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Hayaya-P - Ping-Pong Dash!

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on jeudi 20 décembre 2012 at 16:18:40

Artist: Hayaya-P
Title: Ping-Pong Dash!
Source: Vocaloid
Tags: Odaril ping pong dash Hatsune Miku PPD
BPM: 172
Filesize: 5701kb
Play Time: 01:48
Difficulties Available:
  1. Easy (2,63 stars, 120 notes)
  2. Hard (4,99 stars, 327 notes)
  3. Insane (5 stars, 471 notes)
  4. Normal (4,25 stars, 178 notes)
Download: Hayaya-P - Ping-Pong Dash!
Information: Scores/Beatmap Listing
---------------
22nd beatmap. Redownload if downloaded before October 19th.

P o M u T aさん,あたらしいmp3ありがとうございます!

Mapping some Miku again... in a weird way again. =P
The first custom clap (soft custom 1) was entirely made by me.

2 favourites while pending.
Topic Starter
Shiro
Changelog.
  1. 08/26:
    Uploaded to WIP.
  2. 09/04:
    Fixed artist and source.
  3. 09/23:
    Finished Hard.
  4. 10/10:
    Finished Normal.
    Moved to Pending.
  5. 10/14:
    Uploaded Easy.
  6. 10/18:
    Fixes according to Scorpiour's mod.
  7. 10/19:
    Changed mp3 to a 192 kbps version. Thanks to P o M u T a for the new mp3 !
  8. 11/04:
    Fixes according to pimpG's mod.
  9. 11/09:
    Fixes according to NoHitter's and Loli Cjj's mods.
  10. 12/03:
    Fixes according to narakucrimson's mod.
  11. 12/17:
    Fixes according to lolcubes' mod
  12. 12/20:
    Fixes according to NoHitter's mod.
    Bubbled by NoHitter.
    Fixes according to LKs' mod.
    Ranked by LKs.
Uni
Fun map i hope you will get it ranked fast
Topic Starter
Shiro

Cookie wrote:

Fun map i hope you will get it ranked
yes

Cookie wrote:

fast
no
[CSGA]Ar3sgice
nyan
Metro
this is looking better than I expected!

couple of remarks:

1) I'm starting to feel that your maps are now following a same line of thought aka you're developing a mapping style.
2) I think you overmapped a bit? The streams? That's great! ;).
3) I finally realized the reason I don't like your hitsounds. It's not the hitsounds in general but the hitnormal. I feel it doesn't give enough feedback and that's why I dislike it. Think about it?

Judging from what I see here I'm pretty sure that quitting the BAT was the right move.

ganbare!
Topic Starter
Shiro

[CSGA]Ar3sgice wrote:

nyan
unyuu o3o

Metro wrote:

this is looking better than I expected! thanks

couple of remarks:

1) I'm starting to feel that your maps are now following a same line of thought aka you're developing a mapping style.
2) I think you overmapped a bit? The streams? That's great! ;). The streams aren't technically overmapped (because there IS 1/4 in the song), but the 1/4 in the song is extremely faint, so...
3) I finally realized the reason I don't like your hitsounds. It's not the hitsounds in general but the hitnormal. I feel it doesn't give enough feedback and that's why I dislike it. Think about it? replacing the soft-hitnormal with a normal-hitnormal ? I'll try

Judging from what I see here I'm pretty sure that quitting the BAT was the right move.

ganbare!
Thanks
Aurele
Oh, you've submited it.
Lou-kun
-Normal-

The slider velocity should go lower a bit. Because it's Normal difficulty.


-Hard-

Try to increase the overall difficulty. To increase the chance of not spinning well.
Q: Why?
A: Because, In multiplayer or online ranking it would be more difficult for them to spin, It's an Hard mode.

-Insane-

In the end try to put a spinner. Because the more the spinner the more the chance of winning in online ranking or Multiplayer.


Nice beatmap!
Try to add for it you'r own skin!
Plus try to make a Taiko oni/Ctb/Osu!Mania.

Keep my comments in mind. ^^
Topic Starter
Shiro

Lou-kun wrote:

-Normal-

The slider velocity should go lower a bit.


-Hard-

Try to increase the overall difficulty.

-Insane-

In the end try to put a spinner.


Nice beatmap!
Try to add for it you'r own skin!
Plus try to make a Taiko oni/Ctb/Osu!Mania.

Keep my comments in mind. ^^
Discussed in IRC. I don't think I will make any taiko/ctb/mania diff, because osu!mania mapping hasn't even started yet (and I'm not one to start it as I have absolutely no experience in that game), I don't want to make a CtB because it would probably be similar to Insane, and the song focuses too much on vocals to make taiko diffs imo

Thanks for your time though !
those
Insane - 00:04:001 (4) - Too long by 1/4. Same with 00:09:583 (4) - and onwards (e.g. 00:18:652 (5) - ). I suggest you turn up your speakers/headphones volume and check every one of your 3/4 sliders.

And regarding Taiko: making Taiko for this song is terribly easy, I must say.
Topic Starter
Shiro

those wrote:

Insane - 00:04:001 (4) - Too long by 1/4. Same with 00:09:583 (4) - and onwards (e.g. 00:18:652 (5) - ). I suggest you turn up your speakers/headphones volume and check every one of your 3/4 sliders.

And regarding Taiko: making Taiko for this song is terribly easy, I must say.
I used 3/4 sliders instead of 1/2 sliders because I wanted to variate the rhythm. In these cases, the 3/4 makes sense, because the vocal is held and I wanted both the held note and the one after to be clicked. I would like to keep them because I do think they add positively to the map (for having tested with 1/2 sliders instead of my 3/4 sliders). If some of them are confusing, please point them out, I'll change them.

As for the taiko, I'm not sure. Following the drums and stuff would end up boring. Then again I suck at taiko mapping, so I can't really judge.
DJKero
- Normal -

Slider velocity is a bit high for me, but i think that's more because of the bpm, i dunno, i should keep it a bit slower... it's normal though...

00:04:350 (5,6) - Wrongly spaced notes for me... 5th should be more near and 6th a bit far, swap them i think that would solve that...
Topic Starter
Shiro

DJKero wrote:

- Normal -

Slider velocity is a bit high for me, but i think that's more because of the bpm, i dunno, i should keep it a bit slower... it's normal though...

00:04:350 (5,6) - Wrongly spaced notes for me... 5th should be more near and 6th a bit far, swap them i think that would solve that...
oh my, you're right. Fixed. For the slider velocity, I tried using a slower one at first, but the 1/2 was overlapping badly, and it looked ugly, so I had to raise it to this point. The sliders are pretty simple and there's no fast repeat slider, so I hope it's fine.
Scorpiour
Hi there~~mod for request~~

