こんにちは
[Easy]
102599の緑線は必要?
[Normal]
53255の緑線は必要?
no kds plzです
◝(*°꒳°)◜ cute song~♪ ranked go go!
[Easy]
102599の緑線は必要?
[Normal]
53255の緑線は必要?
no kds plzです
◝(*°꒳°)◜ cute song~♪ ranked go go!
thanks for modding and star~KonataN wrote:
Hi, m4m
[General]
looks fine!
Since I don't have that much expirience (and you got waaaaay more modding as I usually accept) my mod is maybe not helpful. not negative.
it's helpful because I'm noob mapper :p
[Easy]
00:56:533 (1) - this appears to fast after the spinner. It's places next to the middle, what is hard to hit for beginner. make spinner shortly.
[Normal]
00:50:304 (5,6) - maybe on y:160 like 00:49:648 (3) - ? fixed
01:38:992 (1,2,3,4) - a normal square does not fit your awesome-cute mapping. I'd at least rotate it a bit fixed
[Hard]
00:55:878 (2) - if you put the last sliderpoint on x:44 y:228 the slider is in perfect -45° style fixed
00:56:206 (3) - I'd recommend putting this one one tiny grid to the right, so its not that close to (2) and looks more like the difference between (1) and (2) maybe fixed
01:41:615 (2) - put this ony maybe one tiny grid down?another fixed
[Insane]
00:50:304 (5) - put higher that it comes from the direction of (4)? no fixed
Sorry thats all I can find.
Anyways, have 2 stars~
とても参考になるmoddingでした!☆ありがとうございますterametis wrote:
こんばんわ!
[Easy]
01:01:779 (1,2,3,4,1,2,3) - <333333333333
awesome!!!!! ;3
[Normal]
00:13:911 (4,1,2,3,4) - 00:13:911 (4)から(1)への流れと(1)~(4)への流れがあっていないと思います。 こんなかんじはどうでしょうか! fixed
00:27:681 (1,2) - (3)のスライダーの動きにあわせてこんなかんじは!! fixed
[Hard]
00:06:042 (5,6) - (6)から00:06:697 (1)への流れが少し悪く感じるので、こんなかんじにしてみてはどうでしょうか。 fixed
00:06:042 (5) - 00:03:419でNCを付けてるので、ここにもNCをつけてみてはどうでしょうか。 fixed
00:56:533 (1) - 適当に配置にしてこんな音取りはどうでしょうか 迷いましたがfixed
01:15:878 (3,4) - 少し流れが悪いとおもうので、DSを気にしないのであればこんなかんじはどうでしょうかfixed
[Insane]
awesome map :33
素晴らしいmapだとおもいます!!!!!!!!
Ranked期待してます!!!!!!!!!!
thanks for modding and star!-[NYAN]- wrote:
:arrow: Easy
00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
http://puu.sh/18MxL like this sound effect soiunds good, but I like normal-whistle in it. sorry><
00:27:681 (1) - slider's node? adjust it fixed?
00:53:911 (1) - in easy diff,this slider near the previous slider is too close fixed
01:33:583 (1) - i think this slider can Symmetric 01:34:566 (2) - ← this slider oh yes.
Normal
00:01:452 (1) - 00:02:435 (2) - i think this two places use system normal finish is better. fixed?
00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
00:20:796 (2) - i think this queue is better another fixed
01:40:468 (4) - this reentry can remove,and add a note instead. no fixed because this rythem fits better.
Hard
00:01:452 (1) - & 00:02:435 (3) - i think this slider's reentry not fit this music umm, if others say it, I'll fix it.
00:06:042 (5,6) - 00:06:042 (3,4) - if your sound effect have like"pa pa" sounds,it will be perfect!
Insane
00:03:419 (1) - slider's reentry? fixed
00:12:927 (5) - NC I usually put NC at Long white line so no fixed.
00:13:255 (1) - remove NC ^
beatmap & music is GOOD!
i love it
kd,GO!!
hope to rank this map quickly!
Gabe wrote:
Hi, here's my mod from my Modding Queue.
