forum

Lady Gaga ft. Space Cowboy - Christmas Tree

posted
Total Posts
54
Topic Starter
HellDawn
This beatmap was submitted using in-game submission on 16 Aralık 2012 Pazar at 01:37:54

Artist: Lady Gaga ft. Space Cowboy
Title: Christmas Tree
Tags: Leyko xmas Stefani Joanne Angelina Germanotta
BPM: 109
Filesize: 6003kb
Play Time: 02:17
Difficulties Available:
  1. Delicious Tree (4,7 stars, 255 notes)
  2. Leyko's Tree (3,09 stars, 127 notes)
Download: Lady Gaga ft. Space Cowboy - Christmas Tree
Information: Scores/Beatmap Listing
---------------
Cherry Cherry Boom Boom.

Credits goes to LuiggiHann (Christmas Skin)
Foreverends
HellDawn <3

Hard
00:26:479 - add a note here?
00:28:681 - ^
01:00:745 - ^
01:30:332 (1) - nc
01:43:819 (5) - ^
02:01:158 (2) - ^

oops I can't see many problem of this map :P
nice map :)
good luck <3
Suimya
Hi :3 mod requested from pm~


General:
  1. I think you forgot to add a spinner~ o.o it'll be nice if you added one.

Hard:
  1. 00:17:947 (1) - Add finish on the start it'll sound better, and it'll give a nice effect to the song~
  2. 00:20:424 (2,3) - Switch the claps and remove finish on 00:20:699 (3) - it's sounds bad atm~
  3. 00:21:525 (3,4) - ^
  4. 00:22:351 (1) - finish on the start sounds nice~
  5. 00:24:828 (2,3) - just like i said here 00:20:424 (2,3) -
  6. 00:25:929 (3,4) - ^
  7. 00:49:874 (5,6,7) - it'll be nice if you stick those notes under 00:48:222 (1) - atm they look bad to me~
  8. 00:50:974 (3) - ^ same reason but under 00:49:323 (4) -
  9. 00:55:653 (2,4) - umm~ sliders like this are a bit boring to me >< maybe give them some effect like curve or something else. maybe like this? http://puu.sh/1xJ0x
  10. 00:57:030 (5) - dont forget to keep those stuck ></
  11. 01:03:635 (1) - remove this nc it dont follow anything o.o/
  12. 01:16:846 (1,3) - switch the nc the vocal started there~
  13. 01:23:452 (1) - I think this slider looks bad since it's overlap the 01:21:800 (2,3) - maybe move it a bit down~
  14. 02:10:241 (3,3) - it'll be nice if you give them a nice curve, like this? http://puu.sh/1xJ8k
  15. 02:12:167 (5) - dont forget to fix this if you did the above~^
  16. 02:13:543 (3) - stuck it under the 02:12:167 (5) - it'll look much better.~

Nice map as always helldown :3 good luck~
Niva
Quick IRC mod for Hard diff:

