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Yoko Shimomura - Welcome to Wonderland

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Total Posts
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Topic Starter
Genshin
This beatmap was submitted using in-game submission on sabato 10 agosto 2013 at 22.10.53

Artist: Yoko Shimomura
Title: Welcome to Wonderland
Source: Kingdom Hearts
Tags: square enix disney sora kairi riku XinCrin Alice
BPM: 171,99
Filesize: 3330kb
Play Time: 01:49
Difficulties Available:
  1. Easy (0,96 stars, 93 notes)
  2. Hard (4,82 stars, 286 notes)
  3. Normal (4,13 stars, 154 notes)
  4. Xin's Normal (3,7 stars, 150 notes)
Download: Yoko Shimomura - Welcome to Wonderland
Information: Scores/Beatmap Listing
---------------
My 1st Beatmap.
100% done
thx to:
giO- (settings)
Kurokami (offset, combo and kiai fixes)
xRayne, pimpG and Crok425 (structure)
Xin-Kun (guest diff)
AND A BIG THANK TO IRREVERSIBLE, WHO SOLVED THE DAMN OFFSET ISSUE.
and all the ppl who helped me
giO-
Ecco dei suggerimenti~

General

L'mp3 è 256kbps quindi unrankabile, ecco il nuovo mp3 192kbps http://puu.sh/k0w7
Sostituisci con quello già esistente e fai un resnap

Uno sfondo era di dimensioni diverse dagli standard, eccolo resized 1024x768


Normal

La Normal deve avere non deve andare oltre 3 nello Star Rating se è la difficoltà più facile del mapset

Abbassa HP Drain Rate su 3-4 http://puu.sh/k0wJ
Abbassa l'Overall Difficulty a 3 http://puu.sh/k0wN


Hard

Alza l'Approach Rate a 7-8 http://puu.sh/k0xt , è troppo basso per una Hard

Buona fortuna~ :D
Topic Starter
Genshin
ok sistemato tutto
lthefuryl
Good map, star.
Sanji
taglia la parte finale dell'mp3
Roxas
resnap all notes, sono fuori tempo XD
xRayne
01:21:818 - 01:23:911 you might want to move the sliders in this area.
Suggestion: move to here perhaps?


Also, is it possible for you to move this slider on the left side and start the beat from the right of the slider?
You can mess with that if you understand what I'm talking about P:

Also:
01:48:329 to 01:49:376 why do you have this so straight? Why not make it a little more interesting instead. (:

I think that's all i have to say now ^^'
Crok425
A little modding...

[General]
The offset is 918
Put the volume of the hitsounds in 80%
Maybe it would sound better with a Soft sound instead of normal... yup.
Put the snap divisor to 1/2. 1/6 isn't necessary.
I recommend that you cut the part of the MP3 file that is empty... it makes the map longer and larger in file size.

[Easy]
Since by changing the offset, maybe you should resnap all the notes.
Resnap is all you need to do... everything else is fine.

[Normal]
Again... resnapping because of offset.
It's a little bit hard for a Normal diff. Change the slider velocity to 0,90 or 1,00.
Nothing else to do, I guess...

[Hard]
Resnapp cuz of offset.
Everything else is okay.
______________________________

Good luck with getting it ranked ^^.
Topic Starter
Genshin
good idea!

about the normal one, changed name to normal +
pimp
nice map *0*
my 1st time trying to mod, dont spect so much ^^

general

i found a better timing at offset 958, but i'm not really good at timing, you better ask for a timing check here>> t/13795
how about placing inherit points at 00:31:615 to 00:53:766 and/or 01:21:848 to 01:43:999 for reduce the slider velocity? (sugestion)
consider making break times (sugestion)


eazy

the notes are not correct snapped, press ctrl+A to select all the notes then move for the next white divisor
as you can see here:
[attachment=0:c8c8b]out.jpg[/attachment:c8c8b]

after fixing the problem above:

00:06:499 (5) reduce the slider end to 00:07:545 then make it repeat 3 times?
like this:
[attachment=1:c8c8b]slider.jpg[/attachment:c8c8b]

01:44:173 (1....) i gess we dont need more notes after the last spinner, it should be the end (looks better for me, but its just a sugestion)


normal+

00:08:941 (6) remove clap in the slider end? (sugestion)
00:20:104 (6) same as above
00:59:173 (5) same as above
01:44:173 (1....) i gess we dont need more notes after the last spinner, it should be the end (looks better for me, but its just a sugestion)
01:49:406 (3) same as 00:08:941 (if you ignore the sugestion above)


hard

00:08:941 (7) remove clap? (sugestion)
00:20:104 (5) same as above
00:59:173 (5) same as above
01:10:336 (6) same as above
01:49:406 (2) same as above
Topic Starter
Genshin
thx for ur help
xRayne
I hope this gets ranked sometime :3
Kurokami
*.* STAR~ My queue is closed but if you want i mod it. :3

Edit: Artist: Yoko Shimomura, Source: Kingdom Hearts, Tags: square enix, disney, (sora, kairi riku).
Topic Starter
Genshin
sure, thx a lot :3
-Tarek-
I love this song, and I like the map, so, star! \xD/
Kurokami
Meh, I always forgot to catch you ingame. ._. Send me a pm if you have some time to edit your map and I'm also online. o.o
Kurokami
ingame mod. :3

long text alert!
15:49 <Genshin> : hi man
15:50 <Kurokami> : :o
15:50 <Kurokami> : hi
15:52 <Kurokami> : first you need preview pont
15:53 <Kurokami> : 01:05:128 (1) - here i think, but it doesnt matter where
15:53 <Genshin> : what difficult?
15:54 <Kurokami> : every diff
15:54 <Genshin> : ok
15:54 <Genshin> : how can i put a preview point there?
15:55 <Kurokami> : timing>set current pos as prev point
15:55 <Genshin> : ok done
15:55 <Genshin> : do i have to do that for every difficult?
15:56 <Kurokami> : yep
15:58 <Genshin> : done
15:58 <Genshin> : i ll update it
15:58 <Kurokami> : wait
15:59 <Kurokami> : need kiai too
15:59 <Kurokami> : 00:14:896 (1) - to 00:28:849 (1) -
16:00 <Genshin> : here too?00:53:966 (1) -
16:00 <Genshin> : on the hard i mean
16:00 <Kurokami> : no
16:00 <Kurokami> : 01:05:128 (1) - here
16:00 <Kurokami> : 01:19:082 (1) - until this
16:01 <Genshin> : how can i put a kiai spot?
16:01 <Genshin> : i tried on
16:01 <Genshin> : inherited points
16:01 <Genshin> : style
16:01 <Genshin> : but kiai is unclickable
16:01 <Kurokami> : put inherited point where i told
16:02 <Kurokami> : 00:14:896 (1) - first
16:02 <Kurokami> : 00:28:849 (1) - second
16:02 <Genshin> : done
16:02 <Genshin> : i added
16:03 <Genshin> : kiai only at 14
16:03 <Genshin> : at 28 i removed it
16:03 <Genshin> : is that correct?
16:03 <Kurokami> : you have puush?
16:03 <Genshin> : yes
16:03 <Kurokami> : i send you a pic, then you send to me too after you finished the changes
16:04 <Genshin> : http://puu.sh/volC
16:04 <Genshin> : this is how i placed the kiai
16:05 <Kurokami> : wrong link :o
16:06 <Genshin> : nope
16:06 <Kurokami> : yep
16:06 <Genshin> : it is the pic of the timing panel
16:06 <Genshin> : anyway
16:06 <Genshin> : on kiai mode
16:06 <Kurokami> : i mean i not see anythink
16:06 <Genshin> : i move audio on 100%?
16:06 <Genshin> : standard is 80%
16:06 <Kurokami> : http://puu.sh/vomu
16:07 <Kurokami> : place the kiai like on this pic
16:07 <Kurokami> : yep
16:07 <Kurokami> : it is not too loud
16:07 <Genshin> : ok
16:08 <Genshin> : http://puu.sh/vomW
16:09 <Kurokami> : you need to put the volume to 100 at the first timing point too
16:09 <Genshin> : ok
16:09 <Kurokami> : and do the same on the other diffs too
16:09 <Genshin> : done
16:10 <Kurokami> : offset: 2337
16:10 <Kurokami> : change this too
16:10 <Genshin> : all 3?
16:10 <Kurokami> : yep
16:10 <Kurokami> : but wait :D
16:10 <Kurokami> : 942
16:11 <Kurokami> : thats better
16:11 <Genshin> : ok
16:13 <Genshin> : done
16:13 <Genshin> : i've placed kiai times on hard
16:13 <Genshin> : but normal?
16:13 <Kurokami> : too
16:13 <Genshin> : where i can put them
16:13 <Kurokami> : tha same place
16:13 <Kurokami> : e
16:13 <Genshin> : ok
16:13 <Kurokami> : and on easy too
16:17 <Genshin> : done
16:18 <Kurokami> : now some new combo issue
16:18 <Kurokami> : at least to me
16:18 <Genshin> : hard?
16:18 <Kurokami> : yes
16:18 <Kurokami> : at first
16:19 <Kurokami> : 00:32:686 (1) - remove NC
16:19 <Kurokami> : 00:34:430 (5) - NC
16:19 <Genshin> : yes it sounds better
16:19 <Kurokami> : 00:35:825 (1) - remove
16:20 <Kurokami> : 00:37:221 (4) - nc
16:20 <Genshin> : and here 00:37:221 (4) - ?
16:20 <Kurokami> : yep xd
16:20 <Kurokami> : 00:48:383 (7) - nc
16:20 <Kurokami> : 00:49:430 (1) - remove
16:21 <Kurokami> : 00:55:011 (1) - remove
16:21 <Kurokami> : 00:56:407 (1) - ^
16:21 <Kurokami> : 00:58:151 (1) - remove, maybe looks better
16:22 <Kurokami> : 01:00:941 (4) - nc
16:22 <Kurokami> : 01:08:616 (1) - remove
16:23 <Kurokami> : 01:23:267 (1) - remove
16:23 <Kurokami> : 01:24:662 (2) - nc
16:23 <Kurokami> : 01:26:058 (1) - remove
16:23 <Kurokami> : 01:27:453 (3) - nc
16:24 <Kurokami> : 01:28:848 (1) - remove
16:24 <Kurokami> : 01:31:639 (1) - remove
16:24 <Kurokami> : 01:34:779 (1) - remove
16:24 <Kurokami> : 01:39:662 (1) - remove
16:25 <Kurokami> : 01:49:430 (2) - this note is bothers me
16:25 <Kurokami> : start the spinner here
16:26 <Genshin> : http://puu.sh/votJ ?
16:26 <Kurokami> : the spinner's end is must stay where it was
16:26 <Genshin> : ah ok
16:27 <Genshin> : http://puu.sh/vouk
16:27 <Kurokami> : yep
16:27 <Kurokami> : 01:49:081 (1) - remove the nc
16:29 <Genshin> : normal now?
16:29 <Kurokami> : yep
16:30 <Kurokami> : 01:26:058 (1) - remove nc
16:30 <Kurokami> : 01:27:453 (2) - nc
16:30 <Kurokami> : 01:28:151 (1) - remove
16:31 <Kurokami> : 01:30:244 (1,1,1,1) - one combo
16:32 <Kurokami> : 01:44:197 (1,1,1) - ^
16:32 <Kurokami> : 01:48:383 (1) - remove
16:32 <Genshin> : http://puu.sh/vowg
16:32 <Genshin> : like this?
16:32 <Kurokami> : yep
16:32 <Kurokami> : 00:46:988 (1) - remove
16:32 <Kurokami> : 00:48:383 (2) - nc
16:33 <Kurokami> : 00:49:779 (1) - remove
16:33 <Kurokami> : 01:06:523 (1) - remove
16:33 <Kurokami> : 01:07:918 (3) - nc
16:33 <Kurokami> : 01:09:314 (1) - remove
16:33 <Kurokami> : 01:10:709 (3) - nc
16:34 <Kurokami> : 01:12:104 (1) - rem
16:34 <Genshin> : ok
16:34 <Genshin> : series by 8 notes
16:35 <Kurokami> : i go after the music but yes xd
16:35 <Genshin> : xD
16:35 <Kurokami> : 01:44:197 (1,1,1) - one combo
16:35 <Kurokami> : wait no
16:35 <Kurokami> : i told this before
16:36 <Genshin> : yes xD
16:36 <Kurokami> : seems fine now
16:36 <Genshin> : easy now
16:37 <Kurokami> : easy
16:37 <Kurokami> : 00:06:523 (5) - nc
16:37 <Kurokami> : 00:14:895 (5) - nc
16:37 <Genshin> : did
16:37 <Genshin> : xD
16:37 <Kurokami> : 00:23:267 (3) - nc because whynot
16:39 <Kurokami> : 00:53:965 (4) - nc
16:40 <Kurokami> : 01:40:709 (1) - forever alone xd
16:40 <Genshin> : lol
16:40 <Genshin> : now he found a rev slider for friend
16:40 <Kurokami> : yep
16:40 <Kurokami> : 01:49:779 (1) - this too
16:40 <Genshin> : that one
16:41 <Genshin> : can be changed
16:41 <Genshin> : with a spinner
16:41 <Kurokami> : or a slider
16:41 <Genshin> : does it sound better?
16:42 <Kurokami> : better, but ...
16:42 <Kurokami> : i hear some music after it so...
16:42 <Genshin> : it goes out of bounds...
16:43 <Kurokami> : 01:49:430 (1) - spinner
16:43 <Genshin> : i will
16:43 <Kurokami> : until 50:825
16:43 <Genshin> : good
16:43 <Genshin> : as i thought
16:44 <Genshin> : if this is done
16:44 <Kurokami> : 01:49:430 (1) - inherited point
16:44 <Genshin> : ok
16:44 <Genshin> : then?
16:44 <Kurokami> : audio 5%
16:44 <Kurokami> : since the slider's end is too loud
16:45 <Genshin> : spinner xD
16:45 <Kurokami> : this way it will be silenced
16:45 <Kurokami> : yea lol
16:45 <Genshin> : same for the hard?
16:45 <Kurokami> : yep
16:46 <Genshin> : ok
16:46 <Genshin> : done?
16:46 <Kurokami> : on normal
16:46 <Kurokami> : 01:49:779 (1) - spinner
16:46 <Kurokami> : with the same end point
16:46 <Kurokami> : 50:825
16:46 <Kurokami> : end silenced too
16:46 <Kurokami> : and*
16:46 <Genshin> : done
16:47 <Kurokami> : thats all
16:47 <Genshin> : thx
16:47 <Genshin> : i will respond
16:47 <Genshin> : on the topic
16:47 <Genshin> : to thank you there too
16:47 <Genshin> : and i will
16:47 <Kurokami> : i will post this conv there
16:47 <Genshin> : add your help on the map description
16:48 <Kurokami> : minnor fixes will need with the placement but thats not too big problem
Need more changes but they are just minor. Good luck with this map. :3
Topic Starter
Genshin
thx again
pimp
hi there again o/

