hey sorry about the delay...mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3.
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me..
[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this.
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay.
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it?
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay.
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly.
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO.
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see.
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there.
[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars.
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay.
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay.
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern.
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay.
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested.
01:53:201 (6) - same as 00:56:572.
[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO.
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well.
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay.
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO.
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay.
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song?
[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo.
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3).
I guess that's it. GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3.
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me..
[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this.
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
SPOILER
00:27:246 (3) - i'm thinking a NC here because of new lyrics in the song.144,36,4324,2,0,B|260:36,2,114.750002188683,4|2|2
144,112,5673,6,0,B|95:145|85:218|130:277|190:285,1,229.500004377365,4|8
260,252,7021,2,0,B|280:200|260:132,2,114.750002188683,4|4|8
272,328,8369,2,0,B|238:365|190:357|190:357|134:301|60:316,1,229.500004377365,4|8
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay.
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it?
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay.
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly.
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO.
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see.
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there.
[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars.
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay.
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay.
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern.
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay.
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested.
01:53:201 (6) - same as 00:56:572.
[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO.
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well.
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay.
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO.
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay.
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song?
[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo.
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3).
I guess that's it. GL