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Shuhei Kita - Soul Phrase

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Charles445

HakuNoKaemi wrote:

I think Video Offset -1600 will work better.
nope, it's too early like you said. But a recontrol made me use -1320 ms
You didn't apply the offset to all difficulties.
Actually, take a look at the end of the video. http://www.youtube.com/watch?v=mVvoD_ErXUo . Notice how the moon appears on the red tick in the song. On your map it appears at about 1:30:00, when it should be at 1:29:773 . This is off by 227 ms, so your offset shouldn't be -1400 but instead something around -1627. (which is why I picked -1600)

[*]The first part of the song might need its own timing section. It feels a little late in that first bit. (00:00:626 - to 00:01:308)
Checked: there are two guitar that start with 1/6 of distance precisely... I strangely obtained 569 checking the first offset. If I'll map that guitar most won't probably find it though.

A significant timing error must be fixed, and this appears to be one.


[Orpheus]
responses

[*]00:36:762 (2,1,2,3) - Unstack these completely. A change in spacing like this will throw off beginner players very very badly.
It's completely playable and more sensed than spraying them all-out the playzone.
Having objects move around the playing field isn't a bad thing. If anything it makes more sense than stacking them in a messy pattern.
It's completely fun to play.
If you can see what's going on. It's not immediately clear what's going on since the stacks make it look 1/2 instead of 1/1.
It's not an hard challenge and make player know that osu! IS a Rhythmn game. not a lame.
It's harder than the easy should be. Also spacing them out wouldn't change the rhythm in any way.

[*]01:04:205 (1) - Shorten this to 01:05:398
Super-dupely short for an easy like you want.
Objects that come soon after spinners can easily throw off beginner players. Shortening the spinner would give the player more time to move on.

[*]01:06:421 (1) - Remove this circle.
why?
This object doesn't start on the downbeat (big white tick). It makes more sense rhythmically and in gameplay to begin that combo where the 2 is.

[*]01:16:308 (1,2,3,4,1) - This part doesn't quite fit the beat. Try to make it fit with the song better.
It do follow the voice.
The slider at 01:17:330 (1) - is the main issue, it lands on odd beats for this section.

[*]01:22:444 (1,2,3,4) - Having these overlap each other makes this part more confusing than it needs to be. Avoid doing that criss-cross formation here.
Ok, why?
Because it makes it more confusing. The hitbursts and previous sliders cover parts of the next sliders, making it harder to see them.

[*]01:27:898 (1,2,3,4,5) - This bit is very confusing. Avoid having those short sliders in there.
confusing? why? It doesn't follow music? Or it follow music too well for an easy?
The slider is so short that it's not immediately clear to a beginner what it is. The slider track is barely visible - it looks like two hitcircles.

[Asura]

[*]00:22:785 (10,11) - Stack these. If it's unstacked it's an antijump, which is hard to read and frustrating to play.
wait, wha? It's normal spacing O.O
0.12x spacing isn't normal spacing.

[Orpheus Telos]

[*]00:25:001 (1) - Move this up and to the right so there isn't a jump.
[*]00:36:080 (1) - Move this closer to the previous 6 so there isn't a jump. This will prevent the misleading spacing.
It's volume-related.
Uh... that doesn't stop it from being misleading

[*]00:39:489 (1) - This spinner is extremely sudden and short. I suggest replacing it with other objects, possibly a long slider.
Aren't spinner supposed to follow holded notes? and end in a higher volume note?
A spinner or slider would work for long notes like that, although this particular word, "way", only lasts for two measures, which is rather short for a spinner.

[*]00:56:876 to 01:01:563 - This section has ridiculously large spacing compared to the rest of the difficulty. It's an unexpected and unfitting difficulty increase. You should remap this section so it fits with the rest of the map.
Mapped in a different manner I like more, still some Insane jumps though
Jumps are fine, but 5.28x jumps are far too large and unnecessary. 00:59:773 (2,3) .

[*]01:02:330 (7,2) - The slowdown on these sliders is quite harsh. I suggest using 0.75x for them (if you really want to slow them down)
they're readable: (7) follow the sudden more acustical-less electrical sounf the guitar make and (2) mirror (7) and follow the No-One hold. :roll:
Yet you stuck it right after an insanely fast portion so it goes from super fast to super slow. Jarring and frustrating.

[*]01:04:035 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I think it would be best not to space these out so much. Compressing the streams would be better
It's the normal Spacing I used in the map.
Yes, and that's the issue. Streams on 1.0x spacing are harder to consistently follow than 1/2 or 1/1 on 1.0x. Lower spacing, like 0.8x, allows the player to focus on the beat more than the movement.

[*]01:19:546 (1) - This slider is extremely difficult to see with all of the hitburts (default skin). You should make this clearer (pointing it upwards instead will fix the issue).
Not that you'll be able to delete the skin hitburst, funnily enough.
This is never an acceptable answer. Map readability is determined by default skin only. If we allowed custom skins to dictate readability, maps would quickly turn into cluttered, cramped messes.
Topic Starter
HakuNoKaemi
Video Offset -> -1600 ms get all the video offbeat
Timing -> It's no timing error. the first guitar start in a snapped beat + is never used. IS SNAPPED and NEVER USED. You don't need three offsets. Plus it start with a fade in.
Orpheus ->
This'll make a long discussion:
  1. 00:36:762 (2,1,2,3) - Won't ever unstack this. It plays too good. It's readable, even for newbie's (yet BATs "I'll try to be a newbie" work really bad).
  2. 01:16:308 (1,2,3,4,1) - Won't fix it using slidertick 2. plus the NC arleady say It started following the drums. that part breaked to follow voice (see the NC)
  3. 01:04:205 (1) - It makes more sense passing the 1st Tom and finishing in the 2nd. A short spinner and a long pause are disorientating.
  4. 01:06:421 (1) - I'll repeat it. Why?. It do make sense rhythmically and will make less as you said. It's another tom.
  5. 01:22:444 (1,2,3,4) - I'll repeat it: why? It's an arleady faded out hitburst. That does not cover any circle start.
  6. 01:27:898 (1,2,3,4,5) - That kick slider is actually readable. point places where I used a pattern that is similiar to it divided in 2 circle and point the newbie( if I can call him like that) that will think I'm using that, you're welcome.
  1. 00:22:785 (10,11) - 0.12x is manual stacking of an unstacked end(in the sense of waypoints, not the unrankable one) and a circle. plus it's (11,12), not (10,11)
  1. 00:25:001 (1) and 00:36:080 (1) - It's not misleading. there is a pitch jump too.
  2. 00:39:489 (1) - It's not hard to play and it fit good. You're saying it get only to 1000... well I get 300 every time and even 1000. ANd I'm not a pro spinner An I usually get a max of 70% the max bonus of a spinner.
  3. 00:56:876 to 01:01:563 - Answer me. It's "derp I can't do long jump" or "it doesn't fit"? because yeah, the first's your fault, the 2nd is I should explain: 00:59:603 (1,2,3,4) - "No" and "more" are distant in pitch (at least they're not that near), 01:00:285 (5,1) - much obvious it's the same reason. there is a pitch jump.
  4. 01:02:330 (7,2) - In fact, the slider ticks per slider double, and you played a 1/2 slider a bit before, so that means it's 1/1. Graphical sign.
    Guitar Softness it's another, Symmetry another, hold is another. Yet you need more signs? It's not hard to see and t play, and maybe it's you who aren't used to 0,5x sections (as I saw in Asura)
  5. 01:04:035 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - compressed means about 0.4x-0.6x plus 0.8x is a bit less, plus and worser looking, plus I do prefer them as they are now.
  6. 01:19:546 (1) - Though you never ever seen I did change that part to some more curvier one. Ah, even with that, it was covered by only one hitburst that had arleady faded off the moment you should have played it.
Ah, gomen for not having gaved the kudosu, as the mod did contain something useful though.
Niva
Hi HakuNoKaemi~
Re-mod accepted because of this map's popped bubble status :3