[General]
  1. Your mp3 file is 125kbps....i remember it should be 128 - 192
  2. I'd like to uncheck letterbox during breaks if there's any short breaks...
[Easy]
  1. 00:02:082 (1) - i'd like to extend a repeat of this slider due to the vocal at 00:03:129 - , and since it's the first object, i think there's no trouble of placement if you accept my suggestion. Of course, 00:07:664 (1) - is also a good choice :>
  2. 00:21:269 (4) - i thought i heard a clap here but the editor showed a finish....override >.< anyway, i suppose it's not suitable, i suppose, choose your custom clap here is better~
  3. 00:24:408 (1) - also weird finish....i may choose to stop spinner at 00:26:501 - and remove hitsound
  4. 00:31:559 (3) - similar, a clap here may be better than finish imo
  5. 00:37:751 - useless green lines
  6. 00:43:594 (4) - consider removing it? anyway.. just my taste ~
  7. 00:46:734 (1) - i may choose to start it at 00:46:559 - for vocal, end at 00:49:176 - and make a break delay :>
  8. 00:59:641 (4) - how about this shape?
  9. 01:11:501 (4) - similar suggestion as 00:21:269
  10. 01:14:641 (1) - same to 00:24:408
  11. 01:22:664 (3) - finish -> clap?
  12. 01:25:106 (4,5,1) - i'd like to use ctrl+j for them due to the music: The pitches of 01:25:106 (4,5) - is higher than 01:24:408 (3) - so place them toward the top of screen could make better sense imo~~ and also, the music which 01:25:803 (1) - following is from high to low, so same direction of slider could be better~ of course, you may need to adjust the position of 01:23:710 (2,3) - if you agree with me, i suppose 01:23:710 (2) - at 132:336 at 01:24:408 (3) - 356:316 maybe a good choice~
  13. 01:27:984 - useless green lines
[Normal]
  1. 00:06:269 (3) - about the beat here, i may choose to a 1/1 slider at 00:06:094 - to instead, heard better?
  2. 00:09:408 (4) - ^, and more, a 1/2 repeat slider is also a good idea i suppose
  3. 00:11:152 (3,4,5,6) - o ... this pattern....it's technical rankable but .. too right angle...if you don't wanna more 1/2 beats, i suppose you can make the placement more smooth like
  4. 00:21:094 (4) - suggest to reduce the volumn here
  5. 00:32:257 (5) - ^.. actually i still don't like these "finish" very much
  6. 00:37:751 - useless green lines
  7. 00:46:734 (1) - start it at 00:46:559 - ?
  8. 00:59:641 (5) - extend the length to 3/2? heard better~~
  9. 01:01:908 - i suppose you could add a note here or make 01:02:083 (3) - start from here, or add a repeat to 01:01:385 (2) - because of vocal.
  10. 01:27:984 - useless green lines
  11. 01:31:210 - i'd like to make a 1/2 slider from here to instead of 01:31:385 (1) - due to the vocal start from here
  12. 01:36:966 (1) - start it from prev redtick?
  13. 01:42:373 - add a note here? - same beat as 01:31:210
  14. 01:43:769 -^? or add a repeat to 01:43:245 (2) - ?
[Hard]
  1. 00:27:024 (3) - weird a bit.... i'd like to choose only a note on downbeat and leave a blank at redtick ... anyway... just my thought...
  2. 00:33:652 - since here to 00:35:571 - , to be honest i can't agree with the blanks at this section very much because the vocal is strong enough, despite continuing 1/2 may be boring, it is suitable.
  3. 00:49:176 - add a note stack with 00:48:827 (4) - to make better sense?
  4. 01:26:327 (2) - move to prev white tick?
[Insane]
  1. 00:06:966 (5,6,7,8) - highly recommend a red-tick triplet here: move (6,7) to next red tick and stack with(8)
  2. 00:11:152 (3,4,5,6) - ^. triplet on red ticks can make your beat more smooth
  3. 00:49:176 - add a note here? i think it's suitable~
  4. 01:00:077 (5,6) - still red-tick triplet issue~~ move them to next redtick plz >.<
  5. 01:06:966 (2) - move to 216:312? like 01:09:234 (1,2) - , a jump here is better imo~
  6. 01:40:803 (5) - how about place it at 256:288, and apply a ctrl+g to 01:40:978 (1) - ? for both better flow and and music:
  7. 01:46:210 (4,5) - i'd like to place (4) - at 256:336, and choose a ctrl+h for (5). The flow could be better i think~
  8. 01:46:908 (2) - if you accept the above one, ctrl+g here
That's all~~ i like neat map so star and good luck with rank :>
Topic Starter
Shiro

Scorpiour wrote:

Hi there~~mod for request~~ omg huge mod D:

[General]
  1. Your mp3 file is 125kbps....i remember it should be 128 - 192 I tried to find a better mp3, but failed. ;_;
  2. I'd like to uncheck letterbox during breaks if there's any short breaks... makes sense
[Easy]
  1. 00:02:082 (1) - i'd like to extend a repeat of this slider due to the vocal at 00:03:129 - , and since it's the first object, i think there's no trouble of placement if you accept my suggestion. Of course, 00:07:664 (1) - is also a good choice :> I won't do that, because I hate sliders with several repeats on Easy/Normal diffs. Most of the time, they're confusing, and don't play well.
  2. 00:21:269 (4) - i thought i heard a clap here but the editor showed a finish....override >.< anyway, i suppose it's not suitable, i suppose, choose your custom clap here is better~ If you look at the hitsounding in Insane, there are two claps (which are my custom finishes), one on that object and one at 00:21:094 - . I wanted to keep the hitsounding consistent through the diffs
  3. 00:24:408 (1) - also weird finish....i may choose to stop spinner at 00:26:501 - and remove hitsound hm you're right, fixed
  4. 00:31:559 (3) - similar, a clap here may be better than finish imo same as above
  5. 00:37:751 - useless green lines
  6. 00:43:594 (4) - consider removing it? anyway.. just my taste ~ Not sure why I should remove it. I placed it here to keep the rhythm going after the long sider, and to build a bit of momentum before the finish.
  7. 00:46:734 (1) - i may choose to start it at 00:46:559 - for vocal, end at 00:49:176 - and make a break delay :> Okay for the break delay, it makes sense and looks cool, but not going to change the spinner's beginning: the white tick fits because it follows the instrument.
  8. 00:59:641 (4) - how about this shape? I used this slider as a... line that makes 00:57:896 (1,2) - symmetric in regard to it
  9. 01:11:501 (4) - similar suggestion as 00:21:269
  10. 01:14:641 (1) - same to 00:24:408
  11. 01:22:664 (3) - finish -> clap? For all three: same answer: consistency of hitsounds with Insane
  12. 01:25:106 (4,5,1) - i'd like to use ctrl+j for them due to the music: The pitches of 01:25:106 (4,5) - is higher than 01:24:408 (3) - so place them toward the top of screen could make better sense imo~~ and also, the music which 01:25:803 (1) - following is from high to low, so same direction of slider could be better~ of course, you may need to adjust the position of 01:23:710 (2,3) - if you agree with me, i suppose 01:23:710 (2) - at 132:336 at 01:24:408 (3) - 356:316 maybe a good choice~ I don't really see how that changes anything, honestly. If anything, it makes the part weird, because the direction change becomes weird. Also it would lead in a stack under the long slider's end...
  13. 01:27:984 - useless green lines
[Normal]
  1. 00:06:269 (3) - about the beat here, i may choose to a 1/1 slider at 00:06:094 - to instead, heard better? That sounds too complicated D: this Normal is already pretty difficult, I don't want to make its rhythms any harder
  2. 00:09:408 (4) - ^, and more, a 1/2 repeat slider is also a good idea i suppose Same, that was what I did at first, but the whole part was pretty messy because of that. So I tried to make a simpler rhythm
  3. 00:11:152 (3,4,5,6) - o ... this pattern....it's technical rankable but .. too right angle...if you don't wanna more 1/2 beats, i suppose you can make the placement more smooth like I kept the same placement because I like the idea of introducing this kind of angle, but used slider for the vertical movements
  4. 00:21:094 (4) - suggest to reduce the volumn here The volume is the same as Insane here. Reducing it would make it not loud enough imo
  5. 00:32:257 (5) - ^.. actually i still don't like these "finish" very much They're in the song though. D: And that's because you didn't see Insane yet ~
  6. 00:37:751 - useless green lines
  7. 00:46:734 (1) - start it at 00:46:559 - ? Same as easy: I don't like starting spinners on red tick because I find it kind of confusing.
  8. 00:59:641 (5) - extend the length to 3/2? heard better~~ There wouldn't be anything on the white tick anymore then... The normal-clap hitsounding would have a hole. D: I don't want to add more 1/2, so I just simplified the rhythm into this
  9. 01:01:908 - i suppose you could add a note here or make 01:02:083 (3) - start from here, or add a repeat to 01:01:385 (2) - because of vocal. I'm limiting the 1/2 I use as much as I can, or this Normal would become too difficult
  10. 01:27:984 - useless green lines
  11. 01:31:210 - i'd like to make a 1/2 slider from here to instead of 01:31:385 (1) - due to the vocal start from here That would break the comboing, be confusing because of the weird rhythm, and ugly because the 1/2 slider looks ugly in the playfield
  12. 01:36:966 (1) - start it from prev redtick? Same as above
  13. 01:42:373 - add a note here? - same beat as 01:31:210 The blue combo is mapped on the instrument... I think it's a trumpet or something
  14. 01:43:769 -^? or add a repeat to 01:43:245 (2) - ? Same as above
[Hard]
  1. 00:27:024 (3) - weird a bit.... i'd like to choose only a note on downbeat and leave a blank at redtick ... anyway... just my thought... That makes sense. I had to adjust the pattern after a bit though.
  2. 00:33:652 - since here to 00:35:571 - , to be honest i can't agree with the blanks at this section very much because the vocal is strong enough, despite continuing 1/2 may be boring, it is suitable. I can't use too much 1/2 here. I know the vocals are strong, but I had to make this part simpler to avoid having the same patterns and timeline as Insane. This rhythm is still intuitive and makes sense, so I don't think it's bad.
  3. 00:49:176 - add a note stack with 00:48:827 (4) - to make better sense? Added a note, but didn't stack: stacking makes the pattern ugly
  4. 01:26:327 (2) - move to prev white tick? This is mapped on the trumpet-like instrument, which starts on the red tick.
[Insane]
  1. 00:06:966 (5,6,7,8) - highly recommend a red-tick triplet here: move (6,7) to next red tick and stack with(8) o.o why ? The song has a triple at this point in the drums
  2. 00:11:152 (3,4,5,6) - ^. triplet on red ticks can make your beat more smooth The triple here is for the tremolo on the voice. Pushing it to later doesn't make sense and is confusing. It doesn't even play as well
  3. 00:49:176 - add a note here? i think it's suitable~ Even thought it would make sense, I wanted to give the player a bit of rest after the very jumpy part, ending with the square. Adding a note would kind of ruin this effect.
  4. 01:00:077 (5,6) - still red-tick triplet issue~~ move them to next redtick plz >.< same as above: these follow the drums
  5. 01:06:966 (2) - move to 216:312? like 01:09:234 (1,2) - , a jump here is better imo~ No matter where I place it, I always get an ugly overlap. =( this will be ok without jump ;~;
  6. 01:40:803 (5) - how about place it at 256:288, and apply a ctrl+g to 01:40:978 (1) - ? for both better flow and and music: That wouldn't flow better at all. D: The three circles here do like a ping pong ball: -> <- ->
  7. 01:46:210 (4,5) - i'd like to place (4) - at 256:336, and choose a ctrl+h for (5). The flow could be better i think~ This is pretty cool, I'll do that
  8. 01:46:908 (2) - if you accept the above one, ctrl+g here I considered this, but I won't do that because I want to keep the sharp movement at this point. The vocals are pretty sharp to me, I want the map to reflect that.
That's all~~ i like neat map so star and good luck with rank :>
Thanks for the mod !
-kevincela-
[Easy]