has been a long time : 3


easy

00:26:058 (1,2,3,4) - change this to something more fun?
00:41:407 (2) - remove clap?
00:42:104 (3) - ^
00:52:569 (2) - ^
01:31:639 (3) - ^

01:44:197 - i still think that the map should end here : 3... how can i explain.... the song's volume is already decreasing


normal+

00:03:732 (1,2) - spacing error, you are using 0,80x in this difficulty right? use here too
00:10:011 (2,4) - slider 2 is overlapping slider 4, move them away
00:18:383 (3,4,5,6) - circle 3 and 4 is overlapping slider 5 and 6
00:33:035 (3,5) - slider 3 is overlapping slider 5
01:07:221 (6,2) - slider 6 is overlapping circle 2
01:08:616 (3,4,5,6) - 3 is overlapping 5, and 4 is overlapping 6
01:10:011 (6,2) - overlap
01:14:895 (5,2,3) - overlap
01:29:895 (6,1,2,3,4,1) - overlap
01:34:430 (2,2) - overlap

01:44:197 - end of the map, as i said before? ^^


hard

00:16:639 (3) - make this a reverse slider? i think the next red divisor(in 00:16:814) should be filed
00:28:500 (6) - remove whistle?
00:31:639 (1) - this slider is strange oO
01:08:267 (2) - 1 grid up (grid lvl 4)
01:09:139 (6,7,8) - 1 grid left
01:30:244 (1,2,3,4,5,6,7,8) - use the same spacing?

01:44:197 - end of the map? or maybe its just my own opinion, ask a very experienced mapper about it please ^^

01:46:988 (1,2,3,4,5,6,7,8,9) - this pattern is cool, how about using it a bit more in this difficulty??


keep looking for modders, and request in #modreqs too

good luck :)
Topic Starter
Genshin

pimpG wrote:

hi there again o/

has been a long time : 3


easy

00:26:058 (1,2,3,4) - change this to something more fun? done (square pattern)
00:41:407 (2) - remove clap?done
00:42:104 (3) - ^done
00:52:569 (2) - ^done
01:31:639 (3) - ^done

01:44:197 - i still think that the map should end here : 3... how can i explain.... the song's volume is already decreasing


normal+

00:03:732 (1,2) - spacing error, you are using 0,80x in this difficulty right? use here too
00:10:011 (2,4) - slider 2 is overlapping slider 4, move them away
00:18:383 (3,4,5,6) - circle 3 and 4 is overlapping slider 5 and 6
00:33:035 (3,5) - slider 3 is overlapping slider 5
01:07:221 (6,2) - slider 6 is overlapping circle 2
01:08:616 (3,4,5,6) - 3 is overlapping 5, and 4 is overlapping 6
01:10:011 (6,2) - overlap
01:14:895 (5,2,3) - overlap
01:29:895 (6,1,2,3,4,1) - overlap
01:34:430 (2,2) - overlap

01:44:197 - end of the map, as i said before? ^^


hard

00:16:639 (3) - make this a reverse slider? i think the next red divisor(in 00:16:814) should be filed didn't get u
00:28:500 (6) - remove whistle? done
00:31:639 (1) - this slider is strange oO fixed with a normal one
01:08:267 (2) - 1 grid up (grid lvl 4)done
01:09:139 (6,7,8) - 1 grid leftdone
01:30:244 (1,2,3,4,5,6,7,8) - use the same spacing?done (changed to a star pattern)

01:44:197 - end of the map? or maybe its just my own opinion, ask a very experienced mapper about it please ^^

01:46:988 (1,2,3,4,5,6,7,8,9) - this pattern is cool, how about using it a bit more in this difficulty??mm for example?


keep looking for modders, and request in #modreqs too

good luck :)
thx again for your help.
about the normal, i will see what can i mod
cRyo[iceeicee]
Hi~

[General]
#You have inconsistency in preview time, it must be same in all diff.
#Same goes with kiai, it must be same in all your diffs.
#And remove all *,* comma from the tags !

[Easy]
Dif set:
for 1 star diff
HP-1
AR-3
OD-1

00:08:616 (6) - whistle
00:19:779 (6) - change clap to whistle
00:31:639 (1) - this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:10:011 (2) - change clap to whistle
01:21:872 (1) - same, this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:44:197 (1) - and again, in E diff minimum space between spinner and next pattern http://puu.sh/FaNV
01:49:779 (1) - this spinner too fast for E diff, suggest you to remove it

[Normal+]
Change it to [Normal]
Diff set
AR-5 better for 178 bpm N diff imo

SV - a bit high for normal, its better to change it to 1.0-1.2 and remap it
00:03:732 (1) - osu bug, you must add NC to this manually
01:12:104 (3) - hidden reverse arrow unrankable

[Hard]
Diff set:
HP-6 to balance with OD

00:03:732 (1) - NC bug
00:28:500 (6) - remove whistle

Good luck~
Topic Starter
Genshin

cRyo[iceeicee] wrote:

Hi~

[General]
#You have inconsistency in preview time, it must be same in all diff.
#Same goes with kiai, it must be same in all your diffs.
#And remove all *,* comma from the tags !

[Easy]
Dif set:
for 1 star diff
HP-1
AR-3
OD-1

00:08:616 (6) - whistle
00:19:779 (6) - change clap to whistle
00:31:639 (1) - this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:10:011 (2) - change clap to whistle
01:21:872 (1) - same, this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:44:197 (1) - and again, in E diff minimum space between spinner and next pattern http://puu.sh/FaNV
01:49:779 (1) - this spinner too fast for E diff, suggest you to remove it

[Normal+]
Change it to [Normal]
Diff set
AR-5 better for 178 bpm N diff imo

SV - a bit high for normal, its better to change it to 1.0-1.2 and remap it
00:03:732 (1) - osu bug, you must add NC to this manually
01:12:104 (3) - hidden reverse arrow unrankable

[Hard]
Diff set:
HP-6 to balance with OD

00:03:732 (1) - NC bug
00:28:500 (6) - remove whistle

Good luck~
all done, thx a lot :3
Dyron_old
Hard:
00:19:081 (3) - sistema la simmetria del 3° rev slider
00:53:965 (1,2,3,4,5,6,1,2,3,4,5,6) - come sopra, piazza sto pattern al centro

Buona fortuna con la mappa :P
Topic Starter
Genshin

Dyron wrote:

Hard:
00:19:081 (3) - sistema la simmetria del 3° rev slider
00:53:965 (1,2,3,4,5,6,1,2,3,4,5,6) - come sopra, piazza sto pattern al centro

Buona fortuna con la mappa :P
sistemati, thx
Alltur
From the queue!

[General]
Song Setup> Storyboarding> Remove the countdown.
Song Setup> Audio> Song Lead-in 1~2 seconds.
Try to cut the music around 01:52:569

[Easy]
Overall Difficulty +1
HP Drain Rate +1

Not a thing that I can notice.

[Normal]
How about Circle Size: -1
Try to use distance snap throughout the beatmap since it's a normal diff. Try not to make spacing infringements.

00:26:755 (2,3) and 00:28:151 (5,6) - make them overlap each other: it looks better when they are overlapped perfectly.
01:46:988 - from this point, the music starts to fade out, decrease the volume of hitsound?
01:49:779 - end the spinner at 01:51:174

[Hard]
Approach Rate -1

00:06:523 and 00:07:569 - how about making these notes perfectly overlapped? They are pretty close together but it's not perfectly overlapped.
01:35:128 (6) and 01:36:523 (3) - Same as above
01:48:383 - It looks like a stream, if this is purposeful then it's okay.
01:49:430 - end the spinner at 01:51:174


Good luck!
Wow a lot of stars X__X..
ZLOdeuka-
Hello, Genshin.

[General]

http://zalil.ru/33589046 - MP3 is put into every Inheriting Section. you will see that this sounds a lot better.

reduce the volume to 50%

[Easyl]

00:03:732 (1) - add Whistle
00:06:523 (5) - ^
00:08:616 (6) - delete Whistle
00:09:314 (1) - add Whistle
00:07:221 (5) - add Clap. can you make a circular slider? so... http://puu.sh/JUpk
00:08:616 (6) - clap
00:10:709 (2) - Whistle
00:12:104 (3) - finish
00:14:895 (1) - whistle...
add sound! as well as I wrote above ^
00:12:104 (3,4,5,6) - to do so http://puu.sh/JUvl
and 00:14:895 (7,8) - to do so http://puu.sh/JUxc or http://puu.sh/JUyI
00:35:128 (1) - delete new combo
00:37:221 (4) - new combo
00:40:709 (1) - delete new combo
00:42:802 (4) - new combo
00:46:290 (1) - delete new combo
00:48:383 (4) - new combo
00:51:872 (1) - delete new combo
00:59:546 (1,2) - make them the same...

