Okay, we have fixed a lot of stuff via IRC.
I guess you can have your first bubble u.ù
Good luck for your first rank tennya!
I guess you can have your first bubble u.ù
Good luck for your first rank tennya!
BeatofIke wrote:
RANK IT!
updated x)Chewin wrote:
Recheck to repair the bubble. >w<;
[Normal]
01:00:493 (2) - I see you edited this part, add new combo. done o7
[Hard]
00:35:180 (3) - Reduce this slider by 1/4 removing whistle from the reverse arrow and adding a circle on 00:35:883:
done, also added whistle on 00:35:883- circle owo
01:28:618 (1) - Remove whistle
done o7
01:29:555 (2) - Remove this slider and follow this rhythm, it fits much better. You can use whistle on (3) if you like it:
done, added whistle on 01:30:024- and 01:30:258- , seems fine? oAo;;;a
thanks >w<Chewin wrote:
Nice, rebubbled
uu thanks moe moe pie~ >///<Katty Pie wrote:
Go go moe :3 good luck with rank![]()
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thanks for the sound suggestion! changed :3inverness wrote:
[General]
- I see you're using a clap on a custom slidertick. You're using a raw hitclap right from the template skin right?
In osu! hitsounds, a xxx-hitclap, xxx-hitwhistle, and xxx-hitfinish are always combined with xxx-hitnormal. Without hitnormal, those claps, whistles and finishes sounds awkward and rather harsh. And... you're using just a raw hitclap. My opinion is, you should combine the clap with the hitnormal manually from a sound editor (e.g. Audacity) so it fits with the hitsounds and doesn't sounds harsh. ~This is just an opinion, you're free to apply or not to apply this
yup and changed :3 and of course popped .w.;;;lolcubes wrote:
I see you gave a kudo to this post. Do you intend to change anything? If yes this needs to be popped.
you don't need to finish it at the blue line (because it doesn't matter to a sound), finish it somewhere more "common"
315,118,11743,5,0,0:0...the following two notes shouldn't be hard to adjust (:
221,140,12211,2,0,B|186:188|118:187|118:187|80:243|112:303,1,240,8|8,0:0|0:0,0:0
384,240,88618,6,0,B|421:225|458:239|458:239|421:200|436:134|496:126,1,225,4|0,0:0|0:0,0:0
you haven't reply this umm i'm curious .w.inverness wrote:
[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry
sorry uhum I was on my mid term exam D: so how when we can discuss it? owoinverness wrote:
you haven't reply this umm i'm curious .w.inverness wrote:
[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry
lol i know- t e n n y a - wrote:
sorry uhum I was on my mid term exam D: so how when we can discuss it? owo
Matoryoshika wrote:
My first taiko mod lol
Can I? I'd be my honor my map become your first :3
[General]
- BG taikonya... di saya keliatan seperti ini http://osu.ppy.sh/ss/460350 coba pakai BG ini udah di geser dikit ke atas jadinya seperti ini http://osu.ppy.sh/ss/460353 hanya konsekuensinya ada sedikit blank space item di paling bawah (liat aja perbandingannya) mungkin tennya bisa fix BG nya berhubung ada original sourcenya?
nah this thing fixed >3
[Taiko]
- This diff is oni? ...it should be e__e
- 00:19:008 - add d here? you can hear the vocal ok
- 00:22:758 - ^ ok
- 00:23:813 - add d? I'm just following the beat no D:
- 00:24:750 - ^ ^
- 00:22:993 (1) - put finish (or D we said it right?) with 40% volume, I'm just feeling this way better ;_; added D, I think no need to add 40% volume cause its fit :3
- 01:01:196 - kkd? already kkd owo
- 01:07:993 - K you can hear the voice is in high tone ok~
- 01:14:086 - K same reason with above no, K/D in triplet/or more is unrankable ;_;
- 01:14:555 - ^ ^
- 01:27:914 - kkd k done :3
- 01:32:368 - D same reason as 01:14:086-
- 01:43:032 - d (optional) ok~
good luck o.o
Teru21 wrote:
Hi.. xD as Requested from PM-In game =w= TAIKO MOD XD
[Taiko]
hehe.. seperti yang dah aku bilang, Taiko mu kayak terpaksa banget kesannya..terus terlalu banyak pattern yang di ulang berturut2.. sehingga membuat manusia manusia pecinta taiko bosan dan pegel2.. No interest at all.. And gonna exit your map.. >_> maaf dengan kata2 yang agak menusuk hati.. But, this why I mod yer map.. xD ok, troll oni lollol
- I love to map a TROLL Oni.. Maksudnya, depen2 gampang. belakang nya speechless.. xD so, How about :
00:01:196 (1,1) - Delete.. nampak terpaksa.. xD ok
00:04:008 (1) - ^ ww
00:04:946 (1,1) - ^ www
00:07:055 (2) - k? wwww
00:07:993 - delete.. Supaya pas sama musik nya ok o7
00:11:977 (3) - delete? supaya ga banyak pattern yang kayak gitu xD www ok
00:15:727 (3,4) - delete? ntah kenapa aku lebih suka begitu.. xD wait.. mungkin aku tau kenapa.. xD Musiknya masih selow.. jadi lebih enak kalo not nya juga ga segudang okeee
00:16:781 (5) - ^ ok
00:19:243 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,5,1,2,1,2,1,1,1) - fix this too ^
00:18:071 (1,2,3,4,1) - kkddk ok
00:23:930 (2) - delete.. supaya pas sama musiknya (vocal?) oke~
00:24:164 (2,3,1,1,2) - kdd k k ? ok
00:26:743 (2,3,1,1,2,3,4,1,1) - d d k k d ddk k. supaya ga d d d k d d d k terus.. >_> tangan ku dah pegel ngepencet ddkdddk terus wkwkwk~ wkwkwk oke xD
00:57:680 (1,1,1,2,1) - kenapa ga buat ini d ddd d? while 00:56:743 (1,2,3,4,5) - k kkk k oye
01:14:321 (1,2,1) - kkd. Supaya ga nyamain 01:13:852 (1,2,1,1,2,1) - ok~
01:25:688 (1) - move to 01:26:157 - ok~
ara~ There u go~ xD Hope this useful tho xD
Good Luck! (bentar lagi ranked nih xD)
S,0,-3257,-210,0.8,0.8
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize....just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (:
Cropped BG4: http://puu.sh/1eDRoNiva wrote:
...uhm...
