forum

Kelly Clarkson - Because of You

posted
Total Posts
50
show more
HellDawn
Insane

00:42:700- this combos perfect but custom claps are weird for sound it would be better if put custom 1 (normal) :D

Hard

01:44:414- ??? You should change this slider (up to you)
03:11:414- finish

Normal

03:07:986- finish
03:09:700- ^

Easy

01:37:129- spinner start here ?
02:04:129- delete this note cuz hard to catch spinner :P

Nice mapset.
Topic Starter
Ylinestra44
Thanks for the mod.

HellDawn wrote:

Insane

00:42:700- this combos perfect but custom claps are weird for sound it would be better if put custom 1 (normal) :D Fixed

Hard

01:44:414- ??? You should change this slider (up to you) No way D:
03:11:414- finish Done

Normal

03:07:986- finish Done
03:09:700- ^ Done

Easy

01:37:129- spinner start here ? Nope, she stars singing on the blue tick
02:04:129- delete this note cuz hard to catch spinner :P It isn't. There's still about half a second until the spinner begins

Nice mapset.
-Baby Strawberry-
great song~ star for ya and good luck~
Topic Starter
Ylinestra44

-Baby Strawberry- wrote:

great song~ star for ya and good luck~
Thanks a lot *-*
Frozen Child
Weakness
it's fine

Mistake
01:48:271 (1) - new combo?
02:49:987 (2,3,4) - why not a reverse ?

fault
02:37:450 - should have a note here.

kyshiro's misery
fine.
Topic Starter
Ylinestra44

Frozen Child wrote:

Weakness
it's fine

Mistake
01:48:271 (1) - new combo? There is a NC?
02:49:987 (2,3,4) - why not a reverse ? Because such a short slider with more than 1 repeat would be hard to read/confusing

fault
02:37:450 - should have a note here. Added

kyshiro's misery
fine.
Kin
Hi, from my modding queue ~

Weakness :

01:19:987 (4) - try something like this ? http://puu.sh/18MEd
01:33:701 (3,1) - try to make 3 symetric and 1 in center at bot http://puu.sh/18MGa

Kyoshiro's Misery :

00:24:273 (7) - take x216 and y156 for make this slider as the same place to arrow 00:22:558 (3) -
01:02:630 (7) - 2nd and 3rd point one grid top, I think it's look better
01:03:058 (8) - well if you make this ^, don't forget to change thisn one too
01:42:701 (1) - One grid top and this slider is perfectly on this slider end 01:41:844 (4) -

Nice map ~

Good luck for ranking :)
Topic Starter
Ylinestra44

Kin wrote:

Hi, from my modding queue ~

Weakness :

01:19:987 (4) - try something like this ? http://puu.sh/18MEd Fixed
01:33:701 (3,1) - try to make 3 symetric and 1 in center at bot http://puu.sh/18MGa Disaggree

Kyoshiro's Misery :

00:24:273 (7) - take x216 and y156 for make this slider as the same place to arrow 00:22:558 (3) -
01:02:630 (7) - 2nd and 3rd point one grid top, I think it's look better
01:03:058 (8) - well if you make this ^, don't forget to change thisn one too
01:42:701 (1) - One grid top and this slider is perfectly on this slider end 01:41:844 (4) -

Nice map ~

Good luck for ranking :)
Kyshiro didn't add any of the suggestions.

Why no Kudosu
14:38 Ylinestra44: Hey. Got a little question: Didn't you find anything in [Mistake] and [Fault], or didn't you mod them?
14:38 Kin: I'm sorry but I heard too much this song >_<
14:42 Ylinestra44: Okay.
14:43 Ylinestra44: Then let me say: Since your mod is in comparison to the song's lenght pretty small and kinda nazi, I'll only
14:43 Ylinestra44: give you a kudo for a whole mod, which means: All diffs.
14:47 Kin: well will finish later cuz i'm too bored to hear this song <_>
14:48 Ylinestra44: When will be "later"? I don't wanna wait another 4 days..
14:52 Kin: "-I'm sorry but i won't mod if I don't like your song D:"
14:52 Kin: well no kd me D:
14:53 Ylinestra44: Well, you already modded two diffs, so you don't dislike it.
14:54 Kin: Border
14:54 Kin: cuz I heard it too much D:
14:57 Ylinestra44: As you wish.
Deni

----------------------------------------------------------------------------------------------

Weakness

00:17:844 (4) - New Combo. Hier ändert sich ihre Stimme.
00:18:273 (1) - Remove New Combo wenn du ^ gemacht hast.
00:23:415 (4) - Den hier zu x :292 y: 156 , dann ist der Abstand wie bei 00:22:558 (2,3) - gleich.
01:11:415 (1) - Circle kommt zu schnell nach dem Spinner. ( AiMod )
01:29:415 (2,3) - Die hier sind nicht genau übereinander. Weiß nicht ob das gewollt ist.
03:23:415 (1) - Remove New Combo
03:25:130 (2) - New Combo falls du ^ gemacht hast.

Mistake

00:33:701 (3) - Den hier vielleicht auf gleicher Höhe mit 00:31:987 (1) - ?
02:09:701 (5) - New Combo, so hast du es auch vorher gemacht...
02:11:415 (1) - Remove New Combo falls du ^ gemacht hast.
02:13:558 (2) - New Combo falls ^.
02:16:557 (5) - Das gleiche wie gerade eben mit den Combos
03:30:271 (5) - New Combo wie bei Easy

Fault

00:04:558 (4) - Der sieht ein wenig eckig aus, mach ihn vielleicht bisschen glatter..
00:49:558 (1,2,3) - Sieht schon ein wenig strange aus :) Stack vllt.
00:52:558 (8,9) - Stack?
00:56:415 (1,2,3) - ^
Ich sag jetzt nichtsmehr zu den "Nicht genau übereinander liegenden Stacks" da du ja die vielleicht garnicht ändern willst ;)
02:24:701 (7,8) - Overlapping

Misery

00:42:701 (1,2,3,4) - I don't think clap fits to this song.


Sehr gute schöne Map! :) Den Song habe ich auch früher öfters gehört.

Hier ein kleiner Stern von mir.

Falls du noch Fragen hast schreib mich Ingame an oder via PM.
Topic Starter
Ylinestra44
Danke für den mod =)

Deni wrote:


----------------------------------------------------------------------------------------------

Weakness

00:17:844 (4) - New Combo. Hier ändert sich ihre Stimme. In der Easy und Normal hab ich jeden großen weißen Beats die NC gesetzt, und daran will ich nichts mehr ändern
00:18:273 (1) - Remove New Combo wenn du ^ gemacht hast. ~
00:23:415 (4) - Den hier zu x :292 y: 156 , dann ist der Abstand wie bei 00:22:558 (2,3) - gleich. Sieht allerdings nicht so schön aus und macht den Flow kaputt
01:11:415 (1) - Circle kommt zu schnell nach dem Spinner. ( AiMod ) Das ist eine gute Sekunde, bis der Circle auftaucht, und ich hab ihn extra nah in der Mitte gemacht, das sollte also kein Problem sein.
01:29:415 (2,3) - Die hier sind nicht genau übereinander. Weiß nicht ob das gewollt ist. Ist gewollt
03:23:415 (1) - Remove New Combo ~
03:25:130 (2) - New Combo falls du ^ gemacht hast. ~

Mistake

00:33:701 (3) - Den hier vielleicht auf gleicher Höhe mit 00:31:987 (1) - ? Ne, so find ich den Flow besser
02:09:701 (5) - New Combo, so hast du es auch vorher gemacht... Ingame geklärt xD
02:11:415 (1) - Remove New Combo, falls du ^ gemacht hast. ~
02:13:558 (2) - New Combo falls ^. ~
02:16:557 (5) - Das gleiche wie gerade eben mit den Combos ~
03:30:271 (5) - New Combo wie bei Easy Gemacht

