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Mizuki Nana - Eternal Blaze (TV Size)

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Topic Starter
Kawayi Rika
OK ~ Update ~ thanks melo chan <3
JoJo
From ingame PM~~

  1. Purple - Unrankable stuff OAQ
  2. Blue - Extremely suggest you to follow this >_>
  3. Black - Just suggestion for reference OvO
[General]
  1. BG太大了...纯吐槽,尤其normal的BG都快1MB了不堪入墓 =A=
  2. 建议你做一个easy,因为微风的normal有3.23星而且出现了很多我觉得不应该出现在最简单难度的元素...
[Rika]
  1. 00:30:412 (1,2) - 1去掉clap,2加上clap,带感多了=A=
  2. 00:39:799 (5) - 同上这里补个clap好赞(捂脸
  3. 00:45:509 (1,5) - 交换new combo. 这边3,4也可以交换clap,看你喜欢了
  4. 01:20:154 (1,2) - 这里我觉得跳这么大毫无道理...虽然能打 >_>
[Melo]
  1. perfect o.o!
[Breeze]
  1. 开头用的默认soft我觉得那slide音效好吵>_> 不用S2么..
  2. 00:24:412 (1) - 这里照应前面更好些吧~放到大概x:339 y:88的位置?
  3. 另外..像00:33:702 (1),01:06:605 (1)这种slider出现在最简单难度没问题么=。=
啊啊也写不出什么东西了/ \ 就这样了~ Star~
Topic Starter
Kawayi Rika

JoJo wrote:

From ingame PM~~

  1. Purple - Unrankable stuff OAQ
  2. Blue - Extremely suggest you to follow this >_>
  3. Black - Just suggestion for reference OvO
[General]
  1. BG太大了...纯吐槽,尤其normal的BG都快1MB了不堪入墓 =A= :arrow: =A=
  2. 建议你做一个easy,因为微风的normal有3.23星而且出现了很多我觉得不应该出现在最简单难度的元素... :arrow: 我觉的挺简单的 不需要Easy
[Rika]
  1. 00:30:412 (1,2) - 1去掉clap,2加上clap,带感多了=A= :arrow: 听起来好怪 ;w;
  2. 00:39:799 (5) - 同上这里补个clap好赞(捂脸 :arrow: ^
  3. 00:45:509 (1,5) - 交换new combo. 这边3,4也可以交换clap,看你喜欢了 :arrow: NC 换到这里了00:45:896,
  4. 01:20:154 (1,2) - 这里我觉得跳这么大毫无道理...虽然能打 >_> :arrow: 还好
啊啊也写不出什么东西了/ \ 就这样了~ Star~
Thanks for mod and star~ :)
Breeze
fixed some, thx
http://puu.sh/15Yuz
Topic Starter
Kawayi Rika
Thanks Breeze ~ update ~ ;)
Sonnyc
안녕하세요 ^^ Random mod.

General:
-- I suggest making all kiai times the same.. Melo's Hard is re-kiaied at 01:20:154, so fix this or change the others.

Breeze's Normal:
No problem~

Melo's Hard:
00:16:670 (4) - NC
00:19:767 (4) - ^
01:00:025 (6) - ^
01:11:928 (2) - Whistling in 1/4 doesn't sound well for me.
01:17:057 (3) - ^
01:24:025 (2) - ^
01:25:573 (5,6) - How about 3 beats and a 1/2 slider?
01:27:896 (5) - NC?
01:31:380 (5) - ^

Rika:
00:08:585 (2,3) - 2 Grids up
00:21:025 (6,7,8) - All whistles sound a bit noisy.. I would put whistles only in (5,7)
00:55:283 (6) - Spacing error. 1Grid left and down
01:24:992 (2) - Distance between (3).. is a jump or an error? Maybe moving (2) 2 Grids right will help

Good luck~ :D
Melophobia

Sonnyc wrote:

General:
-- I suggest making all kiai times the same.. Melo's Hard is re-kiaied at 01:20:154, so fix this or change the others. up to Rika

Melo's Hard:
00:16:670 (4) - NC no reason to change
00:19:767 (4) - ^ ^
01:00:025 (6) - ^ ^
01:11:928 (2) - Whistling in 1/4 doesn't sound well for me. ok
01:17:057 (3) - ^ ^
01:24:025 (2) - ^ ^
01:25:573 (5,6) - How about 3 beats and a 1/2 slider? nope. i like how it looks
01:27:896 (5) - NC? same as above
01:31:380 (5) - ^ ^
Thanks!
http://puu.sh/164Sw
Topic Starter
Kawayi Rika

Sonnyc wrote:

안녕하세요 ^^ Random mod.

