test
Update OP with that?peppy wrote:
I have added animation support to hit sprites. Note that they will still gain the internal animation from osu! (explod-y thing)
+When I set up osu direct bg the search window disappearded lolMLGnom wrote:
Yay for 24h supporter! I was able to test backgrounds for osu!direct and main menu. ^^;
So, since last public release we are able to :
1. Make Hitbursts animated! (300,100,50, miss)
You can animate it in similar way like others files, example.
hit300-0.png , hit300-1.png , hit300-2.png etc.
Note 2 things :
- Animation is pretty fast so for slow down you will need duplicate frames.
- skin.ini "AnimationFramerate" doesn't affect hitbursts.
2. Changing background for multiplayer lobby, match-room and osu! direct search :
Names :
lobby-background.png - background for lobby window. Acts in same way like fail/pause backgrounds. Size : 1024x768
matchsetup-background.png - background for multiplayer room. Acts in same way like fail/pause backgrounds. Size : 1024x768
search-background.png - background for osu!direct. Width should be correct with your aspect ratio. Height must be 768px for correct resize.
3. We are already able to set our own menu background!
Name : menu-background.jpg - Size for it should be your aspect-ratio resolution.
Menu-background is only available for osu! supporters.
"Why it must be in jpg?" - Because peppy say so! ^^;
I think that's all for today.
I am sorry, what?MLGnom wrote:
Also, options-background has been removed. Instead of it you will see your menu-background in options. :3
Yeah.AussieEvil wrote:
Is menu-background still "supporters only"?
Are you sure you're in the right thread? If you don't have any artistic skill, you're not going to be able to make a skin. And if you're talking about making an actual beatmap, please don't hijack other threads.--Greed-- wrote:
Can I atleast have a little help since I am making my first beatmap?
While this is correct on its own, you CAN add additional columns. Just remember that you need to add numbers to ColumnLine as well. The game only crashes if ColumnLine doesn't have exactly one more number than ColumnWidth.MLGnom wrote:
- ColumnWidth:50,25,30,25,30,25,30,25 – the widths of tracks. All numbers are separated by comma.
Sizes goes from left to right. So if you changed special button position in 8k, you need to change it here too.
WARNING! Use only 4 sizes for 4k, 5 for 5k, 6 for 6k, 7 for 7k, 8 for 8k. No more,no less than amount of tracks otherwise you will crash osu! when starting a map!
Oh, this one I'm sure that I have missed.Luna wrote:
ColourHold: [color code with four variables, the last one being alpha] - The colour used to tint the combo number when holding long notes (orange by default)
Trust me, I would never hijack a thread for that purpose.ziin wrote:
Are you sure you're in the right thread? If you don't have any artistic skill, you're not going to be able to make a skin. And if you're talking about making an actual beatmap, please don't hijack other threads.
Nice GoingRei_Fan49 wrote:
it's font combo related.
put in nK.ini and add FontCombo:score (as default the 'score'-value is read)
also it still buggy for me... as the current score-0 is not the fontcombo based but scoreprefix based. (in my skin bug thread)Log[14:37:18] <+ReiUsa> woc, what is the 'customize combo font' support ? (just asking because the skin bug)
[14:46:59] RBRat3|osu [RBRat3@cho] has quit IRC:
[15:24:54] <+woc2006> hi
[15:24:54] <+woc2006> just used as prefix for combo images.
[15:24:54] <+woc2006> combo-0 combo-1
[15:25:14] <+ReiUsa> is the prefix changeable in skin.ini ?
[15:25:32] <+ReiUsa> as the combo-X not exists but it loads score-X instead
[15:26:03] <+woc2006> never
[15:26:47] <+ReiUsa> testing with combo default score prefix now~
[15:29:33] <+ReiUsa> the combo-X doesn't workstill using score-X anyway (except score-0 which still loaded as the ScorePrefix)
[15:29:39] <+ReiUsa> (details : t/101814)
[15:31:19] <+woc2006> have you write ComboFont in *K.ini?
[15:31:30] <+ReiUsa> oh wait.. no..
[15:31:44] <+ReiUsa> orz ( i need the current template *runs)
[15:32:51] <+ReiUsa> ComboFont: 1/0/String ?
[15:35:12] <+woc2006> FontCombo: combo
[15:35:12] <+woc2006> then throw combo-0 combo-1 etc in your skin
[15:35:14] <+woc2006> or FontCombo : anywords
[15:39:31] <+ReiUsa> it works (but the problem when the fontcombo is not present, it loads the score- prefix which i think default but doesn't load the index 0)
[15:42:17] <+ReiUsa> (or even when the fontcombo is not present shouldn't it loads the scoreprefix as the default before score prefix?)
Just find it inside of skin and copy it to your own. D:Lou-kun wrote:
And how can I add it to my own skin?
each osu!Skin has its own skin.ini and can be found on the osu!Skin's folder.Lou-kun wrote:
Hey, where do I find the "skin.ini" thing?
3 optionsLou-kun wrote:
And how can I add it to my own skin?
Nice ;3cYuki-kun wrote:
Testing new input background![]()
It's inputoverlay-background.png and inputoverlay-key.pngkona x taros wrote:
I created hit and keys for osu!maniaNice ;3cYuki-kun wrote:
Testing new input background![]()
what's its file name?
Is there still no way to do this?Saph1 wrote:
I read the FAQ but couldn't find the info I wanted. For OsuMania, is it possible to make the first four keys (left to right; not symmetrical) black, the next four keys white, and the last key black?
I would like to know too -- I want to make a pop'n music skin.Saph1 wrote:
Is there still no way to do this?Saph1 wrote:
I read the FAQ but couldn't find the info I wanted. For OsuMania, is it possible to make the first four keys (left to right; not symmetrical) black, the next four keys white, and the last key black?
Actually it's new skin part that i just have found. But nvm, just a small change for my personal favourite.MLGnom wrote:
Still not sure what is the problem here... You removed bg? But which? BG from map? And after , that badly cropped, anime girl showed up there?
And which part is that?Yuki-kun wrote:
Actually it's new skin part that i just have found. But nvm, just a small change for my personal favourite.MLGnom wrote:
Still not sure what is the problem here... You removed bg? But which? BG from map? And after , that badly cropped, anime girl showed up there?
Yuki-kun wrote:
Actually it's new skin part that i just have found. But nvm, just a small change for my personal favourite.MLGnom wrote:
Still not sure what is the problem here... You removed bg? But which? BG from map? And after , that badly cropped, anime girl showed up there?
random guess...H_Hitachiin wrote:
And which part is that?
Nothing on this still?Saph1 wrote:
Is there still no way to do this?Saph1 wrote:
I read the FAQ but couldn't find the info I wanted. For OsuMania, is it possible to make the first four keys (left to right; not symmetrical) black, the next four keys white, and the last key black?
we got a badass unknown element here.... -.-Rei_Fan49 wrote:
the arrow there, and the leaderboard BG (as i guess right) is the skinnable part based from the SSs(screenshots) there
And it deserves to be knownOsuMe65 wrote:
we got a badass unknown element here.... -.-Rei_Fan49 wrote:
the arrow there, and the leaderboard BG (as i guess right) is the skinnable part based from the SSs(screenshots) there
now we have another badass elements hereYuki-kun wrote:
LoL. I forgot this topic xD
You can try to add "clicktostart.png" and "dragtobrowse.png"
You should get something like this
Btw: the image clicktostart should be the same size with reserve arrow.
I don't have any idea about the image dragtobrowse size, very hard to tell exactly xD
clicktostart.pngmintong89 wrote:
ummm..."clicktostart.png" and "dragtobrowse.png"?
can someone tell me what is this?
800 posts /o/
yep.OsuMe65 wrote:
(EDIT: these elements might be considered dead... because of some issues like distractions, "beauty is destroyed" things and more to follow)
as expected... dragtobrowse.png appears behind the leaderboard...MLGnom wrote:
Will try to find out what "dragtobrowse.png" is for or was for.
I'm not sure it's old or new...but anyone can give me explaination that why did they still work in my game?OsuMe65 wrote:
even though they exist... they're still dead elements... because in the modern side of osu! (probably ~2010-2012), these elements are now beauty spoilers.
no, i didn't do anything to dragtobrowse till i touch image editor again to "move the temporary try of dragtobrowse" into dragtobrowse.MLGnom wrote:
You changed dragtobrowse file?Rei_Fan49 wrote:
where's the large transparent osu icon there? lol
Someone remember anything that was in the middle of song selection screen? Yes green square is my "dragtobrowse.png" 50x50.
Yeah, noticed that too.Yuki-kun wrote:
I'm not sure it's old or new...but anyone can give me explaination that why did they still work in my game?OsuMe65 wrote:
even though they exist... they're still dead elements... because in the modern side of osu! (probably ~2010-2012), these elements are now beauty spoilers.
Also, i always keep my game up-to-date
@MLGnom: it's depend on resolution of your game.
In my example is full screen with 1024x768 resolution.
Sorry but this is private skin. Can't. ^^;Yuki-kun wrote:
If you say so... xD
Btw: Can i have your cursor and cursor trail? I really like that
Actually, i knew some other elements skin, but after all, it's so useless, so i decided just keep in my mind xDH_Hitachiin wrote:
There are probaly WAY more skin elements that we still might not know about.