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KOTOKO - Oboetete Ii yo [Taiko|Osu]

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YTYuyu
hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3.
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me..

[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this.
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
SPOILER
144,36,4324,2,0,B|260:36,2,114.750002188683,4|2|2
144,112,5673,6,0,B|95:145|85:218|130:277|190:285,1,229.500004377365,4|8
260,252,7021,2,0,B|280:200|260:132,2,114.750002188683,4|4|8
272,328,8369,2,0,B|238:365|190:357|190:357|134:301|60:316,1,229.500004377365,4|8
00:27:246 (3) - i'm thinking a NC here because of new lyrics in the song.
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay.
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it?
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay.
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly.
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO.
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see.
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there.

[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars.
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay.
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay.
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern.
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay.
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested.
01:53:201 (6) - same as 00:56:572.

[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO.
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well.
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay.
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO.
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay.
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song?

[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo.
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3).

I guess that's it. GL :D
Topic Starter
cRyo[iceeicee]
SPOILER

Byakugan249 wrote:

hey sorry about the delay...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
i see 2 custom clap (2) files. delete one of them because you can only use 2 different kinds of hitsounds for every custom hitsound. not 3. ✿ smth strange happened with custom sounds,nvm full submited now
Add DuDiDuWa*lalala in the tags. that's the name of the album this song is in. here is proof if you don't believe me.. ✿ yeah now i remember where i saw this title.

[Easy]
00:03:313 (3) - Do Ctrl+H and move this to the left side of the grid. it should make a triangle for the 1st 3 notes for this. like this. i feels fine with this slider, but changed next one o:
if you follow the suggestion above, use the code below for (4,1,2,3) if you follow the suggestion above. i think doing this would continue the flow from the triangle. you can move some notes around, or change the looks of the slider if you do this.
00:27:246 (3) - i'm thinking a NC here because of new lyrics in the song. i feels like this lyrics belong to previous combo ^^
00:27:920 (1) - remove the NC if you follow the suggestion above. the vocal tone is the same as the previous slider.
00:33:987 (3) - make this slider like this. not only it'll blanket (4), but it'll blanket (1) as well in the next combo, and i think doing this would make the flow smoother during gameplay. it looks better on the screenshot, but after previous note i prefer to move cursor in left direction instead of going down
00:38:032 (3) - same as 00:27:246, and i can hear a soft clash in the cymbals, so perhaps add a soft finish and decrease the volume to emphasize it? its sooo quite i think leaveng soft note sounds also fine
00:38:706 (1) - same as 00:27:920.
00:40:055 (2) - this circle can be stacked on the end of (3) a lot better. the transition looks weird during gameplay. ✿ i guess i missed it
01:07:695 (1) - hmm idk...i feel that beginners won't make this in time because the note is too far near the middle. i highly suggest that you move it near the middle and it should be fully visible for beginners to see clearly. well spinner's hit burst appears in the middle, but it doesnt mean that your cursor will be also in the middle after spinner ends, also people who playing easy diffs not *disabled persons* im sure they will be abled to move their hands a bit ^^
01:32:639 (2) - i'm thinking of removing a repeat and adding a circle at the end, or a 1/1 slider to make this pattern easier for beginners IMO. ✿ changed
02:04:324 (1) - it's near the middle, but the spinner-osu file is covering the beginning and that might be hard for beginners to see where the next note is during gameplay. i suggest moving this where it's fully visible for beginners to see. now its near wwwwww, show me perfect position plz \x.x/, i think its preety far from middle, and small touching from hitburst wont kill anyone :3
02:36:684 (1) - delete this and add a repeat on this slider. it'll be consistent with 01:17:808 since the slider ends there. it shouldnt be consistent actually, even if music is similar you still can use different patterns o:

