Unfortunately, I can't find any suggestions on your map. I'm very sorry about this!

I shall try again!
that is fine. thank you for the star ^_^BeatofIke wrote:
Request from queue!
Unfortunately, I can't find any suggestions on your map. I'm very sorry about this!
http://osu.ppy.sh/forum/t/38547&start=0Underflow wrote:
[General]
- Looks like you are not use storyboard. Please remove .osb file. Wasn't there a rule that you don't have to delete it if it's under a certain amount of space?
- Inconsistency in preview time at "710sane". Please change to same value as other difficulty. Fixed
[710sane]
00:22:347 (2) - Move to 76, 92 Fixed
Underflow wrote:
Hi, jonathanlfj.
I mod this beatmap by your request.
[General]
- When i download your beatmap (no video), show "This beatmap has not been uploaded correctly!". Please re-upload your beatmap. that has been a consistent issue for this map...will ask an admin to check it if i cant fix it
- Looks like you are not use storyboard. Please remove .osb file. i swear i tried to remove this like 3 times already...will try again
- Inconsistency in timing points at "Nyquill's Taiko Oni". Please change to same value as other difficulty. that was missed when i changed the offset. fixed
- Inconsistency in preview time at "710sane". Please change to same value as other difficulty. done by chamelepeace710
[Easy]
01:38:036 (3) - New Combo k
01:38:726 (1) - Remove New Combo k
[Insane]
01:29:416 (2) - Don't you think this slider would look better apply reverse section? yep done
Sorry, I can't found other suggestions or problem. T^T
thats fine... and thanks for the star ^_^wantuole wrote:
:?
not any find……
good luck
star for you
there seems to be a glitch when i upload...let me upload it again orzchaotic_iak wrote:
"This beatmap has not been uploaded correctly!"
So how am I supposed to mod it? >_<
Konei wrote:
From my Queue~
[General]
* You need an easier Taiko diff. Even if your map is submitted before the rule, it's still recomended to have an easier taiko diff for a better spread. So should add a Mutsukashii or a Futsuu alrite i will try to find someone to do it cause i don't map taiko orz
* You should get rid of those black bars on the BG. Not only they look stupid on the BG, they make the thumbnail scary aswell. aite i will fix this when i get home
* Audio Lead in 3000 is too much imo. 2500 is enough I think. alrite
[Easy]
*Why you use 2,00 Speed ups for general? It doesn't makes any sense and makes the SV too fast for this slow song and an easy diff this was originally mapped on 174bpm until i was told to half it. therefore i multiplied the slider velocity by 2.0x to achieve the original velocity which was 1.0x, which i think is fine for an easy diff
00:01:800 (2) - You shouldn't place a Slider on a blue tick for an Easy diff. It sounds mostly weird for beginners and confuses them music suggests the note be placed here or else it sounds off, and i believe the intro follows a different rhythm from the main song, which is why i think the blue tick is fine (under 174bpm, its actually red tick)
00:03:179 (2) - ^ as above
00:04:558 (2) - ^ ^
00:07:317 (2) - ^ ^
00:08:696 (2) - ^ ^
00:33:726 (2) - ^ ^
00:34:071 (3) - The finish on the start is too loud and sounds unfitting here anyway the finish sounds fine, i lowered the volume a bit cause yeah its a bit too loud
00:35:795 (2) - You know what I want to say here until the singer starts singing, the rhythm seems to follow that of the intro, so i cant do anything here orz
00:57:002 (3) - allgin with 2 done
01:08:381 (1,2) - This would flow better imo http://puu.sh/17eOv alrite
[Normal]
* You tend to make your angles often straight like: http://puu.sh/17eVN or http://puu.sh/17eXR consider using some other directions ahh i will see what i can do when ideas come up
00:22:692 (3,4,5) - This pattern is too confusing for Normal fixed
00:40:450 (4) - The repeat should also have a whistle imo, it's in the music i put it didnt i? lol fixed
00:43:554 (1) - Whistle is better than clap here I think this one has clap across all difficulties...the music has a drum too so i think its fine
00:49:071 (1) - ^ as above
00:53:899 (4) - Same like 00:40:450 aite
[Moonlight's Hard]
i will just fix it cause i've been given then permission to
00:19:933 (2,3) - Spacing mistake this was intentional for flow purpose i think, spacing around 1.45x to 1.50x for any slider-circle or circle-circle patterns
00:21:312 (5,6) - ^ as above
00:28:726 (4,5) - ^ ^
00:29:071 (6,7) - ^ ^
01:23:381 (5,6) - unclean stack fixed
Nice diff otherwise~
Good luck for your Mapset!
This beatmap has not been uploaded correctly!D: I can't mod !
chaotic_iak wrote:
Yay from queue.
Unrankable (must fix), problematic (should fix), probable problem (may fix), good stuffs (keep and try to do something similar (but don't be repetitive))
[Easy]
I'd say slider velocity too fast for Easy. originally mapped for 174bpm, and then came the bpm half...it is indeed playable unless you 4mod it lol
01:39:071 (1,1) - Gap seems too short for Easy the slider after it is stationed in the center so i think its fine
[Normal]
00:04:903 (3) - Unexpected number of repeats (expecting 1), probably caused by unfamiliarity with the song fixed to note + slider
00:17:002 (2,3) - 1/4-beat gap is too short for Normal, but BPM is below 120 so probably okay yes it is ok, and the majority of the song is acctually 87bpm, only the last 2 stanzas are 120
[Moonlight's Hard]
00:15:968 and so on - Distance too large compared to slider velocity; either increase the slider velocity or shorten between-object distance slider-note distances are different from slider-slider distances on purpose, and jumps are usually placed at least 1/2 beats away from each other, and since the song is rather low in bpm stuff like this is fine (moonlight is already fixing some of the beats so lets see what happens then)
00:34:243 (6,7,8,9,1) - Probably unexpected jump reduced spacing
00:41:830 (3,1) - Unexpected jump (this one is not "probably" as above since it's a single jump between normal flow) changed to 2 notes for less spacing
[Insane]
Improve readability. Many hidden objects around and high AR, plus stacks that are actually 1/2-beat apart (as opposed to 1/4-beat apart), plus slow music = unreadable and/or annoying and/or devilish.you should have seen the original version, that was like stacking hell lol. This is already fixed so there aren't as many stacks/hidden objects before, and i have asked many people to test it and they can fc very easily (not sure about hd/dt though). If i can think of any other ideas that would replace these stacks well then i will do so.
Hm...not a long mod. Probably because I'm not used to slow songs or it's good already. Well, good luck!
Ahh, sorry for the late reply.chaotic_iak wrote:
[710sane]
Like Insane, but not as bad as above (doesn't have that many spacing violations).
