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HakuNoKaemi
Suggesting "an epilepsy warning" becuase "a SB was detected" is stupid...

You can pretty much detect if there is a loop, for example. Or even if the loop is making a large image repeat.

( Loop are coded with "L,Number...." so it should be pretty easy to find it... too with reading the Images width and height. After all, you're arleady reading .osu files)
Topic Starter
akrolsmir
Hrm. Now i just feel like removing the epilepsy warning altogether, since it's more often a nuisance than a helpful reminder and I don't feel automated processes would be adequate.
NatsumeRin
http://puu.sh/C6uu

Freedom Dive.
Shohei Ohtani


So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.

:>.

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Topic Starter
akrolsmir

NatsumeRin wrote:

http://puu.sh/C6uu

Freedom Dive.
Thanks for the heads-up, fixed here.

CDFA wrote:

So, after some people referring me to the wiki with the Ranking Criteria, I discovered that auto actually only needs to get 1000 bonus on a map for it to be rankable (Which came as a surprise to me o-o), but AIBat still goes off of the old ranking rules of 2000~.
Already changed for the upcoming release :D .

CDFA wrote:

Also, I've noticed that AIBat doesn't find things like notes being directly on top of each other (at the same ms), but AIMod does. Would it be possible to add that, since people seem to miss it a lot? :>.
Way back when I first started AIBat, the idea was that it'd do mostly things that AIMod couldn't- though since AIBat already mostly has everything I envisioned it to have, I'll think about adding this.
Derekku

akrolsmir wrote:

I really need to think about making exceptions/different checks for taiko diffs so that color/kiai stuff doesn't come up.
Yes please.
peppy
Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.
HakuNoKaemi
why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
Topic Starter
akrolsmir

peppy wrote:

Why no integrate into osu! -.-
This seems like such a wrong direction to me, but maybe this project is too mature to consider doing that now.

HakuNoKaemi wrote:

why not combine your efforts to make AIMod better using AIBat improvements? and improve the overall ?
orz I feel super-guilty about not doing much down that avenue, but as it is right now, I could only implement maybe 1/10th of the functionality with the sdk. (Yes, I probably should have bugged you more, but then I'd feel like I was being an annoyance.) How does one get to work within the codebase like woc2006 =3?

The project'll never be too mature for me to want to move it into osu!, fwiw.
peppy
Giving raw file access via the SDK would be the quickest path for porting, but we can discuss integrating even further if you'd like (beyond using the SDK). Shoot me a PM on irc :).
Topic Starter
akrolsmir
A slew of improvements, foremost among them ModTrace!

This is my attempt to create the most fluid modding experience possible, by allowing you to simply edit the map in-editor and display the changes.
Instructions (which are also shown on ModTrace's startup):


Use extensively and provide feedback, please!
Aurele
A-w-e-s-o-m-e !
This is just... WOW!♥
You've made a great job.
Miya
What is that new feature? I don't understand >.<
Sure
It's a tracer.
If you changed something in the map and saved, modtrace will point something changed out.
Kuria
wow....
this tracking things...
THIS TRACKING THINGS!!!

i'm really want to say thank you for this new and brilliant built that you made, it really helpful a lot, really :D
really a great job!!
Pereira006
great o.o that faster mod

akrolsmir es 1# uehuehueheuhe
BeatofIke
AIBAT just keeps improving. I might have to start usng it eventually.
Miya
Hmm, so with mod track, i don't have to write in forum again or what? o.o
Derekku
I haven't even tried this new feature yet and I already love akrolsmir ten times more. (:
xsrsbsns

Miya wrote:

Hmm, so with mod track, i don't have to write in forum again or what? o.o
You'll copy them from AIBat into your mod post.
Miya
Aw, i don't like that. :/
I want my originality of my modding.
LKs
Really big convenience I'd say.

But modders who rely on AIBat only won't be appreciated. :3
NatsumeRin
...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)

...And yeah i don't want to see such mods in my map.

Sorry orz.
Topic Starter
akrolsmir

Miya wrote:

Aw, i don't like that. :/
I want my originality of my modding.

LKs wrote:

Really big convenience I'd say.

But modders who rely on AIBat only won't be appreciated. :3

NatsumeRin wrote:

...I'd rather to use the original way to mod (mainly it means i could write reasons/suggestions more clearly)

...And yeah i don't want to see such mods in my map.

