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Hotaru - Serenade of Love [Osu|Taiko]

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Chewin
Okay, we have fixed a lot of stuff via IRC.
I guess you can have your first bubble u.ù

Good luck for your first rank tennya!
Topic Starter
10nya
yup :3
ah thanks you so much chewin-san >/////<
Flask
GO!!!!!!!!!!!!!!!!
Topic Starter
10nya
>w<
Meru
FINALLY KYAA
lol
save it for later (ranked)

/me runs
BeatofIke
RANK IT!
ririco

BeatofIke wrote:

RANK IT!
Topic Starter
10nya
irc modded by Hinsvar o_o lol it pooped
Chewin
Recheck to repair the bubble.

[Normal]

01:00:493 (2) - I see you edited this part, add new combo.

[Hard]

00:35:180 (3) - Reduce this slider by 1/4 removing whistle from the reverse arrow and adding a circle on 00:35:883:
01:28:618 (1) - Remove whistle
01:29:555 (2) - Remove this slider and follow this rhythm, it fits much better. You can use whistle on (3) if you like it:
Topic Starter
10nya

Chewin wrote:

Recheck to repair the bubble. >w<;

[Normal]

01:00:493 (2) - I see you edited this part, add new combo. done o7

[Hard]

00:35:180 (3) - Reduce this slider by 1/4 removing whistle from the reverse arrow and adding a circle on 00:35:883:
done, also added whistle on 00:35:883- circle owo
01:28:618 (1) - Remove whistle
done o7
01:29:555 (2) - Remove this slider and follow this rhythm, it fits much better. You can use whistle on (3) if you like it:
done, added whistle on 01:30:024- and 01:30:258- , seems fine? oAo;;;a
updated x)
Chewin
Nice, rebubbled
Topic Starter
10nya

Chewin wrote:

Nice, rebubbled
thanks >w<
Poggo
Go go moe :3 good luck with rank :oops: :oops: :oops:
Topic Starter
10nya

Katty Pie wrote:

Go go moe :3 good luck with rank :oops: :oops: :oops:
uu thanks moe moe pie~ >///<
69653863
Hi tennya :3

This was my second bubble mod, so idk if this might get better or worse from that previous mod ><

Let's go

[General]
  1. I see you're using a clap on a custom slidertick. You're using a raw hitclap right from the template skin right?
    In osu! hitsounds, a xxx-hitclap, xxx-hitwhistle, and xxx-hitfinish are always combined with xxx-hitnormal. Without hitnormal, those claps, whistles and finishes sounds awkward and rather harsh. And... you're using just a raw hitclap. My opinion is, you should combine the clap with the hitnormal manually from a sound editor (e.g. Audacity) so it fits with the hitsounds and doesn't sounds harsh. ~This is just an opinion, you're free to apply or not to apply this
  2. BG 800x600 looks blurry here >< why don't you get a bigger resolution for this? 1024x768 maybe?
[Normal]
  1. AR +2? Current AR is too low and doesn't matched up with the SV.
  2. 00:09:868 - Add note here?
  3. 00:11:743 - ^
  4. 00:24:868 (3) - nazi - Rotate this 55 degree with selection centre origin?
  5. 00:27:680 (2) - Feels awkward. How about this?
  6. 00:32:368 (3) - If you're going to consist the hitsounds from beforesliders, could you please remove the whistle from the slider reverse?
  7. 00:33:774 (4) - Yep, to consist hitsounds, could you remove the whistle here?
  8. 00:37:055 (4) - Split into two hitcircle?
  9. 00:40:805 (5) - awkward flow... how about this? http://puu.sh/18LAW
  10. 00:52:993 (2) - Bad flow, ctrl+r please? *Don't forget to readjust the notes after these
  11. 01:07:289 - Add note here?
  12. 01:11:039 - ^
  13. 01:15:493 (1,2,3,4) - please, pleeeease clear these and make this section as a break (01:14:555 - 01:16:899)
  14. 01:28:149 (1,2) - Unstack please?
  15. 01:32:368 (1) - nazi - move this circle to x:104 y:280 ? This will make a better flow, unblocked note (by spinner hitburst) and unconfusing movement (if you were playing FL here you might confused where's the slider head, left or right, youknowwhatimeanright)
  16. 01:35:649 (1,2) - Unstack please?
  17. 01:37:055 (3) - How about this? http://puu.sh/18LD2
Well that's all?

