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Kicco - Kokoro Hare (Short Ver.) [Osu|Taiko]

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1491625364981
HI! Here is CLANNAD Modding Queue's MOD

General

我發現這影片有些大 有20M呢 我想你可剪掉01:39:763 - 之後的部分
這樣可以減少一定的大小

接著 我覺得音效有些搶掉了音樂 如果音效音量減少掉20% 音樂的感覺會更凸顯出來

還有一些原地三連點的地方可以考慮做些變化 目前這排法我覺得有些微的缺少變化

基本上這張圖我挑不出明顯得錯誤我只能提出這些建議;w;

如果不喜歡請不要給我KD 我會不好意思的 :oops: (被打

祝RANK!!
cRyo[iceeicee]
aabcccccccccccccccc \o.o/

[General]
maybe end kiai at 01:17:541 ?

[Easy]
SPOILER
  1. AR for 0.5star diff should be 1 or 2 but surrely not 3 :3
  2. 00:59:763 (2) - you can hear that finish sound appears 1 tick earlier in music, so probably this works better :3 http://puu.sh/UQHQ ( instead of this 00:57:985 (1,2) - )
[Normal]
SPOILER
  1. 00:25:985 (3) - remove clap from tail and add clap on next note o.o?
  2. 00:29:541 (1,1) - to be honest i think this one shouldnt be 3.2star diff( short spinner + time distance between spinner and note very small) so maybe this ? http://puu.sh/UQO2
  3. 00:45:541 (1) - maybe start spinner at 00:45:319 ?
  4. 00:49:096 (3,4,5,6,1) - i think its better to avoi this kind of overlaps in E/N diffs its just make it hard to read for beginers :3
  5. 01:29:096 (5) - forgot tail clap o.o?
[Hard]
SPOILER
  1. 00:15:763 - i would probably add note here, cause spinner ends on beat sound and i was thinking that next note will also follow beat sound which is quite loud (so i pressed 4 notes jumps earlier .w.)
  2. 00:31:319 (1) - remove this note and extend spinner o.o?
  3. 00:45:541 (1) - same suggestion about spinner ^^ (just think it sounds better this way ww)
  4. 01:17:985 - same here
[Insane]
SPOILER
  1. 00:13:319 (1) - maybe start spinner at downbeat o.o? (same with H and N diffs)
  2. 00:15:763 - same as before
  3. 00:31:319 (1) - remove this note and extend spinner o.o?
  4. 00:59:541 (5,1) - this one very unexpectable jump for me .w. , 00:59:208 (4,5) - ctrl+r for this to make it easier to read ?
  5. 01:01:541 (1) - this ticks can be muted since there is nothing to follow in background music (also finish on sliders head fits with BG music)
  6. 01:05:985 (5) - remove repeat and add note instead, following vocal much better .w.
  7. 01:14:874 (5,6,7) - im not sure about this jump, those triplets = overmap since they not following neither music and vocal, they playable but very huge jump make this pattern very tricky, you'd better to ask more people about that .w.
  8. 01:17:985 - same
I have a bit different view in placing vocal whistles so instead of writing all suggestions i will give you your Insane diff with different whistle placement in first part (also added some whistles in intro and outro part) so you can decide by yourself do you want use them or not .w. http://puu.sh/URXr (this suggestion affects all diffs)

Good luck ^^
Topic Starter
aabc271

1491625364981 wrote:

HI! Here is CLANNAD Modding Queue's MOD

General

我發現這影片有些大 有20M呢 我想你可剪掉01:39:763 - 之後的部分
這樣可以減少一定的大小 新電腦沒有軟件去剪影片, 之後應該會 fix :3 Edit : Done

接著 我覺得音效有些搶掉了音樂 如果音效音量減少掉20% 音樂的感覺會更凸顯出來 其實我覺得現在感覺在音樂和音效方面平衡得不錯 . . .

還有一些原地三連點的地方可以考慮做些變化 目前這排法我覺得有些微的缺少變化 我個人不太喜歡有間距的 1/4, 所以才沒用他們 .__.

基本上這張圖我挑不出明顯得錯誤我只能提出這些建議;w;

如果不喜歡請不要給我KD 我會不好意思的 :oops: (被打 至少剪掉部分影片這一點已經給 kd 了, 別擔心 :3

祝RANK!! Thx :3

cRyo[iceeicee] wrote:

aabcccccccccccccccc \o.o/ \o.o/

[General]
maybe end kiai at 01:17:541 ? OK~

[Easy]
SPOILER
  1. AR for 0.5star diff should be 1 or 2 but surrely not 3 :3 Changed to 2 ~
  2. 00:59:763 (2) - you can hear that finish sound appears 1 tick earlier in music, so probably this works better :3 http://puu.sh/UQHQ ( instead of this 00:57:985 (1,2) - ) Talked irc and fixed
[Normal]
SPOILER
  1. 00:25:985 (3) - remove clap from tail and add clap on next note o.o? OK~
  2. 00:29:541 (1,1) - to be honest i think this one shouldnt be 3.2star diff( short spinner + time distance between spinner and note very small) so maybe this ? http://puu.sh/UQO2 OK~
  3. 00:45:541 (1) - maybe start spinner at 00:45:319 ? OK~
  4. 00:49:096 (3,4,5,6,1) - i think its better to avoi this kind of overlaps in E/N diffs its just make it hard to read for beginers :3 I have an alternative pattern, but then the pattern of repeating last coordinate ( just like 00:52:652 (3,4,5,6) ) will be lost. So I think I'll keep this ~
  5. 01:29:096 (5) - forgot tail clap o.o? I'm actually not intended to add a clap there, but as it sounds well, I'll take it ~
[Hard]
SPOILER
  1. 00:15:763 - i would probably add note here, cause spinner ends on beat sound and i was thinking that next note will also follow beat sound which is quite loud (so i pressed 4 notes jumps earlier .w.) But I think the vocal here is too significant that adding a non-vocal note simply misleads players. I need some more ppl saying this b4 I'll change it ~
  2. 00:31:319 (1) - remove this note and extend spinner o.o? I think this sounds well ? o.o
  3. 00:45:541 (1) - same suggestion about spinner ^^ (just think it sounds better this way ww) I'd like to do so, but this simply breaks the square pattern b4 this point. So I'll keep this ~
  4. 01:17:985 - same here Same here www
[Insane]
SPOILER
  1. 00:13:319 (1) - maybe start spinner at downbeat o.o? (same with H and N diffs) OK. Also changed patterns a bit ~
  2. 00:15:763 - same as before same as before lol
  3. 00:31:319 (1) - remove this note and extend spinner o.o? I think this sounds well ? o.o
  4. 00:59:541 (5,1) - this one very unexpectable jump for me .w. , 00:59:208 (4,5) - ctrl+r for this to make it easier to read ? OK~
  5. 01:01:541 (1) - this ticks can be muted since there is nothing to follow in background music (also finish on sliders head fits with BG music) OK~
  6. 01:05:985 (5) - remove repeat and add note instead, following vocal much better .w. I'm not sure because both look well for me, and I have no idea how to make a good arrangement of notes. So I'll keep this for now ~
  7. 01:14:874 (5,6,7) - im not sure about this jump, those triplets = overmap since they not following neither music and vocal, they playable but very huge jump make this pattern very tricky, you'd better to ask more people about that .w. Um... I think it's acceptable to add some harder parts at the end of kiai ? Yes, I'll see how others think .w.
  8. 01:17:985 - same Same www
I have a bit different view in placing vocal whistles so instead of writing all suggestions i will give you your Insane diff with different whistle placement in first part (also added some whistles in intro and outro part) so you can decide by yourself do you want use them or not .w. http://puu.sh/URXr (this suggestion affects all diffs) I won't use this for now because I wanna keep consistency among diffs. Let's see if I can use some suggestions here in ther future :3

Good luck ^^
Thx both for your mod, and cRyo for your star :)
TTTTTTTTTTTT
From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[general]

[Easy]

00:01:097 - 用不上的绿线
01:15:541 - 开始在01:15:096...改成这样觉得更好些..之前也是如此做的,觉得不错w

[Normal]

00:26:874 - 这个clap移到后面的(4)上

[Hard]

00:26:874 - clap移动到(8)上
00:53:763 - 这里的两个clap觉得第一个可以不用,不是很合适
01:29:541 - 这里缺clap,加一个,或者把(7)的移动过来

[Insane]

00:27:319 - 加clap或者前面那个移动过来。
01:13:096 - 觉得这个clap可以去掉

GOOD LUCK!
Topic Starter
aabc271

TTTTTTTTTTTT wrote:

From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[general]

[Easy]

00:01:097 - 用不上的绿线 我怎麼沒注意到 ;w; Done
01:15:541 - 开始在01:15:096...改成这样觉得更好些..之前也是如此做的,觉得不错w Easy diff 不想把 spinner 放得太近前面的 slider .___.

[Normal]

00:26:874 - 这个clap移到后面的(4)上 我還是認為現在擺放的排列較適合音樂 ;w;

[Hard]

00:26:874 - clap移动到(8)上 ^
00:53:763 - 这里的两个clap觉得第一个可以不用,不是很合适 ^
01:29:541 - 这里缺clap,加一个,或者把(7)的移动过来 ^

[Insane]

00:27:319 - 加clap或者前面那个移动过来。 ^
01:13:096 - 觉得这个clap可以去掉 OK~

GOOD LUCK!
謝謝 mod :)
Leorda
Hi aabc

[General]
* Your video dimension is over 800x600 (currently 854x480). You need to make it smaller to save the filesize of this map folder
* Your video has an audio on it. You might want to remove the audio


[Easy]
* The entire of this diff is boring, because the object is always snap at 1st and 3rd white tick. I recommended to add the notes at various tick (white/red tick). And don't forget, if you want to add the notes, make sure it follows the vocal/rhythm from this song


[Normal]
00:03:763 (5) - Stack under slider can confuse beginners, because beginners are sometimes didn't notice there is a circle under the slider.
00:10:874 (5) - ^
00:44:208 (2) - Add clap for your hitosund pattern
00:47:319 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read)


[Hard]
00:19:763 (7) - Add clap here? You probably forgot or something...
00:31:319 (1) - ^ (I point these because it has a clap sound inside the song)
01:03:319 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/403649


[Insane]
00:19:763 (6) - Add clap at end slider?
00:39:319 (3) - ^
00:44:208 (1) - Add clap here? You probably forgot or something...
00:45:985 (2) - Add clap at head slider?
00:46:874 (4) - ^
01:01:541 (1) - Add finish at head slider, since it has a cymbal sound on it
01:15:096 (7) - Add clap at end slider?


