Thanks~ mod
add some finish hitsound~ :3
add some finish hitsound~ :3
Thanks~Serox wrote:
Nice Beatmap and of course nice song.
Nicely done!
260,152,32472,6,0,B|212:104|124:104|76:152,1,200
188,256,33131,2,0,B|232:304|320:304|372:256,1,200
156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250• 00:43:516 (1) - 往右一格好些~
多謝mod~ >3<12BARRY21 wrote:
• Suggestion
• Extremely suggestion
• Unrankable stuff
----------------------
<Normal Day!><My Day!>
- • 00:37:582 (1) - 不對稱喔... 幫你拉好了~~ :> (間距那些你自己再調一下>.<) http://osu.ppy.sh/ss/419501
156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250感覺還好吶~~不過謝謝啦><
• 00:43:516 (1) - 往右一格好些~ fix~
• 00:56:043 (1,2,3,4) - 疊到了不太好看.. 把這些用分開點吧~ 好看些喔~ :3 fix~
• 01:21:922 (1) - 改成圈(加finish) 然後轉排從01:22:005 - 開始吧~ X只有找到這些.. 抱歉啦 >_>
- • 00:15:164 (1,2,3,4) - 順序可以試試這樣~ 我覺得打起來更順!! http://osu.ppy.sh/ss/419531 X
•00:24:395 (3) - finish? 挺配的w X
• 00:29:010 (3) - 往上一格吧~ fix~
小米Go~~~~ :>
Thanks~ mod >3<Byakugan249 wrote:
you want a MAT request, you got one. i found this on #modreqs. please tell me what you fixed and what you didn't fix, but provide a reason as in to why you didn't any of my suggestions.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
Remove "op" in the tags. it'll only accept 3 letter words, not 2. fix~
[Normal Day!]
maybe increase the HP and OD by 1 so that the diff spread between easy and normal is even? It's too hard for normal D:
00:02:966 (4) - add a whistle here. it'll start the whistle pattern from the end of (1) and at (2) at the next combo here. fix~
01:01:318 (1,2) - these sliders look completely different. make them the same for a smooth transition during gameplay. fix~
ahh good diff here. i like itThanks~
[My Day!]
00:09:724 (4) - stack this on the circles in this combo to continue the flow to the next note. Is this the mean I should stack 4 and 6? A little jump is good for playing.
00:23:571 (1) - replace this for a triplet. i feel that by doing this, it'll put a nice challenge for players since this is the last diff. A repeat slider should fit the music IMO.
00:23:900 (2) - the clap is too loud and it might distract other players during gameplay IMO. remove the clap to prevent this. fix~
00:32:060 (7) - this note might catch players off guard, so remove it. i don't hear any drums in this part. To fit the 00:29:340 (4,5,6) I think it's great.
00:34:615 (7) - do Ctrl+R instead. the jump will be perfect as the lyrics change here IMO. ok
00:56:043 (1) - you forgot a whistle at the end. ad it to keep that whistle pattern going. fix~
01:00:329 (2) - *nazi* i think it'd be better if you can align this to (1). it looks odd to see a note out of place during gameplay IMO.![]()
01:06:593 (1) - i feel that this spinner should be moved up by 1/4 and a circle should be added to follow the drums in this part of the song. the reason is that it plays oddly during gameplay for a spinner to appear like this IMO. I think a spinner should fit the vocal.
I guess that's it. i think this needs work before it can go for a bubble. in the meantime get more mods and when you feel that it's ready for a MAT, ask another one. GLGreat~
http://puu.sh/138djByakugan249 wrote:
[Banana's Day!]
Decrease the OD and AR by 1. i think the current settings would be too hard for beginners to react to and to hit the notes. ok to me though
00:04:615 (2) - make this slider look like (1) for a smooth transition from the previous slider. smooth is not essential, so i keep what it was
00:07:911 (3) - remove the repeat and add a circle at the 1st downbeat. that circle should be a NC because of the change in the lyrics. sorry again, for nc should go with the notes, but the origin of the notes to me
00:12:527 (3) - same as 00:04:615. it should look like this.