More fixes, and thanks..SkyDevil wrote:
710sane
00:02:144 (5,1) - Though im mostly fine with jumps in insane, this one might be a little bit too much @@ I fixed it to be a jump, but less insane
00:04:903 (8,1) - ^ I fixed it to be a jump, but less.
01:22:692 (4,5,1) - Those changes in spacingmight beis confusing I don't know whether I should put an extra note where the beginning of (1) should be, then fix (5), or put (5) on top of (4)..... I did the first one for now.
324,48,23554,2,0,B|328:124|408:152|472:88,1,180
Flask wrote:
[710sane]
- 00:09:558 (2,3) - whistle to keep consistency? Not really necessary though, I was trying to get the whistles to a different part, lack of a better word.
- 00:23:554 (5) - Make a circle like this? No, I wanted to keep the linear feeling in that combo.
SkyDevil wrote:
Totally forgot that i had to mod this D: Sorry!!!! D:
General
Easy
00:05:075 (3) - No NC Needed k
Normal
01:27:002 (4) - Clap on slider's begin nice catch fixed
Moonlight's Hard
00:00:938 (1,2,1,2,1,2,1,2,3) - This whole part is difficult to read >< change it like 00:06:455 (1,2) - changed to a different pattern
00:11:282 (1) - This slider is randomly placed D: (unlike Easy & Normal) it was done on purpose so every diff has at a different location, also the music during that section seem to follow a slightly different bpm which is why we used spinners (on other diffs)/slider to override it
00:34:761 (1,2,3) - This jump is kinda unexpected,,, maybe a NC on 00:34:761 (1) - done
00:41:830 (3,1) - Fix DS jump was intended
00:48:036 (1,2) - ^ fixed
Insane
00:42:174 (3,4,5,6) - Why are they so close together? ;A; did on purpose for variation in spacing...if ppl complain abt it more then i will change it. Same applies to sections mentioned below
00:45:968 (6,7,1) - ^
00:53:899 (7,8,9) - ^
00:54:933 (1,2,3) - ^
Good mapsetGood luck with ranking~
Flask wrote:
:3
[General][Easy]
- clear
[Normal]
- 00:00:938 (1,2,1,2,1,2) - This would be confusing to a newbie because it's on the blue tick. That's not easy thing D: Try something like this to make it easier and playable? k made the change...reason behind it is that this was made for 174bpm, which means the blue ticks are actually red ticks
- 00:06:455 (1,2,1,2) - Something same as above yep
- 00:34:071 (3) - (begin)It's not a good place to set a finish D: it's too loud and noise. Whistle instead? there is a finish in the background
- 00:35:278 (1,2) - Use a slider instead these notes due to (2)'s on the blue tick and it's not really easy thing k
- 00:57:347 (1) - Add whistle at the begin and end? there is already a clap, i dont feel that whistle fits good here
- 01:00:105 (1) - Finish please. There's a finish sound in the song using only clap fits this section better imo. (The clap itself is like a calmer version of the normal sample set finish)
- 01:05:623 (1) - ^ this one actually has a sharp sound so used whistle
- 01:41:485 (1) - ctrl+J? something will cover this after spinner ._. the slider is meant to encircle the main character's face in the bg lol
[Moonlight's Hard]
- 00:28:899 (5) - delete this? I get confused for this >_> isnt the beat the same across the whole intro? i made it like this on purpose so its easier to hit...no tricks intended orz
- 00:34:071 - same as Easy's reason, whistle same reason with the finish
- 00:35:278 (1,2) - (nazi here) Use a slider instead? alrite, good blanketing place too ^_^
- 01:05:623 (1) - finish using whistle instead
[Insane]
- 00:34:071 (5) - whistle? same as normal and easy
- 01:36:657 (1,1) - shouldn't nc here, so remove alrite
- 01:42:575 (2) - whistle even it is so quiet? k
- 00:53:899 (5) - Unsnapped slider (repeat).
- 00:53:899 (5) - Unsnapped slider (end). fixed both, nice catch ^_^
Good luck!
- 00:09:214 (1,2,3,4) - I hate these jump, it make me scared D: so make a slider with 2 reserves to instead? i actually like them, but for sake of difficulty i reduced the spacing
- 00:27:002 (1,2,3,4,5) - I prefer to change like this i would have if its the only triplet, but considering consistency with 00:32:519 (1,2,3,4,5) i would keep this as it is. also having triplet right after a slider end jump is quite hard orz
- 00:34:071 - same as Easy orz same reason with finish
- 00:37:175 (2,3,4,1) - This jump appears so fast in a low-BPM song ._. maybe make a slider with 2 reserves to instead? just like above lol the jump is meant to correspond with the disappearing characters in the video...its what i made the beatmap for >_< (this jump, theme sliders and somewhat heart sliders lol). But i must agree i only hit all of them once out of hundreds of times i test played orz
- 00:57:347 (1,2,3) - add whistle at begin? doesnt fit imo
- 01:05:623 (1) - Finish or something else, clap is so soft and unfit D: added whistle
- 01:39:933 (4) - whistle instead plz (end) ahh i hear the finish in the background...its fine imo
Thank you for the mod ^_^NatsumeRin wrote:
[General]
first plz reupload and make sure the no-video link works fine. will try
I don't understand why you use BPM*2 green lines all the way. Just double the SV and make the green lines like normal plz? alrite (its cause this was originally mapped under 174bpm)...and then my star ratings got trolled orz
For the last red line, it should be 82.6. (It's a 3/4 sound but didn't snap right.) got it
[Easy]
Fine.
[Normal]
00:52:692 - add a note? done
[Moonlight's Hard]
00:28:726 (5,6) - spacing. fixed
01:12:347 (3,4) - increase the spacing a bit so it may looks better. http://puu.sh/1bO2g kk
[Insane]
00:19:933 (3) - http://puu.sh/1bNIy organize this part like this seems much better to me (also change 1's shape if you accept) got it
00:28:209 (6,7,8,9,10,1) - make the spacing farther a bit (make notes don't overlap with each other) yep
00:33:726 (6) - though there's a finish in the music but still sounds strange to me... change to 50% or about volume..? ok
00:37:347 (3,4) - unnecessary. it's too large for such a calm song. this was intentional to fit with the disappearing characters in the video...it may seem pretty difficult but i've seen many pass this section with easy so i think its fine. After all its one of the reasons why i mapped this
00:37:692 (1) - loooool how could you do this? (combo color) oopps totally didnt catch that lol. fixed
Yeah, I was mainly playing around with my style... Bad idea to do it on a guest map, but I thought it played out somewhat well. (Except for parts of the chorus...)NatsumeRin wrote:
[General]
I don't understand why you use BPM*2 green lines all the way. Just double the SV and make the green lines like normal plz? Well, I can't because some of the timing points when halved is less than .50. (Unless, I can get an exact velocity to incorporate them all. Or I'm just stupid....)
