anytime ★☆
thanks for modding!~Leorda wrote:
oh hi there~
[Normal]
* AR +1?
00:13:479 (3,4) - Overlapped by spinner-osu. It makes beginners are having difficult exactly, i will change the skin then~
00:54:454 (3) - New combo? ok
01:38:722 (2,3) - No jump in normal diff please fixed~!
[TuHard]
00:27:198 (7) - Remove clap ok
00:27:381 (1) - Add finish at head slider fixed
02:40:003 (3) - Why clap at tail slider? idk...this part makes me confused...
02:44:210 (9) - Add 1 repeating slider and add finish at end slider? @TUTUHAHA
[Insane]
00:56:649 (1,2,3,4) - Since this is anti-jump who has 1/1 click pattern, maybe it's better to move further away for avoiding for confusion.... For this, i think its fine since ar8 make the note disappear quickly so it won't confuse...
Good luck of your mapset
thank you~!RoxasGrylls94 wrote:
Hi Baby :3
[Normal]
00:38:357 (4) - I don't like this :C changed~
01:15:674 (5) - Move 4 grid right fixed~!
For the rest is perfect, star shooted my dear~
wow thats really a lot of stars, thanks a lot for modding and starS!-Bakari- wrote:
yo! as requested
[General]
same tickate for all diffs, please (2 on insane/ 1 on other diffs :<) i checked with a mat and its fine actually~
[Normal]
AR +1? Think about it. For me it feels better and funnier than now higher is always better lol
00:27:381 (6,3) - could you stack them? yea
00:32:686 (1,2,3) - sudden rythm change. aren't really enjoyable for me. move them 1/2 later and add circle at 00:32:686 - if you want to actually i do wanna keep it
01:15:674 (5,6) - looks a bit messy. stack? DS will break a lot if stacked...
02:21:527 (1) - clap + remove new combo? i think its fine...
02:33:235 (1) - ^
03:18:600 (4,6) - stack properly >.< fixed that~
03:28:844 (1,2) - ^ out of control...
[TuHard]
clear >.<
[Insane]
00:21:527 (1) - clap ok
00:31:405 (6,7) - ctrl + r D: maybe not...
01:46:771 (1) - add reverse, remove (2)? dont really wanna do that
01:46:771 (1) - beat here? i think you may wanna write something else?
01:46:771 (1) - ^ ^
02:35:065 (6,7) - a it overlapped with my hp-bar i think its fine, just a little bit. but i fixed that!
02:58:844 (3,4,5,6) - unstack :/ feels uncomfortable for me im gonna leave it like that first to see whether other player are ok for that or not
03:24:088 (5,6) - stack for better looking pattern? it looks good now i think~
~~~~~~~~~~~~~~~
nice map!
hey! hey! here's my star <3
我也想啊。。。Strawberry wrote:
快点泡啊><
wow such a long modding! thank you so so much!NeoRainier wrote:
Mod time \:D/
MODDING COLOURS:
Blue = hitsounds
Green = patterns
Orange = New Combo
Purple = rhythm changes
Black = general
[Normal]
00:48:235 (1) - instead of having the repeat at 00:49:515, put it at 00:49:322 i know it follows the rhythm, but i can't make a good shape, so i would rather keep it...
00:51:161 (1) - ^same thing, put it at 00:52:259
00:53:357 to 00:54:454 - if you don't like the hole here, put a beat at 00:54:088 close/or stacked to the 00:54:454 (1) -
01:47:137 (2) - change this like in the screenshot (i leave the design to you,just follow the rhythm)
ok i see, but i think mine is more simple and easy, anyway, nice suggestion
01:50:796 (4) - Make this as the slider 01:47:137 (2) -
01:52:259 (6) - add this beat in x:256 y:48
02:07:259 (1,2,3,4) - the (2) and the (3) are too "marginal".....how about this shape?
awesome!
02:31:406 (3,5) - put also this two as S:C1 "Clap" at 80% changed!
