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Piko - Make My Day! (TV Size) [Osu|Taiko]

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Topic Starter
Midasmens
Update Banana's Day!
Thank~ mod
Mystica
here comes my mod.

[Easy]
00:11:208 (1,2,3) - 錯開點?
00:45:494 - 這的轉盤感覺有些不合適

[Normal]
00:33:955 - 感覺可以用2連做變化
00:37:582 (1) - 1/1slider感覺更合適
00:56:043 (1,2,3,4) - 這幾個間距可以稍微拉開點看起來好

[S.S]
00:46:812 (3,1,2,3,1) - really feels a little hard to read..so may ar+1?
01:13:845 (1,2,3,4) - these jump I feel not very fit..but it depends on you
01:22:087 - use greedline to decrease the volume?

[I]
00:31:318 - 這個白線起手三連感覺不是很好
00:37:252 - 根據你前面的來說這邊應該是三連 >_>
00:52:087 (1,2,3,4,5) - 這個至少做到kiai段相互對應比較好?

good luck
-kevincela-
Hi \o/

[Banana's Day!]

  1. 00:11:208 (1) - 1 grid up just to make the blanket with 00:10:549 (2) - better?
  2. 00:21:428 (1) - Make it 1/1 shorter to follow the voice? As now the spinner's ending doesen't fit that well,and it doesen't follow anything!
  3. 00:48:132 (2) - Add a new combo here,since this note is the following of a spinner (that's a bug,so it would be better to fix!)
  4. 01:09:230 (3) - New combo here?
  5. 01:10:878 (1) - Move the new combo on 01:12:197 (2) - ,so that you keep the consistency with the following pattern
[Normal Day!]

  1. 00:04:285 (2) - 1 grid left? It won't ruin the spacing but instead will make the blanket with 00:03:296 (1,3) - perfect!
  2. 00:14:505 (1) - The New combo here doesen't have much sense, it would be better to remove it
  3. 01:02:637 (3) - New combo to keep the consistency with the previous pattern?
  4. 01:05:274 (3) - What do you think on doing an overlap just like in this picture? Imho,it suits better there.
  5. 01:12:032 (1,2,3,4) - The way you placed these sliders could have been better. Try to use this code,and see if it's ok for you. By using this code
    SPOILER
    348,260,72032,6,0,B|396:272,2,50,2|8|2
    336,160,72691,2,0,B|368:124,2,50,2|8|2
    236,172,73350,2,0,B|196:144,2,50,2|10|2
    248,272,74010,2,0,B|208:300,2,50,2|8|2
[Star's Day!]

  1. 01:02:637 (4) - New Combo here to keep the consistency with the previous pattern?
    Pretty good diff. Also,I don't see why the other guys are complaining about 00:47:637 (1,2,3) -,it fits pretty much good and it isn't actually that difficult to do. But opinions are opinions,so c:
[My Day!]

  1. 01:00:329 (2) - Is this misalignment done on puropose? If not,just fix by moving this at x:209 y:304
  2. 01:01:318 (3) - New Combo here to keep the consistency with the previous pattern?
Really good work! You stile has really improved,Midasmens!
Good luck with your map :3
Topic Starter
Midasmens
Thanks~ Mystica & -kevincela-
Fix a lot~
:3
KDS
Can I make a Taiko diff for you? >3<
Leorda
Hi


[General]
* Your diff name makes players are confuse about which is normal, hard or insane diff. Please included the difficulty name for all diff


[Banana's Day!]
00:12:527 (3) - Move further away from previous note, so it doesn't overlapped? (Nazi)
00:13:845 (1) - ^
00:14:834 - Add note here?


[Normal Day!]
00:13:845 (5,1) - Swap new combo?
00:48:131 (1) - Overlapped by spinner-osu. Makes hidden for beginners (sometimes, beginners are slowly to read object)


That's all I got....
Topic Starter
Midasmens

KDS wrote:

Can I make a Taiko diff for you? >3<
If you want~ >3<


SPOILER

Leorda wrote:

Hi


[General]
* Your diff name makes players are confuse about which is normal, hard or insane diff. Please included the difficulty name for all diff


[Banana's Day!]
00:12:527 (3) - Move further away from previous note, so it doesn't overlapped? (Nazi)
00:13:845 (1) - ^
00:14:834 - Add note here?


[Normal Day!]
00:13:845 (5,1) - Swap new combo?
00:48:131 (1) - Overlapped by spinner-osu. Makes hidden for beginners (sometimes, beginners are slowly to read object)


That's all I got....