  1. There are various unusued inherited points in places such as from 01:27:896 - to 01:28:420 -, from 00:37:664 - to 00:38:187 - and 01:39:408 - . Remember to delete them!
  2. 00:06:966 (4) - clap at the beginning of this slider to follow the 1/4 drums being played in the background?
  3. 00:10:455 (1,2) - That's just a little graphical thing,just change if you want: what do you think about making these 2 sliders encircle 00:10:106 (4) - ? It is not really needed,but it's really cool to see and the flow progresses really good because of the curves that are continuing the flow in a pretty good way! Hovewher that's pretty much an optional,feel free to ignore this :)
    SPOILER

    300,203,10106,1,8,0:0:0
    351,283,10455,6,0,B|304:312|256:288,1,96,0|8,0:0|0:0,0:0:0
    208,208,11152,2,0,B|205:152|249:122,1,96,0|8,0:0|0:0,0:0:0
  4. 00:43:943 (1,2) - Is this jump intentional? It's the only one in the whole map and honestly talking,it doesen't flow good at all. You could make instead a curve here,to make it flow properly with 00:44:641 (2) -
    SPOILER

    480,268,43943,6,0,B|468:216|416:200,1,96,2|0,0:0|0:0,0:0:0
    324,192,44641,2,0,B|256:232|188:192,1,144,0|2,0:0|0:0,0:0:0
  5. 01:12:896 (3) - Instead of using a 2/1 slider Here I actually expected a 3/2 slider with a note just 1/1 later,as it follows pretty good the vocals being played there. What do you think about it?
  6. 01:35:222 (2) - Add some whistles at both the beginning and the ending of this slider? Your whistle pattern is getting discontinued here,and that's not really good.
  7. 01:36:966 (1) - Again,add a whistle at the beginning for the same reason. You should add it at 01:37:664 (2) - too after doing that!
[Normal]

  1. AR+1? The current one is pretty much slow for the SV/spacing used imho.
  2. Just like the Easy diff,there are various inherited points which aren't being used. Remember to remove them!
  3. 00:11:850 (4,5) - Oh well,not really a fan of this kind of pattern,as the flow gets a bit interrupted with this 1/2 transition. What do you think on curving a bit more 00:11:850 (4) - so that it continues the flow properly with 00:12:373 (5) - ?
    SPOILER

    228,337,10455,5,0,0:0:0
    88,360,10803,2,0,B|48:301|82:221,1,144,8|0,0:0|0:0,0:0:0
    224,224,11501,1,8,0:0:0
    368,224,11850,2,0,B|401:144|362:85,1,144,0|8,0:0|0:0,0:0:0
    300,47,12373,2,0,B|214:47|175:106,1,144
    156,175,12896,1,8,0:0:0
  4. 00:20:048 (3,4) - I actually expected this to be splitted with 2 1/1 slider,as following these drums in the background without the vocal part feels quite strange. It could be just me,though...
  5. 00:25:803 (2) - Why aren't you using the clap at the end to follow the ones being played in the background? I know there is another clap 1/2 before,but it fits pretty good anyways here!
  6. 01:02:083 (3,4,5) - Really little graphical thing: as 01:02:083 (3) - hasn't got the same slider body as 01:02:083 (4) -, this part looks quite bad. Here,I made this pattern for you. See if you like it :D
    SPOILER

    312,208,62083,2,0,B|234:183|219:106,1,144
    273,55,62606,2,0,B|354:66|382:139,1,144
    388,209,63129,1,8,0:0:0
  7. 01:17:083 (6) - As 00:25:803 (2) - ,you sould add a "finish/clap" here
  8. 01:30:513 (4) - That's mostly a subjective thing,so just fix if you want: what about using CTRL+G here? This returning slider fits really god,imho. If you do that,you could move 01:31:385 (1) - at x:296 y:272 to create a really good triangular-shaped pattern with 01:31:734 (2,3) - !
[Hard]

  1. 00:21:094 (1,2) - What about doing a jump here,according to the claps being used there? It's the only circle-based pattern on the claps which isn't a jump... This could be an example,feel free to follow this or use another pattern
    SPOILER

    375,153,21094,5,4,0:0:0
    448,304,21269,1,4,0:0:0
  2. 00:29:292 (1) - What about moving this new combo to 00:29:989 (4) - ? The new phrase should begin here as i hear.
    Well,just this. For the rest really good Hard diff,well done!
[Insane]