[Normal]

00:42:802 (5) - Spacing
01:32:337 (1) - delete new combo

[Hard]

00:39:662 (x) - add note

good luck!
Topic Starter
Genshin
o.o so fast both of u
thx a lot ppl :3
Roxas
i erre cì modddddddd <3

SPOILER
21:21 RoxasGrylls94: : We XD
21:22 Genshin: : wewe
21:22 RoxasGrylls94: : allora che mappa ti devo moddare? :P
21:25 Genshin: : wonderland
21:25 RoxasGrylls94: : ok XD
21:26 Genshin: : si ma tregua eh xD
21:26 RoxasGrylls94: : ovvero? XDD
21:26 Genshin: : xke ho fatto 3 mod di fila
21:26 Genshin: : la fo di sera io
21:26 Genshin: : tra poco
21:26 RoxasGrylls94: : falla quando vuoi la mia xD
21:27 RoxasGrylls94: : Entra in editing
21:27 RoxasGrylls94: : Te la fo qua ora la mod
21:27 RoxasGrylls94: : XD
21:27 Genshin: : ok
21:27 Genshin: : diff?
21:27 RoxasGrylls94: : eazyyy
21:27 RoxasGrylls94: : xD
21:28 RoxasGrylls94: : 00:07:221 -
21:28 RoxasGrylls94: : Qua sul reverse metti il clap
21:28 RoxasGrylls94: : Per seguire il ritmo XD
21:29 RoxasGrylls94: : Se vuoi puoi non seguire le mod lo sai XD
21:29 Genshin: : nella parte finale?
21:29 Genshin: : ?
21:29 RoxasGrylls94: : nel reverse
21:29 Genshin: : si dico
21:29 RoxasGrylls94: : dove ti ho detto io il tempo XD
21:29 Genshin: : a
21:29 Genshin: : ah ok
21:29 RoxasGrylls94: : 00:07:221 -
21:29 RoxasGrylls94: : Qui XD
21:29 Genshin: : rimuovo il whistle?
21:29 RoxasGrylls94: : sì è meglio
21:30 RoxasGrylls94: : Ma come mai poi smetti coi clap? XD
21:30 Genshin: : era una mod
21:30 Genshin: : di qualcuno
21:31 RoxasGrylls94: : vabò lascia com'è XD
21:32 Genshin: : che fo allora?
21:32 RoxasGrylls94: : Aspè ma dopo continui con i clap, allora aspetta
21:32 RoxasGrylls94: : Metti i clap dove dico io
21:32 Genshin: : ok
21:33 RoxasGrylls94: : 00:14:895 (1,2) -
21:33 RoxasGrylls94: : Qua alla fine degli slider
21:33 RoxasGrylls94: : 00:18:383 (4,6) -
21:33 RoxasGrylls94: : Aggiungi clap
21:35 RoxasGrylls94: : 00:57:453 (2) -
21:35 RoxasGrylls94: : Adda clap
21:35 RoxasGrylls94: : 01:00:942 (1) -
21:35 RoxasGrylls94: : Togli new combo
21:36 RoxasGrylls94: : We
21:37 RoxasGrylls94: : 01:21:872 (1) -
21:37 RoxasGrylls94: : Sto slider
21:37 RoxasGrylls94: : Se lo migliori? <3
21:38 RoxasGrylls94: : http://osu.ppy.sh/ss/377895
21:38 RoxasGrylls94: : Non è meglio così? XD
21:38 RoxasGrylls94: : 01:27:453 (1) - poi per questo fai copia incolla e lo giri XD
21:39 RoxasGrylls94: : Ci sei? XD
21:39 Genshin: : ora? http://puu.sh/KvnH
21:39 Genshin: : si lo vorrei come il tuo
21:39 Genshin: : ma nn so come fare gli slider decenti
21:39 Genshin: : mai capito come
21:39 RoxasGrylls94: : L'ho fatto io spè
21:39 RoxasGrylls94: : Visto come l'ho fatto io?
21:39 RoxasGrylls94: : Ti passo il codice e lo copi
21:40 RoxasGrylls94: : E lo incolli nel file.osu
21:40 Genshin: : asp metti
21:40 Genshin: : il cursore
21:40 Genshin: : sullo slider
21:40 Genshin: : cosi' vedo i picks
21:40 Genshin: : e li copio
21:40 RoxasGrylls94: : Ti dico le x e le y dei picks
21:40 Genshin: : ok
21:40 RoxasGrylls94: : punto iniziale 264 184
21:40 RoxasGrylls94: : il secondo
21:41 RoxasGrylls94: : 304 144
21:41 RoxasGrylls94: : terzo
21:41 RoxasGrylls94: : 352 144
21:41 RoxasGrylls94: : quarto
21:41 RoxasGrylls94: : 376 208
21:41 RoxasGrylls94: : quinto
21:41 RoxasGrylls94: : 360 280
21:41 RoxasGrylls94: : sesto
21:41 RoxasGrylls94: : 240 304
21:41 RoxasGrylls94: : settimo
21:41 RoxasGrylls94: : 180 292
21:41 RoxasGrylls94: : ottavo
21:42 RoxasGrylls94: : 136 152
21:42 RoxasGrylls94: : ultimo
21:42 RoxasGrylls94: : 236 112
21:42 RoxasGrylls94: : ti torna?
21:43 RoxasGrylls94: : wei
21:43 RoxasGrylls94: : ti sono arrivati i mesS?
21:43 RoxasGrylls94: : *mess?
21:44 Genshin: : 5°?
21:44 RoxasGrylls94: : http://osu.ppy.sh/ss/377898
21:44 RoxasGrylls94: : Tieni ti ho copiato la chat
21:45 RoxasGrylls94: : vedi? XD
21:45 RoxasGrylls94: : Rispondi se mi leggi, ho la linea di medda x.x
21:46 Genshin: : apposto
21:46 Genshin: : sistemato
21:46 RoxasGrylls94: : vai
21:46 RoxasGrylls94: : easy finita, errori non ce ne sono
21:47 RoxasGrylls94: : passa alla normal
21:47 RoxasGrylls94: : 00:49:779 (3,4,5,6) -
21:48 RoxasGrylls94: : Questi 4 spostali come dico io
21:48 RoxasGrylls94: : XD
21:48 RoxasGrylls94: : allora
21:48 Genshin: : asp asp
21:48 RoxasGrylls94: : 00:49:779 (3) - 264 168
21:48 RoxasGrylls94: : Sì ok
21:48 Genshin: : eccomi
21:48 RoxasGrylls94: : metti il 3 dove ho detto XDDD
21:49 Genshin: : è già li
21:49 Genshin: : 264 168
21:49 RoxasGrylls94: : 00:50:128 (4) - 344 224
21:49 RoxasGrylls94: : 00:50:476 (5) - 408 152
21:49 Genshin: : nn rispetta lo spacing eh
21:50 RoxasGrylls94: : 00:50:825 (6) - 328 96
21:50 RoxasGrylls94: : rimane a 0.8x
21:50 RoxasGrylls94: : va' bene XD
21:50 Genshin: : ok sistemati
21:50 RoxasGrylls94: : 00:57:453 (3,4) -
21:51 RoxasGrylls94: : troppo difficile per una normal
21:51 RoxasGrylls94: : 01:14:197 (3,4) -
21:51 RoxasGrylls94: : idem
21:51 RoxasGrylls94: : 01:32:337 (1) -
21:51 RoxasGrylls94: : togli combo
21:51 RoxasGrylls94: : 01:39:314 (3,4) - idem come prima
21:55 RoxasGrylls94: : nella hard non mi convincono alcuni spinner non so se sono rankabili comunque
21:55 RoxasGrylls94: : Nella normal e nella hard
21:55 RoxasGrylls94: : Abbassa il volume dell'ultimo inherit point a 20%
21:55 RoxasGrylls94: : XD
21:56 RoxasGrylls94: : E cancella l'ultimo inherit point nella easy che non serve a niente
21:56 RoxasGrylls94: : ok?
21:56 Genshin: : ok
21:56 Genshin: : 01:30:244 (1,2,3,4) -
21:56 Genshin: : sti 4
21:56 Genshin: : li ho cambiati cosi'
21:57 RoxasGrylls94: : così come? XD
21:57 Genshin: : http://puu.sh/KvF7
21:57 Genshin: : asp
21:57 RoxasGrylls94: : comunque tranquillo io posto XD
21:57 Genshin: : fammi hostare xD
21:57 RoxasGrylls94: : belli
21:57 RoxasGrylls94: : XD
21:57 Genshin: : meglio no?
21:57 RoxasGrylls94: : sìsì
21:57 RoxasGrylls94: : :3
21:58 Genshin: : quindi mod finita?
21:58 RoxasGrylls94: : sìsì, nella hard non mi convincono gli slider strani, occhio xDDD
21:59 RoxasGrylls94: : E occhio anche agli hitsounds, non possono essere molto diversi nelle diff, essendo che le hai fatte tutte tu
21:59 Genshin: : xD
21:59 RoxasGrylls94: : vai posto sul forum
XinCrin
SPOILER
Hi! here my guest diff normal solicted in this post p/1710168


Mi puush not funcionable

Here my guest diff: http://www.4shared.com/file/9yOLRdjI/Yo ... nd__G.html?


The name of my guest diff is Xin's Normal , Please add me in the tags for Xin-Kun

tHANKS~
Topic Starter
Genshin
thx a lot
Chyo-Kun
Hey Genshin :P posso fare una taiko diff?

Ti avviso che sono un pò inesperto come mapper taiko,quindi se non ti piace la mia difficoltà,o per qualche motivo è inrankabile,rimuovila pure ^^
Kurokami

Chyo-Kun wrote:

Ti avviso che sono un pò inesperto come mapper taiko,quindi se non ti piace la mia difficoltà,o per qualche motivo è inrankabile,rimuovila pure ^^
If the taiko diff have some problem it will solved through some mod so don't worry. :3 (in the case if it will be accepted by the mapper)
Chyo-Kun

Kurokami wrote:

Chyo-Kun wrote:

Ti avviso che sono un pò inesperto come mapper taiko,quindi se non ti piace la mia difficoltà,o per qualche motivo è inrankabile,rimuovila pure ^^
If the taiko diff have some problem it will solved through some mod so don't worry. :3 (in the case if it will be accepted by the mapper)

Ok thanks :)
Chyo-Kun
Ok,this is the base of the map,but it isn't complete,it need better hitsounds,a bg and some fixes


http://www.2shared.com/file/XOAdQNp6/45 ... nderl.html

Thx Boat for help :)


I can't use puu.sh,i'm retarder *facepalm*
Kurokami

Chyo-Kun wrote:

Ok,this is the base of the map,but it isn't complete,it need better hitsounds,a bg and some fixes


http://www.2shared.com/file/XOAdQNp6/45 ... nderl.html
I was easier if you uploaded the .osu file, but w/e now. I downloaded and will take a look at today (later). I'm actually not even a taiko player, but if I feel something is wrong somewhere I able to tell you (will post here). If you are able to do a taiko bg, go ahead, but in the case if not, I will ask my friend to do it. :3 (and also post here) ;)

But I really need to know if this diff will be accepted, I don't want to ask for nothing. :(
Chyo-Kun
Ok,fixed some parts,removed standard bg for now,i'm tryng to do a nice bg,but i'm not good a all on photoshop :(
Here is the link of the map

http://puu.sh/XI9S
Chyo-Kun
Thanks a lot to Boat and Kurokami :)

http://puu.sh/XJu0

This is the last map change,and now this can be modded.
Topic Starter
Genshin

Chyo-Kun wrote:

Thanks a lot to Boat and Kurokami :)

http://puu.sh/XJu0

This is the last map change,and now this can be modded.
ok thx, i'll add.
Chyo-Kun

Genshin wrote:

Chyo-Kun wrote:

Thanks a lot to Boat and Kurokami :)

http://puu.sh/XJu0

This is the last map change,and now this can be modded.
ok thx, i'll add.
Scusa genshin,mi sono dimenticato di mettere il bg sulla mappa e te lo ho messo direttamente nella cartella D: questo è il link,mettilo sulla taiko

http://puu.sh/XQPO
Topic Starter
Genshin

Chyo-Kun wrote:

Scusa genshin,mi sono dimenticato di mettere il bg sulla mappa e te lo ho messo direttamente nella cartella D: questo è il link,mettilo sulla taiko

http://puu.sh/XQPO
già risolto tranq
Chyo-Kun
Changelog:

OD changed to 5

AR changed to 5

Drain rate changed to 5

Thanks shiro for testplay \:3/
Topic Starter
Genshin
fixed
Chyo-Kun
Hi Genshin,i'm back with my taiko map \o/

I modifed some stuff,and now the map can be bubbled,if you want to.