Sorry orz.
>.< haters.

The idea is that you can do your NC, hitsound, simple stuff like that with ModTrace, and for complex things you can use bookmarks to insert your own comments. And of course the forum is still there for you to do other editing.

But I love you all anyways, so you can disable it from 'ModTrace' > 'Skip ModTrace'.
Garven
Interesting. Ill have to try this out on my rechecks and see if it saves time compared to using a text comparision tool.
Derekku

Garven wrote:

Interesting. Ill have to try this out on my rechecks and see if it saves time compared to using a text comparision tool.
I'll still use a text comparison tool since this doesn't catch *everything*, but it's still a huge step forward towards true integration. : D
Topic Starter
akrolsmir
Out of curiosity, how do you BATs use text comparison tools, and which, and what for?
merchat7
ModTrace looks really helpful for hitsound modding, always forget after adjusting hitsound what hitsound I've changed since there are so many. Will give it a try soon.

However, posting here since I notice a bug which I've notice for a while (since v1.x). When you put aibat in a folder with ! at the end like osu! for example, you can't open it. No error message popup. It's fine if the folder name is !osu through or o!su, but not when it's osu! Not sure if this applies to any other letter/number/symbol.

Not the biggest issue and easily fix by just putting in a folder without ! at end, but as you can see, osu! folder has ! at the end by default and since aibat is use with osu!, I naturally put aibat in osu!'s folder. This is why I didn't use aibat for my earlier mods, since I thought it didn't work until I randomly redownload sometime after, notice it opening, but when put in osu! doesn't. Didn't report this error since it may just affect me, who knows, but been a really long time and still happens.

Hopefully the fix is easy, good luck, always looking forward to new aibat features!
Topic Starter
akrolsmir
@merchat7: yeah, this is a known but unfixed bug- not in AIBat, but in java in general (http://bugs.sun.com/view_bug.do?bug_id=4523159). Not much I can do about that, except perhaps put a warning in the OP telling people not to put AIBat.jar in any path with an exclamation mark. Thanks for bringing it up, though!
merchat7
lol, I had a feeling it was a problem with java and not aibat.

Yep, definitely put that in OP, may help some people find out why aibat won't run.
Garven
@akrolsmir

textdiff.com

Simple to use with an easy to read output. Works well until you're modding an offset change, but after so many changes it's best just to play the entire map again anyway, hehe. These tools are best used when you're only asking for a few changes, and will spot additional changes made by the mapper in case they see something else and forget to say so in their reply.
BusterBeachside
I don't see why anyone could not like ModTrace. :D This is freaking awesome; if you want to write your own stuff on your changes, just copy/paste the AiBAT text and edit it as you see fit with your reasons why and stuff!

I LOVE this addition! I might actually feel like mapping more now!
ziin
peppy made a tool to compare 2 text files actually...
MillhioreF

ziin wrote:

peppy made a tool to compare 2 text files actually...
http://up.ppy.sh/files/ddifference.rar here~
Flanster
I like ModTrace, pretty useful!
Derekku

MillhioreF wrote:

ziin wrote:

peppy made a tool to compare 2 text files actually...
http://up.ppy.sh/files/ddifference.rar here~
Yeah, that's what I use. Not super efficient for comparing .osu files, but better than nothing. :p
Gens
The puush link in the main post is down...?

Oh man. :(
Topic Starter
akrolsmir
Really? It seems to work for me... Dropboxed here just in case.
Gens
It may have been a puush hiccup or something, since it's fine now. Sorry about that! Gotta try it out~
ultmarksman
Sorry, how can i open this program?

i've tried to open with java web start launcher but it's got error message like this

Miya
Do you install java at your pc or not? o.o
Please instal jre in your pc, and try to open the AIBat by opening the .jar file.
You can download the jre here > http://www.java.com/en/download/index.jsp
Breeze
I've reinstalled system of my pc recently, after that I found the character font in AIBat looked a little strange, is there anyway to enforce a font that AIBat used?
HakuNoKaemi
a way to enforce a font?

1) the font should be free/you should have a commercial license for it
2) after that, install the font with an executable like any other program that have custom font do

though, yeah, this is a jar
Garven
Wow, modtrace pretty much slows the entire program to a halt when you run it on a map that had every object changed (due to an offset change).

