resnap all notes, sono fuori tempo XD
thx again for your help.pimpG wrote:
hi there again o/
has been a long time : 3
easy
00:26:058 (1,2,3,4) - change this to something more fun? done (square pattern)
00:41:407 (2) - remove clap?done
00:42:104 (3) - ^done
00:52:569 (2) - ^done
01:31:639 (3) - ^done
01:44:197 - i still think that the map should end here : 3... how can i explain.... the song's volume is already decreasing
normal+
00:03:732 (1,2) - spacing error, you are using 0,80x in this difficulty right? use here too
00:10:011 (2,4) - slider 2 is overlapping slider 4, move them away
00:18:383 (3,4,5,6) - circle 3 and 4 is overlapping slider 5 and 6
00:33:035 (3,5) - slider 3 is overlapping slider 5
01:07:221 (6,2) - slider 6 is overlapping circle 2
01:08:616 (3,4,5,6) - 3 is overlapping 5, and 4 is overlapping 6
01:10:011 (6,2) - overlap
01:14:895 (5,2,3) - overlap
01:29:895 (6,1,2,3,4,1) - overlap
01:34:430 (2,2) - overlap
01:44:197 - end of the map, as i said before? ^^
hard
00:16:639 (3) - make this a reverse slider? i think the next red divisor(in 00:16:814) should be filed didn't get u
00:28:500 (6) - remove whistle? done
00:31:639 (1) - this slider is strange oO fixed with a normal one
01:08:267 (2) - 1 grid up (grid lvl 4)done
01:09:139 (6,7,8) - 1 grid leftdone
01:30:244 (1,2,3,4,5,6,7,8) - use the same spacing?done (changed to a star pattern)
01:44:197 - end of the map? or maybe its just my own opinion, ask a very experienced mapper about it please ^^
01:46:988 (1,2,3,4,5,6,7,8,9) - this pattern is cool, how about using it a bit more in this difficulty??mm for example?
keep looking for modders, and request in #modreqs too
good luck
all done, thx a lot :3cRyo[iceeicee] wrote:
Hi~
[General]
#You have inconsistency in preview time, it must be same in all diff.
#Same goes with kiai, it must be same in all your diffs.
#And remove all *,* comma from the tags !
[Easy]
Dif set:
for 1 star diff
HP-1
AR-3
OD-1
00:08:616 (6) - whistle
00:19:779 (6) - change clap to whistle
00:31:639 (1) - this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:10:011 (2) - change clap to whistle
01:21:872 (1) - same, this slider is starts too early after spinner, its not suitable for [Easy] diff it must be changed
01:44:197 (1) - and again, in E diff minimum space between spinner and next pattern http://puu.sh/FaNV
01:49:779 (1) - this spinner too fast for E diff, suggest you to remove it
[Normal+]
Change it to [Normal]
Diff set
AR-5 better for 178 bpm N diff imo
SV - a bit high for normal, its better to change it to 1.0-1.2 and remap it
00:03:732 (1) - osu bug, you must add NC to this manually
01:12:104 (3) - hidden reverse arrow unrankable
[Hard]
Diff set:
HP-6 to balance with OD
00:03:732 (1) - NC bug
00:28:500 (6) - remove whistle
Good luck~
sistemati, thxDyron wrote:
Hard:
00:19:081 (3) - sistema la simmetria del 3° rev slider
00:53:965 (1,2,3,4,5,6,1,2,3,4,5,6) - come sopra, piazza sto pattern al centro
Buona fortuna con la mappa
If the taiko diff have some problem it will solved through some mod so don't worry. :3 (in the case if it will be accepted by the mapper)Chyo-Kun wrote:
Ti avviso che sono un pò inesperto come mapper taiko,quindi se non ti piace la mia difficoltà,o per qualche motivo è inrankabile,rimuovila pure ^^
Kurokami wrote:
If the taiko diff have some problem it will solved through some mod so don't worry. :3 (in the case if it will be accepted by the mapper)Chyo-Kun wrote:
Ti avviso che sono un pò inesperto come mapper taiko,quindi se non ti piace la mia difficoltà,o per qualche motivo è inrankabile,rimuovila pure ^^
I was easier if you uploaded the .osu file, but w/e now. I downloaded and will take a look at today (later). I'm actually not even a taiko player, but if I feel something is wrong somewhere I able to tell you (will post here). If you are able to do a taiko bg, go ahead, but in the case if not, I will ask my friend to do it. :3 (and also post here)Chyo-Kun wrote:
Ok,this is the base of the map,but it isn't complete,it need better hitsounds,a bg and some fixes
http://www.2shared.com/file/XOAdQNp6/45 ... nderl.html
ok thx, i'll add.Chyo-Kun wrote:
Thanks a lot to Boat and Kurokami
http://puu.sh/XJu0
This is the last map change,and now this can be modded.