02:43:114 (3,5) - ^same thing
(optional) 02:43:479 & 02:44:210 - add a beat in both times
02:44:942 (6) - raise the volume of this beat ok
[TuHard]
00:14:027 (5) - There isn't any sound in here, you can keep the 00:16:954 (5) - , but this one should be deleted
00:34:698 (1) - Change the shape of this slider, maybe with something which recalls the next one
01:10:552 (7) - this slider's shape shouldn't be more curved to keep the same as the other ones? I think you should rewrite the 4,5,6,7 pattern into the one in the spoilerbox
01:50:064 (2) - the end of this slider should be a N:C1 "Finish" yes
02:08:174 (4,5,6,7) - same as 01:10:552 (7) -
02:26:283 (6) - remove the "clap"
02:26:649 (1) - put this slider as a "clap"->"clap"->"none"
02:27:930 (1) - put this slider as a "clap"->"clap"->"none"
02:28:844 (2) - make this a "clap"
02:29:210 (4) - remove the "clap"
02:29:576 (6) - "clap" on both edges
02:36:710 (2) - put this slider as a "clap"->"clap"->"none"
02:37:625 (3) - make this a "clap"
02:37:991 (5) - remove the "clap"
02:38:357 (7) - "clap" on both edges
02:40:003 (3) - top of this slider as a "clap"
02:40:552 (4) - make this a "clap"
02:40:918 (6) - remove the "clap"
02:41:283 (8) - make this a "clap"
02:44:210 (9) - both edges as "clap" changed most of the hitsound problems
02:44:942 - why not putting a finish (S:C1) note here? You can make it a jump like this (watch out cause i inverted the previous slider to keep the flow)
03:18:600 (5) - hmmm...how about removing this and anticipating at this time the start of the spinner?@TUTUHAHA
[Insane]
00:58:844 (5) - put here a NC not necessary i think
00:58:936 - add a beat here i wann keep it
00:59:027 (1) - remove the NC
01:07:625 (5) - Why don't you stack it on the same place as 1,3? (x:256 y:96) i think mine is better though
01:47:869 (3) - change this slider into two ones like in the screenshot
no...mine looks better
01:50:796 (9) - ^flip this horizontally and fix the spacing, watch out aboutTHIS
02:21:162 (4) - to make things harder, instead of this beat, you can copy the (3) and rotate by 180°
03:01:771 (3,4,5,6,7) - to make it prettier:i got ur idea, since the star shape is really small and short, its gonna be messed up if i use your pattern, and acutally i tried the way you suggested when i was mapping but i think the pattern i put is better
- put the (3) at x:291 y:192
copy the (3)and paste on (4)
rotate the (4) by -72°
copy the new (4) and paste on (5)
rotate the (5) by -72°
keep going until the staris done
03:15:674 (1) - remove NC
03:16:771 (2) - put NC
03:17:137 (1) - remove NC[/color]
03:29:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - That's nice, but i wanna suggest you something really crazy xD, free to deny it
OMG this is really crazy....
I'm done :3
哇超级晚的回复。。。cmn_891127 wrote:
Hi, -Baby Strawberry-~~~
[Insane]
00:31:039 (5,6,7) - 56重叠实在是不好识别,所以67换一下位置? 恩好的
01:07:808 (6) - NC 没有改
01:09:820 (4) - ^
01:34:332 (1,2,3,4) - 这个应该是1/3 这个真的是1/3!!但是打起来不如那种舒服所以还是改回来了
02:40:187 (4) - 太高了,你懂得的 好吧往下移了点
03:06:344 (x) - 感觉中间空的时间有点长,挺基情的地方突然断了,加一个note比较好 这个没有改跟的是歌词。。。
[TuHard]
前面两个短break有点别扭
[Normal]
None
都挺好的呢~~~GL~
thank you so much for modding ~!mancusojuanmattos wrote:
Hi! I was searching something in English (Pop or Rock especially), and I saw that in the recent uploading maps. So, let's do that
[Normal:]
• Settings:
--> The Approach Rate looks kinda high on this difficulty. Remember, it's your easiest diff on the mapset, so I think that fits better if you Reduce it by 1 Tick (AR-1) FIXED~
• 00:05:430 (5,6): The Overlap between these Sliders plays preety bad, it doesn't look fine. I prefer to see it Stacked instead of this ugly overlap, try to do something like this:
true, i changed to another pattern
• 00:12:747 (1): This note is too close (in the Timeline) to the previous Spinner, in this kind of difficulties the players don't have the necesary time to react. You should do something with that, maybe you can finish the Spinner 1/1 back, sounds fine anyways. did that
• 00:26:649 (5): You should start with the section of Normal Custom:1 Hitsounds on the beginning of this Slider adding a Finish, fit properly with the Instrumental not really wanna do that...
• 00:27:381 (6,1): If you do the suggestion recomended above, you should swap these New Combo because the Instrumental and the Stanza change on this point, so this would work much better
• 00:32:137 (3,1,2,3,4): I don't like how to play this pattern, the change to 1/2 could be sudden to New Players, and if you listen the music the 1/1 fit fine here anyways. I suggest you to do that with (1,2,3,4).
changed
• 00:47:869 (T): Hmm... What do you want to show with this fountain? Doesn't fit with this Slow section, I think that is better if you remove it from here i just wanna show the last hit is powerful...
• 00:48:235 (1): In this case, this Slider finishing on a Red tick doesn't work with the Instrumental or the Vocal, really (Try to listen the music on 25% of speed. Would be better if it finishes on the Downbeat, 1/2 back. ok
• 01:03:966 (5,6): (NAZI)- Something of naziness xD, but I think that this pattern work better if you do something like that:
good one~
• 01:08:722 (1): The repetition doesn't follow the Drums properly, the last part of the Slider (after to the Repetition) it doesn't appear on the music. So, It's better if you Remove the Repetition from this Slider but without the repeat the DS will be broken... so i changed the patterns......
• 01:15:674 (5,6): I would like to see that Stacked, looks much better, really. ok
• 01:18:600 (5,6): To unify the Vocal and make it just like a thing, I would like to replace these Notes to a Slider instead but idk where to put the slider, and 2 notes are not that bad
• 01:19:332 (7): A New Combo on this long Slider fit perfectly, specially because with it the Section ends. Btw, Nice Slider :3 >~ < thanks~
• 01:23:174: Drag this Break to 01:25:918, it plays preety fine with the Vocal. not that necessary..
• 01:42:747 (4,5): Fix the Spacing between these Sliders, I don't why it is reduced because the music sounds like always idk either...
• 01:47:137 (2): In this case, occure the same thing as 00:48:235, this Slider doesn't follow anything on the music properly (I recommend you to listen the music on 25%, again). To follow the music properly, this Slider have to finish 1/2 back fixed!~
• 02:01:405 (1,2): Stacked notes can cause a headache on New Players, specially if they are under of Sliders because they are really Hard to read to them. Is better if you unstack (2), to make an easier pattern than before changed~!
• 02:06:527 (7,1): (^)
• 02:09:454 (4,1): In this case can be pass because are 2 Notes Stacked but what is the reason to stack 2 Notes of different pattern/Combos? Is not good, doesn't work with the representation that the map can give. Would be better if you unstack these Notes for this reason
• 02:21:527 (1,1): The change it's still on the first Note, so the New Combo on the second one is totally unecesary. I'd like to remove it, also this kind of Spam can cause confusion in New Players ok
• 02:21:527 ~ 02:44:942: Just Notes on this Section? This become preety boring also you didn't make any variety on the Rhythm, all the Notes are doing the Same thing. It's better if you remap this section adding Sliders and stuff.i think its fine...
• 02:33:235 (1,1): The Spam is unnecesary, Remove the New Combo on the Second Note.
• 03:19:368 (6): I don't recommend you the Stack with the Previous Slider (4), Move this Note to x:160 y:208, flows much better and make the pattern easier to read but it doesn't look good...id rather keep it.
• 03:28:479 (5,1): To follow the 'No way', like you did in 03:29:942, is better if you Swap this New Combo (Add a new Combo in (5) and Remove it on (1), for consistency like I said before and also a Slider alone it looks preety weird in my opinion.
• 03:27:015 (3,4): Fix this Spacing, to mantain the Spacing consistency. Move this Slider (4) to x:272 y:368, to do that
- This map needs much more work, I just mod it as a Normal (with a Easy on the mapset), but this is really difficulty to be the easiest on the mapset, the Rhythm sounds montone sometimes and Sliders Shapes can be better (but I really don't want to mention that). You have to work more on this difficulty.
huge....but really helpful~
[TuHard:]
• 00:03:783 (8): This can be consider overmapped, there isn't any Rhythm on this Red Tick (You can listen the music on 25% speed to be confident). So, is better if you remove it from here
• 00:09:637 (8): (^)
• 00:14:027 (5): (^)
• 00:16:954 (5): (^)
• 00:20:796 (7): To be consistent with the previous section before the first Kiai, is better if you replace that with an 1/1 Slider without any kind of Repetition, this is the best way because follow the Vocal properly
• 00:27:015 (6): I think that it's better if you Start the Section of Normal Custom:1 Hitsounds in this Note, adding this Finish hitsound
• 00:29:393 (x): I'm preety sure that a Note fit properly with the Vocal, so you can try it
• 00:47:869 (T): Same as Normal, I don't think that this Slow section need a Fountain
• 01:00:857 (3): Well, This Note is unnecesary here. Remove it (I'm not going to mention this stuff again, follow my examples and delete the unnecesary Notes, is simple to do .)