[Normal]
increase the HP and OD by 1. the diff spread would be balanced as the star rating increases to 4 stars. tbh i never paid attention at HP/OD settings in E/N diffs i simply dont understand why some N diffs have HP/OD 3 and other have 4 or 5, and i dont know from what do they depends on, thats why i ussually keep 3/3 for N diff, if you could explain me why HP/OD - 4 is better here i would highly appreciate that, changing them just to get some + star rating sounds illogically a bit o:
00:21:010 - maybe add a 1/2 slider to follow the guitar? i think something like this would be perfect for a normal diff since there's a 1/1 gap and that should give players plenty of time to recover during gameplay. no i did this pause so players will have some time to recover
00:36:010 (3,4) - hmm i suggest replacing this for a 1/2 repeat slider and a circle. i think doing this would be easier for players during gameplay. i think this pattern fine for N diff
00:37:695 (7) - same as 00:38:706, but at the repeat arrow.
00:40:729 (4) - since you have a finish at the end of (1) and at (3), add a finish for consistency with the finish pattern. you have it at the beginning, so adding it here would continue the pattern. no i was aimed to start using finish together with vocal
00:56:572 (6) - i'm thinking of spacing this note out instead of stacking to give off a nice climax part to the kiai. i also think that it'll give off that exciting feeling when the vocals speed up a bit at this part during gameplay. i think 2 stacked notes plays more intuitive
01:33:145 (3) - i don't like this repeat slider. it breaks the flow in the vocals since (2) is following it. try this: a 1/2 repeat slider and 2 circles so that it'd be consistent with (2) as it follows the vocals. if you ignore this, then you can come up with a similar pattern to what i suggested. dont see problem here o:
01:53:201 (6) - same as 00:56:572.

[Hard]
00:03:819 (2,3) - hmm...how about curved sliders so that it can play nicely to the piano for this? i feel that the straight sliders break the flow in this since the sliders in this combo are curved IMO. actually i think straight fits more here (thats why i used them in insane diff)
00:09:044 (3,4) - replace this for a 1/4 kick slider. it'll be consistent with the last 2 kick sliders since they're following the drums. this part as well. no, sometimes sticking 100% to music is not that good, sliders plays fine here, more of it i think its better to move from slider to slider instead of holding button on 23424 repeat kickslider, previous 2 kick sliders just my laziness
00:22:527 (3) - there's something odd about this repeat slider. it follows the vocals yes, but there's no flow given off of this slider. replace this for s circle and a 1/2 slider. it'll follow the vocals and the transition will be smoother during gameplay. sounds fine for me
00:26:235 (2) - remove (3), and add a circle followed by a 1/1 slider. it'll follow the vocals for this a lot accurate than the current one IMO. i like current one
00:37:021 (2) - ^
00:38:032 (5) - same as easy.
01:31:796 (1) - align this to (6) at the previous combo. it'll look like as if this pattern is going around in circles during gameplay. dont understand what for o:
01:34:324 (4) - same as 00:38:032, but at the repeat arrow.
02:25:729 - maybe a circle here to follow the vocals in the song? nooooooo, adding circle on the next tick after spinner plays awkwardly especially in hard diffs

[Insane]
00:01:628 (2) - maybe Ctrl+R to continue the transition from the previous note. i think the flow would be smoother if you do this IMO.i want all sliders to follow 1 direction
00:31:965 (2) - do Ctrl+R for this. the lyrics change by 1/2 and i feel that since the lyrics change like that, a jump would fit here to emphasize the change in the lyrics for the vocals IMO.i dont hear any jump
00:32:302 (3) - if you follow the suggestion above, make this slider look like (1) to keep the flow going during gameplay.
00:56:572 (1) - remove the NC for this. yes the lyrics change, but the vocal tone is the same as the previous combo. changed this NC in other way
01:44:774 (3) - perhaps you can stack this under (4) so that the transition is a lot neater during gameplay? if you look carefully, there's a right angle triangle through (1,2,3). hmm no, i prefer current angle for jumps even if that note looks not preety

I guess that's it. GL :D
made 2 changes in easy diff, others id like to keep in current stage, thx for mod 249 !
acgsaya
insane only :
00:21:431 : a angry slider? it runs so fast.
01:28:047 : another crazy slider.i do think people who plays the map for first time may die here.

YES,a cool map.good luck to be ranked.
Topic Starter
cRyo[iceeicee]

acgsaya wrote:

insane only :
00:21:431 : a angry slider? it runs so fast.
01:28:047 : another crazy slider.i do think people who plays the map for first time may die here.