[Hard]
  1. 00:15:493 (1) - Players might get confused to slide here since the shape was same as the before slider but with a different SV, another slider shape maybe?
  2. 00:27:211 (2,3) - How about this? http://puu.sh/18LDE
  3. 00:38:930 (3) - Remove finish from slider start?
  4. 00:39:868 (1) - ^
  5. 00:40:805 (2) - Replace this with http://puu.sh/18LEw ? With whistle on those slider ends.
  6. 01:11:743 (1,2,3) - Bad polarity (there's a note on blue tick without any switches), how about replacing this into slider with one reverse?
  7. 01:15:493 (1,2,3,4,5,6,7) - Like Normal, could you pleeease clear this section and make it a break?
  8. 01:25:571 (3) - bad flow, this note is confusing since there was 01:24:633 (1) - and next after the slider there was 01:25:805 (4) - . I afraid players wil hit 01:25:805 (4) - first instead of this note, especially if they're playing with FL.
  9. 01:24:868 (2) - Whistl'd this slider? Just click the slider and click whistle. (you don't need to set the whistle on the start or the end, just allover the slider, youknowwhatimeanhere)
  10. 01:28:149 (3,4) - How about these? http://puu.sh/18LGr
  11. 01:30:493 (4,5) - Merge these into one slider?
  12. 01:34:946 (3) - Remove clap?
  13. 01:42:211 (2) - Bad flow, how about this? http://puu.sh/18LGW
  14. 01:43:383 (5) - bad flow too, how about this? http://puu.sh/18LHj
  15. 01:44:321 (2) - Split into two circle?
  16. 01:46:664 (2,4) - ctrl+r? Better flow if like this imo
I guess that's all?

[Insane]
Hmm, clean?

[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry ;)

That's it, that's all. If there's anything unclear don't hesitate to ask me ah do you want recheck after this?

Good luck~ Get a rankage for this soon!
lolcubes
I see you gave a kudo to this post. Do you intend to change anything? If yes this needs to be popped.
Topic Starter
10nya

inverness wrote:

[General]
  1. I see you're using a clap on a custom slidertick. You're using a raw hitclap right from the template skin right?
    In osu! hitsounds, a xxx-hitclap, xxx-hitwhistle, and xxx-hitfinish are always combined with xxx-hitnormal. Without hitnormal, those claps, whistles and finishes sounds awkward and rather harsh. And... you're using just a raw hitclap. My opinion is, you should combine the clap with the hitnormal manually from a sound editor (e.g. Audacity) so it fits with the hitsounds and doesn't sounds harsh. ~This is just an opinion, you're free to apply or not to apply this
thanks for the sound suggestion! changed :3

lolcubes wrote:

I see you gave a kudo to this post. Do you intend to change anything? If yes this needs to be popped.
yup and changed :3 and of course popped .w.;;;
Niva
Uhm, is this going to be abandoned? It's self-popped already orz...

Anyway just quickly rechecking:

[General]

-> Again I remind to convert background to .jpg while possible (it will help to space ~500KB because your current background is 600KB :3)
-> Also, what said above - current slidertick2.wav sounds wrong because it's not combined with default hitnormal... This is how it should sound: http://up.ppy.sh/files/tsoft-slidertick2.zip

[Taiko]

  1. 00:28:852 (4) - k
  2. 00:29:203 (2) - d
  3. 00:29:555 (1,1,1,1,1) - ddkdk (or ddkkk) - the kats should be better now with these k placement (:
  4. 00:43:852 (1) - End spinner 1/4 after? Quoting from NatsumeRin here here
    you don't need to finish it at the blue line (because it doesn't matter to a sound), finish it somewhere more "common"
  5. 00:52:758 (3,4,5) - Personally I'd change (3) to k, and delete (4)~
[Normal]