[General]

-> Add "atlus" to tags?
-> I agree with Charles445 about the timing issue, my approximate approach is:

BPM 176.006 offset 625
BPM 176.006 offset 1311

and yes (I'm really sure about this), the BPM is not exactly 176 - it's 176.006

[Orpheus Telos]

  1. 00:03:694 (1) - Hmm, would be nice if you move the finish from (2) to here - the splash would work better here :3
  2. 00:08:296 (3,4,5) - imo it's better to stack (4) on (5) instead of (3) on (4) to avoid overlaps in play mode (yes, in play mode, (4) won't overlap (1) while (3) overlaps (2))
  3. 00:20:398 (6) - Really minor, but please move this to x:228 y:104 so (4,5,6)'s triangle will be perfect >_<
  4. 00:22:955 (2,3) - (optional) Combine these two as a repeating 1/4 slider? Will be really fancy before the long delay imo xD
  5. 00:23:808 (2,3) - I personally disliked this slider fan here, it looks like you're sticking out to the distance snapping too much here... A little jump like this fits the music better imo:
  6. 00:25:171 (2,3) - Same as above
  7. 00:26:535 (2) - Whistle also on slider's start, as the vocals continue here?
  8. 00:31:308 (2) - Whistle should be here instead of (3) as there's actually nothing from the song there - also, you can probably delete (3) and stack (4) above (2) to fit the vocals :3
  9. 00:39:489 (x) - As the vocal still continues here, add a circle here (preferably in the center) and start the spinner 1/4 after? Yes - the spinner still gets a 1000~
  10. 00:43:239 (3) - I don't see stacking this slider's end to (1)'s start is a good idea... It ruins (1)'s wave imo - I prefer something like this, with (3) encircled to (1)'s start:
  11. 00:50:057 (1,2) - You already have a whistle on your previous (4,5), so why not add whistle here as well? It fits the vocals, really~
  12. 01:02:330 (7) - Add the new combo here instead (because of the slowdown)?
  13. 01:06:762 (1) - I don't really get the rhythm here... In case you're trying to follow the vocal to the maximum here, the proper rhythm is a 1/8 repeating slider on 01:06:677 (1)
  14. 01:08:978 (7,8,9) - Not really sure why you used back-and-forth here... Why don't you continue the flow instead:
  15. 01:12:217 (4) - Finish on slider's start here, to accompany the cymbal from the song?
  16. 01:25:342 (2,3) - The sudden jump here doesn't play well imo. Maybe start (3) 1/2 after, and put (4) here at ~x:256 y:268?
[Asura]

-> I personally think this is the diff that requires most attention, as Charles445 said I think it's best to map this diff more to get more score (currently I can't tell whether this is Hard or Insane, because if this is meant to be Insane, Orpheus Telos doesn't feel like an Extra at all >_<)

  1. 00:00:626 (1) - Move the whistle to (2)'s start? (The guitar gets more noticeable on (2))
  2. 00:01:478 (x) - Add circle here, then:
  3. 00:01:819 (3,4,5) - Move these three 1/2 later - yes, this follows the guitar sounds much more (:
  4. 00:15:285 (2) - Also with this, move 1/2 later (you can just simply place this beside (3)'s start) - it's best to leave (1) on its own because there's nothing from the song on 00:15:285~
  5. 00:22:614 (10,11) - (optional) Add a note between these two? A triple here would sound consistent because previously you had a triple on (4,5,6) xD
  6. 00:23:808 (1,3) - This jump is really unfitting with the slow part's atmosphere imo, a symmetrical jump like this would play better I think:
  7. 00:26:194 (1) - Curve this upward (because your next (2) is curved downward)?
  8. 00:28:580 (1) - Add whistle on slider's start here as well? The vocal indiffers with the vocal on your previous (2,3) >_<
  9. 00:37:444 (5,6,7,1) - Please unstack (6,7) from (5,1), they look really weird on play mode o.o
  10. 00:43:921 (x) - Add circle here - there shouldn't be any clap on (3)'s end, clap should belong here :3 (you could just stack this below (3)'s end, though)
  11. 00:51:762 (4) - This slider's overlap with (5) doesn't look good in play mode imo, standard curve like this will play better and reduce clustering:
  12. 01:01:989 (2) - Remove the inherit section on slider's end here? Feels weird suddenly switching to soft-hitsample here o.o
  13. 01:10:342 (x) - (optional) Add circle here to continue the 1/2 triple?
  14. 01:12:217 (2) - Start the new combo here instead on (1) because of the downbeat
  15. 01:23:126 (2) - Add finish here, to accompany the song's cymbal?
  16. 01:27:217 (5) - As there's a slowdown here, it's best to put a new combo here (although it's not a must - .85x isn't that hard to catch imo)
[Thanatos]

  1. 00:06:080 (1) - Add finish on slider's end as you have a finish already on the song's first circle~
  2. 00:18:012 (3,4) - Why these notes overlapped by (2)? imo it's best not to overlap these two, for example by creating antagonistic-looking slider like this:
  3. 00:22:273 (4) - (optional) imo it's better to remove the clap on slider's start here, let the song's drums do the magic by itself~ (with clap will be too noisy, I think)
  4. 00:22:785 (5,6,7) - At first they looked like a triple for me, just my eyes though >_<
  5. 00:24:830 (3,1,2) - Why don't you start the custom claps from here? Really, the song's damp clap sound appears on (1)'s end and (2)' start here :3
  6. 00:35:569 (4) - Move 1/4 after? With your previous slider's existence, it feels weird having the downbeat here unmapped xD
  7. 00:36:421 (2,3,4,5,1,2) - This might be personal, but I really recommend to dramatically decrease the spacing on (5,1,2) - looks great with your AR8!
  8. 00:45:967 (2,3,4) - (optional) Unstack? Kinda looks weird in play mode >_<
  9. 00:56:194 (8) - Add the new combo here instead on your next (1) - just take a quick look at the downbeat here :3
  10. 00:58:069 (5) - I don't really get the rhythm here, to be honest... Why not using a single circle on 00:58:239 (with no hitsound) instead?
  11. 01:17:671 (2) - Add finish here, as there's a finish on your previous 01:06:762 (1)
  12. 01:18:353 (3,4,1,2,3) - This pentagon definitely can be arranged tidier - in this case, you only need to move (4,1,2) more to the upper-left xD
  13. 01:25:512 (2,3,4) - Stack (3) to (4) instead? I feel the song should be like that, it's not a good idea to stop (2) from moving because it doesn't really fit the vocals >_<
  14. 01:27:558 (x) - Add a circle here? 3/4 delay between notes isn't that friendly imo, plus actually there's a hi-hat here :3
  15. 01:29:092 (4,5,6,7) - (optional) The ending could be made more attractive rather than just stacks imo (a jump like on Orpheus Telos would do good here), but of course this is purely optional~
[Orthrus]

