nice map:D
Thx for ☆ alacat~ :3alacat wrote:
(ノ・ˇ∀ˇ・)ノ ~ ☆
Thx!OrangeNeKo wrote:
nice map:D
Nyquill wrote:
[Normal]yepppp, decided to change both
- 01:08:651 (3) - I'm not a particularily large fan of 2+ repeats on sliders in normals, simply because the slower reaction times for newer players wont be able to pick it up in time. But its slow enough, up to you if you want to keep it.
- 02:10:004 (3) - Same here. A good alternative would be 2 1/1 sliders. Also gives a bit of a break between sliders.
[Collab]
- 00:51:733 (3,4) - You're missing some default normal hits? The new map editor should allow you to add these without inherit points (top left) not missing, i think soft whistle sounds good here, but combined with clap......didnt like, so i just used Swhistle there o:
- 02:33:463 (9) - I wouldn't mind if these were slider stream jumps as well. Also, the next part following (02:34:252 (2,3,4)) probably would play better as well if it was like this on the timeline: http://puu.sh/1hIoG and maybe arranged something like: http://puu.sh/1hIpQ followed by http://puu.sh/1hIpk. Not only does this play more easily because the rhythm of the current pattern is hard to grasp, but this also follows your current patterns pretty well. hmm, interesting but i think it would be too many clicks for such slow part haha, current one plays fine i think, low bpm + AR-8 small spacing, i think its perfectly readable
- 03:03:012 (2,3,4,5) - Just a suggestion: Wanna swap (2,3) with (4,5) on the timeline? The effect will be more interesting than a linear star. not my part, but i think equal spacing between notes fits better then starjump orz...
RAWRAWRAWRAWRARWRARARWARWRARAWRA btw kite you did a really good job on the hard and the collab is epic.
AIRMAN
-[NYAN]- wrote:
hi~cryo~ hi hi~
do you remember me? GAL maker \oo/
Normal
01:41:583 (1) - volume to 30%,and add finish to this slider's start music has only clap there o:
03:19:027 (1) - and 03:20:831 - you can adjust according this example: hmm i think current shape also fine~
Collab
00:43:387 (4) - it's no problem?this slider is
00:57:598 - it can add a note?
will ask BM = =[/b]
Leorda wrote:
Random mod~
[General]
* Tags : mythol xsrsbsns AIRMAN Kite ryuu angel time digital wing emotional skyscraper cosmic mind byakuren hijiri (the bolded one should be added) Look here if you don't believe it http://digital-wing.net/sp/0002/ kk!
* Source : Touhou
* The BG should be Byakuren Hijiri, since this song is arranged from her theme tbh i didnt even knew, that this song has touhou source, i just picked random bg.....if i will find something i like with this *Byakuren Hijiri* i will change it, but for now i want to keep current one = =
[Normal]
01:03:688 (1) - Add clap at tail slider, you seems forgot yep
01:34:365 (1) - I think this slider needs more wave i think its fine o:
[Collab]
00:55:568 (3) - Add clap? yep
00:59:177 (3) - ^ yyyyy
02:07:974 (1) - Why finish? consistency!
Good luck~
424,168,84440,6,0,B|444:220,1,45,8|0,0:0|0:0,0:0:0
420,288,84666,2,0,B|400:340,1,45,0|0,0:0|0:0,0:0:0
320,344,84891,2,0,B|280:364,1,45,8|8,0:0|0:0,0:0:0
280,264,85117,2,8,B|244:296,1,45
Lizellota wrote:
I love all your maps, so here's my mod <3 oh, thank you
How about +3 to offset? o.o umm not rly sure, will ask some1 who made this offset oo!
[Collab]
01:39:327 (5) - x:396 y:92 didnt want to make equal spacing here, wanted to make jump on slider o:
01:46:545 (6) - x:380 y:284 dont want to overlap with 01:45:643 (2) -
will leave other suggestions cause not my parts :3
Quick check, sorry
Good luck~~ <3333
Just picked random touhou BG xDGabi wrote:
Why yuuka BG, this is byakurens theme!!
Oh well i guess the bg is still nice and fits ^^
nice map!
bg is still nice and fits ^^---->SinJiRu
inverness wrote:
From our queue \( ^_^)/
Red mods means must be fixed. Mods with question marks are only suggestion.
[General]idk i clearly hear everything, i think increasing volume not good idea o:
- Hitsound settings feels too low. Raise them by 10%-20% maybe?
Will reply on my parts oo!
[Collab]That's all I guess.
- This is a collab but I don't know when the part where mappers switches. Could you add something like SB indicator to show the switches? yeah maybe add later oo!
- 00:34:590 (1,2,3,4) - Bad flow, really. How about http://puu.sh/1jAlq ?
- 01:03:012 (1) - Move this into 01:01:884 (1) - position?
- 01:37:297 (4,5,6) - Bad placement, how about http://puu.sh/1jAqW ? umm changed a bit other way oo!
- 01:43:839 (1,2,3,4,5,6) - Place the notes perfectly like this http://puu.sh/1jAse ? i think current placement also good looking :>
- 02:04:365 (1,2) - Confusing spacing and SV, how about combining these into a slider with one reverse? its perfectly readable and fits with music o:
- 02:20:605 (4,5,6) - Bad placement, how about http://puu.sh/1jAuS umm no i think current one is better, cursor easily moving left-right-left-right
- 02:33:914 (1,2,3) - Bad polarity. Combine into a slider with one reverse please i think its also easy to read at low bpm and AR8 o:
- 02:33:914 (1,2,3) - Bad flow. Make these like this http://puu.sh/1jAx2
- 03:03:914 (6) - Move this circle into 03:02:786 (1) - position?