Reply on what you haven't fixed and why, Thank you.[General]• Inconsistency in source on Easy. Capitalize "Head" fixed
• Why on nya's taiko there (Short Ver.) when there's nothing on the title? Can you try to delete it on the background please?
probably this will be fixed by author.[Easy]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•This is a suggestion. 00:14:238 (3,1,2,3) - For these objects, I am suggesting you to add a whistle to 00:14:566, 00:15:222 (1,2) , 00:16:533. It sounds good and also, it's because of the vocal after "Nananananana" (Hopes its this. LOL) nice sounds! I'll use it.
•00:17:189 (4) - A Finish will sound good after this ^
•00:19:484 (3,1,2,3) - As said two points above, you should know what I am suggesting.. same above.
•00:27:681 - You should really add a finish here because, 1: it sounds empty without hitsounds at this point; 2: You added one to 00:30:304; 3: It will keep the consistency with the point 2. oops, I forgot it. sorry and fixed.
•00:52:927 - A clap should be added here to keep the consistency. fixed.
•01:32:927 (4) - A whistle will sound great here because of the vocal. well, previous same point, I added clap so I want to use it.
Of also, 01:30:632 (1,2,3,4) - As I said for 00:14:238. fixed
•01:35:878 - I am hearing a whistle sound here... but the problem is, there's no whistle. You should add one.
•01:35:878 (1,2,3) - As I said for 00:14:238 (3,1,2,3)Objects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:02:435 (2) - This sliders looks to be too much closer from the previous slider. With the distance snap, move it one grid up. Make sure that the other spacing are consistent. fixed
That's all I can say. objects are clean and pretty well constructed. It deserve to be Bubbled.Combo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job![Normal]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As I said for Easy, adding whistle on (1,3,5) will sound good because of the vocal after "Nananana"
•00:19:812 (1,2,3) - Same as the point above.
•01:30:632 (1,2,3,4) - ^
•01:35:878 (1,2,3,4) - ^ all fixedObjects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:57:189 (2,3) - For the transition from the Slider to the Circle, is not really good. The best way to fix this, is to move these three circles on the center, just like this. Of course, if you do that, the spacing on the next slider will be broken, so you will have to fix it tpp :3. fixed
•01:17:189 (4) - This circle could have been aligned with the previous objects. Move it to x:332 y:256 . After that, make sure that the spacing on the next objects are consistent and not broken. fixedCombo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
Nothing to say for combos! Everything seems to fit with the song/vocal. Nice job![Hard]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3) - As said on Easy and Normal. fixed
•00:19:812 (1,2,3,4) - Same as above. fixed
•00:37:025 - For the vocal/song, you could add a whistle here. It sounds pretty good. I see. fixed
•00:42:271 - Same as above and also it will keep the consistency. fixedObjects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
Pretty good, nothing to say here.Combo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:03:419 (1,2) - and 00:06:042 (5) - There's something wrong here. You added a new combo to (1) which its the same as (5). You have two option here, 1: Delete the new combo to (1) or 2: Add a new combo to (5). I mostly suggest you the second option. you're right. I add New combo at (5).
•01:37:189 (5) - It will be better to add a new combo here to the same with 01:31:943 (1) - . fixed[Insane]Hitsounds modThis box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:14:566 (1,2,3,4,5,6) - As said for the other difficulty by adding Whistles. fixed
•00:19:812 (1,2,3,4,5,1,2,3,4) - Same as above fixed
•00:29:320 - Don't you have a slidertick-clap? You should add one to keep the consistency since it feels weird to break the consistency :< fixed
•01:11:288 - Same as above.well, I don't suppose it needs clap because I'll aim to fit to vocal. so, I did same thing in all my diffs.Objects modThis box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•01:06:861 (6) - Move it to x:400 y:232 . It will be aligned and have the same spacing with (4,5) ok.
•01:44:074 (1) - Move it one grid to the left to make it perfectly centered? o_o fixedCombo modThis box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•In the beginning... why are you spamming the New combo button to every two notes? Do like the other difficulty here and actually, this is really recommended to change because you haven't done anything at 00:06:697 (1) - which is the same thing. ok fixed.
•01:28:009 (1) -Y R U COLOR HAXING. HACKUUUURRRRRRR!No but seriously, why adding Yellow again? :3 oh, I don't notice it. maybe fixed
This map deserve to be ranked soon, here's a star.
