thanks alacat-san >w<
all done~ waiting for laurier's update :3
all done~ waiting for laurier's update :3
thanks! ah I hope so too >,<)//Foxxu wrote:
Awesome beatmap! I would really like it if it was approved =D
lol I hope I can find a MAT asap e______________e;;;;;; so hard eh =3=;;Matoryoshika wrote:
how could this map is still not bubbled yet
let's make it 70 lol
thanks all issues fixed >.<Leorda wrote:
Pie Kabare? lol baik~ koe?
A little information that Hotaru left Halozy...... WHATTTT OAO;;;
thanks all issues fixed >w<wantuole wrote:
00:22:041 (4) - I think use "ctrl+H" with 00:21:572 (3) is butter? isn't it? changed :3
01:44:072 (4) - song is last up sound,why use a down slider,a little large jump is butter well changed owo
[hard]
00:21:104 (6,7) - no good for looking,but I don't have idea to fix this changed :3
thanks Leo ^-^Leorda wrote:
Pie Kabare?
[Insane]
00:09:385 (5,6) - Stacking like this can confuse players while gameplay because sometimes it covered by hitbursts or something, you should unstack them to make it readable think it's ok. because this is Insane dff
00:18:057 (4,1) - ^ ^
00:43:838 (2,3,4,1,2,3,1,2,3) - Don't make a pattern like this. It really covered by hitbursts and it's hard to read and follow the pattern for players. Consider to re-arrange the pattern for this part umm...I like this pattern and fit the song.
> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.
A little information that Hotaru left Halozy......
no I love that pattern so its ok >w<)///Laurier wrote:
> tennya. If you dislike that pattern, I'll makes another pattern. this is your map. you can tell me bad thing.
thanks Leo ^-^
http://puu.sh/16SGC
436,200,101260,1,8
436,200,101494,1,0
436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
104,200,103135,6,0,B|40:200,2,60,8|0|0
200,200,104072,2,0,B|320:200,1,120,8|0
416,200,105010,1,8
thankss >w<Wreath wrote:
from my queue
hi, - t e n n y a - and Laurier![]()
thx for request and sorry for late...hellooo :3
[General][Insane]
- Looks fine
[Hard]
- I think "Lunatic" is better than "Insane"
and add "Laurier's" I do agree with this >w<
- DR-1
- 01:01:650 - add note
- 00:49:932 (6) - move to x:398 y:128 (Distance 1.50)
- 00:52:979 (1) - ^ x:463 y:256 (Distance 1.40)
- 01:01:650 (4) - stack on 01:01:768 (5) -
if you accept this suggestion, 01:01:182 (3) - move to x:344 y:172 (Distance 1.50)- 01:16:650 (4,5,6) - stack is better...? i think not so good this distance
- 01:46:182 - add note or 01:45:947 (4) - change to 1/2 slider
all done :3
[Normal]
- OD+1
- 01:25:791 (2) - move to x:29 y:187 (Distance 0.80)
- 01:26:260 (3) - ^ x:105 y:129 (^)
- 01:26:494 (4) - ^ x:145 y:104 (^)
- 01:41:260 (4) - ~01:45:010 (3) - how about this?
436,200,101260,1,8great I can't read codes / understand them T,T but done for above statement :3
436,200,101494,1,0
436,200,101729,2,0,B|388:176|340:200|340:200|188:200,1,240,0|0
104,200,103135,6,0,B|40:200,2,60,8|0|0
200,200,104072,2,0,B|320:200,1,120,8|0
416,200,105010,1,8
that's all
good luck![]()
172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8
284,332,1899,2,0,B|252:276|280:208,1,120,8|0
244,124,2836,1,8
220,32,3305,1,0
124,52,3774,2,0,B|120:112|60:156,1,120,8|0
124,232,4711,6,8,B|156:292|308:292|340:228,1,240
256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8
52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0
344,116,40805,2,0,B|348:36|264:4,1,120,2|0
240,308,62368,2,0,B|176:332|112:304,1,120,0|8
80,220,63305,1,0
120,196,63539,1,0
164,212,63774,1,8
164,116,64243,6,0,B|100:88|28:144,1,120,0|8
16,220,65180,1,0
92,284,65649,2,0,B|156:308|228:256,1,120,8|0
304,280,66586,1,8
304,184,67055,1,0
208,188,67524,1,8
140,120,67993,6,0,B|76:72|20:72,1,120,0|8
thank you ^-^Chewin wrote:
Hi owo/ Mod requested via MP :3
[General]my ranked guest diff names is not add "Laurier"
- Rename the insane in "Laurier's Insane"?
