thanks for mod ! tick is studied-Bakari- wrote:
hi! as requested
[General]
clear
[Easy]
00:02:913 (3) - since your sliders (at least some of them) feels off vocals. it strats at begining of one line and ends at start of another line.) try to replace them with circles. this way. note: if you'll do it - fix comboing also. o\you'll have to put new combos more often. i want you to do it bacause beginners following vocals while playing. Vocals are loud and they're easy to follow. fixed
00:32:281 - - if you don't want to put here circle with clap. at least make this tick louder than others (or add custom tick (custom tick hitsound = clap) for this line. slider will looks like this fixed
00:54:702 (1) - meh.. symmetrical flow is a great thing. untill it ruins rhythm. for example here you should try something like this. it's quite clear that slider ends at 00:55:334 - note. I in accord with a slow sound and an atmosphere do keep. However, I put clap in tick of the middle.
01:07:334 (3,4) - this shape could confuse some beginners because it's a bit hard to read. you can curve longer sliders but please don't curve shorter ones (at least for Easy)! Of course curved looks better but non-curved are much easier to read! no curve change.
01:18:071 (5) - there's a perfect place to put 2/1 slider with reverse! do it this way because it fits with vocals yeah
01:30:071 (1) - it's just wrong. (same mistake as 00:02:913 (3)) i'd like to see (1) without reverse and maybe something like this. (feel free to ignore (3) and my combo changes at this screenshot) maybe Fixed !
[Normal]
pleeease don't do it! this velocity changes for Normal diff is too much! it's so awkward and confusing when in the middle of the song sliders are getting FASTER without any notice. :< don't do it for Easy/Normal diffs!
00:45:229 (2) - oh man.. how about adding reverse arrow for this slider? it feels wrong when you're missing strong beat (00:45:545)
01:03:545 (1) - actually same mistake as above? if you aren't sure about beats use 25% playback rate and chack them. it's quite clear shows us that beat at 01:03:860 - is quite loud and should bbe mapped
all fixed
[Hard]
since there's noactual reason to keep HP Drain 6 use Hp Drain 5 because it fits here better. as for OD use OD6 because currently your diff is a bit too easy for Hard. (Overall Diff + 1/ HP Drain -1) Fixed
00:10:176 - actually there's a beat and vocals. that's why there's no reason to keep this beat empty. circle here would be a good idea, btw. fixed
00:19:334 (2) - NC bug. fix it by adding new combo. fixed
00:21:860 (1,2) - try to be more consistent! for example previous two doubles were unstacked. and this one is stacked. it looks awrkward and confusing while playing. so, please unstack them as you did it with previous doubles fixed
00:38:281 (1) - hey man! this new combo is off vocals/music and off your pattern. wh did you put it here? ;_; fixed
01:11:597 (6) - how about converting this one into slider? sounds good to me :3 umm.. vocal fit no change ~
01:13:650 (1,2,3) - 1/4 beats in this diff aren't really used a lot. so.. remove 1/4 beat here because it's off music and unfitting with your patternsokay
[Insane]
AR9 feels a bit too fast but it should be this way according to logic. just saying. AR9 is fun
00:47:439 (3,4,5,6,7,8,9,10) - do you realize that patterns like this one are hard to read with hidden (a specially hard with AR9). can you unstack them somehow to make readable flow? kick slider two change.
00:54:071 (3) - if slowdown starts here - there's should be a new combo. i don't feel like this part needs slowdown, btw. New combo fixed.
01:00:860 - there's a beat and circle will fi here but it won't hurt gameplay if you'll ignore this suggestion. sorry ;x; keep . My favorite part
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
would get more mods or not. anyway, map is good