Here's the download of the map

http://puu.sh/12QgE

BG coming soon by Loctav~


(No kud for this ofc)
Loctav

No kudos for this

Please don't give kudosus to posts who are not worth one. Guest diffs don't deserve kudosus. I needed to revoke a few of the ones you threw.
pimp
hi o/

easy

00:10:709 (2,3,4) - imo this strainght alignment should be changed to curved alignment to fit the next notes
00:21:872 (2) - move this note 1 grid right to fix the spacing
00:23:267 (1) - remove the useless red curve point
00:46:988 (3,1) - i highly sugest you avoid this overlap
01:21:872 (1) - this slider looks sudden after the spinner, better move it away from centre and maybe change shape?
01:26:058 (3,4,1,1) - you should avoid this overlap
01:33:035 (1,2) - strange shape, looks random and senseless imo
01:35:825 (1,2,3,4,1) - try to make a star pattern to avoid the stacking?
01:49:779 - remove this useless inherited section

normal

00:14:895 (1,2,3,4) - looks random placed
00:17:686 (1,2,3,4,5,6) - try star pattern and consider avoiding the overlaps?
00:21:872 (3,1) - consider avoiding this overlap
00:42:802 (5,1,2,3,1) - imo you should make the pattern consistent to 00:31:639 (1,2,3,4). because its a slow down after kiai time
00:48:383 (1,2,3,4,5,6) - same as above
01:05:825 (3,4,5,6,2) - ugly overlaps here not a good idea in normal diffs
01:13:500 (1) - better not jump in normal diffs
01:49:779 - remove spinner and inherit? looks better imo

hard

00:38:616 (4) - ugly shape try this:
remove all curve point and keep only 7
1st curve point x152 y204
2nd x100 y168
3rd x40 y188
4th x20 y248
5th x40 y308
6th x100 y328
7th x152 y292
or osb code if you want
152,204,38616,2,0,B|100:168|40:188|20:248|40:308|100:328|152:292,1,280
..........
00:39:662 (1) - this antijump does not fits imo
01:13:500 (1,2,3,4,5,1,2,3,4) - this rhythm is not good in hard imo, its more simple than normal rhythm at this part
01:28:848 (4) - same as 00:38:616 (4)
01:46:988 (1,2,3,4,5,6,7,8,9) - as i said before this part is well mapped imo, you could use this notes style in similar parts in the song ( 00:06:523 - for exemple), or just copy paste
01:49:430 - remove spinner, looks better imo, if you agree remove the inherit too

edit
i was not noticed about the normal guest diff :D
i hope its usefull to you too xin-kun

xin's normal

00:03:732 (1) - the curves would look more clean if you move 2nd and 3rd curve points 2 grids left
176,112,3732,2,0,B|272:80|272:144|376:104,1,200,2|0
..........
00:06:523 (4) - imo this long white tick should be a circle or slider start.. intead of a slider tick
00:09:314 (1) - ^
00:16:988 (4) - ugly shape imo
00:20:476 (1,2,3) - this rhythm fits the sound better and more consistent
00:36:174 - feels empty
00:37:221 (1) - same as 00:06:523 (4)
00:40:011 (5) - ^
01:05:128 - i'm not sure if its of to fully copy paste a section like that btw cange in both sections if you want to use some of my sugestions, for consistency

good luck :)
Topic Starter
Genshin

pimpG wrote:

hi o/

easy

00:10:709 (2,3,4) - imo this strainght alignment should be changed to curved alignment to fit the next notes done
00:21:872 (2) - move this note 1 grid right to fix the spacing done
00:23:267 (1) - remove the useless red curve point done
00:46:988 (3,1) - i highly sugest you avoid this overlap changed shape
01:21:872 (1) - this slider looks sudden after the spinner, better move it away from centre and maybe change shape? nope, just reduced the spinner length
01:26:058 (3,4,1,1) - you should avoid this overlap moved pink notes after that slider in another position
01:33:035 (1,2) - strange shape, looks random and senseless imo changed shape
01:35:825 (1,2,3,4,1) - try to make a star pattern to avoid the stacking? displaced in a different way
01:49:779 - remove this useless inherited section

normal

00:14:895 (1,2,3,4) - looks random placed done on purpose, to follow circle movements of the spinner
00:17:686 (1,2,3,4,5,6) - try star pattern and consider avoiding the overlaps? changed placement
00:21:872 (3,1) - consider avoiding this overlap changed sliders shape
00:42:802 (5,1,2,3,1) - imo you should make the pattern consistent to 00:31:639 (1,2,3,4). because its a slow down after kiai time no thx
00:48:383 (1,2,3,4,5,6) - same as above changed something
01:05:825 (3,4,5,6,2) - ugly overlaps here not a good idea in normal diffs changed
01:13:500 (1) - better not jump in normal diffs reverse is the way
01:49:779 - remove spinner and inherit? looks better imo nope but silenced the spinner (5%)

hard

00:38:616 (4) - ugly shape try this:
remove all curve point and keep only 7
1st curve point x152 y204
2nd x100 y168
3rd x40 y188
4th x20 y248
5th x40 y308
6th x100 y328
7th x152 y292
or osb code if you want
152,204,38616,2,0,B|100:168|40:188|20:248|40:308|100:328|152:292,1,280
way better
..........
00:39:662 (1) - this antijump does not fits imo stacked on the begin of the next slider
01:13:500 (1,2,3,4,5,1,2,3,4) - this rhythm is not good in hard imo, its more simple than normal rhythm at this part changed the entire pattern
01:28:848 (4) - same as 00:38:616 (4) ^
01:46:988 (1,2,3,4,5,6,7,8,9) - as i said before this part is well mapped imo, you could use this notes style in similar parts in the song ( 00:06:523 - for exemple), or just copy paste ok
01:49:430 - remove spinner, looks better imo, if you agree remove the inherit too nou

edit
i was not noticed about the normal guest diff :D
i hope its usefull to you too xin-kun

xin's normal

00:03:732 (1) - the curves would look more clean if you move 2nd and 3rd curve points 2 grids left perfect
176,112,3732,2,0,B|272:80|272:144|376:104,1,200,2|0
..........
00:06:523 (4) - imo this long white tick should be a circle or slider start.. intead of a slider tick it will make this diff a bit different from the regular normal one
00:09:314 (1) - ^ ^
00:16:988 (4) - ugly shape imo changed a bit
00:20:476 (1,2,3) - this rhythm fits the sound better and more consistent made on purpose
00:36:174 - feels empty no longer xD
00:37:221 (1) - same as 00:06:523 (4) same reason
00:40:011 (5) - ^ ^
01:05:128 - i'm not sure if its of to fully copy paste a section like that btw cange in both sections if you want to use some of my sugestions, for consistency

good luck :)
i'll ask to xin about modding his guest
Irreversible
Hey :)
i only make suggestions, no need to change it :)!

easy

Looks okay to me

xin's normal

pretty hard for a normal, hm? o.o anyway xD

00:36:523 (4,1) - ehm, maybe delete this and make it like http://puu.sh/1avKw
00:45:942 (1,2,3) - same for this part
01:27:453 (1) - make this 1 shorter, and put in a reverse slider http://puu.sh/1avNn
01:36:174 (1,2,3) - again this part from above
01:49:430 (5) - maybe put in a circle here, and thats the end

normal

00:41:407 (1,2,3,4) - make it a bit rounder-looking
00:58:151 (5) - weird hitsound
01:13:500 (1,2) - put these hitsounds to 3,4
01:49:779 (1) - i would kinda delete it XD

love the hitsounds though!

i have no plan about taiko, sorry

hard

00:09:314 (8) - new combo
00:10:709 (7) - ^
00:16:639 (3) - remove new combo
00:17:686 (6) - new combo
00:19:081 (10) - ^
00:59:197 (5) - http://puu.sh/1avXl
01:14:546 (1) - new combo
01:14:895 (2) - new combo
01:17:686 (4) - new combo
01:24:314 (5) - add a circle maybe?
01:48:383 (5) - new combo
01:49:430 (10) - xD you can delete the spinner and put in a circle with clap

oki that's it ^.^
love the song <3 and its a coop beatmap!
Topic Starter
Genshin

Irreversible wrote:

Hey :)
i only make suggestions, no need to change it :)!

easy

Looks okay to me

xin's normal

pretty hard for a normal, hm? o.o anyway xD

00:36:523 (4,1) - ehm, maybe delete this and make it like http://puu.sh/1avKw changed a bit
00:45:942 (1,2,3) - same for this part ok
01:27:453 (1) - make this 1 shorter, and put in a reverse slider http://puu.sh/1avNn ok
01:36:174 (1,2,3) - again this part from above fixed
01:49:430 (5) - maybe put in a circle here, and thats the end done

normal

00:41:407 (1,2,3,4) - make it a bit rounder-looking done
00:58:151 (5) - weird hitsound done on purpose
01:13:500 (1,2) - put these hitsounds to 3,4 done
01:49:779 (1) - i would kinda delete it XD done

love the hitsounds though!

i have no plan about taiko, sorry

hard

00:09:314 (8) - new combo 'k
00:10:709 (7) - ^ nah, it would be only that slider as new combo. too short
00:16:639 (3) - remove new combodone
00:17:686 (6) - new combodone
00:19:081 (10) - ^ done
00:59:197 (5) - http://puu.sh/1avXl ???
01:14:546 (1) - new combo changed, but at 01:14:895 (1) -
01:14:895 (2) - new combo ^
01:17:686 (4) - new combook
01:24:314 (5) - add a circle maybe? nah thx
01:48:383 (5) - new combo nah, being the end can work in that way
01:49:430 (10) - xD you can delete the spinner and put in a circle with clap done but with "finish" sound

oki that's it ^.^
love the song <3 and its a coop beatmap!
thx for your mod
bomber34
1000th Post \o/
Hi from #modreqs and my non anime related map demand :D

[General]
  1. Don't know ^^ your Normal plays more like a Hard diff. So I would recommend renaming Normal to Hard and Hard to Challenging or so :3
[Easy]
- unimportant ^^ but it is weird that you use 1/6 Beat Snap Divisor for a diff that only uses 1/1 ^^
  1. 00:53:965 (1,2) - mmh slider look a bit weird with that edge at the end ._.
  2. 01:19:081 (1) - maybe end it at 01:21:174 - ? Spinner is abit short for an Easy
  3. 01:24:662 (1) - bad overlapping with previous slider. Try 01:24:662 (1) - X: 344 and Y: 88 & 01:25:360 (2) - X:344 Y:200
[Xin's Normal]
  1. Maybe OD + 1
  2. 00:11:755 - add circle
  3. 00:34:430 (1) - Slider is kind of ugly. Maybe try this code
    160,272,34430,6,0,B|120:264|120:208|160:200,1,100,2|0
    Don't forget to fix spacing afterwards
  4. 01:35:128 (4) - ^
    376,136,95128,2,0,B|416:144|416:200|376:208,1,100
mmmh. Diff is abit weird, because your sliders mostly start where a combo should end and they end when a New Combo should start.
Your rythm is kind of weird sometimes but I think it is okay