• 01:09:637 (4): Would be better if you remark the Downbeat in this pattern, sounds better since in this point change the Stanza. Plays better if you Reduce this Slider by 1/2 and after that add a Note in 01:10:003
• 01:23:174: Drag this Break to 01:25:918, it plays preety fine with the Vocal. (Same as Normal )
• 01:34:332 (1): If you listen the music, is not a correct place to add a Slider with a Repetition because it isn't following the same thing when the ball hit on the Reverse. Works better if you delete the Repetition and then add a Note in 01:35:064
• 01:40:369 (x): To complete the 'dissapear' on the Vocal, add a Note here xD
• 01:46:771 (1,2): (NAZI)- The Blanket could be better here, I think that it's a good thing if you make something like that:
• 02:08:174 (4): Same as 01:09:637
• 02:21:893 (1): This Whistle on the beginning of this Slider sounds alone, because it is the only one on this section. This make an inconsistency, so is better if you remove it from here
• 02:23:539 (6): I think that you are missing a Clap on this Note, I can listen one on the music
• 02:26:283 (6,1): Same reason as above, add Clap on the beginning and the end of Slider (6) and Remove it form the beginning of Slider (1)
• 02:29:210 (4,5): Add Claps on these Notes
• 02:42:015 (1): A Clap here sounds really fitting, try it
• 03:22:076 (x): A Note fit fine with the Vocal here
- Nice :3. You just need to avoid these Unnecesaries Notes in 1/2 that don't play with the music, otherwise I didn't have big problems with the diff.
[Insane:]
• I think that the Slider Tick Rate 2 is not really necesary, the patterns sounds fine without it so I think that it's better if you set to 1. its fine i think,..
• 00:19:881 (x): To follow the Vocal properly, is better if you add a Note here with a New Combo and then remove it from the Next note not really wanna do that, cauz i wanna make it simple at the beginning and increase the difficulty little by little
• 00:33:052 (7,8,1,2): Incoming, I suggest you a pattern that fit much more with the sense of an Insane, I'm preety sure that players want to play a map more active than this section with just Sliders in 1/1, try to do something like that to make the pattern more enjoyable:
i like mine better...
• 00:44:393 (5,6,1,2): You can make something like I said you before here too.
• 00:47:869 (T): Same as previous difficulties about this Fountain
• 00:56:649 (1,2,3,4): Make the distance between these Notes bigger, to remark the change in 2/1 to 1/1. It will be more flow in my opinion it plays well now, so i wanna keep them >~ <
• 01:07:899 (7): This Note is unnecesary, it doesn't appear anything in the music to justify the activity of this Note. Remove it, please (And listen the music in 25% speed to be confident) i know, but i do wanna add it to the song.
• 01:10:735 (7): Add a Finish instead of the Clap, a double finish sounds preety fine here nope ><
• 01:19:332 (6,7,8,9,10): Again, this 5-plet is here to overmap, because no accompanying the music. Remove (7,9) to make the pattern consistent with the music id rather keep them... it sounds better if i add them
• 01:22:533 (5): Remove this Note, the Stream start on the next one
• 01:23:174: Drag this break to 01:25:918, like I mentioned on the other difficulties
• 02:21:527 ~ 02:44:576: Again only Notes like Normal, try to do a better variety with the objects that you add. I suggest you to add some more Sliders to make a better variety
• 02:59:119 (5): Remove this Note to avoid the Overmap
• 03:01:771 (3,4,5,6,7): Remove (4,6), the overmap is not good. You can make a Hard map without the necesary of overmap, try to follow the music properly
• 03:04:972 (5): You should to say good bye to this Note too cya~
• 03:15:674 (1): Include this Slider with the Previous Combo, it looks weird a Combo with just a Slider specially on this difficulty. (Remove New Combo )
• 03:29:942 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10): You know this is really overmapped, you just added notes to make the end difficult. Try to fix that removing the unnecesaries Notes.
-Well, I don't mod this Insane on my 100% lucid, but I think that it's not bad at all. The Problems are these Overmap just to make the difficulty more difficult so you can work in this aspect. As I said before, a Hard map can be based on another things (on a good way) and not in unnecesary overmap.
actually the overmapping, as you said, are not that bad.according to the music, yes your advise is absolutely correct. i did what you said first, but result is not what i expected and its gonna be too simple...so i didn't change all the overmapping stuffs.
That's all for me.
Still needs more work in all difficulties (specially Normal and on a 2nd place Insane).
Good Luck and Contact me in-game if you need help with something
thanks for modding~!ezek wrote:
Ok, Here is the m4m mod
Normal
00:03:235 (6) - Out of grid. fixed
00:06:161 (6) - Better like this: fixed
00:14:942 (6) - Out of grid. fixed
00:17:869 (6) - Out of grid, also should be alignded with 00:17:137 (5) fixed
00:32:137 (3) - Out of grid fixed
01:01:039 (5,6) - Better like this, imo: mine is fine~
01:19:332 (1) - Cool slider! thanks~
01:34:698 (2) - Remove New combo? idk about this...