YES,a cool map.good luck to be ranked.
i think angry slider fits \o/
Thx for checking :>
Muya
[Easy]
01:04:999 (1) - add clap?
01:30:617 (4,2) - a bit hidden (2)'s reverse arrow for a short time. but seems fine
02:07:021 (1,4) - overlap here, I think looks not good.
02:36:853 (1) - should start at 1/1 snap

[Normal]
01:04:999 (1) - add clap?
01:27:920 (1,2,3) - these spacing is confusing, you should unite spacing.
01:18:819 (1) - should start at 1/1 snap
02:36:853 (1) - ^

[Hard]
02:46:459 (3,4,5) - I feel this pattern has something missing.
plz try this
or try some arrange.

also all diff
00:29:942 - add finish or remove finish, I think should unite hitsound.
Topic Starter
cRyo[iceeicee]
SPOILER

Muya wrote:

[Easy]
01:04:999 (1) - add clap?
01:30:617 (4,2) - a bit hidden (2)'s reverse arrow for a short time. but seems fine
02:07:021 (1,4) - overlap here, I think looks not good.
02:36:853 (1) - should start at 1/1 snap i know but i prefer to use spiners like that

[Normal]
01:04:999 (1) - add clap?
01:27:920 (1,2,3) - these spacing is confusing, you should unite spacing.
01:18:819 (1) - should start at 1/1 snap
02:36:853 (1) - ^

[Hard]
02:46:459 (3,4,5) - I feel this pattern has something missing. i think its fine o:
plz try this
or try some arrange.

also all diff
00:29:942 - add finish or remove finish, I think should unite hitsound.
All changed exept spiners and H diff, thx! Muya !
kurohana
Thank you for request\(^^)/

General

delete .osb-file and full submit

That's all, good luck ^^
Topic Starter
cRyo[iceeicee]

kurohana wrote:

Thank you for request\(^^)/

General

delete .osb-file and full submit

That's all, good luck ^^
But osb-file is my friend, i like it (◕‿◕✿)
Tur00
Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 -
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down.
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK
SPOILER
1st point: x:268 y:360
2nd point: x:316 y:368
3rd point: x:356 y:320
4th point: x:356 y:276
00:53:538 (3) - move this note to make the distance correct.
01:35:336 (1) - make this http://puu.sh/10qyR
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76
02:36:010 (4) - move this note to x:128 y:236
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note
SPOILER
then better try this.
1st point: x:428 y:260
2nd point: x:436 y:236
3rd point: x:448 y:216 (2 points in the same position to make a red point)
4th point: x:436 y:200
5th point: x:428 y:176
http://puu.sh/10qGo

it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Topic Starter
cRyo[iceeicee]
SPOILER

espiritur00 wrote:

Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 - but its already copypasted o:
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact didnt understand this x.x
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down. but it will move it too far from previous....
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK current angle looks better for me o:
00:53:538 (3) - move this note to make the distance correct. im using 1.0 default, and this slider has 0.98, i think its correct
01:35:336 (1) - make this http://puu.sh/10qyR i think that slider head is too high, and its better to play current one
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76 hmm, i dont like how ctrl+j looks with previous slider
02:36:010 (4) - move this note to x:128 y:236 if i move this note to ur position it would be fully hiddent by hitburst, ending pattern in the middle of the screan is the best way for me
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note changed but in different way


it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291 but it dont following music here o:
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Thx for mod!
Tur00

cRyo[iceeicee] wrote:

SPOILER

espiritur00 wrote:

Hi.
From Modding Queue Of Tea and me.

[Easy]
00:46:122 (1) - copy this slider and put this in 00:43:426 - but its already copypasted o:
00:48:819 (1) - copy this slider and paste it in 00:50:167 "delete new combo , Ctrl+H , Ctrlk+R and make the distance exact didnt understand this x.x
00:51:515 (1) - make this slider: 1st point x:180 y:248 ,2nd point x:180 y:340 a line of up to down. but it will move it too far from previous....
00:52:190 (2) - Use this points in this slider http://puu.sh/10qtK current angle looks better for me o:
00:53:538 (3) - move this note to make the distance correct. im using 1.0 default, and this slider has 0.98, i think its correct
01:35:336 (1) - make this http://puu.sh/10qyR i think that slider head is too high, and its better to play current one
01:36:684 (2) - ctrl+j and move this slider to x:224 y:76 hmm, i dont like how ctrl+j looks with previous slider
02:36:010 (4) - move this note to x:128 y:236 if i move this note to ur position it would be fully hiddent by hitburst, ending pattern in the middle of the screan is the best way for me
02:51:178 (2) - i think that is a little hard to the newbies players follow the rhythm after this note changed but in different way


it is all for this diff.