For the last red line, it should be 82.6. (It's a 3/4 sound but didn't snap right.) Fixed.
[710Insane]
This diff feels too "straight"... can't you think more about the placement really..?
00:15:968 (1) - 00:19:588 (3) - for example... why do we have to watch such sliders all the way...
00:42:519 (1,2,3,4,5,6,7) - ...for example... it flows really bad.
Honestly i think this diff needs more work. I could see some nice ideas there, but generally i won't say it meets my standard.
http://puu.sh/1ceSbNatsumeRin wrote:
01:41:485 (1) - i think no need to do this... uhh did you want me to delete this note?
Thanks a lot!LunarSakuya wrote:
710sane
00:07:489 (5) - Kinda off rhythm, maybe like this http://osu.ppy.sh/ss/456412 It is off rhythm, but I added another note in that space to actually fit the music well.
00:21:485 (1) - Finish at beginning instead? Fixed.
00:47:002 (2,3,4) - Equalize spacing Fixed.
00:48:382 (3,4) - Switch these hitsounds, whistle on (3) for the ting and clap on (4) Fixed.
00:58:381 (3) - NC, delete NC from 00:59:416 (1) - Fixed.
01:05:623 (1) - Soft finish, i hear a cymbal in the bg music Fixed.
LunarSakuya wrote:
hi lol
General
10/10 WOOOOTTT
Easy
00:02:317 (1) - NC unless every note being a different color is intentional it was intentional01:33:209 (1) - oh man oh godlol if only makar made the guest easy...
Normal
00:21:485 (1) - Move down http://osu.ppy.sh/ss/456389 placed intentionally to connect with the end of 00:19:933 (3)
Moonlight's Hard
00:42:519 (1,2) - maybe switch positions with (3) to lessen distance http://osu.ppy.sh/ss/456403 jump was intentional to provide some challenge
00:58:381 (3) - Finish, i hear a cymbal in the bg music i think clap fits more here due to the triple clap effect...the finish is not very prominent anyways
Insane
00:15:968 (1,2,3) - Spread these out, very similar to spacing of 00:16:657 (3,4) - 0.8x spacing was used for these notes, slider jumps are fine with their respective spacings imo
00:58:381 (3) - Finish at beginning, cymbal in bg music same reason as moonlight's hard
Nice sliders thanks~
good luck!![]()
Thanks for the support ^_^, and 701 said that he might make further modifications to the map so lets see how that goesUnitedWeSin wrote:
Honestly 701, I loved your map before the recent updates. I thought the "straight" feel fit very nicely all over the song, especially when mapping the drum line. Not sure what NatsumeRin was talking about honestly, nothing against him of course. I thought it flowed well.
00:15:968 (1,2,3,4,5,6,7) - This part feels bland and unoriginal now compared to the way it was, same with 00:19:243 (2,3,4,5,6,7).
Please consider making it similar to the way it was, it felt so much better in my opinion.
00:57:347 (1,2,1) - Why did you change this to a circle pattern? I thought the more random pattern felt great here with the jump to the bottom on the last slider.
Idk, there's more but don't mind me, I just don't like to see a good map get worse through modding, but it's only my opinion after all. The community's opinion is what will get it ranked I guess.
And jonathanlfj, I really enjoy your insane difficulty now that I can fc it.
Please continue making maps, both of you, and moonlight too.
oh i must have given you the wrong link then...but thanks for considering recheck~~hoping to hear back from u ^_^BeatofIke wrote:
I modded this map before --> p/1788872
I couldn't find any suggestions at that time, but I WILL RECHECK IT!
When I recheck maps, I tend to be more serious, so be ready.
Thank you for the mod~~popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[Easy]
01:37:002 (2) - nazi - not so symmetric fixed
01:39:071 (1) - spinner follows notes may causes difficulty, but it is not a serious problem. there is a sufficient time gap, and its a slider so i think its fine
[Normal]
00:05:075 (4) - generally, this short repeat slider is hard in Normal. So use some other patterns insdead of this? since this is at the beginning of the map i dont think the difficulty will cause too much trouble to players, they can just retry and not worry about play count issue and time wasted
00:28:036 (3,4,5) - same as Hard (00:16:657 (2,3,4)), this rhythm sounds better to me: 00:30:795 (3,4,5) and 00:33:554 (3,4,5) - same as above. done both
00:37:174 (3) - same as 00:05:075 (4) this one is also fine imo because it is an isolated slider, plus sliders before this made the player aware that this slider may also have extra repeats, which makes hitting it easier
01:09:761 (2) - imo wiggling slider is difficult for Normal level player to read. So it will be better if you change this to some other easier slider/pattern. alrite
[Moonlight's Hard]
00:16:657 (2,3,4) - the rhythm you used here is a little weird. The drum here is 'X X X XX XX X X' , which does not fit current rhythm. So I suggest you to use rhythm like this: or this: 00:19:416 (2,3,4) - same as above did both with suggested pattern 1
00:34:071 (5) - the load finish on this note is unexpected. Indeed, there is finish here in music, but since this note is on blue tick, the finish should not be so striking. Generally, a volume change of 20% is only used in extreme circumstance. I suggest to lower the volume here, or just use 50% N-finish, it sounds good to me. changed to 50% soft, now the music finish is loud enough to cover this volume
00:41:830 (3) - issue on slider length. The slider ends on blue tick, but there are no vocal/music support this. If you follows the vocal, the slider should end at 00:42:519. Otherwise, the slider should end at 00:42:174. the end is covered by note on 00:42:519 (1), this slider end is used as a kick for the mini jump to the next note, in this case the player will hold on to the slider until the jump for which they will click on 00:42:519 (1) to complete the beat on vocal...at least thats what i see from moonlight's intention. It will also be difficult to change this without resetting the whole placement orz
00:49:933 (3) - not following the vocal. Also, the lengthening of slider cause a unexpected slowing down. So I suggest you shorten the slider to 00:50:278, then add a note at 00:50:450. alrite
00:51:312 - I hear sound of guitar here. I think adding a note here is a much better choice. You can arrange them like 00:56:830 (5,6,7).
