forum

Megiddo & ILLusionist - Over My Shoulder

posted
Total Posts
64
Topic Starter
Tony
This beatmap was submitted using in-game submission on Saturday, December 29, 2012 at 9:21:24 PM

Artist: Megiddo & ILLusionist
Title: Over My Shoulder
Tags: kazumikos -kevincela-
BPM: 83
Filesize: 4009kb
Play Time: 01:49
Difficulties Available:
  1. Hard (4.87 stars, 240 notes)
  2. kazumi's Normal (3.04 stars, 127 notes)
  3. kevin's Easy (2.21 stars, 103 notes)
Download: Megiddo & ILLusionist - Over My Shoulder
Information: Scores/Beatmap Listing
---------------
Check the song's creator Youtube Channel Here!
You can get the CTB diff made by Static Noise Bird by clicking ----> HERE!!!

I have an university classmate. and he's a composer/producer.
This song is a masterpiece

Instrumentals on 1/3 and vocals on 1/4. Sexy, huh?

special thanks to kazumikos and to -kevincela ~ <3
-kevincela-
o/

SPOILER
osu file format v10

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 61686,75903
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:-kevincela-'s Easy
Source:
Tags:
BeatmapID:181334
BeatmapSetID:60678

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69611,73874
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Tony
thx kevincela <3
MoodyRPG
Hey.

General
  1. The mp3 bitrate is 320 kb/s. It needs to be 128-192. Find someone to re-encode it for you
-kevincela-'s Easy
  • - 00:50:616 (2) - Try to move up this slider? Looks a little off-screen in my opinion
    - 01:15:194 - 01:20:616 - Uhm what happend with this part man, these sliders and notes are not correctly snapped.
kazumi's Normal
  • -- You forgot to add in tags "-kevincela-" in my opinion
    - 01:17:122 (4) - Move this in the other tick
Hard
  • -- Why small circles?, reduce one tick in Circle Size
Check the map again because some sliders and notes are not snapped, good luck Tony :3
-kevincela-

MoodyRPG wrote:

-kevincela-'s Easy
  • - 00:50:616 (2) - Try to move up this slider? Looks a little off-screen in my opinion Okay
    - 01:15:194 - 01:20:616 - Uhm what happend with this part man, these sliders and notes are not correctly snapped. Must be Tony's error,as there wasn't a 0.80x inherited section there. Fixed
SPOILER
osu file format v10

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 61686,75903
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:-kevincela-'s Easy
Source:
Tags:kazumikos -kevincela-
BeatmapID:186245
BeatmapSetID:60678

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69611,73874
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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488,108,104110,5,6,0:0:0
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428,208,109170,2,0,B|468:184|472:140,1,75,8|0,0:0|0:0,0:0:0
388,132,109893,5,4,0:0:0
Topic Starter
Tony
thx Moody! all diffs updated :3
grumd
— Overall
  1. Offset felt a bit off. It should be 0, but don't change it, you'll have to change mp3 anyway.
  2. Your mp3 is 320kbps, it's unrankable.
  3. Your BG is 1024x682, that's not unrankable, but it creates black letterboxes that just don't look fine :c
  4. Normal has no tags and no preview time. Copy this stuff from other diffs.
— Settings
  1. Try AR+1 on Hard and HP-1 on Normal, this will make setting a bit more balanced imo. And AR8 on Hard fits such a fast Slider Velocity better. But well, I'm fine with both variants anyway.
Hard
  1. 00:19:036 - Placing this as a continuity of a slider feels better to me. It fits your overall style better. Also, try to add notes at 00:18:674 and 00:18:795-, that place feels empty.
  2. 00:20:120 (1,2) - Well, again. I don't really like when you place a circle in such an edgy way. Making a smooth line out of these would look prettier.
  3. 00:42:289 (5) - Usual curved slider looks much better. Just saying, if you like this one, leave it.
  4. I found out that placing finishes at some patterns fit guitar really good:
    1. 00:21:686 (2) - 00:22:409 (4) -
    2. 00:27:469 (2) - 00:28:192 (4) -
    3. 00:33:253 (1) - 00:33:975 (3) -
    4. 00:39:036 - 00:39:759 -
    5. You did it on your own in this pattern: 00:44:471 (1,2,1,2,3,1,2) - another reason to add it at similar places.
    6. 00:50:616 - 00:51:339 -
    7. 00:56:399 (1) - 00:57:122 (1) -
    8. 01:02:182 - 01:02:905 (4) -
    9. 01:07:965 (1,3) -
    10. 01:19:532 (1,1) -
  5. 01:21:339 (1) - In my opinion adding an extra reverse on this slider will fit the music better and will make 1/4 totally clear and fun to play. Try this:

  6. 01:36:881 - You miss a guitar sound here. End the slider at this point. If you apply this, you'll have an opportunity to place finishes at 01:36:881 and 01:37:604
  7. 01:40:014 (3,4,1,2) - Again what I said about smooth transition between slider and circle..
  8. 01:42:664 (2,4) - Finishes here, again to guitar.
  9. 01:48:447 - 01:49:170 - And here too.
  10. This applies to all diffs. Quite a meanstream suggestion, but try to add a spinner at the end of the map. End it at 01:52:785. This song is fading out, so silent spinner fits nicely. Additionally, this diff is really not hard so you will have plenty of SS scores. That's why I suggest a spinner for score differences.
Normal
  1. 00:37:242 (4) - Try to encircle it too.
  2. 00:47:905 (2) - It's snapped to 1/12, right? Bad idea.. It doesn't land on any beat. It should end at 00:48:086 and maybe start at 00:47:965 (that beat is quite tricky, can't get it's position). But anyway, short sliders sound quite bad and abrupt in this diff. If you want to emphasize this beat here, better use pattern like this one 01:16:279 (3,4) -
  3. 01:07:965 (1,2) - Just esthetically, rotate this 20° clockwise please.
  4. 01:26:399 - Add a note here, you miss pretty important sound in music and in common rhythm sense.
  5. 01:35:074 - Add a note here too, please. I hear plenty of stuff there, something like a synth and a bass and you know.
  6. 01:37:604 (2) - Continue this to 01:37:965. Ending this earlier makes no sense, there is not sound at that point. Earlier you did 01:20:254 (2) - but it lands on bass sound perfectly. Here we have no basses at 1/3, only some barely noticeable noise which doesn't worth emphasizing, so enlarge this to 1/2. It has a guitar sound at 01:37:785 - by the way, it's 1/4. So maybe you'd like to add a 1/4 triple here instead.
  7. 01:40:857 - Again add a note.
  8. 01:43:387 (3) - Same as above about 1/2 or 1/4.
  9. 01:49:170 (3) - Here again. If you turn 25 or 50% on, you'll hear that it's 1/4 , not 1/3.
Easy
  1. 00:28:568 - Lol, make it at least 30-40%! I could hear nothing, that's too quiet.
  2. 00:34:712 - I guess you forgot to turn custom hitsounds back on at this point? It's strange that you suddenly bring soft whistles in, while you used basses before. Though setting whistles at the guitar is a nice idea (I mean 00:33:267 (3,4) - )
  3. 00:57:483 (4) - Yea, after further testing I highly suggest 40%
  4. Also consider adding such whistle pattern (01:07:965 (3,4) - ) at following places:
    00:44:833 (2,3) - 00:50:616 (2) - 01:00:736 (1,2) - 01:18:086 (1,2) -
    I don't suggest to add it at places like 01:48:086 (2,3) - , where you miss one of the guitar notes on the middle of a long slider. That would bring kind of inconsistencies.
grumd
Hm, about mp3 and offset - probably I forgot to redl.
Topic Starter
Tony

grumd wrote:

Hm, about mp3 and offset - probably I forgot to redl.
I forgot to change it :3
kazumikos

grumd wrote:

Normal
  1. 00:37:242 (4) - Try to encircle it too. mmm this flow doesnt seem good to me
  2. 00:47:905 (2) - It's snapped to 1/12, right? Bad idea.. It doesn't land on any beat. It should end at 00:48:086 and maybe start at 00:47:965 (that beat is quite tricky, can't get it's position). But anyway, short sliders sound quite bad and abrupt in this diff. If you want to emphasize this beat here, better use pattern like this one 01:16:279 (3,4) - no it wasnt 1/12 hmm... it was 1/6 but i have no idea why it wasnt snapping o_O
  3. 01:07:965 (1,2) - Just esthetically, rotate this 20° clockwise please. 20°? O_o ok...
  4. 01:26:399 - Add a note here, you miss pretty important sound in music and in common rhythm sense. tbh i really dont hear anything important o_O but added anyway
  5. 01:35:074 - Add a note here too, please. I hear plenty of stuff there, something like a synth and a bass and you know. ^
  6. 01:37:604 (2) - Continue this to 01:37:965. Ending this earlier makes no sense, there is not sound at that point. Earlier you did 01:20:254 (2) - but it lands on bass sound perfectly. Here we have no basses at 1/3, only some barely noticeable noise which doesn't worth emphasizing, so enlarge this to 1/2. It has a guitar sound at 01:37:785 - by the way, it's 1/4. So maybe you'd like to add a 1/4 triple here instead. fixed
  7. 01:40:857 - Again add a note. ^
  8. 01:43:387 (3) - Same as above about 1/2 or 1/4. ^
  9. 01:49:170 (3) - Here again. If you turn 25 or 50% on, you'll hear that it's 1/4 , not 1/3. ^
thx for modding ^^
http://puu.sh/1ks6L
grumd
Ok, I can see that Normal is done by kazumikos. Change this diff's name to "kazumikos' Normal" then, it's strange to see credits to kevincela in his diff name, but not to see credits to kazumikos.

@kazumikos:
Well, at 00:47:965 (2) - I still think that such short sliders play too abrupt in easy diffs, and still suggest you to make it like 01:16:279 (3,4) -
You just haven't replied to this, so I thought you forgot :s
kazumikos

grumd wrote:

Ok, I can see that Normal is done by kazumikos. Change this diff's name to "kazumikos' Normal" then, it's strange to see credits to kevincela in his diff name, but not to see credits to kazumikos.

@kazumikos:
Well, at 00:47:965 (2) - I still think that such short sliders play too abrupt in easy diffs, and still suggest you to make it like 01:16:279 (3,4) -
You just haven't replied to this, so I thought you forgot :s oh i thought the main problem was the unsnapping o3o hmm.. i was just trying to make this diff harder a little bit, this 1/6 slider isnt that abrupt imo, you can read it very well o_o
I'll consider to fix this later, gotta wait for Tony updates first =3=
grumd
It's not hard or unreadable, it just plays kinda bad.
Try to read "Short Sliders vs Long sliders" article in this thread: viewtopic.php?f=56&t=58959
Topic Starter
Tony

grumd wrote:

— Overall
  1. Offset felt a bit off. It should be 0, but don't change it, you'll have to change mp3 anyway.Fix'd
  2. Your mp3 is 320kbps, it's unrankable.Fix'd
  3. Your BG is 1024x682, that's not unrankable, but it creates black letterboxes that just don't look fine :c
  4. Normal has no tags and no preview time. Copy this stuff from other diffs.Fix'd
— Settings
  1. Try AR+1 on Hard and HP-1 on Normal, this will make setting a bit more balanced imo. And AR8 on Hard fits such a fast Slider Velocity better. But well, I'm fine with both variants anywayRaised AR.
Hard
  1. 00:19:036 - Placing this as a continuity of a slider feels better to me. It fits your overall style better. Also, try to add notes at 00:18:674 and 00:18:795-, that place feels empty.Ok!
  2. 00:20:120 (1,2) - Well, again. I don't really like when you place a circle in such an edgy way. Making a smooth line out of these would look prettier. Ok!
  3. 00:42:289 (5) - Usual curved slider looks much better. Just saying, if you like this one, leave it. I left it as it was :3
  4. I found out that placing finishes at some patterns fit guitar really good:
    1. 00:21:686 (2) - 00:22:409 (4) -
    2. 00:27:469 (2) - 00:28:192 (4) -
    3. 00:33:253 (1) - 00:33:975 (3) -
    4. 00:39:036 - 00:39:759 -
    5. You did it on your own in this pattern: 00:44:471 (1,2,1,2,3,1,2) - another reason to add it at similar places.
    6. 00:50:616 - 00:51:339 -
    7. 00:56:399 (1) - 00:57:122 (1) -
    8. 01:02:182 - 01:02:905 (4) -
    9. 01:07:965 (1,3) -
    10. 01:19:532 (1,1) -
    Added half of the suggestions! The others sounded too loud to me :s
  5. 01:21:339 (1) - In my opinion adding an extra reverse on this slider will fit the music better and will make 1/4 totally clear and fun to play. Try this:

    I left it as it was :3
  6. 01:36:881 - You miss a guitar sound here. End the slider at this point. If you apply this, you'll have an opportunity to place finishes at 01:36:881 and 01:37:604
  7. 01:40:014 (3,4,1,2) - Again what I said about smooth transition between slider and circle..
  8. 01:42:664 (2,4) - Finishes here, again to guitar.
  9. 01:48:447 - 01:49:170 - And here too.
  10. This applies to all diffs. Quite a meanstream suggestion, but try to add a spinner at the end of the map. End it at 01:52:785. This song is fading out, so silent spinner fits nicely. Additionally, this diff is really not hard so you will have plenty of SS scores. That's why I suggest a spinner for score differences.
I dunno what I fixed and what I didn't. Sure thing that I didn't add a spinner D:
About the BG, I don't wanna cut anything from the bg, because it's the original one. :s
Thanks alot for modding and support, grumd!

Major Update: New mp3!!!
kazumikos

grumd wrote:

It's not hard or unreadable, it just plays kinda bad.
Try to read "Short Sliders vs Long sliders" article in this thread: viewtopic.php?f=56&t=58959
well i said i would fix this after tony updates >_>
here it is :3

http://puu.sh/1lvRW
-kevincela-

grumd wrote:

Easy
  1. 00:28:568 - Lol, make it at least 30-40%! I could hear nothing, that's too quiet. Yeah,you're right. Fixed!
  2. 00:34:712 - I guess you forgot to turn custom hitsounds back on at this point? It's strange that you suddenly bring soft whistles in, while you used basses before. Though setting whistles at the guitar is a nice idea (I mean 00:33:267 (3,4) - ) Tony should have deleted it for error xD Added!
  3. 00:57:483 (4) - Yea, after further testing I highly suggest 40% Done
  4. Also consider adding such whistle pattern (01:07:965 (3,4) - ) at following places:
    00:44:833 (2,3) - 00:50:616 (2) - 01:00:736 (1,2) - 01:18:086 (1,2) -
    I don't suggest to add it at places like 01:48:086 (2,3) - , where you miss one of the guitar notes on the middle of a long slider. That would bring kind of inconsistencies.Added some of these whistles
Thanks for the mod! :3

SPOILER
osu file format v10

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 61686,75903
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:-kevincela-'s Easy
Source:
Tags:kazumikos -kevincela-
BeatmapID:186245
BeatmapSetID:60678

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69617,73880
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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HellDawn
Kevincela

Wonderful.

Kazumi

00:44:839- Maybe this pattern better

00:54:959-whistle
01:00:742-^

Tony

01:09:417- (104.192 ?) more jump (above 2. combo)
01:17:971- NC ?

Relaxing song
Lally
Sexy Mapper req a sexy mod \o3o/

[General]
all ok o3o

[kevin's Easy]

01:43:634 - perchè 20 % volume ? suona un po male e assente :V un 40% secondo me andrebbe meglio u.u

[kazumi's Normal]

01:17:007 (4) - something like:
01:20:260 (2) - this slider should end at 01:20:622
01:44:839 (2,3) - why no blanket here?

[Sexy Hard]

00:12:670 (3) - can be better that slider
00:24:236 (1) - :C ugly slider do it better
01:09:417 (5) - something like:
01:15:923 (3,4) - do a better blanket


good luck moe :3 a star for you <3
Topic Starter
Tony
fixed some in my diff! waiting for guests :3
kazumikos

HellDawn wrote:

Kazumi

00:44:839- Maybe this pattern better ok...
00:54:959-whistle fixed
01:00:742-^ ^

Lally wrote:

kazumi's Normal


01:17:007 (4) - something like.. why? +_+
01:20:260 (2) - this slider should end at 01:20:622 no, it should end at 1/3
01:44:839 (2,3) - why no blanket here? fixed
sorry for delay
thx a lot for modding ^^

http://puu.sh/1tGKJ
Topic Starter
Tony
kay! updated :3
riffy
hi-hi~

note: bold - important things. others - regular mod.

[General]
  1. How about adding more tags? Album name? Artists' real names? Maybe you'll find something else and put in tags? It will help us to find your map easier!
  2. Deaul combo colours? Are you sure? What if I'll give you something different? ;3
    look inside me

    Combo1 : 250,97,97
    Combo2 : 134,191,130
    Combo3 : 191,190,216
    Combo4 : 185,176,115
  3. Kinda nazi but i have 1024x768 BG for you. le bg I think you should use it because this is RECOMMENDED size.
  4. It's quite awkward to see Slider Tick Rate 2 when instruments are 1/3. How about using Tick Rate 1 to avoid confusing situations?
[-kevincela-'s Easy]
  1. 00:59:297 - this beat feels quite empty. To keep consistent flow try to start 00:59:658 (3) - this slider at 00:59:297 and add reverse. Don't forget to fix spacing if you'll do it!
  2. 01:17:591 - same as above. Appy both or ignore both, if you want to be consistent!
  3. 01:22:429 - not the same as above. This time I want you to follow vocals. Vocals here sound louder than instruments. And beginners will try to follow vocals. So 1/1 slider wth start at 01:22:429 - will work great, imo.
  4. 01:26:766 (1) - nazi - overlapped with HP bar! I strongly recommend to fix it because it's confusing for beginners!
  5. 01:47:007 (1,2,3,1) - replace them with spinner! You have no spinners and you'd better add one or more to vary scores and also spinner fits here more because song fades out.
[Normal]
  1. There's some 1/6 notes! even for slow BPM song it's still too hard for [Normal] diff! Try to think about it! I'd recommend you to avoid them if it's possible. Example: 00:35:803 (2,3) - too hard for Normal diff. and you have huge Slider Velocity and FAST Ar. This not even a Normal diff. feels like Hard, imo.
  2. Feels kinda TOO fast for Normal diff in relaxing song, imo.And patterns looks like [Hard] diff with low CS and AR. Anyway, we can't fix it now. Just keep it in mind for your future maps if you agree.
  3. According to osu!wiki AR at Normal diffs can't go faster than 5
  4. 00:26:766 (1) - overlapped with HP bar. May confuse some players and I'd recommend you to fix it.
  5. 00:41:586 (1,2,3) - totally confusing for hidden players. How will players know when to click? Click-click-waaaaaaait-click! 85% of hidden players will miss here! Re-think this paattern, please! You're creative mapper and you can make it more interesting.
  6. 00:48:453 (3) - some of your sliders are really weird, imo. Starts with LOUD clap and follows nothing at 00:48:694 - because there's NO any whistle or slide hitsound. Try to do it this way instead?
  7. this part flows in a different way and it feels not good to me. 01:16:285 (3,4,5,6) - -(3,4) is a Hardest part of the map because you should CLICK IT AS FAST AS YOU CAN and then goes slow and calming (5,6). If you still want to keep unplayable for normal players 1/6 notes. try to make it more flowing.
    1/1 > 1/3 > 1/6 (don't overuse it!) > 1/3 > 1/1 and so on.
  8. 01:49:176 (3) - same as easy. spinner here. Or at least make (3) longer. (end at 01:49:538 - to follow music!) Song fades out and you use SHORT sliders - it plays really awkward, imo.

    Didn't really like this diff, sorry. I think this diff needs more mods.
[Hard]
  1. I like it but I'd recommend to use AR7 for CALM song. You have small circles here - it's already hard! Don't make it even harder with AR8!
  2. 01:02:791 - there's no beat. :V I see that you're doing it for onsistency with other doubles, but still..
  3. 01:03:995 - undermapping? ;V i think this beat here should be mapped to keep flow consistent. >.</
  4. 01:39:779 - same as above. Circlehere for consistent rhythm?
  5. 01:48:453 (1,2,3,4,5) - it's a bit hard to follow this rhythm when song fades out. Replace it with spinner? >.</
~~~~~~~~~~~~~~
Star for amazing Easy and good patterns at Hard!

Star!~
-kevincela-

-Bakari- wrote:

[-kevincela-'s Easy]
  1. 00:59:297 - this beat feels quite empty. To keep consistent flow try to start 00:59:658 (3) - this slider at 00:59:297 and add reverse. Don't forget to fix spacing if you'll do it! I am following the kicks there,I don't feel like following the synth too
  2. 01:17:591 - same as above. Appy both or ignore both, if you want to be consistent! ^
  3. 01:22:429 - not the same as above. This time I want you to follow vocals. Vocals here sound louder than instruments. And beginners will try to follow vocals. So 1/1 slider wth start at 01:22:429 - will work great, imo. I don't really feel like following the vocals there,anyways considering it. I may apply it the next time,who knows!
  4. 01:26:766 (1) - nazi - overlapped with HP bar! I strongly recommend to fix it because it's confusing for beginners! Nice find! Blanketted 01:27:851 (2) - 's end here to solve the problem
  5. 01:47:007 (1,2,3,1) - replace them with spinner! You have no spinners and you'd better add one or more to vary scores and also spinner fits here more because song fades out.I do not personally like using a spinner here. I like how that pattern plays ;_; if kazumikos will fix that anyways I will do it either to keep the consistency.
Thanks for modding!

SPOILER
osu file format v10

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 61686,75903
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:-kevincela-'s Easy
Source:
Tags:kazumikos -kevincela-
BeatmapID:186245
BeatmapSetID:60678

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69617,73880
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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28453,-100,4,2,1,40,0,0
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Topic Starter
Tony

-Bakari- wrote:

hi-hi~

note: bold - important things. others - regular mod.

[General]
  1. How about adding more tags? Album name? Artists' real names? Maybe you'll find something else and put in tags? It will help us to find your map easier! There is no album. Artists' names are really complicated... no use to add anything in this case lol xD
  2. Deaul combo colours? Are you sure? What if I'll give you something different? ;3
    look inside me

    Combo1 : 250,97,97
    Combo2 : 134,191,130
    Combo3 : 191,190,216
    Combo4 : 185,176,115
    I'll add them :3 thx :D
  3. Kinda nazi but i have 1024x768 BG for you. le bg I think you should use it because this is RECOMMENDED size. The BG is in original resolution. I guess you cropped the BG and resized it. Meh. I want to keep the original XD
  4. It's quite awkward to see Slider Tick Rate 2 when instruments are 1/3. How about using Tick Rate 1 to avoid confusing situations? OK!
[Hard]
  1. I like it but I'd recommend to use AR7 for CALM song. You have small circles here - it's already hard! Don't make it even harder with AR8!OK!
  2. 01:02:791 - there's no beat. :V I see that you're doing it for onsistency with other doubles, but still.. It feels empty if removing.. :(
  3. 01:03:995 - undermapping? ;V i think this beat here should be mapped to keep flow consistent. >.</the rhythm will sound to liniar to me. If you know what I mean xD
  4. 01:39:779 - same as above. Circlehere for consistent rhythm?Same
  5. 01:48:453 (1,2,3,4,5) - it's a bit hard to follow this rhythm when song fades out. Replace it with spinner? >.</Oh great. I was about to change this anyway. Thanks alot :3
~~~~~~~~~~~~~~
Star for amazing Easy and good patterns at Hard!

Star!~
Thank youuuu :3
Birdy
Heh, here we go. First CTB map I've done that I can pass, and even with S (and maybe later will try FC).
You can do anything you want to do with it.

code
osu file format v10

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1

[Editor]
Bookmarks: 80983
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:SNB's CTB
Source:
Tags:kazumikos -kevincela-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:3.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69617,74450
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,722.89156626506,4,2,0,80,1,0
11586,-100,4,2,1,80,0,0
56044,-50,4,2,1,80,0,0
57851,-100,4,2,1,80,0,0
80983,-100,4,2,0,80,0,1
92550,-100,4,2,1,80,0,0
104839,-100,4,2,1,60,0,0
107007,-100,4,2,1,40,0,0
108092,-100,4,2,1,20,0,0


[Colours]
Combo1 : 250,97,97
Combo2 : 134,191,130
Combo3 : 191,190,216
Combo4 : 185,176,115

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Topic Starter
Tony
I'll add a link to it later :D thx :3
kazumikos

-Bakari- wrote:

[Normal]
  1. There's some 1/6 notes! even for slow BPM song it's still too hard for [Normal] diff! Try to think about it! I'd recommend you to avoid them if it's possible. Example: 00:35:803 (2,3) - too hard for Normal diff. and you have huge Slider Velocity and FAST Ar. This not even a Normal diff. feels like Hard, imo. hmm i see 1/4 can still be used in normal diffs right? (occasionally ofc) and this map's bpm is 83 o3o so i really dont see any problem with just a little bit 1/6 here sorry ._. same with 01:16:285 (3,4,5,6) -
  2. Feels kinda TOO fast for Normal diff in relaxing song, imo.And patterns looks like [Hard] diff with low CS and AR. Anyway, we can't fix it now. Just keep it in mind for your future maps if you agree. hmm sv may be too fast >_>
  3. According to osu!wiki AR at Normal diffs can't go, faster than 5 the point is.. ar5 is too low for this sv :| the mapset needs to be balanced, it's really annoying to play a map with really low ar (which doesnt match with sv)
  4. 00:26:766 (1) - overlapped with HP bar. May confuse some players and I'd recommend you to fix it. fixed
  5. 00:41:586 (1,2,3) - totally confusing for hidden players. How will players know when to click? Click-click-waaaaaaait-click! 85% of hidden players will miss here! Re-think this paattern, please! You're creative mapper and you can make it more interesting. fixed
  6. 00:48:453 (3) - some of your sliders are really weird, imo. Starts with LOUD clap and follows nothing at 00:48:694 - because there's NO any whistle or slide hitsound. Try to do it this way instead? the clap is actually following 2nd and 4th pattern o_O and slider, hm.. i think i'll leave it like this.. i dont like using 2 notes here sorry
  7. this part flows in a different way and it feels not good to me. 01:16:285 (3,4,5,6) - -(3,4) is a Hardest part of the map because you should CLICK IT AS FAST AS YOU CAN and then goes slow and calming (5,6). If you still want to keep unplayable for normal players 1/6 notes. try to make it more flowing.
    1/1 > 1/3 > 1/6 (don't overuse it!) > 1/3 > 1/1 and so on.
  8. 01:49:176 (3) - same as easy. spinner here. Or at least make (3) longer. (end at 01:49:538 - to follow music!) Song fades out and you use SHORT sliders - it plays really awkward, imo. i dont think spinner would fit here.. where to start? o3o

    Didn't really like this diff, sorry. I think this diff needs more mods.
thx for modding ^^
http://puu.sh/1BAas
Topic Starter
Tony
ok. all updated :D
riffy
just saying

[Normal]
  1. Still think that AR should be lower! http://osu.ppy.sh/wiki/Normal just to let you know. Please, think about it again! Remember, that we're mapping [Normal] diffs for normal players! It should be playable for them!
kazumikos

-Bakari- wrote:

just saying

[Normal]
  1. Still think that AR should be lower! http://osu.ppy.sh/wiki/Normal just to let you know. Please, think about it again! Remember, that we're mapping [Normal] diffs for normal players! It should be playable for them!
After discussing with a few testers i agree it's better to reduce ar to 5, it is more... relaxing ~ Tony can help me fix that :3
Please... dont rely too much on wiki o3o there is no absolute standard for anything
Topic Starter
Tony
okay then. updated :3
grumd
Going deeper into the hitsounds.

General
  1. You have shortened kazumikos nickname to kazumi, but left kevincela's full nickname? I think it's better to rename Easy to "kevin's Easy"

Easy
  1. 00:28:212 (3) - This is placed too far from previous one. Move it couple of grids left, to 1.1x.
  2. 00:39:779 (3) - Try to use similar hitsounds and rhythm pattern as in 00:28:212 (3) - . This will bring more consistency and more sense to that silent finish. 00:28:574 just looks too alone and outstanding when it is not backed up by similar patterns.
  3. 00:34:357 - I can hear that quiet finish sound at this point. It is different from all the sounds on 00:33:273 (3) - and 00:33:995, so I guess you should add a different hitsound here too. My suggestion is placing a 60% 45% volume green line and adding finish+whistle or just finish here. That fits the music a bit better. Also applies to all similar patterns:
    00:44:839 (2,3) -
    00:56:405 (3,4) - Here you even did something similar to what I suggest, but 40% of volume makes too high contrast with whistles at 80%, so better use 60% (rechecked and 45% fits better :v) and not only finish, but finish+whistle.
    01:07:971 (3,4) -
  4. 01:19:899 (2) - You should add whistles here since this pattern has a finish afterwards (01:20:983 (1) - ) and all patterns with finish afterwards had whistles before. 01:19:538 - here too, of course.
  5. 01:43:754 - Why 20%? I can't hear anything. I'd honestly suggest to change even all 40% finishes (00:28:212 (3) - 00:39:779 (3) - etc.) to 60% (45% and add a whistle) because they are barely noticeable. Especially this one, 20% is really too low.
Normal
  1. 00:17:007 - I'd suggest you to follow Easy hitsound pattern here. 60% 45% finish fits nicely at such places.
    Same for:
    00:28:574
    00:40:140
    00:51:706 (3) -
    01:03:273 - And maybe add a note here with this hitsound?
    01:26:405 (2) -
    01:32:188
  2. 00:22:791 (4) - Here my suggestion is similar to Easy's modding. Add 60% 45% finish or finish+whistle here?
    Same for:
    00:34:357 (4) -
    00:45:923 (4) -
    00:57:489 (4) -
    01:09:056
  3. 00:35:803 (2,3) - Since you started a new rhythm pattern here, why don't you continue using it? It looks too outstanding and strange. Add similar thing here 00:47:007 (1,2,3) - 00:58:574 (1,2) -
  4. 00:50:622 (2) - Curve this a bit more to fit the shape of (1) better:
  5. I guess you forgot a clap on 01:37:610
Hard
  1. 00:28:453 (5,6,7,8) - On such patterns (what are not full of finishes as 00:21:345 (1,2,3,4,5,6) - ) I'd suggest to add 60% finish right as I suggest in other diffs. So, 00:28:574 (6) - adding a green line with 60% volume and a finish at this point makes this hitsound pattern a bit varied and it still fits! Hope you like this idea, if you do, then add it to all similar places: 00:40:140. 00:51:706. 01:03:273. 01:37:971. 01:43:754.
  2. 00:57:730 - Think about adding a note here with whistle (I mean bass, custom whistle)?
  3. 01:48:453 (1) - That's a good idea to map this part instead of placing a spinner. Both Easy and Normal have this part mapped, maybe do this here too?
Topic Starter
Tony

grumd wrote:

Going deeper into the hitsounds.

General
  1. You have shortened kazumikos nickname to kazumi, but left kevincela's full nickname? I think it's better to rename Easy to "kevin's Easy" will talk with kevin about this :D
Hard
  1. 00:28:453 (5,6,7,8) - On such patterns (what are not full of finishes as 00:21:345 (1,2,3,4,5,6) - ) I'd suggest to add 60% finish right as I suggest in other diffs. So, 00:28:574 (6) - adding a green line with 60% volume and a finish at this point makes this hitsound pattern a bit varied and it still fits! Hope you like this idea, if you do, then add it to all similar places: 00:40:140. 00:51:706. 01:03:273. 01:37:971. 01:43:754. I still don't like the suggestion xD
  2. 00:57:730 - Think about adding a note here with whistle (I mean bass, custom whistle)? Added but added a note 1/1 earlier too xD
  3. 01:48:453 (1) - That's a good idea to map this part instead of placing a spinner. Both Easy and Normal have this part mapped, maybe do this here too?Mapped :3
thxxxx. waiting for guests to fix
-kevincela-
All the suggestions have been applied. Thanks for the mod! :D

SPOILER
osu file format v11

[General]
AudioFilename: 02. Megiddo & ILLusionist - Over My Shoulder.mp3
AudioLeadIn: 0
PreviewTime: 75149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 61686,75903
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4

[Metadata]
Title:Over My Shoulder
TitleUnicode:Over My Shoulder
Artist:Megiddo & ILLusionist
ArtistUnicode:Megiddo & ILLusionist
Creator:Tony
Version:-kevincela-'s Easy
Source:
Tags:kazumikos -kevincela-
BeatmapID:186245
BeatmapSetID:60678

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"over my shoulder.png"
//Break Periods
2,69617,73880
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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EDIT: Forgot to rename my diff D: Please Tony,rename my diff in "Kevin's Easy"
kazumikos

grumd wrote:

Normal
  1. 00:17:007 - I'd suggest you to follow Easy hitsound pattern here. 60% 45% finish fits nicely at such places.
    Same for:
    00:28:574
    00:40:140
    00:51:706 (3) -
    01:03:273 - And maybe add a note here with this hitsound?
    01:26:405 (2) -
    01:32:188
  2. 00:22:791 (4) - Here my suggestion is similar to Easy's modding. Add 60% 45% finish or finish+whistle here?
    Same for:
    00:34:357 (4) -
    00:45:923 (4) -
    00:57:489 (4) -
    01:09:056 fixed ^ ^ ^ ^
  3. 00:35:803 (2,3) - Since you started a new rhythm pattern here, why don't you continue using it? It looks too outstanding and strange. Add similar thing here 00:47:007 (1,2,3) - 00:58:574 (1,2) - mm I just wanna use a little bit 1/6 here to make the mapset less repetitive o_o anymore would make this harder
  4. 00:50:622 (2) - Curve this a bit more to fit the shape of (1) better: k
  5. I guess you forgot a clap on 01:37:610 there was a clap there o3o
thx for modding ^^
http://puu.sh/1DBIr
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