  1. 00:02:836 (4,5,6) - Why inconsistent spacing here o.o
  2. 00:11:743 (x) - Add note with new combo here? Feels quite weird if the rhythm is discontinued...
  3. 00:12:211 (1) - If you changed above, you could just simply adjust 00:11:743 and the following slider and by this code:
    315,118,11743,5,0,0:0
    221,140,12211,2,0,B|186:188|118:187|118:187|80:243|112:303,1,240,8|8,0:0|0:0,0:0
    ...the following two notes shouldn't be hard to adjust (:
  4. 00:41:743 (1,2,3) - ...it's very visible that you're forcing these three in the center orz, it'll be MUCH better if you put (1) in ~x:204 y:37 and the following (2,3) in ~x:93 y:192 - this way, you can still get (2,3) centered but in much less forcing angle~
  5. 00:47:836 (3) - Rotate around ~40-45° selection centre to get a slider fan with previous (2)?
  6. 01:15:522 - Drag break manually here
[Hard]

  1. 00:00:961 (2,3) - - Uhm, personally I disliked their current placement, the spacing from (3) to (4) could be very deceiving imo... A jump like you did on 00:04:243 (1,2) is MUCH more intuitive, really (:
  2. 00:14:086 (7,1) - Although (1) is a slowdown slider, use a normal spacing for these two (just stack it to 00:13:149 (5)'s end) - again, for intuitivity...
  3. 00:24:868 (1) - Move the red waypoint to ~x:409 y:59
  4. 00:42:680 (2) - ...I wonder why don't you just create a symmetrical jump here? Plays better imo (just CTRL+H and CTRL+J this slider from its current position)
  5. 00:50:649 (8) - I highly suggest to CTRL+G this slider, the circular movement here will play MUCH more natural for players~
  6. 01:05:649 (4,5,6) - Uhm, spacing issue again here (5,6)... Try this though:
  7. 01:28:618 (1) - Err, what are you aiming from this slider's shape? It can be made much tidier at least (I played around with this and got this shape, it's much neater though xD)
    384,240,88618,6,0,B|421:225|458:239|458:239|421:200|436:134|496:126,1,225,4|0,0:0|0:0,0:0
[Insane]

  1. 00:28:618 (1,2,3,4,5,6,7,8,9) - Once more I recommend to use gradual volume increase here~
  2. 00:45:258 (4) - Whistle?
Aside from these two, nothing wrong since my previous mod on Insane, great diff~

...yes, I see a lot of improvement here, but I'm quite concerned about the amount of mods in Taiko though (maybe you can call Indonesian Taiko modders like XK2238 and Loli Cjj to check the Taiko...)

Call me back after some more Taiko mods and when you think it's ready (:
KayeSara
I like your song :3
As Niva said, you need more Taiko Mods, then I just mod the Taiko diff only. (Actually standard diffs are good enough)

[General Suggestion]
  1. 1.Making a 1/4 beats at the begining of the song, that's better for player to catch the rhythm.
  2. 2.Making a triple beats at the begining of the red line, and 5 beats from the white line are usually nice tempo.
[Taiko]
  1. 00:01:196 (1,2,3,4) - I feel better if it's only three beats here like 00:01:196 - d, 00:01:430 - d, 00:01:664 - d
  2. 00:03:188 (2) - remove
  3. 00:04:594 (4) - ^
  4. 00:04:946 (1,2,3,4) - same as the first one
  5. 00:10:688 (2) - remove
  6. 00:11:625 (1) - remove
  7. 00:12:797 (4) - ^
  8. 00:13:032 (5) - ^
  9. 00:29:321 (3,4,1,1,1,1,1) - ddkdkdk
  10. 00:37:407 - k
  11. 00:37:641 (1) - remove
  12. 00:43:149 (1,2,1) - kkd
Nice map and song!
Marked
Topic Starter
10nya
@Niva: thanks all issues has been fixed >.<; ok I'll find more taiko mods :3
@KayeSara: www thank you for the general suggestion, its so helpful ^w^

waiting for laurier-san's update~ :3
69653863

inverness wrote:

[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry ;)
you haven't reply this umm i'm curious .w.
Topic Starter
10nya

inverness wrote:

inverness wrote:

[SB Optimization]
I have to know whether you want to get my detailed explanations on this or you just want me to optimize the SB by myself.
Detailed explanations might require some little scripting skills though, but if you're curious about SB and want to fix anything by your own I'll explain you thoroughly and completely about this, don't worry ;)
you haven't reply this umm i'm curious .w.
sorry uhum I was on my mid term exam D: so how when we can discuss it? owo
mintong89
Taiko Mods <3

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[Taiko Oni]
Remove useless green line ----> 00:30:493
maybe use 70% loud hitsound?