Fault

00:04:558 (4) - Der sieht ein wenig eckig aus, mach ihn vielleicht bisschen glatter.. Hab ihn ohne roten Wegpunkt neu gemacht
00:49:558 (1,2,3) - Sieht schon ein wenig strange aus :) Stack vllt.
00:52:558 (8,9) - Stack? ^
00:56:415 (1,2,3) - ^ ^
Ich sag jetzt nichtsmehr zu den "Nicht genau übereinander liegenden Stacks" da du ja die vielleicht garnicht ändern willst ;) Exakt, die sind mit Absicht so.
02:24:701 (7,8) - Overlapping Ist jetzt auch kein Weltuntergang, und schwer zu vermeiden

Misery

00:42:701 (1,2,3,4) - I don't think clap fits to this song. Because it's not supposed to be a clap, at least not a soft-clap, but a N:C1-clap. Fixed that


Sehr gute schöne Map! :) Den Song habe ich auch früher öfters gehört.

Hier ein kleiner Stern von mir. Danke dir :3

Falls du noch Fragen hast schreib mich Ingame an oder via PM.
Lami
short modding
because i don't like this song

[General]

unsnapped note

AIBat v3.0 wrote:

[Kyshiro's Misery]
01:40:130 (3) - Unsnapped slider (start).
01:43:130 (2) - Unsnapped slider (start).
01:46:130 (1) - Unsnapped slider (start).
01:47:630 (1) - Unsnapped circle.
01:49:130 (1) - Unsnapped slider (start).
01:50:630 (5) - Unsnapped slider (start).
01:55:130 (3) - Unsnapped slider (start).
01:58:130 (4) - Unsnapped slider (start).
02:04:665 (1) - Unsnapped spinner (end).
02:07:130 (2) - Unsnapped circle.
02:08:630 (1) - Unsnapped circle.
02:22:130 (1) - Unsnapped slider (start).
02:28:130 (3) - Unsnapped slider (start).
02:29:630 (4) - Unsnapped circle.
02:31:130 (1) - Unsnapped slider (start).
02:33:594 (1) - Unsnapped spinner (end).
02:38:630 (6) - Unsnapped circle.
02:50:630 (4) - Unsnapped circle.
02:51:487 (2) - Unsnapped slider (repeat).
02:51:487 (2) - Unsnapped slider (end).
02:56:630 (7) - Unsnapped circle.
02:58:130 (1) - Unsnapped slider (start).
02:59:630 (1) - Unsnapped circle.
03:02:630 (4) - Unsnapped slider (start).
03:05:630 (5) - Unsnapped slider (start).
03:07:130 (2) - Unsnapped slider (start).
03:08:630 (1) - Unsnapped slider (start).
03:13:130 (5) - Unsnapped slider (start).
03:16:130 (5) - Unsnapped circle.
03:19:130 (2) - Unsnapped slider (start).
03:25:130 (1) - Unsnapped circle.
03:26:630 (5) - Unsnapped slider (start).
03:27:701 (1) - Unsnapped spinner (end).

also, another diff have unsnapped note too. resnap plz.

[Kyshiro's Misery]

00:09:701 (7,1) - distance snap missed.
00:38:630 (1) - remove NC
00:38:844 (2) - add NC
00:42:701 - ~ decreae volume.... too loud (N:C1 clap)
00:57:701 (4) - remove NC
00:57:915 (1) - add NC
01:42:487 (5) - add NC
01:42:701 (1) - remove NC
03:09:487 (4) - i doubt that this slider shape is rankable.
03:27:487 (6) - placed center
Topic Starter
Ylinestra44

intoon wrote:

[General]

unsnapped note

AIBat v3.0 wrote:

[Kyshiro's Misery]
01:40:130 (3) - Unsnapped slider (start).
01:43:130 (2) - Unsnapped slider (start).
01:46:130 (1) - Unsnapped slider (start).
01:47:630 (1) - Unsnapped circle.
01:49:130 (1) - Unsnapped slider (start).
01:50:630 (5) - Unsnapped slider (start).
01:55:130 (3) - Unsnapped slider (start).
01:58:130 (4) - Unsnapped slider (start).
02:04:665 (1) - Unsnapped spinner (end).
02:07:130 (2) - Unsnapped circle.
02:08:630 (1) - Unsnapped circle.
02:22:130 (1) - Unsnapped slider (start).
02:28:130 (3) - Unsnapped slider (start).
02:29:630 (4) - Unsnapped circle.
02:31:130 (1) - Unsnapped slider (start).
02:33:594 (1) - Unsnapped spinner (end).
02:38:630 (6) - Unsnapped circle.
02:50:630 (4) - Unsnapped circle.
02:51:487 (2) - Unsnapped slider (repeat).
02:51:487 (2) - Unsnapped slider (end).
02:56:630 (7) - Unsnapped circle.
02:58:130 (1) - Unsnapped slider (start).
02:59:630 (1) - Unsnapped circle.
03:02:630 (4) - Unsnapped slider (start).
03:05:630 (5) - Unsnapped slider (start).
03:07:130 (2) - Unsnapped slider (start).
03:08:630 (1) - Unsnapped slider (start).
03:13:130 (5) - Unsnapped slider (start).
03:16:130 (5) - Unsnapped circle.
03:19:130 (2) - Unsnapped slider (start).
03:25:130 (1) - Unsnapped circle.
03:26:630 (5) - Unsnapped slider (start).
03:27:701 (1) - Unsnapped spinner (end).

also, another diff have unsnapped note too. resnap plz. There is not a single note unsnapped. At least not at what I have. I checked all diffs.
Kyshiro

intoon wrote:

[Kyshiro's Misery]

00:09:701 (7,1) - distance snap missed. On purpose
00:38:630 (1) - remove NC No
00:38:844 (2) - add NC ^
00:42:701 - ~ decreae volume.... too loud (N:C1 clap) Fixed
00:57:701 (4) - remove NC No
00:57:915 (1) - add NC ^
01:42:487 (5) - add NC ^
01:42:701 (1) - remove NC ^
03:09:487 (4) - i doubt that this slider shape is rankable.It is
03:27:487 (6) - placed center Would mess up the spacing/flow
Konei
Mod von meinem Queue~

[General]

Du benutzt kein SB, also kannst du die osb. Datei getrost löschen und full submiten


[Weakness]

00:11:844 (4) - Wenn ich die Augen schließe und einfach nur höre, höre ich die Note nicht. Ein bisschen kannst du die Lautstärke ja erhöhen. Um 5 % oder so
00:40:344 (1) - Du solltest den Beat Snap Divisor auf 1/4 stellen, sonst denken Leute noch hier wäre eine ungesnappte Note
01:19:558 (2,3,4) - Ich glaube 2 in einer Linie mit 3 und 4 zu haben ist besser.
01:59:414 (3) - Clap?
02:03:271 (2) - Das sieht nicht so gut aus. Wie wär's mit http://puu.sh/19K2W ?
02:18:271 (1) - Soft finish auf den Start?