SPOILER
18:39 HellDawn: hey my old old old old frined
18:39 HellDawn: friend*
18:39 Niva: umm?
18:39 HellDawn: could you give some suggestion with irc if you re free
18:39 Niva: ah not now please, don't wanna mod for now...
18:40 HellDawn: only one diff and 2 min *-*
18:40 Niva: ah, okay2
18:40 Niva: link?xD
18:40 *HellDawn is editing [http://osu.ppy.sh/b/197347 Lady Gaga ft. Space Cowboy - Christmas Tree [Hard]]
18:41 Niva: downloading first...
18:41 HellDawn: ofcourse
18:47 Niva: uhm okay
18:47 *Niva is editing [http://osu.ppy.sh/b/197347 Lady Gaga ft. Space Cowboy - Christmas Tree [Hard]]
18:48 HellDawn: good luck
18:49 Niva: first of all
18:49 Niva: why don't you color your countdown red also :
18:49 Niva: *:D
18:50 HellDawn: sorry :D
18:50 Niva: also set preview time to 57350, current one is too early definitely
18:50 Niva: 00:17:947 (1) - why no finish on start? it's perfect for the first note...
18:50 HellDawn: done
18:52 Niva: 00:30:057 (4) - you can do something better with this slider imo
18:52 Niva: maybe slider wave
18:52 Niva: because 00:28:956 (2 and 00:31:158 (1) - is a straight line, it'll be quite monotonous imo
18:52 Niva: if (4) is also straight slider...
18:53 HellDawn: wave slider
18:53 Niva: eh, yep~
18:53 HellDawn: example because i forgot or idk
18:53 Niva: btw I also recommend to move that (2) and (1) slightly upper without distance snap...
18:53 Niva: so you can arrange it in a diagonal line like this : http://osu.ppy.sh/ss/516406
18:53 Niva: much better than horizontal (:
18:54 Niva: btw about (4) you can just do something simple like this (:
18:54 Niva: http://osu.ppy.sh/ss/516407
18:56 Niva: uhm
18:56 Niva: 00:35:562 (1) - this spinner
18:56 Niva: 50% is definitely still too loud orz...
18:56 Niva: 00:39:965 (1) - this also too loud ._.
18:56 HellDawn: reduced - 20
18:57 Niva: ok2
18:57 HellDawn: its mean now 30
18:57 Niva: yep, 20 or 30 should be fine
18:57 HellDawn: nice find yea o_o
18:58 Niva: 00:44:369 (1) - uhh I don't really like this curve...
18:58 Niva: try something like this instead to it'll flow upward:
18:59 HellDawn: okey
18:59 Niva: umm screenshot won't load, please wait
18:59 Niva: http://osu.ppy.sh/ss/516413
19:00 Niva: then 00:49:874 (5,6,7) -
19:00 Niva: consider manual stacking here for flow : http://osu.ppy.sh/ss/516414
19:00 Niva: (stacking destroys symmetry also though ._.()
19:01 HellDawn: done
19:01 Niva: 00:57:030 (5) - why stack? something moving plays better though...
19:02 Niva: put in ~x:121 y:106 perhaps
19:02 Niva: to complete the diamond...
19:02 Niva: 01:00:745 (x) - actually the vocal starts here orz
19:03 HellDawn: so
19:03 Niva: add note?
19:04 Niva: 01:14:369 (1) - ...well considering the song
19:04 HellDawn: allright
19:04 Niva: sudden speed up may be fun here :D
19:04 Niva: around 1.2x
19:04 HellDawn: wow
19:04 Niva: as long as you don't go overboard (:
19:04 Niva: yep, and then return to 1.0x speed in 01:15:195 (1) -
19:05 Niva: 01:19:598 (2,3,4) - definitely can be made more solid
19:05 Niva: something like this
19:05 Niva: http://osu.ppy.sh/ss/516420
19:05 HellDawn: so what i can do
19:06 Niva: 01:26:204 (3) - umm why don't you just encircle (4) perfectly here xD
19:07 HellDawn: how :D
19:07 HellDawn: because pattern so hard with previously
19:08 Niva: eh, with new slider it won't be hard orz
19:08 Niva: okay I'll give you code
19:08 Niva: but
19:08 Niva: 01:33:085 (2) - remove clap, (3,4) only is enough xD
19:08 Niva: ...well actually, http://osu.ppy.sh/ss/516423
19:09 Niva: you can use the approach circle to help (:
19:10 HellDawn: sure
19:10 Niva: 01:42:167 (2,4,6,8) - I don't think you should stop the whistle here, really o.o
19:11 HellDawn: but sound gonna loud ?
19:11 Niva: eh, up to you though
19:11 Niva: btw 01:46:020 (1) -
19:11 Niva: as you used soft previously
19:11 Niva: I recommend to use Sampleset:Normal Addition:Soft on this note
19:12 HellDawn: k
19:12 Niva: 02:02:534 (7,8) - use slider instead?
19:12 Niva: straight slider facing right
19:12 Niva: because circles are tricky imo, due to the previous rhythm
19:13 HellDawn: yea you have a point
19:14 Niva: 02:03:635 (1,2,3,4,5) - try to use pentagon like http://osu.ppy.sh/ss/516431 instead?
19:15 Niva: 02:17:397 (1) - last spinner
19:15 Niva: I prefer having it ended on 02:19:185
19:15 Niva: with soft whistle (:
19:16 HellDawn: could you give code for the pentagon patterns
19:16 Niva: also (again) current last spinner volume is too loud for the ending imo...
19:16 Niva: sure
19:16 Niva: 370,255,123635,5,0,0:0:0
19:16 Niva: 231,319,123910,1,0,0:0:0
19:17 Niva: 126,208,124185,1,0,0:0:0
19:17 HellDawn: O_O
19:17 Niva: 200,74,124461,1,0,0:0:0
19:17 Niva: 465,113,124736,2,0,P|356:114,1,110
19:17 Niva: 256,192,125286,5,14,0:0:0
19:17 Niva: you can copy-paste it when I posted the log (:

Well, with this mapping style you can experiment more with slider shapes and circle patterns though (for example, playing around with CTRL+G to form a star formation)

The map definitely can be polished, but nice skin though xD
Topic Starter
HellDawn
Thanks guys All fixed <3
Melan Blue
00:27:580 (2,3,4,5,1) - maybe place them nicely like this? http://puu.sh/1xJyA
00:28:406 (1) - remove nc
00:28:956 (2) - add nc
00:32:809 (1) - remove nc
00:33:360 (3) - add nc
00:35:011 (1) - remove nc
00:44:369 (5) - add nc
01:00:332 (4) - make it a slider http://puu.sh/1xJur
01:19:048 (1) - remove nc
01:19:598 (2) - add nc
01:20:699 (1) - remove nc
01:27:855 (1) - ^
01:30:057 (1) - ^
01:30:608 (3) - add nc
01:32:259 (1) - remove nc
01:34:461 (1) - ^
01:58:681 (1) - ^
02:00:882 (1) - ^
02:01:433 (3) - add nc
02:03:084 (1) - remove nc
02:05:286 (1) - ^

Good map! :oops:
Cloudchaser
Hi again! :3

General: Nice beatmap, :< but i dunt like so much the skin
Hard.

01:02:809 (4) - fixes the shapes, may be negligible.. idk
01:25:378 (6) - missing whistle (?)
01:46:158 - at 01:54:690 - add more circles and slider, unnecessary break :3

uwu

Nice beatmap Hell :D
Topic Starter
HellDawn
Fixed <3
Snaggletooth
A little Mod~ :3

Went over skin stuff.
Your streams are kind of far spaced for a Hard.

01:02:809 (4) - Slider looks ugly imo :c Try ~ http://puu.sh/1xKwd

I cant find anyting else.. so~ xD Nice map acctually
Topic Starter
HellDawn
Fixed all them thank you.
Hanyuu
Hi :)

Hard:
00:30:057 (3) - Should replace this slider with 3 circles for the drum and keeping pattern the same
00:33:085 (7,2) - A little bit off perfect spacing. its one grid off horizontal and vertical
00:44:369 (1) - Hm try to fix your hitsound pattern here with the claps.00:44:919 (2,3) - clap 00:46:020 (5,1) - clap 00:48:222 (1,2) - clap 00:50:424 (1,2) - clap and so on
00:59:782 (2,3) - Spacing little off from perfect
01:18:222 (2) - I think this little corner here is not really needed or good. you could just coontinue your mapping to the left. It goes kinda faster here since the 2 sliders before and that little corner there is a bit against the motion here i think.
01:31:708 (5,6) - Stack those under 4?
01:37:213 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ** I love it
02:02:534 (5) - I think this slider is bad :( better 2 notes stacked

About the timing im not sure. it sounds slighty early. i increased the offset by 4ms and it sounds okay to me. Well try around with that and see what works for you :P

Good Luck :)
MerryGate
Hi~ from your queue
All suggestion

At the beginning,I think unkind such a circle

In order to easy to read interval, you should change to slider or add circle
Of course, you are able to ignore this suggestion :D

[Hard]
00:21:116 (1,2) - change to slider or 00:20:978 - add circle (isnt overmapping)
00:25:520 (1,2) - ^
00:30:061 (3) - this is ugly. Desirable to look better than the stack 00:28:410 (6) -
start point is 256:232,and 00:28:960 (1,2) - and 00:30:887 (4,1) - symmetrically
00:37:767 (1,2,3,4,5) - a little ugly.a little more roundly
00:38:731 (1,2) - change to slider
00:42:171 (1,2,3,4,5,1,2) - ^
01:31:712 (5,6) - add circle or 01:31:850 (6) - is change to slider
02:02:538 (5) - hmm...change to three circle?
02:04:740 (5) - move to 352:104,and change to reverse slider
02:05:290 (6) - move to center
02:08:455 (2) - change to slider
02:08:868 (3) - move to 256:320

sorry,my english is not good~
good luck,bye ;)
Topic Starter
HellDawn
All fixed but except merrygate some suggests

Thanks hanyuu for the offset
pw384
hi there~

[General]
* The map require a easier diff that is at most 3 stars

[Normal]
* 01:36:942 - (nazi)move this green line to 01:37:217 - ?