00:24:164 - k
00:53:461 - d
01:00:141 - add a note? ( d )
01:07:407 - k (maybe better if ddkkd)
01:30:141 - k
01:32:250 - k and 01:32:368 - d
01:38:344 - d
01:43:032 - k

ok i just can found these~ if no help, sorry :D
and good luck for rank :)
69653863

- t e n n y a - wrote:

sorry uhum I was on my mid term exam D: so how when we can discuss it? owo
lol i know

Catch me in-game and let's discuss this ;)
Topic Starter
10nya
thank you mintong-san~ all issues has been fixed and new taiko BG~ hope everyone like it x3
@inverness: ok ;)
Naryuga
Taiko mod request in-Game~ >w<

[Taiko]
  1. 00:03:657 (1) - delete this and put d on 00:07:407 - , maybe better for difficulty
  2. 00:30:727 (1) - the color and sound is odd, this is a k now
  3. 00:28:032 - add d? it fits the vocal more
  4. 00:41:743 (1) - remove finish?
  5. 00:59:907 - add d? the pattern from 00:45:493 - to here is made of mostly triplet, this addition will make change and sound more interesting IMO
Pretty nice in KIAI part ;) other part as well >u<
Good luck!!
Topic Starter
10nya
thank you naryuga-san >///u///< all fixed as your mod thanks x)~<3
Meru
My first taiko mod lol

Can I?

[General]
  1. BG taikonya... di saya keliatan seperti ini http://osu.ppy.sh/ss/460350 coba pakai BG ini udah di geser dikit ke atas jadinya seperti ini http://osu.ppy.sh/ss/460353 hanya konsekuensinya ada sedikit blank space item di paling bawah (liat aja perbandingannya) mungkin tennya bisa fix BG nya berhubung ada original sourcenya?

[Taiko]
  1. This diff is oni?
  2. 00:19:008 - add d here? you can hear the vocal
  3. 00:22:758 - ^
  4. 00:23:813 - add d? I'm just following the beat
  5. 00:24:750 - ^
  6. 00:22:993 (1) - put finish (or D we said it right?) with 40% volume, I'm just feeling this way better ;_;
  7. 01:01:196 - kkd?
  8. 01:07:993 - K you can hear the voice is in high tone
  9. 01:14:086 - K same reason with above
  10. 01:14:555 - ^
  11. 01:27:914 - kkd k
  12. 01:32:368 - D
  13. 01:43:032 - d (optional)

good luck o.o
Teru21
Hi.. xD as Requested from PM-In game =w= TAIKO MOD XD

[Taiko]
hehe.. seperti yang dah aku bilang, Taiko mu kayak terpaksa banget kesannya.. :D terus terlalu banyak pattern yang di ulang berturut2.. sehingga membuat manusia manusia pecinta taiko bosan dan pegel2.. No interest at all.. And gonna exit your map.. >_> maaf dengan kata2 yang agak menusuk hati.. But, this why I mod yer map.. xD
- I love to map a TROLL Oni.. Maksudnya, depen2 gampang. belakang nya speechless.. xD so, How about :
00:01:196 (1,1) - Delete.. nampak terpaksa.. xD
00:04:008 (1) - ^
00:04:946 (1,1) - ^
00:07:055 (2) - k?
00:07:993 - delete.. Supaya pas sama musik nya
00:11:977 (3) - delete? supaya ga banyak pattern yang kayak gitu xD
00:15:727 (3,4) - delete? ntah kenapa aku lebih suka begitu.. xD wait.. mungkin aku tau kenapa.. xD Musiknya masih selow.. jadi lebih enak kalo not nya juga ga segudang
00:16:781 (5) - ^
00:19:243 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,5,1,2,1,2,1,1,1) - fix this too ^
00:18:071 (1,2,3,4,1) - kkddk
00:23:930 (2) - delete.. supaya pas sama musiknya (vocal?)
00:24:164 (2,3,1,1,2) - kdd k k ?
00:26:743 (2,3,1,1,2,3,4,1,1) - d d k k d ddk k. supaya ga d d d k d d d k terus.. >_> tangan ku dah pegel ngepencet ddkdddk terus wkwkwk~
00:57:680 (1,1,1,2,1) - kenapa ga buat ini d ddd d? while 00:56:743 (1,2,3,4,5) - k kkk k
01:14:321 (1,2,1) - kkd. Supaya ga nyamain 01:13:852 (1,2,1,1,2,1) -
01:25:688 (1) - move to 01:26:157 -