[Normal]

00:00:954 (2) - make this end in 00:01:291 but it dont following music here o:
it is all for this diff >.<
Good Diff :D

I talk with you about the other diffs ..
Good luck with the rank and thanks for post in the queue.
Thx for mod!
Little mods gets ;_;
Srry for this nazi mod :C
aabc271
Taiko diff is finally done > <
Sry for late. I was busy with my hw ;w;
Anyway, please check, thx ~
aabc's Taiko
Edit : Taiko BG. Forgot to upload this lol
OnosakiHito
This Taiko is just amazing.
It feels so good while playing...
Have a star from me, it really deserves it.
Topic Starter
cRyo[iceeicee]

OnosakiHito wrote:

This Taiko is just amazing.
It feels so good while playing...
Have a star from me, it really deserves it.
wow thx Ono ♥
and thx to aabc~ for amazing taiko diff ^^!
Wreath


hi, cRyo and aabc :oops:
thx for request and sorry for late... :(

[General]
  1. BG size is not so good (not 4x3) pls use this
  2. adding "aabc271" to all of your tags
  3. adding "DuDiDuWa*lalala" to guest diff tags
[Insane]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
    3. 02:32:739 - snap to 02:32:723
    4. 02:33:076 - snap to 02:33:060
    5. 02:33:413 - snap to 02:33:397
    6. 02:47:571 - snap to 02:47:555
    7. 02:52:964 - snap to 02:52:948
    8. 02:56:672 - snap to 02:56:656
    9. 02:58:020 - snap to 02:58:004
  2. 01:57:583 (4,5,6) - this section is same rhythm to 01:00:954 (4,1,2,3) - , 01:54:886 (1,2,3,4) - and 02:29:942 (4,5,6) -
    why you place the different pattern? i think its better to keep the previous pattern, unless if you have a reason
[Hard]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
[Normal]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:054 - snap to 00:01:038
    2. 00:05:436 - snap to 00:05:420
    3. 00:07:121 - snap to 00:07:105
    4. 00:07:627 - snap to 00:07:611
    5. 00:08:469 - snap to 00:08:454
    6. 00:43:526 - snap to 00:43:510
    7. 01:14:537 - snap to 01:14:521
    8. 01:53:301 - snap to 01:53:285
    9. 02:11:166 - snap to 02:11:150
    10. 02:33:413 - snap to 02:33:397
    11. 02:47:571 - snap to 02:47:555
    12. 02:52:964 - snap to 02:52:948
    13. 02:55:660 - snap to 02:55:645
    14. 02:58:020 - snap to 02:58:004
[Easy]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:728 - snap to 00:01:712
    2. 00:02:233 - snap to 00:02:218
    3. 00:03:413 - snap to 00:03:397
    4. 00:04:424 - snap to 00:04:409
    5. 00:04:930 - snap to 00:04:914
    6. 00:05:436 - snap to 00:05:420
    7. 00:06:784 - snap to 00:06:768
    8. 00:08:132 - snap to 00:08:117
    9. 00:09:565 - snap to 00:09:549
    10. 00:43:526 - snap to 00:43:510
    11. 01:14:537 - snap to 01:14:521
    12. 02:11:166 - snap to 02:11:150
    13. 02:32:739 - snap to 02:32:723
    14. 02:33:076 - snap to 02:33:060
    15. 02:33:413 - snap to 02:33:397
    16. 02:47:571 - snap to 02:47:555
    17. 02:52:964 - snap to 02:52:948
    18. 02:58:020 - snap to 02:58:004
that's all
sorry for short mod..
but i have nothing to say. its well good map
and i love this map :)
☆~
good luck :oops:
Topic Starter
cRyo[iceeicee]
SPOILER

