Update Banana's Day!
Thank~ mod
Thank~ mod
348,260,72032,6,0,B|396:272,2,50,2|8|2
336,160,72691,2,0,B|368:124,2,50,2|8|2
236,172,73350,2,0,B|196:144,2,50,2|10|2
248,272,74010,2,0,B|208:300,2,50,2|8|2
If you want~ >3<KDS wrote:
Can I make a Taiko diff for you? >3<
Leorda wrote:
Hi
[General]
* Your diff name makes players are confuse about which is normal, hard or insane diff. Please included the difficulty name for all diff
[Banana's Day!]
00:12:527 (3) - Move further away from previous note, so it doesn't overlapped? (Nazi)
00:13:845 (1) - ^
00:14:834 - Add note here?
[Normal Day!]
00:13:845 (5,1) - Swap new combo?
00:48:131 (1) - Overlapped by spinner-osu. Makes hidden for beginners (sometimes, beginners are slowly to read object)
That's all I got....
296,372,66593,6,0,B|404:364|436:252,1,191.999994140625,4|801:10:549 (1) - Remove New combo.
368,164,67087,1,0
272,100,67252,2,0,B|236:208|328:266,2,192.000004577637,0|8|4
感謝Flask君~ModFlask wrote:
來了~~Request From In-Game PM
窮神!
[General]
- Kiai Time不一致, 雖然是GD不一樣但是我最喜歡Star的Kiai, 所以看你要不要修正吧~~ 不變吧 :3
- Tags的"open"變"opening" fix~
- TaikoBG.png 應該要.jpg, 可以省下300多KB的空間! 幫你轉好了~~~ http://puu.sh/OBex 這個問題不大~ :3
[Normal][KDS' Taiko Day]
- 00:36:263 (4) - 最後那個錨點往上2 girds, 可以作個包住的效果 fix~
- 00:47:637 - 這條綠線有什麼意義x_x? 假如是降低spinner音量那應該設在spinner尾 fix~
- 00:48:131 (1) - 基本上這個會被"押忍"壓到. 可修可不修但建議修~ fix~
- 01:01:318 (1,2) - 為什麼我覺得這兩個是不一樣的orz... 假如真的是就弄成一樣, 假如不是的話我該睡了 (現在時間凌晨02:51) 是一樣的呀 0.0 話說這麼晚了 lol
- Maybe diff name "Taiko DS Day"?
- 01:02:470 (3) - Unsnapped circle. fix~
That's all hahahahahahahahaha.
[Star's Day][My Day]
- Seems fine!
我看不出什麼- -
加油~~射顆星!!
lepidopodus wrote:
Taiko mod, requested by KDS.
[KDS' Taiko Day!]
- If you really want to, you can add one more go-go time in 00:00:659 ~ 00:23:076. That part of song is similar with current kiai part and also, you used the similar patterns in both parts.
- I don't recommend to put go-go time gap like one in 00:58:350, actually. fixed about both suggestion :3
00:22:252 (2,1) - Try 'd k' than 'k d' here? Considering pitch of vocal and background drum sounds. hmm.. ok
00:23:571 (1,2,1,1) - I don't know you like adjusting volume or not but how about lowering volume a bit for just these notes a bit? Though it isn't important at all... (Maybe 00:24:230 (1) too.) good idea! fixed
00:45:494 (11) - Need to reconsider more about this drum roll, maybe. No significant 'dragging' sound or something like that to put drum roll, I think. Maybe remove this and add a note in 00:45:329, 00:45:494, 00:46:153 or something like that, it is calm part anyway. Original Taiko and OSU! Taiko. These two game's role note are a little different from each other, you know. yeah... anyway, fixed.
01:14:505 (3) / 01:17:142 (2) - You really don't need this big note, I think. You didn't use one in the first beat of the measure previously and it is really feel different with big notes like 01:11:208 (1,2,1). ok fixed. that's right.
Pattern is pretty simple and solid. Not much to say about those patterns, good job.
啊~不用了>.<Mamosora wrote:
可以做個太鼓難度給你嗎?
第一次嘗試看看><
wmfchris wrote:
[Taiko]
00:04:615 - ddkdd or ddddk? There's no transtion in the 4th 1/4 tick. (There's another dddkd later but I've forgotten where it is) 'ddkdd' and 'ddddk' sound awkward that point. 'dddkd' fits well.
00:33:461 - as the vocal stops here, move this 1/2 later? If it moves there, this point will be boring, I think.
01:01:318 - 7-plets doesn't sound very good to me as the vocal repeats every 2 beats, meaning that there should be a break after the white tick. xxxxx x sounds good. I think this part needs BIG BIG POWER,YEAH!and 'xxxxx x xxxxx x xxxxx x xxxxx x.....' is lukewarm....
sounds good as usual.
Thanks~ mod-Bakari- wrote:
hi
request from pm.
[General]
add op in tags ok~
and maybe add Sunrise in tags too. i think they should be in tags (it's their anime, lol) fine~
[Banana's Day!]
AR 3 or 2 fits with your SV better and more readale for beginners
00:48:132 (1) - overlapped with spinner's hitburst. hard to read for easiest diff
[Normal Day!]
HP drain +1 plays better, imo
00:38:571 (2,1) - nazi: stack?
00:50:768 (1) - spacing! ctrl+r would work fix~
01:21:922 (1) - soft hitsound (5%) it will silince spinner properly
[KDS's Taiko Day!]
nice!
[Star's Day]
clear Hard, as always :3
[My Day!]