[Fault]

00:33:487 (4) - Falsches Spacing.
02:11:629 (8) - Uii
02:23:843 (6,7) - Das sieht besser aus :/ Momentan sieht's er schräg aus http://puu.sh/19K9A
02:31:129 (1,2,3,4) - Dreieck? http://puu.sh/19Kbr
03:02:200 (3) - Beweg es ein bisschen, damit es 7 nicht berührt


[Misery]

02:00:914 (3) You musn't silence Slider slide and tick at the same time. That's not rankable
03:03:057 (5) - ^
03:09:486 (4) - ^


That's pretty much all :3

Good luck~
Topic Starter
Ylinestra44
Danke für den mod =)

Konei wrote:

Mod von meinem Queue~

[General]

Du benutzt kein SB, also kannst du die osb. Datei getrost löschen und full submiten Gemacht


[Weakness]

00:11:844 (4) - Wenn ich die Augen schließe und einfach nur höre, höre ich die Note nicht. Ein bisschen kannst du die Lautstärke ja erhöhen. Um 5 % oder so Um 5% erhöht
00:40:344 (1) - Du solltest den Beat Snap Divisor auf 1/4 stellen, sonst denken Leute noch hier wäre eine ungesnappte Note Gemacht
01:19:558 (2,3,4) - Ich glaube 2 in einer Linie mit 3 und 4 zu haben ist besser. Ne, find den Flow so besser
01:59:414 (3) - Clap? Klingt unpassend
02:03:271 (2) - Das sieht nicht so gut aus. Wie wär's mit http://puu.sh/19K2W ? Geändert
02:18:271 (1) - Soft finish auf den Start? Nee, hab ich vorher auch nicht


[Fault]

00:33:487 (4) - Falsches Spacing. Das ist Absicht, damit der Sliderstart in der Mitte des Kreises, den (2,3) bilden, liegt. Zudem ist bei 00:18:058 (2,3,4) - das Spacing auch größer
02:11:629 (8) - Uii :3
02:23:843 (6,7) - Das sieht besser aus :/ Momentan sieht's er schräg aus http://puu.sh/19K9A Hab den rechten 1 nach oben, und den linken 1 nach unten (Size:Tiny) bewegt
02:31:129 (1,2,3,4) - Dreieck? http://puu.sh/19Kbr Das ist ein Dreieck, nur mit einer Drehung xD
03:02:200 (3) - Beweg es ein bisschen, damit es 7 nicht berührt Der Sliderstart verschwindet ohne hitburst, das sollte in Ordnung sein


[Misery]

02:00:914 (3) You musn't silence Slider slide and tick at the same time. That's not rankable
03:03:057 (5) - ^
03:09:486 (4) - ^
I'll answer for Kyshiro: In these three cases it is necessary to silence the ticks, too, because the Slider begins on a blue tick and the slider ticks then sound missplaced. And the sliderslide is silenced, because it doesn't fit to the song
That's pretty much all :3