00:51:657 (8) - same as above remade pattern based on the two suggestions
00:59:761 (2) - the 2 times repeat may causes reading difficulty in the first trial. I would like to use something like this insdead: but it is up to you. alrite
01:21:485 (7) - a small suggestion on note arrangement: stack the head of this slider to end of 01:19:415 (1)? So 01:20:105 (2,3,4,5,6,7) makes a diamond. kk
01:42:575 (2) - the music here becomes very soft. Since the slider is very long, I suggest to use silent tick hitsounds. will consider adding it when i find one
[Insane]
00:08:351 (4,5,6) - since you used pattern and rhythm like 00:06:972 (4) many times, I think it is better to keep it. Just delete 00:08:869 (5,6) and then add a repeat on 00:08:351 (4) looks good to me. the guitar sounds more prominent here so i decided to map to that, in this case the repeat will skip a sound which is quite awkward imo
00:32:519 (1) - I'm a little surprised when I play this part and find no jump between (9,1). Imo, moving (1) to 188,188 makes more sense.. i was trying to achieve a polygonal pattern here, had many testplays by different people which all turned up pretty good so keeping this
00:35:278 (1,2) - nazi - not stack properly. alrite fixed
01:02:692 (9,10) - make a direction of the triple like this? Flows better imo. done
01:27:605 (3) - delete this note? I find no support in vocal or drum for it. it is meant for the triplet pattern during kiai that i use in many of my maps...flows pretty well so i think its fine
That's all I can find. GL~
272,320,75105,2,0,B|340:320|368:260|368:260|416:296,1,180
324,40,76657,6,0,B|268:12|208:40,2,120,4|0|8,0:0|0:0|0:0,0:0:0
264,144,77692,1,0,0:0:0
264,144,77864,2,0,B|208:176|148:144,2,120
416,192,80623,2,0,B|404:284|324:300|248:276|240:192,1,270,2|2,0:0|0:0,0:0:0
popner wrote:
[710sane]
00:04:558 (8) - the slider is curved a lot. For slider like this, I think use 4 or more slider points. I make an example:
It is up to you to change it or not. Fixed
00:06:972 (4,5) - I think if this two sliders are symmetric, they will looks better: Fixed but not exactly...
00:11:455 (1) - there is guitar at 00:11:972, so I suggest to start this spinner at 00:12:144, then add a note at 00:11:972. It makes more sense imo. I decided to only start the spinner at 00:11:972, but not anything else.
00:23:554 (5,6,7,8) - nazi - not a prefect diamond. You can move 00:24:071 (8) 1 grid down (under grid level 4) or move another note to fix this.
Fixed
00:26:830 (1,2,3) - I suggest you remove these triple for these reasons: First, there are triple at 00:26:140 (2,3,4), it is close to this triple, and the density of note is higher than other parts; Second, there is a jump before these triple, and this makes it flows bad. My suggestion is simply remove 00:26:916 (2). Fixed, but I removed the note at 00:26:226
00:31:830 (8) - this slider nearly completely cover half of 00:32:519 (1), and make it difficult to judge the length of it. To fix this, you can rotate 00:31:830 (8) a little like this: Do same to 00:31:485 (7) to keep symmetry. Fixed
00:38:726 (3) - if you change 00:40:106 (5), do same change to this slider. Fixed.
00:40:106 (5) - issue on slider length. There are both vocal and drum at 00:40:450, which should not be ignored. So shorten the slider to 00:40:450 and add a note at 00:40:623? Fixed.
00:46:313 (1) - same as above. No need to change.
00:48:554 and 00:48:726 - add note? I heard drum here. I don't...
00:55:450 (5) - the jump is a bit unexpected. But since it is not a big issue, it is still up to you to change it or not. No change, since it is actually just style.
00:56:830 (5) - same as above. "
00:58:382 (1) - it is a sudden change in slider velocity. Other than this, I think using a repeat slider and making no change to SV is better. It's reflected by the song, showing that there is some kind of hold.
01:20:623 (4) - the slider can be curved to fit 01:19:933 (2) better, for example: Fixed, I think.
01:27:002 (7) - since the rhythm changed here, you may like to add NC on this note. Fixed.
01:29:588 - add a note here to follow the vocal? I don't think it fits the vocal that well, but it's better than leaving it blank.
01:42:574 (2) - same suggestion as Hard. I'll let jonathanlfj decide.
BeatofIke wrote:
[710sane]
00:40:795 (6) - A little sloppy pattern here. Consider readjusting to a smoother pattern. Is this the wrong time? But I like the linear and bezier slider combo here...
00:40:795 (6) - Try a better blanklet. Like this?SPOILERI'll just leave it as what I tried to fix it as with popner's mod...... although it was the wrong time...416,192,80623,2,0,B|404:284|324:300|248:276|240:192,1,270,2|2,0:0|0:0,0:0:0
Thanks for mod and fav~~BeatofIke wrote:
Mod Recheck! This mapset is really good. Consider asking a MAT for a bubble! Also, this is my 1200th Post XD. lol congrats ^_^
[Easy]
-> Good map! The only major thing I noticed is the bad polarity. Otherwise, good rhythm and pattern usage. still trying to get more experience mapping...eventually will have better polarity in later maps
01:09:761 (2) - Whistle sounds better than a finish at the end of this slider imo, since it's a soft finish that's playing instead of a loud finsh. Alterativley, you can reduce the volume of this finsh. lowered volume and added whistle. kept the finish for that big blue note in taiko
00:57:347 (1) - An extra whistle or finish at the end of this slider doesn't sound bad either. Try it!aite
01:33:209 (1,2) - So Moe~thanks~~
[Normal]
01:09:761 (2) - Same as Easy! yep
01:09:761 (2) - Try adjusting the slider like this? doneSPOILER01:17:441 - Try readjusting this pattern like this? done272,320,75105,2,0,B|340:320|368:260|368:260|416:296,1,180SPOILER324,40,76657,6,0,B|268:12|208:40,2,120,4|0|8,0:0|0:0|0:0,0:0:0
264,144,77692,1,0,0:0:0
264,144,77864,2,0,B|208:176|148:144,2,120
[Moonlight's Hard]
-> Very Good! Although, I recommend HP Drain 6 XD. thats gonna destroy the star rating orz...took alot of effort to maintain 4.74, if HP+1 then OD must -1...i think this is fine for now
[Insane]
00:36:830 (1,2,3,4,5) - Unexpected jump here! Consider reducing it! It doesn't match well with the music. It's a slow, calm song! You should always map relative to the mood of the song. It will flow better imo. actually this is very well expected, look at the video and you will see what i did there ^_^
or look here for the more obvious display:
Good Map! Hope this map gets ranked soon! Good Luck!![]()
chamelepeace710 wrote:
Oh and here's a silent hitsound that I use for my maps. http://puu.sh/1iH0Q I hope this works...