General:
-- I suggest making all kiai times the same.. Melo's Hard is re-kiaied at 01:20:154, so fix this or change the others. :arrow: all diff changed same kiai time.

Rika:
00:08:585 (2,3) - 2 Grids up :arrow: i don't know why? i following DS here
00:21:025 (6,7,8) - All whistles sound a bit noisy.. I would put whistles only in (5,7) :arrow: ok
00:55:283 (6) - Spacing error. 1Grid left and down :arrow: oh,nice... i missing this ;w;
01:24:992 (2) - Distance between (3).. is a jump or an error? Maybe moving (2) 2 Grids right will help :arrow: ok

Good luck~ :D
Thanks for mod and update ~ ;)
giO-
Hello, from #modreqs

General

Delete .osb file if you don't need it.

Breeze's Normal

00:54:025 (4) - move the last point on x:164 y:268
01:20:541 (2) - overlap with 01:19:186 (4) - :P http://puu.sh/16bvS
01:21:315 (4,5) - also here http://puu.sh/16bwG (sorry for nazi)

Melo's Hard

00:50:154 (3) - try to move here x:248 y:168

Rika

00:09:724 (1,1) - what about using only one spinner?
00:30:121 (9,10,11) - try Distance Snap 1.0x and make this triple like this one http://puu.sh/16bJQ
00:30:412 (1,2) - same here, looks better at least for me
00:35:638 (2,4) - CTRL+R?
01:03:121 (5,6,7) - is this overlap intentional? http://puu.sh/16bM7


That's all,nice mapset and good luck! ;)
Topic Starter
Kawayi Rika

giO- wrote:

Hello, from #modreqs

General

Delete .osb file if you don't need it. :arrow: This is not issue.

Rika

00:09:724 (1,1) - what about using only one spinner? :arrow: it's fine imo
00:30:121 (9,10,11) - try Distance Snap 1.0x and make this triple like this one http://puu.sh/16bJQ :arrow: 0.8 is fine
00:30:412 (1,2) - same here, looks better at least for me
00:35:638 (2,4) - CTRL+R? :arrow: Current flow is fine
01:03:121 (5,6,7) - is this overlap intentional? http://puu.sh/16bM7 :arrow: ok fixed


That's all,nice mapset and good luck! ;)
Thanks for mod ~ :)
wantuole
Hello ~,from my queue
[General]
It's ok
[Nor]
00:24:896 (2) - start at 00:25:186
00:30:605 (1) - 00:31:186 this place use this?
[Hard]
00:33:509 (1,2,3) - 3 is new cb
[Rika]
nice map~
*01:26:154 (1,2,3) - a little strange, maybe not here is butter

that's all
lol, nice map~ good luck
Lami
hi~

[Breeze's Normal]
fine to me

[Melo's Hard]

00:44:154 (4) -
01:29:444 (1,2,3) -

[Rika]

