Mod request via Forum PM ~
[General]
-> Your comboburst has an unperfect cut on the right side - it causes a portion of the image incomplete!
-> Hmm, do you really need that extra timing section on 00:52:960? It does not reset the metronome's tick, and the BPM doesn't change as well...
-> And finally, slider tick rate 2 fits a lot for this song (using 1 is fine imo, but don't use 0.5 - this song is perfect for those sliderticks)
[Dunskin's Easy]
-> I don't think you'll need OD 6 here, would be more balanced imo if you use HP Drain and OD 4
imo, it would help much if you use grid lv4 while editing (considering your mapping style is mostly encircling something)
Good luck~
[General]
-> Your comboburst has an unperfect cut on the right side - it causes a portion of the image incomplete!
-> Hmm, do you really need that extra timing section on 00:52:960? It does not reset the metronome's tick, and the BPM doesn't change as well...
-> And finally, slider tick rate 2 fits a lot for this song (using 1 is fine imo, but don't use 0.5 - this song is perfect for those sliderticks)
[Dunskin's Easy]
- 00:07:514 (4) - (optional) About this slider, how about creating a ?-shaped slider here, so it could encircle (1)'s start? Not that hard to do, but flows a lot better with (3) imo
- 00:23:485 (2) - Hmm, is it intentional to curve the slider like this (without red waypoints)? With red waypoints, you could get the turning effect more imo...
- 00:26:754 (2) - As this is an Easy diff, I think it would help beginners more if you stick to the previous rhythm (on the red line) - a short 1/2 slider on 00:26:754 will do, or even you can create a 1/1 slider as well. I just personally feel beginners will find its hard to time this circle perfectly because of the change of rhythm
- 00:27:168 (1) - Why no finish here, to emphasize there's a new part from the song? I know you already had one on your previous circle, but adding another one here could drastically dramatize this part
- 00:29:886 (2) - Not perfectly equal with 00:31:424 (2) if CTRL+H'ed (:
- 00:36:040 (3,4) - Although straight sliders play fine here, but you definitely could go much more creative with slider shape here, as following: (this also gives more space between (4) and 00:40:655 (1))
- 00:46:809 (1) - Hmm, why no finish here (as you mostly did before)? I highly suggest to add one (as there's a splashing sound coming from the song)
- 01:11:806 (3) - Clap on slider's start could really spice up this part (:
- 01:16:036 (2) - (optional) Use a tilted slider wave here as well? Flows better than just a straight slider imo:
- 01:26:613 (4) - Finish on slider's start (you've done so on 01:14:306 (3) previously - just keep the hitsounding consistent as the song doesn't change much)
- 01:34:498 (3,4) - I don't think stacking (4) under (3) is friendly enough for beginners, although it plays fine...
- 01:35:459 (1) - The finish on slider's start is out of place. You shouldn't add finish on the red tick - instead, if you want to add one, it should belong in the downbeat
- 01:44:498 (1) - (optional) I think by using two circles instead they can build a better post-spinner flow here (because there will be a followpoint accompanying), for example:
- 01:51:036 (1) - Hmm, missing clap here?
- 01:54:883 (2,3) - (optional) Hmm, imo it would be nice if these two could be dragged more to the bottom-right to create a sharper angle, but it's purely optional
- 02:18:737 (4) - Also with this one, the ending would be fancier imo if this slider is curved as well such as what you did on 02:13:062 (4)
-> I don't think you'll need OD 6 here, would be more balanced imo if you use HP Drain and OD 4
- 00:04:805 (4) - Is this placed too far from (3) by purpose? It's better to keep up with your 1.0x spacing here imo...
- 00:05:222 (1) - Minor stuff, but move the endpoint one grid right to keep it parallel with (2) and (3)
- 00:08:555 (1,2) - (optional) Because your previous (3) is a straight slider, I don't think you should suddenly go with bezier curve here, try to adapt with the linearity with this kind of slider:
- 00:11:888 (1,2) - Why the whistling pattern stops here? Would be much wiser to continue it imo. Also, that finish on (2) is definitely too strong for the intro
- 00:17:715 (4) - Again here, although it's a 4x repeating 1/2 slider doesn't mean that you should stop your whistles - try to add some, at least one on the second repeat. This suggestion applies for next parts like this
- 00:26:946 (1,2) - Definitely not intuitive, even for an Insane. It's not that hard to CTRL+R (2), furthermore you can arrange like this:
- 00:27:947 (1,2,3) - Considering that you're using maximum stack leniency here, I don't think this stack will do good for players (although it plays fine)
- 00:37:578 (3,4) - (optional) Here's one fancy thing you can do here :3
- 00:39:117 (5) - Feels really empty here. Extend this circle into a 3/2 slider instead?