Wreath wrote:



hi, cRyo and aabc :oops:
thx for request and sorry for late... :(

[General]
  1. BG size is not so good (not 4x3) pls use this ah its only 1/2 pixxels wrong, i dunno which one i correct size, and i dont want to reduce to 800/600 ><, thx for bg *saved* will use it if i will have any problems later with my *1/2 pixxels wrong* x.x
  2. adding "aabc271" to all of your tags
  3. adding "DuDiDuWa*lalala" to guest diff tags
oh yeah dunno how could this happened <_<

[Insane]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
    3. 02:32:739 - snap to 02:32:723
    4. 02:33:076 - snap to 02:33:060
    5. 02:33:413 - snap to 02:33:397
    6. 02:47:571 - snap to 02:47:555
    7. 02:52:964 - snap to 02:52:948
    8. 02:56:672 - snap to 02:56:656
    9. 02:58:020 - snap to 02:58:004
  2. 01:57:583 (4,5,6) - this section is same rhythm to 01:00:954 (4,1,2,3) - , 01:54:886 (1,2,3,4) - and 02:29:942 (4,5,6) -
    why you place the different pattern? i think its better to keep the previous pattern, unless if you have a reason
i think its same as others, but made some small fix :3

[Hard]
  1. Unsnapped inherited (Green) Sections
    1. 00:43:526 - snap to 00:43:510
    2. 01:53:301 - snap to 01:53:285
[Normal]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:054 - snap to 00:01:038
    2. 00:05:436 - snap to 00:05:420
    3. 00:07:121 - snap to 00:07:105
    4. 00:07:627 - snap to 00:07:611
    5. 00:08:469 - snap to 00:08:454
    6. 00:43:526 - snap to 00:43:510
    7. 01:14:537 - snap to 01:14:521
    8. 01:53:301 - snap to 01:53:285
    9. 02:11:166 - snap to 02:11:150
    10. 02:33:413 - snap to 02:33:397
    11. 02:47:571 - snap to 02:47:555
    12. 02:52:964 - snap to 02:52:948
    13. 02:55:660 - snap to 02:55:645
    14. 02:58:020 - snap to 02:58:004
[Easy]
  1. Unsnapped inherited (Green) Sections
    1. 00:01:728 - snap to 00:01:712
    2. 00:02:233 - snap to 00:02:218
    3. 00:03:413 - snap to 00:03:397
    4. 00:04:424 - snap to 00:04:409
    5. 00:04:930 - snap to 00:04:914
    6. 00:05:436 - snap to 00:05:420
    7. 00:06:784 - snap to 00:06:768
    8. 00:08:132 - snap to 00:08:117
    9. 00:09:565 - snap to 00:09:549
    10. 00:43:526 - snap to 00:43:510
    11. 01:14:537 - snap to 01:14:521
    12. 02:11:166 - snap to 02:11:150
    13. 02:32:739 - snap to 02:32:723
    14. 02:33:076 - snap to 02:33:060
    15. 02:33:413 - snap to 02:33:397
    16. 02:47:571 - snap to 02:47:555
    17. 02:52:964 - snap to 02:52:948
    18. 02:58:020 - snap to 02:58:004
that's all
sorry for short mod..
but i have nothing to say. its well good map
and i love this map :)
☆~
good luck :oops:
i know about unsanpped lines, but it was on purpose ^^
Thank you Wreath :3
KSHR
MAT / BAT should rank this righ now 8-)
anyway, I starred for supporting!
fight~
I like this map the most of yours
Topic Starter
cRyo[iceeicee]

KSHR wrote:

MAT / BAT should rank this righ now 8-)
anyway, I starred for supporting!
fight~
I like this map the most of yours
Thx!! KSHR~ :D

SPOILER
(☞゚∀゚)☞
YTYuyu
uhh can you get a few taiko mods for the taiko diff. i don't wanna see people complain that the diff has no mods, or it needs more work, etc... i think it'd be better to even things out since you got standard mods, and it wouldn't hurt to get a few mods. also add the BG provided by aabc. it doesn't show in the folder. if you can do that, i'll see if i can mod it.
aabc271

Byakugan249 wrote:

uhh can you get a few taiko mods for the taiko diff. i don't wanna see people complain that the diff has no mods, or it needs more work, etc... i think it'd be better to even things out since you got standard mods, and it wouldn't hurt to get a few mods. also add the BG provided by aabc. it doesn't show in the folder. if you can do that, i'll see if i can mod it.
Don't worry. I'll find some modders and ask cRyo to use my BG ww
Fumika
Taiko Req by cRyooooooooo

IA IA IA IA IA IA IA BG !!!!!!