  1. 00:05:569 (5,2,3) - Hmm, why not stacked perfectly? Moving the previous (1) to x:24 y:44 so (2,3) can be stacked perfectly isn't that hard, though >_<
  2. 00:12:217 (2) - Add finish also here - the cymbal from the song needs to be accompanied with a splash from the hitsound :3
  3. 00:20:739 (1) - Start the spinner 1/2 or 1/4 after your previous note? Starting 1/1 after doesn't really follow anything imo...
  4. 00:20:739 (1) - Also with this spinner, I suggest to add clap to the spinner as Haku did on his diffs (:
  5. 00:28:580 (6) - reeeeeally minor stuff here, but rotate this -1° selection centre and move one grid up for better symmetry? xD
  6. 00:32:671 (3) - (optional) Remove the whistle on slider's end? There's no vocal there, I think it's better to remove it to emphasize the clap on your next circle~
  7. 00:42:557 (4,5,6,7) - Tilt these four? I personally think it would be more fancy rather than just a diamond imo:
  8. 00:58:239 (5,6) - Because the vocal goes high on (5), I think it will be much better if the whistle on (6) is moved to (5) :3
  9. 01:16:308 (3) - I think the vocal on 01:17:160 is strong enough not to be mapped, perhaps arrange like this so you can put a circle on 00:17:160 stacked under this slider's end?
  10. 01:17:671 (1) - Add finish here? (as you already have a finish on 01:06:762 (1)'s start)
  11. 01:22:103 (x) - Add circle here, on x:256 y:256? I personally feel (1,2,3)'s rhythm shouldn't be discontinued, and a note here will continue the rhythm :3
  12. 01:22:785 (2) - Add finish on slider's repeat? The vocal is strong enough, plus there's a fainting cymbal sound from the song, actually xD
  13. 01:25:512 (2) - (optional) Remove the clap here? It can somehow emphasize your clap on (3)~
[Orpheus]

  1. 00:05:739 (3,1) - Considering your previous (6) had a finish to accompany the song's cymbal, it's not a bad idea to add finish on (3)'s end and (1)'s start as well I think :3
  2. 00:10:853 (2) - (optional) CTRL+J this slider, so this slider's second half will point at (1)'s end? Flows better this way imo~
  3. 00:14:603 (1) - In any way, it's best for me to split this slider into a circle + 2/1 slider rather than a 3/1 slider - 3/1 just feels kinda forced >_<
  4. 00:21:592 (1) - Start the spinner on 00:21:847? Therefore, you can add a short 1/2 slider here to fit the drums~
  5. 00:28:921 (3) - Again, I feel the rhythm is very forced here - the song restarts on 00:29:262 instead. Try this arrangement?
  6. 00:33:012 (4) - Minor stuff, move the first red waypoint more downward so this slider's Z-shape is more emphasized?
  7. 00:43:580 (3) - (optional) Rotate this 90° counter-clockwise? I just personally disliked the majority of the vertical arrangement here, I think you can use horizontal arrangement here for variation~
  8. 00:55:853 (1,2) - I don't think 3/2 gap between notes is intuitive enough for beginners, considering this is your easiest difficulty... You can add a circle 1/2 before (2) if you want, but of course it's not a must (:
  9. 01:03:694 (3) - (optional) Move this to x:340 y:260 to make a blanket here? It plays better before the spinner, really :3
  10. 01:12:217 (3) - Add finish on slider's start here to accompany the cymbal's sound? Also, the new combo should be here as the vocal goes strong here xD
  11. 01:17:330 (5) - It feels really weird here, because you're not mapping the big note on the downbeat (01:17:671 (1)) - this arrangement should be enough:
  12. 01:29:092 (3) - (optional) Add clap also on slider's start? (would be fancy because the silent on (3)'s end will be emphasized :3)
That's it~
I'm quite worried about Asura's objects structure actually, other diffs are ready to go imo~

Star again~ (because this map has improved a lot since the last time I modded it) - Good luck HakuNoKaemi :3
Topic Starter
HakuNoKaemi
Offset rechecked, the 1st one actually sounded earlier... and I moved it.

the rhythm guitar fade in by volume from 1/4 before the guitar, while the lead in do start in white tick. If you hear closely, the lead guitar notes start in the white tick ( especially because (2) is in the correct place, too because (1) ).

Remember that wet notes should be offsetted on its peak and not on it's 1/4 (in fact, dry beats are offsetted a few ms after, because they got their peak at about 1/20 of their duration

So I should've settled the offset problem now...

I losed the Pen of my Bamboo....
35€ are just wtf for a pen.... but....

Not written=completely accepted

[Orpheus]

  1. 00:14:603 (1) - It's not exagerately forced (still reasonable), and I'm pretty borderline ... (3,00) ( though I can say it's more forced than almost all of the map)
  2. 00:21:592 (1) - I like the spinner a bit longer in this case, and it could be a bit difficultier, as this wasn't an harder part( I did put more emphasis on kiai and prekiai)
  3. 00:28:921 (3) - actually, 00:29:262 do have the same sound as here...
  4. 00:55:853 (1,2) - the fact (1) end on there + drum snare. and (2) star on "no" + drum snare should make this at least slightly readable (plus borderline)
  5. 01:12:217 (3) - Thank for the finish, though the NC are based on phrase in general, not the strongness of voice...
  6. 01:17:330 (5) - It'll feel less playable that way because I'll basically drop the "passage point" of lyrics-drums (the combo before did pass from drum to voice (01:15:640 (4,1) - I'm going)) . While the other way will be a bit hard too play and will make me go overlimit)
[Thanatos]

  1. 00:22:273 (4) - I do prefer let hitsounds work for me though u.u
  2. 00:22:785 (5,6,7) - The way I mapped shouldn't let you ever think it's overmapped, though...
  3. 00:35:569 (4) - uhm, it will be overmapped, it's true I undermapped though... though the idea is (2,3) and (4,5) following a symmetric part and having symmetric hitsounds
  4. 00:56:194 (8) - uhm, let not change color at the end of the lily >.<
  5. 00:58:069 (5) - I'm following drums with sliders (to simi-follow vocals)
  6. 01:18:353 (3,4,1,2,3) - wasn't to be fixed like that ._.
  7. 01:25:512 (2,3,4) - Unstacked only(2,3), the (3,4) Stack isn't any better >.<
_Kiva has modded his diff

updated..
should make Armin mod his diff and end Orpheus Telos mod

without Tablet I'm slower

much slower

[Orpheus Telos]

  1. 00:08:296 (3,4,5) - manual stacked so there is no overlap
  2. 00:22:955 (2,3) - wait, wha?
  3. 00:31:308 (2) - Won't delete the note, though
  4. 01:02:330 (7) - Won't NC unfittingly .
  5. 01:06:762 (1) - Normalised, though the 1/8 notes is certainly non-present here...
  6. 01:12:217 (4) - Finish on slider's start here, to accompany the cymbal from the song?
  7. 01:25:342 (2,3) - There is a large difference in pitch here.
Topic Starter
HakuNoKaemi
offset's now perfect.
the start is a fade in, so I synched the actual only note that I could synch during the fade ( aka it's end ) and the rest of the song

1322 IS correct now.
Different tech used, there's no need to use a BPM of +0.006 because:
1) It's really much more difficult to use such a number
2)Last note is only 2ms later.
and it'll be off.
Makar
Hey, Mod4Mod for http://osu.ppy.sh/s/54965 ~

[General]

  1. The difficulty names do not really express difficulty level, and since the star ratings are matching it's even harder to tell :< this can be a problem in multiplayer matches.

[Orpheus]

  1. You have a looooooot of unsnapped notes, please resnap :<
  2. This SV is a bit too slow, but that would be hard to change now so note it for future maps. A general rule of mine is to always use 1.0 spacing (or close to it) on an easier diff, and adjust the SV to how you like the spacing (being sure it isn't too fast or too slow (too slow would make 1/1 notes overlap, which looks ugly)). The reason for 1.0 is so that your mouse moves the same speed on sliders as it does between circles (the distance traveled is the same). It can throw newer players off if they have to zoom across a slider and then slow down to press some circles.
  3. 00:00:635 (1) - You really should make this a 1/1 slider and add a note at 00:01:322 to emphasize that big downbeat.
  4. 00:11:885 (1,2) - Swap new combo? Not sure for you reasoning for using the NC early here when that slider is really asking for one xD
  5. 00:14:612 (1) - Start this on the big downbeat and shorten it by 1/1, and add a circle where it used to be. This is awkward to play and inconsistent.
  6. 00:54:498 (4) - Remove the clap at the end, it's inconsistent and unfitting ._.
  7. 01:02:851 (1) - It's very hard to start on red ticks like this... especially when its just a stacked note. An easy thing to do would be to make 01:02:339 (4) a slider that ends here instead.
  8. 01:17:339 (1) - Again, very awkward to play, there is nothing on the downbeat either when the music clearly calls for it..