Good luck~
Topic Starter
aabc271

Leorda wrote:

Hi aabc

[General]
* Your video dimension is over 800x600 (currently 854x480). You need to make it smaller to save the filesize of this map folder Since 854x480 is smaller than 800x600 in terms of area, I'm not sure about this. As said in irc, I'll talk to wmf for suggestions ~ Edit : Talked to MMzz and he said it's OK to have 854*480 since it's smaller than 800*600
* Your video has an audio on it. You might want to remove the audio I think it's fine now. Thx for the link www


[Easy]
* The entire of this diff is boring, because the object is always snap at 1st and 3rd white tick. I recommended to add the notes at various tick (white/red tick). And don't forget, if you want to add the notes, make sure it follows the vocal/rhythm from this song Added some notes. I hope it's better now ~


[Normal]
00:03:763 (5) - Stack under slider can confuse beginners, because beginners are sometimes didn't notice there is a circle under the slider. Well, I was actually intended to do so. But seems you're correct too, so I decided to remap this part ~
00:10:874 (5) - ^ ^
00:44:208 (2) - Add clap for your hitosund pattern Well, I wanna emphasize the vocal pitch, rather than normal rhythm beats. So I decided to keep this ~
00:47:319 (1) - Overlapped by spinner-osu, it can be hidden for beginners (sometimes, beginners are slow to read) Seems true. Remapped a bit ~


[Hard]
00:19:763 (7) - Add clap here? You probably forgot or something... imo using k here sounds odd Orz
00:31:319 (1) - ^ (I point these because it has a clap sound inside the song) OK~ Also done for insane diff ~
01:03:319 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/403649 Nice idea. Changed to red :3


[Insane]
00:19:763 (6) - Add clap at end slider? It's already there ~
00:39:319 (3) - ^ I also feel odd to use clap here Orz
00:44:208 (1) - Add clap here? You probably forgot or something... My purpose is to emphasize the vocal pitch here. So I think I'll keep this ~
00:45:985 (2) - Add clap at head slider? Sounds good. Fixed ~
00:46:874 (4) - ^ ^
01:01:541 (1) - Add finish at head slider, since it has a cymbal sound on it Seems true. Done ~
01:15:096 (7) - Add clap at end slider? I think a single clap here sounds odd Orz


Good luck~
Thx for your mod :)
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
General

I don't know why but in every difficulty except Easy the circles are in the wrong position. If I move them I cant move them to the previous position you had.
However I couldn't find much. Sorry! :?

Easy

00:48:208 (2) - Move this Circle to x:200, y:240

Normal

Are you sure you used distance snap (0.8) ? Cause every circle / slider is in the wrong position o_O ??
If you didn't use it you have to!

01:18:430 (1) - Why new combo here?
Flask
Yo aabc~~

Random mod ~

[General]
  1. 我建議你Offset用-680, 個人是認為第一條紅線前面有音很怪- -
  2. 加個靜音的soft-sliderslide吧, 然後全部都改成S:C1
[Easy]
  1. 照理來說clap應該是照24的規則下吧, 音樂也有這種節奏, 可以試著放放看? 不然就是加個什麼Slidertick的wav檔, 然後在不是24的地方轉為S
  2. 00:08:208 (1) - finish
  3. 00:53:096 - 如果是按照你下clap的規則的話, 這個就是多餘的囉 OAO
  4. 01:33:763 - 再上一個spinner, 結尾到01:36:541 - (跟Normal一樣)
  5. 太棒了 lol!
[Normal]
  1. 00:08:208 - 同Easy
  2. 結果啥都沒看到= =
[Hard]
  1. 00:08:208 - 同Easy
  2. 00:27:319 (8) - 你忘了clap :\
[Insane]
  1. 00:08:208 (3) - 同Easy
  2. 00:22:208 (5) - 把(3)的copy過來 180度反轉
  3. 00:52:874 - 如果是我我就會去clap了, 因為(3)也有相同下法, 如果去掉這個會比較好聽
  4. 00:56:874 (2) - 去clap 不懂這裡為什麼有:\
  5. 01:26:208 - ^
[一點小建議]
  1. 看完整張圖我覺得整体來講很好, 可是我聽到像01:28:652 (6,7) - 這種34的下clap法, 我是覺得不好聽但是看你每個diff都有這種東西存在也不忍心一個一個吐槽下去, 與其這種下clap法我還比較喜歡01:09:541 (3) - 這種下在紅線的, 感覺就有差一點. 當然還是以你自己為主啦~這只是一點小建議, 不喜歡就別改了 owo

加油!送你顆星星~~
Topic Starter
aabc271

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------
General

I don't know why but in every difficulty except Easy the circles are in the wrong position. If I move them I cant move them to the previous position you had.
However I couldn't find much. Sorry! :? I guess you're referring to the distance snap in which I didn't use during mapping. Instead I turned DS off and looked at the yellow text on the top-right corner to see the spacing. This is probably why you think they're in wrong position ( For easy I used x0.8, which is the same of the default DS )

Easy

00:48:208 (2) - Move this Circle to x:200, y:240 Um. . . I think the current one looks fine ?