Just suggestion =3=

It's me again aabc :D

[aabc's wwwww]
00:11:066 (2) - I'd prefer D o3o
00:12:583 (1,1) - d k ?
00:16:796 (2) - k ?
00:27:583 (2) - ^
00:55:729 (2) - add d or k ? sound like missing =3=
01:02:302 (5) - D feel better for me :D
01:52:358 (2) - like 00:55:729 -
01:58:931 (5) - D ?
02:09:718 (5) - ^
02:10:392 (2) - K ?
02:58:257 (1) - add spinner after this o3o ?

one of best taiko diff I've played ヽ( `Д´)ノ
aabc271

Netsukawa wrote:

Taiko Req by cRyooooooooo

IA IA IA IA IA IA IA BG !!!!!!

Just suggestion =3=

It's me again aabc :D :3 ~

[aabc's wwwww]
00:11:066 (2) - I'd prefer D o3o But the music has a high pitch which fits K better o3o
00:12:583 (1,1) - d k ? Seems ok, but d k d k fits better when the song has a sharper instrument sounds on 2nd & 4th beat, which is not in this song's case > <
00:16:796 (2) - k ? The music seems to lack main music /vocal here, and so k doesn't really fit the atmosphere of song ?
00:27:583 (2) - ^ ^
00:55:729 (2) - add d or k ? sound like missing =3= I also considered this while mapping. The heavy beat in this section should be from 00:55:560 ( 1/2 x 7 ), but as I used kkd in 00:55:392 ~ :560, I don't wanna add finish on :560 which will make it kkD. So I decided to add finishes only on heavy beats with vocal, which are 00:55:897 ( 1,2,1,2,1 ). I might consider changing this if more modders mention this ~
01:02:302 (5) - D feel better for me :D This note has a same level of pitch as (4). Also, D is like over-emphasizing the drum beat ( which is insignificant imo ), so k D don't sound really good > < ~
01:52:358 (2) - like 00:55:729 - Same as above. I need more feedbacks from other modders
01:58:931 (5) - D ? Same as 01:02:302
02:09:718 (5) - ^ ^
02:10:392 (2) - K ? (2) has a slightly lower pitch than (1), which is D. So I think using K for (2) doesn't sound good > <
02:58:257 (1) - add spinner after this o3o ? OK o3o ~

one of best taiko diff I've played ヽ( `Д´)ノ
I'm so happy to hear this >w<
Thx for mod :)

Also changed some hitsounds in last part of song, and used Taiko BG

Update : aabc's Taiko
Topic Starter
cRyo[iceeicee]

Byakugan249 wrote:

uhh can you get a few taiko mods for the taiko diff. i don't wanna see people complain that the diff has no mods, or it needs more work, etc... i think it'd be better to even things out since you got standard mods, and it wouldn't hurt to get a few mods. also add the BG provided by aabc. it doesn't show in the folder. if you can do that, i'll see if i can mod it.
Yeah i was about to search for some ww

Thank you Net~ ></

updated missing bg
wcx19911123
YTYuyu
already? i'm wondering if you're gonna get taiko mods even though this map is bubbled? i feel that 1 isn't enough.
Elly-chan
i'll mod the taiko no time sobs, good luck xD
Topic Starter
cRyo[iceeicee]

wcx19911123 wrote:

from my queue
awesome

What a surprise o:
✿ Thank youuuu!!! ✿ wcx~

Byakugan249 wrote:

already? i'm wondering if you're gonna get taiko mods even though this map is bubbled? i feel that 1 isn't enough.
I asked some people for taiko mod, but recieved only one, if there will be more i will surely aply it, if not then..... .x.
Coro
Taiko mod~
All are suggestions unless in red.