01:38:722 (2) - Out of grid, also should be alignded with 01:37:259 (7) fixed
02:27:381 (1) - What about like this?: 02:30:308 (1) - ^ you know.. not in that part but you know, move a little to not look too straight..
02:39:088 (1) - ^
02:42:015 (1) - ^ don't really wanna change those...
TuHard
00:09:820 (9) - Separate?
01:10:369 (6) - ^
02:08:906 (6) - ^
02:44:210 (9) - Use finish at the end instead of clap. fixed
03:16:222 (7) - Separate?
Insane
00:08:722 (2) - Flip vertically, looks better. not to me...
03:06:527 (2) - Cool slider! thanks~
And, finished!
I danced this song on Boogie superstar and Just dance 2.
Then, let's go. Hi Strawberry and tutuhahahahahahahha.Stefan wrote:
I would love to see this ranked somewhen..
thanks for modding~!HellDawn wrote:
General
01:25:918- Break drag to here in all diffs ^^ well i think its fine here
Normal
02:05:430-1 grid down because with 1. combo in the same order sure
TuHard
00:59:576-whistle add
01:34:698-^ ok
03:08:357-^ fixed
Insane
00:37:259-clap added
01:58:113- hitsounds too loud maybe %85 its gonna fit fixed!
Goodluck.
so do i.......Stefan wrote:
I would love to see this ranked somewhen..
thanks for modding~!Gabe wrote:
Then, let's go. Hi Strawberry and tutuhahahahahahahha. hahahahaStefan wrote:
I would love to see this ranked somewhen..GeneralThat's a pretty nice map, hope to see this ranked soon!~Normal•00:38:357 (4) - To be honest, I would prefer seeing a normal slider's form than this... It looks like it's too much in the same place, if you understand what I mean. So maybe, something like this would be better. I tried to make it symmetrical so you it would have the same spacing after and before the slider. Here's the code, if you want it.•00:44:942 - Seems like this finish was added by accident. Delete it, it would be better for the consistency. fixed!yea i like it212,24,38357,2,8,B|200:84|200:84|256:124|256:124|312:84|312:84|300:24,1,260,8|10,0:0|0:0,0:0:0
•01:08:357 (6) - Since there's no vocal here, a new combo will fit pretty well here. new comboed
•01:19:332 (1) - *A comment* That slider! That slider is beautiful! (I've said the same thing for Insane, huehue) hehehe, its super weird lol
Pretty nice difficulty, these sliders are awesome!Hard•00:33:235 (7) - You could add a new combo to fit with the next combo, which has only three objects.
To be honest, I had nothing to say here. It's already pretty good. The difficulty has a nice flow and.. yeah.Insane•00:08:728 (2) - While play testing the difficulty, this slider comes out in my mind and it could be better if you reverse it, just like this. Also, you could look at your other slider somewhere after, it has the same pattern. (These: 00:20:070 (1,2) - ) and! I just noticed that 00:08:363 (1,2) - aren't symmetrical. You could make it symmetric. (I know, that was nazi, but I had to point it out!) you know what, i think nazi is fine to me, it makes the map better in some details, and all fixed
•00:31:594 (7) - Also while testing, this circle seems to be hidden by the slider. Which could be confusing for some. yea sure, but since its an insane diff, i would say just leave it...
•00:47:875 - I understand what you did here, but the finish is way too loud. It would be better if you decrease it by ~10 or ~15%. Look at the other finishes that has a loud volume to make it less louder. 10% off
•00:53:728 (1) - As said previously, this is way to loud. Mostly this combo and the other. Decrease the volume but don't make it as the same volume as previously (30%) 30 is a bit quiet to me, so i made it 40
•01:07:814 (6,7) - These circles don't sounds pretty well here. It would be better if you delete them. Also, with the three-circles-stream, it also don't fit well here. So I guess, it would be better to delete it so it will mostly follow the vocal. it is confusing as it is now, the way you provided is a good idea, but it seems a bit simple, so i just deleted one of them and make them an anti-stream, i think its a lot better now...
•01:19:338 (6,7,8,9,10) - As said on the point above, instead of making it Insane because the difficulty name is "Insane", try to follow the vocal. These circles makes the beatmap overmapped. But of course, some of your streams fits pretty well. But this one, doesn't. so i made it a slider and changed the previous pattern to fit it.