Good luck~
Wafu
IRC Mod
SPOILER
21:04 Ylinestra44: Hi there
21:04 dragonxcz: hi~
21:04 dragonxcz: Do you need something?
21:05 Ylinestra44: Yep. In your queue you wrote to catch you in-game for a mod.
21:05 dragonxcz: True
21:05 dragonxcz: So feel free to send me it.
21:06 *Ylinestra44 is listening to [http://osu.ppy.sh/b/178427 Kelly Clarkson - Because of You]
21:06 dragonxcz: I don't like english music, but I go check it.
21:14 dragonxcz: Since I don't like the song I'll not mod it through forum. If you want my mod, you must accept IRC mod.
21:14 Ylinestra44: Okay.
21:16 dragonxcz: Okay, so can I start?
21:18 Ylinestra44: Of course
21:19 dragonxcz: 00:04:558 (4) - New combo here for consistecny
21:19 dragonxcz: *consistency
21:19 Ylinestra44: Which diff?
21:19 dragonxcz: Fault
21:19 dragonxcz: Sorry :D
21:20 Ylinestra44: What consistency? xD
21:20 Ylinestra44: Fault is the only diff where I made the NC with the vocals or the instrument. So there's no real consitency =/
21:21 dragonxcz: This is almost the same part of song and there is NC 00:10:130 (1,2,3,4,5) -
21:21 Ylinestra44: Yes, because on 00:10:130 (1) - she starts "singing"
21:21 Ylinestra44: The notes before are instruments.
21:23 dragonxcz: 00:04:558 (4) - it's the same, she is sighing.
21:23 dragonxcz: But it's up to you if you'll fix it, I know if it's bad or not.
21:24 dragonxcz: 00:07:130 (1,2,3) - DS
21:25 Ylinestra44: Fixed
21:27 dragonxcz: 00:13:129 (1) - Overmapped note. I recommend adding spinner on 00:12:058 - and end on 00:13:129 -
21:27 dragonxcz: instead of it
21:27 dragonxcz: 00:20:630 (1,2,3,4) - Make them symmetrical or at least fix DS on 00:21:487 (3,4) -
21:28 dragonxcz: 00:25:130 (1,2,3) - DS
21:28 Ylinestra44: That one note is the only real one without music behind, yes, but I think it kinda fits..
21:28 Ylinestra44: Fixed the DS on the (3,4)
21:29 dragonxcz: 00:31:558 (1,2) - DS
21:29 Ylinestra44: Fixed the DS on (1,2,3) as well.
21:29 dragonxcz: 00:38:630 (1,2) - DS
21:30 Ylinestra44: Fixed, and fixed
21:30 dragonxcz: 00:38:844 (2,3,4) - well... this pattern is okay, but for me it feels weird, because slider shape is not perfect
21:31 Ylinestra44: I like it, won't change
21:31 dragonxcz: Those lazy mappers :D It would be just this 00:38:844 (2) - center point on x:229 y:51 and CTRL+C, CTRL+V
21:31 dragonxcz: :D
21:32 dragonxcz: 00:50:844 (4) - NC for consistency
21:33 Ylinestra44: I don't shape sliders without grid snap
21:33 dragonxcz: okay, grid is not important so much... but okay
21:33 Ylinestra44: The NC on the first "You" is because of the Kiai start
21:33 Ylinestra44: In the whole rest of the map there won't be a NC on the "You", afaik
21:33 dragonxcz: So delete it.. lol
21:34 Ylinestra44: I.. prefer a NC at the Kiai start, even if isn't necessary.
21:34 Ylinestra44: *if it
21:36 dragonxcz: 00:40:558 (timing) - add green line instead of red if you need it
21:36 dragonxcz: 01:37:129 (timing) - ^
21:36 Ylinestra44: That red line is to fix the metronom
21:37 Ylinestra44: TicClick told me to add
21:37 Ylinestra44: Should be correct xD
21:38 dragonxcz: Uhm... bullshit, metronom works same without those
21:38 Ylinestra44: Well, with those additional red lines my Kiais always begin on a big white tick.
21:39 Ylinestra44: As long as no XAT tells me to delete, I'll keep 'em
21:40 dragonxcz: Okay, it's no change and it's totally unnecessary because it doesn't move kiai on 1/1, it's on 1/1 for all the
21:40 dragonxcz: time, but okay.
21:40 Ylinestra44: Yes, it is on 1/1, but on the big white instead of the 2nd little.
21:40 Ylinestra44: Either way, what's next?
21:41 dragonxcz: I found something, but moved on other place, must find it lol
21:41 Ylinestra44: xD
21:41 dragonxcz: 01:56:201 (1,3) - symmetry?
21:42 Ylinestra44: You mean to Copy one of them and rotate?
21:42 dragonxcz: yeah
21:42 Ylinestra44: Nah
21:43 dragonxcz: Why?
21:43 Ylinestra44: They are not that different (I just checked it), and it's not a 120° angle, so I see no need to.
21:43 dragonxcz: Okay, but it's unsymmetrical :D
21:44 dragonxcz: 02:37:130 (1,1,2,3,4,5,6,7) - Possibly change it to starr pattern
21:44 dragonxcz: Because squares are not good on Hard diff
21:44 Ylinestra44: ?
21:44 Ylinestra44: This isn't a square
21:44 Ylinestra44: It's made with Ctrl Shift D
21:44 dragonxcz: It is squeare
21:44 Ylinestra44: A star with 7 edges
21:45 Ylinestra44: Just check (1,2,3,4). They don't build a square
21:45 dragonxcz: Those are 1+1/2 of unperfect squares
21:45 dragonxcz: squares are not good
21:46 dragonxcz: on hard
21:46 dragonxcz: 02:45:701 (1,2,3,4,5,6,7) - DS
21:46 Ylinestra44: http://osu.ppy.sh/ss/446585 tell me which 4 notes build a square.
21:46 Ylinestra44: You won't find any, because I made that pattern with the "Create Polygon Circles"-tool.
21:47 Ylinestra44: Fixed the DS
21:47 dragonxcz: 1,2,3,4 is unperfect square
21:47 dragonxcz: Fun fact is that square is polygon
21:47 Ylinestra44: ...
21:47 dragonxcz: 02:51:701 (3,4,1) - avoid this overlap
21:48 dragonxcz: *or it's almost polygon
21:48 dragonxcz: 02:52:771 (2,3,4) - DS
21:48 Ylinestra44: Fixed the overlap
21:49 Ylinestra44: And the DS
21:49 dragonxcz: 03:00:271 (6,7,1,2) - DS
21:50 dragonxcz: Well, why is NC here? 03:06:271 (1) -
21:50 Ylinestra44: Fixed
21:50 Ylinestra44: Because 03:04:558 (1,2,3,4) - is instrumental, and then I changed back to the voices.
21:50 Ylinestra44: *voice~
21:51 Ylinestra44: Lemme guess: Next is: 03:08:630 (1,2) - DS ? :P
21:51 dragonxcz: okay
21:51 dragonxcz: Almost
21:51 dragonxcz: 03:06:058 (4,1) - DS :D
21:52 dragonxcz: 03:08:630 (1,2) - DS here as you said
21:52 Ylinestra44: What is there with the DS?
21:52 Ylinestra44: It's a x0,99 DS.
21:52 Ylinestra44: Don't see a reason to change
21:52 dragonxcz: So it's inconsistent
21:52 Ylinestra44: Trough the whole map my DS is between x0,98 and x1,02
21:52 dragonxcz: I mean unnecessary change of snap
21:54 dragonxcz: Well 03:21:701 (1) - move 5th point on (don't count start and end point) x348 y208 to look symmetrical
21:55 dragonxcz: 03:23:415 (2) - ^
21:55 Ylinestra44: Those two ARE symmetrical
21:55 dragonxcz: So far
21:56 dragonxcz: *not so far lol :D:D:D
21:57 Ylinestra44: Yes, they are. I needed about.. 2minutes to make them in my eyes as symmetrical and nice as possible.
21:59 dragonxcz: Oh... sorry my wrong, symmetrical, but they're ending maybe so close to start so it looked weird. Forget about
21:59 dragonxcz: it :D
22:00 dragonxcz: 03:25:771 (1,2,3,4) - DS
22:00 Ylinestra44: Fixed
22:01 dragonxcz: 03:29:415 (3) - Finish on end is unnecessary, cosider deleting it or at least adding whistle instead of finish.
22:01 dragonxcz: it is unnecessary because song ends calmly and you put dramatical finish on it.
22:02 Ylinestra44: A "dramatical" finish with 5% volume
22:02 dragonxcz: Well, it is.
22:02 Ylinestra44: If possible I would decrease it further, but it's not possible, and I prefer a finish, since it's not the very end of
22:02 Ylinestra44: the song.
22:06 dragonxcz: Now Mistake. I know why you selected this name 02:49:987 (2,3,4) -
22:06 Ylinestra44: ?
22:07 dragonxcz: Stream on Normal?
22:07 Ylinestra44: 5 1/2 notes on 70 BPM you call a stream?
22:07 Ylinestra44: It's three 1/1 clicks, don't see the difficulty here
22:07 Ylinestra44: Ah, sorry, 3 1/2 clicks
22:08 Ylinestra44: But still
22:08 dragonxcz: I think hard combination with notes
22:08 Ylinestra44: By the way: Wait until you see 03:04:558 (3,4,5,1) -
22:08 Ylinestra44: If you already don't like this one.
22:08 dragonxcz: It's bad though
22:09 Ylinestra44: Somehow this diff, which is supposed to be a normal, needs some difficulty.
22:09 Ylinestra44: And these two places sounded good for the only 1/4 notes in this diff.
22:10 dragonxcz: 02:49:987 (2,3,4) - Can be okay, because it's 1/2 click, but 03:04:558 (3,4,5) - is not so good, because it's
22:10 dragonxcz: various
22:11 dragonxcz: And the map follows 1/2 notes until this.
22:11 dragonxcz: Weaknes.
22:11 Ylinestra44: Well, they follow the song with the repeats, so I won't change~
22:11 dragonxcz: 00:01:987 (2,3,4) - This shape doesn't make sense
22:12 dragonxcz: Ah... this map is full of nonsense shapes.
22:12 Ylinestra44: I didn't recognize (2) and (3) are on the same y-coordinate
22:13 dragonxcz: This has sense and it's perfect for easy diff. http://puu.sh/19NAY
22:13 Ylinestra44: Tell me the "nonsense shapes", and I'll try to explain
22:14 Ylinestra44: Nah, the slider then should go down first and then up - higher as the start
22:14 dragonxcz: 00:16:558 (3,4,1) -
22:14 dragonxcz: 00:22:558 (2,3,4) -
22:15 dragonxcz: 00:44:844 (2,3,4) -
22:15 Ylinestra44: Okay, on the first example I added the (4) to make the diff harder, this doesn't follow a shape
22:16 dragonxcz: Easy is diff about blanketing and poor shapes, not about something special or something awesome or
22:16 dragonxcz: something hard etc. orz
22:16 Ylinestra44: Second is a curve which begins top right, goes to the bottom left and make a nice curve in general in my
22:16 Ylinestra44: eyes
22:16 Ylinestra44: Third example is the same, just the other way round.
22:17 Ylinestra44: Poor shapes? What is a poor shape for you?
22:17 dragonxcz: But it goes in other way of slider
22:17 dragonxcz: Just minute
22:18 *dragonxcz is editing [http://osu.ppy.sh/b/110326 Denkare - Elder Things (Short Ver.) [Easy]]
22:18 dragonxcz: perfect shown of easy diff. which contains poor shapes, sliders and blanketing.
22:18 Ylinestra44: Lemme dl
22:19 Ylinestra44: And about the things in easy you pointed out: They follow (this)[http://puu.sh/19NGh] shape, because I like
22:19 Ylinestra44: the flow of that.
22:20 Ylinestra44: And about that easy.
22:20 dragonxcz: go ahead
22:20 Ylinestra44: I absolutely dislike those "big" angles, not-curved sliders
22:20 Ylinestra44: I miss the flow there, sorry
22:21 dragonxcz: Uhm.. it flows awesomely with the song, but people doesn't often understand how to map easy. So sad :O
22:21 Ylinestra44: Maybe my understanding of flow is so different, but I don't like that.
22:22 dragonxcz: But I think Weakness is quite good.
SkyDevil
ohaiyo /o/

Weakness
01:32:843 (2) - clap?
03:23:414 (1) - Remove NC here and add it at 03:25:129 (2) - ?