[Hard]
* 00:30:061 (3) - make it become a straight slidern and move it to the middle of the screen?
* 00:32:813 (6,7,1,2,3,4,5,6,7) - use Ctrl+Shift+D to make them better
* 01:04:190 (1) - map this part could be better
* 01:25:657 (1) - remove new combo and add new combo here 01:26:208 (3) -
* 01:46:024 (1) - move it to (384,192)

good luck :)
Topic Starter
HellDawn

384059043 wrote:

hi there~

[General]
* The map require a easier diff that is at most 3 stars I have a already normal diff 3 stars

[Normal]
* 01:36:942 - (nazi)move this green line to 01:37:217 - ? Fixed for you leyko :;D

[Hard]
* 00:30:061 (3) - make it become a straight slidern and move it to the middle of the screen? k
* 00:32:813 (6,7,1,2,3,4,5,6,7) - use Ctrl+Shift+D to make them better No
* 01:04:190 (1) - map this part could be better No
* 01:25:657 (1) - remove new combo and add new combo here 01:26:208 (3) - Done
* 01:46:024 (1) - move it to (384,192) Done

good luck :)
Hinsvar
Mod as requested.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Leyko's Normal
  1. 00:57:584 (1) - I don't see any reason to use finish at the beginning of the slider, since the song doesn't support it with any heavy beats, so remove it?
  2. 01:28:410 (1) - ^
  3. 01:59:235 (1,2) - What's with the spacing here... Also, the finish on (1)...
>Hard
  1. 00:55:382 (1) - Remove finish? It really doesn't fit with the song...
  2. 00:57:584 (1) - ^ (The beginning of the slider.)
  3. 01:22:905 (6) - ^
  4. 01:25:107 (5) - ^
  5. 01:28:410 (1) - ^ (The beginning of the slider.)
  6. 01:59:235 (1) - ^ (The beginning of the slider.)
idk... I can't really see any major things; just some overused finish and something that is most likely a major error on Normal. Other than that, great mapset (:

Good luck on the way 8-)
riffy
hi-hi~

[General]
  1. You need more tags: xmas Stefani Joanne Angelina Germanotta
  2. Normal should be under 3.24 stars. Otherwise you MUST have easy.
  3. make your spinner-circle visible. (you had same problem with your previous map)
  4. Your skin is a bit outated. It says 2008 in menu buttons, lol. le picture
  5. Why do you use different kiais? :V
[Leyko's Normal]
  1. Song is slow, but because of many 1/2s - I'd recommend you to use AR4. It will to keep patterns readable without having OMGTOOMANY notes on the screen
  2. There's too many 1/2s for EASIEST diff in mapset, imo. Even if BPM is quite slow, it still too hard for easiest diff, imo.
  3. 00:38:868 (2) - NC bug! You should fix it! >.</ same with 00:43:272 (2)
  4. 00:43:272 (1) - overllapped with spinner hitburst. Please fix it, if this diff is supposed to be easiest diff in the mapset.
  5. 01:37:217 - circle with soft-whistle here. Let this break's start be more epic!
  6. 02:20:290 - for all diffs - hm.. if it follows vocals spinner should be ended here. Check it once again :)
[Hard]
  1. 00:24:556 (1,2,3) - hey! Ctrl+G them bcause this part feels so jumpy! And it will also give you a good flow :)
  2. 00:59:511 (1,2) - same as above. If you've applied previous suggestion.
  3. 01:25:933 (8) - this one feels extra in the pattern and in the rhythm! Try to remove it - it will give you better flow, imo.
  4. 01:46:024 - You've mapped previous SLOW part that feels like BREAK and didn't map this part, that feels like regular one. orz Why? I'd recommend you to use same breaks as Leyko's diff
  5. 02:02:538 (5) - man, you forget circle here, to follow background music!
  6. 02:04:740 (5) - jump is so big! Add new combo here, to make it readable for us, please!
~~~~~~~~~~~~~~~~~~

Looks good to me. Anyway, still needs some more mots just to become perfect. Good luck!

edit: ninja'd! Don't ask two modders AT THE SAME TIME, please! It makes our mods less helpful.
Melan Blue
Everything is fixed. Thanks for mods! ;)
http://puu.sh/1y7f0
Wisakedjak
hey hey;
Hard~
19:44 XavierJones: ha ok :D
19:50 XavierJones: önce şu kırmızı ve gri renkler gözümü yordu, kırmızı biraz açıp griyi de biraz koyulaştırsan iyi olur sanki.
19:50 HellDawn: renk ver
19:55 XavierJones: combo 1: 5, 199, 151 - combo2: 160, 10, 175
19:55 XavierJones: iyi gibi
19:57 HellDawn: tamam
19:57 XavierJones: 00:20:290-
19:57 XavierJones: 00:20:566-
19:58 XavierJones: buralara circle koyup stream yapsan
19:58 XavierJones: 00:20:978-
19:58 XavierJones: aynı şekilde şuraya da koyunca kulağa daha iyi geliyo gibi
19:58 HellDawn: stream koyarsam mashley nin mapi gibi aynı oluyo :/
19:59 XavierJones: sadece son circle'ı koymayı dene o zaman 00:20:978-
20:00 XavierJones: 00:25:382- de aynı şekilde
20:00 XavierJones: u.u
20:01 HellDawn: ok
20:03 XavierJones: 00:33:089 (7,1,2,3,4,5,6) - şurada daha simetrik şeyler deneyebilirsin
20:03 XavierJones: http://puu.sh/1ybFw şunun gibi mesela
20:03 XavierJones: ağaç şekline de benziyo
20:03 XavierJones: hem :D
20:05 HellDawn: code ver hemen :D
20:07 XavierJones: http://puu.sh/1ybJc
20:07 XavierJones: sadece o bölümün :D
20:09 HellDawn: tamam
20:10 XavierJones: 01:00:336 (4,5) -
20:10 XavierJones: şurdaki jump kafa karıştırabilir
20:10 XavierJones: 5 mavide başladığı için karışır orası
20:11 XavierJones: 4'ten slider yap, 5'in olduğu yerde yani 01:00:749- burada bitir
20:11 XavierJones: diğer 2 comboyu da arkasına ekle
20:11 XavierJones: ayrıcaaa
20:12 XavierJones: 01:01:299- ve 01:01:712- 'ye circle ekleyince
20:12 XavierJones: muhteşem sound veriyor
20:14 XavierJones: 01:04:190-
20:14 XavierJones: sözler devam ederken spinner olmamış buraya
20:14 XavierJones: farklı bişiyler deneyebilirsin
20:15 HellDawn: her tarafta söz bitmeden spinner var farkındaysan öyle kalıcak :D
20:15 HellDawn: ayrıca circle kabul etmedin
20:15 HellDawn: fazla zor yapmıcam
20:16 XavierJones: o jump'ın yerini tutar en fazla :p
20:18 HellDawn: 01:00:749- sunu silsemmi ya
20:18 XavierJones: o zaman
20:19 XavierJones: 01:00:336- şuraya bi slider koy kırmızı da bitsin
20:19 XavierJones: 01:00:611-
20:19 XavierJones: ayrıca 01:01:299- a da circle ekle
20:19 XavierJones: demiştim zaten
20:20 HellDawn: zekice
20:21 HellDawn: o combo olmaz iste
20:21 HellDawn: bozuk oluyo

@Leyko; Normal looks okay, just don't forget to change your combo colours =P
Gens
Trying modding again... just because. I'm going to skip technical details and all that boring stuff; going to focus more on the design of the map. :)

