here.
01:50:041 (1,2,3) - I don't know if this placement is intended...if not try to allign both sliders to the same height ...That must've been accidental. Aligned.
This is what I wanted to see. Using CS5 or even CS6 demands higher precision in mapping and much more thoughts have to go into crafting transitions between patterns. While the high accuracy concept isn't implemented "perfectly" in your map, it is now at a level I consider rankable. I asked some tablet players to play this map and they had no problems after learning the unique 1/4 jump pattern. I could FC it after way less than 10 plays with mouse only (mostly missed the last stream because I suck at streams).Hinsvar wrote:
This map is already designed with CS5 in mind, and using CS4 will make this a completely different thing. In my opinion, circle size is one of the most important thing on designing a map, and using a different size than the one I have used will ruin the map itself.
thx =^^=Xinely wrote:
gratz ichiGUN and all who give GD for ichiGUN