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Eiffel 65 - Move Your Body (Nightcore Mix)

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Pink Agate
MOD again :)


General

your map no tags :?

Start

Was better than ever

01:22:258 (2) - move here 01:22:258 (2) - ?
02:02:506 (2) - add whistle

Revy's Move

00:49:579 (2) - move here 00:49:763 - and behind the need to make corresponding changes
02:50:879 (3) - nc
02:59:741 (2) - nc

Dance

sorry, I can't find any mistake on this, i just feel it's bit hard to play.
For example here 00:37:763 (1) - ,00:39:701 (2) - and here00:40:071 (5) -

good luck :)
Topic Starter
Lally

Pink Agate wrote:

MOD again :)


General

your map no tags :? i added they but dunno why they compair not QWQ

Start

Was better than ever

01:22:258 (2) - move here 01:22:258 (2) - ? uh what ?
02:02:506 (2) - add whistle ok


Dance

sorry, I can't find any mistake on this, i just feel it's bit hard to play.
For example here 00:37:763 (1) - ,00:39:701 (2) - and here00:40:071 (5) -
hmm i look what i can do but it's ok for me
good luck :)

ty for your mod again :3
Revy
http://puu.sh/1bK7y fixed everything i guess D:
Starz0r
This is my first mod :D, anyway

AIBat v3.0 wrote:

[All .osu Files]
General and Metadata

Inconsistency in Countdown:
- [Dance] : 0
- [Revy's Move] : 1
- [Start] : 0

Inconsistency in Tags:
- [Dance] : Revy remix
- [Revy's Move] :
- [Start] :

Kiai
Inconsistency in Kiai Times:

- [Dance] :
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565

- [Revy's Move] :
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387

- [Start] :
Kiai #1: Starts on 00:28:347, ends on 00:50:871
Kiai #2: Starts on 01:30:381, ends on 01:52:906
Kiai #3: Starts on 02:42:746, ends on 02:59:556

[Dance]
Audio Lead-In
There is only 1761 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:761.

General
Changed Approach Rate to 9

Non-Downbeat Kiai Times
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565

Snapping

Unsnapped inherited (green) sections at:
00:13:375 - snap to 00:13:392
00:14:856 - snap to 00:14:869
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:42:764 - snap to 02:42:755
02:59:565 - snap to 02:59:556

Spinner New Combo
02:42:755 (2) - Consider adding a NC here, since this note follows a spinner.

[Revy's Move]
Non-Downbeat Kiai Times
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387

Snapping

Unsnapped inherited (green) sections at:
00:16:631 - snap to 00:16:623
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:03:066 - snap to 01:03:057
01:03:250 - snap to 01:03:241
01:03:435 - snap to 01:03:426
01:03:619 - snap to 01:03:610
01:03:804 - snap to 01:03:795
01:06:175 - snap to 01:06:195
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:06:023 - snap to 02:06:014
02:06:208 - snap to 02:06:199
02:06:393 - snap to 02:06:384
02:06:577 - snap to 02:06:568
02:06:762 - snap to 02:06:753
02:06:946 - snap to 02:06:937
02:07:131 - snap to 02:07:122
02:07:316 - snap to 02:07:307
02:42:764 - snap to 02:42:755

[Start]
Non-Downbeat Kiai Times
Kiai #3: Starts on 02:42:746, ends on 02:59:556

Snapping

Unsnapped inherited (green) sections at:
02:30:930 - snap to 02:30:939
02:42:746 - snap to 02:42:755

[ModTrace]
Dance
00:32:039 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:32:409 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:32:778 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:35:178 (2) - Add a whistle.
00:35:363 (3) - Add a whistle.
00:35:547 (4) - Add a whistle.
Topic Starter
Lally
Starz0r Ty for your mod u.u <3

i'll fix all tomarraw :3

@Revy i update tomorrow :S
Aurele
Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
Topic Starter
Lally
ok i fix it tomorror all ty Gabe :3
B2IN
Hi~ Lally :3

[General]
You used the tag in the Dance diff, therefore other diff also use the tag

[Start]
00:35:363 (2) - try this moving to 00:35:732, then add the note to 00:35:363

[Revy's Move]
you should resnap the timing point
00:27:608 (1,2) - you should increase this to 25%
00:31:301 (1) - remove NC
00:40:163 (3) - use the finish sound to beginning
01:03:066 (T) - this Inherited points don't need. plz remove.
01:03:250 (T) - ^
01:03:435 (T) - ^
01:03:619 (T) - ^

[Dance]
00:28:347 (2) - NC for kiai time
01:13:211 (1) - try move to x : 180 y :128
02:05:830 (1) - end the spinner till 02:07:307
02:23:000 (4,5,1) - try this arrangement for smoothly flowing. x : 336 y : 224


gl !
Revy

B2IN wrote:

[Revy's Move]
you should resnap the timing point
00:27:608 (1,2) - you should increase this to 25%
00:31:301 (1) - remove NC
00:40:163 (3) - use the finish sound to beginning
01:03:066 (T) - this Inherited points don't need. plz remove.
01:03:250 (T) - ^
01:03:435 (T) - ^
01:03:619 (T) - ^

http://puu.sh/1bYJV fixed everythiing ~
Topic Starter
Lally
^-^

Starz0r wrote:

This is my first mod :D, anyway

AIBat v3.0 wrote:

[All .osu Files]
General and Metadata

Inconsistency in Countdown:
- [Dance] : 0
- [Revy's Move] : 1
- [Start] : 0

Inconsistency in Tags: fixed
- [Dance] : Revy remix
- [Revy's Move] :
- [Start] :

Kiai
Inconsistency in Kiai Times:

- [Dance] :fixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565

- [Revy's Move] :fixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 03:06:387

- [Start] :fixed
Kiai #1: Starts on 00:28:347, ends on 00:50:871
Kiai #2: Starts on 01:30:381, ends on 01:52:906
Kiai #3: Starts on 02:42:746, ends on 02:59:556

[Dance]
Audio Lead-In
There is only 1761 ms of audio lead-in, which is less than the minimum of 2000 ms.fixed

Breaks
Consider adding a break before 01:31:761.added

Generalyap done
Changed Approach Rate to 9

Non-Downbeat Kiai Timesfixed
Kiai #1: Starts on 00:28:356, ends on 00:50:880
Kiai #2: Starts on 01:30:390, ends on 01:52:915
Kiai #3: Starts on 02:42:764, ends on 02:59:565

Snapping

Unsnapped inherited (green) sections at:
00:13:375 - snap to 00:13:392
00:14:856 - snap to 00:14:869
00:28:356 - snap to 00:28:347
00:50:880 - snap to 00:50:871
01:30:390 - snap to 01:30:381
01:52:915 - snap to 01:52:906
02:42:764 - snap to 02:42:755
02:59:565 - snap to 02:59:556
fixed some
Spinner New Combo
02:42:755 (2) - Consider adding a NC here, since this note follows a spinner.
done

[Start]
Non-Downbeat Kiai Timesfixed
Kiai #3: Starts on 02:42:746, ends on 02:59:556