Thanks~ mod :3
KDS
Topic Starter
Midasmens
Update~ Taiko diff
Thanks KDS x3~
Chewin
Hi Midasmens, mod request from my modding queue ;3

[General]
Clear :3

[Banana's Day!]
00:00:659 (1) - Add finish on this slider's start. It's awesome
00:07:252 (2) - Remove whistle to keep your pattern's hitsounds consistency
00:11:208 (1) - Finish here too :3
00:17:801 (2) - Remove whistle
00:21:428 (1) - This spinner should start 1/1 late reducing its end till 00:22:911 (In this way it follows the vocal much better)
00:30:988 (2) - You forgot NC:2 clap on this slider's repeat
00:34:944 (1) - I can hear a finish from the BGMusic, so you should remove the whistle on this slider's head adding a finish instead
00:45:164 (1) - Use distance snap please. This is your easiest diff and this small spacing would confuse beginners
00:48:132 (1) - Kiai time starts here and a finish would fit perfectly on this slider's head
00:58:680 (1) - Finish
01:09:230 (3) - Same of 00:34:944 (1) above
01:09:230 (3) - New combo
01:10:878 (1) - Remove New combo
01:12:197 (2) - Add New combo
01:18:461 (1) - Remove New combo
01:19:779 (2) - New combo

[Normal Day!]
00:11:208 (1) - I would add a finish on this slider's head since I can hear one from the song
00:15:164 (1) - Remove New Combo to keep consistency with 00:04:615 (3)
00:16:483 (3) - Use New Combo here instead
00:17:801 (1) - You can remove New combo
00:25:713 (4,5,6) - Select them and move to x:220 y:200. It flows much better because you would create a blanket between 00:23:735 (1) and 00:25:713 (4)
00:34:944 (1) - What about to remove finish (That in my opinion sounds TOO loud) adding a whistle instead? How you can hear from the music a whistle would fit much better than a finish hitsound here.
00:48:131 (1) - Same of Easy
00:58:680 (1) - ^
01:11:373 (4) - This slider really doens't follow the vocal/music so.. it's really bad in my opinion. You could make in this way:

01:14:010 (4) - ^
01:15:988 (3) - ^
Good map here

[Star's Day!]
00:22:087 (2) - CTRL + R flows much better.
01:06:593 (1,2,3) - I don't like this pattern, make in this way instead? http://osu.ppy.sh/ss/387108
296,372,66593,6,0,B|404:364|436:252,1,191.999994140625,4|8
368,164,67087,1,0
272,100,67252,2,0,B|236:208|328:266,2,192.000004577637,0|8|4
01:10:549 (1) - Remove New combo.
01:10:713 (2) - Add New combo.
01:11:867 (1,2) - ^ Change new combo
01:13:186 (1,2) - ^
01:13:845 (1) - Remove New combo.
01:14:505 (1,2) - Change New combo.
01:15:823 (1,2) - ^ You should set combos following the vocal.

[My Day!]
01:21:922 (1) - Move 1/4 late and add a circle on 01:21:922:

That's all :3 Good luck >w<
Topic Starter
Midasmens
Thanks~ Mod :3
Flask
來了~~Request From In-Game PM

窮神!

[General]
  1. Kiai Time不一致, 雖然是GD不一樣但是我最喜歡Star的Kiai, 所以看你要不要修正吧~~
  2. Tags的"open"變"opening"
  3. TaikoBG.png 應該要.jpg, 可以省下300多KB的空間! 幫你轉好了~~~ http://puu.sh/OBex
[Banana]
  1. 00:12:197 (2) - 呃...這裡壓到(3)但spacing沒事...就很醜orz, 試著放到304,36?
  2. 00:13:516 (4) - ^ (472,272)
  3. 00:24:724 - 這裡為什麼要變回原來的聲音呢._.?? 2424下在這裡斷掉很詭異
  4. 00:31:318 - ^
  5. 00:35:274 - ^
  6. 00:36:593 - ^
  7. 00:43:186 - ^
  8. 00:42:856 (3) - 壓到一點點了被(2)!
  9. 01:00:659 (4,1) - 真的不喜歡這種overlap...你要搞成這樣還能接受... http://puu.sh/OB10
[Normal]
  1. 00:36:263 (4) - 最後那個錨點往上2 girds, 可以作個包住的效果
  2. 00:47:637 - 這條綠線有什麼意義x_x? 假如是降低spinner音量那應該設在spinner尾
  3. 00:48:131 (1) - 基本上這個會被"押忍"壓到. 可修可不修但建議修~
  4. 01:01:318 (1,2) - 為什麼我覺得這兩個是不一樣的orz... 假如真的是就弄成一樣, 假如不是的話我該睡了 (現在時間凌晨02:51)
[KDS' Taiko Day]
  1. Maybe diff name "Taiko DS Day"?
  2. 01:02:470 (3) - Unsnapped circle.
That's all hahahahahahahahaha.

[Star's Day]
  1. Seems fine!
[My Day]
我看不出什麼- -



加油~~射顆星!!
Topic Starter
Midasmens

Flask wrote:

來了~~Request From In-Game PM

窮神!