[Normal]
This is more a Hard diff lol
  1. HP Drain and OD +1
  2. 00:14:895 (1) - Copy 00:15:593 (2) - and use ctrl + H and ctrl+ J / R instead. (1) and (2) look similar but (2) looks way better
  3. 00:17:686 (1) - overlaps a bit with 00:16:290 (3) - which doesn't look very well
  4. 00:34:430 (5,1) - red slider end point. I also don't like the edge at the end. Would have used some slider that looks more like a L then a l. ^^
  5. 00:42:802 (5) - New Combo and remove combo from 00:43:500 (1) -
  6. 00:55:360 (3,4) - could be better bows
  7. 00:56:755 (1) - amall overlap with 00:56:058 (4) -
  8. 01:00:244 (2) - overlaps a bit with 00:58:151 (5) - in a bad way. I actually would stack the slider beginning with the slider end of 00:58:151 (5) -
  9. 01:44:895 (2) - One grid down to Y: 144. looks better with (1)
  10. 01:49:779 - unused green inherit line
[Hard]
  1. 00:31:639 (1) - Improved your slider. Use this code. You have to place it again afterwards correct.
    72,196,31639,6,0,B|72:280|88:304|120:320|120:320|152:304|168:280|168:196,1,280
  2. 01:34:081 (2,3,4) - mmmh (4) overlaps with (1) in an ugly way. I would recommend to use 1.0x Distance snap for this "triplet" and place it on X:452 and Y:192
  3. 01:25:709 (2,3) - because osu! stacks it with his "Stack Leniency" here 2 and 3 look weird while playing (not in the editor). Can you try to fix it someway?
This Diff was really really nice :D

[Taiko]
Most of your 1/4 triplets sound out of place. Don't know what it follows.
riffy
hi~

as requested

[General]
use same tags and [review time for all diffs. they'are inconsistent now. screenshot
your kiais are also a bit inconsistent. 1ms difference

[Easy]
00:31:639 (1) - meh.. this slider is a bit overlapped with spinner hitburst. it can confuse beginners and i suggest you to avoid it :<
01:21:872 (1,1) - it's quite confusing to see that 30%~40% of hitobkect is covereb by previous object hitburst.
01:44:197 (1,2) - do not put sliders this way. it will confuse beginners! make slider clearly visible, please

[Xin's Normal]
OD 4 would be better here. it makes diff a bit more enjoyable to play
00:06:174 (4) - let's look at this slider closer. Vocals ends before slider ends and 00:06:523 - beat much stronger than 00:06:174. if you really want to make something that follows rhythm trysomething like this
00:08:965 (1) - same as above. why do you keep skipping strong beats like 00:09:314 - this?
00:36:174 - how about adding slider here? example

some parts looks copy-pasted. it makes map look boring.

[Normal]
same suggestion about OD as for [Xin's Normal]
01:05:128 (1) - a bit too far from spinner. this distance is kinda too far from spinner center :< try to put it closer, because beginners spin around spinner-center. ;_;

[Taiko Oni]
clean here

[Hard]
somehow claps feels too loud for me here.
diff looks messy. try to use Approach Rate 7 to clean your map
some combos just like 01:09:314 (1) - here are random
01:27:453 (1) - this one is hard to read. it's quite hard to detect it before (3) disappears.

i think that main problems are low approach rate and random comboing. Nothing else.

~~~~~~~~~~~

damn, ninja'd by someone. :/
Topic Starter
Genshin
thx both
SPOILER

bomber34 wrote:

1000th Post \o/
Hi from #modreqs and my non anime related map demand :D

[General]
  1. Don't know ^^ your Normal plays more like a Hard diff. So I would recommend renaming Normal to Hard and Hard to Challenging or so :3
[Easy]
- unimportant ^^ but it is weird that you use 1/6 Beat Snap Divisor for a diff that only uses 1/1 ^^
  1. 00:53:965 (1,2) - mmh slider look a bit weird with that edge at the end ._. done
  2. 01:19:081 (1) - maybe end it at 01:21:174 - ? Spinner is abit short for an Easy that was the original placement, but the slider next of the spinner becomes harder if i let the end over that point
  3. 01:24:662 (1) - bad overlapping with previous slider. Try 01:24:662 (1) - X: 344 and Y: 88 & 01:25:360 (2) - X:344 Y:200
[Xin's Normal]
  1. Maybe OD + 1 yes sir
  2. 00:11:755 - add circle okay
  3. 00:34:430 (1) - Slider is kind of ugly. Maybe try this code
    160,272,34430,6,0,B|120:264|120:208|160:200,1,100,2|0
    good
    Don't forget to fix spacing afterwards
  4. 01:35:128 (4) - ^
    376,136,95128,2,0,B|416:144|416:200|376:208,1,100
done
mmmh. Diff is abit weird, because your sliders mostly start where a combo should end and they end when a New Combo should start.
Your rythm is kind of weird sometimes but I think it is okay

[Normal]
This is more a Hard diff lol
  1. HP Drain and OD +1 yup
  2. 00:14:895 (1) - Copy 00:15:593 (2) - and use ctrl + H and ctrl+ J / R instead. (1) and (2) look similar but (2) looks way better done
  3. 00:17:686 (1) - overlaps a bit with 00:16:290 (3) - which doesn't look very well it's just in the edit mode, testing it loses that overlapping effect
  4. 00:34:430 (5,1) - red slider end point. I also don't like the edge at the end. Would have used some slider that looks more like a L then a l. ^^ changed a bit, avoiding the overlap
  5. 00:42:802 (5) - New Combo and remove combo from 00:43:500 (1) - sure
  6. 00:55:360 (3,4) - could be better bows 'k
  7. 00:56:755 (1) - amall overlap with 00:56:058 (4) - changed the entire pattern displacement before the spinner
  8. 01:00:244 (2) - overlaps a bit with 00:58:151 (5) - in a bad way. I actually would stack the slider beginning with the slider end of 00:58:151 (5) - ^
  9. 01:44:895 (2) - One grid down to Y: 144. looks better with (1) fine
  10. 01:49:779 - unused green inherit line
removed

[Hard]
  1. 00:31:639 (1) - Improved your slider. Use this code. You have to place it again afterwards correct.
    72,196,31639,6,0,B|72:280|88:304|120:320|120:320|152:304|168:280|168:196,1,280
  2. 01:34:081 (2,3,4) - mmmh (4) overlaps with (1) in an ugly way. I would recommend to use 1.0x Distance snap for this "triplet" and place it on X:452 and Y:192 done
  3. 01:25:709 (2,3) - because osu! stacks it with his "Stack Leniency" here 2 and 3 look weird while playing (not in the editor). Can you try to fix it someway? changed that pattern
'solved with another shape
This Diff was really really nice :D thx

[Taiko]
Most of your 1/4 triplets sound out of place. Don't know what it follows.
thx for your mod, i'll ask to xin and chyo for their guest diffs

SPOILER

-Bakari- wrote:

hi~

as requested

[General]
use same tags and [review time for all diffs. they'are inconsistent now. screenshot done
your kiais are also a bit inconsistent. 1ms difference

[Easy]
00:31:639 (1) - meh.. this slider is a bit overlapped with spinner hitburst. it can confuse beginners and i suggest you to avoid it :< nah thx
01:21:872 (1,1) - it's quite confusing to see that 30%~40% of hitobkect is covereb by previous object hitburst. really confused about this, someone says the spinner end is too close to that slider, other ones says it's correct, getting crazy, so after all these changes, i'll let it how is now.
01:44:197 (1,2) - do not put sliders this way. it will confuse beginners! make slider clearly visible, please changed position, shape and displacement of next notes

[Xin's Normal]
OD 4 would be better here. it makes diff a bit more enjoyable to play
00:06:174 (4) - let's look at this slider closer. Vocals ends before slider ends and 00:06:523 - beat much stronger than 00:06:174. if you really want to make something that follows rhythm trysomething like this done
00:08:965 (1) - same as above. why do you keep skipping strong beats like 00:09:314 - this? done on purpose
00:36:174 - how about adding slider here? example no thx

some parts looks copy-pasted. it makes map look boring.

[Normal]
same suggestion about OD as for [Xin's Normal]
01:05:128 (1) - a bit too far from spinner. this distance is kinda too far from spinner center :< try to put it closer, because beginners spin around spinner-center. ;_; fine

[Taiko Oni]
clean here

[Hard]
somehow claps feels too loud for me here.
diff looks messy. try to use Approach Rate 7 to clean your map
some combos just like 01:09:314 (1) - here are random done on purpose to keep symmetry
01:27:453 (1) - this one is hard to read. it's quite hard to detect it before (3) disappears. changing the ar to 7, as u suggested, it fixed automatically

i think that main problems are low approach rate and random comboing. Nothing else.

~~~~~~~~~~~

damn, ninja'd by someone. :/
thx for your mod
LunarSakuya
hi~

General
Change forum name to "Yoko Shimomura - Wonderland"

Easy
Put snap Divisor to 1/4

00:06:523 (5) - Sliderslide is a bit noisy? Delete the whistle on it
00:09:314 (1,2) - ^
00:12:104 (3) - Finish
00:23:267 (1) - Finish at beginning
01:02:337 (1) - Finish
01:05:128 (1) - Whistle at beginning to emphasize new section
01:07:918 (1) - Replace by copy & pasting 01:05:128 (1) - http://osu.ppy.sh/ss/450756
01:13:500 (1) - Finish at beginning
01:49:081 (4) - Lower the volume

Xin's Normal
00:06:174 (4) - try this rhythm http://osu.ppy.sh/ss/450763
00:08:965 (1) - ^, add single note then start slide on next white tick
00:36:174 - Add note to keep the flow of the tune
01:36:872 - ^

Normal
00:03:732 (1) - Whistle at beginning, feels a bit empty
00:06:523 (1,3) - Whistles if you want
00:14:895 (1) - Delete clap, inconsistent with other ones; maybe add whistle at beginning
00:19:081 (5) - Maybe try to get the (5) to blanket (2)? idk http://osu.ppy.sh/ss/450775
00:23:267 (1) - Finish
00:31:639 (1) - Whistle at beginning sounds nice
00:49:430 (3) - Move 2 grids left
01:06:523 (5,6) - Clap at end of (5) and clap on (6)
01:13:500 (1) - Finish
01:21:872 (1) - Whistle at beginning
01:49:081 (7) - Lower volume at clap

Hard
00:04:430 (5,6) - Too close; and NC on (6) maybe
00:07:569 (4,5) - Go like this http://osu.ppy.sh/ss/450782
00:31:639 (1) - Whistle at beginning
01:07:918 (6) - NC, delete NC on 01:08:616 (1) -
01:13:500 (4) - Finish
01:21:872 (1) - Whistle at beginning
01:23:267 (4,1) - Too close

Cute song xD GL!
Topic Starter
Genshin

LunarSakuya wrote:

hi~

General
Change forum name to "Yoko Shimomura - Wonderland"