Mistake
00:44:843 (2) - Clap on slider's end? :3
02:13:557 (2,3,4,1,2,3,4,5) - Maybe too much circles @@
03:04:557 (3,4,5,1) - I think this si too difficult for new players =3=

Fault
00:18:915 (3) - Reverse this slider
00:32:629 (3) - ^
01:15:486 (2) - ^
01:40:557 (1) - Remove NC here and put NC at 01:40:986 (2) - Because 3,4,1 is a pattern

Misery
02:31:129 (1) - Uh,, I don't like this alot, its following nothing in the vocals, neither in the background :c Make something else out of it?
02:32:843 (5) - ^
02:37:450 (1) - ^
02:59:414 (4) - New combo here and no new combo at 02:59:629 (1) - because 4,1,2,3,4 is a pattern

argh there are people building something outside and i cant hear the music anymore now ;A; ill finish later ;A;

good beatmap :3 I really love this song, because idk its sad ;A;

anyways star~
Topic Starter
Ylinestra44
Thanks for the mod

SkyDevil wrote:

ohaiyo /o/ Hay \o\

Weakness
01:32:843 (2) - clap? Oh, forgot it here, thanks
03:23:414 (1) - Remove NC here and add it at 03:25:129 (2) - ? Disaggree

Mistake
00:44:843 (2) - Clap on slider's end? :3 Same as in easy xD
02:13:557 (2,3,4,1,2,3,4,5) - Maybe too much circles @@ I think it's fine
03:04:557 (3,4,5,1) - I think this si too difficult for new players =3= 1/4 sliders with 70 BPM (what are just 1/2 notes on 140 BPM) too difficult? This is the normal, should be fine

Fault
00:18:915 (3) - Reverse this slider Done
00:32:629 (3) - ^ ^
01:15:486 (2) - ^ ^
01:40:557 (1) - Remove NC here and put NC at 01:40:986 (2) - Because 3,4,1 is a pattern Done

Misery
02:31:129 (1) - Uh,, I don't like this alot, its following nothing in the vocals, neither in the background :c Make something else out of it?
02:32:843 (5) - ^
02:37:450 (1) - ^ Here it follows the background melody, if you listen carefully
02:59:414 (4) - New combo here and no new combo at 02:59:629 (1) - because 4,1,2,3,4 is a pattern
The rest Kyshiro should answer on his own
argh there are people building something outside and i cant hear the music anymore now ;A; ill finish later ;A;

good beatmap :3 I really love this song, because idk its sad ;A;

anyways star~ Thanks :3
Nichiyouki


Hi, Ylinestra44

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai time of Mistake diff is different. Please move it follow this.
    1. Kiai #2: Starts on 01:40:557, ends on 02:04:557
      Kiai #3: Starts on 02:52:557, ends on 03:16:557

Weakness

  1. 01:43:130 - 01:28:130 Unsnapped. Please resnap all note.
  2. 01:35:415 (1,2,3) - Move to down 5 grids and right 4 grids be better.

Mistake

  1. 01:40:130 - 03:25:130 Unsnapped. Please resnap all note.

Fault

  1. 01:40:130 - 03:20:630 Unsnapped. Please resnap all note.

Kyshiro's Misery

  1. 01:40:130 - 03:27:701 Unsnapped. Please resnap all note.
  2. 00:20:201 (7) - Move to right 1 grid.
  3. 01:06:273 (6) - Remove finish be better.
  4. 01:37:343 (8) - Remove a circle, but start spinner here instead?
  5. 03:19:771 (3) - Move 2nd and 4th point to right 1 grid.

That's all that I can find them.
nice map, give a star ;)

Good luck~
Topic Starter
Ylinestra44
Fixed the Kiai (the stupid 1 ms is back...), but I don't have a single unsnapped note - again.
Waiting for Kyshiro's fixes~
Suimya
ohoh i love you for mapping this <3 orz >A<
Topic Starter
Ylinestra44

Sekai-nyan wrote:

ohoh i love you for mapping this <3 orz >A<
Lol, thanks :3
Kyshiro

SkyDevil wrote:

ohaiyo /o/

Misery
02:31:129 (1) - Uh,, I don't like this alot, its following nothing in the vocals, neither in the background :c Make something else out of it? Not sure, I kind of like this, I'll keep this is mind.
02:32:843 (5) - ^ ^
02:37:450 (1) - ^This does follow the music though
02:59:414 (4) - New combo here and no new combo at 02:59:629 (1) - because 4,1,2,3,4 is a pattern It is a pattern yes, but the this way it fits the music.

nich95 wrote:

Kyshiro's Misery

  1. 01:40:130 - 03:27:701 Unsnapped. Please resnap all note. Fixed
  2. 00:20:201 (7) - Move to right 1 grid.Okay
  3. 01:06:273 (6) - Remove finish be better. Not really
  4. 01:37:343 (8) - Remove a circle, but start spinner here instead? No
  5. 03:19:771 (3) - Move 2nd and 4th point to right 1 grid.
Fixed
Thanks for the mods :3
Kuroneko-sHerald
[Weakness]
Various unsnapped circle. Just do "Resnap all notes" to fix it.


[Mistake]
Various unsnapped circle. Just do "Resnap all notes" to fix it.
That's just a suggestion. I think that it give more emphasis to the map that way.
00:44:415 (2) - New combo
00:51:700 (2) - New combo
00:58:129 (2) - New combo
01:40:986 (2) - New combo
01:48:271 (2) - New combo
01:54:700 (2) - New combo
02:04:557 (7) - Remove new combo
02:06:700 (2) - New combo
02:08:414 (2) - New combo
02:09:700 (5) - New combo
02:10:129 (6) - New combo
02:11:414 (1) - Remove new combo
02:13:557 (2) - New combo
02:15:271 (2) - New combo
02:16:557 (5) - New combo
02:16:986 (6) - New combo
02:18:271 (1) - Remove new combo
02:20:414 (2) - New combo
02:22:129 (2) - New combo
02:23:414 (3) - New combo
02:23:843 (4) - New combo
02:59:843 (2) - New combo (optional)
03:00:271 (3) - New combo (optional)

Download this file to see how it seems.
Download


[Fault]
Tricky diff :roll:
Various unsnapped circle. Just do "Resnap all notes" to fix it.
02:51:700 (3,4) - Since it's mapped with 1/6 divisor, I suggest to stack (4) with 02:52:557 (1) -, that way should be more easy to get the rithm.


[Kyshiro's Misery]
I suggest HP Drain Rate 7 and Overall Difficulty 7 or HP Drain Rate 8.
01:51:270 (1) - End of this spinner is unsnapped.
02:39:270 (1) - End of this slider is unsnapped.
02:51:486 (2) - Repeat of this slider is unsnapped.
02:51:486 (2) - End of this slider is unsnapped.
03:27:700 (1) - Lower the volume of this spinner?

Very nice mapset. Hope this will get ranked 8-)
Topic Starter
Ylinestra44
Why..? It's the third time I am saying this now: I don't have ANY unsnapped note. I just asked a friend to check it, too, and he doesn't have, too. So where do you find those unsnapped notes? Please, tell me...
I didn't accept any NC-suggestion, and the thing with the stacking neither.
Waiting for Kyshiro's diff updated~

Edit: Hell yeah, 1240 objects Normal and Hard still waiting for me to be resnapped, even if they aren't unsnapped, because I can't see the unsnapped ones. I love the editor so much.. Busy for the next hour(s)~
Baka me, all resnapped.
Kyshiro

Kuroneko-sHerald wrote:

[Kyshiro's Misery]
I suggest HP Drain Rate 7 and Overall Difficulty 7 or HP Drain Rate 8. Made both of them 7
01:51:270 (1) - End of this spinner is unsnapped. Fixed everything.
02:39:270 (1) - End of this slider is unsnapped.
02:51:486 (2) - Repeat of this slider is unsnapped.
02:51:486 (2) - End of this slider is unsnapped.
03:27:700 (1) - Lower the volume of this spinner?