[aabc's Taiko]
00:58:257 - d, fits with the drum better
01:00:954 - ^
01:09:044 - ^
01:11:740 - ^
01:20:673 - ddk
01:24:886 - k d
01:54:886 - d, same as before
01:57:600 - ^
02:05:673 - ^
02:08:369 - ^
02:16:459 - ^
02:19:156 - ^
02:27:246 - ^
02:29:942 - ^

sugoi map~
aabc271

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[aabc's Taiko]
00:58:257 - d, fits with the drum better So I guess all the following are talking about the same section. I personally prefer k because that's how my pitch & vocal mapping works ( Lower pitch = d, higher pitch = k ). You can hear that it has the highest pitch in the small section, and so k will fit much better for me.
01:00:954 - ^
01:09:044 - ^
01:11:740 - ^
01:54:886 - d, same as before
01:57:600 - ^
02:05:673 - ^
02:08:369 - ^
02:16:459 - ^
02:19:156 - ^
02:27:246 - ^
02:29:942 - ^

01:20:673 - ddk You may not notice, but I'm actually using the same sets of hitsounds at 00:11:066 ~ 00:21:853 & 01:18:482 ~ 01:29:268. ( Notice 00:13:257 - ) For consistency, I'll keep it dkk ( And I think dkk fits better because it's the highest pitch section ). In this map, I used way more repeats than my usual ones, but it turns out to be nice. So I think I'll keep this unchanged ~
01:24:886 - k d ^, see 00:16:291 -

sugoi map~ Thx :)
Nothing changed as the list is basically 2 suggestions only www

But still, I really appreciate your effort in modding this. :3
KayeSara
[Taiko Mod]
  1. Just talk about the useless notes I feel a little hard to catch.
  2. 00:34:746 (1) - Remove it, otherwise, it makes this triple beats a little hurry. And after you do that, it's better flow as kddkkd
  3. 01:31:375 (1) - ^
  4. Nice Taiko! I think it should be ranked soon.
aabc271

KayeSara wrote:

[Taiko Mod]
  1. Just talk about the useless notes I feel a little hard to catch.
  2. 00:34:746 (1) - Remove it, otherwise, it makes this triple beats a little hurry. And after you do that, it's better flow as kddkkd Talked irc and decided to keep unchanged. Reasons below :
    Here~
    My intention was to create variation & increase difficulty a bit from 00:23:875 -, in which no additional notes are placed
    00:23:875 - has no vocal, and so d will fit better as d sounds less emphasizing the music. If I use ddd, the section will become k d ddd k d . . ., which is quite monotone ( All d ) and it doesn't merge with the hitsounds well at later parts.
    Talked irc and we both agreed to keep this unchanged. If other modders have opinions on this, please pm me directly :3
  3. 01:31:375 (1) - ^ ^
  4. Nice Taiko! I think it should be ranked soon. Thx > <
Nothing changed again, but thx for checking this :)
Suzully
Title should be "Oboetete Ii yo". (From the exist one: http://osu.ppy.sh/s/6376)
That one is "ii yo" but I think "Ii yo" is better.

I'll do full mod later. Just leave a note about the title for now.
Topic Starter
cRyo[iceeicee]

Suzully wrote:

Title should be "Oboetete Ii yo". (From the exist one: http://osu.ppy.sh/s/6376)
That one is "ii yo" but I think "Ii yo" is better.

I'll do full mod later. Just leave a note about the title for now.
umm ok i will change title with ur mod then :3
Thx Suzully~
Gabi
:)
Heatherfield
one thing i noticed when i took a glance at the map, some streams in this map are not equally spaced, don't trust DS so much lol
00:06:178 (4,5,6,7,8,9,10) -
00:07:527 (4,5,6,7,8,9,10) -
00:24:212 (3,4,5,6,1) -
00:33:650 (1,2,3,4,5) -

i think you should take a close look at places like this.

btw I really love this song, good luck on ranking ;)
Suzully
Sorry for delay.