ara~ There u go~ xD Hope this useful tho xD
Good Luck! (bentar lagi ranked nih xD)
Topic Starter
10nya
Mato-san's mod ><

Matoryoshika wrote:

My first taiko mod lol

Can I? I'd be my honor my map become your first :3

[General]
  1. BG taikonya... di saya keliatan seperti ini http://osu.ppy.sh/ss/460350 coba pakai BG ini udah di geser dikit ke atas jadinya seperti ini http://osu.ppy.sh/ss/460353 hanya konsekuensinya ada sedikit blank space item di paling bawah (liat aja perbandingannya) mungkin tennya bisa fix BG nya berhubung ada original sourcenya?
    nah this thing fixed >3


[Taiko]
  1. This diff is oni? ...it should be e__e
  2. 00:19:008 - add d here? you can hear the vocal ok
  3. 00:22:758 - ^ ok
  4. 00:23:813 - add d? I'm just following the beat no D:
  5. 00:24:750 - ^ ^
  6. 00:22:993 (1) - put finish (or D we said it right?) with 40% volume, I'm just feeling this way better ;_; added D, I think no need to add 40% volume cause its fit :3
  7. 01:01:196 - kkd? already kkd owo
  8. 01:07:993 - K you can hear the voice is in high tone ok~
  9. 01:14:086 - K same reason with above no, K/D in triplet/or more is unrankable ;_;
  10. 01:14:555 - ^ ^
  11. 01:27:914 - kkd k done :3
  12. 01:32:368 - D same reason as 01:14:086-
  13. 01:43:032 - d (optional) ok~

good luck o.o

Thank you mato-san >w<

Teru-san's mod >u<

Teru21 wrote:

Hi.. xD as Requested from PM-In game =w= TAIKO MOD XD

[Taiko]
hehe.. seperti yang dah aku bilang, Taiko mu kayak terpaksa banget kesannya.. :D terus terlalu banyak pattern yang di ulang berturut2.. sehingga membuat manusia manusia pecinta taiko bosan dan pegel2.. No interest at all.. And gonna exit your map.. >_> maaf dengan kata2 yang agak menusuk hati.. But, this why I mod yer map.. xD ok, troll oni lollol
- I love to map a TROLL Oni.. Maksudnya, depen2 gampang. belakang nya speechless.. xD so, How about :
00:01:196 (1,1) - Delete.. nampak terpaksa.. xD ok
00:04:008 (1) - ^ ww
00:04:946 (1,1) - ^ www
00:07:055 (2) - k? wwww
00:07:993 - delete.. Supaya pas sama musik nya ok o7
00:11:977 (3) - delete? supaya ga banyak pattern yang kayak gitu xD www ok
00:15:727 (3,4) - delete? ntah kenapa aku lebih suka begitu.. xD wait.. mungkin aku tau kenapa.. xD Musiknya masih selow.. jadi lebih enak kalo not nya juga ga segudang okeee
00:16:781 (5) - ^ ok
00:19:243 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,5,1,2,1,2,1,1,1) - fix this too ^
00:18:071 (1,2,3,4,1) - kkddk ok
00:23:930 (2) - delete.. supaya pas sama musiknya (vocal?) oke~
00:24:164 (2,3,1,1,2) - kdd k k ? ok
00:26:743 (2,3,1,1,2,3,4,1,1) - d d k k d ddk k. supaya ga d d d k d d d k terus.. >_> tangan ku dah pegel ngepencet ddkdddk terus wkwkwk~ wkwkwk oke xD
00:57:680 (1,1,1,2,1) - kenapa ga buat ini d ddd d? while 00:56:743 (1,2,3,4,5) - k kkk k oye
01:14:321 (1,2,1) - kkd. Supaya ga nyamain 01:13:852 (1,2,1,1,2,1) - ok~
01:25:688 (1) - move to 01:26:157 - ok~