[General]
  1. Kiai Time不一致, 雖然是GD不一樣但是我最喜歡Star的Kiai, 所以看你要不要修正吧~~ 不變吧 :3
  2. Tags的"open"變"opening" fix~
  3. TaikoBG.png 應該要.jpg, 可以省下300多KB的空間! 幫你轉好了~~~ http://puu.sh/OBex 這個問題不大~ :3

[Normal]
  1. 00:36:263 (4) - 最後那個錨點往上2 girds, 可以作個包住的效果 fix~
  2. 00:47:637 - 這條綠線有什麼意義x_x? 假如是降低spinner音量那應該設在spinner尾 fix~
  3. 00:48:131 (1) - 基本上這個會被"押忍"壓到. 可修可不修但建議修~ fix~
  4. 01:01:318 (1,2) - 為什麼我覺得這兩個是不一樣的orz... 假如真的是就弄成一樣, 假如不是的話我該睡了 (現在時間凌晨02:51) 是一樣的呀 0.0 話說這麼晚了 lol
[KDS' Taiko Day]
  1. Maybe diff name "Taiko DS Day"?
  2. 01:02:470 (3) - Unsnapped circle. fix~
That's all hahahahahahahahaha.

[Star's Day]
  1. Seems fine!
[My Day]
我看不出什麼- -



加油~~射顆星!!
感謝Flask君~Mod
這麼晚了~真是感謝www >3<
lepidopodus
Taiko mod, requested by KDS.

[KDS' Taiko Day!]
- If you really want to, you can add one more go-go time in 00:00:659 ~ 00:23:076. That part of song is similar with current kiai part and also, you used the similar patterns in both parts.
- I don't recommend to put go-go time gap like one in 00:58:350, actually.

00:22:252 (2,1) - Try 'd k' than 'k d' here? Considering pitch of vocal and background drum sounds.
00:23:571 (1,2,1,1) - I don't know you like adjusting volume or not but how about lowering volume a bit for just these notes a bit? Though it isn't important at all... (Maybe 00:24:230 (1) too.)
00:45:494 (11) - Need to reconsider more about this drum roll, maybe. No significant 'dragging' sound or something like that to put drum roll, I think. Maybe remove this and add a note in 00:45:329, 00:45:494, 00:46:153 or something like that, it is calm part anyway.
01:14:505 (3) / 01:17:142 (2) - You really don't need this big note, I think. You didn't use one in the first beat of the measure previously and it is really feel different with big notes like 01:11:208 (1,2,1).

Pattern is pretty simple and solid. Not much to say about those patterns, good job.
Beren
O.O/


[Easy]
E最好不要有任何遮挡o.o
00:12:527 (3) - 不要和(2)相交
00:13:845 (1) - ^
00:19:779 (1) - 删nc
00:42:856 (3) - 碰到(2)了
00:45:164 (1) - 移远一点
01:01:318 (1) - 碰到(4)了
01:16:812 (3) - 节奏太猎奇
01:20:768 (1,2,3) - E来说太难了


[Normal]
00:47:472的绿线音量20?
01:13:845 (4) - 结束在01:14:340?


[Hard]
00:23:900 (2) - add N2-clap


[Insane]
这歌感觉用不到AR9
全部1/4放满和一些无意义的三连感觉不是很好
00:08:406 (7) - 加note
00:08:571 (1) - 放在00:08:406上面用长不折回slider 结束在00:08:900
00:09:230 (3) - 放在00:09:065上面长slider和前面一样
00:09:889 (5,7) - ^
00:30:906 (2) - 删除
00:31:400 (5) - ^
00:32:060 (7) - ^
00:32:389 (8) - 加note
00:34:944 (1) - 结束在00:35:191
00:36:016 (6) - 删除
00:36:263 (1) - 结束在00:36:510
00:37:582 (1) - 再结尾加note或者延长到 00:37:829
00:38:653 (7) - 删除
00:41:455 (4) - 加note
00:44:257 (2) - 删除
01:09:230 (2) - 开始的一段应该多些长slider和空拍
01:21:922 (1) - 加note 转圈移到后面的蓝线

good luck
KDS

lepidopodus wrote:

Taiko mod, requested by KDS.