Scusa genshin,mi sono dimenticato di mettere il bg sulla mappa e te lo ho messo direttamente nella cartella D: questo è il link,mettilo sulla taikoGenshin wrote:
ok thx, i'll add.Chyo-Kun wrote:
Thanks a lot to Boat and Kurokami
http://puu.sh/XJu0
This is the last map change,and now this can be modded.
già risolto tranqChyo-Kun wrote:
Scusa genshin,mi sono dimenticato di mettere il bg sulla mappa e te lo ho messo direttamente nella cartella D: questo è il link,mettilo sulla taiko
http://puu.sh/XQPO
152,204,38616,2,0,B|100:168|40:188|20:248|40:308|100:328|152:292,1,280
176,112,3732,2,0,B|272:80|272:144|376:104,1,200,2|0..........
i'll ask to xin about modding his guestpimpG wrote:
hi o/
easy
00:10:709 (2,3,4) - imo this strainght alignment should be changed to curved alignment to fit the next notes done
00:21:872 (2) - move this note 1 grid right to fix the spacing done
00:23:267 (1) - remove the useless red curve point done
00:46:988 (3,1) - i highly sugest you avoid this overlap changed shape
01:21:872 (1) - this slider looks sudden after the spinner, better move it away from centre and maybe change shape? nope, just reduced the spinner length
01:26:058 (3,4,1,1) - you should avoid this overlap moved pink notes after that slider in another position
01:33:035 (1,2) - strange shape, looks random and senseless imo changed shape
01:35:825 (1,2,3,4,1) - try to make a star pattern to avoid the stacking? displaced in a different way
01:49:779 - remove this useless inherited section
normal
00:14:895 (1,2,3,4) - looks random placed done on purpose, to follow circle movements of the spinner
00:17:686 (1,2,3,4,5,6) - try star pattern and consider avoiding the overlaps? changed placement
00:21:872 (3,1) - consider avoiding this overlap changed sliders shape
00:42:802 (5,1,2,3,1) - imo you should make the pattern consistent to 00:31:639 (1,2,3,4). because its a slow down after kiai time no thx
00:48:383 (1,2,3,4,5,6) - same as above changed something
01:05:825 (3,4,5,6,2) - ugly overlaps here not a good idea in normal diffs changed
01:13:500 (1) - better not jump in normal diffs reverse is the way
01:49:779 - remove spinner and inherit? looks better imo nope but silenced the spinner (5%)
hard
00:38:616 (4) - ugly shape try this:way betterremove all curve point and keep only 7
1st curve point x152 y204
2nd x100 y168
3rd x40 y188
4th x20 y248
5th x40 y308
6th x100 y328
7th x152 y292
or osb code if you want152,204,38616,2,0,B|100:168|40:188|20:248|40:308|100:328|152:292,1,280
..........
00:39:662 (1) - this antijump does not fits imo stacked on the begin of the next slider
01:13:500 (1,2,3,4,5,1,2,3,4) - this rhythm is not good in hard imo, its more simple than normal rhythm at this part changed the entire pattern
01:28:848 (4) - same as 00:38:616 (4) ^
01:46:988 (1,2,3,4,5,6,7,8,9) - as i said before this part is well mapped imo, you could use this notes style in similar parts in the song ( 00:06:523 - for exemple), or just copy paste ok
01:49:430 - remove spinner, looks better imo, if you agree remove the inherit too nou
edit
i was not noticed about the normal guest diff![]()
i hope its usefull to you too xin-kun
xin's normal
00:03:732 (1) - the curves would look more clean if you move 2nd and 3rd curve points 2 grids left perfect176,112,3732,2,0,B|272:80|272:144|376:104,1,200,2|0..........
00:06:523 (4) - imo this long white tick should be a circle or slider start.. intead of a slider tick it will make this diff a bit different from the regular normal one
00:09:314 (1) - ^ ^
00:16:988 (4) - ugly shape imo changed a bit
00:20:476 (1,2,3) - this rhythm fits the sound better and more consistentmade on purpose
00:36:174 - feels empty no longer xD
00:37:221 (1) - same as 00:06:523 (4) same reason
00:40:011 (5) - ^ ^
01:05:128 - i'm not sure if its of to fully copy paste a section like that btw cange in both sections if you want to use some of my sugestions, for consistency
good luck
thx for your modIrreversible wrote:
Hey
i only make suggestions, no need to change it!
easy
Looks okay to me
xin's normal
pretty hard for a normal, hm? o.o anyway xD
00:36:523 (4,1) - ehm, maybe delete this and make it like http://puu.sh/1avKw changed a bit
00:45:942 (1,2,3) - same for this part ok
01:27:453 (1) - make this 1 shorter, and put in a reverse slider http://puu.sh/1avNn ok
01:36:174 (1,2,3) - again this part from above fixed
01:49:430 (5) - maybe put in a circle here, and thats the end done
normal
00:41:407 (1,2,3,4) - make it a bit rounder-looking done
00:58:151 (5) - weird hitsound done on purpose
01:13:500 (1,2) - put these hitsounds to 3,4 done
01:49:779 (1) - i would kinda delete it XD done
love the hitsounds though!
i have no plan about taiko, sorry
hard
00:09:314 (8) - new combo 'k
00:10:709 (7) - ^ nah, it would be only that slider as new combo. too short
00:16:639 (3) - remove new combodone
00:17:686 (6) - new combodone
00:19:081 (10) - ^ done
00:59:197 (5) - http://puu.sh/1avXl ???
01:14:546 (1) - new combo changed, but at 01:14:895 (1) -
01:14:895 (2) - new combo ^
01:17:686 (4) - new combook
01:24:314 (5) - add a circle maybe? nah thx
01:48:383 (5) - new combo nah, being the end can work in that way
01:49:430 (10) - xD you can delete the spinner and put in a circle with clap done but with "finish" sound
oki that's it ^.^
love the song <3 and its a coop beatmap!