ara~ There u go~ xD Hope this useful tho xD

Good Luck! (bentar lagi ranked nih xD)

thanks for the mod teru-san ~ wwww

added SB by inverness on 13 Oct 2012 please re download! ^^
Meru

- t e n n y a - wrote:

added SB by inverness on 13 Oct 2012 please re download! ^^
truly godlike SB-er
Topic Starter
10nya

Matoryoshika wrote:

- t e n n y a - wrote:

added SB by inverness on 13 Oct 2012 please re download! ^^
truly godlike SB-er
yes (:'3 )rz

dear MAT/BAT can you change the title come at 00:30:493 - 00:34:243 ? Q_Q
Xinely
nice SB :3
Niva
...uhm...
(don't kd this)

[Storyboard]

-> Regarding new storyboard:

  1. The Taiko SB orz... it has parts like this:

    Just scale it smaller though, to prevent overlap with pippi's graphic (:
     S,0,-3257,-210,0.8,0.8
  2. 'laurier.png' and 'tennya.png' has unnecessary transparency, please remove it (There must not be any unnecessary transparency around storyboarded images)
  3. ...err, I'll just quote this:
    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
    ...just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (:
  4. To tennya : Remove the countdown, it's not needed anymore because of the SB code :3
[Hard]

  1. 00:27:680 (3) - ...isn't there supposed to be clap on slider's end? o.o
  2. 01:29:555 (2) - I see you changed (1)... Don't forget to adjust (2) by placing it in ~x:429 y:47 as well :3
...*stres*

Itu title text-nya udah dipindahin, kalau mau recolor bilang aja nanti diurus (:
...beneran ini bikin stres orz >_<
69653863
Niva's SB mod

Niva wrote:

...uhm...
(don't kd this) Wew why? The suggestion for the storyboard is actually helpful ._.)b

[Storyboard]

-> Regarding new storyboard:

[list][*]The Taiko SB orz... it has parts like this:

Just scale it smaller though, to prevent overlap with pippi's graphic (: On widescreen, the pippi-don doesn't overlap actually, but okay. :|
 S,0,-3257,-210,0.8,0.8
[*]'laurier.png' and 'tennya.png' has unnecessary transparency, please remove it done by tennya
[*]...err, I'll just quote this:
The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
...just resize BG2,3,5,6 to 640x480 and BG1,4 to 480x640, so you don't need the scale code anymore (: Cropped only the BG4, I don't want players to experience blurry image quality from 640x480.
Cropped BG4: http://puu.sh/1eDRo

Updated SB portions: http://puu.sh/1eDSh

Thanks Niva!
Topic Starter
10nya

Niva wrote:

...uhm...
(don't kd this)

[Hard]

  1. 00:27:680 (3) - ...isn't there supposed to be clap on slider's end? o.o done owob
  2. 01:29:555 (2) - I see you changed (1)... Don't forget to adjust (2) by placing it in ~x:429 y:47 as well :3 done owobb
...*stres*

Itu title text-nya udah dipindahin, kalau mau recolor bilang aja nanti diurus (: terima kasih QAQ
...beneran ini bikin stres orz >_<
lol ok updated!
Please redownload before 14 October 2012
Sb fixed :3
also thanks for the bg and code inv-san~!
Niva
*stress*

Itu 'thank you for playing'-nya masih ada unnecessary transparency (udah dites di Photoshop) orz ._.

waaaaaaaaaaaaaaaaaaaaaaaaa
fixed this transparency issue~

---------------------------------------------------------------

It has been long enough after you self-popped, and everything's better now, so...