HeatKai wrote:
makar and cherry moe
Thank you for the mod ^_^Kawayi Rika wrote:
Hi ~ jonathanlfj ~![]()
Mod time for my Lucky Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Inconsistent Artist/TitleUnicode,pls check osu file and fix. fixed
- I guess remove 'Intro' in tittle is better. fixed
[Insane]
- 00:13:696 - Up to volume 15% pls. done
- 00:47:347 - This finish really noisy to me,try reduce some volume. reduced to 50%, applies to all other similar volume fixes
- 00:52:864 - ^ yep
[Moonlight's Hard]
- 00:47:347 - This finish really noisy to me,try reduce some volume. done
- 00:52:864 - ^ done
[Normal]
- 00:34:071 - This finish really noisy to me,try reduce some volume. done
- 00:47:347 - ^ yep
- 00:52:864 - ^ done
[Easy]
- 00:47:347 - This finish really noisy to me,try reduce some volume. done
- 00:52:864 - ^ done
OK ~ Hope this can help you ~
Good luck with rank ~
Haha!! I actually got power around the same time jonathanlfj posted that message about me!Kawayi Rika wrote:
[710sane]
- Missing Add video in this diff. I'll leave that to jonathanflj
- 00:15:968 - Add finish,sound much better. Fixed
- 00:36:140 - Up to volume 15% pls. Fixed
- 00:40:106 (5) - This slider should end to 00:40:450,follow with lyrics. I swear I thought I updated that.
- 00:47:347 - This finish really noisy to me,try reduce some volume. Lowered to 50%
- 00:52:864 (5) - Try make more symmetry slider. Fixed
- 00:55:450 (5) - Remove this circle,sound better to me. Not sure, I said it was style beofre, but it might actually be a little flawed.... I'll leave it for now.
- 01:23:036 (6) - ^ This actually fits with the beat and it feels empty without it.
- 01:27:002 (7) - Add new combo,because of 1/3 to here. I swear I thought I updated that!!
- 01:42:574 (2) - I guess end to 01:45:116 is better. Fixed.
thank you for the mod~~Breeze wrote:
[Timing][Easy]
- I've got a timing:
BPM/Offset
87/938
87/11325 (new)
87/12000 (new)
87/15964 (-4)
82.6/101485
Change this only if you agree with it
* My mod is based on your timing
very precise timing, i will change it once i receive 710's update[Normal]
- 00:38:036 (1) - No finish here? It's obviious there's a finish sound in the background music done
- 00:41:312 (4) - A sudden 3/4 beat here is hard to hit as an Easy diff, consider changing it to 1/2, which I mean remove 00:41:312 (4) then add note at 00:41:140 and 00:41:485, if you insist using 3/4, at least make it a reverse slider changed this part a bit...also im guessing the same applies to 00:46:830 (4) so did that too
[Moonlight's Hard]
- 00:38:036 (1) - Finish? done
- 00:38:036 (1) - Eh, finish done
- 00:42:519 (1) - This jump is too far as a 1/4 beat jump imo it was done to increase the challenge of the mapset (similar to 00:34:761 (1,2,3))
[Insane]
- 00:38:036 (1) - Finish done~
I made all of these changes myself.Breeze wrote:
[Timing][710sane]
- I've got a timing:
BPM/Offset
87/938
87/11325 (new)
87/12000 (new)
87/15964 (-4)
82.6/101485 Wouldn't this also be -4? I left it as it is though because it does not matter too much...
Change this only if you agree with it
* My mod is based on your timing
- 00:38:036 - Finish
I made the change to that last timing point, and i will also take care of the preview pointchamelepeace710 wrote:
I made all of these changes myself.Breeze wrote:
[Timing][710sane]
- I've got a timing:
BPM/Offset
87/938
87/11325 (new)
87/12000 (new)
87/15964 (-4)
82.6/101485 Wouldn't this also be -4? I left it as it is though because it does not matter too much...
Change this only if you agree with it
* My mod is based on your timing
- 00:38:036 - Finish
Question though, what is going to be the new preview point?
Update: http://puu.sh/1osyZ
Heatkai & jonathan (*ノ▽ノ) ♥jonathanlfj wrote:
HeatKai wrote:
makar and cherry moe
Xakyrie wrote:
[General]Easy
- Song Setup
(Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)Unrankable/Issues
- Man, that SV is so fast for an easy, I didn't even see it coming... next time you map an easy, can you try to use a slower SV? indeed
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)Beatmap Design/Arrangement
- No suggestions.
(The basis of the map, such as flow, consistency, and aesthetic design are found here.)Hitsounds
- 00:11:325 (1) - End on the red tick before this? I know where it is now is technically when the sound fades, but the suggested point is a strong beat in which the player can follow (drum sound). i personally like the fading effect, all other diffs end here too
- 00:40:791 (4,5) - The patterning of what you're trying to follow makes this hard to read. If you're following the vocals steadily, why not try this wut happened to the puush -_-
- 00:59:067 (2) - Hard to predict because the start follows absolutely nothing. The end of (1) would fit perfectly with the start of a 1/1 slider that wouldn't be hard to read. So, I suggest you try removing the repeat on (1), starting a 1/1 slider on the tick where the slider used to end with the repeat on it, and having (3) as a non-repeat like this or even exaggerating the vocals a bit more like this. i made this repeat slider to follow the soft instrument in the back, which fills in when the vocals paused for the measure. I feel that it is fine considering the same amount of pause was present in the previous combo.
- 01:04:412 (2) - Because the previous pattern was timed in 1/2, this 3/4 timing space is very difficult to hear in the music. Maybe try moving this slider back one tick to keep consistent and extending it one tick to make it a 1/1 slider that follows the drums? You can even try removing the repeat on (1) and have (2) follow the hold in vocals and end on the drums to lead the player into the next pattern. the reasoning for this is that there is a very sharp guitar sound at the beginning of the slider, and placing the slider here makes this section fully 3/4 leading to the next 1/2 phase.
- 01:06:308 (2) - I don't think this repeat follows anything in particular and sounds really bad with the current pattern. S: Maybe just a 1/1 slider without a repeat would work much better D: if you listen carefully there is a percussion (sounds like a heart beat, dunno how to describe) sound in the background supported by the repeat slider
- 01:38:032 (1,2,1) - Keep consistent. See how the heart slider started on the downbeat and lower vocal sounds before the hold in the song? You should definitely do the same with the spinner. Remove (2), and start the spinner there (ending in the same spot). i would prefer the note there as a kick start for the spinner and to provide a finish sound for the actual music
- 01:42:752 (1) - I don't think the spinner is necessary at the end here, it just seems dragged on. Ending with the slider seems more appropriate and fitting. i like the spinner because it gives that "fade away" feeling for the music and keeps consistent with other difficulties
(Listed sounds can be used as an overture, feel free to ignore. Based on consistency relative to the mapper's style.)