(don't kd this) Wew why? The suggestion for the storyboard is actually helpful ._.)b
[Storyboard]
-> Regarding new storyboard:
[list][*]The Taiko SB orz... it has parts like this:
Just scale it smaller though, to prevent overlap with pippi's graphic (: On widescreen, the pippi-don doesn't overlap actually, but okay.
S,0,-3257,-210,0.8,0.8[*]'laurier.png' and 'tennya.png' has unnecessary transparency, please remove it done by tennya
[*]...err, I'll just quote this:The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize....just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (: Cropped only the BG4, I don't want players to experience blurry image quality from 640x480.
lol ok updated!Niva wrote:
...uhm...
(don't kd this)
[Hard]...*stres*
- 00:27:680 (3) - ...isn't there supposed to be clap on slider's end? o.o done owob
- 01:29:555 (2) - I see you changed (1)... Don't forget to adjust (2) by placing it in ~x:429 y:47 as well :3 done owobb
Itu title text-nya udah dipindahin, kalau mau recolor bilang aja nanti diurus (: terima kasih QAQ
...beneran ini bikin stres orz >_<
*ikutan stress*Niva wrote:
*stress*
Itu 'thank you for playing'-nya masih ada unnecessary transparency (udah dites di Photoshop) orz ._.
waaaaaaaaaaaaaaaaaaaaaaaaa
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",0,0
Sprite,Background,Centre,"SB\BG (1).jpg",320,240
S,0,493,,1.4096
F,0,493,7993,0,1
M,0,493,30493,320,449,320,381
F,0,28618,30493,1,0
Sprite,Background,Centre,"SB\BG (5).jpg",320,240
F,0,28618,30493,0,1
M,0,28618,45493,320,200,269,185
F,0,43618,45493,1,0
Sprite,Background,Centre,"SB\BG (3).jpg",320,240
S,0,43618,,1.16384
F,0,43618,45493,0,1
M,0,43618,66118,358,240,283,202
F,0,60493,69868,1,0
Sprite,Background,Centre,"SB\BG (2).jpg",320,240
S,0,60493,,1.08192
F,0,60493,69868,0,1
M,0,60493,77602,349,300,268,283
F,0,75493,75727,1,0.3
F,0,76664,77368,0.3,1
F,0,77368,77602,1,0
S,0,77368,77602,1,0.95
Sprite,Background,Centre,"SB\BG (4).jpg",320,240
M,0,77368,77602,321,394,319,392
F,0,77368,77602,0,1
S,0,77368,77602,0.95,1
M,0,77602,92602,319,392,321,318
F,0,92368,92602,1
S,0,92368,92602,1,0.95
Sprite,Background,Centre,"SB\BG (6).jpg",320,240
F,0,92368,92602,0,1
S,0,92368,92602,1,0.8771201
M,1,92368,111118,320,240,296,219
F,0,107368,111118,1,0
Sprite,Background,TopLeft,"SB\white.png",0,0
V,0,104555,,640,480
F,0,104555,107368,0,1
F,0,107368,109243,1,0
All updated thank you ^^Garven wrote:
Heya
[General]
That spinner skin is very very bright. Almost blindingly-so. Think you can tone down the white level a little? done o7
Your SB elements that are larger than 800x600 need to be resized. This means BG (1), 2, 4, 5, and 6 are all too large. fixed
[Normal]
OD +1
00:08:461 (2) - This slider is looking kind of squareish. Think you can smooth it out a little bit? done
00:30:493 (1) - Way too soon after a spinner for a Normal. Give at least two beats. ah ok, also lowing the volume on the end of the spinner
00:45:493 (1) - ^ ^
01:32:368 (1) - ^ ^
[Hard]
OD +1
00:01:664 (4,5) - Not sure why this spacing is so large omg fixed
00:37:993 (1) - This slider is rather square too. Might be better if you also did a copy/paste of it and did a rotation instead of drawing a new slider at 00:38:930 (3) - . This way it looks more uniform and clean. done~
also made some change at 00:41:743 (1,2)- because the first slider touched the hp bar Orz
ok done :3Garven wrote:
[Normal]
00:28:383 (1) - End this at 00:29:555 -
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
ouch copypasta mistakeNiva wrote:
(do not kudosu)
In Taiko diff, please change//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
into//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
ok thank you all updated ~inverness wrote:
ouch copypasta mistakeNiva wrote:
(do not kudosu)
In Taiko diff, please change//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
into//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
and http://puu.sh/1h4wn - the updated taiko diff
orz i'm sorry nya T.T just poke Niva asap after you've updated this
omedetou invernessinverness wrote:
Yay it's finally ranked nyanya \:3/ Congratulations!
my first ranked storyboard yeah \o/