Normal

Are you sure you used distance snap (0.8) ? Cause every circle / slider is in the wrong position o_O ??
If you didn't use it you have to! As explained in above. Now I've changed it. But be noted that I actually didn't use DS during mapping ~

01:18:430 (1) - Why new combo here? This NC is same as the one at 00:16:208 (1). Both of them are used to distinguish the different music sections between here and the next note ~

Flask wrote:

Yo aabc~~

Random mod ~

[General]
  1. 我建議你Offset用-680, 個人是認為第一條紅線前面有音很怪- - 現在是紅線上有 note, 而不是前面 . . .? 我反而認為 Offset 負數很怪 www
  2. 加個靜音的soft-sliderslide吧, 然後全部都改成S:C1 其實這樣做有什麼效果 ? 還有我不懂怎麼加個靜音 hitsound ;w;
[Easy]
  1. 照理來說clap應該是照24的規則下吧, 音樂也有這種節奏, 可以試著放放看? 不然就是加個什麼Slidertick的wav檔, 然後在不是24的地方轉為S 現在應該是 24 clap 吧 ...? eg 00:33:096 (1,2)
  2. 00:08:208 (1) - finish 感覺音樂起初相對較靜, 加 finish 不怎好聽 :<
  3. 00:53:096 - 如果是按照你下clap的規則的話, 這個就是多餘的囉 OAO 其實有些地方我想更加強調 Vocal, 所以在這加了 clap OAO
  4. 01:33:763 - 再上一個spinner, 結尾到01:36:541 - (跟Normal一樣) 我擔心新手會在第二個 spinner 出現時反應不及, 所以沒有加 .__.
  5. 太棒了 lol! 謝謝 :)
[Normal]
  1. 00:08:208 - 同Easy 同Easy www
  2. 結果啥都沒看到= = 沒關係 www
[Hard]
  1. 00:08:208 - 同Easy 同Easy www
  2. 00:27:319 (8) - 你忘了clap :\ 也是強調 Vocal 而刪去 clap 的 :\
[Insane]
  1. 00:08:208 (3) - 同Easy 同Easy www
  2. 00:22:208 (5) - 把(3)的copy過來 180度反轉 OK~
  3. 00:52:874 - 如果是我我就會去clap了, 因為(3)也有相同下法, 如果去掉這個會比較好聽 OK~
  4. 00:56:874 (2) - 去clap 不懂這裡為什麼有:\ 雖然想強調音調而加, 不過現在聽下去也 OK, 所以暫時刪了 .__.
  5. 01:26:208 - ^ ^
[一點小建議]
  1. 看完整張圖我覺得整体來講很好, 可是我聽到像01:28:652 (6,7) - 這種34的下clap法, 我是覺得不好聽但是看你每個diff都有這種東西存在也不忍心一個一個吐槽下去, 與其這種下clap法我還比較喜歡01:09:541 (3) - 這種下在紅線的, 感覺就有差一點. 當然還是以你自己為主啦~這只是一點小建議, 不喜歡就別改了 owo 01:28:652 (6,7) 和 01:09:541 (3) 的我都頗喜歡的, 所以暫沒改 owo 一個一個的吐槽辛苦你了 lol

加油!送你顆星星~~ 謝謝 :)
Thx both for your mod, and Flask for your star :)
HakuNoKaemi
pre-emptive star, didn't bad things (other than lazy rhythm easy) on test