160,272,34430,6,0,B|120:264|120:208|160:200,1,100,2|0Don't forget to fix spacing afterwards
376,136,95128,2,0,B|416:144|416:200|376:208,1,100
72,196,31639,6,0,B|72:280|88:304|120:320|120:320|152:304|168:280|168:196,1,280
thx for your mod, i'll ask to xin and chyo for their guest diffsbomber34 wrote:
1000th Post \o/
Hi from #modreqs and my non anime related map demand
[General][Easy]
- Don't know ^^ your Normal plays more like a Hard diff. So I would recommend renaming Normal to Hard and Hard to Challenging or so :3
- unimportant ^^ but it is weird that you use 1/6 Beat Snap Divisor for a diff that only uses 1/1 ^^[Xin's Normal]
- 00:53:965 (1,2) - mmh slider look a bit weird with that edge at the end ._. done
- 01:19:081 (1) - maybe end it at 01:21:174 - ? Spinner is abit short for an Easy that was the original placement, but the slider next of the spinner becomes harder if i let the end over that point
- 01:24:662 (1) - bad overlapping with previous slider. Try 01:24:662 (1) - X: 344 and Y: 88 & 01:25:360 (2) - X:344 Y:200
done
- Maybe OD + 1 yes sir
- 00:11:755 - add circle okay
- 00:34:430 (1) - Slider is kind of ugly. Maybe try this code
160,272,34430,6,0,B|120:264|120:208|160:200,1,100,2|0good
Don't forget to fix spacing afterwards- 01:35:128 (4) - ^
376,136,95128,2,0,B|416:144|416:200|376:208,1,100
mmmh. Diff is abit weird, because your sliders mostly start where a combo should end and they end when a New Combo should start.
Your rythm is kind of weird sometimes but I think it is okay
[Normal]
This is more a Hard diff lolremoved
- HP Drain and OD +1 yup
- 00:14:895 (1) - Copy 00:15:593 (2) - and use ctrl + H and ctrl+ J / R instead. (1) and (2) look similar but (2) looks way better done
- 00:17:686 (1) - overlaps a bit with 00:16:290 (3) - which doesn't look very well it's just in the edit mode, testing it loses that overlapping effect
- 00:34:430 (5,1) - red slider end point. I also don't like the edge at the end. Would have used some slider that looks more like a L then a l. ^^ changed a bit, avoiding the overlap
- 00:42:802 (5) - New Combo and remove combo from 00:43:500 (1) - sure
- 00:55:360 (3,4) - could be better bows 'k
- 00:56:755 (1) - amall overlap with 00:56:058 (4) - changed the entire pattern displacement before the spinner
- 01:00:244 (2) - overlaps a bit with 00:58:151 (5) - in a bad way. I actually would stack the slider beginning with the slider end of 00:58:151 (5) - ^
- 01:44:895 (2) - One grid down to Y: 144. looks better with (1) fine
- 01:49:779 - unused green inherit line
[Hard]'solved with another shape
- 00:31:639 (1) - Improved your slider. Use this code. You have to place it again afterwards correct.
72,196,31639,6,0,B|72:280|88:304|120:320|120:320|152:304|168:280|168:196,1,280- 01:34:081 (2,3,4) - mmmh (4) overlaps with (1) in an ugly way. I would recommend to use 1.0x Distance snap for this "triplet" and place it on X:452 and Y:192 done
- 01:25:709 (2,3) - because osu! stacks it with his "Stack Leniency" here 2 and 3 look weird while playing (not in the editor). Can you try to fix it someway? changed that pattern
This Diff was really really nicethx
[Taiko]
Most of your 1/4 triplets sound out of place. Don't know what it follows.
thx for your mod-Bakari- wrote:
hi~
as requested
[General]
use same tags and [review time for all diffs. they'are inconsistent now. screenshot done
your kiais are also a bit inconsistent. 1ms difference
[Easy]
00:31:639 (1) - meh.. this slider is a bit overlapped with spinner hitburst. it can confuse beginners and i suggest you to avoid it :< nah thx
01:21:872 (1,1) - it's quite confusing to see that 30%~40% of hitobkect is covereb by previous object hitburst. really confused about this, someone says the spinner end is too close to that slider, other ones says it's correct, getting crazy, so after all these changes, i'll let it how is now.
01:44:197 (1,2) - do not put sliders this way. it will confuse beginners! make slider clearly visible, please changed position, shape and displacement of next notes
[Xin's Normal]
OD 4 would be better here. it makes diff a bit more enjoyable to play
00:06:174 (4) - let's look at this slider closer. Vocals ends before slider ends and 00:06:523 - beat much stronger than 00:06:174. if you really want to make something that follows rhythm trysomething like this done
00:08:965 (1) - same as above. why do you keep skipping strong beats like 00:09:314 - this? done on purpose
00:36:174 - how about adding slider here? example no thx
some parts looks copy-pasted. it makes map look boring.
[Normal]
same suggestion about OD as for [Xin's Normal]
01:05:128 (1) - a bit too far from spinner. this distance is kinda too far from spinner center :< try to put it closer, because beginners spin around spinner-center. ;_; fine
[Taiko Oni]
clean here
[Hard]
somehow claps feels too loud for me here.
diff looks messy. try to use Approach Rate 7 to clean your map
some combos just like 01:09:314 (1) - here are random done on purpose to keep symmetry
01:27:453 (1) - this one is hard to read. it's quite hard to detect it before (3) disappears. changing the ar to 7, as u suggested, it fixed automatically
i think that main problems are low approach rate and random comboing. Nothing else.