Rebubbled ~
Topic Starter
10nya

Niva wrote:

*stress*

Itu 'thank you for playing'-nya masih ada unnecessary transparency (udah dites di Photoshop) orz ._.

waaaaaaaaaaaaaaaaaaaaaaaaa
*ikutan stress*

udah dicrop oAo;;

EDIT: Thank you so much niva-san >//u//<
Garven
Heya

[General]
That spinner skin is very very bright. Almost blindingly-so. Think you can tone down the white level a little?
Your SB elements that are larger than 800x600 need to be resized. This means BG (1), 2, 4, 5, and 6 are all too large.

[Normal]
OD +1
00:08:461 (2) - This slider is looking kind of squareish. Think you can smooth it out a little bit?
00:30:493 (1) - Way too soon after a spinner for a Normal. Give at least two beats.
00:45:493 (1) - ^
01:32:368 (1) - ^

[Hard]
OD +1
00:01:664 (4,5) - Not sure why this spacing is so large
00:37:993 (1) - This slider is rather square too. Might be better if you also did a copy/paste of it and did a rotation instead of drawing a new slider at 00:38:930 (3) - . This way it looks more uniform and clean.

[Insane]
00:11:743 (1,2) - You have a jump here but not at 00:12:680 (4,5) - and it feels inconsistent
00:43:852 (2,3,4,1,2,3,1,2,3) - This is a mess when you have non-transparent hitbursts.
01:04:946 - No beat here?
01:15:961 (1,1) - Remove new combo
69653863
Hi moe nya, here's the resized BG and the updated SB

Note for BG4, I'm not resizing/cropping it since the size's already optimal (i mean, cropping it will make the image worse, youknowwhatimeanright)

Resized BGs: http://puu.sh/1fsmU

The update portion
Make sure you pasted the codes right. These codes are ONLY for Normal, Hard, and Insane
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"BG.jpg",0,0
Sprite,Background,Centre,"SB\BG (1).jpg",320,240
S,0,493,,1.4096
F,0,493,7993,0,1
M,0,493,30493,320,449,320,381
F,0,28618,30493,1,0
Sprite,Background,Centre,"SB\BG (5).jpg",320,240
F,0,28618,30493,0,1
M,0,28618,45493,320,200,269,185
F,0,43618,45493,1,0
Sprite,Background,Centre,"SB\BG (3).jpg",320,240
S,0,43618,,1.16384
F,0,43618,45493,0,1
M,0,43618,66118,358,240,283,202
F,0,60493,69868,1,0
Sprite,Background,Centre,"SB\BG (2).jpg",320,240
S,0,60493,,1.08192
F,0,60493,69868,0,1
M,0,60493,77602,349,300,268,283
F,0,75493,75727,1,0.3
F,0,76664,77368,0.3,1
F,0,77368,77602,1,0
S,0,77368,77602,1,0.95
Sprite,Background,Centre,"SB\BG (4).jpg",320,240
M,0,77368,77602,321,394,319,392
F,0,77368,77602,0,1
S,0,77368,77602,0.95,1
M,0,77602,92602,319,392,321,318
F,0,92368,92602,1
S,0,92368,92602,1,0.95
Sprite,Background,Centre,"SB\BG (6).jpg",320,240
F,0,92368,92602,0,1
S,0,92368,92602,1,0.8771201
M,1,92368,111118,320,240,296,219
F,0,107368,111118,1,0
Sprite,Background,TopLeft,"SB\white.png",0,0
V,0,104555,,640,480
F,0,104555,107368,0,1
F,0,107368,109243,1,0
Topic Starter
10nya

Garven wrote:

Heya

[General]
That spinner skin is very very bright. Almost blindingly-so. Think you can tone down the white level a little? done o7
Your SB elements that are larger than 800x600 need to be resized. This means BG (1), 2, 4, 5, and 6 are all too large. fixed

[Normal]
OD +1
00:08:461 (2) - This slider is looking kind of squareish. Think you can smooth it out a little bit? done
00:30:493 (1) - Way too soon after a spinner for a Normal. Give at least two beats. ah ok, also lowing the volume on the end of the spinner
00:45:493 (1) - ^ ^
01:32:368 (1) - ^ ^