[Insane]
- 00:07:055 (1,2) - Add clap on (1) removing it from (2) instead, it's better IMO um...This clap is follow BGM . no change ><
- 00:14:789 (4) - According the new hitsound pattern new combo here would be nice ok!
Nice diff, good job ;3
That's all.
You can call me back for a recheck, I'll be glad to help you with your first map.
thanks chewin-san />o<\Chewin wrote:
Hi owo/ Mod requested via MP :3 doumo chewin-san >w<
[General][Normal]
- Rename the insane in "Laurier's Insane"?
[Hard]
- 00:01:899 (3,4,5,6) - What about to edit this patter in this way? It'd be more flowing but especially easier and more enjoyable to play for beginners. You could blanket the slider (3) with (2) after which to place these elements: 00:02:836 (4,5,6) making a triangle and deleting the actual (6) circle because in my opinion it's totally overmapped for the easiest diff. Even if you can hear a clap in the song you can anyways avoid to make a circle there.
SPOILERSorry I don't understand code at all ><; but changed like this:172,112,12211,6,0,B|152:176|92:184|92:184|132:236|72:316,1,240,8|8- 00:12:211 (1) - You can see this slider is asymmetric in test mode. You could improve its shape using this code:
SPOILERchanged like this owo284,332,1899,2,0,B|252:276|280:208,1,120,8|0
244,124,2836,1,8
220,32,3305,1,0
124,52,3774,2,0,B|120:112|60:156,1,120,8|0
124,232,4711,6,8,B|156:292|308:292|340:228,1,240- 00:08:461 (2) - What an ugly slider here ç_ç I hate this type of slider's curve. Mh, this one would be much better IMO:
SPOILERchanged like this shape![]()
(I have also fixed the position of the next slider)256,212,8461,2,0,B|192:260|228:352|304:380|356:344,1,240,8|8
356,156,10336,2,0,B|404:108|484:116,2,120,8|0|8- 00:18:305 (5,6) - We can try to make this diff easier. I'd delete the (6) circle moving the (5) to x:425 y:323 making a triangle: http://puu.sh/17sUU removed all circle on red line in this diff ^o^
- 00:22:993 (1,3) - Was it your intention to use these 2 shapes? Mh.. These sliders would be much better without that red sliders' points. deleted owob
- 00:26:039 (4,5) - Maybe you already know xD Delete the (4) moving the actual (5) circle to x:376 y:300 ~
- 00:26:743 (1) - CTRL + left mouse click on the 2nd waypoint to make it a red point. It would be symmetric: http://puu.sh/17sWA
changed like this :3:- 00:27:680 (2) - You could center the 2nd slider point to make this slider more flowing with a more enjoyable curve to play: http://puu.sh/17sX0 done
- 00:27:680 (2) - Still here. You should remove the clap from the slider's tail to keep consistency with the head. Or, at least, if you want to keep it you should add clap on the slider's head too, but I prefer you delete the clap from the tail. done owo
- 00:37:993 (1) - Make this slider symmetric and more flowing to play:
SPOILERdone owob52,212,37993,6,2,B|48:180|28:156|28:156|44:124|44:84,1,120,2|0- 00:40:805 (5) - Why you guys are used to make sliders without love ç_ç
SPOILERdone .w.344,116,40805,2,0,B|348:36|264:4,1,120,2|0- 00:43:618 (1) - This spinner sounds so bad. I highly suggest you to end this spinner without finish and using 20% volume. reduced
- 00:45:493 (1) - Use finish on this slider's head instead of the previos spinner. It sounds much better done
- 00:49:243 (4) - New combo here according the long white line and the new vocal sound nc-ed:3
- 00:58:618 (4) - ^ ^
- 01:00:493 (1) - Remove whistle from this slider's head since you didn't use it on next elements removed whistle on the slider tail owo
- 01:02:368 (3,4,5,6,1,2,3) - This part is breakin' the flow of the map. You could make the 01:02:368 (3) more curved, place the triplet 01:03:305 (4,5,6) making a blanket with (3)'s end, move the 01:04:243 (1) symmetrically with 01:03:774 (6) making it more curved to create a blanket with 01:03:539 (5) and lastly make the same curve on 01:05:649 (3) of the previous (1) slider. To simplify your life:
SPOILERdone >.<240,308,62368,2,0,B|176:332|112:304,1,120,0|8
80,220,63305,1,0
120,196,63539,1,0
164,212,63774,1,8
164,116,64243,6,0,B|100:88|28:144,1,120,0|8
16,220,65180,1,0
92,284,65649,2,0,B|156:308|228:256,1,120,8|0
304,280,66586,1,8
304,184,67055,1,0
208,188,67524,1,8
140,120,67993,6,0,B|76:72|20:72,1,120,0|8- 01:11:743 (1) - Clap here sounds much better than finish done :3
- 01:20:649 (1,2,3) - Instead to make a triplet here you could make a 1/2 slider with 1 repeat. It'd be easier to play for novice players and also to avoid this long combo done~ all circle on red line removed and fixed slider on 01:39:868 and 01:41:743 :3
- These suggestions would improve your map a lot IMO. I hope you will follow them. done >u<
- 00:02:836 (1) - I'm going to say this just a time for this diff and I hope you will make the same for next sliders. To improve the flow move the 2nd waypoint to the slider's centre, in this way the curve would be more enjoyable to play. all done ><
- 00:21:118 (6) - New combo done :3
- 00:24:868 (7) - New combo ^
- 00:26:274 (1,2) - Remove new combo from (1) adding it on (2) instead done ><
- 00:27:680 (4) - Same of normal removed clap on the tail o7
- 00:28:500 (1) - Start this spinner 1/4 later done o7
- 00:32:368 (6) - New combo done
- 00:36:118 (4) - ^ ^
- 00:39:868 (5) - ^ ^
- 00:41:743 (1) - You need to center the 2nd waypoint here to keep consistency with 00:42:680 (2): http://puu.sh/17ten changed :3
- 00:43:618 (1) - I don't like how this finish sounds. Remove it? same as normal, removed finish and reduce the vol into 20%
- 00:54:868 (7) - New combo done
- 00:58:618 (5) - ^ done
- 01:33:071 (3) - Remove clap done ><
- 01:43:618 (6) - Forgot clap on this slider's end done ><
- 01:44:555 (1) - Clap on this slider's end too? added clap on the tail end removed clap on the head, sounds fine? owo
- 01:45:961 (4) - Clap done ><
[Taiko]That's all.
- 00:50:414 (2,1,1) - kkd
- 00:52:289 (2,3,1) - kdd
- 01:06:352 (2) - k
- 01:20:883 (2,1) - k d
all done :3
You can call me back for a recheck, I'll be glad to help you with your first map.
kyah thank youu >////<dragonxcz wrote:
Ok. Since you changed offset how I said, here is my star~
Chewin wrote:
changed the code at 00:01:899 (3,4,5,6) , 01:02:368 (3,4,5,6,1,2,3) , 00:40:805 (5) ><
thanks for the tutorial hehehe \:D/
miku-chan thanks >w<- M i K u - wrote:
all difficult looks good
i hope this will be ranked :33
BeatofIke wrote:
RANK IT!
updated x)Chewin wrote:
Recheck to repair the bubble. >w<;
[Normal]
01:00:493 (2) - I see you edited this part, add new combo. done o7
[Hard]
00:35:180 (3) - Reduce this slider by 1/4 removing whistle from the reverse arrow and adding a circle on 00:35:883:
done, also added whistle on 00:35:883- circle owo
01:28:618 (1) - Remove whistle
done o7
01:29:555 (2) - Remove this slider and follow this rhythm, it fits much better. You can use whistle on (3) if you like it:
done, added whistle on 01:30:024- and 01:30:258- , seems fine? oAo;;;a
thanks >w<Chewin wrote:
Nice, rebubbled
uu thanks moe moe pie~ >///<Katty Pie wrote:
Go go moe :3 good luck with rank![]()
![]()
![]()
thanks for the sound suggestion! changed :3inverness wrote:
[General]
- I see you're using a clap on a custom slidertick. You're using a raw hitclap right from the template skin right?
In osu! hitsounds, a xxx-hitclap, xxx-hitwhistle, and xxx-hitfinish are always combined with xxx-hitnormal. Without hitnormal, those claps, whistles and finishes sounds awkward and rather harsh. And... you're using just a raw hitclap. My opinion is, you should combine the clap with the hitnormal manually from a sound editor (e.g. Audacity) so it fits with the hitsounds and doesn't sounds harsh. ~This is just an opinion, you're free to apply or not to apply this
yup and changed :3 and of course popped .w.;;;lolcubes wrote:
I see you gave a kudo to this post. Do you intend to change anything? If yes this needs to be popped.