[KDS' Taiko Day!]
- If you really want to, you can add one more go-go time in 00:00:659 ~ 00:23:076. That part of song is similar with current kiai part and also, you used the similar patterns in both parts.
- I don't recommend to put go-go time gap like one in 00:58:350, actually. fixed about both suggestion :3

00:22:252 (2,1) - Try 'd k' than 'k d' here? Considering pitch of vocal and background drum sounds. hmm.. ok
00:23:571 (1,2,1,1) - I don't know you like adjusting volume or not but how about lowering volume a bit for just these notes a bit? Though it isn't important at all... (Maybe 00:24:230 (1) too.) good idea! fixed :D
00:45:494 (11) - Need to reconsider more about this drum roll, maybe. No significant 'dragging' sound or something like that to put drum roll, I think. Maybe remove this and add a note in 00:45:329, 00:45:494, 00:46:153 or something like that, it is calm part anyway. Original Taiko and OSU! Taiko. These two game's role note are a little different from each other, you know. yeah... anyway, fixed.
01:14:505 (3) / 01:17:142 (2) - You really don't need this big note, I think. You didn't use one in the first beat of the measure previously and it is really feel different with big notes like 01:11:208 (1,2,1). ok fixed. that's right.

Pattern is pretty simple and solid. Not much to say about those patterns, good job.



thx mod! Dr. lepi :)


http://puu.sh/QXuz
Topic Starter
Midasmens
Thanks~ Mod
Fix~ some :3
Updated~
Banana
Topic Starter
Midasmens
Fine~ :3
Kite
[Banana's Day]
00:14:834 - add note for consistency
00:19:779 (1) - remove new combo
00:51:757 - add note for consistency
00:58:680 - this part seem a bit weird to leave out some white ticks, maybe map it like other similar sections?

[Star's Day]
Seem a bit too hard for "hard" diff imo
01:03:296 (5,6,7,8) - better stack 5,6 on same spot then make jump to 7,8 stack too.. with current AR its too confusing to read

[My Day]
A bit overmapped with triplets
00:52:334 - soft volume section here
00:52:417 - normal volume section here
^ repeat for next few
00:48:790 (1) - Remove new combo
00:50:109 (1) - ^
00:59:340 (1) - ^
01:00:659 (1) - ^
01:01:318 (5) - New combo
00:01:977 (5) - ^
00:11:867 (1) - remove new combo
00:13:186 (1) - ^
00:14:505 (1) - ^
00:22:417 (1) - ^
CivelMamosora
可以做個太鼓難度給你嗎?
第一次嘗試看看><
Topic Starter
Midasmens

Mamosora wrote:

可以做個太鼓難度給你嗎?
第一次嘗試看看><
啊~不用了>.<
已經有太鼓難度啦~~
對不起www
wmfchris
[Taiko]
00:04:615 - ddkdd or ddddk? There's no transtion in the 4th 1/4 tick. (There's another dddkd later but I've forgotten where it is)
00:33:461 - as the vocal stops here, move this 1/2 later?
01:01:318 - 7-plets doesn't sound very good to me as the vocal repeats every 2 beats, meaning that there should be a break after the white tick. xxxxx x sounds good.

sounds good as usual.
KDS

wmfchris wrote:

[Taiko]
00:04:615 - ddkdd or ddddk? There's no transtion in the 4th 1/4 tick. (There's another dddkd later but I've forgotten where it is) 'ddkdd' and 'ddddk' sound awkward that point. 'dddkd' fits well.
00:33:461 - as the vocal stops here, move this 1/2 later? If it moves there, this point will be boring, I think.
01:01:318 - 7-plets doesn't sound very good to me as the vocal repeats every 2 beats, meaning that there should be a break after the white tick. xxxxx x sounds good. I think this part needs BIG BIG POWER, YEAH! and 'xxxxx x xxxxx x xxxxx x xxxxx x.....' is lukewarm....

sounds good as usual.

thanks mod, chris! >3<~
riffy
hi
request from pm.

[General]
add op in tags
and maybe add Sunrise in tags too. i think they should be in tags (it's their anime, lol)

[Banana's Day!]
AR 3 or 2 fits with your SV better and more readale for beginners
00:48:132 (1) - overlapped with spinner's hitburst. hard to read for easiest diff

[Normal Day!]
HP drain +1 plays better, imo
00:38:571 (2,1) - nazi: stack?
00:50:768 (1) - spacing! ctrl+r would work
01:21:922 (1) - soft hitsound (5%) it will silince spinner properly

[KDS's Taiko Day!]
nice!

[Star's Day]
clear Hard, as always :3

[My Day!]
00:19:120 (1) - clap here? :3
00:45:494 (1) - kinda unsure about this slider. try to add one more reverse? follows vocals closer, imo

~~~~~~~~~~

nice mapset.
Topic Starter
Midasmens

-Bakari- wrote:

hi
request from pm.

[General]
add op in tags ok~
and maybe add Sunrise in tags too. i think they should be in tags (it's their anime, lol) fine~

[Banana's Day!]
AR 3 or 2 fits with your SV better and more readale for beginners
00:48:132 (1) - overlapped with spinner's hitburst. hard to read for easiest diff

[Normal Day!]
HP drain +1 plays better, imo
00:38:571 (2,1) - nazi: stack?
00:50:768 (1) - spacing! ctrl+r would work fix~
01:21:922 (1) - soft hitsound (5%) it will silince spinner properly

[KDS's Taiko Day!]
nice!

[Star's Day]
clear Hard, as always :3

[My Day!]
00:19:120 (1) - clap here? :3
00:45:494 (1) - kinda unsure about this slider. try to add one more reverse? follows vocals closer, imo

~~~~~~~~~~

nice mapset.
Thanks~ mod
MSVISUALSTUDIO
做的不错 支持~
yf_bmp
做的很好呀~
这里给一些音效建议

[Normal Day!]