~~~~~~~~~~~
damn, ninja'd by someone. :/
LunarSakuya wrote:
hi~
General
Change forum name to "Yoko Shimomura - Wonderland"
Easy
Put snap Divisor to 1/4
00:06:523 (5) - Sliderslide is a bit noisy? Delete the whistle on it sure
00:09:314 (1,2) - ^ yes sir
00:12:104 (3) - Finish da
00:23:267 (1) - Finish at beginning ja
01:02:337 (1) - Finish fatto
01:05:128 (1) - Whistle at beginning to emphasize new section using soft sounds, whistle doesn't work, do i should add it as custom sound?
01:07:918 (1) - Replace by copy & pasting 01:05:128 (1) - http://osu.ppy.sh/ss/450756 hai
01:13:500 (1) - Finish at beginning oui
01:49:081 (4) - Lower the volume
Xin's Normal
00:06:174 (4) - try this rhythm http://osu.ppy.sh/ss/450763 already changed
00:08:965 (1) - ^, add single note then start slide on next white tick 2nd person who says that, so, changed xD
00:36:174 - Add note to keep the flow of the tune done
01:36:872 - ^ done
Normal
00:03:732 (1) - Whistle at beginning, feels a bit empty same as before, i'd place it but it has a different sound, being soft
00:06:523 (1,3) - Whistles if you want sounds good
00:14:895 (1) - Delete clap, inconsistent with other ones; maybe add whistle at beginning 'solved
00:19:081 (5) - Maybe try to get the (5) to blanket (2)? idk http://osu.ppy.sh/ss/450775 it doesn't respect spacing ç_ç
00:23:267 (1) - Finish added
00:31:639 (1) - Whistle at beginning sounds nice fine
00:49:430 (3) - Move 2 grids left same problem, spacing, but i solved moving this 00:48:383 (1) -
01:06:523 (5,6) - Clap at end of (5) and clap on (6) hey this works
01:13:500 (1) - Finish 'k
01:21:872 (1) - Whistle at beginningokay
01:49:081 (7) - Lower volume at clap yup
Hard
00:04:430 (5,6) - Too close; and NC on (6) maybe ok for the nc, but i'll keep that pattern as it is, the high AR won't make any trouble
00:07:569 (4,5) - Go like this http://osu.ppy.sh/ss/450782 i really like this **
00:31:639 (1) - Whistle at beginning sure
01:07:918 (6) - NC, delete NC on 01:08:616 (1) - 'k
01:13:500 (4) - Finish done
01:21:872 (1) - Whistle at beginning ok
01:23:267 (4,1) - Too close reversed placements of 01:24:662 (1,3) -
Cute song xD GL! thx
sistemato copiando lo slider a 00:38:616 (4) -Lally wrote:
come richiesto Mod :3
[General]
megusta \( ° w ° )/
riguardo alla taiko l'ho guardata in auto credo che ci siano alcuni spazzi vuoti che comunque andrebbero posizionate delle note ò.ò
poi ci sono cose incoerenti tra tutte le difficolta come il kiai time :
Easy:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)
Xin's Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~
Normal:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)
Hard:
00:14:896 - 00:28:848
01:05:128 - 01:19:081
01:47:337 - ~ (finisce non si sa dove)
Chyo's Taiko Oni
00:14:896 - 00:28:848
01:05:128 - 01:19:081
~
hai 2 scelte :
1~ elimini 01:47:337 - ~ (finisce non si sa dove) (scelta consigliata)
2~ o inserisci nelle altre diff il kiai time da 01:47:337 a xx:xx:xx dato che ogni difficolta finisce in un modo dovresti metterli tutti diversi
solo 2 difficolta finiscono nello stesso punto quindi segui il punto 1 \:D/
cavolo, quello è un errore di distrazione dovuto alla mod di ieri, aggungendo gli inherit points x ridurre il tempo mi son dimenticato di rimuovere la spunta su kiai time
[Easy]
usa lo snap divisor 1/4 non capissco il motivo di usare 1/6 :V
il resto tutto ok fatto, l'avevo spostato per errore su 1/6
[Xin's Normal]
00:36:174 - add a circle sounds better k
01:36:872 - add a circle sounds better k
[Normal]
00:08:965 - metti anche alla fine il clap come hai fatto nei altri slider originariamente c'era, poi qualcuno moddandomela mi disse di rimuoverlo, lo rimetto va
00:19:779 - clap alla fine dello slider per proseguire il ritmo che stai seguendo e anche qui : yes
00:20:128 - clap okay
00:22:569 - dato che prosegui il ritmo con i clap mettilo anche qui fatto
00:35:825 (2,3) - dato che stai seguendo una simmetria qui secondo me sarebbe meglio allinearli per bene fatto
00:48:383 - il 3 point è di troppo mi sa :V nah dai xD
01:05:128 (1,2,3,4) - allineali meglio per fare un arco
fiquo
[Hard]
00:52:918 - sistema bene la linea che è un po storta si lo so sono precisina @@
01:24:662 - credo che il 2 point non serve a nulla serve x tenere il ritmo, rimuovendolo resta il "buco"
01:28:848 - troppi point si può ottenere la stessa forma usandone molti dimeno poi la forma a ''C'' non è molto dritta la puoi migliorare :3
thx for your modLeorda wrote:
Hello there
[Easy]
00:14:895 (1,2) - This curve are pretty ugly for me, do it like this? http://osu.ppy.sh/ss/452375 done
01:13:500 (1) - Why you add finish+clap at end slider? It doesn't follow the song fixed
01:21:872 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385 ohhh finally a good solution, thx a lot
[Xin's Normal]
00:06:174 (4) - New combo? k
01:00:942 (2) - Make a same slider shape as 00:59:546 (1) k
01:41:407 (5) - New combo? k
01:49:430 (5) - ^ k
[Normal]
* This diff has inconsistent spacing through this diff. You should make it consistent on spacing through this diff. Easy/Normal must have a consistent spacing
resized
00:14:895 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/452385 ok
00:31:639 (1) - This will overlapped by spinner-osu, it makes hard to read for beginnersok
00:53:965 (1) - Same issue as 00:14:895 (1)ok
[Hard]
00:35:825 (1,1,1,1) - Why you need this combo? just to change a bit
Bye now <3
thx a lot for your modMoodyRPG wrote:
Random mod here.