[Hard]
OD +1
00:01:664 (4,5) - Not sure why this spacing is so large omg fixed
00:37:993 (1) - This slider is rather square too. Might be better if you also did a copy/paste of it and did a rotation instead of drawing a new slider at 00:38:930 (3) - . This way it looks more uniform and clean. done~
also made some change at 00:41:743 (1,2)- because the first slider touched the hp bar Orz
All updated thank you ^^
Laurier
Quilt
gogogo!!!
Topic Starter
10nya
gooo
Meru
goo goo!!
69653863
lol why u guys are spamming here, stop it :/
Garven
[Normal]
00:28:383 (1) - End this at 00:29:555 -
Topic Starter
10nya

Garven wrote:

[Normal]
00:28:383 (1) - End this at 00:29:555 -
ok done :3
Garven
All yours, Niva!
Mikan
Good luck! :D
Niva
(do not kudosu)

In Taiko diff, please change

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0

into

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0

(current code makes the Taiko diff won't end until 244515ms or until the player plays presses ESCAPE, orz ._.)

. . . saking stresnya sampai typo orz ._.

-------------------------------------------------------------------------

EDIT : All good now, congratulations for your first ranked map~

Ranked ~
69653863

Niva wrote:

(do not kudosu)

In Taiko diff, please change

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0

into

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0

(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
ouch copypasta mistake

and http://puu.sh/1h4wn - the updated taiko diff

orz i'm sorry nya T.T just poke Niva asap after you've updated this
Topic Starter
10nya

inverness wrote:

Niva wrote:

(do not kudosu)

In Taiko diff, please change

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,244265,244515,1,0

into

//Storyboard Layer 1 (Fail)
Sprite,Fail,Centre,"SB\taiko-slider-fail.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0
//Storyboard Layer 2 (Pass)
Sprite,Pass,Centre,"SB\taiko-slider.png",260,61
F,0,-210,310,0,1
F,0,111226,111476,1,0

(current code makes the Taiko diff won't end until 244515ms or until the player plays ESCAPE, orz ._.)
ouch copypasta mistake

and http://puu.sh/1h4wn - the updated taiko diff

orz i'm sorry nya T.T just poke Niva asap after you've updated this
ok thank you all updated ~
sorry for making you stress niva-san >u< /runs

wai thank you niva-san ><
Flask
Gratz <3!
Hinsvar
Ok, congrats for first ranked map, tennya \:D/
Avner
ke ranked :O
selamat ya tennya :3
Dai
mantab
shikyu
omedetou :3
kajiyatta
gratz 8-)
Mikarunoel131_DELETED
Finally x3 I like the song and your difficultys so much x3 Congratz :)
Fionana
gratz~
Laurier
yey
Nichiyouki
Congrats ;)
Decipher
wow gratz c:
Naryuga
Gratz >w<
Topic Starter
10nya
thank you all */>w<)/*~ <3
Meru
FINALLY RANKED ( b>,<)d!!11
Rei Hakurei
omedetou 10nya :3
XK2238
sasuga tennya :O
/me sprays champagne
Xinely
finally i waiting this moment >w<
Gratz tennya >w<
go indonesian mapper >w<
THS
omedetou :)
Yasora
slamet~
Mangafan204
I like the song so much X3 Congratz =)
alacat
^^/
kurohana
Congratz <33 Your first ranked map :) :D
Wreath
grats~^^
Loneight
congrats , t e n n y a
:3 ~
meiikyuu
grats~
h-728
congratz
STBlack_old
good job
Aurele
omagod.

Congratulation!
uchiha225
congrats and thanks again for the mod
69653863
Yay it's finally ranked nyanya \:3/ Congratulations!

my first ranked storyboard yeah \o/
Xinely

inverness wrote:

Yay it's finally ranked nyanya \:3/ Congratulations!

my first ranked storyboard yeah \o/
omedetou inverness
ur SB is good
i like it :3
Athena Tennos
Congratulation!=w=!~
Quilt
omedetou xDDD
Kuria
slamet^^
Rei Hakurei
>played normal
>got rank 49

lol
Topic Starter
10nya
rei_fan49 got 49 lol that's cool >~<)// ~

again thank you all >///u///<
Rieki_old
perfect timing
i love this map <3
mana vayne
really awesome map :)
Momochikun
Congratzz!! ~
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