00:11:208 (1) - finish音?
00:37:582 (1) - 好像没做对称?
00:48:131 (1) - 头部finish
00:58:680 (1) - ^
01:21:922 (1) - 添加note并finish, 后面跟一个spinner(倒数第二个Timing Points的音效改为70%) 大概是这样 http://osu.ppy.sh/ss/409158
最后一个Timing Points的offset改为82005, Audio改为Soft(不然有时最后会有很响的一声)

[My Day!]

00:00:659 (1) - finish音?
00:11:208 (1) - ^
00:21:428 (1) - 尾部finish?
00:22:911 (4) - 觉得只有clap会好一点
00:24:395 (3) - 头部finish(与normal一致,但需要添加soft的音效)
00:50:768 (1,2,3,4,5,6,7,8) - 这里觉得突然折返小跳会不美观 http://osu.ppy.sh/ss/409141 试试这样?
00:58:680 (1) - 头部finish
01:08:900 (1) - 觉得只有clap会好一点
01:09:230 (2) - 头部finish?
01:11:867 (3) - finish?
01:21:757 (1) - 觉得只有clap会好一点
01:21:922 (2) - finish?(倒数第二个Timing Points的音效改为70%)
最后一个Timing Points的offset改为82005, Audio改为Soft(不然有时最后会有很响的一声)

:3
Topic Starter
Midasmens
Thanks~ mod
add some finish hitsound~ :3
Serox_old
Nice Beatmap and of course nice song.
Nicely done!
Topic Starter
Midasmens

Serox wrote:

Nice Beatmap and of course nice song.
Nicely done!
Thanks~
Yasora
m4m from my queue with Flask~