[Hard]
To me, the most important thing about mapping is timeline placement. You didn't do a very bad job there, but it's just my thing to follow the vocals more closely, it makes the map play much better, in my opinion. It's up to you if you want to follow them, sure, but... it just makes me wonder why stuff like this is there:

00:20:978 (1,2,3) - What is this following...? It's consistent, so it can be followed, but... it's odd. Personally, I'd use a pattern that follows something.

Aside from that, thanks to you following only the background beat most of the time, the map ended up more or less... monotonous. Compare the red combo here (pattern at 01:01:988 (1,2,3,4,5,6) ):



The second pattern will obviously add more variety to the map, and follows the lyrics closer. I find that your map uses way too many 1/2 beats... and that's not good. Overall, try to reduce the 1/2 usage and the common 'triples', and your map will be more fun.
In case you need to increase the difficulty, use jumps, not more beats. Keep that in mind for the future.


Concerning space design/patterns, they aren't bad at all, but could be polished some more:

00:35:015 (7) - This is... two grid squares off?
00:49:327 (4) - This is slightly off-centered and misaligned to 00:47:676 (6).

Besides those things, there's not much to pick on, really. Not a very bad map this time, good job. It's really ranking material at this point; it can only get better from here on.
Beren
o/

[General]
only 2 diff :?:

[Normal]
00:47:400 (3) - add note
01:58:134 (2,3) - try this? http://puu.sh/1yYAx

[Hard]
01:14:373 (1) - try this? puu.sh/1yYtf
01:39:419 (3) - add new combo

good luck~
Zero__wind
m4m from your queue
General
Remove countdown ?

Normal
01:46:024 (1,2) - maybe change placement like this? http://puu.sh/1yXZK
01:53:180 (2) - make it head for the mid of 01:53:731 (3) - ?
01:59:786 (2) - maybe normal sampleset at its end?

And the below is sth. about whistles. I suggest that you change them all befor you listen again, if NG, then ignore it
01:48:777 (3) - move the whistle from the end to the mid
01:52:079 (4) - move the whistle to 01:51:529 (3) -
01:53:731 (3) - move the whistle from the end to the head
01:54:832 (1,1) - add whistle to both's head
01:56:483 (3) - remove whistle
01:58:685 (3) - remove the whistle at its head
02:10:795 (2) - add whistle
02:12:997 (1) - ^
02:15:199 (4) - add whistle at its head

Hard
00:37:767 (1,2,3,4,3) - maybe change to drum sampleset ? I think it's kind of noisy now
00:42:171 (1,2,3,4,3) - ^
01:54:832 (1,1,1) - change them to soft sampleset ?
01:55:107 (2,4,2,4,2,4) - change them to noraml sampleset and remove claps ? for there is already claps in the music
02:02:263 (4) - move its whistle to 02:01:987 (3) - ?
02:13:547 (3,4) - CTRL+G may fit the rhythm better the placement is up to you. You're pro for doing this
Oh forgot to mention , if you did CTRL+G, then the whistle should be on note4, not reverse3's end

for a newbie mapper like me, I may almost only learn from your map instead of modding it =.= so I mod both diffs although you said m4m may only mod 1 diff
But these are all I can suggest you
So,,, good luck on ranking it by Christmas
Melan Blue
Fixed a few things. Thanks for mods~
http://puu.sh/1yZj2
Ayu
as requested.

http://puu.sh/1yZTt
Armin
[General]
*Only 2 diffs? :(
*Add the missing skin files told on irc: spinner-clear.png spinner-spin.png spinner-osu.png
* Maybe it's just me, but i find the timing a bit off here: 01:37:217 (1) - . Actually I cannot check it because I'm on a bad notebook, so it's up to you to find other feedbacks

[Normal]

02:04:465 (2) - I expected this downbeat, like you did in the previous verse;
02:05:841 (1) - Useless NC
02:09:969 (1) - as above

[Hard]

Tip for your next maps: http://osu.ppy.sh/ss/521022 avoid to concentrate ALL your mapping on the editor's "y" axis! It decreases a lot your creativity and makes the map's flow really repetitive!

*00:57:584 (1,2) - the 2 sliders' ends makes an ugly overlap! Also, the position of the 1 causes a little jump that is a bit unexpected (still playable) considering the flow. What about changing their position with other symmetrical - and better- patterns?
01:00:336 (4,5,6) - I expected the vocal voice mapped here, honestly
01:17:125 this part could have been good for jumps!
01:43:823 (1) - I would avoid the NC here

Good map!
Aurele
Hi there HellDawn, here's a mod from my modding queue and also, this song is ♥ I was planning to map it, but you've did it before me.