Generaldone
- I think 1500 in Audio Lead-In is a liitle excessive, adjust to 1000? done
- Disable the letterbox during breaks
Easyyes sir
- - 00:14:895 (1,2) - Looks bad the overlap between those sliders, so try to move (2), something like this yes sir
- 00:19:779 (6) - Delete whistle because sounds weird sure
- 00:40:709 (2) - Add a whistle here for consistency 'kay
- 00:51:872 (2) - Same ^ 'k
- 01:02:337 (2,1) - Spacing it was already, but i checked again
- 01:10:011 (2) - Delete whistle and add a clap here ok
- 01:40:709 (2) - Add a whistle to follow your hitsound pattern done
- 01:49:081 (4) - Delete clap and add a finish please
Xin's Normalfixed but at 01:49:430 -
- - 00:36:872 (1) - Sounds a little off this slider in my opinion, move to 00:37:221 done on purpose
- 01:49:430 (5,6) - This part sounds off for me, in my opinion you should to end here 01:49:081
Normaldone
- -- Nice diff but the sliders needs more work in my opinion i will think about it
- 01:16:988 (2) - Add clap here and here 01:16:639 yes
- 01:18:383 (5,6) - Same about the claps okay
- 01:23:267 (1) - Remove new combo to follow your combo pattern
Hardmade on purpose because those jumps are far each other
- - 00:05:128 (5,1) - Spacing just a regular jump, done to introduce next ones
- 00:35:825 (1,1,1,1,) - Why you do this about new combos? Remove all
Good luck
Hi, sorry I have no time to check mods feel free to delete the diff Xin's Normalnah, i'll keep it but i will follow mods
DANKESCHÖNnich95 wrote:
Hi, Genshin
Your request from my modding queueRed = Unrankable
Biue = You should modified
Black = My suggestiondoneGeneral
- Add "Chyo-Kun" in tags, because he/she is Taiko guest diff.
doneEasy
- 00:12:104 (3) Add NC be better. done
- 01:00:942 (2,1) - Spacing is too far. Please fix it. done
- 01:13:500 (1) - Add clap in slider end.
okXin's Normal
- 00:06:523 (3) - Add clap in slider begin. ok
- 00:08:267 (4) - Switch clap between slider begin and end. It suits the melody better. ok
- 00:39:662 (5) - Add NC? ok
- 01:30:244 (6) - Add NC here. ok
- 01:49:430 (1) - Remove NC be better.
doneNormal
- 00:14:895 (1) - Add NC here, since this note follows a spinner. done
- 00:28:151 (5,6) - Move to down 2 grids? ok
- 00:32:367 (1,2) - Move (1,2) to left 2 grids, then move (1) to up 1 grid. changed sliders directly
- 00:55:360 (3,4) - Switch clap them.
Hard
- 00:23:267 (1) - Add finish? can work
- 00:36:174 (1,1,1) - Remove NC all. May be consider from 00:34:430 (1,2,3,4). 2nd person who tells me this, so okay
- 01:31:988 (6,7,8) - Add whistle them. done
- 01:37:211 (1) - Remove whistle.
That's all that I can find them, and hope that my mod will be useful for you.
Good luck~
all done, thxkanpakyin wrote:
Taiko mod here. Sorry for long delay.
[Chyo's Taiko Oni]I can see there are a lot of room for refinement. You need to find more Taiko mods.
- 00:10:011 (4,5,6) - Triplet doesn't fit the music here, how about changing it to 1/2?
- 00:11:407 (4,5,6) - ^
- 00:12:104 (1) - hum, I'm wondering why you want to end the spinner at blue tick? Anyway, I prefer either white tick or red tick.
- 00:17:860 (2) - , 00:18:209 (4) - , 00:19:081 (3) - How about changing these note to don?
- 00:30:244 (1,2,3,4) - These diplets don't fit the music here. Considering changing it?
- 01:05:476 - Add a note here to make the note more coherent?
- 01:06:697 - , 01:06:872 - ^Same.
- 01:09:662 (7,1,2) - I didn't see any reason that big notes were needed because there were no accent present there.
- 01:10:360 - This place is too empty compare to the whole difficulty.
- Please map the whole MP3!
Anyway, good luck with ranking.
160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
thxLolicore Flandre wrote:
Hi there, from my lazy mod queue!
Lets see now =.o...
[General]00:00:941 - How about setting the volume here at 35%? Sounds better :3 okno thx
00:31:639 - Put a new green timing point here with 40% volume :3 ok
01:31:872 - ^
[Easy]00:21:872 (2) - this shape looks ugly.. breaks the flow aswell, consider shaping it better changed patternsame
00:24:662 (2) - ^ same
00:31:639 (1) - you can certainly think of a better shape than that. done
A nice shape would fit the melody and give a nice flow...here try thisslider shape00:37:221 (1) - same for this slider like 00:31:639 (1) - just mirror it done160,96,31639,6,0,B|232:48|296:100|296:100|356:152|420:104|420:104,2,280
00:42:802 (1) - too plain.. how about this? okslider shape01:21:872 (1) - well...its nicely done but not 100% perfect..maybe with time you can improve it xD so? xD152,96,42802,6,0,B|148:184|232:208|232:208|304:228|320:296,2,280
01:27:453 (1) - ^
[Xin's Normal]00:06:523 (2) - this clap doesnt fit on the intro at all. changed
00:08:267 (4) - ^ ^
00:15:244 (2) - how about making a blanket of 00:16:290 (3) ? no thx
00:20:476 (1,2,3,4) - I think this arrangment will be better to rhythm http://puu.sh/1gvql ye
00:53:965 (1) - curve it more so it matches the curve of 00:53:267 (4) done
00:55:360 (2) - ^ (mirror) ^
01:05:477 (2) - same as 00:15:244 (2) no thx
01:10:709 (1,2,3,4) - same as 00:20:476 (1,2,3,4) its seems copy pasta done
01:27:453 (1,2) - looks overmapped and doesnt fit very well.... maybe this instead http://puu.sh/1gvzr done
01:36:174 (1) - shape it to match 01:35:128 (4) 's curve no thx
01:38:616 (1,2,3,4) - this combo doesnt fit the rhythm at all. Try this arrangement http://puu.sh/1gvK5 done on purpose to be different from the other normal
01:46:640 (1,2) - swap their places, it sounds better when they're switched.
[Normal]I kinda feel this difficulty is redundant in the mapset...[Hard]
Its overmapped imo00:10:709 (7) - split this repeat slider to 2 small sliders? yes...thx anyway
00:31:639 (1) - :U ... xD
Looks really plain and linear...If i was in your place, i'd remap this difficulty. Its an opinion.
Overall nice for a first map.
good luck!
thx **xRayne wrote:
Star because your map is awesome ;3
ありがとう!Star Stream wrote:
From my queue
[General]ok
- wrong offset imo, try 961 sounds a bit off
- for all diffs, the finish sound for last note doesn't fit well imo, maybe whistle for that
[Easy]ok
- 00:05:128 (3,4) - make it perfectly, you could copy 00:03:732 (1,2) - and stack on 3
[Normal]:S
- i recommend you to use only Xin's for Normal diff..
[Xin's]yes
- CS4 could be a bit hard for beginners, -1?
[Hard]^ same
- 00:05:128 (1,2,3,4,5) - keep your distance plz it's a pattern
- 00:07:918 (5) - arrow is hidden by 1's hitburst, try other way done
- 00:10:360 (6) - NC due to the sudden jump ok
- 00:19:430 (3) - clap? would fit well with your clap patter this works
- 00:35:825 (1,2,3,4) - too sharp for this diff, maybe you could copy from 00:34:430 (1,2,3,4) - and ctrl+h nah, it's slow
- 00:57:453 (4) - clap on the head, like you did for 00:18:383 (3) - nice
- 00:58:500 (2) - same as 00:19:430 (3) - if you followed ^ yes
- 01:08:616 (4,2) - ^ ok
- 01:13:500 (4) - NC ok
- 01:33:035 (1) - arrow is almost hidden by 6's hitburst, try other way plz just on edit
- 01:44:546 (3) - ^
Good lukc with rank~
Deni wrote:
----------------------------------------------------------------------------------------------
General
Add Chyo to the tags.
Imo the kiai time doesn't really fit the song that much and would be fine without it.
You should use some more hitsounds. Some parts are completly without hitsounds.
I can't mod taiko.
Folder seems fine.![]()
Easy
00:12:104 (1) - Finish is too loud here. Use 30%-40% volume.
01:21:872 (1) - Make it more beautiful like this (2) :[/color] that's too long
Or use a different slider.
01:27:453 (1) - Same here, doesn't look good.
01:38:616 (1) - Add whistle on reverse ? yes
01:45:593 (2,1) - Overlap yep but just the side, and i can't move it anywhere because spacing
[/color]
Xin's Normal
00:46:726 - 00:47:250 - Why so empty here?
01:31:639 (3) - Delete (3) and (4) and make 1 long slider so that it fits to the music.ok
01:49:430 (5) - Remove New Combo[/color]
Normal
No real problem here, just think of what I said in General about the hitsounds.
Hard
00:10:709 (7) - New Combo
01:13:500 (4) - ^ ok
01:49:430 (6) - Too silent. ok
If you have any questions contact me ingame or via pm.[/color]
that's not a stream xD, or better, it is but slow (one finger) so, no changesNitori-n wrote:
So many mods already. o.o I'll try to help with something...
[General]
Maybe it's just me, but the Kiai time looks kinda out of place in this song. It's quiet and doesn't really have a "climax".