00:19:120 (1) - clap here? :3
00:45:494 (1) - kinda unsure about this slider. try to add one more reverse? follows vocals closer, imo
~~~~~~~~~~
nice mapset.
Thanks~Serox wrote:
Nice Beatmap and of course nice song.
Nicely done!
260,152,32472,6,0,B|212:104|124:104|76:152,1,200
188,256,33131,2,0,B|232:304|320:304|372:256,1,200
156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250• 00:43:516 (1) - 往右一格好些~
多謝mod~ >3<12BARRY21 wrote:
• Suggestion
• Extremely suggestion
• Unrankable stuff
----------------------
<Normal Day!><My Day!>
- • 00:37:582 (1) - 不對稱喔... 幫你拉好了~~ :> (間距那些你自己再調一下>.<) http://osu.ppy.sh/ss/419501
156,100,37582,6,0,B|204:100|216:148|216:148|256:172|296:148|296:148|308:100|360:100,1,250感覺還好吶~~不過謝謝啦><
• 00:43:516 (1) - 往右一格好些~ fix~
• 00:56:043 (1,2,3,4) - 疊到了不太好看.. 把這些用分開點吧~ 好看些喔~ :3 fix~
• 01:21:922 (1) - 改成圈(加finish) 然後轉排從01:22:005 - 開始吧~ X只有找到這些.. 抱歉啦 >_>
- • 00:15:164 (1,2,3,4) - 順序可以試試這樣~ 我覺得打起來更順!! http://osu.ppy.sh/ss/419531 X
•00:24:395 (3) - finish? 挺配的w X
• 00:29:010 (3) - 往上一格吧~ fix~
小米Go~~~~ :>
Thanks~ mod >3<Byakugan249 wrote:
you want a MAT request, you got one . i found this on #modreqs. please tell me what you fixed and what you didn't fix, but provide a reason as in to why you didn't any of my suggestions.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.
[General]
Remove "op" in the tags. it'll only accept 3 letter words, not 2. fix~
[Normal Day!]
maybe increase the HP and OD by 1 so that the diff spread between easy and normal is even? It's too hard for normal D:
00:02:966 (4) - add a whistle here. it'll start the whistle pattern from the end of (1) and at (2) at the next combo here. fix~
01:01:318 (1,2) - these sliders look completely different. make them the same for a smooth transition during gameplay. fix~
ahh good diff here. i like it Thanks~
[My Day!]
00:09:724 (4) - stack this on the circles in this combo to continue the flow to the next note. Is this the mean I should stack 4 and 6? A little jump is good for playing.
00:23:571 (1) - replace this for a triplet. i feel that by doing this, it'll put a nice challenge for players since this is the last diff. A repeat slider should fit the music IMO.
00:23:900 (2) - the clap is too loud and it might distract other players during gameplay IMO. remove the clap to prevent this. fix~
00:32:060 (7) - this note might catch players off guard, so remove it. i don't hear any drums in this part. To fit the 00:29:340 (4,5,6) I think it's great.
00:34:615 (7) - do Ctrl+R instead. the jump will be perfect as the lyrics change here IMO. ok
00:56:043 (1) - you forgot a whistle at the end. ad it to keep that whistle pattern going. fix~
01:00:329 (2) - *nazi* i think it'd be better if you can align this to (1). it looks odd to see a note out of place during gameplay IMO.
01:06:593 (1) - i feel that this spinner should be moved up by 1/4 and a circle should be added to follow the drums in this part of the song. the reason is that it plays oddly during gameplay for a spinner to appear like this IMO. I think a spinner should fit the vocal.
I guess that's it. i think this needs work before it can go for a bubble. in the meantime get more mods and when you feel that it's ready for a MAT, ask another one. GL Great~
http://puu.sh/138djByakugan249 wrote:
[Banana's Day!]
Decrease the OD and AR by 1. i think the current settings would be too hard for beginners to react to and to hit the notes. ok to me though
00:04:615 (2) - make this slider look like (1) for a smooth transition from the previous slider. smooth is not essential, so i keep what it was
00:07:911 (3) - remove the repeat and add a circle at the 1st downbeat. that circle should be a NC because of the change in the lyrics. sorry again, for nc should go with the notes, but the origin of the notes to me
00:12:527 (3) - same as 00:04:615. it should look like this.
00:14:834 - add a circle here. it'll keep that 1/1 rhythm going from the previous pattern since it's following the vocals.
00:18:461 (3) - same as 00:07:911.
00:45:164 (1) - how about stacking this part to emphasize this part of the song in the vocals?
00:48:132 (1) - you have to make this note fully visible for beginners to see. since this is the easiest diff, beginners might have a tough time finding this note due to the spinner-osu file covering it. i suggest moving it below the middle where it can be fully visible for beginners to see.fixed
00:49:450 (3) - align this to the end of (1) for smoother flow from the last 2 notes in this part.
00:51:757 - same as 00:14:834.
00:56:702 (1) - same as 00:07:911.
Byakugan249 wrote:
[KDS' Taiko Day!]
00:20:933 (2) - d here. no cymbals are heard in this part of the song. just the drums. you can hear the drums' volume decreasing here. ok fixed x3
00:31:977 (3) - hmm try adding a k here? i think the flow would be smoother with this kind of pattern during gameplay IMO. this part(pattern) is based on vocal sounds. yep, "ddkkddk" is not so bad. but "ddkkddd" is much better than that IMO :33
your taiko diffs never fail to impress me .