approve this so it's not constantly at the top of graveyard :V
*stars*Gens wrote:
We need to reach 100 SP.
Well, that was an April Fool's joke, and it was de-ranked the day after.Gabi wrote:
if lemon tree #2 got ranked this should aswell, this is stupid <_<
no, you didnt understand. i said LEMON TREE #2 -> http://osu.ppy.sh/s/7671james039 wrote:
Well, that was an April Fool's joke, and it was de-ranked the day after.Gabi wrote:
if lemon tree [b#2[/b] got ranked this should aswell, this is stupid <_<
Anyway, Lemon Tree was nuts.
This map is hard, but it has its merits, and perhaps should be "Approved", rather than "Ranked". Still, I really want to see a leaderboard for this one.
lol chill out man, passing it isn't really that hard with some practice on the hard parts :pGabi wrote:
no, you didnt understand. i said LEMON TREE #2 -> http://osu.ppy.sh/s/7671james039 wrote:
Well, that was an April Fool's joke, and it was de-ranked the day after.Gabi wrote:
if lemon tree [b#2[/b] got ranked this should aswell, this is stupid <_<
Anyway, Lemon Tree was nuts.
This map is hard, but it has its merits, and perhaps should be "Approved", rather than "Ranked". Still, I really want to see a leaderboard for this one.
seeing as that got approved, this is even fit for ranking <_<
I have to disagree on that one. For me, a good map doesn't *have* to be SS-able. In fact, I find rapid spinner rhythms (such as in Wizards in Winter, Kioku no Keifu, and this map), to be quite enjoyable to play through.rust45 wrote:
I think the only thing here that is too unfair is the ninja spinners on Lesjuh's Tag, even if it going for apporval I feel that it should SS'able by auto. That's just me though.
dammit kirby u.u i was going to take 100 (but meh, i didn't mod enough >_>)Starrodkirby86 wrote:
Whee, I made 100. Do I get a cookie? :B
(ew paint killed it)
just so you know the spinner was added there for lulz (i belive) and if anyone would have mentioned it to him seriously he would remove it. but everyone is so afraid of modding this while its completley fine and almost fit for ranking <_<mattyu007 wrote:
That means the map is broken
It's the spinner at the end.
peppy wrote:
Well how about the map is fixed to get all 300s on auto then we can consider action?
:3rust45 wrote:
I think the only thing here that is too unfair is the ninja spinners on Lesjuh's Tag, even if it going for apporval I feel that it should SS'able by auto. That's just me though.
Beatmap is legend already, but he is right.peppy wrote:
Well how about the map is fixed to get all 300s on auto then we can consider action?
Are you really sure? Happy fixed the combo colors after we tested it and everything should work fine now. Maybe some players could test it.Gabi wrote:
[Lesjuh's TAG4]
03:24:60 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1,1,1,1) - this is way to much. while its possible on solo, i doubt it is possible to play this in tag. remap imo or make it more visible (and maybe 1/4 space between each combo).
Doomsday93 wrote:
[Lesjuh's Tag]
01:51:95 (5,1,1,1,1,1,1) - i don't think these follow the music too well. could be just me though. just putting my thoughts out. It's probably you
03:29:07 (1,1,1,1,1,1,1,1,1) - after all that slider spam, this bit seems kinda dissapointing. perhaps replace these with a long-ass stack or stream? (unless someone suggested those sliders, since i haven't read the last few posts) I had to place it like this because else it was impossible to hit them in TAG or the game crashed (Ok, that still happends but the chance is less now :3)
Download: DJ Sharpnel - StrangeProgram (happy30) [Lesjuh's TAG].osuRemmyX25 wrote:
Lesjuh's TAG:
00:47:49 (1,1,1) - These look really ugly. I understand what they're supposed to do, but they're ugly, imo. k placed it like in the previous version
02:13:37 (1,2,3,4) - Stacks like these bother me since they're different rhythms unstack'd
That ending is just...... wow. lulz
Shun the non-believer...Zerostarry wrote:
Storyboard is just argh wtf
I dont think this is what peppy had in mind for storyboarding. Though .osz2 isnt here yet so we can still get rid of this trash
I doubt you will remove it or at least change it up a bit cause I mentioned this a long time ago, but just letting you know that i would never approve of this kind of sbing, its retarded
added, orzRemmyX25 wrote:
I feel like, despite the "Approved" status, this could still use an easier difficulty. It's a great song; I'm sure others would like to play it but would not appeal to the extreme diffiiculty of either map.
I forgot...tieff wrote:
...
You guys just crazy.
[HappyMiX]
00:27:67 (5,6) - Spacing. Or you just can add new combo on 00:28:23 (6). I never noticed this :O not even in gameplay...
I see that the spacing isnt right but does it really make people miss? added new combo ...
00:50:28 (2,3,4) - Spacing. i dont see it wrong here.
As new BATs I'm afraid to give bubble this map, sorry.
edit: made baby diff a bit longerSaturos-fangirl wrote:
[baby]
00:43:86 (1) - finish the end ok
00:51:67 (3) - unintuitive bpm change (it directly follows two sliders of the same visual "length" but half the speed! in a supposedly "easy" diff!) please, you dont even have to move your mouse ><, I made it this way so that 00:53:90 (1) - would be less unintuitive.
also thats the weirdest sb warning ive seen like...ever hehe
[happy]
01:41:90 (8) - new combo yes
01:45:67 (3) - stacking yes
01:56:42 (1) - unintuitive bpm change :<
02:16:51 (1) - ^
02:57:81 (1,2) - stack the endpoints etc. ok
03:23:21 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,1,1,1,1) - very messy
03:30:32 (1,1,1,1,1,1,1,1,1) - clusterfuck :<
[TAG]
00:14:42 (1) - unintuitive bpm change (exact same timing length as the previous two notes, but twice the visual length?)
01:13:16 (1) - unintuitive bpm change this is the best part ><
intense
Those are some strange sliders... And you messed up some of the best partsanimask wrote:
Fan-made beatmap here~
moved to help because there is a taiko diff on its way ^^0_o wrote:
Baby
00:41:62 (2) - I was expecting a whistle here but i didnt place one
Happy
00:30:46 (6) - New combo? no
01:41:76 (1,2) - Move new combo to 2? yup it should be this way
01:46:23 (2,3) - Make either 2 or 3 a new combo, depending on what you did above
same for the next patterns etc I keep this how it is atm
Lesjuh
like I'm modding this why not?
Oh and also, I definitely passed the sliders at the end of HappyMiX. I can provide a video if needed, but it would be easier on everyone if you just took my word for it