[Easy]
Switch the pattern of 01:10:709 (1,2,3,4) - with 01:13:500 (1,2) - so you can establish the rhythm of that triple hit. danke
[Normal]
01:31:639 (3,4) - I would replace these clap sounds with soft whistle sounds (the bell ones). Just so it's consistent with the rest of this part.
[Hard] okay
00:19:081 (1,2,3,4,5) - This is the only stream I saw that was this close together. So I think these should be spaced out like the others.
fixed everything. thx for your modUnderminE wrote:
[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying
[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map
Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
fixed everything, thx for your mod.HellDawn wrote:
Just a quick mod :/
Normal
00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like thisSPOILER104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0
00:31:639 (1,2,3) - It would be better If you move to center them
Hard
00:50:128 (5,6,7) - 1 grid down
all doneDark Fang wrote:
Hi
[Genral]
offset +3 (945) ok
[Easy]
00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle
all done
[Xin's Normal]
00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?
done
[Normal]
Circle -1
nothing special. but sound is boring can you stuff Whistle sound?
no for circle size
[Taiko]
00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3
[Hard]
01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
mapped by a newbie mapper. Just like my maps. ._. Well, they aren't that good, but this is already good enough.bomber34 wrote:
This does not get ranked because .... ?
谢谢yu_yu12354 wrote:
HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww
[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwwwOverall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko
difficulty change → 4
I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107
GOOD LUCK![]()
If you need more modding, you may PM me AHHA(If you don't mind)
thxFoxxer wrote:
General
The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me. done
Slider Tick Rate of Hard should be 2.
Hard
Red = Unrankable, you should fix.
Black = My suggestion.
00:41:410 (4,5) - It's out of the playfield. fixed
01:22:921 (2,3,4) - Can you move this a little bit down?sure
01:33:038 (1) - It's out of the playfield.fixed
01:44:549 (3) - ^fixed
01:45:945 (3) - ^fixed
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing. no thanks
Good Luck~
fatto tuttoLally wrote:
Hi Hi from TAM :3
[General][Easy]
- aggiungi Kingdom Hearts alle tag credo che sia la tag piu' importanche che ti sei dimenticato.
Snapping:
green timing lines che non sono snappate:Spacing:
- 00:14:896 - snap to 00:14:898
- 00:28:848 - snap to 00:28:851
- 01:05:128 - snap to 01:05:131
- 01:19:081 - snap to 01:19:084
- 01:47:337 - snap to 01:47:340
- 01:48:035 - snap to 01:48:038
- 01:48:732 - snap to 01:48:735
Placement:
- 01:44:200 (1,2) - se noti lo spacing non è giusto qui
Hitsounds:
- 00:09:317 (1,2) - questa pattern personalmente non mi piace molto perche non cerchi di redere il flow un po' migliore facendo una cosa del genere? ho semplicemente fatto meglio lo slider (1) - e poi lo copiato e rotato di +30 gradi per redere la parren piu' carina e un pochino simmetrica come si potrebbe dire o3o ovviamente poi aggiusta lo spacing con la prossima nota
- 00:16:293 (2) - questo slider in se non ha problemi ma se fai caso 00:14:200 (4) - è cosi brutto da vedere, perche non cerchi di stackare la fine del slider (2) - con il (4) - ?
- 00:35:131 (2,3,4,1) - questa pattern è un po' troppo rigida che ne dici se invede facessi una cosa del genere?: allora come prima cosa lo slider (1) -dopo lo spinner non va a cambiare posizione,crei una pattern a triandolo con i prossimi cerchi (2,3) - in questo modo:
inseguito il cerchio (4) - è posizionato in modo tale da formare una blanket con il prossimo slider,cio' vuol dire che lo dovrai modificare un po' del tutto in questo modo; se ovviamente segui il mio consigllio tieni sempre conto di fixare lo spacing con il prossimo cerchio- 00:42:107 (4,1,2) - lo slider (1) con i cerchi (4) - e (2) - non formano una blanket perfetta che si potrebbe migliorare un sacco secondo me per rendere la pattern piu' carina e piu' pulita.