Easy
Put snap Divisor to 1/4

00:06:523 (5) - Sliderslide is a bit noisy? Delete the whistle on it sure
00:09:314 (1,2) - ^ yes sir
00:12:104 (3) - Finish da
00:23:267 (1) - Finish at beginning ja
01:02:337 (1) - Finish fatto
01:05:128 (1) - Whistle at beginning to emphasize new section using soft sounds, whistle doesn't work, do i should add it as custom sound?
01:07:918 (1) - Replace by copy & pasting 01:05:128 (1) - http://osu.ppy.sh/ss/450756 hai
01:13:500 (1) - Finish at beginning oui
01:49:081 (4) - Lower the volume

Xin's Normal
00:06:174 (4) - try this rhythm http://osu.ppy.sh/ss/450763 already changed
00:08:965 (1) - ^, add single note then start slide on next white tick 2nd person who says that, so, changed xD
00:36:174 - Add note to keep the flow of the tune done
01:36:872 - ^ done

Normal
00:03:732 (1) - Whistle at beginning, feels a bit empty same as before, i'd place it but it has a different sound, being soft
00:06:523 (1,3) - Whistles if you want sounds good
00:14:895 (1) - Delete clap, inconsistent with other ones; maybe add whistle at beginning 'solved
00:19:081 (5) - Maybe try to get the (5) to blanket (2)? idk http://osu.ppy.sh/ss/450775 it doesn't respect spacing ç_ç
00:23:267 (1) - Finish added
00:31:639 (1) - Whistle at beginning sounds nice fine
00:49:430 (3) - Move 2 grids left same problem, spacing, but i solved moving this 00:48:383 (1) -
01:06:523 (5,6) - Clap at end of (5) and clap on (6) hey this works
01:13:500 (1) - Finish 'k
01:21:872 (1) - Whistle at beginningokay
01:49:081 (7) - Lower volume at clap yup

Hard
00:04:430 (5,6) - Too close; and NC on (6) maybe ok for the nc, but i'll keep that pattern as it is, the high AR won't make any trouble
00:07:569 (4,5) - Go like this http://osu.ppy.sh/ss/450782 i really like this **
00:31:639 (1) - Whistle at beginning sure
01:07:918 (6) - NC, delete NC on 01:08:616 (1) - 'k
01:13:500 (4) - Finish done
01:21:872 (1) - Whistle at beginning ok
01:23:267 (4,1) - Too close reversed placements of 01:24:662 (1,3) -

Cute song xD GL! thx
Lally
come richiesto Mod :3

[General]
megusta \( ° w ° )/

riguardo alla taiko l'ho guardata in auto credo che ci siano alcuni spazzi vuoti che comunque andrebbero posizionate delle note ò.ò

poi ci sono cose incoerenti tra tutte le difficolta come il kiai time :

Easy:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Xin's Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~

Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Hard:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Chyo's Taiko Oni
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~

hai 2 scelte :
1~ elimini 01:47:337 - ~ (finisce non si sa dove) (scelta consigliata)
2~ o inserisci nelle altre diff il kiai time da 01:47:337 a xx:xx:xx dato che ogni difficolta finisce in un modo dovresti metterli tutti diversi
solo 2 difficolta finiscono nello stesso punto quindi segui il punto 1 \:D/

[Easy]

usa lo snap divisor 1/4 non capissco il motivo di usare 1/6 :V
il resto tutto ok

[Xin's Normal]

00:36:174 - add a circle sounds better

01:36:872 - add a circle sounds better

[Normal]

00:08:965 - metti anche alla fine il clap come hai fatto nei altri slider

00:19:779 - clap alla fine dello slider per proseguire il ritmo che stai seguendo e anche qui :

00:20:128 - clap

00:22:569 - dato che prosegui il ritmo con i clap mettilo anche qui

00:35:825 (2,3) - dato che stai seguendo una simmetria qui secondo me sarebbe meglio allinearli per bene

00:48:383 - il 3 point è di troppo mi sa :V

01:05:128 (1,2,3,4) - allineali meglio per fare un arco

[Hard]

00:52:918 - sistema bene la linea che è un po storta si lo so sono precisina @@

01:24:662 - credo che il 2 point non serve a nulla

01:28:848 - troppi point si può ottenere la stessa forma usandone molti dimeno poi la forma a ''C'' non è molto dritta la puoi migliorare :3
Topic Starter
Genshin

Lally wrote:

come richiesto Mod :3

[General]
megusta \( ° w ° )/

riguardo alla taiko l'ho guardata in auto credo che ci siano alcuni spazzi vuoti che comunque andrebbero posizionate delle note ò.ò

poi ci sono cose incoerenti tra tutte le difficolta come il kiai time :

Easy:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Xin's Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~

Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Hard:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)

Chyo's Taiko Oni
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~

hai 2 scelte :
1~ elimini 01:47:337 - ~ (finisce non si sa dove) (scelta consigliata)
2~ o inserisci nelle altre diff il kiai time da 01:47:337 a xx:xx:xx dato che ogni difficolta finisce in un modo dovresti metterli tutti diversi
solo 2 difficolta finiscono nello stesso punto quindi segui il punto 1 \:D/

cavolo, quello è un errore di distrazione dovuto alla mod di ieri, aggungendo gli inherit points x ridurre il tempo mi son dimenticato di rimuovere la spunta su kiai time

[Easy]

usa lo snap divisor 1/4 non capissco il motivo di usare 1/6 :V
il resto tutto ok fatto, l'avevo spostato per errore su 1/6

[Xin's Normal]

00:36:174 - add a circle sounds better k

01:36:872 - add a circle sounds better k

[Normal]

00:08:965 - metti anche alla fine il clap come hai fatto nei altri slider originariamente c'era, poi qualcuno moddandomela mi disse di rimuoverlo, lo rimetto va

00:19:779 - clap alla fine dello slider per proseguire il ritmo che stai seguendo e anche qui : yes

00:20:128 - clap okay

00:22:569 - dato che prosegui il ritmo con i clap mettilo anche qui fatto

00:35:825 (2,3) - dato che stai seguendo una simmetria qui secondo me sarebbe meglio allinearli per bene fatto

00:48:383 - il 3 point è di troppo mi sa :V nah dai xD

01:05:128 (1,2,3,4) - allineali meglio per fare un arco
fiquo

[Hard]

00:52:918 - sistema bene la linea che è un po storta si lo so sono precisina @@

01:24:662 - credo che il 2 point non serve a nulla serve x tenere il ritmo, rimuovendolo resta il "buco"

01:28:848 - troppi point si può ottenere la stessa forma usandone molti dimeno poi la forma a ''C'' non è molto dritta la puoi migliorare :3
sistemato copiando lo slider a 00:38:616 (4) -

thx a lot :3 :P
Topic Starter
Genshin
thx to all of you for your mods!
Leorda
Hello there

[Easy]
00:14:895 (1,2) - This curve are pretty ugly for me, do it like this? http://osu.ppy.sh/ss/452375
01:13:500 (1) - Why you add finish+clap at end slider? It doesn't follow the song
01:21:872 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385


[Xin's Normal]
00:06:174 (4) - New combo?
01:00:942 (2) - Make a same slider shape as 00:59:546 (1)
01:41:407 (5) - New combo?
01:49:430 (5) - ^


[Normal]
* This diff has inconsistent spacing through this diff. You should make it consistent on spacing through this diff. Easy/Normal must have a consistent spacing

00:14:895 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385
00:31:639 (1) - This will overlapped by spinner-osu, it makes hard to read for beginners
00:53:965 (1) - Same issue as 00:14:895 (1)


[Hard]
00:35:825 (1,1,1,1) - Why you need this combo?


Bye now <3
Topic Starter
Genshin

Leorda wrote:

Hello there

[Easy]
00:14:895 (1,2) - This curve are pretty ugly for me, do it like this? http://osu.ppy.sh/ss/452375 done
01:13:500 (1) - Why you add finish+clap at end slider? It doesn't follow the song fixed
01:21:872 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385 ohhh finally a good solution, thx a lot


[Xin's Normal]
00:06:174 (4) - New combo? k
01:00:942 (2) - Make a same slider shape as 00:59:546 (1) k
01:41:407 (5) - New combo? k
01:49:430 (5) - ^ k


[Normal]
* This diff has inconsistent spacing through this diff. You should make it consistent on spacing through this diff. Easy/Normal must have a consistent spacing
resized
00:14:895 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385 ok
00:31:639 (1) - This will overlapped by spinner-osu, it makes hard to read for beginnersok
00:53:965 (1) - Same issue as 00:14:895 (1)ok


[Hard]
00:35:825 (1,1,1,1) - Why you need this combo? just to change a bit

Bye now <3
thx for your mod
MoodyRPG
Random mod here.

General
  1. I think 1500 in Audio Lead-In is a liitle excessive, adjust to 1000?
  2. Disable the letterbox during breaks
Easy
  • - 00:14:895 (1,2) - Looks bad the overlap between those sliders, so try to move (2), something like this
    - 00:19:779 (6) - Delete whistle because sounds weird
    - 00:40:709 (2) - Add a whistle here for consistency
    - 00:51:872 (2) - Same ^
    - 01:02:337 (2,1) - Spacing
    - 01:10:011 (2) - Delete whistle and add a clap here
    - 01:40:709 (2) - Add a whistle to follow your hitsound pattern
    - 01:49:081 (4) - Delete clap and add a finish please
Xin's Normal
  • - 00:36:872 (1) - Sounds a little off this slider in my opinion, move to 00:37:221
    - 01:49:430 (5,6) - This part sounds off for me, in my opinion you should to end here 01:49:081
Normal
  • -- Nice diff but the sliders needs more work in my opinion
    - 01:16:988 (2) - Add clap here and here 01:16:639
    - 01:18:383 (5,6) - Same about the claps
    - 01:23:267 (1) - Remove new combo to follow your combo pattern
Hard
  • - 00:05:128 (5,1) - Spacing
    - 00:35:825 (1,1,1,1,) - Why you do this about new combos? Remove all
Good luck :)
XinCrin
Hi, sorry I have no time to check mods feel free to delete the diff Xin's Normal :(
Topic Starter
Genshin

MoodyRPG wrote:

Random mod here.

General
  1. I think 1500 in Audio Lead-In is a liitle excessive, adjust to 1000? done
  2. Disable the letterbox during breaks
done

Easy
  • - 00:14:895 (1,2) - Looks bad the overlap between those sliders, so try to move (2), something like this yes sir
    - 00:19:779 (6) - Delete whistle because sounds weird sure
    - 00:40:709 (2) - Add a whistle here for consistency 'kay
    - 00:51:872 (2) - Same ^ 'k
    - 01:02:337 (2,1) - Spacing it was already, but i checked again
    - 01:10:011 (2) - Delete whistle and add a clap here ok
    - 01:40:709 (2) - Add a whistle to follow your hitsound pattern done
    - 01:49:081 (4) - Delete clap and add a finish please
yes sir
Xin's Normal
  • - 00:36:872 (1) - Sounds a little off this slider in my opinion, move to 00:37:221 done on purpose
    - 01:49:430 (5,6) - This part sounds off for me, in my opinion you should to end here 01:49:081
fixed but at 01:49:430 -

Normal
  • -- Nice diff but the sliders needs more work in my opinion i will think about it
    - 01:16:988 (2) - Add clap here and here 01:16:639 yes
    - 01:18:383 (5,6) - Same about the claps okay
    - 01:23:267 (1) - Remove new combo to follow your combo pattern
done

Hard
  • - 00:05:128 (5,1) - Spacing just a regular jump, done to introduce next ones
    - 00:35:825 (1,1,1,1,) - Why you do this about new combos? Remove all
made on purpose because those jumps are far each other

Good luck :)
thx a lot for your mod

Hi, sorry I have no time to check mods feel free to delete the diff Xin's Normal :(
nah, i'll keep it but i will follow mods
Nichiyouki


Hi, Genshin

Your request from my modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Add "Chyo-Kun" in tags, because he/she is Taiko guest diff.