Very nice mapset. Hope this will get ranked 8-)
Thanks for the mod :3
Aurele
I'm here to save the day!

Hi, here's my mod from my modding queue~
This song is amazing and it's remembering me alot of things. Also, I love calm song and I like your mapping style. So this is perfect ♥

The beatmap is actually pretty well-made. This is some suggestion but some things that I am saying on every difficulty should be fixed.

[Weakness]
•00:47:415 (1,2) - This pattern could be improved by doing almost the same thing with the previous combo. I feel that this 00:49:558 is pretty empty because the vocal there is actually louder. So, move the slider at 00:48:272 and add a circle at where the slider was before.
•00:56:415 (3) - Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one.
•01:43:986 (1,2,3) - As I said for the point above.
•01:52:986 - Like I said for 00:56:415
•02:38:843 (1) - With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder
•03:06:271 (1,2) - Hm, I really think these notes should be reversed to gives a better sound.
•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.

[Mistake]
•00:56:415 (5) - Like I said for the other difficulty.
•01:52:986 (4) - As I said for the volume for this part on Weakness. "Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one."
•02:38:843 (1) - As I said for the volume for this circle on Weakness. "With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder"

[Fault]
•00:56:415 (1,2,3) - Like I said for the other difficulties.
•01:52:986 (1,2,3) - Like the other difficulties.
•02:38:843 (1) - As said for previous difficulties.

[Kyshiro]
Pattern are flowing well. The hitsounds and the volume are consistent. I really love this difficulty. Nice job.
01:25:129 - I recommend you to add a finish here. The vocal stop there for a while and it could also keep the consistency with your previous finish at 01:18:272

Sincerely, I really love this beatmap, hope it gets ranked soon!
Topic Starter
Ylinestra44
Thanks for the mod =)

Gabe wrote:

I'm here to save the day!

Hi, here's my mod from my modding queue~
This song is amazing and it's remembering me alot of things. Also, I love calm song and I like your mapping style. So this is perfect ♥

The beatmap is actually pretty well-made. This is some suggestion but some things that I am saying on every difficulty should be fixed.

[Weakness]
•00:47:415 (1,2) - This pattern could be improved by doing almost the same thing with the previous combo. I feel that this 00:49:558 is pretty empty because the vocal there is actually louder. So, move the slider at 00:48:272 and add a circle at where the slider was before. That sounded weird, so I added a circle after the slider instead, which sounds better imo
•00:56:415 (3) - Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one. Not really. She raises her voice for the "Because of", not for the "You" (Kyshiro aggrees with me), so it's fine this way.
•01:43:986 (1,2,3) - As I said for the point above. ^
•01:52:986 - Like I said for 00:56:415 ^
•02:38:843 (1) - With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder Since there is a finish on it, it'll stay soft-sampleset. I increased the volume by 10% instead
•03:06:271 (1,2) - Hm, I really think these notes should be reversed to gives a better sound. For a better sound, the slider should be replaced by 3 1/2 circles, but that's too much, so I'll keep it.
•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.
[Mistake]
•00:56:415 (5) - Like I said for the other difficulty. Same thing here
•01:52:986 (4) - As I said for the volume for this part on Weakness. "Since you're playing a bit with the timing points of the volume, I really think this is too loud. The volume for the next point should be more louder than this one." ^
•02:38:843 (1) - As I said for the volume for this circle on Weakness. "With the song itself, this circle should be in the Normal set, not soft. When she sings "You", it's sounds more louder" Same as in Easy

[Fault]
•00:56:415 (1,2,3) - Like I said for the other difficulties. Like I answered for the other diffs
•01:52:986 (1,2,3) - Like the other difficulties. ^
•02:38:843 (1) - As said for previous difficulties. Same here

[Kyshiro]
Pattern are flowing well. The hitsounds and the volume are consistent. I really love this difficulty. Nice job. Big thanks from Kyshiro
01:25:129 - I recommend you to add a finish here. The vocal stop there for a while and it could also keep the consistency with your previous finish at 01:18:272 Added it (I post for him)

Sincerely, I really love this beatmap, hope it gets ranked soon!
Aurele

Ylinestra44 wrote:

•03:16:557 (4,1) - Between these objects, it shouldn't be empty. I mean't, you could add a little break here since it gets some times before we hit the other note. Beginners will sometimes thinks it will end at this point when it doesn't. Actually it happens to me when there's nothing for some times. So, it's better to add a break here to avoid beginners to be confused.
You can have a point here, but not so easily.
Anyways, as we said (both modders), it can be confusing for beginners since there's a note and then, nothing for a while. The player may thinks it ends at this point so he gets his hands off of his keyboard/mouse and then "Hey! I'm a circle and I'm ruining your play." So I don't know, you should talk to more BATs about it.
Kiddo-Kun
Kelly Clarkson - Me and My White Girl Problems

[Kyshiro's Misery]

• 00:04:558 (5) - This slider does not match the music at all thus it does not play well. I suggest something like this or this.
• 01:37:343 (8,1) - The spinner starts a little later than it should. You should fix this by deleting (8) and making the spinner start on 01:37:343 -.
• 01:51:271 (1) - This spinner does not seem effective and quite lazy. I recommend mapping through it.

[Fault]

• 02:33:271 (4) - This note is really unnecessary, it seems as though it's there just to be an anti-jump. Remove it please.

[Mistake]

• 00:46:558 (4,1) - The gap in between these two is really odd and should be filled by a note.
• 00:59:415 (5,6) - ^ Maybe you could sub these two notes for one long slider?
• 01:55:986 (5,6) - ^
Topic Starter
Ylinestra44
Fixed those four things about my diffs. Waiting for Kyshiro.
Kyshiro

Kiddo-Kun wrote:

[Kyshiro's Misery]

• 00:04:558 (5) - This slider does not match the music at all thus it does not play well. I suggest something like this or this. To be honest I don't see why this doesn't fit the music, combined with the note after it, it's mapped to the vocals
• 01:37:343 (8,1) - The spinner starts a little later than it should. You should fix this by deleting (8) and making the spinner start on 01:37:343 -. I made the spinner start 1/4th earlier, didn't remove (8) because there's definitely a note necessary over there according to her vocals
• 01:51:271 (1) - This spinner does not seem effective and quite lazy. I recommend mapping through it. I agree, mapped it
Thanks for your mod and.. sorry for the (cough3monthslate) reply >:

http://puu.sh/1SYEW
mancuso_JM_
Hi Yli. Mod Time :3

[Weakness:]

• 00:11:844 (4): I feel this Note unnecesary, it doesn't make a lot of sense adding a Note to follow a Note in a section where you have especially just the piano. To follow just the piano, I'd remove this Note
• 00:15:701 (2): I'd move this Note to the middle (x:256 y:256), in my opinion looks better than before and makes a better transition
• 00:38:844 (1): I'd add a Whistle here to emphatisize the Piano
• 00:49:558 (3,4): The sentence 'Because of you' it is the most important in the song (well, this is the name). So, in my personal point of view this sentence should be 100% followed with beats. To don't make a difficult pattern to new players (meh.. anyways the BPM is low :P), transform (3,4) in a 1/2 slider and after that add a Note in 00:50:415
• 02:03:271 (2,3): Actually flow better if you do a Ctrl + J in these objects and then move it to x:220 y:268
• 02:47:414 (4): Add a Whistle at the beginning to follow the piano and the Vocal properly
• 02:51:700: Add a Normal hitsound here instead of that Whistle
• 03:16:557 (4): The Whistle at the end is really unnecesary you don't have anything to remark at this point. Remove it please
• 03:17:629: I have to do agree with Gabe about that, the difference between (4,1) is preety high and the New players will not know what to do. I suggest you a little break here, at least this makes the player put more attention in my opinion

