^ This.G0r wrote:
With 332 stars I'd think this would be a priority. I wonder if it is being worked on.
If DT was allowed then players would finish before others and would have to wait.. But they wouldn't wait too long because DT on this game isn't true DT. It's only 1.5x so they would only wait 1/4th of the entire song when they finish, correct me if i'm wrong. ^_^Uncle Buly wrote:
i cri cuz no dt allowed but still awesome suggestion, support
It'd be the choice of the DT user to wait though, and it'd give them time to browse forums or something :p but I doubt this will happen and HR is also niceKuro wrote:
If DT was allowed then players would finish before others and would have to wait.. But they wouldn't wait too long because DT on this game isn't true DT. It's only 1.5x so they would only wait 1/4th of the entire song when they finish, correct me if i'm wrong. ^_^Uncle Buly wrote:
i cri cuz no dt allowed but still awesome suggestion, support
peppy wrote:
If I was to implement this, it would exclude DT and HT completely from the per-user selection, because I believe multiplayer should always be played in realtime. The host would still have control over the game speed.
Would that even make a difference? I mean, if you play with mods and someone really wants to beat you, they'll use the same mods.H_Hitachiin wrote:
Then everybody would be playing with different mods.
Different Mods = Totally Different Scores.
ogod no !-libili wrote:
osu!free2play
*In multiplayer.JeMhUnTeR wrote:
osu!std with per user individual mod...? Wat. xD
Why complicate things when there's already something easier and more usable mentioned in the OP?-libili wrote:
where the feature could be added is on the corner over the chat down right into
Play Mode:
- 1. osu!standard (all mods can only be chosen by host)
2. osu!free2play
loseri wrote:
Why complicate things when there's already something easier and more usable mentioned in the OP?
+1Iku Acme wrote:
Would love to see this implemented in the near future.
If it gave them an advantage they'd already be at a high enough skill level to win.Nostalgia wrote:
Genius and sounds like a good idea. But gives a higher advantage on only a specified person. Just seems too OP in my perspective.
If it's too easy, just play a harder diff or make your own server to make things fair. /:
Apologies, my internet is too slow and cuts off from loading everything. But yes that makes a lot of sense.loseri wrote:
If it gave them an advantage they'd already be at a high enough skill level to win.Nostalgia wrote:
Genius and sounds like a good idea. But gives a higher advantage on only a specified person. Just seems too OP in my perspective.
If it's too easy, just play a harder diff or make your own server to make things fair. /:
And what if you wanna play with less good friends and keep them company, it's not to beat up every single person you see, and even if they aim for that they would win anyway regardless of the mods chosen if they're really already better.
And what if there's nobody that wants to play with you and nobody joins your room?
You sound as if you didn't even read the thread.
I tried reading your post several times and I still don't understand what you're trying to say, maybe I'm just tired.Drafura wrote:
Can I add another point in favor of "This feature could balance more the multiplayer rooms" ?
I heard in standard mode some people read better AR9 or 10 with HD and others not.
In CtB this case is actually ruining A LOT of multiplayer room :
Host goes for HR or DT and half room wants HD half doesn't want it(well actually more people wants HD at a point I can ask : "why DT/HR HD actually gives more points than HR/DT ?" but this isn't the topic). The point is that some players would be better with HD and others not and this actually change the winner when playing the same map with HR or DT (and even on some none AR9/8 maps). If each player could adapt the mod they use to play with, it would be REALLY MORE balanced cause each players are going to play the map with the mod they're used to (I mean can you say you beat a player if he isn't playing at his maximum ?).