[Orthrus]

  1. Once again, lots of unsnapped notes.
  2. 00:06:947 - there really should be a note here for consistency in the previous phase of the music.
  3. 00:12:401 - ^
  4. 00:23:140 - The Fast SV here really doesn't fit the music compared to the diff. I highly suggesting making a slow-down section here with lower SV.
  5. 00:28:589 (6) - The speedup in SV really doesn't fit... Btw the end is unsnapped.
  6. 01:21:601 (3) - I highly suggest moving this to a white tick and fill the notes to follow the drums instead of the vocals. This is very hard to read especially with this AR, and it's unexpected to have a note there since there is nothing in the music to let the player know how the vocals go.

[Thanatos]

  1. I have nothing major to point out, but in general some of your 1/2 sliders seem like they are there just to "be there" if you know what I mean. The locations of them don't really make much musical sense. For example: 01:27:060 (8) - should start on 01:26:890 (7) instead so the sliders start on the accents (clap pattern) instead of being placed randomly.

[Asura]

  1. Again, 1/2 placement seems very inconsistent and hard to read because it's kinda out of place orz.

Orpheus Telos]

  1. 00:39:589 (1) - This spinner and unexpected and very short, It doesn't fit very well either and hard to 300 on it orz. Use a slider instead please
  2. 01:04:049 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is definitely overmapping where you shouldn't be. If you want to bring out the accents I suggest using Jumps instead ._.

Erm... Goodluck with this
Topic Starter
HakuNoKaemi

Makar wrote:

[General]

  1. The difficulty names do not really express difficulty level, and since the star ratings are matching it's even harder to tell :< this can be a problem in multiplayer matches.
They're Persona names of the game. Especially Orpheus,Thanatos and Orpheus Telos are actually the protagonist Persona.

The difficulties are on the correct order though ( Easy - Normal - Hard - Hard - Insane )
I changed the timing some times, so notes are unsnapped... so thank for highlighting it

[Orpheus]

  1. Actually, a novice player doesn't even usually expect he should click following music.
  2. 00:00:635 (1) -no need to empathize a guitar note though, the guitar is empathized by the tick, and the end of a slider empathize much more than a hit circle.
  3. 00:14:612 (1) - If I was to be completely consistent in all map, this was at east a 4 star difficulty. I'm more consistent during the voiced part.
  4. 01:02:851 (1) - And abandon completely the consistency? just no. i made the easy be more consistent on some parts only, and discarded most of it
  5. 01:17:339 (1) - There more then only the music calling it: avoiding too many 1/2 consecutive notes( 3 or 4 here ), avoiding the star rating passing 3, using some easy rhythm ( it isn't really to just know I used a slider to follow the overall mix/list]

[Orthrus]

  1. 00:06:947 - He's respecting guitar, though he is a symmetry mapper, and that shouldn't be hard to see
  2. 00:12:401 - ^
  3. 00:23:140 - I will refer this, he arleady refused what I won't refer.
  4. 00:28:589 (6) - It's a "corrective" SV change... a 0.05 change is seriously little to call "SV change"
  5. 01:21:601 (3) - The fact 01:22:117 (x) - isn't here is hard to read. That's easy to read if you know the symmetry and the fact the last slider and note followed voice.
will refer what I said I will refer... (the mapper's of the GDs are credited in the starting post/map info.)


[Thanatos]

  1. I have nothing major to point out, but in general some of your 1/2 sliders seem like they are there just to "be there" if you know what I mean. The locations of them don't really make much musical sense. For example: 01:27:060 (8) - should start on 01:26:890 (7) instead so the sliders start on the accents (clap pattern) instead of being placed randomly.
They aren't placed randomly, notice the in-pattern symmetry plus the music STOP at the end of it.(and start in the note after)
I'm not following voice there, I'm following drums mostly, so expect that sliders are placed differently than how you would place them following music.

Orpheus Telos]

  1. 01:04:049 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This is definitely overmapping where you shouldn't be. If you want to bring out the accents I suggest using Jumps instead ._.

it's not a fastidious overmapping, and it have musical sense ( think of the guitar chords vibrating or so), plus it's actually really invisible, but the chord he's playing (the guitarist), is played in a manner they sound like a stream. but it's difficult to explain, and neither somthing you can know with a few plays.
[/quote]
those
[General]
  1. Consider creating a custom sliderpoint10.png and sliderpoint30.png that is fitting of the skin.
  2. Maybe it's your hitsounds, maybe it's your offset, but S:C1 clap is awfully off time on some of the objects, as well as the S:C2 clap.
[SB]
  1. Some words are unnecessarily capitalized in your storyboard images, unless there's some sort of reason?
  2. 00:37:969 - "it's" should read "its".
  3. 01:08:651 - "endless" is one word and should be contained in one image.
  4. 01:12:060 - I can't really hear "feel so alive" here, what's your lyric source?
  5. 01:23:140 - No fade in sequence.
  6. 01:29:958 - No fade out. Perhaps intentional here.
[Orpheus Telos]
  1. 00:32:515 (3) - Can be made better.
  2. 00:59:787 (2,3) - 5.28x spacing, less than 200ms. You're looking for symmetry here, but this kind of spacing is kinda meh.
  3. 01:02:344 (7) - Although slider tick can tell how fast this slider goes, the sv and spacing for 01:02:344 (7,1,2) - isn't that fitting.
  4. 01:04:049 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - I'm not sure how this is mapped to the music, since I really only hear 1/2 rhythms.
[Asura]
  1. 00:22:287 (8,9,10,11,12,13) - Not really liking the configuration.
[Taiko]
  1. Default slider tick rate to 1.
  2. Default circle size.
  3. Background image has the taiko bar a few pixels too high.
  4. Can't really say too much about the mapping. There are places in the map where I felt could have used some more notes, but it may or may not throw off the over quality of the map, due to the nature of the song.
[Thanatos]
  1. I'm confused about your usage of 3-object patterns and their spacing. When do you use 00:14:617 (1,2,3) - ? 00:22:799 (5,6,7) - ? 00:35:583 (4,5,1) - ?
  2. 00:28:594 (5) - See if you're able to able to make this slider have a whole in the middle to fully distinguish the looping.
  3. 00:37:458 (5,1,2,3) - Not really sure if I can agree with this kind of spacing. Much better if you spaced them out.
  4. 00:49:049 (2) - Clap the slider head, right?
[Orthrus]
  1. 00:20:498 (1) - Remove new combo spinner, obvious continuation of 00:20:071 (3) - .
  2. 00:38:140 (1,2) - Best if sliders were symmetrical since it feels like that's what your intention was, and there isn't much point in making last slider node (1) into an anchor.
  3. 01:13:594 (1) - As the above.
  4. 01:28:679 (1) - Remove new combo spinner, obvious continuation of 01:28:594 (3) -
[Orpheus]
  1. 00:08:140 (2) - Slider looks rather chunky because the angle formed at the anchors is too large. Make them a little closer to a straight angle for better effect.
  2. 00:27:231 (2) - Clap the slider head, right?
  3. 00:36:776 (2,1,2,3) - Not so appropriate in the easiest diff of the set. There may be around 700ms of time between each object, but that amount of time flies by really quickly for beginner players.
  4. 01:02:856 (1,2) - 1/2 spaced objects generally considered too fast for the easiest diff. I would consolidate these two objects into a single slider.
  5. 01:16:322 (1,2,3) - Try making these three objects into a single slider.
  6. 01:17:344 (1,2,3) - Not so sure this exact rhythm pattern is accurate or best. There seem to be many alternatives that may be better but only use 1/1 sliders and circles.
  7. 01:27:912 (1,2,3,4,5) - Make (1) into a circle. Starting 01:28:594 - , use three 1/2 sliders in time with the music.
Topic Starter
HakuNoKaemi
The rest is accepted

those wrote:

[SB]
  1. Stylizing reasons. Lie how titles are usually a have some capitalized words
  2. 01:08:651 - Is this a rule? It doesn't seem to me. End~less seems better cut in two images
  3. 01:12:060 - this, I made some memory errors though(corrected)
  4. 01:29:958 - It's intentional like you said.
[Orpheus Telos]
  1. 00:59:787 (2,3) - Looking for symmetry ok. The jump is actually justified by the vocal.
  2. 01:02:344 (7) - Well, (7) does fit good, you can "lament" (2), but it does hold the note, so the sv changes are justified, NC to (2) (removed to (1) and different jump should fit a bit more.
  3. 01:04:049 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - In fact it's overmapped, But it does fit.
[Thanatos]
  1. I'm confused about your usage of 3-object patterns and their spacing. When do you use
    00:14:617 (1,2,3) - They all follow the same instrument-line
    00:22:799 (5,6,7) - ^, and the stack is done at the other way to preserve blanketing. though I preferred to spread those.
    00:35:583 (4,5,1) - Should be easy to find that (1) having a NC and being a slider and following vocal means that this is a different line from (4,5). See how (1) start from a vocal.
  2. 00:28:594 (5) - You did mean more circular? You can actually really see the looping easily with at least 2 sliderstlyes (peppyslider and mmslider2)
  3. 00:37:458 (5,1,2,3) - Much better if I DON'T space them out. No one using antijumps doesn't means no one shall use them. I use antijumps in those cases when the music feel "slowed"
  4. 00:49:049 (2) - You mean Finish? the Clap is that Bass-drum like sound.
[Orthrus]
  1. 00:38:140 (1,2) - Armin does have a different slider-making style. It's still symmetric if you Ctrl+H. Without the red point it isn't.
  2. 01:13:594 (1) - As the above.
[Orpheus]
  1. 00:08:140 (2) - I like them better with a larger angle.
  2. 00:27:231 (2) - The clap is after that point.(red tick)
  3. 00:36:776 (2,1,2,3) - The beginners I asked to play this said "they didn't even feel it, because it felt really natural".
  4. 01:02:856 (1,2) - You can actually use 1/2 object in easies. Plus this isn't that hard.
  5. 01:16:322 (1,2,3) - It won't play natural.
  6. 01:17:344 (1,2,3) - It is a star-lowering pattern that make the player break from those 1/2 before. they follow the principal snares.
  7. 01:27:912 (1,2,3,4,5) - the (1,2) do follow vocal and pass to drums.
thank for the mod
Kuria
m4m stuff :3

