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fixed gabi's suggestionblissfulyoshi wrote:
Felt like looking at another version of Mokou's theme.
Hard:
00:08:64 (1,2,3) - inconstant spacing fixed
01:11:52 (2) - make a horizontal reflection of seems fine to me
01:59:19 (5) - make a horizontal reflection of 4 ^
02:17:27 (2) - make a horizontal reflection of 1 this one needed fixing imo. fixed
02:30:01 (2) - make a vertical reflection of 1 fixed
02:30:42 (3) - make a horizontal reflection of 3 fixed
Insane:
01:24:26 (2) - make a horizontal reflection of 1 fixed
01:25:08 (4) - make a vertical reflection of 1 fixed
03:10:29 (3,4,5) - make sure 2 aligns with 4 fixed
I can sort of what shin was commenting earlier on insane. Your streams are slow, so not to many people would screw up there, so you have to make up your difficulty with the nonstream sections which I believe are not hard enough yet. Insane still feels a little easy for 15 mil pts. i disagree. i can't fc this myself. highest i've had is 8 mil as far as i can remember. so i haven't made it any harder as of yet. i've already had to make it harder.
Still, great beatmap. Star. <3
tieff wrote:
[Nexy's normal]
Good hitsounds.
00:10:70 (5) - Spacing? But I don't know another place for this note... Maybe place this note on 4?
00:15:83 (2) - Don't want nazi you, Nexy, but... Something about 1 grid to right. (Lvl 4 grid)
01:00:01 (4) - Maybe delete this slider and add note here 01:00:22 (x) and here 01:00:42. And claps on this note.
01:03:30 (4) - ^
[Hard]
Awesome hitsounds.
00:43:78 (4) - Maybe clap here? no, since i wanna keep hitsounds consistent in this diff
00:47:07 (9) - Not sure about this, but... Clap? ^
01:59:19 (5) - Sorry... Up 1 grid. fixed
[Lunatic]I should play in this diff only if i drink?
Another awesome hitsounds! And I didn't find anything. ^_^
Star. <3
osuplayer111 wrote:
[Timing]
Offset and BPM looks fine.
[Nexy's Normal]
00:10:70 (5) - Too close from (4).
00:22:20 (1,2,3) - No jumps on normal maps T_T
02:06:59 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern is a bit hard for a normal.
[Hard]
01:58:37 (3) - New combo. done
Final part of the maps seems insane, not hard. the end in insane are harder, so its fine imo
[Insane]
02:11:93 (2) - 1 square down for match spacing with (1). done
In some parts seems like hard. its hard to have a lot of variety with a song as repepitive as this. besides, its hard enough as is
Awesome map, take my star ^^ <3
How do you add ticks to individual sliders? I could raise the slider tick rate, but I really don't like how the ticks sound on most of the sliders. Also, did not understand what you meant on 00:14:81.Lokamp wrote:
Nexy's Normal
[00:04:330] (1) add slider ticks to this one
[00:14:810] remove all the previous soundswhistle ALL 1st and 3rd beats of the next 6 combo series (only on 3rd beat on the combo series no. 3 and 4)
[00:22:200] (1, 3) cover these sliders with slider ticks!
[00:40:290] (spinner) finish it! (no blood rivers, please...)
[01:23:230] (1, 3, 6) other slider ticks here
Nexy's Normal Updated (Lokamp's fixes)Zodiark1020 wrote:
Hi, this Touhou map is really funny, and the music is nice
<Nexy's Normal>
00:26:31 (1) - I know everyone likes short spinners (and me too! ) cause they sound good, but many people tell it's too short for a normal...
00:40:29 (1) - ^
01:00:01 (4) - this one...I'd move it on the red tick and I'd short it by 1/2...it sounds good
01:03:50 (4) - maybe...^
01:19:74 (1) - short spinner
01:32:89 (1) - ^
01:52:61 (4) - this slider...on blue tick and short it by 1/4...it should end anyway on white tick...it sounds better
01:59:19 (1) - to remove this short slider...I'd put a beat on the slider's end here, where the spinner was...
02:25:49 (1) - shoOoOrt xD...uhm I'd use a beat with finish hitsound where the spinner ends.
<Hard>
01:26:11 (3) - 1/4 smaller...I don't know, I find it better i don't like it 1/4 shorter
01:32:99 (6,7,8,9,10,11) - the last one, (11) finish it, sounds good to me im not sure. ill keep it as is i think
02:27:75 (5) - It's better without...I'd remove this... done
02:54:26 (1) - from here this map is a good one, and it has really cool pattern ^^
<Lunatic>
01:30:01 (10) - remove clap, don't like it here i liike it
02:35:76 (10) - ^ ^
It's all...one thing I understood from this map, you two keep good work with hitsounds
Obviously, star, and with this, it's really all... see you, good work^^ <3
<3!Zodiark1020 wrote:
<Nexy's Normal>
00:26:31 (1) - I know everyone likes short spinners (and me too! ) cause they sound good, but many people tell it's too short for a normal... I like my short spinners and see no problem with them. I really don't think they are hard for a normal.
00:40:29 (1) - ^
01:00:01 (4) - this one...I'd move it on the red tick and I'd short it by 1/2...it sounds good There is nothing to shorten here. You probably modded the old version.