Easy

  1. 00:12:104 (3) Add NC be better.
  2. 01:00:942 (2,1) - Spacing is too far. Please fix it.
  3. 01:13:500 (1) - Add clap in slider end.

Xin's Normal

  1. 00:06:523 (3) - Add clap in slider begin.
  2. 00:08:267 (4) - Switch clap between slider begin and end. It suits the melody better.
  3. 00:39:662 (5) - Add NC?
  4. 01:30:244 (6) - Add NC here.
  5. 01:49:430 (1) - Remove NC be better.

Normal

  1. 00:14:895 (1) - Add NC here, since this note follows a spinner.
  2. 00:28:151 (5,6) - Move to down 2 grids?
  3. 00:32:367 (1,2) - Move (1,2) to left 2 grids, then move (1) to up 1 grid.
  4. 00:55:360 (3,4) - Switch clap them.

Hard

  1. 00:23:267 (1) - Add finish?
  2. 00:36:174 (1,1,1) - Remove NC all. May be consider from 00:34:430 (1,2,3,4).
  3. 01:31:988 (6,7,8) - Add whistle them.
  4. 01:37:211 (1) - Remove whistle.

That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
Topic Starter
Genshin

nich95 wrote:



Hi, Genshin

Your request from my modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Add "Chyo-Kun" in tags, because he/she is Taiko guest diff.
done

Easy

  1. 00:12:104 (3) Add NC be better. done
  2. 01:00:942 (2,1) - Spacing is too far. Please fix it. done
  3. 01:13:500 (1) - Add clap in slider end.
done

Xin's Normal

  1. 00:06:523 (3) - Add clap in slider begin. ok
  2. 00:08:267 (4) - Switch clap between slider begin and end. It suits the melody better. ok
  3. 00:39:662 (5) - Add NC? ok
  4. 01:30:244 (6) - Add NC here. ok
  5. 01:49:430 (1) - Remove NC be better.
ok

Normal

  1. 00:14:895 (1) - Add NC here, since this note follows a spinner. done
  2. 00:28:151 (5,6) - Move to down 2 grids? ok
  3. 00:32:367 (1,2) - Move (1,2) to left 2 grids, then move (1) to up 1 grid. changed sliders directly
  4. 00:55:360 (3,4) - Switch clap them.
done

Hard

  1. 00:23:267 (1) - Add finish? can work
  2. 00:36:174 (1,1,1) - Remove NC all. May be consider from 00:34:430 (1,2,3,4). 2nd person who tells me this, so okay
  3. 01:31:988 (6,7,8) - Add whistle them. done
  4. 01:37:211 (1) - Remove whistle.


That's all that I can find them, and hope that my mod will be useful for you.

Good luck~
DANKESCHÖN
Lally
su su che ce la fai un'altra tellina per te (๑╹ω╹๑)/
Topic Starter
Genshin
thx :)
***
kanpakyin
Taiko mod here. Sorry for long delay.

[Chyo's Taiko Oni]
  1. 00:10:011 (4,5,6) - Triplet doesn't fit the music here, how about changing it to 1/2?
  2. 00:11:407 (4,5,6) - ^
  3. 00:12:104 (1) - hum, I'm wondering why you want to end the spinner at blue tick? Anyway, I prefer either white tick or red tick.
  4. 00:17:860 (2) - , 00:18:209 (4) - , 00:19:081 (3) - How about changing these note to don?
  5. 00:30:244 (1,2,3,4) - These diplets don't fit the music here. Considering changing it?
  6. 01:05:476 - Add a note here to make the note more coherent?
  7. 01:06:697 - , 01:06:872 - ^Same.
  8. 01:09:662 (7,1,2) - I didn't see any reason that big notes were needed because there were no accent present there.
  9. 01:10:360 - This place is too empty compare to the whole difficulty.
  10. Please map the whole MP3!
I can see there are a lot of room for refinement. You need to find more Taiko mods.
Anyway, good luck with ranking.
Topic Starter
Genshin

kanpakyin wrote:

Taiko mod here. Sorry for long delay.

[Chyo's Taiko Oni]
  1. 00:10:011 (4,5,6) - Triplet doesn't fit the music here, how about changing it to 1/2?
  2. 00:11:407 (4,5,6) - ^
  3. 00:12:104 (1) - hum, I'm wondering why you want to end the spinner at blue tick? Anyway, I prefer either white tick or red tick.
  4. 00:17:860 (2) - , 00:18:209 (4) - , 00:19:081 (3) - How about changing these note to don?
  5. 00:30:244 (1,2,3,4) - These diplets don't fit the music here. Considering changing it?
  6. 01:05:476 - Add a note here to make the note more coherent?
  7. 01:06:697 - , 01:06:872 - ^Same.
  8. 01:09:662 (7,1,2) - I didn't see any reason that big notes were needed because there were no accent present there.
  9. 01:10:360 - This place is too empty compare to the whole difficulty.
  10. Please map the whole MP3!
I can see there are a lot of room for refinement. You need to find more Taiko mods.
Anyway, good luck with ranking.
all done, thx
Flanster
Hi there, from my lazy mod queue!
Lets see now =.o...

[General]
00:00:941 - How about setting the volume here at 35%? Sounds better :3
00:31:639 - Put a new green timing point here with 40% volume :3
01:31:872 - ^
[Easy]
00:21:872 (2) - this shape looks ugly.. breaks the flow aswell, consider shaping it better
00:24:662 (2) - ^
00:31:639 (1) - you can certainly think of a better shape than that.
A nice shape would fit the melody and give a nice flow...here try this
slider shape

160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
00:37:221 (1) - same for this slider like 00:31:639 (1) - just mirror it
00:42:802 (1) - too plain.. how about this?
slider shape

152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
01:21:872 (1) - well...its nicely done but not 100% perfect..maybe with time you can improve it xD
01:27:453 (1) - ^
[Xin's Normal]
00:06:523 (2) - this clap doesnt fit on the intro at all.
00:08:267 (4) - ^
00:15:244 (2) - how about making a blanket of 00:16:290 (3) ?
00:20:476 (1,2,3,4) - I think this arrangment will be better to rhythm http://puu.sh/1gvql
00:53:965 (1) - curve it more so it matches the curve of 00:53:267 (4)
00:55:360 (2) - ^ (mirror)
01:05:477 (2) - same as 00:15:244 (2)
01:10:709 (1,2,3,4) - same as 00:20:476 (1,2,3,4) its seems copy pasta
01:27:453 (1,2) - looks overmapped and doesnt fit very well.... maybe this instead http://puu.sh/1gvzr
01:36:174 (1) - shape it to match 01:35:128 (4) 's curve
01:38:616 (1,2,3,4) - this combo doesnt fit the rhythm at all. Try this arrangement http://puu.sh/1gvK5
01:46:640 (1,2) - swap their places, it sounds better when they're switched.
[Normal]
I kinda feel this difficulty is redundant in the mapset...
Its overmapped imo
[Hard]
00:10:709 (7) - split this repeat slider to 2 small sliders?
00:31:639 (1) - :U ...
Looks really plain and linear...If i was in your place, i'd remap this difficulty. Its an opinion.

Overall nice for a first map.
good luck!
Topic Starter
Genshin

Lolicore Flandre wrote:

Hi there, from my lazy mod queue!
Lets see now =.o...

[General]
00:00:941 - How about setting the volume here at 35%? Sounds better :3 ok
00:31:639 - Put a new green timing point here with 40% volume :3 ok
01:31:872 - ^
no thx
[Easy]
00:21:872 (2) - this shape looks ugly.. breaks the flow aswell, consider shaping it better changed pattern
00:24:662 (2) - ^ same
00:31:639 (1) - you can certainly think of a better shape than that. done
A nice shape would fit the melody and give a nice flow...here try this
slider shape

160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
00:37:221 (1) - same for this slider like 00:31:639 (1) - just mirror it done
00:42:802 (1) - too plain.. how about this? ok
slider shape

152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
01:21:872 (1) - well...its nicely done but not 100% perfect..maybe with time you can improve it xD so? xD
01:27:453 (1) - ^
same
[Xin's Normal]
00:06:523 (2) - this clap doesnt fit on the intro at all. changed
00:08:267 (4) - ^ ^
00:15:244 (2) - how about making a blanket of 00:16:290 (3) ? no thx
00:20:476 (1,2,3,4) - I think this arrangment will be better to rhythm http://puu.sh/1gvql ye
00:53:965 (1) - curve it more so it matches the curve of 00:53:267 (4) done
00:55:360 (2) - ^ (mirror) ^
01:05:477 (2) - same as 00:15:244 (2) no thx
01:10:709 (1,2,3,4) - same as 00:20:476 (1,2,3,4) its seems copy pasta done
01:27:453 (1,2) - looks overmapped and doesnt fit very well.... maybe this instead http://puu.sh/1gvzr done
01:36:174 (1) - shape it to match 01:35:128 (4) 's curve no thx
01:38:616 (1,2,3,4) - this combo doesnt fit the rhythm at all. Try this arrangement http://puu.sh/1gvK5 done on purpose to be different from the other normal
01:46:640 (1,2) - swap their places, it sounds better when they're switched.

[Normal]
I kinda feel this difficulty is redundant in the mapset...
Its overmapped imo
[Hard]
00:10:709 (7) - split this repeat slider to 2 small sliders? yes
00:31:639 (1) - :U ... xD
Looks really plain and linear...If i was in your place, i'd remap this difficulty. Its an opinion.
...thx anyway

Overall nice for a first map.
good luck!
thx
xRayne
Star because your map is awesome ;3
Topic Starter
Genshin

xRayne wrote:

Star because your map is awesome ;3
thx **
Star Stream
From my queue

[General]
  1. wrong offset imo, try 961
  2. for all diffs, the finish sound for last note doesn't fit well imo, maybe whistle for that
[Easy]
  1. 00:05:128 (3,4) - make it perfectly, you could copy 00:03:732 (1,2) - and stack on 3
[Normal]
  1. i recommend you to use only Xin's for Normal diff..
[Xin's]
  1. CS4 could be a bit hard for beginners, -1?
[Hard]
  1. 00:05:128 (1,2,3,4,5) - keep your distance plz
  2. 00:07:918 (5) - arrow is hidden by 1's hitburst, try other way
  3. 00:10:360 (6) - NC due to the sudden jump
  4. 00:19:430 (3) - clap? would fit well with your clap patter
  5. 00:35:825 (1,2,3,4) - too sharp for this diff, maybe you could copy from 00:34:430 (1,2,3,4) - and ctrl+h
  6. 00:57:453 (4) - clap on the head, like you did for 00:18:383 (3) -
  7. 00:58:500 (2) - same as 00:19:430 (3) - if you followed ^
  8. 01:08:616 (4,2) - ^
  9. 01:13:500 (4) - NC
  10. 01:33:035 (1) - arrow is almost hidden by 6's hitburst, try other way plz
  11. 01:44:546 (3) - ^
Good lukc with rank~
Topic Starter
Genshin

Star Stream wrote:

From my queue

[General]
  1. wrong offset imo, try 961 sounds a bit off
  2. for all diffs, the finish sound for last note doesn't fit well imo, maybe whistle for that
ok

[Easy]
  1. 00:05:128 (3,4) - make it perfectly, you could copy 00:03:732 (1,2) - and stack on 3
ok

[Normal]
  1. i recommend you to use only Xin's for Normal diff..
:S

[Xin's]
  1. CS4 could be a bit hard for beginners, -1?
yes

[Hard]
  1. 00:05:128 (1,2,3,4,5) - keep your distance plz it's a pattern
  2. 00:07:918 (5) - arrow is hidden by 1's hitburst, try other way done
  3. 00:10:360 (6) - NC due to the sudden jump ok
  4. 00:19:430 (3) - clap? would fit well with your clap patter this works
  5. 00:35:825 (1,2,3,4) - too sharp for this diff, maybe you could copy from 00:34:430 (1,2,3,4) - and ctrl+h nah, it's slow
  6. 00:57:453 (4) - clap on the head, like you did for 00:18:383 (3) - nice
  7. 00:58:500 (2) - same as 00:19:430 (3) - if you followed ^ yes
  8. 01:08:616 (4,2) - ^ ok
  9. 01:13:500 (4) - NC ok
  10. 01:33:035 (1) - arrow is almost hidden by 6's hitburst, try other way plz just on edit
  11. 01:44:546 (3) - ^
^ same

Good lukc with rank~
ありがとう!
Deni

----------------------------------------------------------------------------------------------

General

Add Chyo to the tags.