you don't need to finish it at the blue line (because it doesn't matter to a sound), finish it somewhere more "common"
315,118,11743,5,0,0:0...the following two notes shouldn't be hard to adjust (:
221,140,12211,2,0,B|186:188|118:187|118:187|80:243|112:303,1,240,8|8,0:0|0:0,0:0
384,240,88618,6,0,B|421:225|458:239|458:239|421:200|436:134|496:126,1,225,4|0,0:0|0:0,0:0
you haven't reply this umm i'm curious .w.inverness wrote:
[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry
sorry uhum I was on my mid term exam D: so how when we can discuss it? owoinverness wrote:
you haven't reply this umm i'm curious .w.inverness wrote:
[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry
lol i know- t e n n y a - wrote:
sorry uhum I was on my mid term exam D: so how when we can discuss it? owo
Matoryoshika wrote:
My first taiko mod lol
Can I? I'd be my honor my map become your first :3
[General]
- BG taikonya... di saya keliatan seperti ini http://osu.ppy.sh/ss/460350 coba pakai BG ini udah di geser dikit ke atas jadinya seperti ini http://osu.ppy.sh/ss/460353 hanya konsekuensinya ada sedikit blank space item di paling bawah (liat aja perbandingannya) mungkin tennya bisa fix BG nya berhubung ada original sourcenya?
nah this thing fixed >3
[Taiko]
- This diff is oni? ...it should be e__e
- 00:19:008 - add d here? you can hear the vocal ok
- 00:22:758 - ^ ok
- 00:23:813 - add d? I'm just following the beat no D:
- 00:24:750 - ^ ^
- 00:22:993 (1) - put finish (or D we said it right?) with 40% volume, I'm just feeling this way better ;_; added D, I think no need to add 40% volume cause its fit :3
- 01:01:196 - kkd? already kkd owo
- 01:07:993 - K you can hear the voice is in high tone ok~
- 01:14:086 - K same reason with above no, K/D in triplet/or more is unrankable ;_;
- 01:14:555 - ^ ^
- 01:27:914 - kkd k done :3
- 01:32:368 - D same reason as 01:14:086-
- 01:43:032 - d (optional) ok~
good luck o.o
Teru21 wrote:
Hi.. xD as Requested from PM-In game =w= TAIKO MOD XD
[Taiko]
hehe.. seperti yang dah aku bilang, Taiko mu kayak terpaksa banget kesannya..terus terlalu banyak pattern yang di ulang berturut2.. sehingga membuat manusia manusia pecinta taiko bosan dan pegel2.. No interest at all.. And gonna exit your map.. >_> maaf dengan kata2 yang agak menusuk hati.. But, this why I mod yer map.. xD ok, troll oni lollol
- I love to map a TROLL Oni.. Maksudnya, depen2 gampang. belakang nya speechless.. xD so, How about :
00:01:196 (1,1) - Delete.. nampak terpaksa.. xD ok
00:04:008 (1) - ^ ww
00:04:946 (1,1) - ^ www
00:07:055 (2) - k? wwww
00:07:993 - delete.. Supaya pas sama musik nya ok o7
00:11:977 (3) - delete? supaya ga banyak pattern yang kayak gitu xD www ok
00:15:727 (3,4) - delete? ntah kenapa aku lebih suka begitu.. xD wait.. mungkin aku tau kenapa.. xD Musiknya masih selow.. jadi lebih enak kalo not nya juga ga segudang okeee
00:16:781 (5) - ^ ok
00:19:243 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,5,1,2,1,2,1,1,1) - fix this too ^
00:18:071 (1,2,3,4,1) - kkddk ok
00:23:930 (2) - delete.. supaya pas sama musiknya (vocal?) oke~
00:24:164 (2,3,1,1,2) - kdd k k ? ok
00:26:743 (2,3,1,1,2,3,4,1,1) - d d k k d ddk k. supaya ga d d d k d d d k terus.. >_> tangan ku dah pegel ngepencet ddkdddk terus wkwkwk~ wkwkwk oke xD
00:57:680 (1,1,1,2,1) - kenapa ga buat ini d ddd d? while 00:56:743 (1,2,3,4,5) - k kkk k oye
01:14:321 (1,2,1) - kkd. Supaya ga nyamain 01:13:852 (1,2,1,1,2,1) - ok~
01:25:688 (1) - move to 01:26:157 - ok~
ara~ There u go~ xD Hope this useful tho xD
Good Luck! (bentar lagi ranked nih xD)
S,0,-3257,-210,0.8,0.8
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize....just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (:
Cropped BG4: http://puu.sh/1eDRoNiva wrote:
...uhm...