Another thing is when you are running modtrace, it is constantly refreshing, and thus moving the entire list back to the top of the page, so scrolling down to see the rest of the text becomes a losing battle, hehe.
Topic Starter
akrolsmir
@Breeze- The font should be the default system font, usually Arial. Perhaps post a screenshot of what it looks like for you?

@Garven- You can skip modtrace or puase it from refreshing from the "ModTrace" menu.
Live-Dimension
So whatever happened to the Playlist Generator?
Kuroneko-sHerald
With the new osu file format v10 (or the BSS v2 maybe) Aibat give errors like hell.

Here some report i get:
SPOILER
Please report this error along with the map that caused it:

[Hard] Slider: 112,168,60698,6,0,B|76:240|116:324,1,157.500006008148,2|4,0:0|0:0,0:0
java.lang.NumberFormatException: For input string: "157.500006008148"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at obj.Slider.<init>(Slider.java:28)
at aibat.OsuFileParser.processHitObjects(OsuFileParser.java:107)
at aibat.OsuFileParser.<init>(OsuFileParser.java:73)
at modtrace.OsuFilesCopier.<init>(OsuFilesCopier.java:95)
at modtrace.ModTrace.<init>(ModTrace.java:30)
at aibat.AIBatWindow.switchTo(AIBatWindow.java:205)
at aibat.Searcher2.goToEntered(Searcher2.java:119)
at aibat.Searcher2.access$0(Searcher2.java:116)
at aibat.Searcher2$listAction.keyPressed(Searcher2.java:127)
at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Please report this error along with the map that caused it:

[Normal] Slider: 104,208,52193,2,0,B|140:224|176:208,1,75.0000028610231,8|2,0:0|0:0,0:0
java.lang.NumberFormatException: For input string: "75.0000028610231"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at obj.Slider.<init>(Slider.java:28)
at aibat.OsuFileParser.processHitObjects(OsuFileParser.java:107)
at aibat.OsuFileParser.<init>(OsuFileParser.java:73)
at modtrace.OsuFilesCopier.<init>(OsuFilesCopier.java:95)
at modtrace.ModTrace.<init>(ModTrace.java:30)
at aibat.AIBatWindow.switchTo(AIBatWindow.java:205)
at aibat.Searcher2.goToEntered(Searcher2.java:119)
at aibat.Searcher2.access$0(Searcher2.java:116)
at aibat.Searcher2$listAction.keyPressed(Searcher2.java:127)
at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Please report this error along with the map that caused it:

[Hard] Slider: 112,168,60698,6,0,B|76:240|116:324,1,157.500006008148,2|4,0:0|0:0,0:0
java.lang.NumberFormatException: For input string: "157.500006008148"
at java.lang.NumberFormatException.forInputString(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at obj.Slider.<init>(Slider.java:28)
at aibat.OsuFileParser.processHitObjects(OsuFileParser.java:107)
at aibat.OsuFileParser.<init>(OsuFileParser.java:73)
at modtrace.ModTrace.compareAll(ModTrace.java:54)
at tabs.ModTraceTab.fillAllContent(ModTraceTab.java:58)
at tabs.ModTraceTab.refresh(ModTraceTab.java:64)
at tabs.ModTraceTab.run(ModTraceTab.java:75)
at java.lang.Thread.run(Unknown Source)

I tried with some maps and gave the same problem.

EDIT: Errors occur only with osu file format v10.
Tshemmp
The program crashes really hard when you try to open this map with it.
Here a small screenshot: I always need the task manager to kill the process.
Topic Starter
akrolsmir
Right, AIBat is officially not compatible with v10. This should be fixed in a fortnight.

@Live-Dimension- Oh, so people are interested in it... An initial release of that should also be here in two weeks.
Reisen Udongein

akrolsmir wrote:

Right, AIBat is officially not compatible with v10. This should be fixed in a fortnight.

@Live-Dimension- Oh, so people are interested in it... An initial release of that should also be here in two weeks.
oh, i just come to here to say that here, alway said by someone :3
Snowy Dream

Reisen Udongein wrote:

akrolsmir wrote:

Right, AIBat is officially not compatible with v10. This should be fixed in a fortnight.

