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Shimamiya Eiko - Higurashi no Naku Koro ni (TV Size)

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Topic Starter
Chewin
Thank you frost, fixed all in the normal and in the hard.
Louis: the last red timing section is needed to set the spinner end :\

Updated, thank you both :3
Pokie
How yearning one ;) It's going to be 10th anniversary of Higurashi no Naku Kora ni.
Louis Cyphre
Louis: the last red timing section is needed to set the spinner end :\
Correct.

Just set the timing that i said and check out spinner end, it's snapped correctly as it was with 2 red sections :3
grumd
Please reply and tell me what didn't you fix and why.

— Overall
Make sure that you follow this rule:
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean)
Hard
  1. I'd say that HP and OD are really low, compared to AR. However, HP Drain is fine while playing, but OD isn't. It's barely impossible to get 100s, lol. Increase OD by 2 ticks, and we will not get full SS scoreboard.
  2. 00:00:580 (1) - Either curve this a bit more to make the transition to the circle better: http://osu.ppy.sh/ss/512019
    or move the circle a bit right: http://osu.ppy.sh/ss/512020
    That surely makes the flow visually better, don't you agree?
  3. 00:02:865 (1) - Want to tell something about this 3/8 stuff. I was playing and honestly couldn't get what do I press, lol. Vocals are pretty tricky and it's hard to understand rhythm at once. Adding one repeat to the short slider makes it easier to understand.
  4. 00:03:722 (3) - Maybe remove this NC? You spam them too much.
  5. Two suggestions above apply to 00:07:437 (1,2,3) - as well.
  6. 00:10:294 (2,3,4,5) - This looks kinda bad, honestly :s Something more smooth like that fits better I think:
  7. 00:16:875 (2) - Stuff like this is not stacking. It is better to stack them, preventing possible confusion and making it a bit neater. Increase stack leniency by one tick.
  8. 00:14:589 - Add clap, you might have missed it.
  9. 00:22:160 - Add clap and remove clap from 00:22:875. ← This suggestion is similar to the one below, this pattern repeats there several times.
  10. 00:31:160 (3,4,1,2) - Clap pattern here should be a bit changed to follow music better. Add clap at 00:31:446 and remove clap from 00:32:017. Also you should have had claps at 00:30:160 and 00:30:303.
  11. 00:40:303 - Remove clap from here, there is no such sound in the music. But at 00:40:446 I can hear a clap, so maybe add note with clap there?
  12. 00:40:875 (4,5) - Hm, I can hear claps only at their ends here.
  13. 01:10:875 - As I suggest everywhere, remove this clap.
  14. 01:16:303 - Remove this clap too, nothing clappy in the music there.
  15. 01:21:446 (6,7,8) - Make a triangle here:
  16. 01:24:875 (1) - It's kinda too much NCs there. Remove NC from 01:24:875 - , add at 01:25:160 and remove from 01:25:446.
  17. Why do you set additional red lines in the end? ._. For Nightcore mod? Meh.. I'd remove them all.
    And why here - 00:13:437? That's strange.
Normal
  1. 00:07:437 (1) - Try another rhythm, follows vocal better:
  2. Same for 00:02:865 (1) - end it at 00:03:294.
  3. 00:14:018 (1) - 00:32:875 (1) - 01:09:446 (1) - That's quite far from spinner for a Normal.
  4. 00:46:875 (2) - Move it a bit down, to 1.2x
  5. 01:26:446 - Vocal sound here. Rework your rhythm like that:
Easy
  1. 00:02:865 (1) - Your rhythm misses vocal sound at 00:04:294. Rhythm like that follows vocal better:
  2. 00:07:437 (1,2) - ^
  3. 00:34:018 (2) - 1 grid → for a better encircle!
  4. 00:46:018 (1) - Move red point couple of grids → to make it a bit better
  5. 01:16:732 - Vocal starts from here, so try this rhythm.. It kinda makes all the kiai the same, but I don't see other solutions.
Topic Starter
Chewin

grumd wrote:

Please reply and tell me what didn't you fix and why.