- 00:34:067 (3) - Soft finish? If you were going to use a soft finish to accentuate that cymbal crash, you should probably apply this to all other finishes before this that should sound like this. i prefer using soft finishes only during transitions or actual soft parts of the song, in this case the soft finish leads to the transition to a quiet measure
- 00:35:274 (1) - Note is lower here. Remove the whistle so it also gives more importance of sound in hearing to (3). i personally prefer the whistle to correspond with the instrumental sound in the background
- 00:48:032 (5) - Maybe a soft clap or drum sound on the end of this (with lower volume) to accentuate this drum sound? :3 i prefer to leave it as it is because the volume and hitsounding gets too confusing later on in terms of consistency (since i use the clap only on heavy clap occasions)
- 01:04:412 (2) - Maybe a drum sound or clap or something to give focus on this point? There's an obvious sound that should be exaggerated. same reason as 00:48:032 (5)
- 01:31:653 (2) - Again with the soft finish and the rest of the finishes in this kiai. Maybe you should go back and change all the finishes in the kiai to soft ones too (not only because it sound better, but because it's consistent, too)? same reasoning from 00:34:067 (3)
- Inherited Timing Points/Volume
(Overall volume and velocity of the beatmap to induce a certain style and effect on the player.)
- 00:15:964 (1) - In contrast, I found this next section very quiet. Increase it a bit too? xD i dont like loud normal sample sets...i feel that is is loud enough
336,300,26998,6,0,B|372:298|392:282|392:282|410:296|459:302,1,120,4|0,0:0|0:0,0:0:0
Everything else fixed!kanpakyin wrote:
[General][710sane]
- Inconsistent Kiai time in "710sane". Please fix this if possible.
- Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 01:42:570 (2) - Unsnapped slider end, please fix this , or else your map can't be ranked.
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:07:489 (5) - This jump is quite awkward in my opinion. I would change it like this if I were you. However, change or not is depended on you.
Honestly, I agree, but I think the formation that you suggested feels more awkward... I changed it to something else.- 00:31:481 (1) - How about adding a new combo here because this chain of combo is too long compare to the others, so a new combo here could make it more consistent.
- 00:55:101 (2,3,4) - I don't think 1/8 is needed here, they don't fit the music at all. I would suggest remove it and change it back to 1/4 or even 1/2 Is it really that unacceptable?....... Sigh.... fixed...
- 00:56:481 (2,3,4) - ^
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:11:325 (5) - I think you was missing a whistle here. I would suggest a whistle here if not because of the high pitch.
- 00:57:860 (2) - How about adding a clap at the beginning of the slider and remove the finish there? I think a clap is more suitable for the drum sound there.
osu file format v10
[General]
AudioFilename: Kokoronokara.mp3
AudioLeadIn: 2500
PreviewTime: 70446
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 38098,70278
DistanceSpacing: 1.1
BeatDivisor: 16
GridSize: 4
[Metadata]
Title:Kokoro no Kara (TV Size)
TitleUnicode:
Artist:Team Nekokan feat. Amaoto Junca
ArtistUnicode:
Creator:jonathanlfj
Version:710sane
Source:Kokoro Connect
Tags:silver link nyanyannya ending chamelepeace710 nyquill moonlight
BeatmapID:168989
BeatmapSetID:55699
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
Video,15964,"ED1.avi"
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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15964,-50,4,1,1,70,0,0
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36136,-71.4285714285714,4,2,1,15,0,0
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57257,-50,4,2,1,70,0,0
58353,-100,4,2,1,70,0,0
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71136,-50,4,1,1,70,0,1
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102479,-119.047619047619,3,2,1,10,0,0
102704,-119.047619047619,3,2,1,5,0,0
[Colours]
Combo1 : 247,102,40
Combo2 : 213,113,255
Combo3 : 240,255,62
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thank you for the mod ^_^kanpakyin wrote:
From my queue and sorry for long delay.
[General][Easy]
- Inconsistent Kiai time in "710sane". Please fix this if possible. i think he fixed it, seemed consistent in the update
[Normal]
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:25:446 (2) - I think it would be better if this slider started at 00:25:274 - because the drum sound appeared at 00:25:274 - first. the drum does start there, but that would cause inconsistency in the rhythm cause all similar sliders before started on the blue tick, which might be hard for newbies to grasp
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:56:308 (3) - I think you can consider a clap at the end of the slider because I can hear that a drum sound appear there which is similar to 00:57:343 - alrite
[Moonlight's Hard]
- Difficulty setting
(I suggest the difficulty setting for better gameplay.)
- HP +1 to consistent with your overall setting? ok
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:26:998 (1) - Probably make some improvement on this slider? How about this? Just make it smoothly. You can use it if you want: done
~336,300,26998,6,0,B|372:298|392:282|392:282|410:296|459:302,1,120,4|0,0:0|0:0,0:0:0- 01:22:170 (1) - I would suggest to change the position here because some part of the slider is covered by the hitburst, this is not unrankable but ugly. repositioned the combo
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 01:41:481 (1) - A whistle at the beginning of the slider would be nice.
[Insane]
- Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
- 00:11:325 (1) - Unsnapped slider end, please fix this , or else your map can't be ranked. did some tweaks and fixes...apparently sliders cant snap properly when there are red timing sections in the middle orz
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:29:757 (1) - A suggestion about the arrangement: I prefer using this arrangement here. This can make the flow more fluent and it can make the entire pattern looks more pretty. Please do some adjustment of spacing after fixing the arrangment. done
- 01:15:964 (1,2,3,4,1) - I would say increasing the spacing here would be nice because you have done this at 01:10:446 (1,2,3,1) - ,which have the same pitch and melody. aite
- 01:33:895 (1) - I suppose that the spinner should be started at 01:33:722 - since the vocal protraction starts at 01:33:550 - done
- 01:39:412 (1) - ^, starts the spinner at 01:39:239 - please. done
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:32:515 (1) - Why don't you consider a soft finish here to fit the music? i personally feel that this part is still pretty heavy compared to the soft finish sections, so normal-finish suits more for me
- Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
- 00:37:170 (2,3,4,5) - This jump totally breaks the flow. It is mainly because the spacing is too large compare with the others. I highly recommend to reduce the spacing or remove it. this is one of two things that i very much insist to keep for this difficulty (the other being that "beat slider"), not for its flow or playability but for the visual meaning when combined with the video. See think link and you will know what i mean http://puu.sh/1iMb1
- 01:39:929 (4) - I would like to suggest to remove a reverse on this slider and then add a note at 01:40:274 - as a jump, because there is a very strong accent at 01:40:274 - done
- Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
- 00:05:420 (3) - I would remove the whistle here and then put the at 00:05:593 (4) - if I were you. Just my opinion only. acctually sounds better lol changed
- 01:06:653 (4) - Add a clap at the beginning of the slider? alrite
- 01:06:998 (1) - ^Same here. yep
Thanks for the mod and sorry for the holdup, Jonathan ;w;kanpakyin wrote:
[Xakyrie's Taiko Muzukashii]
- 00:43:032 - Probably add a note here to follow the instrument? Right right, done.