•02:02:509 (1,2,3) - Try to make a better flow here, reverse both (2,3) like this: http://osu.ppy.sh/ss/496330 . Make the same thing to these: 02:14:582 (2,3) - all fixed
•02:59:033 (4,5,6) - As said previously, this stream doesn't fit well here. It's like, more overmapped. fixed as previous
•03:01:777 (3,4,5,6,7) - Same thing as the previous point. Try to follow the vocal instead. fixed
•03:06:533 (2) - *This is a comment*, That's a really nice slider! I really like the form of it. thank you>~<
The patterns, the hitsounds on this beatmap, are perfect! I really hope to see this ranked soon.
Kamina wrote:
:3
thank you bakari-Bakari- wrote:
I'll try to (re)check it soon. Star for now.
I should do the same thing too-Bakari- wrote:
I'll try to (re)check it soon. Star for now.
Thank you too GabeGabe wrote:
I should do the same thing too-Bakari- wrote:
I'll try to (re)check it soon. Star for now.
heuheuheuheuhuehehue
thanks for modding~!-Bakari- wrote:
AND I'M HERE AGAIN ♥
i wonder why this is not a 2 kd mod...
[General][Normal]
- Why don't you enable letterbox during breaks? It's more common and looks here pretty cute! i used to use letter box, but i like what it is now
- I'm sure that Slider Tick Rate 2 fits with song perfectly!haha sure i will change that
- Lyrics are a bit agressive! Warn us about this in "Creator's Word"
- Add tags Burnout Dominator since this song is part of the soundtrack from this game! i dont think i need to add that, because tons of shows and games have used this song, so i would just add the original CD tag
[TuHard]
- Personally, I feel lije AR5 is MUCH better here. I understand that normal is easiest diff and.. but AR 5 FEELS so good here! k so lets make it ar5
- Hey! You have amazing flow/rhythm! Why don't you increase OD/HP Drain by 1! It'll make diff more interesting to play! sure, i also checked some other maps and they are almost like what it is after the change
- 00:02:503 (5) - and so on - why don't you put new combo here? It sounds like there's start of another vocals part. So, it's reasonable to separate them. If you apply it - put NCs at 00:05:430 (5) - 00:08:357 (5) - for consistency! nice idea, but, thats gonna be lots of new combos, which might cause combo spam. so i would rather keep it.
- 00:20:064 (5) - nazi - why don't you replace this slider with one of these new and awesome sliders? It'll be much better. more symetrical and..) example can't use the new slider... but i did my best to fix the shape
- 00:24:820 (1,2,3,4,5) - soft hitsounds are TOO loud here, how about reducing volume? I think that it'll give better sound effect. 20% off
- 00:27:747 (1,2,3) - this pattern is good, but it feels wrong because of low ar. As long as Normal is the EASIEST diff in mapset, this pattern is confusing! So, beginners won't be able to play it correctly. (1)>(3)>(2) can you re-arrange this pattern to make easier to read? i did increase ar by 1, so its gonna be fine...btw its not hard to read imo....
- 00:43:844 (3,4) - I'd put Nc at this one or next slider! It fits with your comboing and looks more consistent! NC on 4
- 00:57:381 (5) - what if we will try to put circle at 00:57:747 - to follow vocals? examplez. If you'll do it, kiai's start won't be so unexpected and flow will be more consistent. i think now its fine, because i followed the drum during this sectoin...
- 01:19:332 (1) - this slider is so cute! But.. it's also a bit unfitting. ;_; Try to replace it with spinner? It will fit with background music better? separating vocals from music dont really wanna change that slider. you know spinners are not that fun... at least to me (because im so bad at spinning ) nice advise though
- 01:34:332 (1) - why don't you try to put clap here? I think you should do it because circle after break should be louder than others. (also it fits here!) added
- 01:43:844 (5) - i feel a bit too much nazi, but NC here is a good idea. It will make your comboing more consistend and flow more readable! sure, added
hmm, just to let you know that i DO like nazi mods, they ARE useful, it makes the map AT LEAST looking better
01:46:771 - OH GOD WHY THIS PART IS SO AWESOME- 01:56:283 - it looks like you'd better put circle here (clap hitsound). Actually, I'd like to see here something like this. It plays better, imo. about the same as the previous one, so i'd rather keep them
- 02:19:698 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - you're overusing circles.. just a bit.. Don't you think that it's quite hard for Normal players to click 'em all? D: imo its fine... this isnt that hard actually, its kinda boring because all of them are circles, but still, its fine imo...