Hard
  1. I'd say that HP and OD are really low, compared to AR. However, HP Drain is fine while playing, but OD isn't. It's barely impossible to get 100s, lol. Increase OD by 2 ticks, and we will not get full SS scoreboard. Increased by 1 tick
  2. 00:00:580 (1) - Either curve this a bit more to make the transition to the circle better: http://osu.ppy.sh/ss/512019
    or move the circle a bit right: http://osu.ppy.sh/ss/512020
    That surely makes the flow visually better, don't you agree? Nice :3
  3. 00:02:865 (1) - Want to tell something about this 3/8 stuff. I was playing and honestly couldn't get what do I press, lol. Vocals are pretty tricky and it's hard to understand rhythm at once. Adding one repeat to the short slider makes it easier to understand. It's a slider pattern so it's ok since it is following the vocal
  4. 00:03:722 (3) - Maybe remove this NC? You spam them too much.
  5. Two suggestions above apply to 00:07:437 (1,2,3) - as well. Done >.<
  6. 00:10:294 (2,3,4,5) - This looks kinda bad, honestly :s Something more smooth like that fits better I think: okay
  7. 00:16:875 (2) - Stuff like this is not stacking. It is better to stack them, preventing possible confusion and making it a bit neater. Increase stack leniency by one tick. It is fine as it is now
  8. 00:14:589 - Add clap, you might have missed it. yea
  9. 00:22:160 - Add clap and remove clap from 00:22:875. ← This suggestion is similar to the one below, this pattern repeats there several times. I don't want to add clap on blue ticks
  10. 00:31:160 (3,4,1,2) - Clap pattern here should be a bit changed to follow music better. Add clap at 00:31:446 and remove clap from 00:32:017. Also you should have had claps at 00:30:160 and 00:30:303. it should be fine now
  11. 00:40:303 - Remove clap from here, there is no such sound in the music. But at 00:40:446 I can hear a clap, so maybe add note with clap there? Removed clap butI haven't added the circle
  12. 00:40:875 (4,5) - Hm, I can hear claps only at their ends here. I have used them on purpose to make some drum sound
  13. 01:10:875 - As I suggest everywhere, remove this clap.
  14. 01:16:303 - Remove this clap too, nothing clappy in the music there.
  15. 01:21:446 (6,7,8) - Make a triangle here: This is my fav part and I like how it flows. I will keep it
  16. 01:24:875 (1) - It's kinda too much NCs there. Remove NC from 01:24:875 - , add at 01:25:160 and remove from 01:25:446. Just removed NC from 01:24:875 (3)
  17. Why do you set additional red lines in the end? ._. For Nightcore mod? Meh.. I'd remove them all.
    And why here - 00:13:437? That's strange. They are needed I repeat.


Normal
  1. 00:07:437 (1) - Try another rhythm, follows vocal better: I want to keep as it is now, a simply 1/1 with 1/2 rhythm
  2. Same for 00:02:865 (1) - end it at 00:03:294.
  3. 00:14:018 (1) - 00:32:875 (1) - 01:09:446 (1) - That's quite far from spinner for a Normal.
  4. 00:46:875 (2) - Move it a bit down, to 1.2x done
  5. 01:26:446 - Vocal sound here. Rework your rhythm like that: I want to keep it, I'm using my own rhythm that fits very well, here.
Thank you grumd :3
-kevincela-
SPOILER

Flask wrote:

[ Easy]
  1. It should be name as "kevin's Easy" or something... idk. Chewin did that to keep the consistency within the standard diffs,and I'm ok with it
  2. 00:34:579 (1) - This reserve should not be on blue tick /==\ It breaks your rhythm, and I didn't hear any sound like this in the music :\ Change to 1/1 slider is a way you can do. This unconsistency is done on purpose,as it's to follow the vocals being played right there.
  3. 00:44:865 (4) - ^ ^
  4. 00:48:294 (1) - (end) Forget clap? Add it *w* Done
  5. 01:15:151 (2) - forget again!Done
    Perfect!

SPOILER

Quilt wrote:

Easy
00:48:294 (1) - add clap on slider tail Already done xD

01:15:151 (2) - add clap Same

SPOILER

P o M u T a wrote:

Easy


00:52:865 (2) - Add nc No,right now it doesen't fit having a New combo there

01:02:579 (3) - ^ ^

01:15:150 (2) - Add clap ? I felt sense of incongruity.Already done

SPOILER

Lally wrote:

[Easy]

01:03:150 (4) - prova ad allungare gli slider e rimuovere i 2 circle seguenti sostituendoli con uno slider una cosa del genre: Non vedo l'immagine xD

01:15:150 (2) - non lo so ma credo che senza quel circle sarebbe meglio Lascerebbe il ritmo incompleto...

SPOILER

wcx19911123 wrote:

[Easy]
00:13:437 - I don't know why use 1/3 BPM here and silenced the spinner end. people won't know when the spinner end if it's silenced, this is kinda confusing I don't think it's wrong,anyways ask Chewin for this,I didn't do it myself xD
00:31:722 - how about add/change to whistle here, follow the high voice in the music Sounds good
00:37:436 - why not sue tick hitsound here? will sound better imo Done
00:58:008 (2) - it will be much better if you repeat this slider at 00:58:436 - and end it at 00:58:865 - , fit the song much better No, I won't use a 3/4 repeated slider here as I am following the 1/2 piano being played there

SPOILER

Frostmourne wrote:

Easy
00:08:579 (2) - why don't end this slider at 00:08:865 (3) - ? since you are following on the vocal from 00:07:437 (1) - the current one ended at nothing I want to follow the vocal held there,so yeah :U
00:59:732 (1) - finish the head ? even it's double from the previous but I think it also works well Done
01:15:161 (2) - where is this clap ? , 01:24:304 (2) - has on this though Already added

SPOILER

grumd wrote:

Easy
  1. 00:02:865 (1) - Your rhythm misses vocal sound at 00:04:294. Rhythm like that follows vocal better: I do not really like how this sounds...
  2. 00:07:437 (1,2) - ^ ^
  3. 00:34:018 (2) - 1 grid → for a better encircle! A bit nazi,but done anyways
  4. 00:46:018 (1) - Move red point couple of grids → to make it a bit better Ok
  5. 01:16:732 - Vocal starts from here, so try this rhythm.. It kinda makes all the kiai the same, but I don't see other solutions. As already said,I'm following the piano here,I do not really want to change with the vocal one

Thanks for all your mods! I didn't expect such an high amount of mods to be written right now o.o

SPOILER
osu file format v10

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_-_Higurashi_no_Naku_Koro_ni_TV_size.mp3
AudioLeadIn: 2000
PreviewTime: 68738
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Higurashi no Naku Koro ni (TV Size)
TitleUnicode:Higurashi no Naku Koro ni (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Chewin
Version:Easy
Source:Higurashi no Naku Koro ni
Tags:-kevincela- blood splat 07th Expansion visual novel horror festival watanagashi Rika Furude Satoko Houjou Keiichi Maebara Rena Ryugu Mion Sonozaki Shion Oyashimo opening
BeatmapID:195692
BeatmapSetID:67202

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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Video,-320,"Higurashi No Naku Koro Ni Opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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grumd

Chewin wrote:

They are needed I repeat.
Yea, and I was asking "Why?". Can you explain? I'm curious.
Topic Starter
Chewin

grumd wrote:

Chewin wrote:

They are needed I repeat.
Yea, and I was asking "Why?". Can you explain? I'm curious.
Just read the previous posts.
I have used the same timing points of http://osu.ppy.sh/s/11423 and they are right, I don't undestand why I should remove them if the timing is correct with those red lines.
grumd
Previous posts were all in italian so didn't read them. English posts said nothing about red lines.
And yes, there is no rule about how many red lines do you use. If the timing is fine, then fine.
You can even place an uninherited timing section every downbeat, and that would be still... "rankable".

Edit: I took a look at the map you linked. Andrea has used last two red lines to change slider speed (01:27:095 (5))
And only [Insane] there has that extra red lines. All other diffs have only one uninherited timing point.
"Timing points must be used to accurately map the song's timing". Song doesn't change it's bpm there.
I still think that you shouldn't be lazy and should remove red lines that do not follow the song.

Also, artist names are different in these two mapsets. Are you sure your one is right?
Topic Starter
Chewin
grumd
Yay! ^^
Aurele
NOT BUBBLED? ooooh yeah!
Expect a mod tomorrow.
Konei
Hi yo ~ Yeah, Rika is moe =w=


[General]

  1. I would be more confident about using 01:09:017 as preview point as lyrics have a much better effect like this. Current is kinda too long away from lyrics in my opinion so you may want to give my time a try

  2. Offset + 2? Works better for me as I tried many times and got better accurary with this one. Only a suggestion as current timing is perfectly fine.

  3. Inconsistency in preview time, as Easy has a slightly other. Fix it ~

[Easy]

  1. HD and OD are too low. Even newbies will be kinda impossible to fail here, which makes it really boring for them aswell. Consider increasing both by 1.
  2. 00:04:008 (2) - Whistling the start is not a good idea imo. Musical there is no sound which it really fits to and as it doesn't really belong in a sound pattern I guess, it's a good reason to remove it. By the way I think it sounds really annoying aswell.
  3. 00:08:579 (2) - If you followed above, I highly suggest to remove this whistle aswell, to keep hitsound consistency
  4. 00:36:875 (1) - Start should have a quite finish for emphasizing the enduring vocal at this place
  5. 00:39:161 (1) - Following above suggestion, this one aswell
  6. 00:40:303 (3) - You're missing a clap on the end of this Slider, add it for consistency
  7. 00:46:017 (1) - Same as 00:36:875
  8. 01:27:303 (1) - Spinnerbonus sounds really kinda annyoing for this, so you'd be better to mute this Slider or add a muted Sliderbonus.