- 01:08:032 (1,2,1,1,1,1,1) - This pattern is more difficult than overall in this diff, I would recommend to simplify it into dd dd or using 1/2 instead of 1/4. I get what you mean. I intended to increase difficulty but I forgot I removed a lot of stuff from the kiai...fixed.
- 01:21:481 (1,1,1,2,1) - ddkkd? Works for me.
- 01:25:446 - Add a note here to follow the vocal? This is supposed to mimic the bar before to keep consistency so that it's more understandable to the player, so no.
- 01:41:136 (3,4,1) - This is very confusing, especailly newbies. I would like to remove 01:41:308 (4) - so that it won't make newbie to be confused. Sure thing.
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Everything, including the general stuff, is fixed.ykcarrot wrote:
[General]
- Artist in Japanese : Team.ねこかん[猫] feat. 天乙准花
- Romanised Artist : Team.Nekokan[Neko] feat. Amaoto Junca
It seems the artist that has been used in ranked maps is incorrect. You can search for the artist via google. The artist include a dot after "Team". And check it at here- Title in Japanese : ココロノカラ (TV Size)
- Add tags : Xakyrie
[710sane]
00:03:696 (4) - Add NC
00:08:006 (6) - Add NC and remove NC from the next note
00:40:791 (8) - Add NC to be consistent with 00:46:308 (1)
osu file format v11
[General]
AudioFilename: Kokoronokara.mp3
AudioLeadIn: 2500
PreviewTime: 70446
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 38098,70278
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Kokoro no Kara (TV Size)
TitleUnicode:Kokoro no Kara (TV Size)
Artist:Team.Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team.ねこかん[猫] feat. 天乙准花
Creator:jonathanlfj
Version:710sane
Source:Kokoro Connect
Tags:silver link nyanyannya ending chamelepeace710 nyquill moonlight xakyrie
BeatmapID:168989
BeatmapSetID:55699
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
Video,15964,"ED1.avi"
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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92,108,18550,1,0,0:0:0
56,192,18722,6,0,B|64:296|144:340,1,180
236,340,19239,1,0,0:0:0
324,316,19412,1,8,0:0:0
260,252,19584,1,0,0:0:0
172,272,19757,1,0,0:0:0
204,188,19929,1,2,0:0:0
380,152,20274,1,0,0:0:0
396,72,20446,2,0,B|475:102|475:102|451:194,2,180,0|8|0,0:0|0:0|0:0,0:0:0
304,68,21308,1,8,0:0:0
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76,92,22343,2,0,B|180:116,1,90,0|8,0:0|0:0,0:0:0
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328,44,23550,1,8,0:0:0
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424,124,23895,1,0,0:0:0
416,40,24067,1,0,0:0:0
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400,336,25274,2,0,B|448:256,1,90,0|10,0:0|0:0,0:0:0
312,96,25791,6,0,B|344:48|400:64,1,90
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40,168,27515,2,0,B|88:264,1,90,0|8,0:0|0:0,0:0:0
240,224,27860,2,0,B|192:128,1,90,0|8,0:0|0:0,0:0:0
280,296,28205,6,0,B|464:296,1,180,2|0,0:0|0:0,0:0:0
428,212,28722,1,0,0:0:0
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352,96,38377,5,0,0:0:0
352,96,38550,1,0,0:0:0
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364,340,42515,5,0,0:0:0
320,328,42688,1,2,0:0:0
296,292,42860,1,0,0:0:0
256,272,43032,1,2,0:0:0
216,292,43205,1,0,0:0:0
192,328,43377,1,2,0:0:0
148,340,43550,1,8,0:0:0
188,220,43895,5,0,0:0:0
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144,104,44239,1,2,0:0:0
152,40,44412,1,0,0:0:0
152,40,44757,2,0,B|40:64|32:176,1,188.999994232178,0|2,0:0|0:0,0:0:0
128,320,45619,1,2,0:0:0
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408,136,46998,1,2,0:0:0
428,208,47170,1,0,0:0:0
480,156,47343,1,4,0:0:0
256,336,48032,5,2,0:0:0
328,280,48205,1,0,0:0:0
256,228,48377,1,2,0:0:0
184,280,48550,1,8,0:0:0
136,104,49067,5,4,0:0:0
296,32,49412,2,0,B|368:48|368:48|368:104,1,125.999996154785,0|2,0:0|0:0,0:0:0
280,112,49929,1,2,0:0:0
128,200,50274,2,0,B|152:288|256:336,1,188.999994232178,2|0,0:0|0:0,0:0:0
416,280,51136,1,2,0:0:0
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388,24,51653,1,0,0:0:0
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204,60,52515,1,2,0:0:0
164,140,52688,1,0,0:0:0
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256,72,54067,1,8,0:0:0
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120,352,54584,6,0,B|56:328|56:328|40:264,1,125.999996154785,8|2,0:0|0:0,0:0:0
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256,192,57170,1,2,0:0:0
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379,170,57860,2,0,B|359:76|280:21,1,180,12|0,0:0|0:0,0:0:0
212,309,58377,6,0,B|304:339|391:298,1,180,12|0,0:0|0:0,0:0:0
256,192,59412,2,0,B|288:104|288:104|376:144,1,188.999994232178,10|0,0:0|0:0,0:0:0
332,220,60101,1,8,0:0:0
324,308,60274,1,0,0:0:0
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188,58,60791,6,0,B|168:128|97:148,1,125.999996154785,2|8,0:0|0:0,0:0:0
256,104,61481,2,0,B|256:232,1,125.999996154785,8|0,0:0|0:0,0:0:0
324,58,62170,2,0,B|344:128|415:148,1,125.999996154785,2|8,0:0|0:0,0:0:0
440,224,62860,5,4,0:0:0
208,344,63205,1,0,0:0:0
208,344,63377,1,4,0:0:0
88,104,63722,1,0,0:0:0
88,104,63895,1,4,0:0:0
168,64,64067,2,0,B|176:128|136:184,1,125.999996154785,0|2,0:0|0:0,0:0:0
344,320,64584,2,0,B|336:256|376:200,1,125.999996154785,0|2,0:0|0:0,0:0:0
416,120,65101,2,0,B|344:128,1,62.9999980773926,0|2,0:0|0:0,0:0:0
280,176,65446,1,0,0:0:0
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324,68,70791,1,0,0:0:0
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256,192,73032,1,0,0:0:0
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256,192,73205,1,8,0:0:0
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72,136,84584,1,2,0:0:0
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408,248,86136,2,0,B|464:152|400:80,1,180,0|8,0:0|0:0,0:0:0
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360,288,89412,1,0,0:0:0
272,308,89584,1,0,0:0:0
184,320,89757,1,8,0:0:0
80,176,90101,2,0,B|112:136|96:88,1,90,2|0,0:0|0:0,0:0:0
168,40,90446,6,0,B|352:64,1,180,0|0,0:0|0:0,0:0:0
346,63,90964,1,0,0:0:0
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416,120,91308,1,0,0:0:0
440,208,91481,1,0,0:0:0
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214,114,92515,5,8,0:0:0