General
  1. Folder: Try to change format for "TaikoBG.png" into .jpg? this way is reduce some file size ouo
Easy
  1. Difficulty Setting: change the od -1? since ar was high in this diff, try to make more easier with decrease od 0.0
  2. 00:05:274 (3) - add finish in the end? I can hear a bit cymbal sounder in there~
  3. 00:09:230 (1) - how about make this reflected with slider (3), then change the pattern in the next note like this?
  4. 00:11:208 (1,2,3) - and for these pattern is like this? I think this way is moar symmetry instead the current. don't forget to fix spacing if you do this~
  5. 00:15:823 (3) - same with 00:05:274 (3) -
  6. 00:21:428 (1) - how about move this spinner into next long white tick (00:21:757) and add an note in here? try to start the spinner from cymbal sounder heard is much better imo
  7. 00:27:032 (1) - ngg, try to remove circle (2) and make this more longer until 00:27:527 then add a reverse? seems more following the vocal if you do this. for 2nd tick (after reverse) you can turn off that so, the sound is comfortable to hear~ see the picture if you don't understand lol
  8. 00:29:669 (1) - from reason above, remove new combo in here for make the previous comboset isn't too short
  9. 00:45:164 (1) - hey, this is too near from (3). during gameplay, this circle is appear early and make a trap to player orz. use distance snap is way to fix this~
  10. 00:51:757 - add an note in here with clap sound for following the vocal and drum sound. also, this way make this pattern have same comboset with before pattern
  11. 00:52:746 (4) - same as 00:05:274 (3) -
  12. 00:59:340 (2) - add clap in the end for consistency hitsounding and follow the drum sound~
  13. 01:00:659 (4) - this is overlap with slider (1). not good too look when gameplay ;~; try to change into another pattern--
  14. 01:03:295 (3) - same as 00:05:274 (3) -
  15. 01:14:175 (3) - ^
  16. 01:16:812 (3) - ehh,, this slider reverse is forcing fit with the vocal-- I think more be fit with the song if end this slider at 01:17:472 and add an note at 01:17:801 the sound is nice imo ><
  17. 01:18:461 (1) - same here, try to remove the reverse then end this slider at 01:19:120 and add an note in 01:19:450 the current rhythm is really kinda forcing fit with vocal or instrument ;A;
  18. 01:20:768 (1,2,3) - try to not make 1/2 slider in easy diff. this is may to make the newbie will break their combo. use this rhytm instead. alsoo, see the spinner too in the timeline because that moved into red tick~
Normal
  1. 00:19:120 (1) - add finish in here
  2. 00:23:735 (1) - use distance snap-- don't make trap in here. the player will think this is 1/1 because the spacing is too near just like in 1/1 altough you added new combo. or if you don't want, make this stack at (1)'s end.
  3. 00:30:988 (3) - the reverse a bit overlap with (2)'s hitburst. try to make the direction opposite with (2)'s tail? like this
  4. 00:34:944 (1) - I think the finish sound much better to follow the hard cymbal sounder instead the whistle
  5. 00:35:768 (2,3,1) - hmm a bit overlap in here. try to ctrl + J slider (1)?
  6. 00:56:702 (2,3,4) - the slider border was touch the previous slider... try to move this all 1 grid up?
  7. 01:06:263 (4) - don't stack this with (3). this is will make the players think this is 1/2. try to use distance snap for more easier.
  8. 01:11:208 (4) - add clap in the end? seems fit with vocal and make combination with before notes (1,2,3)
  9. 01:13:845 (4) - ^
  10. 01:15:329 (2) - add clap in the reverse like you did at 01:10:054 (2) - and 01:12:691 (2) -
  11. 01:19:779 (1) - add finish in beginning for cymbal sounder~?
  12. 01:21:428 - 01:22:087 - hmm try to following the guitar sound and a cymbal in spinner beginning? add some notes like this picture~ then, add finish (soft) in circle (2) and (3)'s end.. the sound fit with the instrument 8''D
  13. 01:25:054 - change into soft for make sure the end of spinner is silent properly~
Hard
  1. 00:19:779 (2) - add finish too in the end? in there not just drum heard, but the a bit cymbal was hear too
  2. 00:22:087 (2,3) - add clap in beginning for following the drum in music?
  3. 00:27:527 (2) - sorry nazi-- but move the 2nd point into x:360 y:188 for make this slider blanketing (1) more smoother?
  4. 00:41:538 (3,4) - ;A;-- try to move these notes 2 grid down? make the (3) symmetry with slider (1). when gameplay is better if do this~
  5. 00:47:637 (1,2,3) - this jump is really make shock orz-- altough i know you try to make this fit with vocal and this pattern would be make effect. but, this is too hard to catch for hard diff-- 4.2x jump orz--
  6. 01:20:109 (2,3) - same as 00:22:087 (2,3) -
Insane
  1. Difficulty Setting: decrease the HP -1 .. you want to kill players ;A;
  2. 00:21:428 (1) - add finish in the end for follow the cymbal sounder~
  3. 00:22:911 (4) - this part become have lower volume music, try to remove the finish-- not fit altough the vocal seems fit with that orz
  4. 00:25:466 (9) - I don't think this part have to triplet-- try to follow the guitar sound properly..so, remove this note.. well, I will mention same think with this-- below:
    SPOILER
    1. 00:26:785 (5) -
    2. 00:28:104 (5) -
    3. 00:34:367 (6) -
  5. 00:32:472 (1,3) - fix a bit the shape of these slider? seems not good if between right and left not symmetry orz
    260,152,32472,6,0,B|212:104|124:104|76:152,1,200
    188,256,33131,2,0,B|232:304|320:304|372:256,1,200
  6. 00:33:626 (1,2,3,4,5,6) - make this pattern more smoother shape like this?
  7. 01:00:329 (2) - move this 2 grid right for make symmetry with (1)?
  8. 01:19:779 (2) - add finish for follow the cymbal instead the whistle orz--
  9. 01:25:054 - change into soft for make sure the end of spinner is silent properly~
Nice map :3
Good luck desu~
Topic Starter
Midasmens
Nice Mod~
Thanks~
Fix many things
>3<
Dino99
Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<Banana's Day!>
  • 00:34:615 - 加個圈?
    00:37:582 (1,2,3) - 可以試試排三角形~
    00:45:164 (1) - 就放正中央吧~ xP
    01:16:812 (3) - 節奏怪怪的>_> 這樣好些

    01:21:922 - 改finish好些
<Normal Day!>
  • 00:37:582 (1) - 不對稱喔... 幫你拉好了~~ :> (間距那些你自己再調一下>.<) http://osu.ppy.sh/ss/419501
    156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250
    00:43:516 (1) - 往右一格好些~
    00:56:043 (1,2,3,4) - 疊到了不太好看.. 把這些用分開點吧~ 好看些喔~ :3
    01:21:922 (1) - 改成圈(加finish) 然後轉排從01:22:005 - 開始吧~
<Star Day!>
  • 00:08:242 (3) - Move to [X:256 Y:132]?
    01:15:329 (4) - To make a good four-side shape.. plz move to [X:312 Y:228] It looks more better~ :>
<My Day!>
  • 00:15:164 (1,2,3,4) - 順序可以試試這樣~ 我覺得打起來更順!! http://osu.ppy.sh/ss/419531
    00:24:395 (3) - finish? 挺配的w
    00:29:010 (3) - 往上一格吧~
只有找到這些.. 抱歉啦 >_>
小米Go~~~~ :>
Topic Starter
Midasmens

12BARRY21 wrote:

Suggestion
Extremely suggestion
Unrankable stuff
----------------------

<Normal Day!>
  • 00:37:582 (1) - 不對稱喔... 幫你拉好了~~ :> (間距那些你自己再調一下>.<) http://osu.ppy.sh/ss/419501
    156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250
    感覺還好吶~~不過謝謝啦><
    00:43:516 (1) - 往右一格好些~ fix~
    00:56:043 (1,2,3,4) - 疊到了不太好看.. 把這些用分開點吧~ 好看些喔~ :3 fix~
    01:21:922 (1) - 改成圈(加finish) 然後轉排從01:22:005 - 開始吧~ X
<My Day!>
  • 00:15:164 (1,2,3,4) - 順序可以試試這樣~ 我覺得打起來更順!! http://osu.ppy.sh/ss/419531 X
    00:24:395 (3) - finish? 挺配的w X
    00:29:010 (3) - 往上一格吧~ fix~
只有找到這些.. 抱歉啦 >_>
小米Go~~~~ :>
多謝mod~ >3<
YTYuyu
you want a MAT request, you got one :D. i found this on #modreqs. please tell me what you fixed and what you didn't fix, but provide a reason as in to why you didn't any of my suggestions.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove "op" in the tags. it'll only accept 3 letter words, not 2.


[Banana's Day!]
Decrease the OD and AR by 1. i think the current settings would be too hard for beginners to react to and to hit the notes.
00:04:615 (2) - make this slider look like (1) for a smooth transition from the previous slider.
00:07:911 (3) - remove the repeat and add a circle at the 1st downbeat. that circle should be a NC because of the change in the lyrics.
00:12:527 (3) - same as 00:04:615. it should look like this.
00:14:834 - add a circle here. it'll keep that 1/1 rhythm going from the previous pattern since it's following the vocals.
00:18:461 (3) - same as 00:07:911.
00:45:164 (1) - how about stacking this part to emphasize this part of the song in the vocals?
00:48:132 (1) - you have to make this note fully visible for beginners to see. since this is the easiest diff, beginners might have a tough time finding this note due to the spinner-osu file covering it. i suggest moving it below the middle where it can be fully visible for beginners to see.
00:49:450 (3) - align this to the end of (1) for smoother flow from the last 2 notes in this part.
00:51:757 - same as 00:14:834.
00:56:702 (1) - same as 00:07:911.

[Normal Day!]
maybe increase the HP and OD by 1 so that the diff spread between easy and normal is even?
00:02:966 (4) - add a whistle here. it'll start the whistle pattern from the end of (1) and at (2) at the next combo here.
01:01:318 (1,2) - these sliders look completely different. make them the same for a smooth transition during gameplay.
ahh good diff here. i like it ;)

[KDS' Taiko Day!]
00:20:933 (2) - d here. no cymbals are heard in this part of the song. just the drums. you can hear the drums' volume decreasing here.
00:31:977 (3) - hmm try adding a k here? i think the flow would be smoother with this kind of pattern during gameplay IMO.
your taiko diffs never fail to impress me :D.

[Star's Day!]
00:17:142 (3) - perhaps you can add another repeat or a circle since the vocals are still going here?
00:18:461 (5) - ^
00:22:087 (2) - Try Ctrl+R? i think doing this will make the flow smoother to and from the sliders during gameplay.
00:24:889 (3) - i think that if you can make this slider look like (2), the flow and transition will increase during gameplay IMO.
00:27:527 (2) - the gap here is uneven which might reduce the flow in this. adjust this slider so that the gap between these notes are even.
00:32:801 (2) - same as 00:24:889.
00:41:538 (3,4) - make these sliders the same as (1,2). the flow is already broken once (3) is hit during gameplay.
01:02:637 (4) - make this a NC. this is where the lyrics change in this part of the song.
01:10:054 (3) - *nazi* think you can stack this perfectly for a smooth transition.
01:11:538 (4) - same as 00:22:087.
01:14:505 (1,2,3,4) - make a diamond out of these notes so that the flow would be smoother during gameplay. like this.
01:20:109 (2) - same as 00:22:087.
for this one, reduce the number of jumps if you can. IMO this looks too hard for a hard diff.

