I don't know how to play insanesJappyBabes wrote:
That wouldn't happen if you stuck to insanes getting shitty pp rewards instead of farming hards all day. You'd even have a chance at being in the underrated thread!

I don't know how to play insanesJappyBabes wrote:
That wouldn't happen if you stuck to insanes getting shitty pp rewards instead of farming hards all day. You'd even have a chance at being in the underrated thread!
qft, hards all day no regrets #YOLOSilynn wrote:
I don't know how to play insanesJappyBabes wrote:
That wouldn't happen if you stuck to insanes getting shitty pp rewards instead of farming hards all day. You'd even have a chance at being in the underrated thread!
so you are telling me that my thread is badKeredna wrote:
This is a pretty opinionated topic, but I'd like to know what is considered as average for osu! standard players now a days.
The people listed on the Top 10 most underrated players forum are clearly out of the window. I would even say the top 2000 players on global pp rank are top players.
Not to brag or anything, but I personally consider myself as an above average player (not qualified to be called a pro yet). But who knows, I might actually be just an average player who played too many maps. =P
PP probably isn't a consistent enough way to tell what a person's skill level is. I'm currently ranked in the top 3000s, but I've lost to players in the 5000s and 9000s before in multiplayer matches.
So yea, I'd like to hear from the public what you feel is considered average these days.
True. I am average.Salvage wrote:
not having any A
gtfololcubes wrote:
True. I am average.Salvage wrote:
not having any A
:3
Except most of the players in those lobbies can't even FC the normalsIku Acme wrote:
The average player imo is able to FC hards with accuracies above 95% and regularly play normals.
Because the lobby is full of freaking normal/hards.
I'm pretty sure someone who can kinda play a val song should be able to fc easy insane. I can't play val songs at all yet I can fc easy insanes without much trouble.Posse wrote:
If we eliminate all those who played for a bit and quit, and those that are starting to play, I'd say average is to be able to fc any hard without issues, and clear all the "easy" insanes and at least be able to play (i.e. not losing 5 seconds into the map) some of the harder insanes (like some of val0108 maps i guess).
Now, if you mean average only taking into account the hardcore players, that's another matter.
They obviously don't wanna go fast and are below average.Kanye West wrote:
Except most of the players in those lobbies can't even FC the normalsIku Acme wrote:
The average player imo is able to FC hards with accuracies above 95% and regularly play normals.
Because the lobby is full of freaking normal/hards.
7H0R wrote:
Trying to figure out my skill level based on what's going on here...
There are a couple AR9, OD7-8 songs that I can FC without too much problem, but others that I can barely survive on. I feel like using those as a benchmark doesn't work very well.
Example: http://osu.ppy.sh/s/41686 Scarlet Rose
This song is OD7, AR9. I can't even last 10 seconds in it.
http://osu.ppy.sh/s/24875 Decisive Battle
This song is OD8, AR9 and I could FC it with enough tries. I have FCed any given part of this song.
Keep in mind, I play with a mouse.
Kanna , you are totally right \:D/ \:D/ \:D/Kanna wrote:
Being able to fc or at least getting A on easy Insane stuff like Siriru's maps imo
stop posting in wrong threadAqo wrote:
It seems like the general consensus is that if you can FC DT maps in normal time with 95%+ acc then you're average.
Some DT maps from different mappers:
http://osu.ppy.sh/s/37313
http://osu.ppy.sh/s/53519
http://osu.ppy.sh/s/50322
http://osu.ppy.sh/s/50771
http://osu.ppy.sh/s/35629
http://osu.ppy.sh/s/42123
http://osu.ppy.sh/s/37627
http://osu.ppy.sh/s/48336
http://osu.ppy.sh/s/17670
http://osu.ppy.sh/s/25802
http://osu.ppy.sh/s/41121
http://osu.ppy.sh/s/39031
http://osu.ppy.sh/b/147377&m=0
http://osu.ppy.sh/s/58329
http://osu.ppy.sh/s/28107
http://osu.ppy.sh/s/48189
???xsrsbsns wrote:
stop posting in wrong thread
Keredna wrote:
What is consider as average for osu! standard?
7H0R wrote:
Trying to figure out my skill level based on what's going on here...
7H0R wrote:
Well, what are some good benchmark songs then?
maybe you missed the part where I said to refer to those maps on their normal speed as a reference pointAqo wrote:
Those maps are good benchmarks (on their nomod speed) for an average player:
Maps:
...
wait what seriously? you mean those mapssilmarilen wrote:
no they are not, all of those maps are too hard for an average player
wat lolwinber1 wrote:
A great miracle shall dawn upon our souls once this war fades into the mist
Agree, but not about the FC thing. If you are able to play a map and get a decent/high accuracy and a few misses then you can clearly able you play that.kriers wrote:
Skill is in my opinion not defined by what you can pass. If you are capable of FCing a map with a respectable accuracy, that's when you can call yourself able to play that map.