  1. 00:14:292 (5,1) - Well,I don't like this much this transiction as while in the jumps before this there's a progress from the left to the right while here you just go up,and that ends up feeling really strange. What about reworking this pattern with moving 00:14:466 (1) - a bit to the left to fix that?
    SPOILER

    272,296,13943,1,2,0:0:0
    208,88,14117,1,2,0:0:0
    152,296,14292,1,10,0:0:0
    104,88,14466,6,0,B|4:88,1,100,0|2,0:0|0:0,0:0:0
    52,296,14815,2,0,B|152:296,1,100,0|10,0:0|0:0,0:0:0
    272,296,15164,1,0,0:0:0
    I maintained 00:14:815 (2) - to the right as this progress to the right plays really good,but if you want to can just modify it by yourself
  2. 00:32:257 (1,2,3) - This is pretty much a subjective thing,so you may not agree with me: what if you instead do a triangular jump surrounding 00:32:780 (1) - ? As now the flow goes up I think that's pretty nice to play!
    SPOILER

    109,192,32257,5,12,0:0:0
    72,16,32431,1,4,0:0:0
    264,72,32606,1,8,0:0:0
  3. 00:59:816 (4,5,6) - Well,the press-hold rhythm started with 00:59:816 (4) - feels quite strange,as the drums aren't lasting here. Instead,I'd suggest you to replace this with just a circle and a triplet.
  4. 01:03:129 (2,3) - Aren't you going to follow the drums here? Actually a triplet like the ones before sounds and fits pretty good here...
  5. 01:40:455 (3,4,5) - Again,this is a pretty much subjective thing: I'd actually make a triangular jumped that has its shape contained into 01:39:234 (5,6,7,8,9,10,1) - . Imho,it fits really good,especially the transition within 01:40:803 (5,1) - !
    SPOILER

    353,140,100455,1,2,0:0:0
    438,89,100629,1,2,0:0:0
    307,57,100803,1,0,0:0:0
That's all. Pretty nice work as I said,sorry for being late >_< I still hope my mod has been helpful D:
Topic Starter
Shiro

-kevincela- wrote:

[Easy]

  1. There are various unusued inherited points in places such as from 01:27:896 - to 01:28:420 -, from 00:37:664 - to 00:38:187 - and 01:39:408 - . Remember to delete them! I know they are unused, but I need them to keep my comboing consistent. They don't really matter anyway, it changes nothing to anything. D:
  2. 00:06:966 (4) - clap at the beginning of this slider to follow the 1/4 drums being played in the background? Ah, missed it, nice catch
  3. 00:10:455 (1,2) - That's just a little graphical thing,just change if you want: what do you think about making these 2 sliders encircle 00:10:106 (4) - ? It is not really needed,but it's really cool to see and the flow progresses really good because of the curves that are continuing the flow in a pretty good way! Hovewher that's pretty much an optional,feel free to ignore this :) why not
    SPOILER

    300,203,10106,1,8,0:0:0
    351,283,10455,6,0,B|304:312|256:288,1,96,0|8,0:0|0:0,0:0:0
    208,208,11152,2,0,B|205:152|249:122,1,96,0|8,0:0|0:0,0:0:0
  4. 00:43:943 (1,2) - Is this jump intentional? It's the only one in the whole map and honestly talking,it doesen't flow good at all. You could make instead a curve here,to make it flow properly with 00:44:641 (2) - Absolutely not intentional. I'm not sure how this happened.
    SPOILER

    480,268,43943,6,0,B|468:216|416:200,1,96,2|0,0:0|0:0,0:0:0
    324,192,44641,2,0,B|256:232|188:192,1,144,0|2,0:0|0:0,0:0:0
  5. 01:12:896 (3) - Instead of using a 2/1 slider Here I actually expected a 3/2 slider with a note just 1/1 later,as it follows pretty good the vocals being played there. What do you think about it? I planned on doing that, but the end of the slider at 01:13:943 - sounds really out of place, so I went for a 2/1 slider instead, because it sounds better.
  6. 01:35:222 (2) - Add some whistles at both the beginning and the ending of this slider? Your whistle pattern is getting discontinued here,and that's not really good. Whistles there wouldn't fit. Added a whistle on the note after though.
  7. 01:36:966 (1) - Again,add a whistle at the beginning for the same reason. You should add it at 01:37:664 (2) - too after doing that! Only added on (2). I don't see a whistle fitting on the beginning of the slider (see Insane).
[Normal]

  1. AR+1? The current one is pretty much slow for the SV/spacing used imho. AR+1 would make it AR5 and that's a bit too much for a Normal imo...
  2. Just like the Easy diff,there are various inherited points which aren't being used. Remember to remove them! same thing. I map Insane first, then save as a new diff so I can use the same green lines.
  3. 00:11:850 (4,5) - Oh well,not really a fan of this kind of pattern,as the flow gets a bit interrupted with this 1/2 transition. What do you think on curving a bit more 00:11:850 (4) - so that it continues the flow properly with 00:12:373 (5) - ? k. I had no problem with my previous pattern because it was symmetric, but well
    SPOILER

    228,337,10455,5,0,0:0:0
    88,360,10803,2,0,B|48:301|82:221,1,144,8|0,0:0|0:0,0:0:0
    224,224,11501,1,8,0:0:0
    368,224,11850,2,0,B|401:144|362:85,1,144,0|8,0:0|0:0,0:0:0
    300,47,12373,2,0,B|214:47|175:106,1,144
    156,175,12896,1,8,0:0:0
  4. 00:20:048 (3,4) - I actually expected this to be splitted with 2 1/1 slider,as following these drums in the background without the vocal part feels quite strange. It could be just me,though... That's way too much 1/2 in a row for a Normal
  5. 00:25:803 (2) - Why aren't you using the clap at the end to follow the ones being played in the background? I know there is another clap 1/2 before,but it fits pretty good anyways here! Because I forgot ><
  6. 01:02:083 (3,4,5) - Really little graphical thing: as 01:02:083 (3) - hasn't got the same slider body as 01:02:083 (4) -, this part looks quite bad. Here,I made this pattern for you. See if you like it :D Didn't use your pattern but k
    SPOILER

    312,208,62083,2,0,B|234:183|219:106,1,144
    273,55,62606,2,0,B|354:66|382:139,1,144
    388,209,63129,1,8,0:0:0
  7. 01:17:083 (6) - As 00:25:803 (2) - ,you sould add a "finish/clap" here forgot again ><
  8. 01:30:513 (4) - That's mostly a subjective thing,so just fix if you want: what about using CTRL+G here? This returning slider fits really god,imho. If you do that,you could move 01:31:385 (1) - at x:296 y:272 to create a really good triangular-shaped pattern with 01:31:734 (2,3) - ! Not gonna do that: the "ping-pong" is repeated in the song, so I used the exact same slider twice in the map. It also gives the movement here a ping-pong like feeling, since it goes -> <- ->
[Hard]

  1. 00:13:245 - You could add a S:C2 inherited section here,as Nope. The whistle used here is actually the slider tick, and the whistle in S:C2 is the standard soft whistle.
  2. 00:21:094 (1,2) - What about doing a jump here,according to the claps being used there? It's the only circle-based pattern on the claps which isn't a jump... This could be an example,feel free to follow this or use another pattern I had that at first, but testplayers complained that it was confusing. I kept normal spacing instead and used jumps later on in the map.
    SPOILER

    375,153,21094,5,4,0:0:0
    448,304,21269,1,4,0:0:0
  3. 00:29:292 (1) - What about moving this new combo to 00:29:989 (4) - ? The new phrase should begin here as i hear. Makes sense. Check the comboing in Insane, you'll realize there are a lot of new combos at this point. I wanted to follow them but forgot to re-check afterwards.
    Well,just this. For the rest really good Hard diff,well done!
[Insane]

  1. 00:14:292 (5,1) - Well,I don't like this much this transiction as while in the jumps before this there's a progress from the left to the right while here you just go up,and that ends up feeling really strange. What about reworking this pattern with moving 00:14:466 (1) - a bit to the left to fix that? 00:13:245 (1,2) - Are symmetric, so I made 00:14:466 (1,2) - symmetric as well.
    SPOILER

    272,296,13943,1,2,0:0:0
    208,88,14117,1,2,0:0:0
    152,296,14292,1,10,0:0:0
    104,88,14466,6,0,B|4:88,1,100,0|2,0:0|0:0,0:0:0
    52,296,14815,2,0,B|152:296,1,100,0|10,0:0|0:0,0:0:0
    272,296,15164,1,0,0:0:0
    I maintained 00:14:815 (2) - to the right as this progress to the right plays really good,but if you want to can just modify it by yourself
  2. 00:32:257 (1,2,3) - This is pretty much a subjective thing,so you may not agree with me: what if you instead do a triangular jump surrounding 00:32:780 (1) - ? As now the flow goes up I think that's pretty nice to play! I considered this for a while, but it's not really possible. In the whole map, the claps have a big sudden jump. Doing that would ruin this pattern. And I couldn't find any replacement that played well enough.
    SPOILER

    109,192,32257,5,12,0:0:0
    72,16,32431,1,4,0:0:0
    264,72,32606,1,8,0:0:0
  3. 00:59:816 (4,5,6) - Well,the press-hold rhythm started with 00:59:816 (4) - feels quite strange,as the drums aren't lasting here. Instead,I'd suggest you to replace this with just a circle and a triplet. The slider is here for the held vocal. I don't know if you noticed but 00:59:816 (4,5,6) - has exactly the same shape as 00:58:420 (4) - ! I did that because the rhythm used in lyrics is repeated at these two points.
  4. 01:03:129 (2,3) - Aren't you going to follow the drums here? Actually a triplet like the ones before sounds and fits pretty good here... I can't hear 1/4 at this point in the song, which is why I didn't use any 1/4.
  5. 01:40:455 (3,4,5) - Again,this is a pretty much subjective thing: I'd actually make a triangular jumped that has its shape contained into 01:39:234 (5,6,7,8,9,10,1) - . Imho,it fits really good,especially the transition within 01:40:803 (5,1) - ! I don't really get it... But the horizontal back and forth movement here is done on purpose to follow - once again - a ping-pong like movement.
    SPOILER

    353,140,100455,1,2,0:0:0
    438,89,100629,1,2,0:0:0
    307,57,100803,1,0,0:0:0
That's all. Pretty nice work as I said,sorry for being late >_< I still hope my mod has been helpful D:
grazie~
Aurele
I give up, seems to be alright the way it is, to be honest. All I have to say is: Are you sure about the source? It's mostly "Vocaloid" not "VOCALOID". You can look to other ranked maps.

Here's a second star. ;0;
Topic Starter
Shiro

Gabe wrote:

I give up, seems to be alright the way it is, to be honest. All I have to say is: Are you sure about the source? It's mostly "Vocaloid" not "VOCALOID". You can look to other ranked maps.

Here's a second star. ;0;
You're right about the source. Updated. And thanks !
pimp
hi Shiro

random mod, only sugestions and imo's

easy

00:37:751 - three useless inherits here. remove them?
01:27:984 - ^

00:02:082 (1,2,3) - move this notes a bit down to make (3) line with (2) and the next (1) like that http://puu.sh/1lL01
00:10:106 (4) - nc here and remove nc in next note?
00:29:292 (4,1) - spacing, that could confuse new players, making them think the note is earlier in timeline and hiting it before it should, because they are not used to read the aproach circle ?
01:02:083 (3,4) - try another shape?? they are similar and does not look right to use it here, how about rotating (4) by 23 and ctrl h move to x360 y192 ? http://puu.sh/1lLNH
01:28:594 (1,2,3,1,2,3) - shape is senseless if you compare to 00:38:362 (1,2,3,1,2,3,4,1,2,3) or 01:34:176 (1,2,3) or 01:39:757 (1,2,3,4)

normal


00:03:129 (3,4,5,6,1) - a bit confusing because of the stack and the ar, maybe?
00:16:036 (1,2,3) - strange shape / flow here, try something like that? http://puu.sh/1mltB
00:21:617 (1,2,3,4) - try this? http://puu.sh/1mlyL looks slightly better imo
00:27:548 (2,3,4) - the way this notes are placed could confuse new players because they are used to play notes that line following a path... ?
00:34:176 (3) - this note should be at x112 y352 to make a better triangle with previous notes
00:34:873 (4,5,6) - make it a smaller triangle inside the previous?

hard

00:04:873 (1,2,3) - try this shape http://puu.sh/1mlxb
00:13:943 (3,4,5) - imperfect alignment, inconsistent to 1,2,3. intentional?
01:03:303 (3,4,5,6) - awesome shape : D

isnane looks fine to me :D

good luck
Topic Starter
Shiro

pimpG wrote:

hi Shiro

random mod, only sugestions and imo's OMG A MOD FINALLY
THANK YOU


easy

00:37:751 - three useless inherits here. remove them?
01:27:984 - ^ I never remove "useless" inherited sections, because I map Insane first, do my hitsounding, and save as new difficulty to map the new ones to make sure the hitsounding is consistent through the difficulties. These timing sections help me know where I am in the map, what kind of patter and rhythm I used, and what kind of hitsounding I went for.

00:02:082 (1,2,3) - move this notes a bit down to make (3) line with (2) and the next (1) like that http://puu.sh/1lL01 okay
00:10:106 (4) - nc here and remove nc in next note? The comboing follows the comboing I used in Insane. Here, the new combo is on the white tick to separate the "slow" vocals (3/4 and 1/1 rhythms) from the full 1/2 part.
00:29:292 (4,1) - spacing, that could confuse new players, making them think the note is earlier in timeline and hiting it before it should, because they are not used to read the aproach circle ? oh crap that's a big mistake of mine, huh. Added a note at 00:29:641 - so the spacing looks better.
01:02:083 (3,4) - try another shape?? they are similar and does not look right to use it here, how about rotating (4) by 23 and ctrl h move to x360 y192 ? http://puu.sh/1lLNH What I did here was take (3), copy paste it, rotate, then fix the shape a bit so it blankets properly. Without fixing the shape, the blanket looks bad.
01:28:594 (1,2,3,1,2,3) - shape is senseless if you compare to 00:38:362 (1,2,3,1,2,3,4,1,2,3) or 01:34:176 (1,2,3) or 01:39:757 (1,2,3,4) I don't understand what you mean with "senseless"... I did this shape to have a back and forth horizontal movement - like a ping-pong ball.

normal


00:03:129 (3,4,5,6,1) - a bit confusing because of the stack and the ar, maybe? you're right. Moved (4) 1/2 forward.
00:16:036 (1,2,3) - strange shape / flow here, try something like that? http://puu.sh/1mltB hm... changed circle+slider into a single 3/2 slider, hope it works
00:21:617 (1,2,3,4) - try this? http://puu.sh/1mlyL looks slightly better imo I have to disagree. Doing that would break the symmetry, which would look worse.
00:27:548 (2,3,4) - the way this notes are placed could confuse new players because they are used to play notes that line following a path... ? I don't think it's that much of a problem. It's pretty clear thanks to spacing and AR which note comes first and how to hit them. =x
00:34:176 (3) - this note should be at x112 y352 to make a better triangle with previous notes damn, I missed this, nice catch
00:34:873 (4,5,6) - make it a smaller triangle inside the previous? I don't see how I could arrange these (especially the slider) to make this work... The symmetry works fine here, I'm going to keep it.

hard

00:04:873 (1,2,3) - try this shape http://puu.sh/1mlxb The turn leading to the slider would be too sharp here. The slider's the one supposed to make the pattern change directions in a smooth way
00:13:943 (3,4,5) - imperfect alignment, inconsistent to 1,2,3. intentional? Yes, having a perfect line for 3,4,5 leads to a very ugly overlap. 1,2,3 are turned to avoid an overlap too and because I wanted symmetry between 00:15:164 (3) - and 00:13:943 (3) -
01:03:303 (3,4,5,6) - awesome shape : D

isnane looks fine to me :D

good luck
Thanks for the mod <3
NoHitter
Long awaited mod go!