Snapping

Unsnapped inherited (green) sections at:
02:30:930 - snap to 02:30:939
02:42:746 - snap to 02:42:755
uguu
[ModTrace]
Dance
00:32:039 (1) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.ok
00:32:409 (2) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.ok
00:32:778 (3) - Add a whistle on the start, add a whistle on the end, add a whistle on the entire slider.
00:35:178 (2) - Add a whistle.ok
00:35:363 (3) - Add a whistle.nope
00:35:547 (4) - Add a whistle.nope to much wistles for me @@
ty Starz0r :3

Gabe wrote:

Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
fixed all all diff started at the same time :3
:3

B2IN wrote:

Hi~ Lally :3 hi \( * w * )/

[General]
You used the tag in the Dance diff, therefore other diff also use the tag

[Start]
00:35:363 (2) - try this moving to 00:35:732, then add the note to 00:35:363
i changed a little bit but not like this ^_^

[Dance]
00:28:347 (2) - NC for kiai time fixed :3
01:13:211 (1) - try move to x : 180 y :128 yap
02:05:830 (1) - end the spinner till 02:07:307 fixed
02:23:000 (4,5,1) - try this arrangement for smoothly flowing. x : 336 y : 224 changed a little bit but not so ^-^


gl !
ty B2IN :3


update :3
Hikisaku
[General]
Revy's move has +1 break time 01:54:014 to 02:05:830
and countdown
[Start]
01:01:949 - clap
01:02:687 - clap
01:03:426 - clap
01:04:164 - clap
01:25:581 - clap
01:27:058 - clap
01:27:797 - clap
01:28:535 - clap
01:28:904 - finish
01:30:381 - whistle
01:31:858 - whistle
01:33:335 - whistle
01:34:812 - whistle
01:36:289 - whistle
01:37:766 - whistle
01:39:243 - whistle
01:42:197 - whistle
01:45:151 - whistle
01:48:106 - whistle
01:49:583 - whistle
[Revy's Move]
00:50:687 - remove slider and add a circle here 00:50:871
01:12:657 - new combo
01:14:134 - remove new combo
01:14:319 - new combo
01:39:428 - it sounds better so :

01:39:797 - new combo
01:41:459 - new combo
01:44:413 - new combo
01:45:151 - remove new combo
01:45:705 - new combo
01:50:321 - new combo
01:51:429 - remove new combo
01:51:798 - new combo
01:52:721 - remove finish
02:13:215 - new combo
02:13:584 - remove new combo
02:15:430 - new combo
02:17:646 - new combo
02:18:754 - remove new combo
02:38:509 - new combo
02:44:971 - new combo
02:45:709 - remove new combo
02:57:525 (1,2) - do a better stalkin with 02:59:002 (1)
02:59:002 - remove new combo
03:01:218 - new combo
03:02:695 - new combo
[Dance]
00:43:671 - new combo
00:47:548 - new combo
02:54:571 (2,3) - do a jump here
Starz0r
Also for Dance change Approach Rate to 9 and Overall Difficulty to 8.
Topic Starter
Lally

Starz0r wrote:

Also for Dance change Approach Rate to 9 and Overall Difficulty to 8.
ok :3 i update later :3 ty
RikiH_
Modding :3

Start

Perchè nella lista delle section verdi non arrotondi i volumi? Ti faccio un esempio: da 81 metti 80, da 49 metti 50 e da 84 metti 85, forse è una cazzata ma così mi sembra più ordinato xD

00:24:654 (1) - Fallo più tondo
00:27:239 (x) - Aggiungi una nota o una ripetizione allo slider, con volume più basso o addirittura silenziata, non ci sta tanto male
00:37:947 (3) - Arrotonda un po' anche questo, così ha una forma "disturbante" D:
00:43:855 (3) - Aggiusta anche questo
00:45:702 (2) - Riesci a spostare questa nota in modo da non essere stackata? Siccome è la difficoltà più semplice del mapset è meglio evitare questi stack ;~;
00:50:871 (x) - Qua c'è una timing section non snappata xD Cambia l'offset da 50880 a 50871
00:49:025 (1) - Silenzia la fine di questo spinner o abbassa il volume
01:11:180 (2,1,2,3,4) - Mettile in questo modo, così il primo slider è simmetrico con quello precedente! Le quattro note non sono messe benissimo, però lo slider ti conviene metterlo come ti dico xD
28,116,71180,2,0,B|300:116,1,270.000001788138,0|8
388,124,72657,5,0
472,88,73026,1,0
416,16,73396,1,0
336,44,73765,1,8
Spero che il code sia giusto e di non avere fatto cazzate xD
01:34:074 (4) - Aggiungi una NC, dato che dalle altre parti c'è
01:38:505 (1,2) - Stessa cosa di prima con lo stacking
01:39:982 (3) - Così:
01:42:197 (3) - Finish all'inizio? Se nella song ci sono parti simili a questa aggiungi il finish anche lì
01:52:906 (x) - Un'altra section non snappata xD Cambia l'offset da 152915 a 152906
01:55:491 (4) - Whistle
01:55:860 (1) - Whistle alla fine
01:58:814 (1,2) - Per diminuire la difficoltà sostituisci questi due con un unico slider e metti un whistle alla fine, se non segui il mio consiglio metti lo stesso il whistle alla fine del secondo slider :O
02:01:768 (1) - Whistle alla fine
02:22:077 (1) - Non stackarlo con il 4, già sono difficili da leggere gli stack dai "nabbi", in più di due colori diversi è ancora peggio xD
02:33:893 (1) - Lo stesso di prima
02:39:801 (1) - Silenzia la fine dello spinner
02:59:741 (1) - Non sarà un po' troppo lungo? o.o

Ti consiglio di controllare bene se ci sono delle timing section non snappate :O Io sono troppo pigro per farlo xD

Revy's move

Anche qua arrotonda i volumi, così sono disordinati D:

00:25:023 (2) - CTRL + R?
00:25:762 (3) - AAARGH! Togli quel 3, è messo contemporaneamente alla fine dello slider!
00:38:317 (4) - CTRL + R? Così flowwa meglio
00:42:378 (1) - Questa NC mi sembra superflua...
00:47:548 (2,3) - CTRL + R Su tutti e due gli slider, così flowwa meglio
00:49:394 (1) - Ti consiglio di stackarla con l'inizio di 00:49:579 (2) Ora come ora crea un po' di confusione
00:51:056 (1) - Silenzia la fine dello spinner
01:03:057 (x) - Qua c'è una timing section non snappata, fixa!
01:03:795 - ^
01:06:195 - ^
01:12:657 (6) - Questo slider potrebbe confondere, sostituiscilo con 5 note oppure così: (ti consiglio la seconda)
01:14:873 (4) - Fai questo slider curvo come il 2 precedente
01:16:165 (2) - Stackalo bene con la fine dello slider!
01:16:904 (2) - Lo stesso ^
01:22:073 (x) - Aggiungi una nota qui
01:32:597 (6) - Sostituiscilo con questo:
368,336,92597,2,0,B|464:304|432:192,1,150.000006616115,0|8
01:33:335 (1) - Se hai cambiato lo slider precedente CTRL + R qui per un flow migliore
01:40:536 (7) - Stackala bene con la fine del 4
02:45:709 (1) - CTRL + R, flowwa meglio. Se lo fai avvicina un po' il 2 seguente per non avere uno spacing enorme

Anche qua controllate bene tutte le sections verdi :V

Dance

Stessa cosa dei volumi anche qui!