Which is why Cookiezi is still better than rrtyui on Big Black.kriers wrote:
capability over actually doing it. I'm talking about being able to FC something in theory over having to prove it every single time.
A lot of those Insanes aren't even DT maps. If you meant the Hards in those cases, which *are* DT maps, then okay, but the links you gave go to the Insanes.Aqo wrote:
wait what seriously? you mean those mapssilmarilen wrote:
no they are not, all of those maps are too hard for an average player
and to be perfectly clear on this
NO MOD
are too hard for an average player?
what the heck
What. They're all nice DT maps.Ekaru wrote:
A lot of those Insanes aren't even DT maps.
No, a DT map is a map that's possible to FC DT. Whether you can or can't do it doesn't invalidate the fact that it's possible. If you disagree with this then Atama isn't even a map at all (because nobody FC'd it yet).Zarerion wrote:
A DT Map is a map that has a considerable amount of DT scores that are not by the second or third best player ever.
Aqo wrote:
it's possible
^lolcubes wrote:
every average player should be able to
Aqo wrote:
No, a DT map is a map that's possible to FC DT. Whether you can or can't do it doesn't invalidate the fact that it's possible. If you disagree with this then Atama isn't even a map at all (because nobody FC'd it yet).
nope, because nobody has yet shown that it's possible to stream 360bpm or jump at that speed. However nomod maps already exist at 270bpm and people can play them, so 180bpm or slower maps without spaced/long streams qualify for DT.haha5957 wrote:
what a logic. now atama is a good DT map cuz it is possible to DT FC it if we get someone who is hundred times better than cookiezi.
You said every Map that can be DT'ed should be easy for an average player nomod.Aqo wrote:
Aqo wrote:
it's possible^lolcubes wrote:
every average player should be able to
two different things
._.lolcubes wrote:
Poinsettia is a cool DT map in that case. I am sure that every average player should be able to FC it no problem.
edit: more explanation below
Except I never said every and gave a few specific map examples.Zarerion wrote:
You said every Map that can be DT'ed should be easy for an average player nomod.
Which is NOT the case for stuff like Poinsettia.
on DTsilmarilen wrote:
every average person should be able to fc this http://osu.ppy.sh/s/38235 and this http://osu.ppy.sh/s/21928
with HRwinber1 wrote:
on DTsilmarilen wrote:
every average person should be able to fc this http://osu.ppy.sh/s/38235 and this http://osu.ppy.sh/s/21928
and PFTanzklaue wrote:
with HR
yes, but no hidden, as hidden is for scrubs who jst want to farm PP and scoreCXu wrote:
You guys forgot the best mod FL.
and FLwinber1 wrote:
on DTsilmarilen wrote:
every average person should be able to fc this http://osu.ppy.sh/s/38235 and this http://osu.ppy.sh/s/21928
so it kind of shows thwe truth but not exactly?buny wrote:
using ranks to determine an average is like saying pp system is a way to measure skill
maybe shows the truth for very high ranks, but any range considered to be average other than in the very high ranks range isn't a good way of estimatingsilmarilen wrote:
so it kind of shows thwe truth but not exactly?buny wrote:
using ranks to determine an average is like saying pp system is a way to measure skill
i can't even stream 150bpm and according to Aqo criteria i'm beyond shit tierloseri wrote:
buny u r average
I AM SHIT TIER ;_;Aqo wrote:
Skills that an average osu!standard player is expected to have in 2012:
- Be able to get accuracy above 90% on OD7 on anything that is not a stream map
- Be able to stream up to at least 180bpm for quite a while (at least 20 notes)
- Be able to read up to at least AR9 comfortably
- Be able to aim at CS4 up to at least SV 1.8 per bpm up to 200 with up to at least 1.0 DS on object spacing
Skills for somewhat higher standard average osu!standard player:
- Be able to get accuracy above 95% on OD7 on anything including stream maps (even if it takes retries)
- Be able to stream up to at least 200bpm for quite a while (at least 50 notes)
- Be able to read up to at least AR10 comfortably
- Be able to aim at CS4 up to at least SV 2.5 per bpm up to 240 with up to at least 1.4 DS on object spacing, as well as CS5 on lower speeds than 180bpm
CXu wrote:
How to play: See notes on playfield -> click notes on playfield.
Yes?
Well okay, "all sense of rhythm" was a bad word choice. You still focus on the BPM at that point to know how fast to click, but you can't discern music patterns to know when to click without the aid of circles only appearing on required beats.loseri wrote:
Explain how I focus on rhythm all the time and lose 10% accuracy(average) without sound
pls I just played some multiplayerZiglez wrote:
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
So that's why you never play with me anymore ;_;Aqo wrote:
pls I just played some multiplayerZiglez wrote:
i think people have high expectations for average player, if you play multiplayer you can see the average is a lot lower standard than people are naming.
everybody who joined my room was able to play AR9DT on 240+ bpm