Imo the kiai time doesn't really fit the song that much and would be fine without it.

You should use some more hitsounds. Some parts are completly without hitsounds.

I can't mod taiko.

Folder seems fine. ;)


Easy

00:12:104 (1) - Finish is too loud here. Use 30%-40% volume.
01:21:872 (1) - Make it more beautiful like this (2) :



Or use a different slider.

01:27:453 (1) - Same here, doesn't look good.
01:38:616 (1) - Add whistle on reverse ?
01:45:593 (2,1) - Overlap

Xin's Normal

00:46:726 - 00:47:250 - Why so empty here?
01:31:639 (3) - Delete (3) and (4) and make 1 long slider so that it fits to the music.
01:49:430 (5) - Remove New Combo


Normal

No real problem here, just think of what I said in General about the hitsounds.

Hard

00:10:709 (7) - New Combo
01:13:500 (4) - ^
01:49:430 (6) - Too silent.

If you have any questions contact me ingame or via pm.
Topic Starter
Genshin

Deni wrote:


----------------------------------------------------------------------------------------------

General

Add Chyo to the tags.

Imo the kiai time doesn't really fit the song that much and would be fine without it.

You should use some more hitsounds. Some parts are completly without hitsounds.

I can't mod taiko.

Folder seems fine. ;)


Easy

00:12:104 (1) - Finish is too loud here. Use 30%-40% volume.
01:21:872 (1) - Make it more beautiful like this (2) :[/color] that's too long


Or use a different slider.

01:27:453 (1) - Same here, doesn't look good.
01:38:616 (1) - Add whistle on reverse ? yes
01:45:593 (2,1) - Overlap yep but just the side, and i can't move it anywhere because spacing
[/color]
Xin's Normal


00:46:726 - 00:47:250 - Why so empty here?
01:31:639 (3) - Delete (3) and (4) and make 1 long slider so that it fits to the music.ok
01:49:430 (5) - Remove New Combo[/color]

Normal


No real problem here, just think of what I said in General about the hitsounds.

Hard


00:10:709 (7) - New Combo
01:13:500 (4) - ^ ok
01:49:430 (6) - Too silent. ok

If you have any questions contact me ingame or via pm.[/color]
Nitori
So many mods already. o.o I'll try to help with something...

[General]

Maybe it's just me, but the Kiai time looks kinda out of place in this song. It's quiet and doesn't really have a "climax".

[Easy]

Switch the pattern of 01:10:709 (1,2,3,4) - with 01:13:500 (1,2) - so you can establish the rhythm of that triple hit.

[Normal]

01:31:639 (3,4) - I would replace these clap sounds with soft whistle sounds (the bell ones). Just so it's consistent with the rest of this part.

[Hard]

00:19:081 (1,2,3,4,5) - This is the only stream I saw that was this close together. So I think these should be spaced out like the others.
Topic Starter
Genshin

Nitori-n wrote:

So many mods already. o.o I'll try to help with something...

[General]

Maybe it's just me, but the Kiai time looks kinda out of place in this song. It's quiet and doesn't really have a "climax".

[Easy]

Switch the pattern of 01:10:709 (1,2,3,4) - with 01:13:500 (1,2) - so you can establish the rhythm of that triple hit. danke

[Normal]

01:31:639 (3,4) - I would replace these clap sounds with soft whistle sounds (the bell ones). Just so it's consistent with the rest of this part.

[Hard] okay

00:19:081 (1,2,3,4,5) - This is the only stream I saw that was this close together. So I think these should be spaced out like the others.
that's not a stream xD, or better, it is but slow (one finger) so, no changes

so short mod, this may be not worthy for kudosu, but 2 of 3 tips looks helpful.
Chyo-Kun
Ndo cazz è finito lo sfondo di Loctav per la mia diff? D:

Metto un'altra stellina :3
Topic Starter
Genshin
c'è c'è, riscaricala
UnderminE
[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying

[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map

Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
HellDawn
Just a quick mod :/

Normal

00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like this



SPOILER
104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0

00:31:639 (1,2,3) - It would be better If you move to center them

Hard

00:50:128 (5,6,7) - 1 grid down
Topic Starter
Genshin

UnderminE wrote:

[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying

[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map

Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
fixed everything. thx for your mod
Topic Starter
Genshin

HellDawn wrote:

Just a quick mod :/

Normal

00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like this



SPOILER
104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0

00:31:639 (1,2,3) - It would be better If you move to center them

Hard

00:50:128 (5,6,7) - 1 grid down
fixed everything, thx for your mod.
xRayne
go go ranked <3
Dark Fang
Hi

[Genral]

offset +3 (945)

[Easy]

00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle

[Xin's Normal]

00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?

[Normal]

Circle -1
nothing special. but sound is boring can you stuff Whistle sound?

[Taiko]

00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3

[Hard]

01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
Topic Starter
Genshin

Dark Fang wrote:

Hi

[Genral]

offset +3 (945) ok

[Easy]

00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle
all done
[Xin's Normal]

00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?
done
[Normal]

Circle -1
nothing special. but sound is boring can you stuff Whistle sound?
no for circle size
[Taiko]

00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3

[Hard]

01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
all done
bomber34
This does not get ranked because .... ?
Kurokami

bomber34 wrote:

This does not get ranked because .... ?
mapped by a newbie mapper. Just like my maps. ._. Well, they aren't that good, but this is already good enough.
XinCrin
Xin-Kun is XinCrin now :( , fix this o simply delete my diff
yu_yu12354
HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww


[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwww
Overall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko

difficulty change → 4

I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107


GOOD LUCK :D
If you need more modding, you may PM me AHHA(If you don't mind)
Topic Starter
Genshin

yu_yu12354 wrote:

HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww


[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwww
Overall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko

difficulty change → 4

I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107


GOOD LUCK :D
If you need more modding, you may PM me AHHA(If you don't mind)
谢谢
TMAstraf
Easy:
01:43:328 Spinner should end at 01:44:200 after that remove circles

Normal:
01:14:200 put the Slider exactly on this position like 01:12:107

Hard:
00:07:921 Maybe put the slider exactly on this position like 00:06:526

Well thats all =)

P.S. What do you mean about M4M? If you want to mod it i will be happy =)
Chyo-Kun
La mappa ha compiuto un anno.
Topic Starter
Genshin
thx for your mod
vipto
Herlo :3
Comming from TAM
Letse go!

Offset is 3743
Please get someone more expirienced with timing than me because i think there is something wrong with it
Before i mention every slider in your map: Go over every diff and fix the sliders. Just delete and place them again. With the new sliders it will look a lot better

[Hard]

HP -1

00:04:266 (4,5) - Inconsistant spacing
00:05:662 (4,5) - Same as above
00:14:906 (1,2,3) - ^
00:16:825 (4,5) - ^
00:07:929 (5,6,7) - Prevent the overlaps
00:11:418 (4) - Shape it up a bit. You can make it much more pretty!
00:38:627 (4) - Reshape with the new slider algorythm. Just delete and replace it
00:40:022 (2,3) - Same with these ^
00:46:301 (2) - ^
00:52:929 (6) - x:246 y:326
01:05:139 (1) - Move closer to 2. See distance between 2 and 3
01:06:534 (1) - ^
01:11:069 (3,4) - See distance between 3 and 5 or 2 and 3
01:24:673 (1,3) - better blankets right here. Just delete and replace
01:28:859 (4) - ^
01:44:208 (1,2,3) - Inconsistant spacing
01:45:604 (1,2,3) - Same as above
01:46:999 (1,2,3,4) - Prevent the overlaps


[Normal]

00:16:293 (3) - Prevent overlap with 1
00:19:084 (5) - Prevent overlap with 2

The other diffs seem fine to me
Sorry, i am not a great help with Easier diffs, forgive me :C
Topic Starter
Genshin
fixed most of things, thx
Nemis
From TAM's Modding Queue

[General]
Non mi piace il modo in cui è cuttato l'mp3 ed il punto in cui hai smesso di mappare...

[Hard]
00:05:654 (4) - Muovi questo beat di 1 quadrato verso sinistra nella tiny grid, migliora la curvatura
00:15:596 (5) - Direi di sovrapporre questo slider a quello successivo che è praticamente lo stesso con diverso inizio (00:16:991 (5) - )
00:16:991 (5,1,2) - Fixa lo spacing
00:35:828 (1,2,3,4) - Ruota questo quadrato di -36°, flowa benissimo con il quadrato precedente
00:40:014 (2,3) - Ti consiglio di sistemare questi due sliders, ormai è diventato facilissimo farli ben curvati
00:48:386 (1) - Muovilo di un 1 quadrato verso sinistra nella tiny grid per stare allo stesso livello di 00:47:340 (4) -
00:49:433 (2,3,4) - Muoverei questo pattern di 3 quadrati verso sinistra nella tiny grid
00:58:503 (2,3,4) - Dovresti aumentare lo spacing anche qui, in questo punto ci sta male uno spacing normale
01:10:712 (1,2,3,4,5) - Credo che qui sia meglio tenere distanziato in modo normale ogni stack
01:24:665 (1,2,3) - Migliora questo blanket
01:30:247 (1,2,3,4,5,6,7,8) - Migliora questa stella
01:36:526 (3,4,1,2) - Fixa questo spacing
01:41:410 (1,2,3,4,5,6,7,8) - Migliora anche quest'altra stella

[Normal]
00:05:828 (4,1) - Fixa lo spacing
00:16:991 (4,1) - Fixa lo spacing anche qui
00:31:642 (1,2,3) - Suggeristo di centrare l'intero pattern (elemento per elemento=, è più bello da vedere
01:14:200 (3,4) - Muovi questo pattern di 1 quadrato verso sinistra nella small grid

[Xin's Normal]
00:15:247 (2,3) - Fix the blanket
00:45:596 (5) - New combo
00:45:944 (1) - Remove new combo
00:48:735 (5) - New combo
00:50:828 (1) - Remove new combo
00:51:526 (2) - New combo
00:56:758 (3) - You should add a new combo here too
00:58:851 (7) - Move this beat 1 square up in the grid
01:05:479 (2,3) - Fix the blanket

[Easy]
00:14:898 (1,2) - Proverei a fixare questo blanket
Foxxer_old
General

The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me.
Slider Tick Rate of Hard should be 2.

Hard

Red = Unrankable, you should fix.
Black = My suggestion.

00:41:410 (4,5) - It's out of the playfield.
01:22:921 (2,3,4) - Can you move this a little bit down? :P
01:33:038 (1) - It's out of the playfield.
01:44:549 (3) - ^
01:45:945 (3) - ^
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing.

Good Luck~
Topic Starter
Genshin

Foxxer wrote:

General

The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me. done
Slider Tick Rate of Hard should be 2.

Hard

Red = Unrankable, you should fix.
Black = My suggestion.

00:41:410 (4,5) - It's out of the playfield. fixed
01:22:921 (2,3,4) - Can you move this a little bit down? :P sure
01:33:038 (1) - It's out of the playfield.fixed
01:44:549 (3) - ^fixed
01:45:945 (3) - ^fixed
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing. no thanks

Good Luck~
thx
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