[Easy]
  1. In most part is just boring, though thisis an example for the start
    http://puu.sh/ZbkA
[Normal]
  1. [Graphic]
    1. 00:01:541 (2) - Curve it a bit like this
    2. 00:07:763 (1,2) - Instead, make (2) a mirrored (1), and if you want, make (1) blanket the last note
    3. 00:43:319 (4,1,2,3,4,5) - Make it a Pentagon instead?
  2. [Hitsounds]
    1. 00:28:208 (2) - Add finish at the end
[Hard]
  1. It's really easy... so OD+1 and HP+1 should help
  2. [Rhythm]
    1. 01:31:763 (1) - It can start from 01:31:652 (1)
  3. [Graphic]
    1. 00:10:874 (6) - Rotate clockwise by Selection Centre by 15°
    2. 00:33:763 (3) - You can Blanket it
    3. 00:37:319 (3) - ^
    4. 01:03:985 (3) - ^
    5. 01:20:874 (5) - ^
[Taiko]
  1. Seems a Muzukashii or Oni in some parts...
  2. 00:01:541 (1) - k? (ha-re)
  3. 00:16:430 (2,1,2,3) - drums do like this
  4. 00:33:874 (x) - k or 00:33:985 (x) - d, since i don't see the reason of a stop
  5. 01:31:763 (1) - Make it end at 01:32:874 and add a D in 01:33:096 (x)
  6. 01:33:541 (1) - This spinner can be deleted as it is quite a surplus there....
[Insane]
  1. I suggest Tick Rate 2
  2. [Rhythm]
    1. 00:00:652 (x) - you can add a circle (ko)
    2. 00:00:874 (x) - ^
    3. 00:09:319 (5,6) - Seems to flow better as a slider as you'll have an hira(5+6) hira~(7) instead of separing the first in two. Transform to a Slider?
    4. 00:39:319 (3,4) - Why? since this is an Insane stream is a better idea
    5. 00:49:096 (1,2,3) - Well, like this slider will follow the vocal, while all notes are drums. Flow better(and it's still symmetric)
    6. 00:50:652 (x) - You followed vocal, so why there's nothing here? Add Hit Circle
    7. 00:51:319 (2,3,4,1,2,3) - Making slider following vocals better and flowing better, you can still leave the same pattern too
    8. 00:53:985 (x) - Copypaste 00:54:430 (1) and remove one repeat. Ctrl+H it.
    9. 01:18:652 (3,4,5,6) - I sure you wanted to follow drums, so the rhythm should be the Ctrl+R one
    10. 01:31:763 (1) - It can start from 01:31:652 (1)
  3. [Graphic]
    1. 00:27:763 (1,2,3,4,1,2,3) - You can still use the double triangle by forming the first with (1) and (4) stacked
    2. 01:13:541 (6) - Ctrl+J and move it in the same place as it was before mirroring. shall flow better
    3. 01:23:541 (3,4,5) - Blanket (4)
  4. [Hitsounds]
    1. In the part from 00:17:541 to 00:29:541 you can use Whistles in a similar manner to the one you use in the start
    2. 00:23:763 (8) - Clap in the music, here. Add Clap?
    3. 00:28:208 (3) - ^
    4. 00:29:096 (2) - ^
    5. 01:30:430 (5) - ^
    6. 01:31:319 (2) - ^
Topic Starter
aabc271

HakuNoKaemi wrote:

pre-emptive star, didn't bad things (other than lazy rhythm easy) on test

[Easy]
  1. In most part is just boring, though thisis an example for the start My original intention was to make easy simple, but it turns out that players feel bored ? I might consider remapping this . . .
    http://puu.sh/ZbkA
[Normal]
  1. [Graphic]
    1. 00:01:541 (2) - Curve it a bit like this OK~
    2. 00:07:763 (1,2) - Instead, make (2) a mirrored (1), and if you want, make (1) blanket the last note OK~
    3. 00:43:319 (4,1,2,3,4,5) - Make it a Pentagon instead? OK~
  2. [Hitsounds]
    1. 00:28:208 (2) - Add finish at the end It's already there ?
[Hard]
  1. It's really easy... so OD+1 and HP+1 should help OK~
  2. [Rhythm]
    1. 01:31:763 (1) - It can start from 01:31:652 (1)
    I think it's better to keep a 1/2 spacing between note & spinner ?
  3. [Graphic]
    1. 00:10:874 (6) - Rotate clockwise by Selection Centre by 15° OK~
    2. 00:33:763 (3) - You can Blanket it OK~
    3. 00:37:319 (3) - ^ OK~
    4. 01:03:985 (3) - ^ OK~
    5. 01:20:874 (5) - ^ OK~
[Taiko]
  1. Seems a Muzukashii or Oni in some parts... I'll say this is an easy Oni ( ~ 6+* )
  2. 00:01:541 (1) - k? (ha-re) I'll keep this unchanged because of consistency issue ~
  3. 00:16:430 (2,1,2,3) - drums do like this But I'd like to follow vocal here .__.
  4. 00:33:874 (x) - k or 00:33:985 (x) - d, since i don't see the reason of a stop OK. Also add a k later for consistency ~
  5. 01:31:763 (1) - Make it end at 01:32:874 and add a D in 01:33:096 (x) OK~
  6. 01:33:541 (1) - This spinner can be deleted as it is quite a surplus there.... OK~
[Insane]
  1. I suggest Tick Rate 2 Just wondering if tick 2 has any benefits or sth . . .
  2. [Rhythm]
    1. 00:00:652 (x) - you can add a circle (ko) I'd like to keep the 1st note to be on main beat, so I'll keep unchanged
    2. 00:00:874 (x) - ^ ^
    3. 00:09:319 (5,6) - Seems to flow better as a slider as you'll have an hira(5+6) hira~(7) instead of separing the first in two. Transform to a Slider? OK~
    4. 00:39:319 (3,4) - Why? since this is an Insane stream is a better idea OK~
    5. 00:49:096 (1,2,3) - Well, like this slider will follow the vocal, while all notes are drums. Flow better(and it's still symmetric) OK. Used my own pattern
    6. 00:50:652 (x) - You followed vocal, so why there's nothing here? Add Hit Circle ^ I used my own pattern
    7. 00:51:319 (2,3,4,1,2,3) - Making slider following vocals better and flowing better, you can still leave the same pattern too ^
    8. 00:53:985 (x) - Copypaste 00:54:430 (1) and remove one repeat. Ctrl+H it. ^
    9. 01:18:652 (3,4,5,6) - I sure you wanted to follow drums, so the rhythm should be the Ctrl+R one Tried to fix that. Should be better now ~
    10. 01:31:763 (1) - It can start from 01:31:652 (1) Same as hard
  3. [Graphic]
    1. 00:27:763 (1,2,3,4,1,2,3) - You can still use the double triangle by forming the first with (1) and (4) stacked OK~
    2. 01:13:541 (6) - Ctrl+J and move it in the same place as it was before mirroring. shall flow better OK~
    3. 01:23:541 (3,4,5) - Blanket (4) OK~
  4. [Hitsounds]
    1. In the part from 00:17:541 to 00:29:541 you can use Whistles in a similar manner to the one you use in the start I think the music is more significant here, and so lots of whistles don't fit well imo
    2. 00:23:763 (8) - Clap in the music, here. Add Clap? OK~
    3. 00:28:208 (3) - ^ ^
    4. 00:29:096 (2) - ^^
    5. 01:30:430 (5) - ^ ^
    6. 01:31:319 (2) - ^ ^
Thx for your mod & star. Really helpful mod :)
HakuNoKaemi
Tick Rate benefits are:
-Reduced Hp Drain
-Ticks in White and Red, which in Normal,Hard and Insane make Rhythm more continuous
-You can still use slidertick sounds
Topic Starter
aabc271