[Normal]

  1. If you followed suggestion for difficulty setting, you have to increase them here aswell for not having the same though out diffs.
  2. 00:02:008 (1) - Hm, remove whistle from end? Too many whistles here seem odd and as end has a deeper tone than start I'd be going for this.
  3. 00:46:017 (1) - Try whistle at start for emphasizing this tone in the music

[Hard]

  1. Hm, don't you think AR 8 is a bit high? AR 7 would be fully better to play imo. The song is not fast at all and this is only a hard difficulty
  2. 00:36:875 (1) - Same hitsound suggestion as for Easy
  3. 00:39:160 (1) - ^
  4. 00:59:732 (1) - Missing finish at start? Seems so as you are missing the strong beat here
  5. 01:23:017 (3) - How about removing this note? I know it plays good, but rhythm improves with this imo.


Good luck, Chewin ;) ~
-kevincela-

Konei wrote:

[Easy]

  1. HD and OD are too low. Even newbies will be kinda impossible to fail here, which makes it really boring for them aswell. Consider increasing both by 1. Imho,the actual HP Drain/OD seem fine to me
  2. 00:04:008 (2) - Whistling the start is not a good idea imo. Musical there is no sound which it really fits to and as it doesn't really belong in a sound pattern I guess, it's a good reason to remove it. By the way I think it sounds really annoying aswell. This does actually follow the vocals,and I don't really find this so annoying as you mentioned.... :\
  3. 00:08:579 (2) - If you followed above, I highly suggest to remove this whistle aswell, to keep hitsound consistency ^
  4. 00:36:875 (1) - Start should have a quite finish for emphasizing the enduring vocal at this place
  5. 00:39:161 (1) - Following above suggestion, this one aswell
  6. 00:40:303 (3) - You're missing a clap on the end of this Slider, add it for consistency
  7. 00:46:017 (1) - Same as 00:36:875
  8. 01:27:303 (1) - Spinnerbonus sounds really kinda annyoing for this, so you'd be better to mute this Slider or add a muted Sliderbonus.
Fixed the rest! I think you confused "slider" with "spinner",too xD

SPOILER
osu file format v10

[General]
AudioFilename: Higurashi_no_Naku_Koro_ni_-_Higurashi_no_Naku_Koro_ni_TV_size.mp3
AudioLeadIn: 2000
PreviewTime: 68738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
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[Metadata]
Title:Higurashi no Naku Koro ni (TV Size)
TitleUnicode:Higurashi no Naku Koro ni (TV Size)
Artist:Shimamiya Eiko
ArtistUnicode:Shimamiya Eiko
Creator:Chewin
Version:Easy
Source:Higurashi no Naku Koro ni
Tags:-kevincela- blood splat 07th Expansion visual novel horror festival watanagashi Rika Furude Satoko Houjou Keiichi Maebara Rena Ryugu Mion Sonozaki Shion Oyashimo opening
BeatmapID:195692
BeatmapSetID:67202

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Topic Starter
Chewin
Thank you, fixed some and updated kevin diff
wcx19911123
I nearly forget this..orz
rechecked and nothing wrong, let's enjoy
bubbled
Konei
Whew, fast ~ :3

By the way, while watching the video I asked myself if it should have a warning for younger people :<
Aurele

Gabe wrote:

NOT BUBBLED? ooooh yeah!
Expect a mod tomorrow.
What.. ok.
BeatofIke
Bubbled in 6 days? Nice!
-kevincela-

Gabe wrote:

Gabe wrote:

NOT BUBBLED? ooooh yeah!
Expect a mod tomorrow.
What.. ok.
LOLD
Aleks719
Hard
00:31:732 (1) - is this nc really necessary? idk why do you put it here
00:38:875 (5) - i think adding nc to the start of triple looks more logical
01:01:732 (7) - ^


The rest is absolutely fine for me
Topic Starter
Chewin
fixed all o.o/
Aleks719
Ranked!
Stefan
...
Andrea
Congratulations ^^
Darksonic
Lol inb4 shitstorm because fastrank.

Congratz <3
Topic Starter
Chewin
Thank you lol..
Aurele
:v

Edit; Ah?


~~~~~~~~~~~~~~~~~~
Topic Starter
Chewin

Gabe wrote:

:v

Edit; Ah?


~~~~~~~~~~~~~~~~~~
lol I had the same problem, but to others is fine, I don't know.
UnderminE
DOUBLE NIPAAAH


ahh nice 07th Expansion maps!
Topic Starter
Chewin
NIPAAAAH AAAAAAAAAAAAAAA *comes*
Stefan

Chewin wrote:

Gabe wrote:

:v

Edit; Ah?


~~~~~~~~~~~~~~~~~~
lol I had the same problem, but to others is fine, I don't know.
This will be fixed in the next hours.
B2IN
gratz Chewin ~ ' w '
DDT33
one of my favorite songs, thx chewin :lol:
cRyo[iceeicee]
Nipah~~~ \oo/
Suimya
Gratz moe Chewin :3
Revengexsoyah
stop mapping songs are already in osu!
Melophobia
Congratz :3
h3k1ru
gratz Chewin :3
Pokie
Congratulations!
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