00:07:299
00:13:207
00:13:392

Non capisco a cosa servano queste sezioni verdi dato che non ci sono note xD Se non servono a nulla eliminale
00:20:408 (4) - x:172 y:208
00:22:254 (2) - Stackalo bene con la fine dello slider precedente e l'inizio di quello successivo
00:27:239 (7) - Stacka bene l'inizio con la fine del 5
00:29:085 (3,4,5) - Whistle sull'inizio del 3 e del 4, whistle su tutto il 5
00:31:301 (3,4,5) - Whistle sul 3 e sul 5.
Continua così a mettere i whistle sulle linee bianche xD
00:32:778 (3) - Ti prego, sistemalo xD Fallo più tondo
00:41:271 (2) - Stacka bene la fine del 2 con la fine del 3
00:46:071 (3,4) - Sarebbero più carini se stackassi le loro due code
00:48:286 (1,2,3) - Prendi tutta la combo e spostala due grid in su (grid level 4)
00:50:502 (4) - Fallo curvo, così è un po' legnoso. Inoltre occhio alla timing section non snappata alla fine dello slider
00:51:056 (x) - Aggiungi uno spinner, fallo partire qui e finiscilo a 00:51:979 e silenzia la fine
01:22:258 (3,4) - Stackali bene con la fine del 2
01:24:473 (1) - Confonde, sostituiscilo con uno stream di 5 note
01:26:320 (6) - Stackalo bene con la fine dello slider precedente
01:30:935 (3) - ^
01:45:705 (1,2,3,4,5,6,7,8) - Prendi tutta la combo e spostala 4 griglie a destra (grid level 4)
01:50:321 (1) - 2 griglie a sinistra
01:51:613 (1) - Lo stesso ^
02:05:460 (1) - Magari togli questa NC, dato che non è correlata col pattern precedente dove le hai usate e crea un po' di confusione
02:05:830 (1) - Silenzia la fine dello spinner?
02:25:031 (1) - Sostituisci con 5 note xD
02:29:277 (1) - 4 griglie a destra
02:30:570 (6,7,8) - 2 griglie a sinistra :V
02:31:308 (4,5,6) - Cosa ne dici di stackare le code di questi tre slider?
02:42:755 - Da questo punto in poi in alcune parti mancano dei whistles, ti consiglio di controllare
02:57:341 (5) - 4 grid up
03:03:433 (2) - Allora, vai allo slider a 03:01:956 Lo copi e lo incolli in questo punto 03:03:433 Poi togli il repeat
03:03:987 (1,2,3) - Se fai quello che ho detto prima prendi queste note e mettile in x:216 y:240

Anche qua controlla che le sections verdi siano snappate!

Mi hai fatto sgobbare di brutto xD La mappa non è male ma dovresti migliorarla molto, ti do una stellina intanto, buona fortuna!
-kevincela-
Ohai

[Start]

  1. 00:20:223 (4,5) - Dividere questo slider con uno slider e una nota 00:21:331 - imho suona molto meglio. Ecco un esempio di un pattern che potresti fare per far ciò:
    SPOILER

    Ecco il code per cambiare,ti ho anche migliorato il flow nelle precedenti creando un pattern ad arco
    240,352,18746,5,0
    328,344,19115,1,8
    388,280,19485,2,8,B|412:236|388:192,1,90.000000596046,0|8
    352,112,20223,2,0,B|340:64|292:52|292:52|244:64|232:112,1,180.000001192092,0|0
    208,200,21331,1,0
    Ah,e adda anche un clap su 00:21:331 (5) - . Mi son scordato di farlo >_<
  2. 00:21:700 (1,2,3,4) - Che ne diresti di fare qui invece un pattern che circonda completamente 00:21:331 (5) - ,creando un altro pattern ad arco? Ha un flow decisamente migliore di quello attuale:
    SPOILER

    124,228,21700,6,8,B|140:280|196:288,1,90.000000596046
    276,272,22439,1,0
    300,184,22808,1,8
    240,116,23177,2,8,B|190:93|147:130,2,90.000000596046
  3. 00:21:700 (1) - Non è necessario il clap all'inizio in quanto non segue nulla,rimuovilo
  4. 00:28:347 (1) - Dovresti invertire il clap con il finish,ci sta decisamente meglio con il bg.
  5. 00:39:424 (1,2,3,1,2,3,1,2,3) - Uhh, questo pattern tutto lineare potrebbe flowware meglio... Cosa ne pensi piuttosto di uno un po' più curvo?
    SPOILER


    20,292,39424,5,0
    100,336,39794,1,8
    168,276,40163,2,4,B|212:256|264:272,1,90.000000596046,0|4
    340,300,40901,5,8
    384,220,41271,1,8
    312,160,41640,2,4,B|268:180|224:164,1,90.000000596046,0|4
    176,88,42378,6,4,B|220:68|264:84,1,90.000000596046,0|8
    340,32,43117,2,0,B|376:64|388:112,1,90.000000596046
    408,196,43855,2,8,B|448:300|336:384|245:289,1,270.000001788138,0|8
  6. 00:45:332 (1,2,3,4) - Come 00:21:700 (1,2,3,4) -,potresti farli in modo da circondare 00:45:332 (1,2) - ,come questo esempio...
  7. 01:17:088 (4) - Il whistle nello sliderbody non si può proprio sentire x.x Ti direi di rimuoverlo...
  8. 01:22:627 (3) - Un clap dovrebbe essere aggiunto qui per seguire gli instuments nel bg.
  9. 01:21:150 (4,1,2,3) - Che ne dici di cambiare questo pattern per trasformarlo in un "arco discendente"? Secondo me ci sta decisamente meglio,poi vedi tu...
    SPOILER

    272,276,81150,1,0
    200,332,81519,5,8
    108,332,81889,2,0,B|56:332|28:296,1,90.000000596046
    100,244,82627,1,8
  10. 01:27:797 (2,4) - Che ne diresti di aggiungere dei clap qui per rinforzare il ritmo in quanto si è un attimo prima del ritornello?
  11. 01:34:074 (4) - Dovresti mettere un New Combo qui,per mantenere la consistenza con gli altri patterns.
  12. 01:37:028 (1,2,3) - Qui ancora dovresti usare un pattern ad arco per poter continuare propriamente il flow con 01:35:551 (1,2,3) - ...
  13. 01:55:860 (1) - Imho,è molto meglio rimpiazzare questo slider con uno slider 1/2 con un repeat. Segue molto bene il sintetizzatore,e suona molto bene sopratutto con 01:56:598 (2) -
  14. 01:57:337 (3) - Rimuovi i whistle da inzio slider e dallo sliderbody,suonano piuttsto male là,e per quanto mi riguarda basta soltanto il whistle alla fine.
  15. 02:28:539 - Per seguire la voce direi di aggiungere una nota qui. Non dovrebbe essere troppo difficile da giocare,e suona molto bene :3
  16. 02:36:847 (1) - Uhm,cosa centra il waypoint bianco qui? xD Visto che ci sei,per far girare questo slider meglio con 02:36:108 (5) - ti direi di fare lo slider in questo modo.
  17. 02:58:264 (4,5,6,7) - In quanto 02:59:002 (6) - è overlappato parzialmente da 02:57:525 (3) - ,questo pattern non è poi così bello da vedere. Potresti ruotare questo pattern in modo da farlo quadrare per bene con lo slider precedente:
    SPOILER