- 03:15:674 (3,4,5,1,2) - probably a bit hard to read for easiest dff? Flow here should be reeeeeally easy >3</ challenging point here . and as you said, i did increase the ar, so its gonna be better.
- 03:20:064 (1,3) - nazi - try new sliders? I think you'll make nice blankets here! didnt change for that, its not ugly thou...
- 03:30:308 (2) - nazi - overlapped with hp bar - probably a bit confusing. Won't take too much time to fix this little problem, anyway.
moved down a little bit. i think you meant for the previous one but not this one
Good flow here. I like it![Insane]
- Personally, I feel like SV changes here are TOO big. x0.75 for slower parts is more than enough. No need to make it so slow! This is [Hard] diff, not [Slowpoke] ;_;
- two little breaks at this diff. They're quite confusing here, I'd recommend you to map them for consistency with other diffs! Too lazy to map? Use spinners!
- 02:44:942 - how about circle with finish hitsound and new combo here? It will make break's start much more enjoyable for players! Loud BOOM before thebreaks is always a good idea!
Well.. repetitive patterns and things.. I've expected something better from you, to be honest. But it's still pretty good.~~~~~~~~~~~
- 00:03:235 (3) - because of (2)'s plaement this slider BREAKS flow here! Try to reverse slider. This jump isn' necessary and plays awkward, imo (same for 00:14:942 (3) -00:17:869 (3) - ) there's enough cute patterns, no need to overuse jumps :< hmm dont you think if i reverse the slider its gonna be kinda boring? this kind of jump should be fine, i'v seen a lot in LC's map (btw i like this map:))
- 00:27:198 (10,1) - swap new combos? For better-looking pattern. There's no need to put NC EXACTLY at big white line, you can put it wherever it fits! (same for 00:30:125 (11,1) - ) but it fits the rhythm thou... it does look better as you said
- 00:35:796 (3,4,5,6) - usually players don't like this kind of patterns. It's quite hard to play it with hidden, and also hard to click them correctly. aha, its a pain in the but for hidden players it fits the rhythm thou, so i'd rather keep it
- 01:07:625 (5) - did you forget to point out antijumps by putting NC on (5)? It flows wrong without NC, imo. :< i know what you are saying, surely better to put NC because of the anti, but i still concerned about the NC spam. so gonna leave it know and see what other ppl say. thx for pointing out
- 03:01:771 (3) - same as above. Point out antijumps by placing NC on (3)
- 03:06:527 (2) - you're AWESOME! :D ppl just Love that, dont know why:)
Awesome diff! Amazing flow, amazing hitsounds, I like it!
Good luck!
thanks for modding~!Royston wrote:
[General]
This song creeps me out, lol. I think it's because of the reverse-echo effect on the vocals. famous song
[Normal]
Kinda boring rhythmically. The only time there's anything involving something other than a white tick is 00:58:113 (3) and 03:06:527 (2). Since it's a normal I'd experiment with some more varied rhythms going along with the drums or the vocals. I'm just saying this because it's a pretty long song and I felt it was a bit boring. [To clarify, a rhythm like this could work at sections like 02:01:405] yea i know what you mean, thats true, the rhythm is bored without big changes, but its a normal so lets just let it go
With that said, it's mapped cleanly, there's nice symmetry and really cool slider shapes.
- 01:59:576 (3) - This shape seemed a bit odd while playing. I'd make it and 02:01:405 (5) linear sliders instead. changed, but not really straight
- 02:06:527 (7) - This slider's a little off. I'd just copy and flip 02:05:430 (5) to make it symmetrical thats weird... fixed!
[TuHard]
Flows well. Could use the occasional jump to make things more interesting.
- 00:54:454 (3) - I feel a rhythm like this would fit better with the vocals (1/3 snap)
- 01:52:991 - ^
[Insane]
Fun difficulty!
03:31:771 (1) - Found this a little confusing - I'd space it away from the stream i put that on the top of the stream....
Good luck! I hope this gets ranked.
96,304,8357,2,0,B|112:360|224:360|256:292|256:292|288:360|384:360|416:304,1,390,8|4,0:0|0:0,0:0:000:24:820 (1,2,3,4,5) - decrease the volume of this part a little? The music is not intense here.
popner wrote:
[General]
Fix the skin of pause:
idk whats wrong with it...