Taris wrote:
Reserve for mod
Okay, Lets start.
[Easy]
00:29:648 (3) - IMO, you should overlap this slider by adding a curve. In Easy diff, I usually avoid overlapped.
00:33:747 (3) - Add finish to end? fixed
00:44:566 (2) - Maybe you should move to white tick. aiming to fit to vocal.
00:59:156 (1) - Clap the start? none.surely, this has a big sounds like dram but this part music seems quietly I feel.
01:12:927 (2) - ^
01:21:451 (3) - ^
01:08:829 (3) - Clap the end? fixed
[Normal]
00:08:665 (5) - Rhythm is weird here, maybe you should make it the same as this 00:11:288 (3,4) - I like it... sorry ><
00:44:402 - Add a note here? hmm... if others say that, I'll use it.
[Hard]
00:18:501 (5) - End slider point move up a bit? fixed
00:47:845 - Add a note? fixed
01:16:861 (3) - Finish the end I don't add a finish in my all diffs at this point.
[Insane]
00:59:648 (2) - Remove note, Useless imo none. it's necesssary I think because of hitting notes seamlessly
00:48:665 (1) - Add Finish?I don't hear big sounds or instrumental... so no adding is better
01:15:878 (4) - You should reverse this, for flow.
01:15:714 (3) - If you do the above make sure you stack this note with the slider above. Example : http://puu.sh/1bYU8 nice placement! fixed.
01:06:861 (6) - Maybe add new combo? others say that, I'll fix it.
01:10:796 (1) - Remove it? I like this rythem...sorry.
Done.
thanks for modding and star!wantuole wrote:
:) from my queue
may be it's M4M~
edit bug, I can't see Artist. in txt, I see "nao", write it "Nao"
[General]
Del BG3, it's not used fixed
[Easy]
00:29:648 (3) - fixed
00:37:845 (3) - x:336 y:324 fixed
[Normal]
fine~
01:44:074 (1) - remove NC or mark it easily find,play FL is hardly find this all diff has NC at this point, so no fixed.
[hard]
clean and hardly mod this
00:11:288 (3) - ctrl+g I put it with small jump.
[insane]
00:01:452 (1,2,3,4,5,6,7,8) - ? Early high jump is not good for start some say this opinion, but others mention good. and I like this pattern, so no fixed sorry.
00:06:042 (1,2,3,4) - Direction,Clockwise I put it with DS
00:12:435 (2,3) - ctrl+g fixed
00:16:533 (6) - this place this jump doesn't seem good I suppose.
00:37:025 (5,6,7) - ^ you do too straight line nice flow. fixed.
00:52:927 (1) - end cover 3 is butter fixed
01:26:370 (4,5,6) - nice! fixed
01:37:845 (1,2,3,4,5,6,7) - x:284,y:104,this where play will be near middlefixed,full overlapcircles would offset
that's all good luck and star
Thanks for modding me!kanpakyin wrote:
Taiko mod here:
[General]I rename "Hibari's Taiko Tatsujin"
- Muzukashii diff is way too difficult, this reachs oni level already. I would suggest rename 'n y a -'s Taiko Muzukashii' to 'n y a -'s Taiko Oni' and 'Hibari's Taiko Oni' to 'Hibari's Taiko Inner Oni'. You don't need to worry about it is unrankable because this map was submitted before the announcement.
[Hibari's Taiko Oni]ok
- 00:27:435 (1) - I would change this to kat because of high pitch.ok
- 00:32:927 (1,2,3,4) - Probably remove the big notes here? Because the consecutive finishs don't sound a cool effect here. This is my personally taste only, feel free to ignore it.Sorry no fixed
- 00:45:714 (1,2,3,4,1) - This is too confusing! Due to the SV change, players may can't recognize the kat is 1/2 or 1/4, or player may think that the last note of the stream is a don. Thus, changing it is highly suggested.