    268,224,178264,1,0
    342,270,178633,1,8
    390,194,179002,1,0
    314,147,179371,1,8
[Revy's Move]

OD+1 e AR+1? La mappa ora come ora non scorre tanto bene a causa dell'AR basso >_<
00:13:577 (1) - Il finish qui ci sta davvero malissimo,potresti invece silenziarlo con un inherited section con 10% di volume. Ci sta decisamente meglio...
00:25:762 (3) - Cos...Perchè si trova allo stesso tempo della fine di 00:25:023 (2) - ? Non ha senso! Per risolvere dovresti rimuovere il repeat di 00:25:023 (2) - o rimuovere questa nota direttamente
00:34:993 (1,2) - Saran pure giocabili,ma cosa c'entra questo antijump? La musica da quanto vedo qui non lo richiede,e imho spezza un pochetto il flow creato con 00:34:255 (2) - . Che ne diresti di spaziarli un po'? Una possibilità sarebbe usare questo pattern,che imho ci sta abbastanza bene... Che ne pensi?
SPOILER

176,192,34993,5,0,0:0
96,96,35363,1,8,0:0
192,32,35732,2,0,B|256:128|320:16,1,150.000006616115,0|8,0:0|0:0,0:0
00:47:548 (2) - CTRL+G qui per reversare questo slider? Trovo decisamente migliore il flow qui con 00:46:809 (1) - .
00:51:056 (1) - Boh,questo spinner qui mi sembra un po' fuori luogo anche se alla fin fine ci sta. Che ne diresti di sostituirlo con questo pattern? Imho,ci sta piuttsto bene qui!
SPOILER

257,289,51056,5,0,0:0
176,336,51240,1,0,0:0
189,229,51425,1,0,0:0
323,229,51610,1,0,0:3
336,336,51795,1,0,0:3
257,289,51979,5,0,0:0
01:10:257 (3) - Che ne diresti di aggiungere una nota qui a x:333 y:369? Segue bene il comprato vocale e si gioca molto volentieri con 01:10:442 (4) -
01:12:657 (7) - Dovresti aggiungere un New Combo qui per seguire ancora le vocali
01:31:674 (4) - Nota non spaziata bene con 01:31:489 (3) - ,la dovresti posizionare a x:256 y:48
01:37:028 (4,1) - Come 00:34:993 (1,2) -
01:45:151 (1) - Ancora antijump con 01:45:521 (2,3,4,5,6,7) - ,potresti posizionarlo a x:256 y:280 per rimediare
01:52:906 (1) - Come 00:51:056 (1) - ti direi di sostituire lo spinner con un altro pattern...


Ora devo andare,domani moddo le altre diffs e credo aggiungerò qualcosa su questa diff... :D
wantuole
formyour queue
for M4M
[General]
OK
dif‘s name Start→Move?→Dance。
[Start]
00:23:177 (4) - Straight line feel bad rotate -60°
00:39:055 (4,1,2,3,1,2,3,1,2) - lol do somework this place
tired to say you do straight
01:38:505 (1,2) - so ugly cover :o
01:56:598 (2) - remove whistle
[Revy's Move]
look is ok, but play not comfortable,all out of dissnap
00:25:023 (2,3) - what's this,you get so many mod , nobady play once?unrankable
00:43:486 (2) - cover 00:43:671 (3) is butter ,strange for play
01:38:505 (3) - ctrl+g (old of "ctrl+r")
[Dance]
remove no use green line before start
00:17:638 (5) - 4 is up ,follow this ,you need butter for play start.
00:31:116 (2,3,4,5,6) - strange jump,4 is new combo is butter :o I don't want jump this twice
00:38:870 +1 note ,nothing tell you stop this place
01:07:488 (1) - why this one is back?01:08:226 (3) is ok . this one is so ugly look and bad for play
03:01:956 (2) - don‘t lazy.do somework
yeah,may be you do your bast. but it's not dance,only stiff。
maybe Start→Move→Machine is good for difficult name
HakuNoKaemi

Gabe wrote:

Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
wrong word, it's "should", since it's a guideline, neither that effective since different mappers have different tastes on when to start/end
Topic Starter
Lally

HakuNoKaemi wrote:

Gabe wrote:

Actually, all your difficulty must start at the same time. I will take Revy's example since it's the best.
On every difficulty, start with a spinner on 00:13:577 and end it to 00:15:792. So with what I told you on IRC, delete it.
wrong word, it's "should", since it's a guideline, neither that effective since different mappers have different tastes on when to start/end

hmm :/
i'm a noob mapper so i follow what other says not everytime


@wantuole ty for your mod :3

i'll fix all in this days >o<

I'll change in the next update:
- Bg
- combo colours
- fix (ty all)
UnderminE
Looks like you have some MAT-BAT friends* hm. Since you improved instantly in weeks lol

Here are some suggestions:

Use bookmarks until your map get ranked. Bookmarks are useful for modders since the song is long enough.

[Start]
00:43:855 (3) - Ugly slider
01:31:858 (4) - x: 336 y: 228
01:39:982 (3) - Ugly slider

[Revy]
01:37:766 (2,3) - Ugly sliders, make them look more symmetrical according to 01:37:028 (4) -
01:48:844 (4) - ugly slider. Especially that ending
02:38:509 (7) - too close
I see some ugly sliders again. Dunno at least make them symmetrical to make the map look delicious.

bah bored that's all, good luck
Topic Starter
Lally

UnderminE wrote:

Looks like you have some MAT-BAT maps hm. Since you improved instantly in weeks lol

lol ? wtf XD

Use bookmarks until your map get ranked. Bookmarks are useful for modders since the song is long enough.

hmmkay o3o

bah bored that's all, good luck

lol ty for your help :3
i'll fix all soon ^-^
UnderminE
whopsie, my bad; MAT-BAT friends* p:
Roxas
[Revy's Move]

00:23:916 (1) - simmetria orizzontale dai :V uguale per il (2)
00:35:732 (3) - falli un po' meglio, il secondo punto dello slider è meglio metterlo a x:256, uguale per il (4)
00:37:578 (1) - clap
00:38:317 (4) - ^
00:44:225 (5) - ^
01:30:381 (3) - uguale come 00:23:916 (1) -
01:34:258 (3) - clap (ti sei dimenticato qualche clap? D: ricontrolla gli hitsounds xD)
02:13:215 (6) - togli NC e mettilo al beat dopo

non ho trovato altro, le altre diff moddate in IRC :D
Genshin
a new star is born
Topic Starter
Lally

Genshin wrote:

a new star is born
awwww >\\\\\< <3
yanlu
Hi~ for M4M mod~ :)

[Dance]