- 03:20:605 (6) - Move this circle into 03:20:831 (7) - 's slider end?
- 03:21:282 (1,2,3,4,5,6) - Bad, bad placement. How about http://puu.sh/1jABn (2,4,6 are stacked in a same place)
- 03:24:440 (1,2,3) - Bad polarity. Combine into a slider with one reverse
- 03:30:756 (5) - Bad placement, how about http://puu.sh/1jACz
Good luck cRyo!
Nichiyouki wrote:
Hi, cRyo[iceeicee]
My mod from your request in my modding queueRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- bg.jpg is 1099x768. Please fix this picture is 1024x768. done
- I recommend start 2nd kiai time from original is 02:04:985 to 02:05:042, which it will same as ryuu's Easy diff. yep
Normal
- 00:36:721 - 03:46:420 Unsnapped a lot of green line. Please resnap them. they dont affect hitsounds/gameplay, so i think its fine as it is :3
- 01:03:012 (1) - Move slider 2nd point to left 5 grids? It would flow better. ok
- 03:03:914 (1) - Maybe make it to slider curve? Which have reason as with 01:03:012 (1). ok
not my parts ^^Collab
- 00:34:690 - 03:46:420 Unsnapped a lot of green line. Please resnap them. they dont affect hitsounds/gameplay, so i think its fine as it is :3
- 00:47:109 (3,4) - They stay away from it for about 1.2x. You should be reduce the distance to 1.0x, by moving them to lefy 2 grids.
- 00:49:252 (5) - Add NC here, which you can observe it from rhythm.
- 01:27:824 (3) - Move slider last point to down 1 grid be more beautiful.
That's all that I can find them, and hope that my mod will be useful for you.
Nice map and song, give a star
Good luck and go for rank~
wcx19911123 wrote:
bubbled
if you want to change bg, call me before popping it
Waiting for SB/Taiko ^^Andrea wrote:
Still want to change stuff? I was going to mod this but then I saw your post, cRyo.
evil BAT = . =Andrea wrote:
Popping this for now, then.
KD for battle scars =3=Garven wrote:
[Muzu]
Don't use soft sections, let alone custom sections in Taiko please.
02:50:154 (2,1,2,1,1,2) - This part feels.. just really off from anything going on in the song. I have no idea what you're following.
03:13:387 (2) - k to go with the vocals
Some of the ddk parts were a bit stressful to play. Dunno if it's pushing it a bit for a muzu or not though.
[Oni]
Same commentary about the soft/custom timing sections.
All cYro diffs: Tick rate 2 =3=
Thx for modGarven wrote:
[Muzu]
Don't use soft sections, let alone custom sections in Taiko please. Do you mean soft hitsounds ? imo 90% soft is loud enough. But I can change it if needed
02:50:154 (2,1,2,1,1,2) - This part feels.. just really off from anything going on in the song. I have no idea what you're following. I actually tried to include custom patterns here. But whatever, it still looks fine after remapping :3
03:13:387 (2) - k to go with the vocals Um... ok ~
Some of the ddk parts were a bit stressful to play. Dunno if it's pushing it a bit for a muzu or not though. I checked the map and I found that those parts are mapped by kpy. Maybe I'll talk to him ~
[Oni]
Same commentary about the soft/custom timing sections. Same. I can change if needed. I'll talk to kpy first :3
All cYro diffs: Tick rate 2 =3= I'll leave this to cRyo :3
The normal section thing is a guideline from the Taiko rules, it would seem. I've been told many times to not use the soft set. It's easy to adjust the timing section volumes accordingly in any case, and using the custom set without any custom sounds can mess others up if they have custom sounds in their skin.aabc271 wrote:
Thx for modGarven wrote:
[Muzu]
Don't use soft sections, let alone custom sections in Taiko please. Do you mean soft hitsounds ? imo 90% soft is loud enough. But I can change it if needed
02:50:154 (2,1,2,1,1,2) - This part feels.. just really off from anything going on in the song. I have no idea what you're following. I actually tried to include custom patterns here. But whatever, it still looks fine after remapping :3
03:13:387 (2) - k to go with the vocals Um... ok ~
Some of the ddk parts were a bit stressful to play. Dunno if it's pushing it a bit for a muzu or not though. I checked the map and I found that those parts are mapped by kpy. Maybe I'll talk to him ~
[Oni]
Same commentary about the soft/custom timing sections. Same. I can change if needed. I'll talk to kpy first :3
All cYro diffs: Tick rate 2 =3= I'll leave this to cRyo :3
Update : Taiko Muzukashii
Thx for respondingGarven wrote:
The normal section thing is a guideline from the Taiko rules, it would seem. I've been told many times to not use the soft set. It's easy to adjust the timing section volumes accordingly in any case, and using the custom set without any custom sounds can mess others up if they have custom sounds in their skin.
OK then. The diffs should be using normal default hitsounds now :3
Thx for checking :>CoroQuetz wrote:
I was asked to mod Taiko, but can't find anything wrong with it orz.
a-anyway, good luck for rank~
I added because Leorda said so xDKayeSara wrote:
BG should belong to Byakuren Hijiri, and that's why you added her name in the tag.
Um... I wonder why does that happen .__.wcx19911123 wrote:
NO KD PLZ
there're full of unsnapped green timing setions in some diffs and full of unsnapped circles in a taiko diff..
just call me back when you fixed this