SPOILER
07:08 HakuNoKaemi: : uh?
07:09 HakuNoKaemi: : Hihi! :3
07:09 Kuria: : oh, youre there :)
07:09 HakuNoKaemi: : need help^
07:09 HakuNoKaemi: : ?
07:09 Kuria: : just wanna ask, are you accepting mod request these moment?
07:09 Kuria: : yeah >_<
07:09 HakuNoKaemi: : oki
07:09 Kuria: : ah, great!
07:10 Kuria: : then, this map^^
07:10 *Kuria is listening to (Goku Rakujokai - Oato ga Yoroshikutte... Yo! (TV Size))[http://osu.ppy.sh/s/56404]
07:11 Kuria: : thanks in advance :)
07:11 HakuNoKaemi: : I usually like asking a m4m in change for an higher priority, would you mod one of mine too?
07:11 Kuria: : which map?
07:12 *HakuNoKaemi is editing (Shuhei Kita - Soul Phrase)[http://osu.ppy.sh/s/28856]
07:12 *Kuria is listening to (Shuhei Kita - Soul Phrase)[http://osu.ppy.sh/s/28856]
07:12 Kuria: : ill try :3
07:13 Kuria: : popped bubble?
07:13 HakuNoKaemi: : yes
07:13 HakuNoKaemi: : popped by charlie who wasn't to be found anywhere after popping
07:14 Kuria: : lol
07:14 HakuNoKaemi: : I tried contacting him, but nothing
07:15 Kuria: : is he gone or just ignoring all the messages?
07:15 HakuNoKaemi: : just ignoring, I guess
07:15 Kuria: : =3=
07:15 HakuNoKaemi: : he just can0t be talking at modhelp and afk at the same moment
07:15 HakuNoKaemi: : *can't
07:16 HakuNoKaemi: : anyway, how you found me ?.?
07:17 Kuria: : through pending thread
07:17 Kuria: : xP
07:18 Kuria: : mmm if you dont mind
07:18 Kuria: : i wanna mod your map irc is it ok?
07:19 HakuNoKaemi: : oki
07:19 HakuNoKaemi: : remember to save the log after
07:19 Kuria: : k
07:22 Kuria: : techical issue first
07:23 Kuria: : i found a bit many error pointed out through AIBAT, such an incosistency of countdown for each diff, letterbox, etc
07:24 HakuNoKaemi: : only inconsistency is cobo colours
07:24 HakuNoKaemi: : *combo colours
07:24 HakuNoKaemi: : When you did download the map?
07:24 Kuria: : since yesterday
07:24 Kuria: : updated already
07:25 HakuNoKaemi: : http://puu.sh/PhRy < that's the only inconsistency it show to me >:<
07:27 Kuria: : http://puu.sh/PhTr this is what i found on aibat xP
07:27 Kuria: : i think ill try re dl it again
07:27 HakuNoKaemi: : I checked http://puu.sh/PhU5 in all diffs
07:28 HakuNoKaemi: : ah, delete old diffs
07:28 HakuNoKaemi: : (I changed some diffs name)
07:28 Kuria: : o3o
07:29 HakuNoKaemi: : you had downloaded it time ago, and redownloaded it yesterday, probably
07:31 Kuria: : ok, fixed now :3
07:31 Kuria: : mmm, consider make the lead-in into 2sec?
07:32 Kuria: : 1,6sec is enough though, but i think it will be not for the others >_<
07:32 HakuNoKaemi: : 1635+635 is the real lead in
07:32 Kuria: : yeah, i know
07:33 Kuria: : just in case that ppl that need a bit longer time to prepare
07:33 Kuria: : for the*
07:33 HakuNoKaemi: : 2 seconds it's enough ...
07:33 Kuria: : okay then
07:33 Kuria: : ill start from orpheus
07:35 Kuria: : since your map is already bubbled and have a plenty of a good mod (niva's, makar's, etc), maybe i'll unable to pointing many stuff, so please forgive me for
07:35 Kuria: : that >_<
07:35 Kuria: : ill try to pointing out a pattern that i feel uneasy instead
07:37 Kuria: : 00:08:135 (2,1) - hmmm, about this 2 slider, i found that this is the only sliderpattern that seems different with the other similar pattern
07:38 Kuria: : why not change the shape into curved instead?
07:38 Kuria: : since i saw many of the slider shape that you using on the similar stanza are using curved
07:39 Kuria: : same goes for 01:09:157 (6) - , that i think it would be better if you make it into "S" shaped slider :3
07:40 HakuNoKaemi: : I can try something like this http://puu.sh/P75M
07:40 HakuNoKaemi: : http://puu.sh/Pi71
07:40 Kuria: : flower.mp3 o.o
07:41 HakuNoKaemi: : wrong link >.<
07:41 Kuria: : lol ok
07:41 HakuNoKaemi: : Anyway I would started linking my covers sometime anyway XD
07:41 Kuria: : ah, this is good one
07:41 Kuria: : 00:06:771 (1) - almost out of playfield, is this ok? o.o
07:42 Kuria: : still reachable thoough, ppl will not notice it when playing
07:43 Kuria: : 00:14:612 (1) - move the endslider up abit, it seem like it was not covering the previous slider perfectly enough imo
07:44 Kuria: : 00:38:135 (1,2,3) - kinda tricky one :3
07:46 Kuria: : but the comboburst make it still readable, so i think it's ok for now
07:46 HakuNoKaemi: : It's not out of playfield
07:46 Kuria: : almost~
07:46 Kuria: : http://puu.sh/Picg
07:48 Kuria: : at least make the startpoint still inside the playfield
07:48 HakuNoKaemi: : testplay and see >.<
07:48 Kuria: : already
07:48 Kuria: : that's why i said will not recognizeable while playing :3
07:48 Kuria: : it*
07:49 Kuria: : just take it as consideration^^
07:49 HakuNoKaemi: : out of playfield means it's out of the reachable part
07:49 Kuria: : i see
07:50 Kuria: : then, ill go to the next part now
07:50 HakuNoKaemi: : so, you should see if it go under the HP bar
07:51 HakuNoKaemi: : (but I think I should have corrected most of those errors so far
07:51 HakuNoKaemi: : )
07:51 Kuria: : k
07:52 Kuria: : 01:02:851 (1,2) - i think a 1/4 beat pattern here is a bit hard to play for the beginners, considering this as the easiest diff currently o.o
07:52 Kuria: : eh, wait
07:53 HakuNoKaemi: : ?,?
07:53 Kuria: : 1/2 beat
07:53 Kuria: : (lol me still confused with the 1/2, 1/4, 1/6 things orz)
07:54 HakuNoKaemi: : 01:04:129 (1) - < moved it 1/4 before
07:54 HakuNoKaemi: : it's just cosmethics, though
07:54 Kuria: : hmm
07:54 Kuria: : still acceptable, ok
07:55 HakuNoKaemi: : oh, rollbacked, I did follow the bass hit to start the spinner, so returned were it was before
07:55 Kuria: : kay
07:56 Kuria: : can we continue this?
07:56 HakuNoKaemi: : yep
07:56 Kuria: : 01:09:157 (6) - make this shape into S like what i suggesting before :3
07:57 Kuria: : since it have the same shape as the first one
07:57 HakuNoKaemi: : 01:07:112 (3,4,5) -
07:57 Kuria: : i see
07:58 Kuria: : kay :3
08:00 Kuria: : 01:17:169 (4,1) - i think you want to try following the drum voice here to make it consistent on the beat placement, but afterall, this is still easy diff, and i
08:00 Kuria: : think forming the pattern like this are really hard to play by the beginners too
08:00 Kuria: : why not start the 01:17:339 (1) - from 01:17:680 - instead?
08:01 Kuria: : but if you follow this, you need to rearrange the next pattern too after this slider
08:02 Kuria: : or i can suggest you to change 01:17:169 (4) - notes into 1/2 slider
08:02 Kuria: : from 01:17:169 - until 01:17:339 -
08:02 Kuria: : and then start the next slider 01:17:680 -
08:03 Kuria: : it wil be more easy to play for the beginners imo^^
08:04 Kuria: : if you follow my suggestion, i highly suggest to adding the finish sound for 01:17:339 (1) - slider on the startpoint :3
08:05 Kuria: : since it will be start from 01:17:680 - , it was really match to adding the finish
08:05 Kuria: : uhmm, are you still there? o.o
08:06 HakuNoKaemi: : http://puu.sh/Pivp
08:07 Kuria: : roger
08:08 HakuNoKaemi: : http://puu.sh/Pixd
08:09 HakuNoKaemi: : (I manually stacked (2) because it'll stack anyway like this, so I don't lose the blanket
08:10 Kuria: : k
08:11 Kuria: : (seems different from what i meant though >_<)
08:11 Kuria: : ill continue~
08:11 HakuNoKaemi: : It's still mapped like before
08:11 Kuria: : yeah
08:11 HakuNoKaemi: : since the slidertick is on an ex hitcircle
08:11 HakuNoKaemi: : it sound the same
08:11 HakuNoKaemi: : and it's doable since it's soft
08:12 Kuria: : okay
08:12 Kuria: : then
08:12 Kuria: : 01:26:885 (3) -
08:12 Kuria: : i think it was supposed to be play from 01:26:714 - instead
08:13 Kuria: : yeah, it was true
08:13 HakuNoKaemi: : 01:26:203 (2) -
08:13 HakuNoKaemi: : I think most people will think that it'll follow the same thing as it
08:14 Kuria: : what do you mean? o.o
08:14 HakuNoKaemi: : 01:26:885 (3) - hear the drums
08:15 Kuria: : ah, i see
08:15 Kuria: : but why repeat slider? :o
08:15 Kuria: : i hear the drums are played until 01:27:055 -
08:15 Kuria: : according to my ears lol
08:16 HakuNoKaemi: : because 3 1/2 hit circles are worser?
08:16 Kuria: : not at all i think
08:16 Kuria: : well, if you dont wanna change it, it's ok
08:17 Kuria: : imma continue to the next diff if youre done :3
08:18 HakuNoKaemi: : I'm done
08:18 HakuNoKaemi: : Asura and Orthrus are not mine (if you played Persona, names of mine diffs are protagonist Persona)
08:19 Kuria: : k
08:19 Kuria: : then, ill mod your diff only, is it ok?
08:19 HakuNoKaemi: : ok
08:19 HakuNoKaemi: : mod the rest in the post
08:19 Kuria: : kay xD
08:21 Kuria: : 00:20:407 - expected to be a spinner from here orz
08:22 HakuNoKaemi: : how ? I wouldn't expect it that much >.<
08:22 Kuria: : lol
08:22 Kuria: : maybe just me
08:22 Kuria: : also
08:22 Kuria: : 00:16:146 (6,7) - is this unstacked notes are intentional
08:22 Kuria: : ?
08:23 Kuria: : im also see it on some other similar pattern too
08:23 HakuNoKaemi: : they're stacked manually
08:23 Kuria: : it was like this http://puu.sh/PiMK
08:23 HakuNoKaemi: : since (6) would stack over (7), i did the other way
08:24 Kuria: : i see
08:24 Kuria: : why not stack (7) on (6) endslider with 0,0 DS instead?
08:25 Kuria: : not much chage though, so just forget it >_<
08:25 HakuNoKaemi: : I prefer to be stacked like this, i would destroy the blanketing if I did everytime like this
08:26 HakuNoKaemi: : don't be afraid of this though, since most modders don't usually know this
08:26 Kuria: : lol
08:26 Kuria: : but i know :D
08:27 Kuria: : k ill continue
08:27 Kuria: : 00:57:396 (3,4,5) - make it like this? http://puu.sh/PiPG
08:27 Kuria: : flowed better imo
08:28 HakuNoKaemi: : I like better in the inner part than in the outer
08:28 HakuNoKaemi: : seems more like a bow
08:28 Kuria: : kay
08:29 Kuria: : next diff
08:32 Kuria: : @_@
08:33 Kuria: : the hitcircle and combo colors are blend with the video
08:33 HakuNoKaemi: : there are some crazy things *start whistling*
08:33 Kuria: : also why CS3? o3o
08:33 HakuNoKaemi: : though with the skin hitburst isn't hard to see undercircle notes >,<
08:34 Kuria: : no, the problem is the combo color instead orz
08:35 Kuria: : 01:19:555 (1,2,3,4,5) - yellow
08:35 Kuria: : consider change the combo color order \o\
08:36 HakuNoKaemi: : the BG is green/red
08:36 Kuria: : you need to consider for the player who want to play with video too o3o
08:37 HakuNoKaemi: : which parts?
08:37 Kuria: : the one that i mention above
08:37 Kuria: : 01:19:555 (1,2,3,4,5) -
08:37 HakuNoKaemi: : (the Video BG color is Green/Red there
08:38 HakuNoKaemi: : the dog?
08:38 Kuria: : looks like it
08:38 Kuria: : although 80% are green
08:39 Kuria: : the place that you put the beats are the one that still consist the yellow color
08:39 Kuria: : also this 01:21:089 (1,2,3) - @_@
08:40 Kuria: : lets aside this for now
08:40 HakuNoKaemi: : the red is really different
08:40 HakuNoKaemi: : though I can just jump yellow there
08:41 Kuria: : different story when you actually play it
08:41 HakuNoKaemi: : though I still don't see problems >.< http://puu.sh/Pj4c
08:42 Kuria: : kay
08:42 Kuria: : imma continue
08:42 Kuria: : 01:03:532 (2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - o3o?
08:42 HakuNoKaemi: : It isn't so hard, as I'm using a grey border
08:43 HakuNoKaemi: : Ah, that's hard
08:43 HakuNoKaemi: : though I can't pretty much think something less "epic"
08:43 Kuria: : why not make this jump intead of stream? xP
08:44 Kuria: : i dont see any reason to add 1/4 notes here when you dont hear any 1/4 beat at all on that part
08:44 HakuNoKaemi: : 3 sliders would be easy and jumps would be nosense if not used where I'm arleady using them
08:45 HakuNoKaemi: : I can't thing nothing better for now
08:46 HakuNoKaemi: : I can still make the Jump after the stream longer, though
08:46 Kuria: : im thinking about something like these http://puu.sh/Pj8L
08:47 Kuria: : well, if you still dont want to change this, it's ok
08:47 Kuria: : hmm
08:48 Kuria: : ok, i think that's all for now
08:48 Kuria: : i'm not see any awkward parts besides all of all i mentioned above :3
08:48 Kuria: : what*
08:49 Kuria: : you still there?
08:52 Kuria: : o.o
08:54 Kuria: : imma browsing for a while till you poking me then~
08:54 HakuNoKaemi: : just three simple slider
08:54 Kuria: : lol
08:54 HakuNoKaemi: : though I liked better if I could use slider tick rate four there
08:54 HakuNoKaemi: : http://puu.sh/Pjh3
08:54 HakuNoKaemi: : simple 1.25x slider
08:54 Kuria: : ah, this one is pretty
08:55 Kuria: : ill mod the other 2 diff later :3
08:55 HakuNoKaemi: : I though that more than 1.25x of speed would got peoples angry
08:56 Kuria: : well, it's not if you place it on the right timing
08:56 Kuria: : like when the song pace are somewhat became faster or some else
08:57 Kuria: : btw, imma not mod the taiko diff, since i cant mod taiko orz
08:57 Kuria: : sorry for that T_T
08:59 HakuNoKaemi: : the skin sliderpoint 10 e 30 are uploaded?
08:59 Kuria: : ?
09:00 HakuNoKaemi: : (see in the folder if you have "sliderpoint10.png" and "sliderpoint30.png"
09:00 Kuria: : ye
09:02 HakuNoKaemi: : http://puu.sh/P75M < anyway, one of the two voice is me
09:02 HakuNoKaemi: : the one that seem registered
09:03 Kuria: : ahah
09:03 Kuria: : haku, are you done?
09:03 Kuria: : i'll post this when you're done~
09:04 HakuNoKaemi: : I did end
09:04 Kuria: : kay :3
09:04 Kuria: : sorry if it wasn't helpful to you at all >_<
09:05 HakuNoKaemi: : I did find something more thanks to you though
09:05 Kuria: : i see :)
09:05 Kuria: : thanks^^