00:07:299 - dele the green line,i don't see you make change..
(no note here so no need to change sound~
00:13:392 - ^
00:13:207 - ^
00:15:423 - this dele and 5% 00:15:792 - here
00:18:008 (6) - nc
00:18:562 (1) - dele NC
00:19:300 (6) - nc here
00:20:039 (1) - dele nc
00:21:146 (8) - nc
00:22:439 (3) - ^
00:21:700 (1) - dele nc
00:23:177 (1) - ^
*(..hmm plz NC in the long white line or you shonld change the offset ~;3 )

00:27:608 (1) - dele nc
*your note some all hide inside the silders,
it will be some hard with open Hidden mod,you may put note on the next space :3
like this..:
00:24:470 (6) -
00:28:901 (2) -
00:30:378 (6) -
00:42:194 (4) -
00:42:932 (2) -
01:26:320 (6) - hide
01:15:427 (7) - hide

00:50:317 (3) - move to x:332 y:152 ?
01:15:980 (2,3,4) - too jump ._.
01:22:627 - add note here?
01:38:043 - dele note
03:01:956 (2) - move to x:112 y:296 ?
03:04:079 - dele note

[Normal]

00:34:993 (1) - no nc
00:40:901 (1) - ^
01:37:028 (1) - ^
01:42:936 (1) - ^
01:48:844 (1) - ^
02:49:402 (1) - ^
02:55:310 (1) - ^
02:59:741 (1) - this spin too long...you should be change some~

hmm~good luck!
Topic Starter
Lally
Update:

-NEW BG
-NEW DIFF NAMES
-FIXES



RikiH_ : sistemato tutto :3

kevin : sistemato tutto e fixato gli hit sound e modificato certe pattern

Hikisaku : fixato gli hit sound

wantuole : fixed all , changed diff names , mapped the ''lazy part''

UnderminE : fixed all

Roxas : fatto tutto in irc :3

yanlu : fixed all except the new combo because i'm following the vocal

waiting Revy's update
HakuNoKaemi

UnderminE wrote:

Looks like you have some MAT-BAT friends* hm. Since you improved instantly in weeks lol
I think she actually hasn't that many MAT-BAT friends ...

She simply learned from mods u,u (good job, lally :3)
Topic Starter
Lally

HakuNoKaemi wrote:

UnderminE wrote:

Looks like you have some MAT-BAT friends* hm. Since you improved instantly in weeks lol
I think she actually hasn't that many MAT-BAT friends ...

She simply learned from mods u,u (good job, lally :3)
yap.. no bat or mat posted here <.< so u.u nya :foreveralone:
ty haku <3
Nemis
[Normal]
00:20:223 (4) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no
00:23:177 (4) - Rendi più aderente la forma con 00:22:808 (3) -
00:32:039 (4) - Centrata renderebbe di più.. ma soprattutto cerca di renderla perfettamente simmetrica
01:06:749 (1) - Renderei la forma più aderente con 01:07:857 (2) -
01:09:703 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #2
01:13:396 (3,4,5) - Migliora gli spacing
01:24:473 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #3
01:45:890 (1,2,3,4,1,2) - Non sono un po' troppi beat consecutivi per una normal?
02:32:416 (3) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #4
02:34:631 (1,2,3,4) - Spacing
02:36:847 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #5

[Revy's Hard]
00:17:823 (4,1) - Jump eccessivo per una hard!
00:19:485 (3,1,2,3,4,5,6) - Same ^ o-o
00:23:916 (1) - Rendilo simmetrico
00:25:023 (2) - ^
00:25:947 (4,5,6,7) - Altro jump eccessivo per una hard...
00:29:085 (1,2,3,4,5) - ^
00:35:732 (3,4) - Rendili simmetrici
00:40:901 (1,2,3,4,5) - Jump troppo troppo
00:47:548 (2,3) - Rendili simmetrici
00:48:286 (3) - Centralo

Da qui non tengo più conto dei jumps, sono davvero troppo difficili per una hard ç-ç Questa diff è paragonabile alle insane di Andrea (insane, appunto!)

01:15:611 (1,2,1,2,1,2) - Stacka
01:18:381 (1,2,3) - Troppo difficile per un'hard
01:21:519 (1,2) - Centra questi sliders
01:30:381 (3) - Rendilo simmetrico
01:31:674 (4) - 1 square to left nella griglia
01:37:766 (2,3) - Rendili simmetrici
01:40:536 (7) - Stacka
01:48:844 (4) - Simmetrizza
01:50:321 (7) - Same
02:18:754 (1,2) - Spostali di un quadrato verso destra nella griglia
02:30:939 (1,2,3,4,5,6) - Troppo difficile per un'hard
02:38:509 (7,8,9) - Distanziali di più da 02:37:585 (6) - , basterebbe anche un reflect horizontally
02:42:755 (3) - Simmetrizza
02:50:140 (2,1) - Simmetrizza
02:52:171 (3,4) - ^
02:57:895 (2,3,4,5,1) - Simmetrizza il tutto
03:01:218 (3) - Simmetria
03:02:695 (6) - ^
03:04:172 (8) - ^

Troppi jump troppo difficili per una hard diff... a questo punto ti consiglierei di rinominarla in Revy's Insane, ma hard proprio non mi sembra...
Trovo comunque una pessima idea utilizzare una grid level 1 in una hard, soprattutto quando la mappa è simmetrica

[Insane]
00:17:638 (5) - Stacka la coda con 00:16:531 (1) -
00:18:746 (3) - Stacka con 00:19:300 (5) -
00:20:408 (4,5) - Rendili aderenti con 00:20:039 (1,2,3) -
00:21:700 (1,2,3) - Stacka meglio
00:24:470 (4) - stacka
00:25:393 (3) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no
00:26:500 (5,6) - Migliorerei le forme
00:29:085 (3,4) - Li simmetrizzerei
00:39:609 (1,2,3) - stack con coda 00:39:055 (7) -
00:41:640 (3) - stack con 00:41:271 (2) -
01:25:212 (2,3,4,5) - stacka tutto meglio
01:30:381 (2,3,1,2,3,4) - Centrerei il tutto
01:37:951 (3,4,5) - Non amo molto questo stream, non ti dico di stackare il primo beat con la coda di 01:37:028 (1) - perchè io lo sposterei proprio da li
01:43:674 (7) - Stacka con 01:43:305 (4,5,6) -
01:45:798 (2,3,4,5,6,7) - Non è simmetrico
01:47:367 (1,2,3,4,1,2,3,4) - Centra il tutto
02:02:506 (2) - Lo sposterei da li
02:33:893 (1,2,3) - Renderei più aderenti gli sliders qui
02:45:709 (4,1,2,3,4) - Spacing
02:56:787 (2,3,4,5,6) - Perfeziona il rettangolo

Sono quasi tutti errori di stacking, alcuni vanno fixati perchè non possono essere letti correttamente. altri giusto per migliorare l'estetica della mappa
Il ritmo è fantastico, è davvero ottimo *-* e la mappa è davvero divertente :) Mi piace, buona fortuna col rank
Topic Starter
Lally

Nemis wrote:

[Normal]
00:20:223 (4) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no lo lascio mi piace :3
00:23:177 (4) - Rendi più aderente la forma con 00:22:808 (3) - ok
00:32:039 (4) - Centrata renderebbe di più.. ma soprattutto cerca di renderla perfettamente simmetricaok
01:06:749 (1) - Renderei la forma più aderente con 01:07:857 (2) - ok
01:09:703 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #2 lo lascio mi piace :3 #2
01:13:396 (3,4,5) - Migliora gli spacingok
01:24:473 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #3 lo lascio mi piace :3 #3
01:45:890 (1,2,3,4,1,2) - Non sono un po' troppi beat consecutivi per una normal?messi slider
02:32:416 (3) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #4 lo lascio mi piace :3 #4
02:34:631 (1,2,3,4) - Spacingok
02:36:847 (1) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o no #5 lo lascio mi piace :3 #5

[Insane] sperro di aver stalkato meglio le cose QWQ
00:17:638 (5) - Stacka la coda con 00:16:531 (1) -ok
00:18:746 (3) - Stacka con 00:19:300 (5) - ok
00:20:408 (4,5) - Rendili aderenti con 00:20:039 (1,2,3) - ok
00:21:700 (1,2,3) - Stacka megliook
00:24:470 (4) - stackaok
00:25:393 (3) - E' abbastanza old come pattern e personalmente non mi piace nemmeno un po', sta comunque a te decidere se lasciarlo o nolo lascio mi piace :3
00:26:500 (5,6) - Migliorerei le formeok
00:29:085 (3,4) - Li simmetrizzereiok
00:39:609 (1,2,3) - stack con coda 00:39:055 (7) - ok
00:41:640 (3) - stack con 00:41:271 (2) - ok
01:25:212 (2,3,4,5) - stacka tutto megliook
01:30:381 (2,3,1,2,3,4) - Centrerei il tuttook
01:37:951 (3,4,5) - Non amo molto questo stream, non ti dico di stackare il primo beat con la coda di 01:37:028 (1) - perchè io lo sposterei proprio da li a me piace molto invece :3 quindi non lo tolgo :V
01:43:674 (7) - Stacka con 01:43:305 (4,5,6) - ok
01:45:798 (2,3,4,5,6,7) - Non è simmetricook
01:47:367 (1,2,3,4,1,2,3,4) - Centra il tutto
02:02:506 (2) - Lo sposterei da liok
02:33:893 (1,2,3) - Renderei più aderenti gli sliders quiok
02:45:709 (4,1,2,3,4) - Spacingok
02:56:787 (2,3,4,5,6) - Perfeziona il rettangolook

Sono quasi tutti errori di stacking, alcuni vanno fixati perchè non possono essere letti correttamente. altri giusto per migliorare l'estetica della mappa
Il ritmo è fantastico, è davvero ottimo *-* e la mappa è davvero divertente :) Mi piace, buona fortuna col rank
grazie mille nemis per la mod *-* <3

update
waiting for Revy :V
p3n
Sorpresa! Lo farò pugno Loctav...oh wait. Non parlo italiano! :o

[General]
Difficulty spread is too wide. N-I-I is not a very good choice. You could map an [Easy] with ~2 stars to please all the MATs that will complain about the spread ;)



[Normal]
00:17:269 (3) - the beatplacement in the beginning feels weird. I missed 00:16:531 (1) - and 00:18:746 (1) - because I was expecting a notefollow. The notes after the spinner are OK because they fit the concept and later parts. I suggest you change 00:17:269 (3) into two 1/2 sliders to match the vocals and not leave that weird gap: http://osu.ppy.sh/ss/465917
01:55:860 (1) - add a repeat? The 1/2 slider alone feels awkward but the repeated slider should feel "right" for beginners
02:22:077 (1,2) - (2) is 1/2 late for a vocal follow and this seems to be the main concept of this map. To achieve a much better vocal follow you can replace (1,2) with a 1x repeat slider that turns on the vocals @02:22:631 - : http://osu.ppy.sh/ss/465906 (ignore the note placement - you'll have to adjust the spacing yourself)
02:55:310 (1,2,3) - try to place thise while holding shift (with gridsnap) to get them in one line, or hold ctrl if you don't use grid snapping.

Hitsounding:
A few places to add whistles:
00:17:269 (3) - add a whistle on the beginning of the slider (only select the starting circle twice, until it appears red)
00:18:746 (1) - whistle
00:20:223 (4) - whistle on beginning
00:21:700 (1) - whistle on beginning
00:23:177 (4) - whistle on beginning
00:24:654 (1) - whistle on beginning
See the pattern? For this part of the song and the later parts were this is simply repeated you can add those whistles on the middle white tick of every bar if you think it fits.

00:28:347 (1) - add a finish to the beginning of the slider, remove it from the slider body.
Personally I don't mind the finish spamming in the KIAI but it might get you in trouble later (most ppl don't like it). You could use soft finishes instead or look for a less impactful custom finish to use.

01:42:936 (1) - add whistle to ending point
01:46:628 (3) - add whistle
01:54:383 (2) - and 02:00:291 (1) - don't use whistles on red ticks >< they will always appear off-beat except for very rare cases of 1/2 repeated ones. You can use a whistle on the ending point (middle white tick in the bar)
01:55:491 (4) - maybe remove this whistle...seems too spammy
01:57:337 (3) - use whistle only on ending point and remove it from the body
01:58:445 (5) - again maybe remove this whistle
01:58:814 (1) - whistle on ending?



[Revy's Hard]
00:25:023 (2,3) - 2 notes at the same time...how can this go unnoticed? :o
02:13:215 (6,1,2) - spacing between those 3 notes makes no sense at all. If you go for a jump here at least keep it consistent for before and after 02:13:584 (1) -
02:57:525 (1,2,3,4,5) - take the whole combo and move it to the center, then fix the allignment of 02:58:448 (4), remove (5) and replace it with a copy of (3) which you ctrl+h and ctrl+g :http://osu.ppy.sh/ss/466003

At first I thought "what the hell is with this spacing???" but after some time I got the concept. The spacing is not messed up if you take this map as a whole. It is a pretty unique approach to mapping. Much copy paste with minor changes but it still feels like a thought-out concept. It might not please everyone but whatever. I don't have to "like" this map but I DO like when mappers try something unique. And that you did. Overall not bad for a unique concept!



[Insane]
AR-1, AR9 is so weird for this kind of mapping style :o

Overall note placement can be improved. Many notes that seem like they should be in a straight line are a bit off. If you hold shift while moving them you can snap them in a perfect line. Just go through the whole map and look what you can fix (also keep in mind to NOT mess up the spacing)

01:07:488 (5) - remove NC here
01:39:797 (1,2,3,4,5,6) - this pattern feels unintuitive. Maybe go for something more flowing without stacking following notes, like this:
256,144,99797,5,0,0:0:0
316,212,99982,1,0,0:0:0
256,144,100167,1,0,0:0:0
196,212,100351,1,0,0:0:0
256,144,100536,1,0,0:0:0
256,272,100720,1,2,0:0:0
256,144,101090,1,4,0:0:0
02:04:353 (1,1,1,1) - just pair them in (1,2) combos: http://osu.ppy.sh/ss/465996

Wow. I'm impressed. Even with all the rough edges ("unique" hitsounding) and not-so-perfectly placed hitobjects this map is 100% playable (SS first try even with the unfitting AR9). It is fun to play, too!