[Easy]
- 00:06:966 (4) - The direction of this kind of counters the flow given by the combo. The combo is going in a counterclockwise direction, but the slider abruptly cuts into it.
- 00:10:106 (4) - Same here. The flow is currently in a clockwise direction, but the note placed breaks it. I would suggest placing it here.
- 00:14:466 () - Map this part? IMO no need for a break here.
- 00:17:431 (3,4) - It would be better in flow if the slider pointed towards the note.
- 00:28:594 (2,3,4,5,1) - The current pattern doesn't look quite aesthetically good. I would suggest a pattern similar to this.
- 00:30:687 (2,3) - Concerned about the offbeat -> offbeat here. There's no distinct rhythm to follow at the second slider. Might be tricky for an Easy.
- 01:12:896 (3) - Doesn't look neat. I would suggest changing it to something like this.
- 01:14:641 (1) - End this 1/2 earlier. The time between this and the next note may still be too short considering this is an Easy.
- 01:17:780 (2,3) - 1/2 spaced objects? I would rather they don't appear in an Easy considering the BPM not exactly slow, but it's up to you.
- 01:28:594 (1) - [nazi] Not stacked properly with previous slider's start.
- 01:30:164 (3,1) - Same suggestion about the slider leading to the note. Maybe change the pattern to something like this?

[Normal]
- The sliders in this difficulty look like they were done in a real hurry. They don't look that good.
- 00:10:803 (2) - As of now, this looks very bland. I suggest making it into a curved one with the curve opening to the right. -> (
- 00:12:373 (5) - Would flow better if you place it a few grid up. Like this.
- 00:16:036 (1,2) - [nazi] You can rotate (2) to match the direction (1) is facing better. Would look better IMO.
- 00:27:548 (2,4) - Blanket these two?
- 00:53:710 (3,1) - Space these further or add a note at 00:54:408. Positioning them close to each other may make them click too early. Better yet, just add a note between them. That part sounded empty IMO.
- 00:55:455 (2,3,4,5) - May I suggest using this pattern instead?
- 01:25:803 (1) - Looks really ugly. I suggest making a slider symmetrical with respect to the vertical axis.

[Hard]
- 00:04:001 (4) - This should be facing the opposite way, so the flow is kept. (CW direction)
- 00:12:896 (5, 1) - Plays awkwardly IMO. The stack should be where the slider ends (which is the slider-end in this case). You could opt to remove one repeat instead.
- 00:20:571 (6,7,8) - [nazi] I think you meant for these to be in a straight line.
- 00:32:780 (1,2,3,1,2,3,1,2,3,1,2) - I don't quite get your combo pattern here. Shouldn't it be (3,1,2,3,1,2,3,1,2,3,4)?
- 01:21:966 () - Was expecting a note here.
- 01:26:152 () - There should be a note here. (or at least add a repeat on the slider) You've been following the vocals throughout the song and suddenly omitting it here is odd.
- 01:49:524 (1) - Would work better as a Pre-Spinner note IMO.

[Insane]
- 00:17:780 (2) - It would flow better IMO if you placed this below the (1) and (3). (CW direction)
- 00:31:734 (9) - This should be flipped horizontally IMO to emphasize that back and forth motion you've been using.
- 00:34:350 (2) - Should be placed above (1) and (3). Same reason as 00:17:780 (2).
- 01:22:141 (10) - Same as 00:31:734 (9).
- 01:36:792 (1,2,3,1,2,3,1,2,3) - Make these perfect triangles?
- 01:49:524 (1) - Would work better as a Pre-Spinner note IMO.
Saturnalize
Sorry.

=Easy=
1. 00:31:559 (3) - All that both great and unique is a good thing to put, so instead use this. I make it based on 2 approach circle and this is what I mean : http://puu.sh/1nPxn It's far from perfect, I believe, so you can edit a bit.
232,137,31559,2,0,B|292:157|329:119|329:119|367:121|367:121|413:87|465:108,1,240,0|4,0:0|0:0,0:0:0
2. 01:08:013 (4,1) - The distance between 4's end and 1's start are actually longer, if you're going to create a triangle pattern 01:06:617 (2,3,4) - . Consider fix this.
3. 01:14:641 (1) - I don't think it's end on the right time, even if the reason is to give time for newbie to position the cursor. 01:17:083 would be the best timing.

=Normal=
I don't think CS4 in this quite high speed map is a great idea. However, it's up to you to keep it or not.
1. 00:29:292 (5,6) - You may want to move it to somewhere like this : http://puu.sh/1nPON Why? The angle given from the previous slider is less than where the note goes. You can leave this as I know that (6) was used again as a blanket pattern along with 00:30:862 (2) - .

=Hard=
I don't think you have a problem here?

=Insane=
I've watched it, no problem.

Ah, I think my modding skill is getting worse . . .
Good luck with it.
Topic Starter
Shiro

NoHitter wrote:

Long awaited mod go! my god huge mod

[Easy]
- 00:06:966 (4) - The direction of this kind of counters the flow given by the combo. The combo is going in a counterclockwise direction, but the slider abruptly cuts into it. Made the change in direction smoother
- 00:10:106 (4) - Same here. The flow is currently in a clockwise direction, but the note placed breaks it. I would suggest placing it here. I'm not sure how it really changes the flow because it still follows the clockwise circle, but k
- 00:14:466 () - Map this part? IMO no need for a break here. hm damn, I put a break here because I had no idea what to map and planned on going back to it later... And forgot. >_>
- 00:17:431 (3,4) - It would be better in flow if the slider pointed towards the note. I suppose. I usually do that, not sure why I didn't this time...
- 00:28:594 (2,3,4,5,1) - The current pattern doesn't look quite aesthetically good. I would suggest a pattern similar to this. Changed a bit but... I'm limited because of the next two sliders.
- 00:30:687 (2,3) - Concerned about the offbeat -> offbeat here. There's no distinct rhythm to follow at the second slider. Might be tricky for an Easy. Actually, there is: a triple at 00:31:210 - then a single note where the second slider begins (look at Insane to have the rhythm). The problem here is that anything other than offbeat->offbeat sounds terribly bad. This was the best solution I found for this part.
- 01:12:896 (3) - Doesn't look neat. I would suggest changing it to something like this. That's kinda nazi, but I suppose you're right to expect from someone who claims to be good at making sliders. Fixed.
- 01:14:641 (1) - End this 1/2 earlier. The time between this and the next note may still be too short considering this is an Easy. I have to disagree here. Ending it 1/2 earlier would hardly make sense. The time to readjust their aim is rather short (half a second). I'll need to get testplayers to see if that's bad...
- 01:17:780 (2,3) - 1/2 spaced objects? I would rather they don't appear in an Easy considering the BPM not exactly slow, but it's up to you. Removed the repeat from the first slider.
- 01:28:594 (1) - [nazi] Not stacked properly with previous slider's start. asdf I hate it when this happens
- 01:30:164 (3,1) - Same suggestion about the slider leading to the note. Maybe change the pattern to something like this k?

[Normal]
- The sliders in this difficulty look like they were done in a real hurry. They don't look that good. They weren't. Pointing out which ones would have been nice.
- 00:10:803 (2) - As of now, this looks very bland. I suggest making it into a curved one with the curve opening to the right. -> ( 00:11:850 (4) - copy-pasted this one. At first both were linear, then i was told to change the second one and forgot to change the first one as well
- 00:12:373 (5) - Would flow better if you place it a few grid up. Like this. k
- 00:16:036 (1,2) - [nazi] You can rotate (2) to match the direction (1) is facing better. Would look better IMO. That would lead to a bizarre overlap, and the point of (2) was to change the curve to lead into 00:17:955 (3) - without being too sharp.
- 00:27:548 (2,4) - Blanket these two? k
- 00:53:710 (3,1) - Space these further or add a note at 00:54:408. Positioning them close to each other may make them click too early. Better yet, just add a note between them. That part sounded empty IMO. added a slider and changed the position of the circle
- 00:55:455 (2,3,4,5) - May I suggest using this pattern instead? It's practically the same... except the slider doesn't lead directly into the circle, which I don't like =x
- 01:25:803 (1) - Looks really ugly. I suggest making a slider symmetrical with respect to the vertical axis. It's a perfectly symmetric wave. I don't see how that's ugly.

[Hard]
- 00:04:001 (4) - This should be facing the opposite way, so the flow is kept. (CW direction) k
- 00:12:896 (5, 1) - Plays awkwardly IMO. The stack should be where the slider ends (which is the slider-end in this case). You could opt to remove one repeat instead. I'm keeping the stack and the 3 repeats, but ok for changing the position
- 00:20:571 (6,7,8) - [nazi] I think you meant for these to be in a straight line. yup
- 00:32:780 (1,2,3,1,2,3,1,2,3,1,2) - I don't quite get your combo pattern here. Shouldn't it be (3,1,2,3,1,2,3,1,2,3,4)? cf Insane. the new combos emphasize the finish because the song repeats itself, and the comboing highlights this structure.
- 01:21:966 () - Was expecting a note here. huh why ? I'd be kinda confusing under the previous note, and I don't see why there should be any.
- 01:26:152 () - There should be a note here. (or at least add a repeat on the slider) You've been following the vocals throughout the song and suddenly omitting it here is odd. I wasn't actually following the vocals. The main rhythm here is - as the hitsounding shows - the instrument. The absence of note here makes this more obvious.
- 01:49:524 (1) - Would work better as a Pre-Spinner note IMO. If I used a pre-spinner note here, I'd feel the need to map the whole vocals rhythm. Using a spinner here fixes that, and helps fight ties because there are very few spinners before.

[Insane]
- 00:17:780 (2) - It would flow better IMO if you placed this below the (1) and (3). (CW direction) I like this little bump, because it changes the movement a bit without completely altering it. A simple circular movement here wouldn't be as fun imo
- 00:31:734 (9) - This should be flipped horizontally IMO to emphasize that back and forth motion you've been using. The movement becomes kinda weird if I do that, and it introduces a very unpleasant jump at 00:31:734 (9,10) -
- 00:34:350 (2) - Should be placed above (1) and (3). Same reason as 00:17:780 (2). Ah, this one's right. It isn't consistent with the pattern either. Fixed.
- 01:22:141 (10) - Same as 00:31:734 (9). same answer
- 01:36:792 (1,2,3,1,2,3,1,2,3) - Make these perfect triangles? I've tried to, but I didn't find a way to do that without either completely altering the pattern or introducing ugly overlaps. =x
- 01:49:524 (1) - Would work better as a Pre-Spinner note IMO. If I used a pre-spinner note here, I'd feel the need to map the whole vocals rhythm. Using a spinner here fixes that, and helps fight ties because there are very few spinners before.
phew... Thanks.


Loli Cjj wrote:

Sorry. o.o for ?

=Easy=
1. 00:31:559 (3) - All that both great and unique is a good thing to put, so instead use this. I make it based on 2 approach circle and this is what I mean : http://puu.sh/1nPxn It's far from perfect, I believe, so you can edit a bit.
232,137,31559,2,0,B|292:157|329:119|329:119|367:121|367:121|413:87|465:108,1,240,0|4,0:0|0:0,0:0:0
Huh, sorry, but my wave already blankets the circles (yes it does), and this slider has... weird angles. I want to keep it this way because it looks better.
2. 01:08:013 (4,1) - The distance between 4's end and 1's start are actually longer, if you're going to create a triangle pattern 01:06:617 (2,3,4) - . Consider fix this. =o I didn't think of making a triangle at this point. Done !
3. 01:14:641 (1) - I don't think it's end on the right time, even if the reason is to give time for newbie to position the cursor. 01:17:083 would be the best timing. See my answer to NoHitter.

=Normal=
I don't think CS4 in this quite high speed map is a great idea. However, it's up to you to keep it or not. I hesitated a lot before usign CS4. I wanted to keep the circle size the same between all difficulties, because ping-pong balls have a given size that doesn't change.
1. 00:29:292 (5,6) - You may want to move it to somewhere like this : http://puu.sh/1nPON Why? The angle given from the previous slider is less than where the note goes. You can leave this as I know that (6) was used again as a blanket pattern along with 00:30:862 (2) - . I'll leave it... I can't find a way to change it without removing this blanket - which would introduce an ugly overlap.

=Hard=
I don't think you have a problem here?

=Insane=
I've watched it, no problem.

Ah, I think my modding skill is getting worse . . .
Good luck with it.
Thanks for the mod !
Satellite
star~~~★
Birdy
[Normal]
00:11:497 (3) - x:232 y:200
00:11:846 (4,5,6) - One square down + right on grid lvl 3
01:40:451 (3) - Move red point on slider tick and delete the point before that red point (it makes barely noticeable, but weird bump)

And that's all, stop being so flawless pls
Topic Starter
Shiro
All fixed (my way, not yours though) even though that's hyper nazi. It took me a while to understand what was wrong on these. <_<
narakucrimson
Hi there man!

General
  1. Everything checks out pretty well - AiBAT doesn't find anything, the setup is fine overall (correct tags and stuff).
    Just a few minor things to mention

    Combo colours
  2. I'm not really a fan of using only two combo colours, and I think you could actually exploit this resource a bit more - you could use brighter colours during the kiais, or a special combo if you deem a moment in the song as very important and want to highlight it.
    Anyway, there's a bunch of ways to make better usage of the combo colours than the current one. Hopefully this will convince you to put some work on that! :P

    Kiai Hitsounds
  3. This point is about the lack of finishes in the kiai, which is really noticeable.
    Starting from the very beginning of the kiai, you could use normal finishes instead of soft whistles, every 4 big white ticks.
    For example, let's look at the first kiai. You could use a normal finish at the start, 00:38:358. The next one should be placed 4 big ticks after it, at 00:43:939. This follows the intros, which are very dominant (the "ping pong!" at the beginning of each phrase).
    That would be all for the first kiai, and I think you know what to do with the rest :D
  4. Also, the very last note in every difficulty could use a finish too, kinda sounds awesome.

    mp3
  5. You have more than 20 unmapped seconds over the end! Have you considered cutting the mp3?
[]