@Live-Dimension- Oh, so people are interested in it... An initial release of that should also be here in two weeks.
oh, i just come to here to say that here, alway said by someone :3
The same :3
Come[Back]Home
Thats cool
Mercurial
Wow

Aurele
^ That made my computer crash, while modding..
Garven
Yeah, don't open v10 .osu files in this until we get an update. q:
NatsumeRin
Just mention here you can use AIBat v1.0 for current beatmaps. It seems many guys don't know it :P

Edit: http://puu.sh/1iLpI link added because i can't find it in the op...
Aurele
Tested it. Thank you NatsumeRin :3
bope

akrolsmir wrote:

Right, AIBat is officially not compatible with v10. This should be fixed in a fortnight.

@Live-Dimension- Oh, so people are interested in it... An initial release of that should also be here in two weeks.
this oh yes this when I first saw this thread I use to check everyday if it was ever going to be released assumed they asked you to remove it something
Derekku
Any news? : )
Mercurial
Yes, I'm still waiting.
Charles445
Hey akrolsmir I got v10 working with my custom aibat v1.0 .

Basically the main problem is sliders as they are now saved differently.

Here's the code on how I handled it (remember, this is based off of v1.0, not v3.0)
http://pastebin.com/j7uDSVP9
I'm bad at coding, but this should help you update your program.

This does not process hitsounds as it's a lot more complicated with the new sample sets.


In the mean time I'm providing my modified AIBat versions (they are based off of 1.0 so they don't have the cool things, but they check weird things like beat snapping and polarity errors and sliderborder requirements).

version 3 - osu! file format 9
version 4 - osu! file format 10

Be careful with these as I'm not a particularly good debugger - it could lie to you at some point, but it should be handy anyway.
Breeze
yay, next monday, next build!
I can't wait for it :D
s ranker disc

Breeze wrote:

yay, next monday, next build!
I can't wait for it :D
8D perfumes on my top100 songs :D
Charles445

akrolsmir wrote:

Have you thought about implementing your changes directly in the AIBat codebase, since it's up on GitHub and everything? I'm sure others would also appreciate the functionality you've added.
Maybe, although in order to get a lot of it working I had to reorder and add to tons of the program's functions (like what gets checked first, more calls when beat placement is checked to save it for later, etc). I'm really not familiar with how GitHub works, so I don't know if those changes are easy to make.
I could always provide the basic code for the features (the important bits like I did for the new parser, not the stuff that happens in other files because of it)
peppy
Removed "playlist" app. Please do not distribute this kind of thing on the osu! website/forums, as it is against what I believe in and outright piracy.
Topic Starter
akrolsmir

peppy wrote:

Removed "playlist" app. Please do not distribute this kind of thing on the osu! website/forums, as it is against what I believe in and outright piracy.
=(. Can't say I'm surprised. I do disagree, as it more or less does what osu!'s built in shuffler does, but I'll comply.
peppy
You are free to distribute it outside of the osu! ecosystem. I judt don't want it on here.
Topic Starter
akrolsmir
Added support for v10.

Now that that's done, what would you guys most like to see next?
Work towards native osu! integration?
Improvements to ModTrace?
Better Taiko/ctb support?
More features? Fewer irrelevant features?
MMzz
Warning about multiple sound samples in Taiko difficulties. (soft/normal)
Warning about Letterboxes not being removed in Taiko difficulties.

Also if there is any way to display the amount of Blue vs Red notes that would just be nice so we know if a map is too blue spamy.

Also thanks for the v10 update!
Stefan
Yeahhhh
Sure
Thank you! :D
Derekku
Integration into osu!, please!
MillhioreF

Derekku wrote:

Integration into osu!, please!
Breeze
Yes, it comes, thanks!
LKs
yes, finally
palion
why is this still in java =[

also, running this under ubuntu:

Please report this error along with the map that caused it:


java.io.FileNotFoundException: /home/alex\settings.txt (No such file or directory)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(FileInputStream.java:137)
at java.io.FileInputStream.<init>(FileInputStream.java:96)
at java.io.FileReader.<init>(FileReader.java:58)
at aibat.SettingsManager.<init>(SettingsManager.java:39)
at aibat.Searcher2.<init>(Searcher2.java:45)
at aibat.AIBatWindow.search(AIBatWindow.java:257)
at aibat.AIBatWindow.main(AIBatWindow.java:128)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

just use / for path separators even in windows, settings.txt exists but it can't find it because of \ in the path :(
TheVileOne

MillhioreF wrote:

Derekku wrote:

Integration into osu!, please!
This is a must.
blissfulyoshi
While modding today, a 1/12 snapped note was marked as a unsnapped note. Can anyone confirm this?
James2250
Yep happens here, same for 1/16 too.
Garven
If you get back to this project, do you think you could add in checks for differences in the unicode sections as well? Seems AIBAT is missing differences in that field (we've also progressed two versions in .osu files, hehe)
Topic Starter
akrolsmir

Garven wrote:

If you get back to this project, do you think you could add in checks for differences in the unicode sections as well? Seems AIBAT is missing differences in that field (we've also progressed two versions in .osu files, hehe)
Done. Anything else important in the new file versions?

blissfulyoshi wrote:

While modding today, a 1/12 snapped note was marked as a unsnapped note. Can anyone confirm this?