This mapset is still a bit rough and especially note placements can be improved (if you aim for perfect appearance).
OK, the [Insane] was impressive. If you keep polishing it you will get this ranked eventually! So have a cookie....and a star~
Topic Starter
Lally

p3n wrote:

Sorpresa! Lo farò pugno Loctav...oh wait. Non parlo italiano! :o

LOOOL X)

Wow. I'm impressed. Even with all the rough edges ("unique" hitsounding) and not-so-perfectly placed hitobjects this map is 100% playable (SS first try even with the unfitting AR9). It is fun to play, too!

glad to hear it :3


This mapset is still a bit rough and especially note placements can be improved (if you aim for perfect appearance).
OK, the [Insane] was impressive. If you keep polishing it you will get this ranked eventually! So have a cookie....and a star~
ty for your mod :3 i'll fix all later :3

edit:
p3n mod

p3n wrote:

Sorpresa! Lo farò pugno Loctav...oh wait. Non parlo italiano! :o

es wehre besser gewesen eine german mod zu haben hatte ich besser verstanden Q_Q

[General]
Difficulty spread is too wide. N-I-I is not a very good choice. You could map an [Easy] with ~2 stars to please all the MATs that will complain about the spread ;)

*coff* *coff* stuf like this then? http://osu.ppy.sh/s/22201 i don't think i need a easy :S

[Normal]
00:17:269 (3) - the beatplacement in the beginning feels weird. I missed 00:16:531 (1) - and 00:18:746 (1) - because I was expecting a notefollow. The notes after the spinner are OK because they fit the concept and later parts. I suggest you change 00:17:269 (3) into two 1/2 sliders to match the vocals and not leave that weird gap: http://osu.ppy.sh/ss/465917added the sliders
01:55:860 (1) - add a repeat? The 1/2 slider alone feels awkward but the repeated slider should feel "right" for beginnersfixed in the other update :3
02:22:077 (1,2) - (2) is 1/2 late for a vocal follow and this seems to be the main concept of this map. To achieve a much better vocal follow you can replace (1,2) with a 1x repeat slider that turns on the vocals @02:22:631 - : http://osu.ppy.sh/ss/465906 (ignore the note placement - you'll have to adjust the spacing yourself)done
02:55:310 (1,2,3) - try to place thise while holding shift (with gridsnap) to get them in one line, or hold ctrl if you don't use grid snapping.
yap done
Hitsounding:i have much to work on hitsounds T_T i'll work tomorrow on it better
A few places to add whistles:
00:17:269 (3) - add a whistle on the beginning of the slider (only select the starting circle twice, until it appears red)
00:18:746 (1) - whistle
00:20:223 (4) - whistle on beginning
00:21:700 (1) - whistle on beginning
00:23:177 (4) - whistle on beginning
00:24:654 (1) - whistle on beginningbis hier alles gemacht
See the pattern? For this part of the song and the later parts were this is simply repeated you can add those whistles on the middle white tick of every bar if you think it fits.

00:28:347 (1) - add a finish to the beginning of the slider, remove it from the slider body.
Personally I don't mind the finish spamming in the KIAI but it might get you in trouble later (most ppl don't like it). You could use soft finishes instead or look for a less impactful custom finish to use.

01:42:936 (1) - add whistle to ending point
01:46:628 (3) - add whistle
01:54:383 (2) - and 02:00:291 (1) - don't use whistles on red ticks >< they will always appear off-beat except for very rare cases of 1/2 repeated ones. You can use a whistle on the ending point (middle white tick in the bar)
01:55:491 (4) - maybe remove this whistle...seems too spammy
01:57:337 (3) - use whistle only on ending point and remove it from the body
01:58:445 (5) - again maybe remove this whistle
01:58:814 (1) - whistle on ending?

[Insane]
AR-1, AR9 is so weird for this kind of mapping style :o
hmm i dunno i think is actually good :X

Overall note placement can be improved. Many notes that seem like they should be in a straight line are a bit off. If you hold shift while moving them you can snap them in a perfect line. Just go through the whole map and look what you can fix (also keep in mind to NOT mess up the spacing)

01:07:488 (5) - remove NC hereyap
01:39:797 (1,2,3,4,5,6) - this pattern feels unintuitive. Maybe go for something more flowing without stacking following notes, like this: ok
256,144,99797,5,0,0:0:0
316,212,99982,1,0,0:0:0
256,144,100167,1,0,0:0:0
196,212,100351,1,0,0:0:0
256,144,100536,1,0,0:0:0
256,272,100720,1,2,0:0:0
256,144,101090,1,4,0:0:0
02:04:353 (1,1,1,1) - just pair them in (1,2) combos: http://osu.ppy.sh/ss/465996ok

Wow. I'm impressed. Even with all the rough edges ("unique" hitsounding) and not-so-perfectly placed hitobjects this map is 100% playable (SS first try even with the unfitting AR9). It is fun to play, too!

\( ^ u ^ )/ pro and ty :3


This mapset is still a bit rough and especially note placements can be improved (if you aim for perfect appearance).
OK, the [Insane] was impressive. If you keep polishing it you will get this ranked eventually! So have a cookie....and a star~ ty for cookie °\( * u * ) om nom nom :3 and for star too >\\\\\\\\<)/
OnosakiHito
Hey Lally,
do you would like to have a Taiko diff. as well?
The taiko is allready tuto completo. lol
GoOoM
08:44 GoOoM: 03:04:356 (4,5,6) - rendile piu occhiabili
08:45 GoOoM: sembrano note messe random
08:45 GoOoM: (è l'insane)
08:46 Lally: ah aspetta
08:46 GoOoM: quelle 3 note
08:46 GoOoM: sembrano messe random
08:47 Lally: sulla 03:04:910 (6) - non ci sono problemi perche fa da blanket allo slider
08:47 Lally: ma su 03:04:356 (4,5) - si ci faccio un pensierino
08:48 Lally: faccio un quadrato
08:48 GoOoM: http://puu.sh/1g9VX
08:48 GoOoM: cosi sembra carino
08:49 GoOoM: poi scegli tu ^^
08:49 Lally: si e vero è carino
08:50 Lally: faro http://puu.sh/1g9Yd
08:50 GoOoM: 03:04:356 (4) - 318 270
08:51 GoOoM: 03:04:541 (5) - 192 256
08:51 GoOoM: 03:04:726 (6) - 212 132
08:53 Lally: la 6 non la sposto
08:53 GoOoM: 00:22:808 (3) - spostalo un pochetino verso destra in modo che sia centrale tra i 2 slidder 00:21:700 (1,4) -
08:53 GoOoM: 00:21:700 (1,4) -
08:54 Lally: gia fixato poco fa con la mod di nemis
08:54 GoOoM: ook ^^
08:54 GoOoM: nn le ho lette le mod ^^
08:55 GoOoM: 01:48:844 (1,2,3) -
08:56 GoOoM: probblema nello spacing
08:56 Lally: ok ora fixo
08:56 GoOoM: avicina queste 2
08:56 GoOoM: 01:48:844 (1,2,3) -
08:57 Lally: si si fixato
08:57 GoOoM: 01:55:860 (1) - qui puoi far ripetere lo slidder
08:57 GoOoM: cioe... nn so bene come si dice...
08:57 GoOoM: quando torna "indietro" sorry per la mia ignoranza
08:58 Lally: quello no non li è uno slider a 1/4 che segue la musica se noti
08:59 GoOoM: mmm.. se noti...
08:59 GoOoM: c'e una nota
08:59 GoOoM: deversa dalle altre 2
08:59 GoOoM: ma comunque c'e
08:59 Lally: cioè?
09:00 GoOoM: http://puu.sh/1gaaU
09:00 GoOoM: io mi ritrovo questo
09:00 GoOoM: e a me suona male
09:00 Lally: hmm ora guardo se ci sta meglio uno slider a recversearrow
09:00 Lally: slider a 1/4 si chiama ò3ò
09:00 GoOoM: http://puu.sh/1gabI
09:01 GoOoM: suona melto meglio se lo fai così
09:01 GoOoM: sisisisi
09:01 GoOoM: ecco
09:01 GoOoM: lo slidder reversaiefhghrujhnbdjssdf
09:01 GoOoM: devi fare quello
09:01 Lally: si suona meglio lo slider a reverse arrow hai ragione o3o
09:01 GoOoM: come ho fatto nel push
09:03 GoOoM: 02:42:755 (1,2,3,1,2,3,1,2,3,4,5,1,1,1,2,3,1,2,3,1,2) -
09:03 GoOoM: senza fantasia?? XD
09:03 GoOoM: sono un po monotoni
09:04 GoOoM: in alcune song stanno bene... ma da player nn mi aspetterei questo stile in una canzone del genere
09:04 Lally: veramente a me piace la simmetria
09:04 GoOoM: mmm.. nn fa nulla sono gusti ^^
09:04 Lally: infatti
09:05 GoOoM: comunque... in generale è fatta molto bene...
09:05 Lally: ty
Topic Starter
Lally