I would like you know what you have fixed and what you haven't. Also, I would like to know why you reject one of my suggestion because it will be useful for me if I want to look back to your map and it will be useful for other modders since some looks at mod posts before suggesting something. Thank you.

The folder seems clean.

Normal
  1. 01:59:235 (1) - This finish, it's a bit loud from your other objects and also, it's the first place that has a finish. Would you really like to keep it? Actually, it would be better if you delete it since the beginning of the two previous Kiai Time has no Finishes. Or at least, you can keep it and add finish to all beginning of Kiai Times.
  2. 02:06:391 - Have you forgot to add a clap here? I think you've forgot. If not, you should add one to keep the consistency with your claps on upbeats.
  3. 02:11:896 (4,2) - I don't really like the overlap here, it looks a bit awkward to see. I think you should, maybe, move this slider somewhere else so it won't be overlapping with the other. Look at the spoilerbox below, that's a bit obvious.
To be honest, this difficulty is awesome. The hitsounds are consistent, the emplacement of these objects are pretty good, there's no problem with the spacing and combos. You've made a nice job here!


Hard
  1. 00:20:153 (1,2,3) - So, at this place, it sounds very empty in some ways because there's only 3 circles when it would need 5 beats. Why 5 beats? It's because, if you follow the vocal, you can clearly hear that there's five "La". But it mostly does "Fa, la, la, la, la". So actually it would be very good if you emphasize these sounds by adding a short slider that has four reverse arrow. It's more simple and it won't be as hard as having 5 circles. Here's what I've did. (You should also do the same thing for 00:24:556 (1,2,3) - !)
  2. 00:55:382 (1,2) - To make a better sound, I guess these objects should be reversed. I've found it because I thought the slider sounded a bit late and if you reverse the emplacement of the slider (2) with the circle (1) to make the Slider (1) and the circle (2), it will sound better since you have a slider on the next downbeat. It would be better if it was consistent. Also, I really think it would be better if at 00:55:932 it was a circle instead of the end of a slider. If you don't really understand what I was to say here, just look at the screenshot in the box below.
  3. 00:57:584 (1) - I don't think it's a good idea at this combo to make another clap consistency. To be honest, it doesn't sounds good with the claps on the red lines because at this combo, you have these claps and at the next combo, there's no claps on red lines. You should try to keep the consistency you've started here by adding hitsounds only on upbeats.
  4. 00:57:584 (1,2) - Like Armin said, this has a bad overlap. It's has also a bad overlap with these objects 00:57:033 (5,2) - . So actually, you should keep these sliders but, move it somewhere else to make a better pattern, a better flow, etc. I guess this form of slider will be alright if you do this:
  5. 00:59:511 (1,2,3) - I don't really like the emplacement of these circles. It makes it a bit bad to play. You should maybe try something else. I've placed these circles somewhere else and it makes a snowflakes and I guess it plays better than the current emplacement. Here's what I've did for more precision on what I meant.
  6. 01:15:199 (1,2,3,4) - For these objects, it will sounds better if you emphasize the vocal, which is "Oh", by replacing these objects by three 1/2 sliders. I really thinks it's better having these sliders instead of having some circles between these sliders. Here's what I've did:
  7. 01:46:024 - It has a strong and loud sound here and I don't think it's a good idea if you skip it! To be honest, you should be adding a circle here to emphasize this sound instead of starting the break time here.
  8. 02:02:263 (4) - I think you've misplaced this whistle. first, it doesn't sound good where it is and I think you've added it there by accident since you should have adding it on the next object. So delete this whistle and add it to the next object to make it consistent.
Really lovely beatmap! I guess it will be ready to go soon! Here's a star to help you with the Priority!
Shiro
hi, using red circles on a red background is the worst idea ever. Use blue tones for the combo colours, preferably bright, and dim the background a bit. This skin is unreadable, especially the spinner.