01:03:50 (4) - maybe...^
01:19:74 (1) - short spinner
01:32:89 (1) - ^
01:52:61 (4) - this slider...on blue tick and short it by 1/4...it should end anyway on white tick...it sounds better Don't like D:!
01:59:19 (1) - to remove this short slider...I'd put a beat on the slider's end here, where the spinner was...
02:25:49 (1) - shoOoOrt xD...uhm I'd use a beat with finish hitsound where the spinner ends. Nuuu o.o!
Symbolic wrote:
[Nexy's Normal]
00:01:21 (1) - Shorten this by 1/2 and make it a reverse-slider please
00:02:45 (1) - ^
00:02:45 (1) - Remove new combo.
00:04:30 (1) - Shorten this by 1/2 and make it a reverse-slider please
00:10:67 (1) - Remove new combo.
00:13:95 (1) - ^
00:22:17 (1,2,3,1) - Get rid of jumps in a [Normal] please.
01:32:86 (1) - Delete the spinner, then add a slider from 01:32:657 till 01:32:862 and then re-insert break.
01:50:12 (1) - Remove new combo.
02:02:04 (1) - Remove new combo for consistency with same pattern earlier in the song.
02:48:47 (1) - Remove new combo.
[Hard]
00:29:57 (1) - Remove new combo. done
00:30:29 (4) - New combo. done
00:33:58 (4) - ^ done
01:18:68 (1) - Remove new combo. done
01:18:89 (2) - New combo. done
01:22:17 (1) - Remove new combo. done
01:22:38 (2) - New combo. done
01:28:75 (3) - ^ done
01:32:86 (5) - ^done
02:15:39 (4,5,6,7,8,9) - I love this part so bad xd. :D
02:24:43 (1) - Remove this new combo. done
02:24:64 (2) - New combo here. done
02:38:61 (5) - ^ done
03:08:20 (4) - Must put a new combo, I guess the jump isn't rankable without the new combo (not sure though). done
03:09:84 (4) - ^ done
03:14:78 (5) - ^ done
03:16:42 (5) - ^ done
[Lunatic]
01:07:79 (5,6) - Little spacing issue here. done
So.... fucking... awesome... difficulty!
Couldn't find anything else that could improve this difficulty
/me tries to FC more and more times. good luck with that
Map fits so good with the song, really nice map
Starred * <3
<3! Please change the source to Touhou on the other difficulties.Symbolic wrote:
[Nexy's Normal]
00:01:21 (1) - Shorten this by 1/2 and make it a reverse-slider please Doesn't sound good to me.
00:02:45 (1) - ^
00:02:45 (1) - Remove new combo. Nuuu!
00:04:30 (1) - Shorten this by 1/2 and make it a reverse-slider please Doesn't sound good to me.
00:10:67 (1) - Remove new combo. The spacing wouldn't be right then and I don't want to move it.
00:13:95 (1) - ^
00:22:17 (1,2,3,1) - Get rid of jumps in a [Normal] please. Bats said small jumps are fine in a Normal.
01:32:86 (1) - Delete the spinner, then add a slider from 01:32:657 till 01:32:862 and then re-insert break. Doesn't sound good to me.
01:50:12 (1) - Remove new combo. Nuuu!
02:02:04 (1) - Remove new combo for consistency with same pattern earlier in the song. Nuuu!
02:48:47 (1) - Remove new combo. The spacing wouldn't be right then and I don't want to move it.
@Doomsday: My updated version is in my previous post with the source changed to Touhou.JarJarJacob wrote:
The name is too long to fit in the difficulties. Could you possible put (Instrumental) in the tags instead? As the person who started this project; this needs to be in the title, since there are vocal versions. Plus, all the other ranked ones have (Instrumental) in the title; would be weird for this one not to have it.
Nexy's Normal:
1.4x distance snap. Don't do that. Why not? It's not even close to being a hard and I hate notes being closer than what I have.
00:10:67 (1) - Spacing. No spacing problem as it is a new combo.
00:22:17 (1,2,3) - Jumps. No. The jumps are tiny and hardly anyone + some BATS have no problem with it.
The rest of this difficulty (Every jump) - DESTROY. ^
and i didn't realize i had to change the source for every difficulty. i only changed it to Touhou for the Lunatic diff. so thats fixed, hopefullyJarJarJacob wrote:
The name is too long to fit in the difficulties. Could you possible put (Instrumental) in the tags instead? i would, but i won't so its consistent with the other maps in this project
Lunatic:
00:11:49 (1) - Unsuitable to this section of the song. i disagree
00:21:35 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Shorten your jumps. not done. with the max score for this being as high as it is, i wanted it to be as hard as possible
00:43:75 (1) - Shorten jump. ^
00:48:47 (1) - ^ ^
00:49:30 (1) - ^ ^
The rest of this difficulty (Every jump) - SHORTEN. ^
Hard:
00:11:49 (1) - Unsuitable to this section of the song. again, i disagree
01:59:36 - Remove break. i've reinserted it if thats what you meant. i think a 12 second blank space with no break is a bit much
03:20:32 (8) - Change to circle. done
Nexy's Normal:
1.4x distance snap. Don't do that.
00:10:67 (1) - Spacing.
00:22:17 (1,2,3) - Jumps.
The rest of this difficulty (Every jump) - DESTROY.
damnit D:Nexy wrote:
@Doomsday: You forgot to resnap the notes on Hard and Lunatic. I did it on mine: