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Shihoko Hirata feat. Yumi Kawamura - Key Plus Words (TV Size

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Topic Starter
HakuNoKaemi
This beatmap was submitted using in-game submission on lunedì 31 dicembre 2012 at 13:37:47

Artist: Shihoko Hirata feat. Yumi Kawamura
Title: Key Plus Words (TV Size)
Source: Persona 4 The Animation
Tags: OnosakiHito Maya-kira Lilac Kanpakyin Niva Atlus Opening 2 Yu Narukami Yosuke Hanamura Yukiko Amagi Chie Satonaka Kanji Tatsumi Rise Kujikawa Teddie Naoto Shirogane Shadow Velvet Room Arcana Tarot Thoth
BPM: 174
Filesize: 24638kb
Play Time: 01:28
Difficulties Available:
  1. Easy (3,37 stars, 118 notes)
  2. Haku No Okami (5 stars, 290 notes)
  3. Kanpakyin's Taiko Muzukashii (4,83 stars, 370 notes)
  4. Lily Petals (5 stars, 303 notes)
  5. Maya's Beginner (1,33 stars, 70 notes)
  6. Niva's Hard (4,88 stars, 235 notes)
  7. Normal (4,42 stars, 178 notes)
  8. Ono's Taiko Oni (4,94 stars, 426 notes)
Download: Shihoko Hirata feat. Yumi Kawamura - Key Plus Words (TV Size)
Download: Shihoko Hirata feat. Yumi Kawamura - Key Plus Words (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Beginner - Full By Maya-kira
Easy - Full ( At Global Game Jam in about 3 hours )
Normal - Full ( about 3 hours and half of late night mapping :D )
Hard - Full By Niva
Lily Petals - Full By Lilac
Haku No Okami - Full (argh! hidden power!)

Taiko Muzukashii By kampakyin - Full
Taiko Oni By OnosakiHito - Full

Skin taken from Sallad4Ever Pursuing My True Self map. The parts of it were made by Astom, Sallad4Ever and DawnII, so thank them! Added and tweaked some parts by me too!

Spread Info:
(Standard)
Score
-Maya's Beginner 336,112
-Easy 573,946
-Normal 1,383,222
-Niva's Hard 2,863,142
-Lily Petals 3,484,434
-Haku No Okami 4,641,730
Combo
-Maya's Beginner 353
-Easy 362
-Normal 408
-Niva's Hard 496
-Lily Petals 462
-Haku No Okami 519
Star Rating
-Maya's Beginner 1.33
-Easy 3.37
-Normal 4.42
-Niva's Hard 4.88
-Lily Petals 5.00
-Haku No Okami 5.00 (5.03 in Info page)
HP-CS-AR-OD
-Maya's Beginner 1-3-2-1
-Easy 2-3-3-2
-Normal 3-4-5-4
-Niva's Hard 5-4-6-5
-Lily Petals 6-4-8-6
-Haku No Okami 8-5-8-8

(Taiko)
Score
-Kampakyin's Taiko Muzukashii 413,900
-Ono's Taiko Oni 527,400
Combo
-Kampakyin's Taiko Muzukashii 369
-Ono's Taiko Oni 423
Settings(HP-OD-SV)
-Kampakyin's Taiko Muzukashii 5-5-1,4
-Ono's Taiko Oni 6-6-1,4
Niva
Done ~

btw, I always failed when redownloading this map with video...
So this map is based on your old ver ~ :3

Download: Shihoko Hirata & Yumi Kawamura - Key Plus Words(TV Size) (HakuNoKaemi) [Niva's Hard].osu
Maya-kira
beginner => can be accepted here too? o3o
Topic Starter
HakuNoKaemi
Yes You can
Topic Starter
HakuNoKaemi
Nice work Niva-kun :D
OnosakiHito
Requested Taiko guest diff. finished. Hope you and other people like it.



Download: Shihoko Hirata feat. Yumi Kawamura - Key Plus Words (TV Size) (HakuNoKaemi) [Ono's Taiko Oni].osu
Maya-kira
idk whats wrong but I can't download this D:
Topic Starter
HakuNoKaemi
It give some message ?
Maya-kira
something like "unable to load mp3" maybe niichan should reupload?
Topic Starter
HakuNoKaemi
Corrected the problem, wallpaper name was really long
Maya-kira
Topic Starter
HakuNoKaemi
Inserted !
kanpakyin
Topic Starter
HakuNoKaemi
thank :3
Crok425
Last time I checked, I think that it was only allowed to between three to six diffs... you're breaking the number.

EDIT: Wait... I checked again, and it was eight, sorry about that ^^U
Doodley
Hey hey, here we go, my friend. I've got a mod for you and it's right here, so let's do this. Red means I highly recommend changing it, blue means it's a small suggestion, pink means it's cosmetic such as hitsounds.. Of course, I will not be modding Taiko difficulties. All suggestions are up to you whether or not you want to change them.

General Notes
You might want to skin the slider ball. It seems that you've got everything skinned except that, and it clashes with the skin I'm using. Seriously, my slider ball is a big blue head. It looks kinda weird. You can, of course, just use the default, but I don't think that will look good either. I would skin it for you but I don't know much about Persona.
Make your slider return arrow a bit more noticeable, it's difficult to see at the time.
I won't be modding Haku No Okami much at all because I can't play it properly, but I'm going to try anyway.
Any reason it goes Easy, Normal, Hard, Lily Petals, Haku No Okami? Either follow a theme, or just make the last two Insane and Insane+ or whatever.


Haku No Okami
As I cannot play this difficulty, take everything I say with a grain of salt.
I'm sure you're aware, but unpredictable speed changes with sliders is typically an unrankable attribute with maps. Although, I could be wrong, given this is an Insane+ or whatever you crazy kids call it, it could probably be allowed knowing it's the absolute hardest difficulty. Ask an MAT/BAT about it.
00:56:516 - Pretty much impossible to see with the overlap. Avoid this.
01:02:895 - ^
01:06:344 - ^ Difficult to see.
01:09:275 (6, 7, 8) - Total death jump. Impossible to predict. Hard to see the (1), might catch folks by surprise.
01:14:102 (7, 8, 9) - Why is this combo here?
01:28:413 - Also tough to see.
Can't see any other problems without playing it. You'll need someone who can play difficulties such as these to mod it. Just try and fix some of the overlapping sliders.

Lily Petals
This is also somewhat difficult for me to play, but I do my best, dammit!
I know this is a pretty tough difficulty, but try to avoid so many damn jumps. None of them seem to match the song, which is the whole point to jumps. Ask yourself if they match the song or move them closer. These are all over the place so I don't feel any need to point them out.
Combo colors are inconsistent with the other difficulties. Seems to be only this one that has different colors. I can tell you're rolling a theme here with the colors, as they match the video, but do that in the other difficulties too.
Brighten the brown color a bit, it's kinda ugly.
00:17:550 (2, 3, 1, 2, 3) - Weird jump. See, (3) and (1) are separated by one beat like all the others, yet the spacing between them does not show this, as they look very close. I can see why it would be fine, given that the separation begins with a new combo, and I did pick up on this when I first played, but it's still very confusing. Move them closer?
00:21:344 - Curve this slider like the others.
01:08:930 (2, 3, 4) - Move these around so they're a bit easier to predict? Also a pretty boring pattern.
01:09:447 - Don't repeat and do the next two following suggestions if you do so...
^ 01:10:137 - New note.
^ 01:10:482 - New note. Much more interesting than a twice repeating slider, yeah?
01:15:309 (4end, 5) - Pretty intense jump for not having any significant match in the song.
01:18:240 (1, 2, 3, 4) - Weird spacing. Move them farther apart. Looks like they're closer according to earlier spacing.
01:23:240 (1) - Total nazi here, but perhaps center this?

Niva's Hard
Try to avoid so many jumps on Hard. Jumps are fine, just not so many when they don't match the song. There's no reason for them to be there.
00:11:171 (4) - Stupid drumroll slider. Pretty tough to see with it's placement and how short it is. Replace it with three notes, perhaps?
00:16:171 (1) - No new combo. Then...
^ 00:17:033 (2) - New combo.
00:22:206 (3) - Another dumb drumroll slider.

Normal
00:00:654 (2) - Any reason this beat isn't stacked?
00:12:723 (4, 5) - Don't stack this given it's a whole beat apart. Throws me off.
00:25:482 - Seems to be pretty hidden.
01:03:585 (2) - Weird slider. There are sliders that are similar to this, but much more jagged. Move the points around a little.
00:39:102 (2, 3) - Don't stack these.
01:04:964 (5) - Move this somewhere else, as it overlaps the next slider.
01:04:792 (5) - Remove this note.

Easy
Don't stack notes underneath sliders on Easy difficulties.
00:12:033 (1) - This slider is probably too close to the spinner on the timeline
Not too many problems besides some stacking.

Maya's Beginner
I'm glad you made this difficulty, as the current Easy is too hard to be the Easiest difficulty. No problems. Nice job.

That's all.
Kurokami
Here some mod, cause i like this song. :3
These are just suggestions.

General

  1. Inconsistency in Kiai Times:
    SPOILER
    [Easy] :
    Kiai #1: Starts on 00:00:482, ends on 00:00:740
    Kiai #2: Starts on 00:05:999, ends on 00:06:344
    Kiai #3: Starts on 00:50:138, ends on 01:17:895

    [Haku No Okami] :
    Kiai #1: Starts on 00:00:482, ends on 00:00:826
    Kiai #2: Starts on 00:05:999, ends on 00:06:344
    Kiai #3: Starts on 00:50:482, ends on 01:18:068

    [Kanpakyin's Taiko Muzukashii] :
    Kiai #1: Starts on 00:50:138, ends on 01:20:482

    [Lily Petals] :
    Kiai #1: Starts on 00:50:138, ends on 01:17:895

    [Maya's Beginner] :
    Kiai #1: Starts on 00:50:138, ends on 01:17:378

    [Niva's Hard] :
    Kiai #1: Starts on 00:50:138, ends on 01:17:895

    [Normal] :
    Kiai #1: Starts on 00:00:482, ends on 00:00:826
    Kiai #2: Starts on 00:05:999, ends on 00:06:344
    Kiai #3: Starts on 00:50:482, ends on 01:17:895

    [Ono's Taiko Oni] :
    Kiai #1: Starts on 00:50:138, ends on 01:20:482
  2. Skin
    SPOILER
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    comboburst.png's dimensions must not be larger than 500x767 (currently 222x768).
    hit0.png's dimensions must be exactly 256x256 (currently 148x101).
    hit50.png's dimensions must be exactly 256x256 (currently 98x70).
    hit100.png's dimensions must be exactly 256x256 (currently 125x70).
    hit100k.png's dimensions must be exactly 256x256 (currently 170x72).

Maya's Beginner

  1. 00:13:240 (2) - x:136, y:272 looks better
  2. 00:54:275 (3) - x:152, y:216 or the next slider

Easy

  1. 00:14:275 (3) - you can't put notes below the sliders on easy (if I know right)
  2. Some similar ^, but its a good diff. :3
Since you have an easiest diff I think these are stay as they are now.

Normal

  1. hp4, ar5, od4
  2. 00:00:482 (1) - x:144, y:128 looks better
  3. 00:05:999 (1) - x:264, y:196 ^

Lily Petals

  1. difficulty settings are unbalanced, try hp6, od6

Haku No Okami

  1. 00:05:999 (1) - not stacked completely
    00:14:964 (1) - x:156, y:164
    00:15:998 (2) - not stacked
    00:30:137 (7) - stack with the previous slider
    00:30:654 (9) - not stacked
Even if they are on purpose, they are looks bad.

That's all. Good mapset, good luck. Star~
Topic Starter
HakuNoKaemi
  1. Skin Upgraded
  2. Lily Petals is a guest by Lilac, differently, Haku No Okami it's a mixed reference, game and an old guest of mine
  3. Haku No Okami mod don't followed. why? Totally ranted
  4. Only 2 suggestions followed.
  5. Listem to music more: you pretty much don't hear many instruments many times
Niva gaved the authorisation to accept/refuse mod to his map
  1. drumroll sliders are PERFECTLY fine, hear the drumroll into the music, and still ... you did mod harder diffs first, so you should've hear the streams
  2. Ok for the NC
-

  1. Everything you say look worser while playing(normal stacking make the patterns ugly while playing in those parts)
  2. Stack in easy unrankability is a bullshit I won't permit to be taken as rule. But as now is rankable.
Ryu_old
From Ryu's quueeueee~! :3

NICE Skin !!

Easy:

  • 00:13:585 - 00:13:930 - slider
    00:14:275 - 00:14:447 - ^
    00:14:792 - note
    00:14:964 - ^
    00:20:482 - ^
    00:21:171 - 00:21:344 - slider
    00:21:688 - note
    00:22:033 - 00:22:378 - slider.


Normal:

  • Size circle - 1
Lily Petals:

  • 01:03:930 - 01:04:275 - Slider
    01:04:619 - note
    01:04:792 - 01:05:137 - slider 1 repeat.
The rest diffs are good enough for me~~

Good luck ! :3/
Topic Starter
HakuNoKaemi
Nothing followed.
NeoRainier
Some suggestions on taiko diffs:

Ono's Taiko Oni

  • 00:09:447 (2,3) - " k k "
    00:10:137 (5,1) - as the previous ones
    00:15:309 (3) - move this to 00:15:482
    00:15:482 (3,4,5,1,1) - with (3) changed as before, make this a " d d k d k "
    00:16:861 (2) - add a " d " here
    00:17:895 (1) - from " k " to " d "
    00:47:723 (2) - K here fits way better than D
    01:00:482 (2,3,1) - and 01:03:240 (1,2,3) - "D(wan)D(na) K(sei--) "(PS: i think you can ignore the previous Wan-na go 00:52:206 (1,2,3) - )
    01:03:930 (1) - this becomes a " d "
Kanpakyin's Taiko Muzukashii
  • 01:22:895 (147,148,149,150,151) - changed from " k kkd D " to " kkd k D"
    01:23:757 (152) - From " d " to " k "
    01:27:206 (166,167,168) - from " d d d " to " d d k "
    01:27:895 (169) - from "d" to "k"
Mostly pattern changes and some really slight changes on rhythm.
OnosakiHito
Changed most things, thank you NeoRainer!
You could mod more of my maps, since nearly no one dose... =w="
DOWNLOAD: http://http://puu.sh/Adpk
Mercurial
Nice map you got there.
kanpakyin
Topic Starter
HakuNoKaemi
updated u.u
Roxas
Sooo long xD

[Maya's Beginner]

01:03:930 (2) - Make this slider better D:

[Easy]

Why this 2 green lines in the start? °^°
Comunque un po' troppo difficile per essere una easy xD
00:38:413 (1) - Sposta il quarto punto dello slider un grid giù

[Normal]

00:00:999 (3) - Sposta l'ultimo sliderpoint 1 grid su

[Kanpakyin''s Taiko Muzukashii]

00:00:654 (2) - Only finish? imo it's better
00:06:171 (20) - ^
00:19:964 (79) - ^

[Niva's Hard]

00:02:206 - Add a beat

[Ono's Taiko Oni]

01:03:240 (1,2) - It's better ddddk imo
01:14:706 - Add katu

[Lily Petals]

Change Sliderborder color in 0,0,0
Some slider/circles touch hp bar
For the rest is ok :3

[Haku No Okami]

Tanto sei nabbo (?) ♥
00:06:516 (2) - Alza di 2 grid il secondo sliderpoint e ovviamente copia incolla con il (3)
00:12:378 (4) - Muovi l'ultimo punto in 364,32
00:23:757 (4) - Ultimo slider point 1 grid destra
00:47:206 (4,5) - Se il 4 lo scambi con il 5 ? Forse è più carino ;)
00:49:447 (2) - Ultimo sliderpoint in 188,228
00:53:585 (1) - Secondo sliderpoint 1 grid sinistra

Ovviamente puoi non seguire questi consigli spero che siano stati utili xD Starrata ♥
Barney Stinson
Allora

Maya's

00:03:240 (1) - remove clap
00:04:619 (2) - ^


Easy

00:12:033 (1) - TROPPO poco recovery time
00:40:826 (3,4,5,6) - ho missato io a farlo in dt, figurati un novellino
00:44:275 (4) - evita lo stack di 1/4
00:52:550 (4) - ^


Normal

00:06:171 (2) - evita. evita.
00:16:688 (1,2) - inverti le nc


Niva's

nothing special to point out

Lilac's

00:00:654 (2) - stunning, add finish and remove clap, or just remove. that. clap
00:00:999 (3) - spacing incoerincy
01:15:482 (5) - ctrl+g for a much better flow
01:23:240 (1) - when I saw this my face was like: http://puu.sh/1enUM c'mon, u can do it better ahahah, or at least and center of x axis

I saw ztrot on this difficoulty. Don't worry, noone will suck as him, so u're saved 8-)

Haku's

<3

That's all, another well done job, Barney.
bossandy
I just mod 2 easiest diffs , spend many times , I will give you my mod when I mod all difficulties ^_^

Edit :

Hmm , here is my mod \:D/
  
[ General]
 
  1. The thread's title ....
 
[ Maya's Beginner]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:38:413 (1,2) - Switch the New Combos , Finish on number 1 is the best way Imo , and
    2. 00:50:137 (2) - Hmm... This slider sounds very weird in my ears , I suggested you end this slider at 00:50:826 - Much better
    3. 00:54:964 (4) - It is not bad to use a slider here , but add a finish sounds is needed here 00:55:654 - Maybe you can change the rhythm like this , not a bad idea IMO
    4. 01:12:206 (1) - Make this slider prettier? Current one looks a bit ugly >_<
    5. 01:17:550 (1) - Please end this spinner at 01:19:102 - to follow the music more
    6. 01:27:033 (1) - Why this slider start at this Timing? , It isn't fitting the music at all and, I recommend you start this slider at 01:27:378 -
    7. Not bad , need more works Imo
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:20:482 (1,2) - These are no any cymbal in the music , so remove these two finishes on this part.
    2. 00:34:964 (2) - Remove finish , same reason as above
    3. 00:36:344 (1) - Yes , remove finish
    4. 01:05:999 (3) - Hmm... Use whistle instead of finish to make the same hitsound like 01:03:240 (1) -
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:240 (1,2,3) - Short sliders are not a good idea in Easy diff , I suggested you make them easily , current part is a bit hard for Beginners
    2. 00:08:757 (1,2) - Same suggestion as above
    3. 00:13:585 (2,3) - They are not fitting the background music well , try to remove circle 00:14:275 (3) - and extend the slider there do the same thing on next part too
    4. 00:21:344 (5,6) - This rhythm is very strange , please try something else to followthe music more
    5. 00:58:930 (4) - This slider looks a bit askew try this code , I make it prettier , In my perspective though
      312,144,58930,2,0,B|284:76|200:56|144:108,1,200
    6. 01:12:550 (2) - Blanket with 1 better ?
    7. 01:27:895 (4,5) - 5 is on Blue tick? it's too hard to catch on a Easy diff!!! try my arrangement ^_^
    8. I must to tell you , this Easy looks not like a Easy , it likes Normal , Called the normal+ is not excessive too
      I hope you can change the diff name to Normal or something else >_< or make this map easier
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:08:757 (1) - Two consecutive finishes here are too loud for me , try to remove finish end , sounds better!
    2. 01:06:344 (7) - Miss a clap on this slider's start?
    3. 01:14:964 (2) - Add a clap start ? sounds good here
    4. 01:25:999 (1) - Remove clap to consistant with other 1/2 sliders
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:51:344 (4) - Move this note backward by 2 tick to 00:51:171 -
    2. 01:13:930 (4) - Curve this slider to the another side?
    3. 01:28:413 (7) - End this slider at blue tick to follow the music well
    4. Yes , this difficulty's arrangements are very good!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Hmm... Nothing to complain!
 
[ Niva's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:03:757 (3,4) - This jump is too large!! This is a hard difficulty , so I hope you can reduce the spacing , or try to put a New Combo on slider (4)
    2. 00:04:619 (7) - Same as above Actually , I have some Combo suggestion to you , here is mine
      1. 00:03:930 (4) - Put a New Combo for the huge jump
      2. 00:04:619 (4) - Put a New Combo here too , same reason
      3. 00:05:137 (1) - Remove New Combo
      4. 00:05:999 (3) - Put a really great New Combo here for the hitsound change!!
    3. 00:23:757 (4) - Move 3rd-point 1 grid right to make this slider blanket with previous circle well
    4. 01:01:171 (1) - I think you can make this slider a better flow! like this! (Ctrl+G first , and Rotate this slider by 15 [Closewise] , and then put this slider to the best place!
    5. 01:17:637 (6) - I hope you can add a circle here , there is a drum in the background music , and it is not quiet Imo
    6. 01:18:930 (3) - Change to a circle here sounds better the sound at 01:19:102 - is a bit odd for me on this difficulty
    7. Good patterns!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Awesome hitsounds as always , Niva ^_^
 
[ Lily Petals]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. You miss some Combo color setting , please check them again , change them like other difficulties!!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:16:861 (4) - Put a New Combo? The jump distance become huge here
    2. 01:19:792 (4) - Add a circle to follow the drum? although the background music is quiet
    3. 01:23:240 (1) - This slider is not good to look , looks very askew.
    4. Really Nice diff!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Wow! awesome hitsounds!
 
[ Haku No Okami]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:02:895 - Add a circle here like 01:19:275 (4,5) -
    2. 00:08:413 (1) - Add a circle here too! and I suggested delete 00:08:585 (1) - if you add the note
    3. 00:56:516 (1,2) - Put objects under the previous sliderbody looks not good , try other arrangment?
    4. 01:02:895 (6) - Same as above
    5. 01:06:344 (7) - Same!
    6. 01:17:033 (4,5,6) - This jump is very odd Imo , I prefer to use the same spacing here and do not jump
    7. 01:17:637 (8) - Why don't you move this circle to other place , I am very worried about this kind of pattern , try to move this note to x:276 y:268
    8. 01:26:516 (4) - Add a New Combo for a new triangle 01:26:516 (4,5,6,7) -
    9. 01:28:413 (5) - Hmm...you know
    10. 01:28:757 (9) - Delete this note , sense there is nothing in the background music this timing
    11. Yes , really nice map!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Good !
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
 
[ Kanpaktin's Taiko Muzikashii]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:24:275 (100) - O口O!?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:550 (93) - Hmm , don sounds better Imo , sense it follow the music more
    2. 00:26:861 (115) - k may follow the vocal more ?
    3. 00:30:826 (135) - Hmm , this D is not needed in my option , because you didn't add finish on 00:25:309 (107) -
    4. 00:32:723 (145,146) - These Dons are not really needed too ,there is nothing in the background
    5. 00:33:585 (149) - Ya , if you listen the song carefully , you must want to cahnge this d to a D
    6. 00:50:137 (7) - Change to d to follow the music more?
    7. 01:00:654 (50) - k here to follow the vocal?
    8. Really great Muzukashii!
 
[ Ono's Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. None!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. None!! This Taiko Oni is good enough to Ranked!!!
 

spboxer3 wrote:

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
  --------------------------------------------------------
Finally done my mod , I am lazy now ~
Good Luck with this map , Hope it ranked as soon as possible ^_^
Good Luck :3
Topic Starter
HakuNoKaemi

Barney Stinson wrote:

Allora

Easy

00:40:826 (3,4,5,6) - hai missato in nightcore, che ti aggiunge un beat continuo da 1/2. Inoltre manchi di pazienza mentre giochi le più facili.
00:44:275 (4) - decidero qualcos'altro... quando l'AIMod funzionerà
00:52:550 (4) - ^


Normal

00:06:171 (2) - .... manchi di pazienza ._.

Lilac's

00:00:999 (3) - neanch'io capisco che c'è di male O.O
01:15:482 (5) - riferirò
01:23:240 (1) - ^
Cancellato=applicato
Topic Starter
HakuNoKaemi

bossandy wrote:

I just mod 2 easiest diffs , spend many times , I will give you my mod when I mod all difficulties ^_^

Edit :

Hmm , here is my mod \:D/
  
[ General]
 
  1. The thread's title ....
 
[ Maya's Beginner]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:38:413 (1,2) - I actually think she inteded to follow the line of the lyrics "To change after what's"
    2. 00:50:137 (2) - Ended the white tick after and moved the second slider start to the next red. To remain consistent to what she wanted to do
    3. 01:17:550 (1) - End in the red tick before (the sound there is louder)
    4. 01:27:033 (1) - Start the red tick after, and the white tick sound is a slidertick
    5. Not bad , need more works Imo
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:05:999 (3) - modified the hitsounds a little
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:240 (1,2,3) - They're distanced and not hard to click...
    2. 00:08:757 (1,2) - ^
    3. 00:13:585 (2,3) - They follow the guitar and make the change of line-following more soft, instead of it being hard. ( (2) start on drum, but (3,4,5,6,7) follow guitar)
    4. 00:21:344 (5,6) - Nothing strange, it follow the music a bit complexly for an easy maybe. ( changed the pattern )
    5. 01:12:550 (2) - Made it longer... (hearing it, I simplified it too much ...)
    6. 01:27:895 (4,5) - Listen to the music there. It's not a problem and it won't be hard to catch if our fellow beginners know how to play following music. ( and music, is music ). Plus I'm consistent to the guitar, and have a better flow as now.
    7. Beginner is like Persona 4 Safety. This is like Persona 4 Beginner. Normal is Intermediate and so.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:25:999 (1) -It's consistent with the music as now. Which is preferred for me.
[ Niva's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:03:757 (3,4) - If a jump got sense, it will be better flowing. Though I changed the Comboes here
    2. 00:04:619 (7) - I did change in the same way :3 ( Changed with ^ XD )
    3. 01:17:637 (6) - Should refer - plus it's actually following the vocals ( as so, seeing the pattern and circles approach/apparition, you will see when to click )
    4. 01:18:930 (3) - It's consistent to the guitar, as now...
    5. Good patterns!
[/list]
 
[ Lily Petals]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Combo Colours are to be chosen by the mapper. Here they represent the mapping style Lilac tried to imitate (so it's not unrankable)
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:16:861 (4) - Changed the pattern a little ~ ( Still, NC to the more consistent location (5))
    2. 01:19:792 (4) - Should refer maybe... but it's really quiet
    3. Really Nice diff!
     
    [ Haku No Okami]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:02:895 - In the one you linked there is a sound, that isn't here... fixed by editing .osu ( x0.40 SVM )
      2. 00:08:413 (1) - Nothing here to map...
      3. 00:56:516 (1,2) - Moved (1) and exchanged NC. Nothing bad in underslider objects other then "no one use them"
      4. 01:02:895 (6) - Nothing bad in underslider objects other then "no one use them"
      5. 01:06:344 (7) - ^
      6. 01:17:033 (4,5,6) - The jump is in the other diff too, justified by the higher pitch
      7. 01:17:637 (8) - Nothing bad here. Just the fact I separated the stream in two parts since i NC the last note of it
      8. 01:28:413 (5) - Nothing bad in underslider objects other then "no one use them"
      9. 01:28:757 (9) - It won't, anyway, seem strange to play ( a 5-note stream seems better than 4-note, plus there actually is a softer less louder snare here (that seems like an echo )
      10. Yes , really nice map!
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. Good !
     
    d= don ( Normal )
    k= katsu ( Clap or Whistle )
    D= Big Don ( Finish )
    K= Big Katsu ( Clap/Whistle + Finish )
     
    [ Kanpaktin's Taiko Muzikashii]
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:550 (93) - Hmm , don sounds better Imo , sense it follow the music more
    2. 00:26:861 (115) - k may follow the vocal more ?
    3. 00:30:826 (135) - Hmm , this D is not needed in my option , because you didn't add finish on 00:25:309 (107) -
    4. 00:32:723 (145,146) - These Dons are not really needed too ,there is nothing in the background
    5. 00:33:585 (149) - Ya , if you listen the song carefully , you must want to cahnge this d to a D
    6. 00:50:137 (7) - Change to d to follow the music more?
    7. 01:00:654 (50) - k here to follow the vocal?
    8. Really great Muzukashii!
 
shall ask kanpakyin

[ Ono's Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. None!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. None!! This Taiko Oni is good enough to Ranked!!!
 

spboxer3 wrote:

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
  --------------------------------------------------------
Finally done my mod , I am lazy now ~
Good Luck with this map , Hope it ranked as soon as possible ^_^
Good Luck :3
Topic Starter
HakuNoKaemi

bossandy wrote:

[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:51:344 (4) - Following voice, so no
    2. 01:13:930 (4) - It's because I wanted symmetry ( adjusted the (1) )
    3. Yes , this difficulty's arrangements are very good!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Hmm... Nothing to complain!
[/color][/b]
kanpakyin

bossandy wrote:

[ Kanpaktin's Taiko Muzikashii]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:24:275 (100) - O口O!?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:22:550 (93) - Hmm , don sounds better Imo , sense it follow the music more //No because I want to strive a balance there.
    2. 00:26:861 (115) - k may follow the vocal more ? //Then the pattern will be more complicated, or the level will be too hard for muzu.
    3. 00:30:826 (135) - Hmm , this D is not needed in my option , because you didn't add finish on 00:25:309 (107) - //True, applied.
    4. 00:32:723 (145,146) - These Dons are not really needed too ,there is nothing in the background //k.
    5. 00:33:585 (149) - Ya , if you listen the song carefully , you must want to cahnge this d to a D //Putting big note in 1/2 stream is too hard for muzu, especially this is a 7*muzu
    6. 00:50:137 (7) - Change to d to follow the music more? //Same as previous, too hard for muzu.
    7. 01:00:654 (50) - k here to follow the vocal?
Diff
osu file format v10

[General]
AudioFilename: Key plus words.mp3
AudioLeadIn: 1500
PreviewTime: 38413
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:taiko

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Key Plus Words (TV Size)
TitleUnicode:
Artist:Shihoko Hirata feat. Yumi Kawamura
ArtistUnicode:
Creator:HakuNoKaemi
Version:Kanpakyin's Taiko Muzukashii
Source:Persona 4 The Animation
Tags:OnosakiHito Maya-kira Lilac Kanpakyin Niva Atlus Opening 2 Yu Narukami Yosuke Hanamura Yukiko Amagi Chie Satonaka Kanji Tatsumi Rise Kujikawa Teddie Naoto Shirogane Shadow Velvet Room Arcana Tarot Thoth
BeatmapID:143629
BeatmapSetID:43758

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,-490,"Key Plus Words.avi"
0,0,"Taiko_BG0.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
482,344.827586206897,4,1,0,80,1,0
50137,-100,4,1,0,80,0,1
80482,-100,4,1,0,80,0,0


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416,79,55137,1,0,0:0:0
416,79,55309,1,8,0:0:0
416,79,55482,1,0,0:0:0
416,79,55654,1,4,0:0:0
416,79,55999,1,8,0:0:0
416,79,56171,1,0,0:0:0
416,79,56344,1,0,0:0:0
416,79,56688,1,8,0:0:0
416,79,57033,1,8,0:0:0
416,79,57206,1,0,0:0:0
416,79,57378,1,8,0:0:0
416,79,57723,1,0,0:0:0
416,79,58068,1,8,0:0:0
441,92,58240,1,8,0:0:0
416,79,58413,1,0,0:0:0
416,79,58757,1,8,0:0:0
416,79,58930,1,0,0:0:0
441,92,59275,1,0,0:0:0
441,92,59447,1,8,0:0:0
441,92,59792,1,0,0:0:0
441,92,59964,1,8,0:0:0
441,92,60137,1,8,0:0:0
441,92,60309,1,0,0:0:0
441,92,60482,1,8,0:0:0
441,92,60654,1,8,0:0:0
441,92,60999,1,8,0:0:0
441,92,61171,1,4,0:0:0
441,92,61516,1,8,0:0:0
441,92,61861,1,0,0:0:0
441,92,62206,1,8,0:0:0
441,92,62378,1,0,0:0:0
441,92,62723,1,0,0:0:0
441,92,62895,1,8,0:0:0
441,92,63240,1,0,0:0:0
441,92,63413,1,0,0:0:0
441,92,63585,1,8,0:0:0
441,92,63757,1,8,0:0:0
441,92,63930,1,4,0:0:0
441,92,64275,1,8,0:0:0
441,92,64619,1,0,0:0:0
441,92,64792,1,0,0:0:0
441,92,64964,1,8,0:0:0
441,92,65309,1,0,0:0:0
441,92,65654,1,8,0:0:0
441,92,65826,1,0,0:0:0
441,92,65999,1,8,0:0:0
441,92,66344,1,8,0:0:0
441,92,66688,1,0,0:0:0
441,92,67033,1,8,0:0:0
441,92,67206,1,0,0:0:0
441,92,67378,1,0,0:0:0
441,92,67723,1,8,0:0:0
441,92,67895,1,0,0:0:0
441,92,68240,1,8,0:0:0
441,92,68413,1,8,0:0:0
441,92,68757,1,0,0:0:0
441,92,69102,1,8,0:0:0
441,92,69275,1,0,0:0:0
441,92,69447,1,4,0:0:0
441,92,69619,1,0,0:0:0
441,92,69706,1,0,0:0:0
441,92,69792,1,8,0:0:0
441,92,69964,1,0,0:0:0
441,92,70137,1,8,0:0:0
441,92,70482,1,8,0:0:0
441,92,70654,1,0,0:0:0
441,92,70826,1,0,0:0:0
441,92,71171,1,8,0:0:0
441,92,71344,1,0,0:0:0
441,92,71430,1,8,0:0:0
441,92,71516,1,0,0:0:0
441,92,71688,1,0,0:0:0
441,92,71861,1,8,0:0:0
441,92,72206,1,4,0:0:0
441,92,72378,1,0,0:0:0
441,92,72550,1,8,0:0:0
441,92,72895,1,0,0:0:0
441,92,73240,1,8,0:0:0
441,92,73413,1,0,0:0:0
441,92,73757,1,0,0:0:0
441,92,73930,1,8,0:0:0
441,92,74275,1,8,0:0:0
441,92,74447,1,0,0:0:0
441,92,74619,1,8,0:0:0
441,92,74792,1,0,0:0:0
441,92,74964,1,8,0:0:0
441,92,75137,1,8,0:0:0
441,92,75223,1,8,0:0:0
441,92,75309,1,8,0:0:0
441,92,75482,1,8,0:0:0
441,92,75654,1,0,0:0:0
441,92,75999,1,8,0:0:0
441,92,76171,1,0,0:0:0
441,92,76344,1,0,0:0:0
441,92,76688,1,8,0:0:0
441,92,77033,1,0,0:0:0
441,92,77206,1,0,0:0:0
441,92,77378,1,8,0:0:0
441,92,77464,1,8,0:0:0
441,92,77550,1,8,0:0:0
441,92,77637,1,8,0:0:0
441,92,77723,1,0,0:0:0
441,92,77895,1,4,0:0:0
441,92,78240,1,0,0:0:0
441,92,78585,1,0,0:0:0
441,92,78930,1,0,0:0:0
441,92,79275,1,0,0:0:0
441,92,80137,1,8,0:0:0
441,92,80482,1,8,0:0:0
441,92,80654,1,0,0:0:0
441,92,80826,1,8,0:0:0
441,92,81171,1,8,0:0:0
441,92,81344,1,0,0:0:0
441,92,81516,1,8,0:0:0
441,92,81688,1,0,0:0:0
441,92,81861,1,8,0:0:0
441,92,82033,1,0,0:0:0
441,92,82206,1,8,0:0:0
441,92,82378,1,0,0:0:0
441,92,82550,1,8,0:0:0
441,92,82723,1,0,0:0:0
441,92,82895,1,8,0:0:0
441,92,83068,1,8,0:0:0
441,92,83154,1,8,0:0:0
441,92,83240,1,0,0:0:0
441,92,83413,1,4,0:0:0
441,92,83757,1,8,0:0:0
441,92,84102,1,0,0:0:0
441,92,84275,1,8,0:0:0
441,92,84447,1,0,0:0:0
441,92,84792,1,0,0:0:0
441,92,84964,1,8,0:0:0
441,92,85309,1,8,0:0:0
441,92,85482,1,0,0:0:0
441,92,85654,1,8,0:0:0
441,92,85999,1,4,0:0:0
441,92,86171,1,4,0:0:0
441,92,86516,1,0,0:0:0
441,92,86688,1,8,0:0:0
441,92,86861,1,0,0:0:0
441,92,87206,1,0,0:0:0
441,92,87378,1,0,0:0:0
441,92,87550,1,8,0:0:0
441,92,87895,1,8,0:0:0
441,92,88240,1,0,0:0:0
441,92,88413,1,8,0:0:0
441,92,88499,1,8,0:0:0
441,92,88585,1,8,0:0:0
441,92,88671,1,8,0:0:0
Topic Starter
HakuNoKaemi
I did upgrade anyway u,u (didn't remember to post)
Lucyii
Random mod.

[General]
Togli la skin che da un casino di fastidio D:

[Maya's Beginner]
Slider tick rate -1

[Easy]
Slider tick rate -1
00:20:654 (3) - Mettilo in 00:20:482
00:21:516 (4) - Mettilo in 00:21:171
00:22:550 (1) - Se segui la mod di prima ovviamente questo deve essere messo più lontano dallo slider che c'è prima.
01:14:619 (1) - Tutti i beat tipo questo spostali da sotto alla fine dello slider, dato che è un'easy e per i niubbi è difficile accorgersene di quei beat. Basta solo che si vedono un poco, tipo 01:13:413 (3)

[Normal]
00:50:826 (3) - Secondo me va meglio un po' più lungo.

[Niva's Hard]
00:08:757 (1) - http://osu.ppy.sh/ss/497283
00:09:447 (1) - ^

[Lily Petals]
Drain +1
Od +1
01:09:447 (5) - http://osu.ppy.sh/ss/497291

[Haku No Okami]
Circle size -1
00:30:137 (7) - Stackalo con la fine dello slider
01:28:757 (9) - Togli questo beat.
Topic Starter
HakuNoKaemi

Kiyro wrote:

Random mod.

[General]
Togli la skin che da un casino di fastidio D: Sai la risposta

[Maya's Beginner]
Slider tick rate -1 ci sono alcuni slidertick nei rossi e da fastidio solo dal punto di vista grafico

[Easy]
Slider tick rate -1 ci sono alcuni slidertick nei rossi e non da fastidio
00:20:654 (3) - Mettilo in 00:20:482 Seguo la batteria
00:21:516 (4) - Mettilo in 00:21:171 ^
00:22:550 (1) - Se segui la mod di prima ovviamente questo deve essere messo più lontano dallo slider che c'è prima. ^

[Normal]
00:50:826 (3) - Secondo me va meglio un po' più lungo. Seguo le liriche qui

[Haku No Okami]
Circle size -1 Varietà alla vita, serve
00:30:137 (7) - Stackalo con la fine dello slider Non ne vedo il motivo, visto che l'ho usato diverse volte
01:28:757 (9) - Togli questo beat. Sono più che certo di sentire un piccolissimo suono simile allo Snare di prima, ma davvero muto
BeatofIke
Star for now!
Hopefully I have enough time to mod this map! :D

Map so pro. I don't think I can mod this! :(
Topic Starter
HakuNoKaemi
Thank anyway :3
UnitedWeSin
Hello~
Modding via M4M with HakuNoKaemi.
I will post in your M4M queue after I post this mod. :3
All suggestions. Do with them what you will. :)

Keep in mind that I deleted all the skin elements from the song folder before modding this as they make the maps absolutely unreadable for me. Perhaps that's just my problem though. :)

[General]

Nothing to say.

[Maya's Beginner]

00:03:240 (1) - Why isn't this blanketing the 00:00:481 (1)? Move 00:03:240 (1) to 312,296 and adjust the spacing and angle on 00:04:619 (2) to make it flow into the next slider. It looks so much better I'm not sure why you didn't do this.

00:13:240 (2) - I highly suggest that you shorten the 2 here so that it ends at 00:13:930 and then add a NC circle at 00:14:275. This will emerge the player in the song much better because we get to hit a circle at each of those loud accents. Plus a NC at 00:14:275 feels very natural.

00:18:757 (2) - Again I highly suggest that you move the 2 to 00:18:413 and add a NC circle at 00:19:792. There is no reason not to be hitting a circle on these strong accent downbeats. The slider end feels horrible.

00:28:068 (1,2,3) - This rhythm is not fitting. This song is complicated, so if we're following the vocals we need to stick with something simple. Please consider this rhythm here.

00:28:068 (1) to 00:31:516 (2)
Just 2 long sliders and then a nice NC circle when the new verse starts. It simple, easy to read for a beginner, and sounds fine with the vocals.

00:36:344 (1,2) - The syncopation here feels terrible. I think you should stay away from 1/2 rhythms like this it can be very confusing. The song makes it difficult because the vocal line hits on the red tick, but here is a way you can map it more intuitively.

00:36:344 (1) to 00:37:550 (2)
NC at 00:39:102 on the slider.

00:49:447 (1) - Remove NC
00:50:137 (2) - NC
The kiai time starts at 00:50:137. Why would you not NC there? That's the new verse.

00:52:206 (1) - Remove NC
00:52:895 (2) - NC
00:52:895 is where the new vocal idea starts, you should NC there. It makes more sense lyrically.

01:27:206 (1) - This doesn't fit to anything. You should remove this, move the spinner 01:24:619 (1) to 01:25:999 - , increase it's length to 01:28:757 - , and then map more sliders from 01:24:619 to 01:25:999.

A lot of the rhythms here are sort of bland, but not much can be done, the song just has a lot going on.

[Easy]

00:11:171 (5) - This rhythm could be better. Don't you want to smash a slider on the downbeat 00:11:516 when that awesome verse starts? Please consider this rhythm.

00:10:137 (3) to 00:12:033 (2)
This fixes the syncopation problems here and allows us to start playing a NC slider when the verse starts. It feels much better.

00:19:102 (2) - No hitsound on the end? :O

00:20:654 (3) - Why does this have no finish or clap?

00:26:516 (2,3) - I don't agree with this 1/2 rhythm in an easy like this. A new player will hit the 2 early and be frustrated. Please move the 00:26:516 (2) to 00:26:344 so that we have a nice 1/1 rhythm that fits and is super easy to read.
Clap on the 2

00:28:413 (2) - No clap on the head?

You should go through this difficulty and think about the hitsounds. No reason not to use claps to accent the ones in the music.

00:28:413 (2,3,4) - Again I don't know why you go for these 1/2 rhythms... This will be really hard to read for a beginner. It was hard to read for me when I played it. :(
You're miss reading the music here. The new vocal verse does not start at 00:30:654 - , it starts at 00:30:826 on the downbeat. You need to map according to it.
Please consider this rhythm here.

00:28:068 (1) to 00:32:206 (3)

00:32:206 (3,1) - Why not have the 3 blanket the 1?

00:39:792 (2,3,4,5,6,1) - I suggest deleting the 3 and extending the 2 to end at 00:40:826. Then delete the 6 and move the 00:42:033 (1) to 00:41:861 - and extend it's length to 00:42:895. It avoids the red ticks and fits the music nice.

00:50:137 (1,2) - I'd say don't stack these because we have 00:58:757 (3,4) stacked and it would be good to keep the player only having to be aware of one stacked rhythm. New players will not be able to read stacked hit circles, so after they play 00:50:137 (1,2) - , they will think 00:58:757 (3,4) is the same rhythm.

01:00:482 (1,2) - You should stack these completely to stay consistent with 00:58:757 (3,4). If you're going to have these difficult stacks in an easy, you should stay consistent with them so the player knows what to do when they see it again.
01:03:240 (1,2) - ^

01:12:206 (1) - This is the only place in the kiai time where you have the NC starting on the downbeat where the vocal verse begins. I think you could work on the rhythms so that we have NC circles falling on strong beats like this all over the kiai time.

01:17:378 (6) - Make the 6 a single circle, move the 01:17:895 (1) to 01:17:723 and extend it's length so it ends at 01:18:585. It fits so much better and we get a NC on the new verse instead of a slider end.

01:20:654 (4) - Just remove this circle. It's an unnecessary 1/2 rhythm.

01:22:378 (6,7) - I disagree with this stack for reasons mentioned above.

01:28:671 (5) - This is on the blue tick. Why is this on the blue tick? :O Please move to the white or the red tick for good polarity.

There's a lot to work on in this diff IMO. Please work on these rhythms here, and ones that I might have not mentioned.

[Normal]

Why would you not use 1.0 or 1.1 DS spacing here? The circles are way too close together and it makes these rhythms super confusing to read.
You need to reduce SV to match the spacing or rearrange things in 1.0 DS to make it play properly.

00:09:964 (4,5) - See if you used 1.0 spacing, the 5 would be nearly twice as far away from the 4 and it would be MUCH easier to tell that there is an entire beat separating them. Why did you not use 1.0 spacing? :O That's just one example.

00:10:654 (5,1,2) - Rhythm so confusing and does not start the verse properly. The verse starting at 00:11:516 is EPIC, you have to have a NC slider there.
Please delete the 1 and add a circle at 00:11:171. Delete the 00:11:688 (7) and add a 1/2 beat slider with NC at 00:11:516 leading down into the 00:12:033 (8). Please....

00:17:033 (1,2,3,4,5) - You were mapping to the guitar in the previous verse, and now you suddenly switch to the drums. It's really confusing. You should keep consistent and just repeat the patterns that you used in the previous verse at 00:11:516.

00:22:206 (1) - Please delete this, add a circle at 00:22:206 and then a NC circle at 00:22:550 so that we get to hit a circle and a new combo on the downbeat when the verse starts.

00:23:757 (5,6,7) - See, because you didn't map with 1.0 DS, you have this horrible overlap. :(

00:39:102 (2,3) - I disagree with this stack because all of the previous stacks were in 1/2 rhythm and we break that pattern here. This is still only normal...

00:43:930 (2,3,4,1,2,3) - Rhythm here is not good. :( Because you want to switch from vocals to other things here, we should remove the NC at 00:43:240 (1) and consider a better rhythm here. I think you should just do something really simple to accent those epic guitar hits. Like this:

00:43:240 (4) to 00:48:757 (3)
The long sliders feel awesome to accent the guitar, and the 00:48:757 (3) takes care of those syncopation problems. And we get to have a slider 00:50:137 (1) on the downbeat when the verse stars!

00:50:137 (1,2) - The vocals are flowing here but we don't have flowing sliders.
00:52:206 (1) - This is confusing because it's not mapped to the vocals but everything around it is.
The kiai time needs a lot of work IMO, so instead of posting a bunch of pictures here, I'll just give you my edited copy of the diff. I didn't worry about note placement or spacing, it's just to show you visually my suggested rhythm and combo changes:
edited diff
[HitObjects]
150,126,482,1,4,0:0:0
144,128,654,1,8,0:0:0
72,92,999,2,0,B|100:36|168:48,2,100,2|0|2,0:0|0:0|0:0,0:0:0
76,168,2033,2,0,B|104:212|160:220|204:180|204:180|276:272,1,250,0|2,0:0|0:0,0:0:0
332,308,3240,6,0,B|360:264|335:214,1,100,2|0,0:0|0:0,0:0:0
388,156,3930,2,0,B|433:185|486:156,1,100,2|0,0:0|0:0,0:0:0
436,92,4619,2,0,B|444:64|432:40,1,50,0|2,0:0|0:0,0:0:0
360,76,5137,2,0,B|312:60|256:76,1,100,2|0,0:0|0:0,0:0:0
272,196,5999,5,4,0:0:0
261,196,6171,1,0,0:0:0
222,264,6516,2,0,B|173:230|185:167,1,100,2|0,0:0|0:0,0:0:0
233,114,7206,1,0,0:0:0
164,80,7550,2,0,B|144:28|88:8|32:28|-16:84|24:156,1,250,2|0,0:0|0:0,0:0:0
92,112,8757,6,0,B|109:134|116:164,1,50,4|0,0:0|0:0,0:0:0
104,236,9275,1,2,0:0:0
144,232,9447,2,0,B|180:224|196:188,1,50
224,136,9964,2,0,B|244:112|272:108,2,50,0|8|4,0:0|0:0|0:0,0:0:0
284,188,10654,2,0,B|340:176|348:116,1,100
388,88,11171,1,0,0:0:0
484,60,11516,6,0,P|456:112,1,50
372,152,12033,2,0,B|322:184|325:240,1,100
452,235,12723,1,0,0:0:0
452,235,13068,2,0,B|452:300|404:332|356:324,1,150
276,328,13930,1,8,0:0:0
264,252,14275,6,0,B|240:232|244:200,1,50
320,192,14792,1,0,0:0:0
304,156,14964,2,0,B|280:132|240:128,1,50
200,76,15481,1,0,0:0:0
184,112,15654,2,0,B|176:156|204:192,1,50
212,236,16171,2,0,B|148:248|120:200,1,100
104,172,16688,1,8,0:0:0
32,140,17033,6,0,B|52:88|116:92|116:92,2,100,0|8|0,0:0|0:0|0:0,0:0:0
28,180,17895,1,0,0:0:0
72,244,18240,2,0,B|80:356,1,100
79,343,18757,1,8,0:0:0
156,328,19102,2,0,B|192:292|248:300,1,100,0|8,0:0|0:0,0:0:0
244,220,19792,6,0,B|184:232|152:196,1,100,4|0,0:0|0:0,0:0:0
212,144,20481,1,0,0:0:0
212,144,20654,1,0,0:0:0
212,144,20826,1,8,0:0:0
292,152,21171,2,0,B|324:168|332:212,2,50
292,112,21688,2,0,B|264:56|200:64,1,100
172,64,22206,1,0,0:0:0
112,144,22550,5,0,0:0:0
212,144,22895,1,8,0:0:0
208,184,23068,2,0,B|204:228|204:228|196:240|196:240|188:280,1,100,2|2,0:0|0:0,0:0:0
180,320,23585,1,8,0:0:0
212,340,23757,2,0,B|264:324|312:364,1,100,2|0,0:0|0:0,0:0:0
356,296,24447,1,0,0:0:0
316,308,24619,2,0,B|284:260|328:200,2,100,2|8|2,0:0|0:0|0:0,0:0:0
356,296,25482,5,0,0:0:0
424,256,25826,2,0,B|448:264|472:260,2,50,0|2|0,0:0|0:0|0:0,0:0:0
456,180,26516,1,0,0:0:0
444,140,26688,2,2,B|424:92|368:80,1,100,0|8,0:0|0:0,0:0:0
356,116,27206,2,2,B|316:80|260:102,1,100,0|2,0:0|0:0,0:0:0
300,172,27895,5,0,0:0:0
268,196,28068,2,0,B|236:216|236:216|212:220|212:220|184:248,1,100,2|8,0:0|0:0,0:0:0
152,224,28585,2,0,B|172:164|136:128,1,100,2|2,0:0|0:0,0:0:0
60,120,29275,2,0,B|64:56|136:48,1,100,2|0,0:0|0:0,0:0:0
160,56,29792,1,8,0:0:0
196,72,29964,2,2,B|248:96|300:56,2,100,2|0|2,0:0|0:0|0:0,0:0:0
196,72,30826,6,0,B|172:124|120:132,1,100,2|8,0:0|0:0,0:0:0
172,196,31516,2,0,B|120:220|112:272,1,100,2|8,0:0|0:0,0:0:0
192,276,32206,1,2,0:0:0
224,300,32378,2,0,B|276:320|324:288,2,100,0|2|0,0:0|0:0|0:0,0:0:0
224,300,33240,5,8,0:0:0
264,228,33585,1,4,0:0:0
264,228,33757,1,2,0:0:0
244,152,34102,2,0,B|296:140|336:188,1,100,2|0,0:0|0:0,0:0:0
332,184,34619,1,8,0:0:0
380,248,34964,2,0,B|419:284|477:262,1,100,2|8,0:0|0:0,0:0:0
468,224,35482,2,8,B|512:192|512:136,2,100,2|2|0,0:0|0:0|0:0,0:0:0
468,224,36344,6,0,B|460:176|408:144,1,100,2|8,0:0|0:0,0:0:0
376,128,36861,2,0,B|328:104|336:28,2,100,2|0|2,0:0|0:0|0:0,0:0:0
416,60,37895,1,0,0:0:0
416,60,38068,1,8,0:0:0
376,128,38413,6,0,B|380:192|328:224,1,100,2|8,0:0|0:0,0:0:0
296,148,39102,1,2,0:0:0
296,148,39447,2,2,B|256:108|200:120,2,100,8|0|10,0:0|0:0|0:0,0:0:0
296,148,40309,1,0,0:0:0
232,196,40654,1,0,0:0:0
232,196,40826,1,10,0:0:0
160,228,41171,6,2,B|184:280|248:276,2,100,0|10|0,0:0|0:0|0:0,0:0:0
156,188,42033,2,0,B|148:144|96:100|32:132,1,150,0|2,0:0|0:0,0:0:0
76,204,42895,1,8,0:0:0
124,268,43240,2,0,B|104:332|152:368,1,100,2|8,0:0|0:0,0:0:0
200,304,43930,2,0,B|197:250|259:221,1,100
304,312,44619,6,0,P|392:256|420:160,1,200
388,72,45654,2,0,P|176:112,1,200
128,188,46688,6,0,P|340:176,1,200
240,224,47723,2,0,P|344:296|420:292,1,200
452,200,48757,2,0,P|456:28,2,150
376,136,50137,6,0,P|280:92,1,100
204,92,50826,2,0,B|100:128,1,100
108,176,51344,2,0,B|196:264,1,100,2|0,0:0|0:0,0:0:0
228,256,51861,1,0,0:0:0
288,176,52206,2,0,P|344:152,1,50
384,68,52723,6,0,P|424:220,1,150
328,276,53585,2,0,B|300:324|240:312,1,100,2|10,0:0|0:0,0:0:0
176,276,54275,2,0,B|204:224|168:176,1,100,2|8,0:0|0:0,0:0:0
108,232,54964,2,0,B|84:224|32:240|8:232,1,100
28,132,55654,5,0,0:0:0
100,152,55999,1,8,0:0:0
156,96,56344,2,0,B|124:56,2,50,0|0|10,0:0|0:0|0:0,0:0:0
172,176,57033,2,0,B|228:164|240:96,1,100,2|8,0:0|0:0,0:0:0
284,172,57723,2,0,B|288:232|344:252,1,100,2|8,0:0|0:0,0:0:0
364,172,58413,5,0,0:0:0
324,100,58757,1,0,0:0:0
324,100,58930,2,2,B|300:44|224:36|184:92,1,150,0|2,0:0|0:0,0:0:0
252,132,59792,1,0,0:0:0
176,152,60137,2,0,B|144:144|128:120,1,50,8|4,0:0|0:0,0:0:0
96,120,60482,2,0,B|36:124|24:180,1,100,0|8,0:0|0:0,0:0:0
100,200,61171,6,0,B|164:204|176:268,1,100,4|8,0:0|0:0,0:0:0
96,280,61861,1,2,0:0:0
156,336,62206,1,10,0:0:0
156,336,62378,2,2,B|204:360|256:340,1,100,0|2,0:0|0:0,0:0:0
280,312,62895,1,8,0:0:0
260,236,63240,6,2,B|296:228|312:244,1,50,0|2,0:0|0:0,0:0:0
340,268,63585,2,4,B|372:227|372:227|382:220|382:220|409:185,1,100,8|4,0:0|0:0,0:0:0
448,124,64275,2,0,B|392:88|336:144,1,100,8|2,0:0|0:0,0:0:0
316,196,64964,2,2,B|260:220|220:192,2,100,10|2|8,0:0|0:0|0:0,0:0:0
268,132,65999,2,2,B|232:112|232:112|208:112|208:112|168:84,1,100,0|8,0:0|0:0,0:0:0
120,36,66688,6,0,B|84:80|112:136,1,100,4|8,0:0|0:0,0:0:0
40,172,67378,1,0,0:0:0
112,208,67723,1,10,0:0:0
112,208,67895,2,0,B|140:268|100:316,1,100
109,303,68413,2,0,B|148:352|216:324,2,100,10|0|8,0:0|0:0|0:0,0:0:0
172,252,69447,2,0,B|208:220|208:220|208:208|208:208|240:172,1,100,4|8,0:0|0:0,0:0:0
296,228,70137,5,2,0:0:0
364,188,70482,1,8,0:0:0
356,108,70826,2,2,B|416:100|436:40,2,100,0|8|2,0:0|0:0|0:0,0:0:0
276,108,71861,1,8,0:0:0
196,104,72206,6,2,B|136:96|104:140,1,100,4|8,0:0|0:0,0:0:0
172,184,72895,2,2,B|200:208|200:208|204:232|204:232|236:256,1,100,0|8,0:0|0:0,0:0:0
264,284,73413,2,2,B|324:260|360:304,1,100,0|2,0:0|0:0,0:0:0
392,280,73930,2,0,B|388:216|460:200,1,100,8|2,0:0|0:0,0:0:0
436,160,74447,6,0,B|424:108,1,50,2|8,0:0|0:0,0:0:0
380,104,74792,1,0,0:0:0
340,76,74964,2,2,B|276:80|260:132,1,100
272,176,75482,2,0,P|188:264,1,100
160,276,75999,2,0,B|136:288|120:324,1,50,0|8,0:0|0:0,0:0:0
132,360,76344,5,0,0:0:0
228,328,76688,1,8,0:0:0
320,292,77033,1,8,0:0:0
320,292,77206,1,2,0:0:0
312,216,77550,5,0,0:0:0
320,176,77723,2,0,B|328:152|356:132,1,50,4|0,0:0|0:0,0:0:0
388,208,78240,1,0,0:0:0
428,136,78585,1,0,0:0:0
384,68,78930,1,0,0:0:0
308,96,79275,2,0,B|264:152|192:128|192:128|120:92|64:156,1,250
140,192,80482,5,8,0:0:0
136,196,80654,1,0,0:0:0
212,228,80999,1,0,0:0:0
184,256,81171,2,0,B|168:276|176:316,1,50,8|0,0:0|0:0,0:0:0
256,296,81688,1,0,0:0:0
296,304,81861,2,0,B|320:300|340:284,1,50,8|0,0:0|0:0,0:0:0
288,224,82378,2,0,B|340:192|336:132,1,100
336,141,82895,1,8,0:0:0
256,148,83240,5,4,0:0:0
256,148,83413,2,0,B|204:116|160:144,2,100
204,208,84447,2,0,B|140:240|92:188,1,100
84,236,84964,2,0,B|112:284|76:336,2,100,8|0|8,0:0|0:0|0:0,0:0:0
16,280,85999,5,8,0:0:0
16,280,86171,1,0,0:0:0
12,200,86516,2,0,B|24:152,1,50
52,120,86861,2,0,B|100:88|160:100,1,100
176,124,87378,2,0,B|232:152,1,50
284,96,87895,2,0,B|320:148|284:196,1,100
260,220,88413,2,0,B|228:264|248:324,1,100,8|8,0:0|0:0,0:0:0
Please check it.

I think you need to redo this with 1.0 spacing throughout. :o Sorry.

[Niva's Hard]

00:49:792 (1) - Remove NC
00:50:137 (2) - NC
The verse starts at 00:50:137 with the kiai time, it makes no sense to NC before it even if you are mapping to the pickup vocals.

00:27:206 (1) - Remove NC
00:28:068 (2) - NC

00:32:723 (1) - Remove NC
00:33:240 (2) - NC

00:30:137 (1) - Remove NC
00:30:826 (3) - NC
You should stay consistent with your NC patterns all over the map and have them fall when a new vocal verse starts.

01:11:861 (1) - Remove NC
01:12:206 (2) - NC
Consider other spots.

01:21:861 (7) - NC
01:22:378 (1) - Remove NC
01:23:240 (3) - NC
This makes it so we can have a NC at 01:23:240 which makes much more sense musically.

00:27:033 (8,1) - Is it ok to stack on slider track like this in hard?

[Lily Petals]

Nice diff. :3
Not much too say.

00:40:654 (1,2) - Make these blanket?

01:19:619 (2,3) - Can't say I agree with this. These circles are mapped to something that is barely audible in the music, it's just awkward when playing.

01:23:240 (1) - Just make this a regular curve that blankets the 01:23:068 (7). It looks strange as it is and breaks symmetry.

[Haku No Okami]

HP drain - 1
It's too hard to recover health if you miss notes, especially in slow sections.

This is one of those maps where you have to play with your eyes and not your ears. :D

00:00:482 (1,2) - Why this antijump?

00:33:585 - Everywhere else we start our NC when the verse starts but here we have the verse starting on the slider end of the 2. Why?

00:55:999 (7,1) - I'm pretty sure completely hiding the 1 under the slider track like that is unrankable.
01:02:378 (5,6) - ^
01:05:654 (5,7) - ^
01:27:895 (4,5) - ^

01:17:550 (7,8,1) - Why not stack these?

01:22:378 (6) - Absolutely no reason for this SV change IMO. It's impossible to predict. There is no change in the music.
The 01:22:378 (6) should just be a regular SV slider with a repeat like 01:21:861 (5). Then we should have a 1/2 beat slider at 01:22:895 and a NC circle at 01:23:240 on the downbeat.

This map is fun if you like hidden notes, but I really don't, sorry. :)

Well there was so much to say for easy/normal that I kind of got tired out for the other diffs. Sorry. :P

That's all I think. :D I really hope this was helpful. I'll leave star. <3 Good luck.
Topic Starter
HakuNoKaemi
painful mod are painful.
Topic Starter
HakuNoKaemi

HakuNoKaemi wrote:

UnitedWeSin wrote:

[Maya's Beginner]

00:18:757 (2) - Imho, worser since it'll become overmapped. There are no loud sound there.

00:28:068 (1,2,3) - Imho, it's way more complicated standardizing it like that. Following music is way funnier and easier than using easy standard white tick patterns

00:36:344 (1,2) - Imho, it's way more complicated standardizing it like that. Following music is way funnier and easier than using easy standard white tick patterns

00:52:206 (1) - Wanna ~ means the start of a new verse
00:52:895 (2) - and since this new verse start at the reapeat, it's better leaving it like this

[Easy]

00:28:413 (2,3,4) - One note is off, you used a blue tick (wowzer) and so. There is no real difference between where verses start as while one end, the other start ( if one ended when one started, you where right ). Plus I don't want to standardize.

00:32:206 (3,1) - Maybe 3 is too long to really blanket 1?

00:39:792 (2,3,4,5,6,1) - It fit the drums and voice better like this. Plus I don't need completely avoid red tick. This shall be harder than Beginner and easier than Normal. And it is.

00:50:137 (1,2) - I'll stack 1/1.

01:00:482 (1,2) - ^
01:03:240 (1,2) - ^
01:22:378 (6,7) - ^

01:12:206 (1) -I used vocals to NC in all the map. So no. I won't change NC.

01:17:378 (6) - So. I use a nosense blue tick, to follow the music less ? just to make it simpler?

01:20:654 (4) - Please listen to music. I followed that same guitar note many times.

01:28:671 (5) - Listen to music. Please.

There's a lot to work on in this diff IMO. Please work on these rhythms here, and ones that I might have not mentioned.
I'm gtfo'ing here or not? might continue reading also.

[Normal]

Won't check.

[Niva's Hard]

00:49:792 (1) - Remove NC
00:50:137 (2) - NC
It do make sense, since there the instrumental stop.

00:27:033 (8,1) - I'm asking why you ask such futile questions?

[Lily Petals]

Nice diff. :3
Not much too say.

00:40:654 (1,2) - They're too distant and he already disagreed one time if I remember.

01:19:619 (2,3) - Many suggestion for easier diffs where even less audible than this.

[Haku No Okami]

HP drain - 1 There is no need to do this since the slow section is the start and the end slow section is short and rich in NCs
It's too hard to recover health if you miss notes, especially in slow sections.

This is one of those maps where you have to play with your eyes ears and not your earseyes. :D :C
Lilac guest is even more to be played with Eyes than this. This is to be played coordinating both ears and eyes to follow what you see for the first time if you don't know the song.

00:00:482 (1,2) - Why this antijump? it's not.

00:33:585 - Because you don't usually map to take all the NCs. I followed Yumi voice and mapped it like this.(the slider is following a single word)

00:55:999 (7,1) - It's not. Since it is an Hard/Insane I can use this kind of patterns.
01:02:378 (5,6) - ^
01:05:654 (5,7) - ^
01:27:895 (4,5) - ^


01:17:550 (7,8,1) - It's a no.

01:22:378 (6) - Call it guitar hold. I'm holding on to the guitar

This map is fun if you like hidden notes, but I really don't, sorry. :)

Well there was so much to say for easy/normal that I kind of got tired out for the other diffs. Sorry. :P
So many things I didn't followed, I got tired to just read.

That's all I think. :D I really hope this was helpful. I'll leave star. <3 Good luck.
Kuroneko-sHerald
[General]
Te lo metto a titolo di cronaca: i tuoi comboburst hanno 1 pixel di troppo in altezza.

[Maya's Beginner]
00:47:033 (1,1,2) - I'll give you some suggestion on how I think you should change this part, because now is too difficult to be a beginner:

00:47:033 (1) - Two options:
  1. Move to 00:47:206 - (same end at 00:47:723 - ). Then move to x:360 y:264 on grid (see image)
  2. Move to 00:46:688 - add a repeat and shorten until it end at 00:47:723 -. Fix spacing. I suggest to change slider's shape.
00:48:413 (2,3) - If you follow 1st option:
Replace (2) with a beat at 00:48:757 - (with Clap) and fix spacing like the image.

If second:
Replace (2) with a beat at 00:48:757 - (with Clap) and fix spacing like the image.

[Easy]
00:00:137 - Il kiai parte da qui (vedi immagine) e il kiai a 00:00:482 - non viene visualizzato. Questo perché, non so come, la red line ha il kiai.
Per fixare suggerisco di copiare i primi due timing dall'osu della Normal e di sostituirli nell'easy
Copia questi due
482,344.827586206897,4,1,0,60,1,0
482,-100,4,1,1,60,0,1
e incollali al posto di
482,344.827586206897,4,1,1,60,1,1
00:20:654 (3) - Io direi di cambiare in questa maniera
00:26:344 (2) - Io direi di togliere questo slider e di fixare lo spacing o spostando più in basso 00:25:309 (1) - o modificando la curvatura del suddetto (o un mix di entrambi).
00:39:792 (2,3) - e 00:41:861 (1,2) - Non molto adatto ad un'easy, ma vabbe'.
01:12:550 (2,3,4,1) - ^

[Normal]
01:25:999 (1,2) - Siccome l'hai fatto in tutta la mappa, non impilarli perfettamente.

[Niva's Hard]
Hard? Really?

[Haku no Okami]
Ho capito perché ti hanno detto che è una mappa da giocare con gli occhi.
Hai messo qualche jump random e un po' di overmap, ma niente di così eccessivo.
Unico appunto qui: 01:25:999 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,8) - Secondo me hai esagerato con i jump e 01:28:413 (5) - non si vede per niente.
Topic Starter
HakuNoKaemi

Kuroneko-sHerald wrote:

[General]
Te lo metto a titolo di cronaca: i tuoi comboburst hanno 1 pixel di troppo in altezza.

[Maya's Beginner]
00:47:033 (1,1,2) - Fixata con uno slider singolo invece di quello a ripetizione (ma la lunghezza è quella). A gli altri 2 ho lasciato seguire la batteria

[Easy]
00:20:654 (3) - Sto seguendo la batteria, penso se ne accorgano (infatti ho usato i vati hitsound normal qui)
00:26:344 (2) - Uso uno slider singolo (è più semplice)
00:39:792 (2,3) - e 00:41:861 (1,2) - Finche non sto esagerando troppo dovrebbe andare bene
01:12:550 (2,3,4,1) - ^

[Normal]
01:25:999 (1,2) - In alcune parti ho sbagliato a farlo, appena li trovo li tolgo

[Niva's Hard]
Hard? Really?

[Haku no Okami]
Ho capito perché ti hanno detto che è una mappa da giocare con gli occhi.
Hai messo qualche jump random e un po' di overmap, ma niente di così eccessivo.
Unico appunto qui: 01:25:999 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,8) - Secondo me hai esagerato con i jump e 01:28:413 (5) - non si vede per niente.
Più che altro è giustificato dalla musica
S h i o n
From your M4M Queue:

[Maya's Beginner]
01:14:619 (1) - could be shaped better. http://puu.sh/1zHkI
01:23:240 (1,2) - strange rhythm between them. try this

[Easy]
00:14:275 (1) - tiny adjustments to avoid kind of overlap caused by 00:12:033 (1) and 00:14:275 (1)? http://puu.sh/1zHmj
00:20:654 (3,4) - awkward rhythm for both... try this http://puu.sh/1zHpn
00:28:413 (2,3,4) - again the rhythm... just unusua.l try this http://puu.sh/1zHql
00:45:137 (1,1) - too soon to recover from the spinner for an Easy. i won't let this pass if i were Garven >.>
01:14:619 (1,2) - RNC from (1) and NC to (2). makes more sense with beats and pattern.
01:21:171 (6) - NC just because it's too long
01:28:671 (5) - simply remove this note would be fine enough to emphasize the last drums...

[Normal]
00:39:447 (3) - make this the same curved as 00:38:413 (1), don't forget surrounding it with 00:37:895 (4) at the same time.

[Niva's Hard]
00:54:964 (6,7,1,2) - a bit.. boring or overmapping? 00:55:137 (2) - how about making this point empty and rearrange them

[Lily Petals]
00:15:482 (4,1) - don't understand this large spacing here
00:18:585 (4,5,8,9) - plays awkward. try this http://puu.sh/1zHDs
00:51:861 (5,6,1,2,3) - why 0.9x spacing, please use the same 1.00x spacing
01:10:826 (1) - bad anti jump
01:19:619 (2,3) - why two 1/4 notes here? no such symbol in music

[Haku No Okami]
00:27:723 (4) - stacking it with 00:26:861 (1)?
01:03:930 (9,1) - swap nc
01:06:344 (7) - can a note hide under a slider? not sure. furthermore very unnecessary imo
01:09:275 (6,7,8) - unnecessary hidden notes
Topic Starter
HakuNoKaemi

S h i o n wrote:

From your M4M Queue:

[Maya's Beginner]
01:23:240 (1,2) - Big white tick contain no heavier beats, actually.

[Easy]
00:14:275 (1) - in play the don't overlap. I adjusted the pattern anyway
00:20:654 (3,4) - There's nothing akward in following drums, though
00:28:413 (2,3,4) - Neither in following the voice.
00:45:137 (1,1) - Garv-what? It's not small. The recovering time HAVE SENSE. IT WAS NOSENSE the other way. Still, the time suggested by the editor are exaggerated
01:21:171 (6) - NC'ed (5).
01:28:671 (5) - It is the other way probably ...

[Niva's Hard]
00:54:964 (6,7,1,2) - not overmapped

[Lily Petals]
to refer to Lilac

[Haku No Okami]
00:27:723 (4) - It's a separate vocal, so no stacking as it flow bad.
01:03:930 (9,1) - why?, I follow vocals for comboes O.O
01:06:344 (7) - Yes, they can be hidden in insanes.
01:09:275 (6,7,8) - why?
bossandy
I really glad to recheck this awesome map!!
  
[ General]
 
  1. Nothing , I just want you ask someone to check your skin settings , I really can't check Skin because of my bad computer...
 
[ Maya's Beginner]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:48:413 (4) - Hmm , I prefer to add a New Combo here , because of the music change , and this pattern is a bit long than others too
    2. 00:50:137 (1) - Shorten this slider by 1/2 , it means end this slider at 00:50:826 - It sounds a bit odd for now
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:13:240 (2) - There is no cymbal in the background music I think , remove it plz
    2. 01:26:688 (3) - New Combo here because of Combo Length?
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:11:516 (6,1) - Switch New Combo place , like 00:05:999 (1) - ?
    2. 00:12:033 (1,2) - Apparent spacing issue :3
    3. 00:50:482 (2,3) - I prefer to make this spacing the same with other pattern
    4. 01:15:826 (1) - I know you put New Combo to follow the vocal , but I still suggest you remove this New Combo
    5. 01:27:895 (4,5) - I highly suggested you that make this pattern easier , circle (5) on blue tick must deceived many players!! try my pattern :
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nice
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:08:413 (5) - This cover is a bit over in my opinion
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Okay
 
[ Haku No Okami]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:13:844 (6) - Delete this circle ? sounds better in my opinion
    2. 01:17:550 (6,7,1) - You know what I want to say I think
    3. 01:22:378 (6) - Highly suggest to add a New Combo here , This SV change is too sudden , really !!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Good !
 
  --------------------------------------------------------
I really like your mapping style , Other difficulties I don't write anything because it is ready for me ^_^
Call me back for a recheck , I am glad to bubble this after your reply
Topic Starter
HakuNoKaemi
the skin was already checked by many, though many say "it's confusive to play", many other find it good to play. The comboburst are 1px higher than normal, but it's not an issue (it's just 1px)

For the last beginner suggestion, I NC'd (4) instead of (3)
For 01:15:826 (1) in the easy, It's for pattern symmetry too. 01:27:895 (4,5) - I made it follow the guitar more (it's harder, but I'm deciding to call the beginner -> easy, the easy -> normal and the normal -> hard)
In the HakuNoOkami, 00:13:844 (6) is the same type of note of the last stream. And 01:22:378 (6) Slider stagnation is following the guitar which slowdown there.
bossandy
Did some IRC Discuss and everything is good for me now , So....

Bubbled!

Also my first bubble!!!
BCI
If it's really Lilac, why no MarioBros777 in tags? or i'm just can't see it sorry
Topic Starter
HakuNoKaemi
he doesn't really used his old name anymore and he actually didn't ask me to add his old name too
Edit:
Last ranked map took, and his old name wasn't there
Chewin
Hi. Come promesso.