[Mistake:]

Settings:
--> I feel the approach rate a bit high for this difficulty, I'd reduce it by 1 Tick instead (AR-1)

• 00:11:844 (7): Nothing to remark at the Slider end.. Remove this Whistle please
• 00:33:701 (3): You should follow the Vocal and piano nearer since it is a Normal, I don't how it plays the repetition in this Slider either.. Try a pattern like this to follow the music better
• 00:52:558 (4): This Slider looks weird looking the flow, Could you rotate it 180º Clockwise + Flip Horizontally then?
• 02:51:700: As I said in Weakness, you should add a Normal hitsound instead of a Whistle
• 03:16:557 (5): Remove the Whistle at the end as I said in Weakness

[Fault:]

• 00:13:129 (1): Remove the Whistle from this Note as I stated in Mistake
• 00:18:915 (3,4): Wait.. I didn't understand this jump, it feels really unnecesary. With a Flip Horizontal (Ctrl+H), the pattern will look more fluent (Re-arrange the spacing a bit after to do that)
• 00:29:844 (3): Listen properly the music (I'd say in 25% playback), the Slider end is not following anything in the music. Just replace this 1/4 Slider to a Simple Note in here to follow the music properly
• 00:33:487 (4): To follow properly the Vocal, make this Slider 1/4 longer
• 00:43:558 (4,1): Increase the distance between these Notes to 2.0x, if you let the distance in 1.0x between these Notes the flow won't be the best because actually when you play the map you can feel an unnecesary stop after to the 2.0x jump between the previous (2,3,4).
• 01:05:843 (2,3): Hmm.. I didn't understand this antijump, the antijumps should follow just the sentence 'Because of you' I guess, just keep the 1,0x between these Notes.
• 01:17:415 (5,1): This overlap looks preety bad. If I were you, I'd move this Note to another place, you can maybe move to x:184 y:160
• 01:40:129 (3): Hmm.. Add a New Combo here to make the pattern Antijump - Jump more readable
• 01:40:557 (5,1): Increase the Spacing between these notes to 2.0x as I explained in 00:43:558
• 02:02:414 (2,3): Keep the 1.0x between these Notes, the antijump is really unnecesary here
• 02:31:343 (x): Add a Note here to follow the Vocal properly
• 02:51:700 (3,4,1): Since this is in 1/6, the Spacing increase could be Hard to be read. If you want to increase the spacing here, is ok, but I suggest you to reduce it a bit. At least make the spacing between these Notes around 1.6x or 1.7x
• 03:10:986 (6,7): Again this unnecesary antijump, please avoid that here please
• 03:13:986 (1,2,3,4,5): The pattern 'Antijump - Jump' plays bad here, the Drums are acting here, and when you have Drums acting you use jumps instead.. Use the 1.0x between (1,2,3), then the jump pattern fit perfectly
• 03:16:557 (5): Remove the Whistle at the end as I mentioned in the previous diffs.
• 03:25:129 (3,1): Swap the Whistle placement in these Notes, the whistle sounds much more reasonable if you add in (3) because will remark the piano
• 03:26:843 (4): Add a Whistle at the Slider beginning
• 03:29:414 (3): The symetry is not that important. This Slider doesn't fit really well here, instead of that use 2 single Notes in 03:29:414 and 03:30:271 (with NC and finish this one), because those places are the only to add beats.

[Kyshiro's Mystery:]

• 00:02:630 (7): This Slider doesn't sound fitting, I recommend you to listen the music in 25% playback. I'm sure that you don't have anything to be followed at the beginning of it, so remove this Slider and add a Single Note in 00:02:844
• 00:04:558 (5): I have to do agree with Kiddo about this point. This slider doesn't fit with the music, the Vocal is not placed on a Blue tick.. Hmm.. Kiddo's idea is much better than yours (sorry), you should change that please, and break this 'border', because the rhythm is much more important than a simple border
• 00:10:772 (2): Again you are not following the music properly (25% playback please), change this Slider to a simple Note in 00:10:987, to follow the piano
• 00:21:701 (4): Replace the Whistle in a Finish instead, the Piano becomes highest in this place
• 00:28:558 (5): Add a Finish in this note, same reason as above
• 01:37:343 (8): The long Vocal starts here, this note is really unnecesary. Would be better if you remove the Note from here and then the Spinner starts here and finish in 01:38:843. This kind of musics with low BPM are not like the others with higher BPM where you can add a Note 1/4 before and the spinner sounds properly, if you want to do this kind of things you should add a Note + a Spinner 1/8 later and NOT 1/4 :P
• 02:31:129 (1): Listen that in 25% playback, you don't have anything in 1/8 to follow. Change this in 1/4 please, because this is consider an overmap
• 02:32:843 (5): (^)
• 02:38:629 (6,7): Add a Soft finish in (7) and remove it from (6)
• 02:39:057: I'd add a break till here to 02:44:414, it is a really long map to don't have any break. At least a little would be good to give a little respite to players

And that's about it.. Well done difficulties.
The biggest problems are in Fault, but anyways are not that big xD
Call me back for a recheck after to check my mod!
Topic Starter
Ylinestra44
Since it has been a Long time, I can't absolutely remember what I added, and what not. But well, updated my diffs.
Kyshiro isn't satisfied with his diff anymore, waiting for him to remap :D
Topic Starter
Ylinestra44
Again revived, but deleted Kyshiro's Diff from the mapset, because he didn't like his Diff anymore (added it instead to the Information), and renamed all Diffs.
Haneure
From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Sorry for the late reply btw. ;-;
Hard


  • 00:07:344 (2) - I really think that removing this whistle would sound better .u. To give a greater emphasis on the last piano note of that measure.

    00:10:130 (1,2,3,4,5) - Not an even star jump? :/ I would suggest reducing the spacing between these notes though, tbh. I think a jumps about half the size of the ones you have now would do this part some good.. :o

    00:16:129 (3) - Reverse this slider horizontally?


    01:07:986 (1) - Add a finish?

    01:31:129 (2) - Kinda nazi, but move this slightly to x:244/y:208?

    01:31:343 (3) - Likewise with ^, move to x:288/y:180

    01:35:843 (3) - Maybe Ctrl+G for slightly better flow?
;-; Sorry for super short mod! Don't need to KD this unless you want to, but I really couldn't find much wrong with the map also how to mod easy/normals x_x...

Good luck with the map! Kelly Clarkson is so nice :0
Topic Starter
Ylinestra44
Thanks for the mod =)

Haneure wrote:

From my modding queue~

Everything I say are all suggestions, please keep that in mind!

Sorry for the late reply btw. ;-; No Problem =)
Hard


  • 00:07:344 (2) - I really think that removing this whistle would sound better .u. To give a greater emphasis on the last piano note of that measure. Instead I increased the volume of the (3) by 5%, should work, too

    00:10:130 (1,2,3,4,5) - Not an even star jump? :/ I would suggest reducing the spacing between these notes though, tbh. I think a jumps about half the size of the ones you have now would do this part some good.. :o I will leave it for now, but keep it in mind

    00:16:129 (3) - Reverse this slider horizontally? Done


    01:07:986 (1) - Add a finish? Sounds not good, since it's very quiet there

    01:31:129 (2) - Kinda nazi, but move this slightly to x:244/y:208? This makes no sense somehow

    01:31:343 (3) - Likewise with ^, move to x:288/y:180 ^

    01:35:843 (3) - Maybe Ctrl+G for slightly better flow? Before the first Kiai I have those small jumps, too, so I'll keep it.
;-; Sorry for super short mod! Don't need to KD this unless you want to, but I really couldn't find much wrong with the map also how to mod easy/normals x_x...