OnosakiHito wrote:

Hey Lally,
do you would like to have a Taiko diff. as well?
The taiko is allready tuto completo. lol
Hmm i dunno :roll:

darf ich die erst sehen? > u <)//

edit:
GoOoM

GoOoM wrote:

08:44 GoOoM: 03:04:356 (4,5,6) - rendile piu occhiabili
08:45 GoOoM: sembrano note messe random
08:45 GoOoM: (è l'insane)
08:46 Lally: ah aspetta
08:46 GoOoM: quelle 3 note
08:46 GoOoM: sembrano messe random
08:47 Lally: sulla 03:04:910 (6) - non ci sono problemi perche fa da blanket allo slider
08:47 Lally: ma su 03:04:356 (4,5) - si ci faccio un pensierino
08:48 Lally: faccio un quadrato
08:48 GoOoM: http://puu.sh/1g9VX
08:48 GoOoM: cosi sembra carino
08:49 GoOoM: poi scegli tu ^^
08:49 Lally: si e vero è carino
08:50 Lally: faro http://puu.sh/1g9Yd
08:50 GoOoM: 03:04:356 (4) - 318 270
08:51 GoOoM: 03:04:541 (5) - 192 256
08:51 GoOoM: 03:04:726 (6) - 212 132
08:53 Lally: la 6 non la sposto
08:53 GoOoM: 00:22:808 (3) - spostalo un pochetino verso destra in modo che sia centrale tra i 2 slidder 00:21:700 (1,4) -
08:53 GoOoM: 00:21:700 (1,4) -
08:54 Lally: gia fixato poco fa con la mod di nemis
08:54 GoOoM: ook ^^
08:54 GoOoM: nn le ho lette le mod ^^
08:55 GoOoM: 01:48:844 (1,2,3) -
08:56 GoOoM: probblema nello spacing
08:56 Lally: ok ora fixo
08:56 GoOoM: avicina queste 2
08:56 GoOoM: 01:48:844 (1,2,3) -
08:57 Lally: si si fixato
08:57 GoOoM: 01:55:860 (1) - qui puoi far ripetere lo slidder
08:57 GoOoM: cioe... nn so bene come si dice...
08:57 GoOoM: quando torna "indietro" sorry per la mia ignoranza
08:58 Lally: quello no non li è uno slider a 1/4 che segue la musica se noti
08:59 GoOoM: mmm.. se noti...
08:59 GoOoM: c'e una nota
08:59 GoOoM: deversa dalle altre 2
08:59 GoOoM: ma comunque c'e
08:59 Lally: cioè?
09:00 GoOoM: http://puu.sh/1gaaU
09:00 GoOoM: io mi ritrovo questo
09:00 GoOoM: e a me suona male
09:00 Lally: hmm ora guardo se ci sta meglio uno slider a recversearrow
09:00 Lally: slider a 1/4 si chiama ò3ò
09:00 GoOoM: http://puu.sh/1gabI
09:01 GoOoM: suona melto meglio se lo fai così
09:01 GoOoM: sisisisi
09:01 GoOoM: ecco
09:01 GoOoM: lo slidder reversaiefhghrujhnbdjssdf
09:01 GoOoM: devi fare quello
09:01 Lally: si suona meglio lo slider a reverse arrow hai ragione o3o
09:01 GoOoM: come ho fatto nel push
09:03 GoOoM: 02:42:755 (1,2,3,1,2,3,1,2,3,4,5,1,1,1,2,3,1,2,3,1,2) -
09:03 GoOoM: senza fantasia?? XD
09:03 GoOoM: sono un po monotoni
09:04 GoOoM: in alcune song stanno bene... ma da player nn mi aspetterei questo stile in una canzone del genere
09:04 Lally: veramente a me piace la simmetria
09:04 GoOoM: mmm.. nn fa nulla sono gusti ^^
09:04 Lally: infatti
09:05 GoOoM: comunque... in generale è fatta molto bene...
09:05 Lally: ty

grazie per la mod (btw baka o3o la nostra grammatica è la migliore) ^-^)/

Update

waiting for revy..
Revy
Sorry if i am in late , i was busy in those days

00:25:762 , Sorry for this but my editor bugged and i don't know why a circle is there...

btw , i fixed something... http://puu.sh/1gv2N thanks to everyone but im not good with the symmetry things , so, sorry if i mistake something..
Topic Starter
Lally

Revy wrote:

Sorry if i am in late , i was busy in those days

00:25:762 , Sorry for this but my editor bugged and i don't know why a circle is there...

btw , i fixed something... http://puu.sh/1gv2N thanks to everyone but im not good with the symmetry things , so, sorry if i mistake something..
and

update \:D/
Nemis
Aggiungo che nella hard 00:17:269 (1) - sarebbe meglio spostarlo di un quadrato verso sopra
Nemis
Revy certo però che se modifichi tipo 1/597548739483 delle cose moddate la mappa non migliora più di tanto.. ci sono davvero troppe imperfezioni :(

Scusate il doppiopost ma sono abituato a scrivere su altre piattaforme °>° Di solito il doppiopost viene unito se ha una distanza breve
Revy

Nemis wrote:

Revy certo però che se modifichi tipo 1/597548739483 delle cose moddate la mappa non migliora più di tanto.. ci sono davvero troppe imperfezioni :(

Scusate il doppiopost ma sono abituato a scrivere su altre piattaforme °>° Di solito il doppiopost viene unito se ha una distanza breve
Si ma certe modifiche non mi piacciono , e non vedo problemi di spacing D:
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