[Normal]

  • Increase AR by 1 please so it'll be easier to read the notes. Also OD4 is better I think.
  1. 01:14:437 (3) - I think this slider should start from 01:14:268 to follow the vocal. Just refer to 01:16:965 (4).
  2. 02:11:066 (5) - ^
[Insane]
  1. 00:22:864 (1,2,3,4) - I felt this stream is kinda forced and sudden because there isn't such sound in the back.
    *-------------*
    There are some streams like above in the map. Please consider about them once.
    But I also think that's one of mapping style. They're not so confusing, just not so good gameplay imo.
    If you want to keep them, please explain the reason then I'll respect your thought.
    *-------------*
  2. 01:38:706 (1,2,3) - Make spacing consistent.
  3. 01:39:549 (x) - Hum...I expected there is a note here when playing...try to add it?
Topic Starter
cRyo[iceeicee]

Heatherfield wrote:

one thing i noticed when i took a glance at the map, some streams in this map are not equally spaced, don't trust DS so much lol
00:06:178 (4,5,6,7,8,9,10) -
00:07:527 (4,5,6,7,8,9,10) -
00:24:212 (3,4,5,6,1) -
00:33:650 (1,2,3,4,5) -

i think you should take a close look at places like this.

btw I really love this song, good luck on ranking ;)
umm I dont think that its very important, but why not..... fixed those 4 streams, thx!

SPOILER

Suzully wrote:

Sorry for delay. not delay at all xD

[Normal]

  • Increase AR by 1 please so it'll be easier to read the notes. Also OD4 is better I think. hmm i dont remember i ever saw Normal diff at this bpm (180<<<) with AR-6
    also SV-is only 1.1 and spacing is small, umm im not sure it needs AR-6......about OD as i said before




    i will highly appreciate if you could explain me why OD-4 is better then OD-3 here :3
  1. 01:14:437 (3) - I think this slider should start from 01:14:268 to follow the vocal. Just refer to 01:16:965 (4). umm im not aggree here, i think that BG music sound that appears at downbeat (like ring) is quite loud and pattern shouldnt ignore it, also pattern following directly white ticks there , and i think its more intuitive to click this loooong slider at current position o:
  2. 02:11:066 (5) - ^
[Insane]
  1. 00:22:864 (1,2,3,4) - I felt this stream is kinda forced and sudden because there isn't such sound in the back.
    *-------------*
    There are some streams like above in the map. Please consider about them once.
    But I also think that's one of mapping style. They're not so confusing, just not so good gameplay imo.
    If you want to keep them, please explain the reason then I'll respect your thought. yesssss, it looks like overmap, actually it is ^^
    i will try to explain, if you remove this streams 00:22:864 (1) - , 00:24:212 (3) - , and other similar streams there, you will clearly hear triplet that starts at white tick ! At first i used it (white tick triplet+note/sliders) and realised that it plays bad....so i decided to make 5 note stream there, and i think it plays much better then triplet+note/sliders.

    *-------------*
  2. 01:38:706 (1,2,3) - Make spacing consistent. rechecked and its consistant o: (+-3), but i moved 01:39:718 (4) - because of stack leniency, i think it looks little bit better now :3
  3. 01:39:549 (x) - Hum...I expected there is a note here when playing...try to add it? 01:38:706 (1,2,3) - this antijumps following vocal, if i add more beat there it would be strange imo, its like #1 and #2 antijumps following vocal and then suddenly pattern starts to follow music, i think it should follow either vocal or music, so i picked vocal, trying to follow both little bit unbalanced i think :3
also made some changes
01:52:190 (1,2) - this troll part ww, i was waiting some suggestion from mods but didnt recieved anything so i decided to change it like that :3
02:14:774 (1,2) - and decided to use slider stream instead of increasing spacing for 5 notes.
Thx Suzully~ i hope i clearly explain my thoughts, if not then just pm me in game ^^
Verdisphena
What a cool map <3
aabc271
Seems that the song title has changed
Wait me, I'll make a taiko BG with updated title soon :3

Edit : Updated taiko BG here. Please update ~
Topic Starter
cRyo[iceeicee]

aabc271 wrote:

Seems that the song title has changed
Wait me, I'll make a taiko BG with updated title soon :3

Edit : Updated taiko BG here. Please update ~
Updated!
Thx aabc~



Verdisphena wrote:

What a cool map <3
<3
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