~General~

  1. You should disable video in taikos
  2. You must fix sizes of these skin elements:
~Maya's Beginner~

  1. 00:00:481 (1) - I'd move this slider some grid left to center it prefectly on the grid, moving 00:03:240 (1) too. I mean:
    SPOILER


    310,191,481,2,0,B|362:111|318:39|258:27|198:39|154:111|206:191,1,360,4|0,0:0|0:0,0:0:0
    264,296,3240,6,0,B|196:324|144:280,1,120,0|0,0:0|0:0,0:0:0
  2. 00:14:964 (2) - You should remove this finish to keep consistency with previous patterns and also because it sounds too loud. You didn't use it on 00:03:844 / 00:09:447 / 00:19:447 and 00:20:482.
  3. 00:21:171 (2) - This slider touches HP bar. You need to move it some grid down or else where
  4. 00:22:550 (1) - Add finish to match that clash in the cymbals. It sounds pretty nice
  5. 00:29:964 (3) - You are missing whistle on this slider's tail. You know, to keep consistency with 00:25:309
  6. 00:38:413 (1,2) - Switch new combo here. The vocal is still going and the new vocal section starts on the next slider: 00:39:102 (2)
  7. 00:44:275 (2) - What about to add finish on this slider's head? Because I can hear cymbals in the song on that tick, same for 00:46:688 (3). Actually it looks too loud, so I'd also suggest you to reduce those finishes volume till 45%
  8. 00:49:275 (2) - I'd avoid this short sliders in the easiest diff. I would extend it by 1/1
  9. 01:17:550 (1) - Reducing this spinner by 1/1 would fit this vocal part best
  10. 01:23:240 (1) - Finish on the slider's head
~Easy~

  1. 00:09:447 (2) - This slider touches HP bar. Move it some grid down
  2. 00:11:516 (1) - To keep consistency with previous part you should reduce this slider by 1/2
  3. 00:16:171 (4,5) - Unstack them or replace them with 1/1 slider, pls.
  4. 00:20:654 (3) - Listening the music this slider should start 1/2 earlier. According to this you need to add a circle on 00:21:171.
  5. 00:26:344 (2) - You are using this huge HP bar.. Then, same of 00:09:447 (2) :\
  6. 00:41:861 (1) - I understood that you are mapping this easy following mainly vocal sound. Well, you should remove this circle then, it just makes confusion to novice players since this is an easy. But, honestly, this part still doesn't convince me. I think that rhythm like this would fit better with vocal rhythm: http://puu.sh/1FuCS
  7. 00:50:137 (1) - I guess you forgot to add finish here
  8. 01:15:826 (1,2) - Switch new combo
  9. 01:19:275 (4) - Mh.. make this slider symmetrical (actually it isn't. You can see it in test play mode) :
    SPOILER


    208,348,79275,2,0,B|260:356|296:316|296:316|328:324|328:324|328:288|328:288|380:252|368:180,1,280,0|8,0:0|0:0,0:0:0
~Normal~

  1. I'd reduce OD by 1 tick.
  2. 00:03:930 (2,3) - You should add whistle on (2)'s head and on (3)'s head (maybe removing it from tail if you don't like how 2 whistles sound on that short slider)
  3. 00:07:206 (4) - Missing whistle. You added it on 00:01:688 then to keep consistency.
  4. 00:11:171 (1,2) - You need to switch new combo here because new rhythm section is starting on 00:11:516. According to this adding new combo on 00:11:688 would be more logical.
  5. 00:22:206 (1) - Forgot finish on slider's tail, add it to emphasize cymbals
  6. 00:29:964 (6) - The map being a normal is already enough hard IMO. I would remove this circle. The rhythm would be easier and more enjoyable to play for a normal diff
  7. 00:33:240 (1,2) - Still here you need to switch new combo. New vocal section is starting on that downbeat
  8. 00:56:344 (1,2) - ^
  9. 01:13:930 (4,1,2,3) - Why so hard >.< What about: http://puu.sh/1FuM0
~Niva's Hard~

  1. 00:05:137 (2) - I think finishes would fit better than whistles since you used finishes on the previous sliders
  2. 00:13:757 (6) - You must set N hitsound settings for that clap
  3. 00:18:757 (7) - There should be a N clap on this slider head
  4. 00:19:447 (9) - You know, same of 00:13:757 (6) about N set
  5. 00:45:654 (3) - This is almost off screen ._. Move it some grid up.
  6. 00:58:240 (7) - This circle touches HP bar. Still because of that huge bar ç_ç Move it else where
  7. 01:15:482 (2) - Still HP bar .w. Same for 01:23:240 (1) and 01:26:688 (3,4) orz
~Lily Petals~

  1. 00:13:413 (2) - Move to x:256 y:272 to make a consistent jump/spacing together with 00:13:240 (1,3,4,5)
  2. 00:25:999 (3) - x:256 y:156 for the same reason
  3. 00:51:861 (5,6) - Why this anti-jump?
  4. 01:14:964 (4) - New combo?
~Haku No Okami~

  1. 00:02:033 (4) - 0.50x timing like you did for 00:07:550 (4)
  2. 00:31:344 (2,3) - Still HP bar :\ Move them some grid down
  3. 01:03:930 (3) - ^
  4. 01:22:378 (6) - This sudden 0.50x is pretty confusing. You need to remove it to keep consistency with first part.
pop due to unrankable img sizes
Topic Starter
HakuNoKaemi
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided. However, any elements that do not directly effect gameplay (e.g. pause-back, play-skip, etc.) may be slightly larger if a legitimate reason is given.
Attualmente, l'unica regola è questa. Allargando gli hitburst peggiorerei la performance, e per i comboburst, sono sbagliati di un nonnulla ( controllalo la prossima volta), cioè sono più alti di 1px, che è comunque accettabile. (quindi NULLA DI UNRABILE QUI)

Il video nel Taiko non è un problema, e non ci sono neanche guideline contro ( ed è il guest mapper che non mi ha detto nulla )
Topic Starter
HakuNoKaemi

Chewin wrote:

Hi. Come promesso.

~Maya's Beginner~

  1. 00:38:413 (1,2) - A me sembra che il il verso inizi qui ( "to change(1) after wha~(2)" )
  2. 00:49:275 (2) - Sto seguendo la batteria ( o meglio, sta seguendo la batteria ) ( la guest mapper ha lasciato osu!)
  3. 01:17:550 (1) - Reducing this spinner by 1/1 would fit this vocal part best
  4. 01:23:240 (1) - Finish on the slider's head
~Easy~

  1. 00:11:516 (1) - Sto seguendo la batteria maggiormente
  2. 00:16:171 (4,5) - Ha un buon flow, inoltre ho stackato solo alcuni 1/1 (invece di stackare ad 1/2)
  3. 00:20:654 (3) - Se stessi seguendo la chitarra, avevi ragione, ma qui seguo la batteria. Se seguissi la chitarra ci sarebbero più note.
  4. 01:15:826 (1,2) - Oltre a motivi di simmetria e pattern, qui seguo il cambio tra Yumi e Shihoko
~Normal~

  1. 00:29:964 (6) - Qui seguo molto di più la voce ma, essendo che molti potrebbero pensare stia seguendo la batteria non posso cancellare il (5). Inoltre giustifica l'utilizzo del blue tick dopo, senza sembrerebbe strano.
  2. 01:13:930 (4,1,2,3) - Il flow è migliore di molto al momento. Oltre a ripetere il pattern di 1/2.
~Niva's Hard~

  1. 00:05:137 (2) - L'ha fatto per il modo in cui ha ripetuto 00:03:240 (1,2,3,1,2,3,1).
  2. 00:13:757 (6) - Ancora la parte Normal non è iniziata in questo caso
  3. 00:18:757 (7) - ^
  4. 00:19:447 (9) - ^
  5. 01:15:482 (2) - (questo sarebbe stato sotto l'HP Bar comunque)
~Haku No Okami~

  1. 00:02:033 (4) - Ho fatto al contrario.
  2. 01:03:930 (3) - micrometrica ._.
  3. 01:22:378 (6) - nope.avi , la chitarra, la chitarra, oppovera chitarra che nessuno sente.
Topic Starter
HakuNoKaemi

Chewin wrote:

Hi. Come promesso.

~Lily Petals~

  1. 00:25:999 (3) - quel salto ci può stare, penso l'intonazione aumenti di due note
  2. 00:51:861 (5,6) - è lo spacing normale (guarda dopo)
Chewin
Talked and fixed some stuff via IRC.

Rebubbled
NatsumeRin
[Niva's Hard]
01:24:447 (4,5,6) - ...what? This is really different with what you did in the rest of this diff...

[Lily Petal]
00:40:309 (6,1) - a bit close for 1/1 imo...
00:51:344 (4,5,6) - http://puu.sh/1HCEk

[Haku No Ogami]
00:15:998 (2) - http://puu.sh/1HCG9 maybe. i think you're trying to map a strong part, just a simple slider back is not what i'd expect...
00:32:723 (8,1) - feels strange, also not stacked well (on purpose?)
00:43:757 (3) - stack on 4 may be better.
00:58:930 (1) - Personally i think here's a lot of better ways than just do a spinner here (too short, also only 1/2 away from the following notes)
01:22:378 (6) - a new combo here or whatever way try to make it more readable.. (You have lots of symmetry in your diffs, so when i first see it i just think it may be same with 01:21:171 (3) -
01:26:516 (1) - it doesn't make sense here. as a beat it should belong to the previous group, also the jump feels too large for such a part.
01:27:206 (1) - same thing.
Niva
Oh... My old mapping style orz ._.

HakuNoKaemi is taking care of my diff actually (I didn't check this map often xD)
That note must be moved unintentionally, fixed anyway :3

SPOILER
osu file format v11

[General]
AudioFilename: Key plus words.mp3
AudioLeadIn: 1500
PreviewTime: 38413
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Key Plus Words (TV Size)
TitleUnicode:Key Plus Words (TV Size)
Artist:Shihoko Hirata feat. Yumi Kawamura
ArtistUnicode:Shihoko Hirata feat. Yumi Kawamura
Creator:HakuNoKaemi
Version:Niva's Hard
Source:Persona 4 The Animation
Tags:OnosakiHito Maya-kira Lilac Kanpakyin Niva Atlus Opening 2 Yu Narukami Yosuke Hanamura Yukiko Amagi Chie Satonaka Kanji Tatsumi Rise Kujikawa Teddie Naoto Shirogane Shadow Velvet Room Arcana Tarot Thoth
BeatmapID:137383
BeatmapSetID:43758

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
Video,-490,"Key Plus Words.avi"
0,0,"BG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,0

[TimingPoints]
482,344.827586206897,4,1,0,60,1,0
482,-100,4,1,0,60,0,1
826,-100,4,2,0,75,0,0
2895,-100,4,2,0,30,0,0
3068,-100,4,2,0,60,0,0
5999,-100,4,1,0,60,0,1
6344,-100,4,2,0,60,0,0
10137,-100,4,1,0,60,0,0
13326,-100,4,2,0,60,0,0
14189,-100,4,1,0,60,0,0
18844,-100,4,2,0,60,0,0
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20654,-100,4,2,0,60,0,0
20827,-100,4,1,0,60,0,0
24361,-100,4,2,0,60,0,0
24534,-100,4,1,0,60,0,0
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34448,-100,4,2,0,60,0,0
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35914,-100,4,1,0,60,0,0
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38500,-100,4,1,0,60,0,0
40914,-100,4,2,0,60,0,0
41086,-100,4,1,0,60,0,0
48500,-100,4,2,0,40,0,0
50137,-100,4,1,0,60,0,1
55138,-100,4,2,0,60,0,1
55224,-100,4,1,0,60,0,1
59276,-100,4,2,0,60,0,1
59362,-100,4,1,0,60,0,1
62723,-100,4,2,0,60,0,1
62809,-100,4,1,0,60,0,1
66171,-100,4,2,0,60,0,1
66345,-100,4,1,0,60,0,1
68240,-100,4,2,0,60,0,1
68326,-100,4,1,0,60,0,1
71688,-100,4,2,0,60,0,1
71775,-100,4,1,0,60,0,1
73757,-100,4,2,0,60,0,1
73844,-100,4,1,0,60,0,1
76257,-100,4,1,0,70,0,1
77637,-100,4,1,0,60,0,1
77895,-100,4,1,0,60,0,0
79706,-100,4,2,0,60,0,0
80395,-100,4,1,0,60,0,0
85223,-100,4,2,0,60,0,0
85826,-100,4,1,0,70,0,0
88757,-100,4,1,0,60,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 40,205,31
Combo3 : 45,88,228
Combo4 : 200,38,38
Combo5 : 255,150,0
SliderBorder : 40,40,40
SliderTrackOverride : 255,255,0

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72,136,30137,2,0,B|32:128|-16:144,1,75,2|0,0:0|0:0,0:0:0
220,224,30482,2,0,B|260:232|308:216,1,75,8|0,0:0|0:0,0:0:0
380,244,30826,6,0,B|388:200|364:164,1,75,4|0,0:0|0:0,0:0:0
340,84,31171,1,8,0:0:0
340,84,31344,1,0,0:0:0
252,100,31516,2,0,B|212:108|168:84,1,75,2|0,0:0|0:0,0:0:0
92,64,31861,1,8,0:0:0
92,64,32033,1,0,0:0:0
36,136,32206,2,0,B|32:184|56:228,1,75
84,292,32550,1,8,0:0:0
172,272,32723,2,0,B|248:248|316:300,1,150,2|2,0:0|0:0,0:0:0
392,348,33240,6,0,B|472:376|532:316,1,150,0|4,0:0|0:0,0:0:0
452,272,33757,2,0,B|392:276|348:240|344:184,2,150,0|2|2,0:0|0:0|0:0,0:0:0
432,184,34619,1,8,0:0:0
500,124,34792,2,0,B|516:84|496:48,1,75,0|2,0:0|0:0,0:0:0
412,28,35137,6,0,B|374:24|342:48|342:48|307:72|267:61,1,150,0|2,0:0|0:0,0:0:0
92,32,35826,1,2,0:0:0
24,92,35999,2,0,B|-4:180|80:216,1,150,8|2,0:0|0:0,0:0:0
36,296,36516,2,0,B|84:228|172:248,1,150,0|2,0:0|0:0,0:0:0
252,276,37033,1,0,0:0:0
296,196,37206,2,0,B|340:128|312:48,1,150,2|2,0:0|0:0,0:0:0
144,108,37895,6,0,B|96:112|56:76,2,75,0|8|0,0:0|0:0|0:0,0:0:0
224,148,38413,2,0,B|260:136|304:140,1,75,2|0,0:0|0:0,0:0:0
376,184,38757,2,0,B|382:225|365:259|365:259|344:292|355:330,2,150,8|4|0,0:0|0:0|0:0,0:0:0
464,200,39619,2,0,B|472:148|430:94|374:95,1,150,2|2,0:0|0:0,0:0:0
376,184,40137,1,8,0:0:0
292,216,40309,2,0,B|216:256|132:232|100:152,1,225,2|8,0:0|0:0,0:0:0
88,68,40999,1,2,0:0:0
8,112,41171,6,0,B|-12:76|4:32,1,75,2|0,0:0|0:0,0:0:0
168,24,41516,2,0,B|188:60|172:104,1,75,8|0,0:0|0:0,0:0:0
140,180,41861,1,4,0:0:0
176,264,42033,1,0,0:0:0
264,248,42206,2,0,B|340:232|404:288,1,150,2|2,0:0|0:0,0:0:0
392,376,42723,1,0,0:0:0
392,376,42895,2,0,B|412:292|504:288,1,150,8|0,0:0|0:0,0:0:0
508,200,43413,6,0,B|496:164|496:120,1,75,0|2,0:0|0:0,0:0:0
408,152,43757,2,0,B|379:126|357:88,1,75,0|2,0:0|0:0,0:0:0
284,140,44102,2,0,B|246:132|208:110,1,75,0|2,0:0|0:0,0:0:0
132,76,44447,1,0,0:0:0
60,132,44619,6,0,B|32:208|84:280,1,150,4|8,0:0|0:0,0:0:0
164,304,45137,2,0,B|244:296|300:352,1,150,2|0,0:0|0:0,0:0:0
392,360,45654,2,0,B|435:380|511:347|531:277|502:223,1,225,2|0,0:0|0:0,0:0:0
465,139,46344,1,8,0:0:0
464,140,46688,6,0,B|388:168|324:100,1,150,4|8,0:0|0:0,0:0:0
252,52,47206,2,0,B|169:44|115:110,1,150,2|0,0:0|0:0,0:0:0
84,188,47723,2,0,B|61:240|86:309|152:341|204:321,1,225,2|0,0:0|0:0,0:0:0
292,296,48413,1,8,0:0:0
380,308,48585,5,0,0:0:0
380,308,48671,1,0,0:0:0
380,308,48757,2,0,B|456:292|520:344,1,150,8|2,0:0|0:0,0:0:0
512,256,49275,2,0,B|476:240|440:236|440:236|436:200|412:156,1,150,0|2,0:0|0:0,0:0:0
375,83,49792,6,0,B|388:44|386:9,1,75,8|2,0:0|0:0,0:0:0
304,140,50137,2,0,B|232:172|152:140,1,150,4|8,0:0|0:0,0:0:0
72,112,50654,1,0,0:0:0
16,184,50826,2,0,B|-8:264|48:332,1,150,2|0,0:0|0:0,0:0:0
116,376,51344,2,0,B|156:384|189:362|189:362|220:340|265:346,1,150,2|0,0:0|0:0,0:0:0
324,284,51861,2,0,B|352:204|296:132,1,150,2|8,0:0|0:0,0:0:0
256,64,52378,1,2,0:0:0
76,40,52723,1,0,0:0:0
20,112,52895,6,0,B|-4:192|64:252,1,150,4|8,0:0|0:0,0:0:0
132,300,53413,1,0,0:0:0
216,268,53585,2,0,B|292:244|368:300,1,150,2|2,0:0|0:0,0:0:0
436,340,54102,1,0,0:0:0
500,280,54275,2,8,B|576:168|464:80,1,225,2|0,0:0|0:0,0:0:0
380,100,54964,2,2,B|344:104|300:88,1,75,2|2,0:0|0:0,0:0:0
224,56,55309,2,0,B|184:52|140:68,1,75,8|0,0:0|0:0,0:0:0
68,100,55654,5,4,0:0:0
36,184,55826,1,0,0:0:0
48,272,55999,2,0,B|64:352|152:368,1,150,8|0,0:0|0:0,0:0:0
240,348,56516,1,0,0:0:0
328,324,56688,2,0,B|404:300|468:360,2,150,2|2|8,0:0|0:0|0:0,0:0:0
192,208,57723,2,0,B|200:169|177:137|177:137|149:102|157:64,1,150,2|8,0:0|0:0,0:0:0
244,80,58240,1,0,0:0:0
316,28,58413,6,0,B|392:56|460:8,1,150,2|0,0:0|0:0,0:0:0
512,84,58930,2,0,B|484:164|540:236,1,150,2|2,0:0|0:0,0:0:0
464,288,59447,2,0,B|428:268|388:276,1,75,8|0,0:0|0:0,0:0:0
304,300,59792,2,0,B|224:328|164:260,2,150,2|2|8,0:0|0:0|0:0,0:0:0
392,276,60654,1,2,0:0:0
412,96,60999,1,2,0:0:0
324,116,61171,6,0,B|287:121|253:95|253:95|222:71|183:77,1,150,4|8,0:0|0:0,0:0:0
100,88,61688,1,0,0:0:0
60,168,61861,2,0,B|48:252|116:304,1,150,2|0,0:0|0:0,0:0:0
72,384,62378,2,0,B|124:304|212:336,1,150,2|2,0:0|0:0,0:0:0
288,360,62895,2,0,B|328:368|368:344,2,75,8|0|0,0:0|0:0|0:0,0:0:0
200,332,63413,1,2,0:0:0
168,156,63757,1,2,0:0:0
252,120,63930,6,0,B|332:96|396:160,1,150,4|8,0:0|0:0,0:0:0
476,124,64447,1,0,0:0:0
452,212,64619,2,0,B|432:292|492:360,1,150,2|0,0:0|0:0,0:0:0
400,384,65137,1,0,0:0:0
320,344,65309,2,0,B|240:320|180:376,2,150,2|2|0,0:0|0:0|0:0,0:0:0
368,268,66171,2,0,B|352:232|352:188,2,75,2|8|0,0:0|0:0|0:0,0:0:0
440,212,66688,6,0,B|476:140|420:68,1,150,4|8,0:0|0:0,0:0:0
344,24,67206,1,0,0:0:0
260,52,67378,2,0,B|184:88|112:24,1,150,2|0,0:0|0:0,0:0:0
48,84,67895,2,0,B|76:164|20:228,1,150,2|2,0:0|0:0,0:0:0
0,312,68413,2,0,B|-4:352|20:388,1,75,8|0,0:0|0:0,0:0:0
92,332,68757,2,0,B|144:346|189:294|189:294|235:238|295:258,1,225,0|0,0:0|0:0,0:0:0
376,284,69447,6,0,B|460:308|512:232,1,150,4|8,0:0|0:0,0:0:0
492,148,69964,1,0,0:0:0
408,176,70137,2,0,B|328:200|272:136,1,150,2|0,0:0|0:0,0:0:0
196,88,70654,1,0,0:0:0
124,144,70826,2,0,B|64:264|172:344,1,225,2|0,0:0|0:0,0:0:0
252,380,71516,2,0,B|288:364|328:360,1,75,2|2,0:0|0:0,0:0:0
408,324,71861,2,0,B|444:340|480:339,1,75
336,268,72206,6,0,B|284:200|328:116,1,150,4|8,0:0|0:0,0:0:0
256,64,72723,1,0,0:0:0
172,92,72895,2,0,B|88:104|40:36,1,150,2|0,0:0|0:0,0:0:0
0,120,73413,2,0,B|8:162|-13:190|-13:190|-37:226|-24:266,1,150,2|2,0:0|0:0,0:0:0
0,348,73930,1,8,0:0:0
84,320,74102,1,0,0:0:0
168,352,74275,2,0,B|248:380|308:320,1,150,0|8,0:0|0:0,0:0:0
380,272,74792,1,0,0:0:0
336,192,74964,6,0,B|292:128|324:44,1,150,4|8,0:0|0:0,0:0:0
236,20,75482,2,0,B|171:70|89:25,1,150,2|0,0:0|0:0,0:0:0
56,108,75999,2,2,B|68:144|60:188,1,75
88,268,76344,5,2,0:0:0
424,268,76688,1,2,0:0:0
256,336,77033,1,0,0:0:0
256,336,77206,1,2,0:0:0
312,164,77550,1,2,0:0:0
272,84,77723,5,4,0:0:0
184,100,77895,2,0,B|108:124|40:64,2,150,0|2|2,0:0|0:0|0:0,0:0:0
360,60,78930,2,2,B|400:60|444:84,1,75,2|0,0:0|0:0,0:0:0
496,140,79275,2,0,B|524:224|468:288,1,150,2|0,0:0|0:0,0:0:0
420,356,79792,1,2,0:0:0
332,340,79964,2,0,B|296:336|256:348,1,75,0|8,0:0|0:0,0:0:0
116,236,80482,6,0,B|116:196|92:152,1,75,4|0,0:0|0:0,0:0:0
68,80,80826,1,8,0:0:0
68,80,80999,1,0,0:0:0
200,280,81171,6,0,B|200:196,1,75,2|0,0:0|0:0,0:0:0
200,116,81516,1,8,0:0:0
200,116,81688,1,0,0:0:0
280,236,81861,6,0,B|280:196|304:152,1,75,0|0,0:0|0:0,0:0:0
340,84,82206,1,8,0:0:0
416,132,82378,2,0,B|504:148|540:56,1,150,2|2,0:0|0:0,0:0:0
452,32,82895,2,0,B|413:40|372:25,1,75,8|0,0:0|0:0,0:0:0
288,24,83240,5,4,0:0:0
216,76,83413,2,0,B|176:156|248:228,1,150,0|2,0:0|0:0,0:0:0
316,256,83930,2,0,B|324:296|304:344,2,75,0|2|8,0:0|0:0|0:0,0:0:0
388,200,84447,2,0,B|464:180|536:228,2,150,2|2|0,0:0|0:0|0:0,0:0:0
316,256,85309,1,2,0:0:0
236,300,85482,2,0,B|200:304|160:288,1,75,0|8,0:0|0:0,0:0:0
28,172,85999,5,2,0:0:0
28,172,86171,1,2,0:0:0
256,28,86688,1,2,0:0:0
256,28,86861,1,2,0:0:0
484,172,87378,1,2,0:0:0
484,172,87550,1,2,0:0:0
328,264,87895,6,0,B|292:248|256:264|256:264|216:280|180:264,1,150,2|2,0:0|0:0,0:0:0
124,196,88413,2,0,B|132:152,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0

EDIT : (Haku) if you're too lazy to copy-paste just stack (5) with (3)'s start (:
Topic Starter
HakuNoKaemi

NatsumeRin wrote:

[Haku No Ogami]
00:32:723 (8,1) - changed the pattern with a better flowing one
00:43:757 (3) - Ctrl+G'ed (4) and used a stream following a certain instrument I'm not remembering the name >.<
01:22:378 (6) - a NC here don't feel so good and I directly dropped symmetry
01:26:516 (1) - 01:27:206 (1) - fixed the patterns and using jumps in 01:25:999 (1,2,3) - 01:26:516 (1,2,3) - and 01:27:206 (1,2,3,4) - too (normal spacing or stack in between)
same thing.
deleted = fixed without problems
though I still followed all
NatsumeRin
Ranked.
Chewin
You got it <3
Gratz, Haku :3
bossandy
Congratulations!!
silmarilen
its maps like these that make people want to be able to disable skins/bg before playing
Topic Starter
HakuNoKaemi
it's comments like this that make me think osu! is a blind peoples nest
kanpakyin
Finally! Congrats!
Niva
Last ranked map on 2012 (according to osu!'s website) orz, wa~

Congratulations Haku (:
-Neipezi
Congratulations~!!
Topic Starter
HakuNoKaemi
thank guys ^_^
OnosakiHito
Oh wow. Congratulation Haku. ^^
Lilac
Skin is fine, shut your face.

For those who are interested in my difficulty. Lily Petals was suppose to be a mix of mappers that I copied their styles from and mashed together, something like I did for Beatmapping Contest #3. Combo colours as follows... (I swear to god I already did this)

Pink/Purple - My own cruddy style.
Red/Blue - Lesjuh style, sorta.
Brown/Grey - ztrot style.
Yellow/Green - iNiS style. Kinda bringing out from m980 since he's boss. Only did it twice.

Awesome stuff, apologies for my slack. I've only got myself to blame for changes in my difficulty that I wouldn't have done. (01:10:826 (1,2,3,4) - Seriously? on an iNiS part? Frowny face.)

Nice work, keep at it, map all of the Persona.
Topic Starter
HakuNoKaemi
I did try to contact you a bunch of times, and I did keep comboing (while accepting NC)
AeroSkyStar
Guy, guy, real talk. That is the best damn kin I've seen sense I've began playing osu! Please, oh PLEASE make it an osu! skin!!! please!!!!! :o :o :o
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