HakuNoKaemi wrote:

Tick Rate benefits are:
-Reduced Hp Drain
-Ticks in White and Red, which in Normal,Hard and Insane make Rhythm more continuous
-You can still use slidertick sounds
Seems tick rate 2 sounds ok in insane, I decided to use that :3
Anyway, thx for answering my question :)
Melophobia
Hello aabc <3

[Easy]
i agree with cRyo, AR2 is better
00:02:874 (3) - this is a bit unsymmetrical ><
01:29:985 (1) - awkward flow imo... maybe try this pattern instead? x_x
http://osu.ppy.sh/ss/416106

[Normal]
00:09:763 (4,1) - i dont think a partial overlapping looks that great, try to move (1) leftward
http://osu.ppy.sh/ss/416083
00:27:319 (4) - clap here too like what you did at 00:23:763 -
00:59:208 - this finish sounds odd to me ><
01:10:430 (1) - this can be stacked better imo~
01:29:541 - clap
01:29:985 (1,2) - spacing? o.o

[Hard]
00:24:874 (3,4,5) - i prefer something like this o.o
http://osu.ppy.sh/ss/416107
00:28:874 (4,5,6) - how about placing them like this~
http://osu.ppy.sh/ss/416108
00:41:541 (3,4) - these sliders are kinda messy imo. try to make them more symmetrical~
01:27:096 (3,4,5) - this pattern is not that beautiful for me~
http://osu.ppy.sh/ss/416111


[Insane]
00:13:319 (1) - add a note here like hard diff? i expected a finish here QAQ
00:16:652 (4,5,6) - this triplet is a bit late, it should be at 00:16:430 -
00:21:319 (3,5) - make these sliders more curved? these linear sliders make the jump uncomfortable imo
00:23:985 - in this section as you can see there's an extra percussion here, so you should add a note here imo
00:39:319 (3,4,5,6,7) - this is not so uncommon but i prefer lower spacing here like 01:00:652 (3,4,5,6,7,8,9,10) - cuz it's a bit hard to hit~
00:58:874 (3,4,5) - hard to read due to the previous jump. it'd be better to make these spacings bigger
01:08:208 (6) - cope paste from (5) ?
01:08:652 (1,2,3) - maybe make them symmetrical like this?
http://osu.ppy.sh/ss/416122
68,136,68652,6,0,B|44:192|68:244,1,112.5
262,245,69096,2,0,B|228:292|168:300,1,112.5
168,84,69541,2,0,B|228:91|262:138,2,112.5
adjust hitsound/spacing by yourself please><
01:10:208 - same as 00:23:985 -
01:18:652 (3,4,5) - same as 00:16:652 (4,5,6) - Q_Q

moe map ><
Topic Starter
aabc271

Melophobia wrote:

Hello aabc <3 <3

[Easy]
i agree with cRyo, AR2 is better Seems that the wrong submission few days ago deleted many of my changes ;w; Anyway done ~
00:02:874 (3) - this is a bit unsymmetrical >< Should be better now
01:29:985 (1) - awkward flow imo... maybe try this pattern instead? x_x OK x_x
http://osu.ppy.sh/ss/416106

[Normal]
00:09:763 (4,1) - i dont think a partial overlapping looks that great, try to move (1) leftward Should be better now
http://osu.ppy.sh/ss/416083
00:27:319 (4) - clap here too like what you did at 00:23:763 - Um... ok
00:59:208 - this finish sounds odd to me >< But I think it's fine. The heavier vocal is on these 3 points ><
01:10:430 (1) - this can be stacked better imo~ OK ~
01:29:541 - clap ~
01:29:985 (1,2) - spacing? o.o Me baka o.o Done ~

[Hard]
00:24:874 (3,4,5) - i prefer something like this o.o OK o.o
http://osu.ppy.sh/ss/416107
00:28:874 (4,5,6) - how about placing them like this~ OK ~
http://osu.ppy.sh/ss/416108
00:41:541 (3,4) - these sliders are kinda messy imo. try to make them more symmetrical~ Should be better now ~
01:27:096 (3,4,5) - this pattern is not that beautiful for me~ OK ~
http://osu.ppy.sh/ss/416111


[Insane]
00:13:319 (1) - add a note here like hard diff? i expected a finish here QAQ OK QAQ
00:16:652 (4,5,6) - this triplet is a bit late, it should be at 00:16:430 - OK ~
00:21:319 (3,5) - make these sliders more curved? these linear sliders make the jump uncomfortable imo OK ~
00:23:985 - in this section as you can see there's an extra percussion here, so you should add a note here imo But I don't think there's a good place to add a note here ;w; ( Consider the current arrangements )
00:39:319 (3,4,5,6,7) - this is not so uncommon but i prefer lower spacing here like 01:00:652 (3,4,5,6,7,8,9,10) - cuz it's a bit hard to hit~ OK ~
00:58:874 (3,4,5) - hard to read due to the previous jump. it'd be better to make these spacings bigger OK ~
01:08:208 (6) - cope paste from (5) ? OK ~
01:08:652 (1,2,3) - maybe make them symmetrical like this? OK ~ Much better now ~
http://osu.ppy.sh/ss/416122
68,136,68652,6,0,B|44:192|68:244,1,112.5
262,245,69096,2,0,B|228:292|168:300,1,112.5
168,84,69541,2,0,B|228:91|262:138,2,112.5
adjust hitsound/spacing by yourself please>< Hitsounds done. Spacing seems ok for me ~
01:10:208 - same as 00:23:985 - I think current beat seems ok ;w;
01:18:652 (3,4,5) - same as 00:16:652 (4,5,6) - Q_Q It's already done ? Q_Q

moe map >< Moe mod ? >< ~
Thx for your mod :)
Why so pro at mod ? You seems to understand my style a lot www
chaotic_iak
From queue!

[Notes]
I don't download the version with the video because of personal reasons. Also no Taiko mod because I'm bad at Taiko.

[General]
Well I don't know the reason of using different backgrounds, but seeing that all are different I think you have some reason.

[Easy]
00:02:874 (3,4) - Inconsistent spacing.
Otherwise they are all good! Yay!

[Normal]
I wouldn't suggest half-beats here, but seeing that you have very consistent spacing and no irregular amount of gap I'm going to give it a go.
00:31:319 (1) - Too small gap.
00:47:319 (1) - ^

[Hard]
Slider tick rate 2 perhaps?

[Insane]
Hm spacing violations, but it's Insane anyway. It's good.

Oh hey I can't find many bad things about this. Which means this map is well made. Good luck on making it ranked!
Topic Starter
aabc271

chaotic_iak wrote:

From queue!

[Notes]
I don't download the version with the video because of personal reasons. Also no Taiko mod because I'm bad at Taiko.

[General]
Well I don't know the reason of using different backgrounds, but seeing that all are different I think you have some reason. The BGs are the 4 main characters of the gal game :3

[Easy]
00:02:874 (3,4) - Inconsistent spacing. I messed this part up after testing sliders lol Fixed
Otherwise they are all good! Yay! \:D/

[Normal]
I wouldn't suggest half-beats here, but seeing that you have very consistent spacing and no irregular amount of gap I'm going to give it a go.
00:31:319 (1) - Too small gap. I guess you're referring to the distance between end of spinner and note. Well, I don't really have a better way to arrange the spinner. At least currently it's acceptable, I think ?
00:47:319 (1) - ^ ^

[Hard]
Slider tick rate 2 perhaps? I guess 1 is already fine for a hard. Having one more tick means the movement accuracy has to be even better. And tick-only sounds are kind of odd for me ?

[Insane]
Hm spacing violations, but it's Insane anyway. It's good. Thx ~~

Oh hey I can't find many bad things about this. Which means this map is well made. Good luck on making it ranked!
Thx for your mod :)
sherrie__fay
mod req via Scorpiour's modding Queue ♥

[Easy]

  1. fine
[Normal]

  1. 00:07:319 (5) - +whistle.
  2. 00:25:985 (3) - 还是拿走末尾的clap吧
  3. 01:15:763 (1) - +finish
  4. 01:18:430 (1) - 改成开头whistle 结尾normal(?
[Hard]

  1. 00:27:319 (8) - +clap
  2. 00:56:874 (2) - 拿掉clap
[Insane]

  1. 00:27:319 (8) - +clap
  2. 00:57:096 (3) - clap换到中间
  3. 01:20:874 (4) - 和01:19:985 (2) - 没有重叠好
咦曲子满好听o-o☆
Topic Starter
aabc271

sherrie__fay wrote:

mod req via Scorpiour's modding Queue ♥

[Easy]

  1. fine
[Normal]

  1. 00:07:319 (5) - +whistle. OK~
  2. 00:25:985 (3) - 还是拿走末尾的clap吧 好吧 .__.
  3. 01:15:763 (1) - +finish OK~
  4. 01:18:430 (1) - 改成开头whistle 结尾normal(? 現在的感覺不錯 ;w;
[Hard]

  1. 00:27:319 (8) - +clap OK~
  2. 00:56:874 (2) - 拿掉clap OK~
[Insane]

  1. 00:27:319 (8) - +clap OK~
  2. 00:57:096 (3) - clap换到中间 OK~
  3. 01:20:874 (4) - 和01:19:985 (2) - 没有重叠好 現在應該 OK 了 :3
咦曲子满好听o-o☆ 所以我才 map 這曲 o-o☆
謝謝 mod :)
kurohana
Thank you for request \(^^)/
Sorry for delay ^^'

Hard

  1. Slider Tick Rate 1?

Insane

  1. Slider Tick Rate 1?
  2. 00:49:096 (1,2) - Really confusing pattern, (1) looks like a slider too. Better move them.
  3. 00:50:208 (3) - ^
  4. 00:57:096 (3) - Remove clap on the repeat.
Topic Starter
aabc271

kurohana wrote:

Thank you for request \(^^)/
Sorry for delay ^^'

Hard

  1. Slider Tick Rate 1? Many modders asked me to change 1 to 2 in before, so I need more opinions on this. I might change this later if more say 1 is fine

Insane

  1. Slider Tick Rate 1? ^
  2. 00:49:096 (1,2) - Really confusing pattern, (1) looks like a slider too. Better move them. Well, it looks fine for me. At least I make this pattern to fit 00:52:652 ( 1,2 )
  3. 00:50:208 (3) - ^ ^, this is to fit 00:53:319 ( 3,4,5 )
  4. 00:57:096 (3) - Remove clap on the repeat. Also needs to think about this, as modders mentioned that and I changed from clap on last hit to middle
Didn't change anything for now, but you mentioned some issues for me to consider, so I guess this still worths kd

Anyway, thx for mod :)
Melophobia
Recheck

[General]
Artist should be "kicco" Also Add (Short Ver.) to the title because Full ver is 3:42 long.
http://puu.sh/1jdN4
Offset is a bit off to me, I would suggest 1102(+5).
.osu file format is v9 in each diff. Open each diffs in editor and save w/o changes. and update please~

[Insane]
00:16:874 (6) - Better to remove whistle here, because background music suddenly stops and there's no sound to support this whistle here.
01:19:096 (6) - ^

[Normal]
00:12:874 (3) - y:224?
00:31:319 (1) - Too soon after a spinner considering the level of this difficulty. Also this one is being overlapped by spinner stuff so i think this is too hard. Maybe you can make this something similar to 01:15:763 (1,1) - .
00:47:319 (1) - For the same reason as above, you need to do something here. Maybe remove (1) and extend the spinner to 00:47:319 - ?

Everything else looks fine to me. Call me back after fixes!
Topic Starter
aabc271

Melophobia wrote:

Recheck

[General]
Artist should be "kicco" Also Add (Short Ver.) to the title because Full ver is 3:42 long.
http://puu.sh/1jdN4
Talked irc and we agreed to keep "Kicco" unchanged for now. Added "short ver" ~
Offset is a bit off to me, I would suggest 1102(+5).
Well, I really think 1097 is more accurate ( Listened in 25% and talked irc )
.osu file format is v9 in each diff. Open each diffs in editor and save w/o changes. and update please~ OK ~

[Insane]
00:16:874 (6) - Better to remove whistle here, because background music suddenly stops and there's no sound to support this whistle here. Um... ok ~
01:19:096 (6) - ^ ^

[Normal]
00:12:874 (3) - y:224? OK~
00:31:319 (1) - Too soon after a spinner considering the level of this difficulty. Also this one is being overlapped by spinner stuff so i think this is too hard. Maybe you can make this something similar to 01:15:763 (1,1) - . Um... Deleted 1 and extended spinner ~
00:47:319 (1) - For the same reason as above, you need to do something here. Maybe remove (1) and extend the spinner to 00:47:319 - ? Deleted spinner and included new notes ~

Everything else looks fine to me. Call me back after fixes!
Thx for mod :)
Melophobia
Rechecked via IRC, We discussed about Artist and decided to leave it as it is. Because many sources show both "Kicco" and "kicco". So I guess it's the best way to keep consistency with ranked one. And now I'm fine with the current offset after some discussion and testplay.
Also we fixed Audio Lead-in on all diffs expect Insane because it has been set at same point although Insane diff starts from earlier point. Anyway every stuff looks fine to me so I think it's time to go.

Bubbled!
Topic Starter
aabc271

Melophobia wrote:

Rechecked via IRC, We discussed about Artist and decided to leave it as it is. Because many sources show both "Kicco" and "kicco". So I guess it's the best way to keep consistency with ranked one. And now I'm fine with the current offset after some discussion and testplay.
Also we fixed Audio Lead-in on all diffs expect Insane because it has been set at same point although Insane diff starts from earlier point. Anyway every stuff looks fine to me so I think it's time to go.

Bubbled!
Thx for bubble :)
Andrea
Really nice map you've got there.

Ranked~
Aurele
Congratulation c:!
h3k1ru
omg aabc map <3

gratz!
NewRulerNA
gratz!!
kanpakyin
Congrats!
XinCrin
congratulationz
xsrsbsns
Congratz!
Melophobia
Omedetou :)
No_Gu
love this song
cRyo[iceeicee]
Wow, grats!!!! :3
Topic Starter
aabc271
Thx Andrea for rank, and everyone ~~ :)
Strawberry
congratz~nice map :3
S o r d a
gratz! new aabc map :P
Nichiyouki
Congrats~ :)
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