Sorry, I couldn't find it.- 01:12:271 (3) - kat here?thx
- 01:40:468 (3,4,5,6,7,8,1,2,1) - I don't think a stream is really needed here because there are no drum sound to support the stream. Only put a triplet at 01:40:632 - is good enough.
ok I made change to few notes since its Oni :3kanpakyin wrote:
Taiko mod here:
[General][n y a -'s Taiko Muzukashii]
- Muzukashii diff is way too difficult, this reachs oni level already. I would suggest rename 'n y a -'s Taiko Muzukashii' to 'n y a -'s Taiko Oni' and 'Hibari's Taiko Oni' to 'Hibari's Taiko Inner Oni'. You don't need to worry about it is unrankable because this map was submitted before the announcement.
- 00:05:550 (1) - Please change this to big don for consistency since you have put a big note on every (first) accents in this part. done
- 00:08:173 (2) - Change this to big kat? The reason is same as above. sorry no, since the pitch got lower D:
- 00:22:271 - How about adding a note here? (You could add a kat here after change.) oh done~
- 00:33:255 (1,2) - I would say changing it to big kat would be nice! done ^o^
- Well made difficulty! thank you /___\
umm....modding you?hibarirailwayz wrote:
Thanks for modding me!
Update
thanks for the mod mintong-san />w<)/mintong89 wrote:
umm....modding you?hibarirailwayz wrote:
Thanks for modding me!
Update
Taiko mod Request~
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Moe Nya's Taiko]
tennya is not moe >3<
00:01:464 - maybe change like K K - D D - K K - D D
00:04:086 - ^ same
00:06:709 - ^ same
01:38:513 - ^ same no change sorry, it'll be the same as hibari-san's diff ;w; I want to make differences in here
01:41:136 - D K - D D - D D - D K done
00:41:463 - k done :3
i just can found this...
Thanks for your modding!mintong89 wrote:
umm....modding you?hibarirailwayz wrote:
Thanks for modding me!
Update
Taiko mod Request~
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[Hibari-san Taiko]
00:32:939 - no mix 1/4 hitcircle with big Don, seriously. maybe remove this: 00:32:857 - This have no problem, I think.
01:38:431 - ^same ok
i just can found this...
Melophobia wrote:
from sp3's queue
[General]
Hibari's Taiko Tatsujin has wrong previewtime
"Inner Oni" is more common for Taiko diffs which harder than Oni, Why not?
Video is too long compared with mp3 file, you'd better to cut down useless part to reduce size of video all fixed excluding taiko name.
[n y a -'s Taiko Oni]
00:01:464 - change the sampleset to N fixed
[Insane]
00:02:119 (4,6,8) - Since (2) has clap, you need to add it to these notes i guess fixed
00:06:709 (1,2,3,4,5,6,1) - ^ ^
00:06:054 (1,2,3,4) - Maybe move them downward a bit to avoid overlapping? fixed
ttp://osu.ppy.sh/ss/469889
00:35:562 (1) - Finishfixed
00:43:103 (9) - Consider adding clap or finish(or something else you want) this point should be more emphasized and whistle isnt enough. added finish
01:06:873 (6) - This jump is not confortable to me, because (4,5,6) are placed straightly. i would suggest removing this note hmm... ok.
01:09:168 - As you can see there's an extra percussion here, so clap would sound nice nice!
01:11:791 - ^ ^
01:14:414 - ^ ^
01:19:660 (8) - ^ ^
01:22:283 - ^ ^
[Hard]
00:33:267 (2,3) - Hard to read this anti-jump here because of the previous jump fixed.
spacing between (1) and (2) is big (2.0x) but (2) and (3) is smaller, i thought (2,3) was jump at first play
the solution would be to space (2,3) at 2.0x as well i think
01:06:873 (6,1) - expected a jump here too, why did you stack them? ok, fixed.
01:11:791 - for the same reason as Insane, add clap here fixed
01:19:660 - ^ ^
01:28:677 (4,5,6) - better to make slider shapes neater maybe fixed.
01:44:086 (1) - would suggest spacing this note out because considering this rhythm stacking may be confusing even for hard diffs sorry I don't follow this suggestion because this changeing rythem would be expected if the man plays at first I suppose, non expect harder... just imo.