00:30:025 (9,10,11,1,2,3,4) -
1.00:30:218 (11,1) - unsuitable long jump... x1.3 ~ x2.0 is better.(imo)
2.00:30:605 (3,4) - overlap slider
3.00:30:121 (10) - consider to remove this note. this sound is more good for me > <
00:45:315 (3) - x304 y196 (just suggestion zigzag shape :3)
becosz, straight shape is bored
01:04:670 (1,2,3) - how about decrease this space? it's a little suddenly jump.
01:10:089 (7) - suggestion
BeatofIke
Kawaii Rika! :) Here is my mod:
  • General
    -> All Clear!
  • Breeze's Normal
    00:02:893 (1) - Something optional: Adjust this slider in a way so the slider tick is on the red anchor. For example:
    00:25:960 (1,2) - Spacing. Try moving this slider 2 at x:136 y:336 to fix this problem.
    00:26:928 (3) - If fixed above, try moving this slider at x:100 y:172 for spacing consistency.
    00:27:509 (1,2) - If fixed above, fix this spacing as well. Also a better semi-blanklet could make this pattern a bit nicer.
    00:54:025 (4) - Nazi: Move last anchor 1 grid down to make it a perfect spiral slider.
    01:25:186 (6) - Nazi: Move red anchor point 1 grid down, so it snaps exactly to the slider tick.
    01:26:928 (3,4,5) - Be cafeful. This pattern has a bad polarity. Novice players could get a miss here.
    01:37:960 (2) - Another Nazi (sorry XD): Adjust the slider so the red sanchor point snaps exactly to the slider tick:
    SPOILER
    80,192,97960,2,0,B|140:144|188:192|188:192|236:240|296:192,1,240,0|4
  • Melo's Hard
    -> Very Good!
  • Rika
    -> I recommend HP Drain and Overall Difficulty to be 7. Just a suggestion!
    00:03:462 (5) - A whistle at the beginning of this slider looks nice here. It also makes it consistent with the piano sounds.
    00:08:585 (2) - Remove this whistle since there is no piano sounds here. It would make your hitsounds a bit more consistent. It seems that you are trying to follow the most prominent piano sounds, which is the reason why I suggested this.
    01:10:476 (8) - Add a clap here? Well, for clap consistency I guess XD.
    01:13:283 (2,3) - I can hear claps on the music here. Consider adding claps here as well. :D
    01:18:412 (1) - Add a whistle at the beginning of this slider since the piano sounds is still playing here. Do not remove the finish since you can hear finish as well.
    01:19:186 (3) - Same as above. Add whistle here, but do not remove the finish.
Good Map indeed! Keep up the good work! :D
Topic Starter
Kawayi Rika
wantuole

wantuole wrote:

Hello ~,from my queue

nice map~
*01:26:154 (1,2,3) - a little strange, maybe not here is butter :arrow: I don't know why?

that's all
lol, nice map~ good luck

intoon

intoon wrote:

hi~

[Rika]

00:30:025 (9,10,11,1,2,3,4) -
1.00:30:218 (11,1) - unsuitable long jump... x1.3 ~ x2.0 is better.(imo) :arrow: it's fine imo
2.00:30:605 (3,4) - overlap slider :arrow: ^
3.00:30:121 (10) - consider to remove this note. this sound is more good for me > < :arrow: Triple circle more fit.
00:45:315 (3) - x304 y196 (just suggestion zigzag shape :3) :arrow: nope,i don't like.
becosz, straight shape is bored
01:04:670 (1,2,3) - how about decrease this space? it's a little suddenly jump. not really so i added nc.
01:10:089 (7) - suggestion

BeatofIke

BeatofIke wrote:

Kawaii Rika! :) Here is my mod:

  • Rika
    -> I recommend HP Drain and Overall Difficulty to be 7. Just a suggestion! :arrow: 7 is too easy x.x
    00:03:462 (5) - A whistle at the beginning of this slider looks nice here. It also makes it consistent with the piano sounds. :arrow: sound fine added
    00:08:585 (2) - Remove this whistle since there is no piano sounds here. It would make your hitsounds a bit more consistent. It seems that you are trying to follow the most prominent piano sounds, which is the reason why I suggested this. hmm,sound fine imo.
    01:10:476 (8) - Add a clap here? Well, for clap consistency I guess XD. :arrow: piano have here , so i use whistle
    01:13:283 (2,3) - I can hear claps on the music here. Consider adding claps here as well. :D :arrow: sound weird to me
    01:18:412 (1) - Add a whistle at the beginning of this slider since the piano sounds is still playing here. Do not remove the finish since you can hear finish as well. :arrow: I guess finish is more fit
    01:19:186 (3) - Same as above. Add whistle here, but do not remove the finish. :arrow: added
Good Map indeed! Keep up the good work! :D

Thanks for mod ~ :)
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. looks it's fine~

Breeze's Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:19:186 (4,2) - why do you let those overlaps? 01:20:154 (1,3) - & 01:20:541 (2,4) - haven't do it~ so I think you should avoid it.

Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:06:023 - add whistle? and 00:06:308 - 00:06:877 - 00:08:016 - 00:09:154 - remove whistle. Umm... you used too many inappropriate whistle in this sentence.

  2. 00:20:541 - add whistle?

  3. 01:21:702 - finish?

  4. 01:24:799 (5) - ^ (mirrored)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:21:702 (1,3,5,7) - I'm just confuse. why those spacing are not consistency? used identical spacing it's clean to read imo.

  2. 00:22:089 (2,4,6,1) - ^

  3. 00:24:412 (1,2) - Umm... make the smooth slider (pattern). just a suggestion

  4. 00:54:025 (4) - oh well~ move the last node to cover sliderborder. the original one was kinda awkward pattern shape.

  5. 01:23:251 (1,3,5) - uneven spacing~ it should be fixed imo.

  6. 01:32:347 (1,1) - too close rhythm when this map is easiest diff. perhaps end at 01:34:863 - it's a possible solution.


Melo's Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:05:638 (2) - or 01:05:831 (3) - add whistle? ((01:05:638 (2) - follow drum 01:05:831 (3) - follow pitch.
nice mapping ;)

Rika



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:42:121 - add note. seems it's too easy and empty rhythm here.
  2. 00:55:380 (7) - remove this note ((It isn't have any voice/sound at here. so it's unnecessary note imo.

  3. 01:30:412 - to 01:30:992 - Umm... because it's hardest diff. I think you can used stream (follow the drum) to mapping this part.

  4. 01:29:734 (2,3,1,2,3) - (if you don't want to change this rhythm ^.) why don't you make those vertical symmetry with 01:29:444 (1) -
    code
    16,172,89444,5,4
    124,106,89734,1,2
    124,238,90025,1,2
    180,170,90218,5,2
    356,66,90509,1,2
    356,278,90799,1,2
    356,278,90896,1,0
    356,278,90992,6,0,B|296:354|204:366,1,176,4|8
    124,338,91573,1,0
    68,270,91767,2,0,B|32:238|34:190,1,88
    180,126,92154,2,0,B|216:158|214:206,1,88,8|0
    124,198,92541,1,4


OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
:arrow: go~
Melophobia

giO- wrote:

Melo's Hard
00:50:154 (3) - try to move here x:248 y:168 i prefer the current one

wantuole wrote:

[Hard]
00:33:509 (1,2,3) - 3 is new cb dislike how it looks so i put the newcombo there

intoon wrote:

[Melo's Hard]
00:44:154 (4) - wont make much difference
01:29:444 (1,2,3) - it will be kinda boring

spboxer3 wrote:

Melo's Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:05:638 (2) - or 01:05:831 (3) - add whistle? ((01:05:638 (2) - follow drum 01:05:831 (3) - follow pitch. okay!
nice mapping ;)
Thanks guys for modding~
Breeze
http://puu.sh/16TkM
fixed some, thanks, too lazy to reply all, sorry
Topic Starter
Kawayi Rika
spboxer3

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


Rika



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:42:121 - add note. seems it's too easy and empty rhythm here. :arrow: sound odd to me
  2. 00:55:380 (7) - remove this note ((It isn't have any voice/sound at here. so it's unnecessary note imo. :arrow: ^

  3. 01:30:412 - to 01:30:992 - Umm... because it's hardest diff. I think you can used stream (follow the drum) to mapping this part. :arrow: sorry,i just following vocal

  4. 01:29:734 (2,3,1,2,3) - (if you don't want to change this rhythm ^.) why don't you make those vertical symmetry with 01:29:444 (1) -
    :arrow: ok looks fine :)

    16,172,89444,5,4
    124,106,89734,1,2
    124,238,90025,1,2
    180,170,90218,5,2
    356,66,90509,1,2
    356,278,90799,1,2
    356,278,90896,1,0
    356,278,90992,6,0,B|296:354|204:366,1,176,4|8
    124,338,91573,1,0
    68,270,91767,2,0,B|32:238|34:190,1,88
    180,126,92154,2,0,B|216:158|214:206,1,88,8|0
    124,198,92541,1,4


OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
:arrow: go~

Thanks for mod and update :)
spboxer3
Recheck log:
[Breeze's Normal]
01:21:702 (5) - & 01:23:638 (2,4,6) - move down 1 grid ((about spacing and overlaps issue~
01:32:347 (1) - end at 01:35:251 -

:arrow: fine~
Andrea
[Breeze's Normal]

Use the same kiai time of the other difficulties.