[My Day!]
00:09:724 (4) - stack this on the circles in this combo to continue the flow to the next note.
00:23:571 (1) - replace this for a triplet. i feel that by doing this, it'll put a nice challenge for players since this is the last diff.
00:23:900 (2) - the clap is too loud and it might distract other players during gameplay IMO. remove the clap to prevent this.
00:32:060 (7) - this note might catch players off guard, so remove it. i don't hear any drums in this part.
00:34:615 (7) - do Ctrl+R instead. the jump will be perfect as the lyrics change here IMO.
00:56:043 (1) - you forgot a whistle at the end. ad it to keep that whistle pattern going.
01:00:329 (2) - *nazi* i think it'd be better if you can align this to (1). it looks odd to see a note out of place during gameplay IMO.
01:06:593 (1) - i feel that this spinner should be moved up by 1/4 and a circle should be added to follow the drums in this part of the song. the reason is that it plays oddly during gameplay for a spinner to appear like this IMO.

I guess that's it. i think this needs work before it can go for a bubble. in the meantime get more mods and when you feel that it's ready for a MAT, ask another one. GL :D
Topic Starter
Midasmens

Byakugan249 wrote:

you want a MAT request, you got one :D. i found this on #modreqs. please tell me what you fixed and what you didn't fix, but provide a reason as in to why you didn't any of my suggestions.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove "op" in the tags. it'll only accept 3 letter words, not 2. fix~

[Normal Day!]
maybe increase the HP and OD by 1 so that the diff spread between easy and normal is even? It's too hard for normal D:
00:02:966 (4) - add a whistle here. it'll start the whistle pattern from the end of (1) and at (2) at the next combo here. fix~
01:01:318 (1,2) - these sliders look completely different. make them the same for a smooth transition during gameplay. fix~
ahh good diff here. i like it ;) Thanks~

[My Day!]
00:09:724 (4) - stack this on the circles in this combo to continue the flow to the next note. Is this the mean I should stack 4 and 6? A little jump is good for playing.
00:23:571 (1) - replace this for a triplet. i feel that by doing this, it'll put a nice challenge for players since this is the last diff. A repeat slider should fit the music IMO.
00:23:900 (2) - the clap is too loud and it might distract other players during gameplay IMO. remove the clap to prevent this. fix~
00:32:060 (7) - this note might catch players off guard, so remove it. i don't hear any drums in this part. To fit the 00:29:340 (4,5,6) I think it's great.
00:34:615 (7) - do Ctrl+R instead. the jump will be perfect as the lyrics change here IMO. ok
00:56:043 (1) - you forgot a whistle at the end. ad it to keep that whistle pattern going. fix~
01:00:329 (2) - *nazi* i think it'd be better if you can align this to (1). it looks odd to see a note out of place during gameplay IMO. :P
01:06:593 (1) - i feel that this spinner should be moved up by 1/4 and a circle should be added to follow the drums in this part of the song. the reason is that it plays oddly during gameplay for a spinner to appear like this IMO. I think a spinner should fit the vocal.

I guess that's it. i think this needs work before it can go for a bubble. in the meantime get more mods and when you feel that it's ready for a MAT, ask another one. GL :D Great~
Thanks~ mod >3<
Always good~
Banana

Byakugan249 wrote:

[Banana's Day!]
Decrease the OD and AR by 1. i think the current settings would be too hard for beginners to react to and to hit the notes. ok to me though
00:04:615 (2) - make this slider look like (1) for a smooth transition from the previous slider. smooth is not essential, so i keep what it was
00:07:911 (3) - remove the repeat and add a circle at the 1st downbeat. that circle should be a NC because of the change in the lyrics. sorry again, for nc should go with the notes, but the origin of the notes to me
00:12:527 (3) - same as 00:04:615. it should look like this.
00:14:834 - add a circle here. it'll keep that 1/1 rhythm going from the previous pattern since it's following the vocals.
00:18:461 (3) - same as 00:07:911.
00:45:164 (1) - how about stacking this part to emphasize this part of the song in the vocals?
00:48:132 (1) - you have to make this note fully visible for beginners to see. since this is the easiest diff, beginners might have a tough time finding this note due to the spinner-osu file covering it. i suggest moving it below the middle where it can be fully visible for beginners to see.fixed
00:49:450 (3) - align this to the end of (1) for smoother flow from the last 2 notes in this part.
00:51:757 - same as 00:14:834.
00:56:702 (1) - same as 00:07:911.
http://puu.sh/138dj
KDS

Byakugan249 wrote:

[KDS' Taiko Day!]
00:20:933 (2) - d here. no cymbals are heard in this part of the song. just the drums. you can hear the drums' volume decreasing here. ok fixed x3
00:31:977 (3) - hmm try adding a k here? i think the flow would be smoother with this kind of pattern during gameplay IMO. this part(pattern) is based on vocal sounds. yep, "ddkkddk" is not so bad. but "ddkkddd" is much better than that IMO :33
your taiko diffs never fail to impress me :D.



thanks mod Byakugan ;)

http://puu.sh/13syH
Star Stream
http://puu.sh/13sRv

fixed
01:02:637 (4) - make this a NC. this is where the lyrics change in this part of the song.
too busy and lazy to explain why.. thanks
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