i'll mod the the guest difficulty later~
Kuria
2nd part.

[Orthus]
  1. 00:00:890 (2) - uhmm, is this notes are supposed to be on 00:00:976 - , maybe you're mistaking or just place it unintentional before
  2. 00:00:976 (2) - also for this circles, i think it was a bit too up, almosttouching the hp bar. Maybe you can fix it by moving the position of 00:00:635 (1,2,3,5,6,7) - a bit
  3. 00:12:396 - add note here? I feel better with it on that part :3
  4. 00:59:271 (1,2,4) - make this three slider into normal curved slider instead? since i saw that almost the 1/2 beat slider are all with the normal curved shape
  5. 01:16:317 (3) - try to make the endslider end on the 01:16:828 - or 01:17:169 - (forming a new pattern)? To make it match with the song rhythm, i feel like the rhythm are kinda off if youre put the endslider on 01:16:998 - while i'm hearing the drum voice are actually getting loud on 01:16:828 - and 01:17:169 -
[Ashura]
  1. 00:05:067 (3,1,2) - lol, pretty fun with what you did in here, love it^^. But it seems that the endslider on the 00:05:067 (3,1,2) - (the reverse point) are not really symmetrical with the 00:05:067 (3,1,2) -
    try this:
    204,288,35237,1,8
    256,184,35578,1,8
    256,240,35748,1,8
    448,280,36089,6,0,B|392:312|288:280,1,140,8|0
  2. 00:19:555 - adding note here? seems much better imo
  3. 00:33:362 (3) - the upper part of this circle is overlapped by the hp bar, better move this down (along with the next 2 notes) :3
sorry if it was too few, but that all i can find for now
good luck with this map :)
Topic Starter
HakuNoKaemi

Kuria wrote:

2nd part.
I know, it's strange I'm fixing
Deleted=Fixed
[Orthus]
  1. 00:12:396 - It was suggested other times.. though there aren't symmetric ways to map it...
  2. 00:59:271 (1,2,4) - for that part, it stay's like this. If you link the first part of the slider it's a triangle
  3. 01:16:317 (3) - man, mantaining symmetry's hard, though i fixed
[Ashura]
  1. 00:05:067 (3,1,2) - wrong code 35578 is 00:35:578, the real one is with 5067, though rotated by -4°/-5°
-kevincela-
[Orpheus]

  1. 00:09:498 (1) - Sento un piatto venir suonato qui. Che ne dici di metterlo in risalto aggiungendo un finish all'inizio di questo slider?
  2. 00:12:226 (1) - Lo stesso viene applicato qua
  3. 01:03:703 (3) - Che ne diresti di aggiungere un soft finish alla fine dello slider? Secondo me ci sta molto bene...
  4. 00:41:203 (1) - CTRL+H qui? Imho,il flow è migliore e più naturale con 00:40:521 (4) -.
[Orthrus]

  1. 00:16:487 (1) - Che ne dici di spostare la New Combo su 00:17:680 (3) - ? E' una cosa piccola,ma penso che attualmente questa impostazione sia più coerente di quella usata ora.
[Thanatos]

  1. 00:50:407 (4) - Che ne diresti di aggiungere un New Combo qui,seguendo così il drum nel bg?
  2. 01:10:862 (5) - Non so te,ma io trovo decisamente più naturale il flow tra lo slider 01:10:180 (4) - se questa nota se messa a x:128 y:280. L'impostazione attuale va bene,ma trovo questa qui migliore parlando di flow.
  3. 01:18:362 (3,4,5,6,7) - E' piùche altro una cosa grafica,ma questo pentagono potrebbe essere migliorato. Cosa ne pensi di questo pattern?
    SPOILER

    332,212,77680,2,0,B|316:160|268:140,1,99.9999999999999,0|8
    236,236,78362,1,0
    136,228,78703,1,8
    112,132,79044,5,0
    204,88,79385,1,8
    284,148,79726,1,8
    Ho anche ruotato 01:17:680 (2) - per fixare il blanket con la nota successiva
[Asura]

  1. 00:15:635 (3,4) - I still don't understand why here you are using a different spacing from all the other patterns. I mean, this the only place in this first zone where you are using a 1.3~1,4 distance!
  2. 00:21:260 (4,5,6) - Honestly,I think this triplet fits quite bad here,but if you don't want to change anything here,that's ok.
  3. 00:52:794 (1,2,3) - What do you think on changing the pattern into this? I think this flows better than this setting
Orpheus Telos te lo modderò in seguito,ora sono mezzo assonnato,lol
Topic Starter
HakuNoKaemi

-kevincela- wrote:

[Orpheus]

  1. 01:03:703 (3) - Va un pò contro il modo in cui ho messo gli hitsound...
[Orthrus]

  1. 00:16:487 (1) - La più coerente mi pare spostarlo sul (2), la simmetria non ne risente ed è consistente... credo...
[Thanatos]

  1. 00:50:407 (4) - Sto seguendo maggiormente le liriche per gli NC
  2. 01:10:862 (5) - ho Ctrl+R lo slider così non ho un salto tanto lungo..
  3. 01:18:362 (3,4,5,6,7) - Non avevo inizialmente notato il codice e ho fixato con il Create Polygon Circles...