OD -1 would be much better.


[Melo's Hard]

01:00:025 (6) - New combo here would be nice imo.

That's all (:
Melophobia

Andrea wrote:

[Melo's Hard]

01:00:025 (6) - New combo here would be nice imo. okay~
Thanks <3
Topic Starter
Kawayi Rika
All fixed, thanks check ><
those
[Rika]
  1. 00:30:025 (9,10,11,1,2,3) - Horribly large spacing just because of symmetry. Not worth it, especially since (9,10,11) is going upwards and it causes an uncomfortable jerk in motion. Try stacking each of the three triples for better effect.
  2. 00:52:283 (5) - Mismapped. Nothing starts here; rather, (4) should be the start of the slider if you're using a slider.
  3. 00:55:380 (7) - Here too.
[Melo]
  1. 00:48:025 (5) - Clap missing, probably not intentional.
[Breeze]
  1. 00:44:928 - 00:43:380 - this
  2. 00:54:025 (4) - Do like 00:57:121 (4,5) - 's rhythm.
Topic Starter
Kawayi Rika

those wrote:

[Rika]
  1. 00:30:025 (9,10,11,1,2,3) - Horribly large spacing just because of symmetry. Not worth it, especially since (9,10,11) is going upwards and it causes an uncomfortable jerk in motion. Try stacking each of the three triples for better effect. :arrow:I was find every player to test it, but nobady complain about this issue
  2. 00:52:283 (5) - Mismapped. Nothing starts here; rather, (4) should be the start of the slider if you're using a slider. :arrow: sound not bad really,It isn't interfere the rhythm
  3. 00:55:380 (7) - Here too. :arrow: ^
[Melo]
  1. 00:48:025 (5) - Clap missing, probably not intentional. :arrow: fixed
[Breeze]
  1. 00:44:928 - 00:43:380 - this
  2. 00:54:025 (4) - Do like 00:57:121 (4,5) - 's rhythm. :arrow: nope,really no need same rhythm,it's feel boring (rhythm/pattern)
those
It's not that it's fine if nobody complained about it (I complained, by the way). You get a much better transition if you use a triple stack. Instead of asking if something is fine, you should be asking which is better.

I recommend you try it and get other people to test to see if they complain about it.
Topic Starter
Kawayi Rika
reduce spacing on 00:30:025 (9,10,11,1,2,3) - i guess more better
Andrea
After some IRC fixes I think this is ready to go now!

Ranked~
YTYuyu
ooh more Maho~...i bet the next song is don't be long lol...anyways congratz on the rank ;)
Hanyuu
**
Mismagius

those wrote:

I recommend you try it and get other people to test to see if they complain about it.

Andrea wrote:

Ranked~
?????????
haigawdy
Rika diff has wrong timing or something, I couldn't SS it, aproach circles was little too fast. Then I set -10 offset and SS on first try...
Cyclohexane
KEEP ROLLIN ROLLIN ROLLIN ROLLIN
KEEP ROLLIN ROLLIN ROLLIN ROLLIN
KEEP ROLLIN ROLLIN ROLLIN ROLLIN
KEEP ROLLIN ROLLIN ROLLIN ROLLIN
Cygnus
ok
Makar
Grats :3
Reviz
I am here to say that this beatmap is well made but the song is extremely bad, its very hard to catch the rhytm
Aoriki
Congratz.
Fionana
gratz Rika~
terametis
Congratz moe Rika~~<3
cRyo[iceeicee]
Grats Melo & Rika !!!!
BeatofIke
whoa ranked already? :o
Congrats!
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