Easy
  1. 00:13:939 (1) - Could you place this somewhere else than the middle of the screen? You get an overlap with the combo that I don't really recommend for an easy. I mean I can see it, you can see it, but would a new player be able to?
  2. 00:23:532 (3,4) - 3/2 snapping out of nowhere, sounds like a little weird to read. I'd recommend turning this into a slider, it doesn't really distrupt the flow and it's much easier to read.
    Anyway I don't think this is critical, so it doesn't really matter if you don't change it.
  3. 01:14:637 (1) - I'm not very sure if it's correct to end this where it does now? It sounds so weird, although it matches the claps in the music...
  4. 01:35:218 (2) - This feels reeeeally weird. I think 01:35:392 totally asks for an independent note, not being in the middle of a slider. It's a very strong note right there that you're missing to map.
    You could start a slider there and finish it at 01:36:090 to make it more consistent with itself.
    Hell, you even could do something as 01:29:288 (2,3) - , that sounds so much better!
[]

Normal
  1. I couldn't help but to notice the high SV. I'd have suggested to use a slightly slower one, but the maps is already finished :(
  2. Everything is looking good overall!
[]

Hard
  1. New combo placement. Why.
    In this case you could clearly have much better results by using colorhaxes.
    In some other cases, some combos look baad, for example 00:21:090 (1,2) - where I suggest removing the new combo from the next (3).
    Or in 00:32:776 (1,2,3,1,2,3,1,2,3,1) - where having the new combos inside every triple looks plain ugly, and I'd suggest removing the new combos and placing them in the start of every triplet.
    I don't wanna spend much time boring you with my view about this, you check it and decide what to do.
  2. 01:34:172 (1) - PPPleeeeease can you make the end of the slider NOT overlap the slider border so much? It's not like 01:39:753 (1) -, that one is somehow better.
[]

Insane
  1. Well I told you once that I don't agree with having so many jumps out of the blue, like... No big jumps at all the suddenly 00:13:939 (3,4,5,1) -!!!
    But it's fine, it's not my style but it doesn't play *bad*
  2. 00:21:090 (1,2,1) - The jump from (1) to (2), I find it kinda unexpected. It's hard to describe but the patterns where mostly circular around the center of the screen, and then you get this like cutting through the screen... I hope you get the point. If you could place it in some other way (maybe not symmetrically), I think it would be cool.
  3. 00:43:590 (2) - Find a way to unstack this maybe? It threw me off due to the comboburst from 00:42:892 (3) - being still around.
  4. Oh remember the stuff I said about colorhaxes? This would be the place to use them more than ever.
Well, no further comment on this map. I think it's well done, though I'm not a fan of miku at all.
Good job, keep it up.
Topic Starter
Shiro

narakucrimson wrote:

Hi there man! hi

General
  1. Everything checks out pretty well - AiBAT doesn't find anything, the setup is fine overall (correct tags and stuff).
    Just a few minor things to mention

    Combo colours
  2. I'm not really a fan of using only two combo colours, and I think you could actually exploit this resource a bit more - you could use brighter colours during the kiais, or a special combo if you deem a moment in the song as very important and want to highlight it.
    Anyway, there's a bunch of ways to make better usage of the combo colours than the current one. Hopefully this will convince you to put some work on that! :P
    To be honest, I didn't plan on doing anything with the combo colours. I just used colours that contrast with the background to make sure the map was readable. I wanted this map to be pretty simple because the way I mapped it isn't so simple, I felt like it needed some balance.

    Kiai Hitsounds
  3. This point is about the lack of finishes in the kiai, which is really noticeable.
    Starting from the very beginning of the kiai, you could use normal finishes instead of soft whistles, every 4 big white ticks.
    For example, let's look at the first kiai. You could use a normal finish at the start, 00:38:358. The next one should be placed 4 big ticks after it, at 00:43:939. This follows the intros, which are very dominant (the "ping pong!" at the beginning of each phrase).
    That would be all for the first kiai, and I think you know what to do with the rest :D This can't be. The custom finish is a clap for the samples used in the kiai, and I don't like overusing finishes for seemingly no reason - there is no cymbal sound in the song or anything at any of these moments. They sound weird to me in the middle of the kiai.
  4. Also, the very last note in every difficulty could use a finish too, kinda sounds awesome. That I can do.

    mp3
  5. You have more than 20 unmapped seconds over the end! Have you considered cutting the mp3? I... might have to eventually. I want to wait for a chance to do it without having to do anything else. I will probably do it within the week if I don't forget.
[]

Easy
  1. 00:13:939 (1) - Could you place this somewhere else than the middle of the screen? You get an overlap with the combo that I don't really recommend for an easy. I mean I can see it, you can see it, but would a new player be able to? I didn't notice the overlap... Changed.
  2. 00:23:532 (3,4) - 3/2 snapping out of nowhere, sounds like a little weird to read. I'd recommend turning this into a slider, it doesn't really distrupt the flow and it's much easier to read.
    Anyway I don't think this is critical, so it doesn't really matter if you don't change it. The slider at 00:22:660 (2) - already does the change from white ticks to red ticks. The rhythm (3,4) is just standard 1/1 which is readable. The fact that it is on red ticks is kind of hidden by the fact the first red tick note is the end of the slider, which makes this easier to play.
  3. 01:14:637 (1) - I'm not very sure if it's correct to end this where it does now? It sounds so weird, although it matches the claps in the music... Ended 1/2 earlier. Still feels kinda weird though...
  4. 01:35:218 (2) - This feels reeeeally weird. I think 01:35:392 totally asks for an independent note, not being in the middle of a slider. It's a very strong note right there that you're missing to map.
    You could start a slider there and finish it at 01:36:090 to make it more consistent with itself. huh okay
    Hell, you even could do something as 01:29:288 (2,3) - , that sounds so much better! I wanted the change the rhythms a bit and avoid using too much 1/2 x_x
[]

Normal
  1. I couldn't help but to notice the high SV. I'd have suggested to use a slightly slower one, but the maps is already finished :(
  2. Everything is looking good overall! Low SV would have caused overlaps. ;_;
[]

Hard
  1. New combo placement. Why. Follows the comboing in Insane.
    In this case you could clearly have much better results by using colorhaxes.
    In some other cases, some combos look baad, for example 00:21:090 (1,2) - where I suggest removing the new combo from the next (3).
    Or in 00:32:776 (1,2,3,1,2,3,1,2,3,1) - where having the new combos inside every triple looks plain ugly, and I'd suggest removing the new combos and placing them in the start of every triplet.
    I don't wanna spend much time boring you with my view about this, you check it and decide what to do. Just changed the one you just pointed out. The rest follows the Insane, so it's consistent.
  2. 01:34:172 (1) - PPPleeeeease can you make the end of the slider NOT overlap the slider border so much? It's not like 01:39:753 (1) -, that one is somehow better. changed
[]

Insane
  1. Well I told you once that I don't agree with having so many jumps out of the blue, like... No big jumps at all the suddenly 00:13:939 (3,4,5,1) -!!!
    But it's fine, it's not my style but it doesn't play *bad* Well, they actually follow, emphasize (and somehow exaggerate) the vocals changes. 00:13:939 (3,4) - This one emphasizes the instrument thing, and I added 00:14:113 (4,5) - because I realized that jump -> normal spacing -> jump played weirdly, and this plays much better
  2. 00:21:090 (1,2,1) - The jump from (1) to (2), I find it kinda unexpected. It's hard to describe but the patterns where mostly circular around the center of the screen, and then you get this like cutting through the screen... I hope you get the point. If you could place it in some other way (maybe not symmetrically), I think it would be cool. It's the whole point of the jump ! In the song the claps come literally out of nowhere, I wanted this to translate in the map in ways other than obvious hitsounding.
  3. 00:43:590 (2) - Find a way to unstack this maybe? It threw me off due to the comboburst from 00:42:892 (3) - being still around. huh I... tried... it's stacked under 00:42:369 (7) - now
  4. Oh remember the stuff I said about colorhaxes? This would be the place to use them more than ever. Refer to my comment above.
Well, no further comment on this map. I think it's well done, though I'm not a fan of miku at all.
Good job, keep it up.
Thanks for the mod !
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