(don't kd this) Wew why? The suggestion for the storyboard is actually helpful ._.)b
[Storyboard]
-> Regarding new storyboard:
[list][*]The Taiko SB orz... it has parts like this:
Just scale it smaller though, to prevent overlap with pippi's graphic (: On widescreen, the pippi-don doesn't overlap actually, but okay.
S,0,-3257,-210,0.8,0.8[*]'laurier.png' and 'tennya.png' has unnecessary transparency, please remove it done by tennya
[*]...err, I'll just quote this:The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize....just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (: Cropped only the BG4, I don't want players to experience blurry image quality from 640x480.
lol ok updated!Niva wrote:
...uhm...
(don't kd this)
[Hard]...*stres*
- 00:27:680 (3) - ...isn't there supposed to be clap on slider's end? o.o done owob
- 01:29:555 (2) - I see you changed (1)... Don't forget to adjust (2) by placing it in ~x:429 y:47 as well :3 done owobb
Itu title text-nya udah dipindahin, kalau mau recolor bilang aja nanti diurus (: terima kasih QAQ
...beneran ini bikin stres orz >_<
*ikutan stress*Niva wrote:
*stress*
Itu 'thank you for playing'-nya masih ada unnecessary transparency (udah dites di Photoshop) orz ._.
waaaaaaaaaaaaaaaaaaaaaaaaa
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",0,0
Sprite,Background,Centre,"SB\BG (1).jpg",320,240
S,0,493,,1.4096
F,0,493,7993,0,1
M,0,493,30493,320,449,320,381
F,0,28618,30493,1,0
Sprite,Background,Centre,"SB\BG (5).jpg",320,240
F,0,28618,30493,0,1
M,0,28618,45493,320,200,269,185
F,0,43618,45493,1,0
Sprite,Background,Centre,"SB\BG (3).jpg",320,240
S,0,43618,,1.16384
F,0,43618,45493,0,1
M,0,43618,66118,358,240,283,202
F,0,60493,69868,1,0
Sprite,Background,Centre,"SB\BG (2).jpg",320,240
S,0,60493,,1.08192
F,0,60493,69868,0,1
M,0,60493,77602,349,300,268,283
F,0,75493,75727,1,0.3
F,0,76664,77368,0.3,1
F,0,77368,77602,1,0
S,0,77368,77602,1,0.95
Sprite,Background,Centre,"SB\BG (4).jpg",320,240
M,0,77368,77602,321,394,319,392
F,0,77368,77602,0,1
S,0,77368,77602,0.95,1
M,0,77602,92602,319,392,321,318
F,0,92368,92602,1
S,0,92368,92602,1,0.95
Sprite,Background,Centre,"SB\BG (6).jpg",320,240
F,0,92368,92602,0,1
S,0,92368,92602,1,0.8771201
M,1,92368,111118,320,240,296,219
F,0,107368,111118,1,0
Sprite,Background,TopLeft,"SB\white.png",0,0
V,0,104555,,640,480
F,0,104555,107368,0,1
F,0,107368,109243,1,0
All updated thank you ^^Garven wrote:
Heya
[General]
That spinner skin is very very bright. Almost blindingly-so. Think you can tone down the white level a little? done o7
Your SB elements that are larger than 800x600 need to be resized. This means BG (1), 2, 4, 5, and 6 are all too large. fixed
[Normal]
OD +1
00:08:461 (2) - This slider is looking kind of squareish. Think you can smooth it out a little bit? done
00:30:493 (1) - Way too soon after a spinner for a Normal. Give at least two beats. ah ok, also lowing the volume on the end of the spinner
00:45:493 (1) - ^ ^
01:32:368 (1) - ^ ^
[Hard]
OD +1
00:01:664 (4,5) - Not sure why this spacing is so large omg fixed
00:37:993 (1) - This slider is rather square too. Might be better if you also did a copy/paste of it and did a rotation instead of drawing a new slider at 00:38:930 (3) - . This way it looks more uniform and clean. done~
also made some change at 00:41:743 (1,2)- because the first slider touched the hp bar Orz
ok done :3Garven wrote:
[Normal]
00:28:383 (1) - End this at 00:29:555 -
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
ouch copypasta mistakeNiva wrote:
(do not kudosu)
In Taiko diff, please change//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
into//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
ok thank you all updated ~inverness wrote:
ouch copypasta mistakeNiva wrote:
(do not kudosu)
In Taiko diff, please change//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
into//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
and http://puu.sh/1h4wn - the updated taiko diff
orz i'm sorry nya T.T just poke Niva asap after you've updated this