Offset+22. i did add 10, its a bit off before when it comes to the end, but 22 is too big, especially at the beginning
Missing Skin Files: spinner-approachcircle.png added
[Normal]
CS+1 because the spacing is a little big. alright
00:08:357 (5) - the slider is not perfectly symmetric, try this:96,304,8357,2,0,B|112:360|224:360|256:292|256:292|288:360|384:360|416:304,1,390,8|4,0:0|0:0,0:0:0good one
00:24:820 (1,2,3,4,5) - decrease the volume of this part a little? The music is not intense here. by 10%
01:08:722 (2,5) - stack properly? sure
[TuHard]
00:32:503 (5) - decrease the volume? The finish here is extrusive and sounds weird. i would say it's fine for me now, so i guess im ganna keep that
00:36:527 (2,3,4,5) - try to make a better round like this:
00:54:088 (2,3,4) - same as above:
01:42:747 (6,7,8,1) - put them in a line is better imo. Current pattern just seems in a line but actually not.
01:51:893 (3,1,2,3) - ^
02:40:552 (4,5,6,7) - nazi - Move the 4 notes 1 grid down and left to make a better polygon:
03:18:692 (1) - decrease the volume to 70(volume of the finish). kk
03:31:771 (1) - ^
[Insane]
00:44:210 (4) - I tried to stack this note on head of 00:44:393 (5) and find it provides better flow. Maybe you can have a trail too. Current stack is not very friendly imo. absolutely correct
00:50:796 (1) - try to decrease the volume here. The volume change is unexpected. 10% off
01:07:625 (5,6,7) - unexpected anti-jump. The anti-jump does not fit the music here, because there are no change in music. Also the pattern is easily mislead player to a triple. k im ganna change that.
01:18:418 (1) - unexpected jump during playing.. maybe use constant spacing like this:
or decrease the spacing of previous jump?
decreased the spacing, looks pretty solid now
03:01:771 (3,4,5) - same as 01:07:625 (5,6,7), more spacing between them? i did a stack with 3 n 5 so that it gives you a reverse click after 4
03:12:564 (5,1,2) - I feel that if you change the direction of these symmetric sliders, the flow will be better. Now the jump follows a stack lead to weird movement.
did the reverse and changed some more...
03:29:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - my suggestion is to change the first 8 note into two repeat sliders or 1/2 rhythm, because there are no 1/4 beats in music. reduced the notes on blue ticks and remade the shape
thanks for modding~!-Baby Strawberry- wrote:
popner wrote:
[General]
Fix the skin of pause:
idk whats wrong with it...
Offset+22. i did add 10, its a bit off before when it comes to the end, but 22 is too big, especially at the beginning
Missing Skin Files: spinner-approachcircle.png added
[Normal]
CS+1 because the spacing is a little big. alright
00:08:357 (5) - the slider is not perfectly symmetric, try this:96,304,8357,2,0,B|112:360|224:360|256:292|256:292|288:360|384:360|416:304,1,390,8|4,0:0|0:0,0:0:0good one
00:24:820 (1,2,3,4,5) - decrease the volume of this part a little? The music is not intense here. by 10%
01:08:722 (2,5) - stack properly? sure
[TuHard]
00:32:503 (5) - decrease the volume? The finish here is extrusive and sounds weird. i would say it's fine for me now, so i guess im ganna keep that
00:36:527 (2,3,4,5) - try to make a better round like this:
00:54:088 (2,3,4) - same as above:
01:42:747 (6,7,8,1) - put them in a line is better imo. Current pattern just seems in a line but actually not.
01:51:893 (3,1,2,3) - ^
02:40:552 (4,5,6,7) - nazi - Move the 4 notes 1 grid down and left to make a better polygon:
03:18:692 (1) - decrease the volume to 70(volume of the finish). kk
03:31:771 (1) - ^
[Insane]
00:44:210 (4) - I tried to stack this note on head of 00:44:393 (5) and find it provides better flow. Maybe you can have a trail too. Current stack is not very friendly imo. absolutely correct
00:50:796 (1) - try to decrease the volume here. The volume change is unexpected. 10% off
01:07:625 (5,6,7) - unexpected anti-jump. The anti-jump does not fit the music here, because there are no change in music. Also the pattern is easily mislead player to a triple. k im ganna change that.
01:18:418 (1) - unexpected jump during playing.. maybe use constant spacing like this:
or decrease the spacing of previous jump?
decreased the spacing, looks pretty solid now
03:01:771 (3,4,5) - same as 01:07:625 (5,6,7), more spacing between them? i did a stack with 3 n 5 so that it gives you a reverse click after 4
03:12:564 (5,1,2) - I feel that if you change the direction of these symmetric sliders, the flow will be better. Now the jump follows a stack lead to weird movement.
did the reverse and changed some more...
03:29:942 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - my suggestion is to change the first 8 note into two repeat sliders or 1/2 rhythm, because there are no 1/4 beats in music. reduced the notes on blue ticks and remade the shape