    [Asura]

    1. 00:21:260 (4,5,6) - Ha già rifiutato, diverse volte, e per me non sta poi tanto male... quindi non posso fare niente qui
Orpheus Telos te lo modderò in seguito,ora sono mezzo assonnato,lol
JudgeTheDude
Hi, from my modding queue.

[Lyrics]
00:39:498 Isn't it "It's always" instead of "its old ways" ?

Just checked Orthrus, the other diffs were too hard for me, sorry :(

Good luck for rank
wantuole
from my queue
lol, nothing find :?
easy is protect for me

good luck
kanpakyin
IRC modded!
Since charles have not been rechecking for at least a month, so I will go ahead and rebubble this.

IRC log
23:07 kanpakyin: [Orpheus]
23:09 kanpakyin: 00:16:998 (1) - How about adding a finish at the end of the slider?
23:10 HakuNoKaemi: did
23:10 HakuNoKaemi: I didn't remember to add it, thank :3
23:11 kanpakyin: 00:38:135 (1,2,3) - hum, I don't really recommend this kind of spacing in the easiest difficulty, it may
23:11 kanpakyin: confuses newbie imo.
23:12 kanpakyin: stack it?
23:13 HakuNoKaemi: I arleady made many newbie try it, and they said it felt "like it wasn't there"
23:13 HakuNoKaemi: (in the sense they did felt the slowdown)
23:15 kanpakyin: 01:17:169 (2,1) - Were you making this intentionally?
23:17 HakuNoKaemi: it was a bit different before ( as the slider before was in a place the blanket got destroyed )
23:17 HakuNoKaemi: anyway, it's the same as the normal stack
23:17 HakuNoKaemi: should stack normally?
23:18 HakuNoKaemi: (and I did it to check the blanket)
23:18 kanpakyin: if possible
23:19 kanpakyin: [Orthrus]
23:21 HakuNoKaemi: (It's Armin's, though I can mod it in his place, I didn't find symmetric ways to fix some modders usual
23:21 HakuNoKaemi: rhythm suggestion )
23:24 kanpakyin: 00:31:657 (1) - Remove the whistle at the beginning of slider and then put it on the end of the slider? Also,
23:24 kanpakyin: 00:32:339 (2) - remove whistle, 00:32:680 (3) - add a whistle at the beginning, remove it at the end
23:27 HakuNoKaemi: did partially
23:27 HakuNoKaemi: ( I made the start of the sliders have the whistle)
23:28 kanpakyin: [Thanatos]
23:31 kanpakyin: 00:47:339 (2,3) - I think unstack it looks better here.
23:32 HakuNoKaemi: oki,
23:33 HakuNoKaemi: tried to create a blanketing
23:34 kanpakyin: 00:59:271 (7) - Stacking problem again lol, anyway ignore this if you did that intentionally.
23:34 HakuNoKaemi: was intentional there, the slider stack onto the circle, and move it
23:34 HakuNoKaemi: so I stacked the circle
23:35 kanpakyin: I mean you are not perfectly stacked.
23:36 kanpakyin: 01:27:907 (2) - Just my personal taste. I don't really like the shape of slider ;_;
23:37 HakuNoKaemi: not perfectly blanketed?
23:39 HakuNoKaemi: now it should be better blanketed http://puu.sh/1e4Eu
23:39 kanpakyin: 00:59:271 (7) - you should stack the note on the slider's end properly
23:40 HakuNoKaemi: it's more visible like this
23:41 kanpakyin: I don't see any difference between unstack and stack..
23:41 HakuNoKaemi: http://puu.sh/1e4GM <- autostacked it look like this
23:42 HakuNoKaemi: http://puu.sh/1e4H4 <- now it's stacked to "continue" the slider
23:43 kanpakyin: [Asura]
23:43 HakuNoKaemi: (it's _Kiva's I have his authorisation and he's afk as now)
23:44 kanpakyin: 00:00:976 (3) - The slider lost its symmetry, could you slighly adjust it?
23:47 HakuNoKaemi: should be fixed
23:47 HakuNoKaemi: http://puu.sh/1e4M5
23:47 HakuNoKaemi: should be easier to check the symmetry now too
23:47 kanpakyin: k
23:48 kanpakyin: 00:21:260 (4,5,6) - Soory but I can't find a reason that a triplet is needed here. Since there are no drum and
23:48 kanpakyin: instrument to support it
23:49 kanpakyin: 00:28:589 (1) - Same as 00:00:976-
23:51 HakuNoKaemi: did either
23:52 kanpakyin: [Orpheus Telos]
23:56 kanpakyin: 00:59:612 (1,2,3,4) - This jump makes me sad :<
23:57 kanpakyin: anyway, the spacing is much larger than other jump in the map, so how about reducing the spacing a bit?
23:58 HakuNoKaemi: it's quite sensed, though i can search ways to reduce it...
23:58 HakuNoKaemi: (in the sense it do follow the vocals pitch and volume)
23:59 kanpakyin: I know , so I just asked for reducing the spacing, not removed the jump.
00:01 kanpakyin: I am going to start my taiko mod if you are ready
00:02 HakuNoKaemi: reduced to 4.08x lke this http://puu.sh/1e4M5
00:02 kanpakyin: [Taiko]
00:03 kanpakyin: 00:20:407 (65) - big don here?
00:05 HakuNoKaemi: ok
00:05 kanpakyin: 01:05:919 (198,199) - small notes sound better here imo
00:05 HakuNoKaemi: (the Taiko's made by [Shalon], have his authorisation too)
00:06 kanpakyin: oh then, no any other problems.
00:06 kanpakyin: upload the map please
00:06 HakuNoKaemi: made 198 a d, since 199 is heavier than 198 it's a D
00:07 HakuNoKaemi: it's the first time with this new build
00:07 kanpakyin: ok
00:24 kanpakyin: have you done?
00:36 HakuNoKaemi: yep (had a shower in the mean time)
00:39 HakuNoKaemi: (took some tea with honey :3)
00:39 kanpakyin: k

Rebubbled~

(ノ・ω・)ノ
Andrea
Not my kind of favourite map but everything seems fine here.

Ranked~
Stefan


I lol'd.

Anyway, congrats!
YTYuyu
oh man i remember this map o.o. congratz on the rank ;)
HeatKai
awesome map haku >w<b grats
-kevincela-
Yay,congratz :D
Topic Starter
HakuNoKaemi
Ranked during my sleep :3

everytime a first time XD
shikyu
omedetou :3
DeletedUser_1417202
I Love persona3!!

persona3 op is great!

make osu song thanks!
Topic Starter
HakuNoKaemi
I made a Persona 4 map too
http://osu.ppy.sh/forum/p/1837519
Crok425
Congrats on the ranked map!
A l y s s
Where do you get this Osu Skin :OOO?

I totally love it^^

Is there anychance i can download it? :O? :)
Topic Starter
HakuNoKaemi
It's created by me ^^ (I took some pieces from sallad Persona 4 Skin)
Let me upload it, and I'll give it to you ^^
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