[Normal]
00:34:742 - Better to use soft sampleset here, because there's not background music here fixed
00:56:545 (1) - The following notes appear too suddenly considering the level of this difficulty. fixed
01:21:136 (4) - The end of this sldier is overlapped by previous note, maybe you can change the angle to avoid it fixed
[Easy]
00:20:480 (1,2,3) - looks too crowded to me. i would suggest placing them like this fixed
http://osu.ppy.sh/ss/470300
00:34:742 - Same as Normal fixed
00:56:545 (1) - too soon after a spinner for the easiest diff fixed
指摘はしませんでしたが最低難易度にしては1.5rhythmが多くてやや難しめです 後ろに当たるNoteをSliderに変えるだけでもだいぶ易しくなるので次回は留意しておいて下さい はい
That's all I guess. Dont feel like giving this bubble or something for now because I think this map can be still improved a lot. But I saw some potential here And I would like to give you a chance because you're newbie. Anyway find more mods and call me back for a recheck when both you and mapset itself are ready. I will see if it deserves bubble, or not :3
all you saying supports my mapset. ok, I'll gather some mods and someday, I'll ask you for rechecking. thanks for modding.
another fixed.intoon wrote:
[Normal]
00:34:742 (1,2) - stack each other? fixed
[Hard]
00:03:431 (1,2) - change one slider? this back instrumental hears strong, so I think notes better.
00:12:283 (2,3,4,5,6,1,2) - frankly speaking, a bit boring..... even if this diff is hard diff. a bit changed
00:41:300 (2) - delete it? fixed
00:51:300 (1) - another fixed
01:18:677 (4,5) - another fixed
01:21:627 (6,7) - fixed
[Insane]
00:08:677 (7) - remove NC non, this is an regular pattern exists.
00:21:054 (5,8) - hmm.... remove notes? fixed
00:44:742 (7,8) -what i think something during listen this part.... another fixed.
00:49:988 (4,5) - also, no fixed still be good I guess.
01:06:054 (1,2,3,4,5) - if i am you, i use accelerated something here.... yeah, but I don't come up idea what to put.
01:21:300 (4) - use 1/2 slider?
thanks for nice modding.Saten wrote:
chuchu
[General]
Ask a BAT to change the title text appearence to 00:22:447 - (22447) ? when a BAT checks my map, I'll ask of changing title appearence.
Why do you have letterbox removed when the video is 16:9? oops, I forget it because recently I have changed the video.
[Insane]
AR 9 fits better, more fun imo hmm... I like AR8 and no one said this suggetion. so now no fixed but if others like XAT says this, I'll fix.
00:04:086 (1,2,3,4) - This kinda ruins the flow imo hmm... sorry no changed. I don't come up another idea...
00:11:463 (7,8) - clap on (7) instead another fixed.
00:16:545 (6,1) - move (1) higher up so it doesn't touch (6). You'd probably want to increase the average spacing on 00:17:037 (7,8,1) - then fixed
01:14:250 (7) - I'd remove the repeat and att a 2,0x jump instead fixed.
01:25:398 (1) - finish on head fixed
01:31:463 (2,3,4) - I'd prefer a jumpy pattern here~ (or more spaced notes) yeah, but still no fixed now.
[Hard]
00:35:562 (1) - finish fixed
00:45:398 (5) - clap on end same as Easy
01:04:086 (6,7,1) - NC on (6) instead? looks better imo your suggestion is right, but I consistently put NC per 8 beats. (of course looks a bit bad, so I changed it in Normal for newbie)
01:16:873 (7,1) - kinda evil, don't you think? what? I don't think so lol.
01:22:611 (8,1) - NC on (8) same as above.
01:38:349 (8,1) - ^ ^
[Normal]
AR+1? I find it best for Normal diffs fixed.
00:32:939 (1,2) - somewhat confusing, but I guess it works out hmm, no problem imo but others mention that I'll change.
00:35:562 (1) - finish fixed
00:42:775 (4) - clap on tail same as Easy
00:45:398 (3) - ^ another fixed.
00:48:349 (4,1) - NC on (4) instead ok.
01:11:955 (4,1) - ^ ^
01:14:578 (4,1) - ^ ^
00:42:283 - what does this timing section do? to be silence at the slider tick.
[Easy]
00:35:562 (1) - finish in head fixed
00:43:103 (4) - add clap I suppose only finish hears good.
00:44:578 (2) - whistle on tail ok.
00:45:726 (4) - clap sorry no changed.
nice mapset owo
Good luck