lepidopodus wrote:
Taiko mod, requested by KDS.
[KDS' Taiko Day!]
- If you really want to, you can add one more go-go time in 00:00:659 ~ 00:23:076. That part of song is similar with current kiai part and also, you used the similar patterns in both parts.
- I don't recommend to put go-go time gap like one in 00:58:350, actually. fixed about both suggestion :3
00:22:252 (2,1) - Try 'd k' than 'k d' here? Considering pitch of vocal and background drum sounds. hmm.. ok
00:23:571 (1,2,1,1) - I don't know you like adjusting volume or not but how about lowering volume a bit for just these notes a bit? Though it isn't important at all... (Maybe 00:24:230 (1) too.) good idea! fixed![]()
00:45:494 (11) - Need to reconsider more about this drum roll, maybe. No significant 'dragging' sound or something like that to put drum roll, I think. Maybe remove this and add a note in 00:45:329, 00:45:494, 00:46:153 or something like that, it is calm part anyway. Original Taiko and OSU! Taiko. These two game's role note are a little different from each other, you know. yeah... anyway, fixed.
01:14:505 (3) / 01:17:142 (2) - You really don't need this big note, I think. You didn't use one in the first beat of the measure previously and it is really feel different with big notes like 01:11:208 (1,2,1). ok fixed. that's right.
Pattern is pretty simple and solid. Not much to say about those patterns, good job.
thx mod! Dr. lepi

http://puu.sh/QXuz