what a lazy mapset

timing, BPM is 109 unless specified otherwise
00:00:339 - (+3 from what you have)
01:37:224 - (97224, +18 or something like that) this part sucks, almost all notes have a different offset
01:41:627 - BPM 109,500 (101627)
01:46:027 - (106027, same as first section, it resets the timing)

Hard

00:30:063 (3) - this should be linear on the y axis for the sake of symmetry
01:14:373 (1) - this is weird to play and confusing and it starts on a red tick so it's completely unintuitive, you should just delete it and let the break be normal, the warning arrows will match the "let's go", it will be awesome
01:32:263 (6) - new combo to stay consistent with first kiai
01:46:024 - you probably should have mapped this part but up to you
01:54:832 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this finish spam sounds weird and unfitting, what is it following?
02:04:740 (1) - way to ruin the flow, why is this reversed?
you missed interesting hitsounding with the heavy bass drum thing

Hope this helps.
Topic Starter
HellDawn
Thank you so much guys <3 I fixed most of them
Melan Blue
Only fixed Gabe's mod. Thanks~ :oops:
http://puu.sh/1zmEB
Genshin
let's MOD

[Leyko's Tree]
00:29:788 (2,3) - spacing
02:11:072 (3) - why a squared blanket?

[Delicious tree]

...perfect, can't say anything >w<

がんばって!!!
p3n
IRC mod
21:46 HellDawn: If you want we can mod on irc
21:46 p3n: yeah that would be ok
21:48 p3n: is that skin made by you or someone else?
21:48 HellDawn: this skin hmm
21:48 HellDawn: but some skin elements by me others one
21:49 HellDawn: So I must write skin creator ?
21:49 p3n: you should credit the creator at least in the description of your map
21:50 p3n: not tags but in the first post
21:50 HellDawn: yeah
21:50 p3n: and you should also write if the creator gave you permission to use it
21:52 p3n: ok lets start with the normal...let me play this
21:52 HellDawn: sure
21:54 p3n: gameplay seems fine
21:54 p3n: nothing too fancy but appropriate for the easiest diff
21:54 HellDawn: yeah.
21:55 p3n: metadata, tags, everything fine here D:
21:55 p3n: nothing to do for me~
21:55 p3n: on to hard
21:55 HellDawn: hmm
21:57 p3n: ok let me check that one part
21:57 HellDawn: sure
21:58 p3n: I guess I just was expecting vocal follow but it was simple 1/2 rhythm
21:58 p3n: 00:58:962 (4,5) -
21:59 p3n: the 1/2 is ok here
21:59 p3n: would it be ok to turn these two notes into one slider?
21:59 p3n: it could still keep the symmetry
22:00 p3n: but would prevent players from messing up this part because they think it will follow the vocals
22:00 HellDawn: change to slider
22:01 p3n: only 2 difficulties is a bit sad :<
22:02 p3n: especially as those 2 diffs are very good
22:02 p3n: but it is ok I guess
22:02 HellDawn: yeah you have a point but I submitted 5 day ago
22:02 HellDawn: so i will rank it fast
22:04 p3n: yeah I know how it works with the christmas maps
22:04 p3n: every year ;)
22:04 HellDawn: hehe
22:04 p3n: let me check the skin files again in photoshop and we are done
22:04 HellDawn: allright
22:05 HellDawn: also im gonna find who will make this skin
22:05 p3n: yes and at least write him/her a forum PM to ask if you can use it for this map
22:05 p3n: and even if you don't get an anwere
22:06 HellDawn: i remembered him he leaved osu
22:06 p3n: just credit in the first post and I will assume it was not "stolen" :D
22:06 HellDawn: but everyone used them
22:06 p3n: yeah I know
22:06 p3n: just mention the name then
22:06 HellDawn: yeah
22:08 p3n: one thing
22:08 p3n: is it ok for you to use Tickrate 2 in both maps?
22:09 p3n: the longer sliders seem very empty and the ticks help alot to make them fit the music
22:10 HellDawn: i think sliders should be empty because sound dont need to ticks
22:10 p3n: ok that is your decision
22:10 p3n: it works both ways
22:11 HellDawn: okey thank you for both working both suggest
22:11 p3n: the ticks are almost silent anyway
22:11 p3n: so it doesn't change much hitsound-wise
22:12 p3n: the skin elements seem fine

I can see why you only went for 2 difficulties (getting it ranked in time for christmas and stuff). It would've been nice to see another one but the difficulty spread is not very big right now and both maps (while nothing fancy) are very solid.

Don't forget to credit the creator of the skin in your first post!


early xmas present (>o_o)>
Topic Starter
HellDawn
Thank you so much <3
Cloudchaser
Go for rank <33 nice song
show more
Please sign in to reply.

New reply