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297,269,92860,1,0,0:0:0
333,150,93032,1,8,0:0:0
256,192,93205,1,2,0:0:0
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112,192,102025,5,2,0:0:0
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Updated map, will find a few more taiko modsykcarrot wrote:
[General]
- Artist in Japanese : Team.ねこかん[猫] feat. 天乙准花
- Romanised Artist : Team.Nekokan[Neko] feat. Amaoto Junca
It seems the artist that has been used in ranked maps is incorrect. You can search for the artist via google. The artist include a dot after "Team". And check it at here- Title in Japanese : ココロノカラ (TV Size)
- Add tags : Xakyrie
fixed all
[Insane]
01:11:050 (5) - Would you delete this note? It quite doesn't fit music at all. I won't complain those triple snares in kiai time that you made, but these triple hihats feel a bit awkward to me. alrite deleted, and readjusted combo so it flows better
That's all
[Hard]
00:41:826 (3) - (nazi) Encircle perfectlyScreenshot and Code00:52:860 (3) - This slider isn't symmetrized to 00:52:170 (1)132,304,41826,2,0,B|164:348|232:344|256:296,1,146.250005578995,2|0,0:0|0:0,0:0:0
01:04:412 (4,5) - You can make them to be parallel and vertical. And use cosistent spacing.Screenshot and Codefixed all488,280,64412,2,0,B|468:344,1,65,2|0,0:0|0:0,0:0:0
300,348,64929,2,0,B|364:368,2,65,2|0|0,0:0|0:0|0:0,0:0:0
[Normal]
01:38:722 (1) - Avoid this small overlap. You don't need to keep spacing 1.0x at this time, because the time is enough to move cursor further.
That's all done
[Easy]
Fine to me
Although kanpakyin modded taiko diffs, I'm not sure about it can go.
Would you please get a couple of mods for taiko diffs? Then I would gladly bubble this.
Call me back when you ready.
Thank you so much for the mod! We really appreciate it!CoroQuetz wrote:
[Xakyrie's Taiko Muzukashii]
Use default hitsounds and flat 70% volume. Delete unnecessary timing points. Fixed sound issues but I need the timing points for slowdowns/speedups.
00:20:964 - d I actually removed this. XD (fixed pattern)
00:21:308 - k Fixed pattern and done.
00:26:308 - k ^
01:41:308 - k ^
01:41:481 - D In muzukashiis, having a triple with a beginning/end big don/kat is a complicated pattern. I do believe it's called for to have a big don here, however I'd like to give notice to the end of the song and its softness.
osu file format v11
[General]
AudioFilename: Kokoronokara.mp3
AudioLeadIn: 2500
PreviewTime: 70446
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
[Editor]
Bookmarks: 38098,70278
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Kokoro no Kara (TV Size)
TitleUnicode:ココロノカラ (TV Size)
Artist:Team.Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team.ねこかん[猫] feat. 天乙准花
Creator:jonathanlfj
Version:710sane
Source:Kokoro Connect
Tags:silver link nyanyannya ending chamelepeace710 nyquill moonlight xakyrie
BeatmapID:168989
BeatmapSetID:55699
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
Video,15964,"ED1.avi"
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
938,689.655172413793,4,2,1,50,1,0
938,-62.5,4,2,1,25,0,0
6110,-62.5,4,2,1,35,0,0
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Why did I even accept TV Size stuff? I need to be more consequent..jonathanlfj wrote:
updated, waiting for a few taiko mods atm~
Nyquill wrote:
wwww
osu file format v11
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Artist:Team.Nekokan[Neko] feat. Amaoto Junca
ArtistUnicode:Team.ねこかん[猫] feat. 天乙准花
Creator:jonathanlfj
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Tags:silver link nyanyannya ending chamelepeace710 nyquill moonlight xakyrie
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Kokatsu wrote:
Taiko Muzukashii
1,2 SV on 87BPM? Use 1,4 here, it's pretty stupid to read. You should also avoid any SV-changes in the map. omfg you're right LOL sorry I had it at 1.2 since I initially thought Nyquill's was 1.4. 1.4 fits so much better and is half of the Oni's SV now wwwww I also will consider SV changes.
Increase vol. by 5~10%? General up by 5 if you say so.
If you don't want to remove the Speedchanges, atleast fix this (01:41:481) one to not affect the note on the greenline. It's actually caused by the offset/bpm change...I managed to nullify it though by attempting to change the SV several times XD
I really can't find anything note-related, you're awesome.thanks! and so are you, Kokatsu :3
Thanks guys! Sorry for the hold-up, here's your update!Naryuga wrote:
[Xakyrie's]
- 00:51:826 (2) - make it d? Kats are the consistency keeper here, sorry :c
- 01:16:998 (1,1) - wrong color whoops!
- 01:27:257 (2) - move 1/8 earlier to follow vocal more I don't follow the vocals much when mapping, and this section is purely based on the drums and other background instruments D:
I just went around into taiko maps to see who actually modded taiko, desperately needed them atmNaryuga wrote:
I just wonder where you've found me.
Fixed everything, Title and artist are correct confirmed by ykcarrot and wikipedia cough*MMzz wrote:
SURPRISE MOD.
Is this Artist and Title correct? Compared to the other ranked version I'm not sure what is correct. D:
[Insane]
00:09:213 (1,2,3,4) - Just a little style suggestion. Try out an anti-jump here? (Like what Moonlight did in the Hard.) It will fit very well and imo look quite nice, but if anti-jumps aren't your cup of tea this is still perfectly fine.
00:36:826 (1,2,3,4,5) - Holy crap this jump is huge. Make it just a little bit smaller? It doesn't feel like it's matching the rest of the map's difficulty. widescreen support destroyed my intentions T-T
01:00:274 (2) - I'd say remove this note. The jump felt really out of place when I played my first time around, and honestly having the small break fits the song a lot better.
[710sane]
Unsnapped inherited (green) sections at:
00:58:353 - snap to 00:58:377
00:59:215 - snap to 00:59:239
01:05:662 - snap to 01:05:619
01:42:704 - snap to 01:42:752
And a little thing about the taiko diffs. I would prefer it if both had the same slider velocity changes for the sake of difficulty curve. Adding the SV changes in the Muzu to Oni would be very nice.
Call me back for a rank when things in red are applied.