IRC Mod
SPOILER
10:47 Stefan: ACTION is editing [http://osu.ppy.sh/b/178581 Eiffel 65 - Move Your Body (Nightcore Mix) [Smile]]
10:47 Lally: :3
10:49 Stefan: 00:16:531 (1) - I don't get why this Circle has soft Hitsounds.
10:49 Stefan: IMO you should make it as normal Hitsound with Finish.
10:50 Lally: ok
10:50 Lally: fixed
10:51 Stefan: About the Diff itself, is it a Normal Diff or a Easy Diff?
10:51 Stefan: Because Idk if you plan to add more Diffs to the Mapset.
10:52 Lally: easy / i wait for katty pie she is working on normal
10:52 Stefan: Good, the settings are fine then.
10:53 Stefan: 00:16:900 (2,3) - Spacing error.
10:54 Lally: http://puu.sh/18UEq now?
10:54 Stefan: yeah, this is fine now.
10:54 Stefan: 00:17:269 (3,1) - Also here, you have to move (1) for a bit.
10:55 Lally: uh fixed
10:55 Stefan: About the Grid Level, do you constantly use Grid Level 2?
10:56 Stefan: because (1) ist set, like you used Grid Level 3.
10:56 Lally: sometimes i need lev 4 but here i used 2
10:57 Stefan: Level 4 should ONLY be used for complicate Slider forms, but I guess you know that.
10:58 Stefan: However, try to keep the same GL at the whole Diff.
10:58 Lally: i used it in some parts of [Dance] for sistem some things on giO-'s mod
10:59 Stefan: Hmkay.
10:59 Stefan: 00:20:223 (4,1) - Spacing Error
11:00 Lally: hmm http://puu.sh/18UMW so?
11:00 Stefan: 00:21:700 (1) - If you use GL2, try to make such Sliders with these Sliderpoints: http://puu.sh/18UMS
11:01 Stefan: Yeah, but I see you're using GL3 here. xD
11:01 Lally: XD i use it now because of you >o< waaah
11:03 Stefan: Oh sorry then. xD
11:03 Lally: http://puu.sh/18UQ8 so?
11:03 Stefan: So do you use GL2 or 3 now?
11:03 Lally: 3
11:03 Stefan: GL3 is imo the Best one to create low Diffs.
11:03 Stefan: Because they should be not too complicated and that.
11:04 Lally: kay :3
11:04 Stefan: But keep in mind that you have to set the correct distance then.
11:05 Lally: ok
11:05 Stefan: You can ask the AI Mod about Spacing Errors.
11:05 Lally: AI Mod?
11:05 Stefan: It'll tell you if the Hitobject is too close or too far.
11:06 Stefan: Click at File -> Open AIMod.
11:06 Stefan: Also able to open: Ctrl+Shift+A
11:06 Lally: OwO so many ( / . \ )
11:06 Stefan: Yeah, it's not that problem to fix. o3o
11:07 Lally: uh ok u.u
11:08 Stefan: 00:28:347 (1) - Instead of Clap, you should add Finish at the Start Point.
11:09 Lally: done
11:10 Stefan: 00:26:131 (3) - Remove the Finish at the Start and Middle Point. End Point fits nice with Finish, so keep it there.
11:10 Stefan: 00:40:163 (3) - Also here, remove Clap and add Finish at the Start Point.
11:11 Lally: done
11:14 Lally: i dunno why but 00:26:131 (3) if i try to put the finish at end it comes at the start too D:
11:15 Stefan: You have to mark the Points at the Time Line.
11:15 Stefan: http://puu.sh/18V2T
11:16 Lally: ok done u.u
11:17 Stefan: 00:48:286 (1) - Drag the Spinner to 00:49:025 -
11:17 Stefan: It should start there.
11:17 Lally: ok u.u
11:18 Stefan: And the End should be at 00:51:979 - , the reason is that it fits much better.#
11:19 Lally: ok done
11:19 Stefan: 00:48:286 - and 00:48:656 - Now that you took my suggestion, you should set something here.
11:19 Stefan: Like a Slider or two Hitcircles.
11:21 Stefan: 01:06:749 (1) - Add Finish at the Start.
11:22 Stefan: 01:21:519 (1,2) - Spacing Error, not because it is too far, but it looks very awkward to be honest, when (2) is so close to (1).
11:23 Lally: i added 2 circles and fixed and fixed
11:23 Stefan: Good.
11:23 Stefan: 02:06:014 - until 02:07:307 - The inherited Points are unsnapped and should be snapped.
11:24 Stefan: 02:30:939 - At here, you should start to use normal Hitsounds again.
11:25 Stefan: 02:42:764 - Also unsnapped IP.
11:25 Lally: uhm?^ it means?
11:26 Stefan: The green Line is unsnapped.
11:27 Lally: ok.. (how to fix it(?)
11:28 Stefan: Press F6
11:28 Stefan: http://puu.sh/18VhR Click at "Inherited Points".
11:29 Stefan: Scroll down, you'll see an empty part: http://puu.sh/18ViS
11:30 Stefan: Now left-click here and mark every point of the List.
11:31 Stefan: You'll see at the left side a new option called "Move selected offsets by:"
11:31 Lally: yap
11:31 Stefan: Type -9 and then click on "Set"
11:31 Stefan: *Move
11:32 Stefan: With this option, you can resnapp all green Lines.
11:32 Stefan: *resnap
11:33 Stefan: Show me some of the lines, when you're done.
11:33 Lally: should i move all points on -9 or only this?
11:34 Stefan: All points (green Lines)
11:36 Lally: http://puu.sh/18Vqk so?
11:37 Stefan: Exactlly, now click on move.
11:38 Lally: ok done
11:38 Lally: but here 02:42:764 should i insere a green line?
11:39 Stefan: No. lol
11:39 Lally: uh it's already one ò.ò
11:39 Stefan: Yeah, this.
11:39 Lally: *facepalm*
11:40 Stefan: At all, the Diff is okay, for the Begin. You should use some moar Finishes, mostly at the Begin of the Kiai Time (02:42:755 (1) - , etc)
11:40 Lally: ok i receck it then later :3
11:41 Stefan: ACTION is editing [http://osu.ppy.sh/b/179141 Eiffel 65 - Move Your Body (Nightcore Mix) [Dance]]
11:42 Lally: kay u.u
11:43 Stefan: 00:14:315 (1,1) - Spacing is a bit too far for a Hard Diff.
11:43 Lally: it's a insane o3o (i should write it on info =w= hard is a guest
11:44 Stefan: Ohh, ok, ignorethis. lol
11:44 Lally: :P orz sorry
11:45 Stefan: 00:28:347 - until the end of Kiai Time: It's funny how you use the Finish here, but let Claps here out. xD
11:45 Stefan: *Finishes
11:46 Lally: i edited it some hours ago now it's a whistle owo
11:47 Stefan: This means, that I actually like the Finishes how you use them here, you should use them at Smile too.
11:47 Lally: like 00:27:608 here
11:47 Lally: hmm ok i try to fix hitsounds better
11:48 Lally: at smile diff
11:48 Stefan: At all, your two Diffs are good for the Begin, but imo they lack on good Hitsounds, to be honest.
11:49 Stefan: Durrr..
11:49 Stefan: wb
11:50 Lally: ty little crsh o3o bancho <_< hmm yap i need to fix they :/ so hard to understand how =_=
11:52 Stefan: Ask around what people think about your Hitsounding, maybe it's only me what thinks about the Hitsounds.
11:53 Lally: ok :3
11:54 Stefan: Anyway, I promise you a Recheck for this Map. ;)