00:14:834 - add a circle here. it'll keep that 1/1 rhythm going from the previous pattern since it's following the vocals.
00:18:461 (3) - same as 00:07:911.
00:45:164 (1) - how about stacking this part to emphasize this part of the song in the vocals?
00:48:132 (1) - you have to make this note fully visible for beginners to see. since this is the easiest diff, beginners might have a tough time finding this note due to the spinner-osu file covering it. i suggest moving it below the middle where it can be fully visible for beginners to see.fixed
00:49:450 (3) - align this to the end of (1) for smoother flow from the last 2 notes in this part.
00:51:757 - same as 00:14:834.
00:56:702 (1) - same as 00:07:911.
Byakugan249 wrote:
[KDS' Taiko Day!]
00:20:933 (2) - d here. no cymbals are heard in this part of the song. just the drums. you can hear the drums' volume decreasing here. ok fixed x3
00:31:977 (3) - hmm try adding a k here? i think the flow would be smoother with this kind of pattern during gameplay IMO. this part(pattern) is based on vocal sounds. yep, "ddkkddk" is not so bad. but "ddkkddd" is much better than that IMO :33
your taiko diffs never fail to impress me.
124,100,73350,2,0,B|164:60,2,50,2|10|2我的
80,124,73845,2,0,B|40:164|64:216,1,99.9999999999999,0|8
124,100,73351,2,0,B|172:68,2,50,2|10|2
84,128,73845,2,0,B|48:168|60:220,1,99.9999999999999,0|8
394,279,34944,6,0,B|459:303|505:226,2,120,4|0|8我的
313,279,36263,2,0,B|312:349|401:366,2,120,0|0|8
396,279,34944,6,0,B|436:292|480:276|498:239,2,120,4|0|8
313,279,36263,2,0,B|316:320|344:356|388:360,2,120,0|0|8
248,192,77142,1,0,0:0
248,192,77307,1,0,0:0
248,192,77389,1,0,0:0
248,192,77472,5,8,0:0
248,192,77637,5,0,0:0
248,192,77719,1,0,0:0
248,192,77801,5,8,0:0
248,192,77966,5,0,0:0
248,192,78049,1,0,0:0
248,192,78131,5,8,0:0
248,192,78213,5,0,0:0
248,192,78296,1,0,0:0
248,192,78378,1,0,0:0
248,192,78461,5,8,0:0
248,192,78626,5,0,0:0
248,192,78708,5,8,0:0
248,192,78790,1,8,0:0
248,192,78873,1,8,0:0
228,176,78955,1,8,0:0
248,192,79038,1,8,0:0
248,192,79120,1,8,0:0
248,192,79450,5,0,0:0
248,192,79615,5,8,0:0
spboxer3 wrote:
Taiko
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 01:17:966 (1,2,1,1,2,3,1,1,1,2,3,4,5,6,1,2) - Those pattern are a kinda odd for me (some overmapped) suggest this pattern: ↓
248,192,77142,1,0,0:0
248,192,77307,1,0,0:0
248,192,77389,1,0,0:0
248,192,77472,5,8,0:0
248,192,77637,5,0,0:0
248,192,77719,1,0,0:0
248,192,77801,5,8,0:0
248,192,77966,5,0,0:0
248,192,78049,1,0,0:0
248,192,78131,5,8,0:0
248,192,78213,5,0,0:0
248,192,78296,1,0,0:0
248,192,78378,1,0,0:0
248,192,78461,5,8,0:0
248,192,78626,5,0,0:0
248,192,78708,5,8,0:0
248,192,78790,1,8,0:0
248,192,78873,1,8,0:0
228,176,78955,1,8,0:0
248,192,79038,1,8,0:0
248,192,79120,1,8,0:0
248,192,79450,5,0,0:0
248,192,79615,5,8,0:0
Fix~Andrea wrote:
[Star's Day!]
AR +1 is much better for this difficulty.
Just make that small fix and I'll rank this (:
lolHakuNoKaemi wrote:
It's a trap!
Piko is male XD
lol'd I know that!!Sallad4ever wrote:
lolHakuNoKaemi wrote:
It's a trap!
Piko is male XD
I wonder how many people knew about this