James2250 wrote:

Yep happens here, same for 1/16 too.
Seeing as the editor now officially always discourages 1/12 and 1/16 usage, I'm going to say this is a feature, not a bug ^_^.
Derekku

akrolsmir wrote:

Seeing as the editor now officially always discourages 1/12 and 1/16 usage, I'm going to say this is a feature, not a bug ^_^.
Yeah, 1/12 snap was requested so that maps using combinations of 1/4 and 1/3 notes wouldn't have problems when automatically resnapping the map. However, that leaves 1/12 ticks that don't follow 1/4 OR 1/3 notes, and thus shouldn't be used. Likewise, 1/16th ticks (that aren't already falling on 1/4 or 1/8) should never be used.
blissfulyoshi
akrolsmir: Are you accepting feature request?
I have 2 more features xD (I should probably fork the program...)

1. Give a warning when a difficulty does not have a video when other diffs have it (Besides taiko, all diffs usually use the same video, but sometimes one of the diffs is legitimately missing the video file it is supposed to have)
2. Add support for the 1366x768 background resolution.

Edit: (more features??? If nothing else, this is a checklist for myself)
3. Location of where 1/6 and 1/8 notes are in taiko diffs (1/6 don't look great and 1/8 and smaller are pretty much not accepted in taiko. Luckily, as a feature, 1/12 and 1/16 are regarded as unsnapped)
Topic Starter
akrolsmir
@yoshi:
1. Possible doable, though I'd have to implement a distinction for Taiko/CtB modes first... I should get around to that, shouldn't I >.>
2. Good idea.
3. Same as 1.

Also, it seems that woc2006 has been doing some good work on AIMod:

.


This seems to cover many of the important aspects of AIBat. Major props!
blissfulyoshi
Yeah, woc has been upgrading AIMod to what AIBat is now (he already has offscreen note check and stuff), so not sure what should happen here.....
Tshemmp
Is this really necessary? I can't find anything about this in the ranking criteria.
FrzR
What annoys me a bit is the ModTrace. The repetitive self refresh makes it hard to follow AIBat's mods for my beatmap. I drag down to see the mods on other diffs, it refreshes every time, resetting and goes back to the top. :|
ChipZ
why is it still in java? :cry:
Shohei Ohtani
RIP
Charles445
I've noticed an increasing number of maps with wrongly snapped objects (ones AIMod doesn't pick up on, usually 1/12 or 1/16) so I'm deciding to release the beat dumping version of AIBat that I use.

It will return the snap divisors of all objects in the map (if 1/12 or 1/16 don't work it reports it as 1/x).
This will allow you to find and investigate places with strange snapping.

The beat dumping works on all gamemodes so it should be helpful to any BATs that want to be extra careful about snapping.

You can get the runnable jar here. Put it in the same folder as your AIBat 3.1 so it uses the same settings file.

Please note that this is built off of AIBat 1.0 so it doesn't have the fancy features of 3.1. Because of that, this version should only really be used for finding beat information. Keep using 3.1 for everything else.

If you want to give it a test run, I recommend testing Hades in the Heaven as it has all gamemodes and strange snapping.
Bara-
Can somebody please explain how to use this?
I have no idea what to do :(
- Marco -
[notice]Audio Lead-In
There is only 386 ms of audio lead-in, which is less than the minimum of 2000 ms.

I don't get this D:
Vathlauss
Cool!
narakucrimson
When I run the program I get this:



Any idea what I should do?
Sakura
try having settings.txt in the same folder?
narakucrimson
Still get the same window that's behind in the picture I linked above.

Also:
Wangaroo
only work for windows?
makemecool123
useful
DW10
So what's the difference with this and the built-in AIMod?
Kopog
how to open it ????
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