Good luck with the map! Kelly Clarkson is so nice :0 thanks <3
Verlaren
From my queue/

Hard:
NC must beginning on a strong bit.
00:02:844 (1) - move NC on 00:04:558 (4)
00:07:130 (1) - remove NC
00:07:987 (1) - NC
00:18:058 (2,3,4,1,3) - this patterns should not be placed on the blue points (ticks). This applies to all patterns on the map, Including all diffs.
00:49:558 (1,2,3) - use here Distance snap
00:56:415 (1,2,3) - ^
01:39:271 (1,2,1) - stack or use here Distance snap
01:44:414 (4) - use here a simple slider or s-slider
01:46:128 (1,2,3) - ^^
01:49:128 (8,9) - stack this notes
01:52:986 (1,2,3) - use here Distance snap
02:37:128 (1,1) - stack this notes
02:47:414 (7,8) - ^
02:58:128 (1,2,3) - use here Distance snap
I think, for that diff requires partial remap.

Normal & easy:
no comments
Topic Starter
Ylinestra44
Thanks for the mod

Verlaren wrote:

From my queue/

Hard:
NC must beginning on a strong bit.
00:02:844 (1) - move NC on 00:04:558 (4) Done
00:07:130 (1) - remove NC Done
00:07:987 (1) - NC Done
00:18:058 (2,3,4,1,3) - this patterns should not be placed on the blue points (ticks). This applies to all patterns on the map, Including all diffs. It is, because it's mapped on the vocal, and there it fits
00:49:558 (1,2,3) - use here Distance snap For all if those parts: It's always something Special I wanted to make different from the normal DS, so I will Keep all of these
00:56:415 (1,2,3) - ^
01:39:271 (1,2,1) - stack or use here Distance snap
01:44:414 (4) - use here a simple slider or s-slider I like my slider =/
01:46:128 (1,2,3) - ^^
01:49:128 (8,9) - stack this notes
01:52:986 (1,2,3) - use here Distance snap
02:37:128 (1,1) - stack this notes
02:47:414 (7,8) - ^
02:58:128 (1,2,3) - use here Distance snap
I think, for that diff requires partial remap.

Normal & easy:
no comments
sheela
Hey Ylinestra44. That two years bump though, and 2012 mapping style.

General

  1. Since you removed Kyshiro's difficulty, you can remove "Kyshiro" in the tags.
  2. Scale the background to 1024 x 768?

Easy

  1. 00:01:130 (1) - Move this to x:47 y:206 so it follows the curve of 00:01:987 (2,3,4) .
  2. 00:07:129 (1) - Flip it so that the curve can face to down-left; it makes a little blanket with the next object, and the flow get a little better. Your way indicates that the next note is on the left, but actually, the note is on the other side.
  3. 00:46:129 (3) - Nazi, but move this to x:148 y:169 so it follows the of 00:44:843 (2) .
  4. 01:06:700 (2,3) - Move this to x:248 y:172 to stack with 01:04:129 (3) . If 01:04:129 (3,1) have a better flow, then 01:04:558 (1,2) - should also the same flow.
  5. 01:25:558 (2) - I don't really like sliders that are too much curve. I decide that moving the last point to x:461 y:335 to loosen the curve and that the slider could follow that little curve that was created at 01:23:415 (3,1) .
  6. 01:26:843 (3) - Turn the curve so it face to down-right; you can move the 2nd point to x:333 y:301 and the last point to x:257 y:305. The reason is that this slider could shoot to the next object correctly; makes a beter flow.
  7. 01:32:415 (2,3) - 01:32:415 (2) doesn't really shoot to the next object, because the next object is more below to the previous.
    SPOILER
    I suggest to make something like:

    The current one makes something like this:
  8. 01:52:986 (3) - I was thinking of flipping the curve to the other way; which means that it face to down-left. The slider can better shoot to the next object, but it breaks the flow with 01:51:700 (2) .
  9. 02:03:271 (2,3) - The slider is too above to the previous object, which makes a little un-flow. I suggest to move at x:198 y:322.
  10. 02:29:414 (2) - Curve it to the other way (move the 2nd point to x:436 y:94 and the last point to x:461 y:70). It makes a better flow.
  11. 02:38:843 (1) - Center it in the grid set (x:256 y:192)?
  12. 02:53:843 (3) - Move this to x:115 y:231? It'll invert the curve so it could make a little better flow to 02:55:129 (5) .
  13. 03:00:271 (2) - Make a little blanket with the next object to still get a better flow.
  14. 03:05:414 (2) - Move this to x:461 y:216 and 03:05:843 (3) to x:486 y:270 to follow the curve of 03:02:843 (1) .
  15. 03:20:843 (2) - Curve it to the other way to get a flow to the next note?

Normal

  1. 00:04:558 (6) - The curve indicates that the next object is to the right, but it's actually to the left. Try this:
  2. 00:17:844 (4) - Move this to x:255 y:127 so it won't get to under of the previous slider.
  3. 00:35:415 (1,2,3,4) - Since 00:34:558 (4) shoots to the up, I thinking that 00:35:415 (1) should be on the top. So, maybe make a pattern like this?
  4. 00:48:272 - Maybe the slider tick could have a clap hitsound, the same clap as 00:46:558 (4) . It follows the hitsound rhythm.
  5. 01:25:557 (2) - A blanket with the next object looks nicer. It's like you did to 01:32:415 (2,3) .
  6. 01:44:843 - Same thing as 00:48:272 .
  7. 01:58:986 (3) - The tail is a bit too outside?
  8. 02:07:986 (1,2,3,4,5) - I feel that it's too much for a normal difficulty; a little hard? Adding sliders wouldn't hurt. Also, try this rhythm for 02:09:700 . This rhythm follows better the vocals.
  9. 02:20:414 (2,1) - A blanket looks nicer, and makes a better flow.
  10. 03:04:557 (3,4,5) - A little too hard for a newcomer / level 1-10 players. I think it's due to 03:05:200 (4) that makes the pattern hard.

Hard

  1. 00:09:487 (4,5) - I suggest to move them somewhere that will follow the curve of 00:08:844 (3) .
  2. 00:58:129 (5) - Move this to x:406 y:340? It flows better, and makes a jump.
  3. 01:06:700 (1,2,3,4) - I suggest that you make the same distance snap as 01:05:843 (2,3,1) .
  4. 01:12:272 (2,3) - The first slider shoots to the right, but the next object is on the left. Try to make this:
  5. 01:18:058 (6) - I feel that you should do Ctrl + G so that 01:17:415 (5) could naturally shoot to the next object.
  6. 01:31:343 (3) - Move this slider to x:286 y:173 and 01:31:557 (4) to x:284 y:240 to complete the triangle pattern.
  7. 01:54:700 (5) - Move this to x:190 y:136. It gets the little flow better.
  8. 02:03:271 (1,2,3) - Same suggestions as 01:06:700 (1,2,3,4) . The jump doesn't fit with the vocals, in my opinion.
  9. 02:13:557 (1,1) - Flip them horizontally for a better flow.
  10. 02:47:843 (8) - Stack it perfectly with the previous object. It fits better.
  11. 02:56:628 (1) - Why is there a spinner? A slider fits better. The spinner feels like "forever alone".
  12. 03:07:986 (4) - Stack it perfectly with the previous note.
There's another suggestion for all of the difficulty. A spinner that start from 03:30:486 to 03:37:129 or 03:33:700 to follow the fade out. Good Luck on ranking this map.
show more
Please sign in to reply.

New reply