- 01:27:456 (1) - ciao slider o3o che ne dici di renderlo piu' pulito e dare una forma piu' semplice come: // secondo me ci starebbe molto meglio :V ed è anche piu' facile da fare con la 3 point formula,vabbe se decidi di usare questo slider fixa lo spacing ecc
[Xin's Normal]
- 01:34:433 - rimuovi il whistle dal slider body
Snapping:
green lines that are not correctly snapped:Spacing:
- 00:03:732 - snap to 00:03:735
- 00:14:896 - snap to 00:14:898
- 00:28:848 - snap to 00:28:851
- 00:31:639 - snap to 00:31:642
- 01:05:128 - snap to 01:05:131
- 01:19:081 - snap to 01:19:084
- 01:48:383 - snap to 01:48:386
Placement:
- 00:08:270 (3) - the next object is a bit far
- 00:10:363 (4) - same about here
- 00:38:270 (2) - look good the spacing here
- 00:58:851 (9) - prev object is to close to this circle
Hitsounds:
- 00:15:247 (2,3) - you can make a better blanket here since the new 3 point formula can help you a lot
- 00:37:224 (1,2) - the end of slider (1) - can make a better blanket for slider (2) -
- 00:45:945 (1) - this slider can be make more simmetrical and much better try to improve it
and try to create a simmetrical patter with 00:45:596 (5,1,2) - i think it will flow much better imo
- 00:56:758 (5,6,7,8,9) - this pattern is uhm not so good try to improve the ugly overlap >.<
- 01:05:479 (2,3) - this blanket can be done better imo
- 01:27:805 (2,3) - try to improve a bit this smal overlap :V
- 01:28:851 (3) - the slider form can be done better since the end is not so cute
- 01:32:340 (3,1) - the slider (1) - make a not so nice blanket for slider (3) - try to make slider (1) - better with the new 3 formula point >u<
- 01:37:572 (4,1) - try to make a better blanket with (4) - slider end for having a better flow
[Normal]
- 00:20:479 (1) - add a whistle at slider ens , try to continue your prev hitsound pattern and add a whistle at 00:21:526 (2) -
- 00:21:875 (3) - remove whistle at reverse arrow , and add it at slider end
- 00:22:921 (4) - add a whistle
- 00:26:758 (2) - whistle at slider start and end
- 00:35:479 (3) - whistle at slider end
- 00:36:875 (6) - remove whistle
- 00:38:270 (2) - whistle at slider end
- 00:40:014 (1) - whistle at slider start
- 00:46:991 (2) - whistle
- 00:47:689 (4) - whistle at slider start
same with the next hitsounds relook they >u<
Snapping:
- 00:14:896 - snap to 00:14:898
00:28:848 - snap to 00:28:851
00:31:639 - snap to 00:31:642
01:05:128 - snap to 01:05:131
01:19:081 - snap to 01:19:084
01:47:511 - snap to 01:47:514
01:48:209 - snap to 01:48:212
01:48:907 - snap to 01:48:910
Spacing:Placement:
- 00:34:084 (4) - è un po' vicina al prev slider
- 00:38:619 (3) - un po' troppo vicino al prossimo cerchio
Hitsounds:
- 00:20:131 - questa nota sembra di troppo
- 00:40:014 (1,2,3,4,5) - èerche non cercho di creare simmetria qui?
- 00:45:596 - questo slider non è semmetrico credo che riusciresti a migliorare la simmetria o3o
- 01:02:340 - qui si sente un suono di un finish che ne dici di iniziare lo spinner qui : 01:02:689 - e aggiungere li un circle + finish?
[Hard]
- 00:36:526 - rimuovi il whistle dal slider body
- 00:48:386 (1) - whistle all'inizio dello slider
- 00:49:084 (2) - add a whistle
- 00:49:782 - whistle qui
- 00:50:479 (4) - whistle
- 00:59:200 - missing clap ?
- 01:10:363 - missing clap?
- 01:21:875 - whistle
- 01:27:456 - a 01:31:642 - sembra cosi vuoto senza hitsounds ._.
- 01:37:921 (6) - rimuovi il whistle dal slider body
- Sulla hard diro poco perchè credo che ci voglio un lavoro serio sullo spacing perchè la parte iniziale con cui hai cominciato a 0.80 di spacing sembra cosi stretta,devi pensare al play dato che la mappa è molto semplice e i giocatori per la maggior parte della mappa singletapperanno e avere uno spacing cosi stretto è un po' d'inpiccio, come dopo lo spinner hai iniziato a usare lo spacing a 1.0 mi è sembrato tutto meglio,ma pur in certi punti restava lo spacing a 0.80 che rende tutto inconsistente, io ti consiglierei ri riprendere tutto dall'inizio e rifare tutto lo spacing a 1.0, lo so che è un lavoro faticose e rompi palle ma l'ho fatto anche io e ti dico che il flow della mappa potrebbe migliorare molto,è una mappa abbastanza pulita anche se segue sempre gli stessi pattern a stella e a quadrato,quindi per prima cosa cerca di migliorare lo spacing qui >-< poi anche qui ci sono le linee verdi unsnappate quindi fixa anche qui tutto,questo è una conseguenza del timing change o3o quindi non dimenticartene :3
Spero ti posso aiutare un po >.<
followed almost all tips, thxFlower wrote:
Hi~ random mod
[General]
BPM is doubled imo. Technically it has no problem, but some BATs may think it inappropriate. Half the BPM and double the SVs. (you can ignore this, until you get further ideas from BATs)
The hitclaps are reaaaally annoying. I think the map should at least use some custom claps, or you can remap the sound samples with a better pattern.
from 01:46:991 - to end, it's better using a spinner to fit the fade-out, rather than using other notes.
However, I strongly recommend you remap all diffs, since the quality is still not improved to a satisfying status, especially that of the sliders and hitsounds.
[Easy]
ok
[Xin's Normal]
00:13:154 (3) - doesn't blanket well
00:23:270 (1,3) - slider shape
[Normal]
00:10:014 - 00:11:410 - clap
00:44:200 (3,4) - fix shape
00:53:968 (1,2,3,4) - ^
01:12:107 (3) - not stacked properly. if you intend doing this, move 1 grid left-downward
01:13:503 (1,2,3,4) - use ctrl+shift+D make a perfect square
01:30:247 - whistle
01:30:945 - ^
[Hard]
00:31:642 (1) - fix shape
00:32:689 (2,3,4) - separate a bit more
01:01:293 (6,7,8) - ^
01:41:410 (1,2,3,4,5,6,7,8) - use ctrl+shift+D make a perfect star