- 00:45:271 (7) - Not a time for a finish yet imo (finish should be on 00:46:809 (1)) - use whistle on slider's start?
- 00:52:578 (6) - Although it's readable, this note is closer to (5) instead of (1). Is it intentional?
- 00:54:113 (2,4) - It is highly recommended to keep your clapping consistent every 2/1 instead of 4/1 here - if you decide to do this, take a look for the next parts' clap positioning
- 01:03:344 (3) - Compared to (2), definitely you're curving this too much :3 (moving the waypoint to the right a bit with grid snap off shouldn't be that hard)
- 01:11:998 (4) - Add one more repeat. 01:12:575 bears the key note for this rhythm - leaving that unmapped feels incomplete
- 01:14:306 (2,3) - Hold SHIFT while placing (2) to let it perfectly stand beside (3). Also, (optional) to keep symmetry, I think this will do good on (3):
- 01:22:190 (3) - Add finish as well on slider's end? There's a splashing sound from the song
- 01:36:036 (4) - Here as well, whistle fits a lot on the slider's end
- 01:47:383 (3,4) - Why (4) is so close to (3) @_@ - hmm, dragging it few grids down won't be that hard, plus you can curve this slightly upward if you don't wanna break the distance from (4) to (5)
- 01:52:190 (1,2,3) - (optional) With your current (3)'s shape, I'd rather arrange (1)'s end, (2), and (3)'s start on a straight line, but it's up to you
- 02:12:251 (1,2,3) - You know, you could just rotate (1) 120° to each (2) and (3)...
- 02:15:494 (1,2,3,4) - The overlap on (2,4) is very discouraged - I'd prefer curve (1,2) like this instead to avoid such overlap:
- 00:08:555 (1,2) - I think you're too forcing symmetry here... Which resulting in an ugly overlap between (5) and (1). It's not that hard to move these two downward so you can get more freedom to curve these two :3
- 00:13:139 (2,3) - Same as before, why don't just let them flow by creating a triangle pattern, for example (rather than forcing a symmetry by stacking them)?
- 00:17:331 (3) - Put the sliderwhistle (whistle on slider's body) on? Fits a lot here
- 00:22:138 (5) - Put the new combo here, instead of on 00:22:908 (1) - new combo plays a lot better in the downbeat instead on the standard white tick :3
- 00:24:254 (5,6) - (optional) Arrange (6) in an antagonistic direction with (5)? Looks better imo: (also new combo on (6) due to the stack)
- 00:33:924 (4,5,6,1) - I do get the point here, but they're still not perfect - move them a bit to the upper-right without grid snap on
- 00:35:847 (2,4) - Stack these two? Also, (optional) would be fancier imo if these two is moved to the left a bit (mine is x:169 y:176), so there will be a slight arc between (1,2,3)
- 00:38:155 (6,7) - (optional) Would be nice imo if you can encircle (5) from the outside like this:
- 00:44:694 (3) - Is this altered into a 1/4 slider by accident? Should be 1/2 here
- 00:49:886 (1) - Seeing this slider is placed slightly lower than (3), I think it will be much better to direct this slider to the upper-right with a curve downward - this will also give players a better sight on 00:51:424 (3)
- 00:51:809 (1,3) - (optional) CTRL+R these two if you wish ^^
- 00:59:690 (2,3,4) - Hmm, it's quite obvious that the spacing suddenly goes dense on (3,4) - is this intentional?
- 01:06:806 (4) - Starting from this slider, I think you should start to re-increase the volume back to 60% (45% just feels to weak for this energetic part)
- 01:17:959 (8,1,2,3,4) - If you're going to create an arc here, it would be much better if first you curve (8) downward instead of upward:
- 01:27:767 (5,6,7) - (optional) I personally dislike how these three is arranged in a straight line - it won't be that hard to move (6) upward so there will be a zig-zag formation here
- 01:31:421 (1) - This post-spinner note is missing a New Combo - you must add one manually
- 01:36:421 (6,2) - Is it intentional you place these two this close? Again, moving (2) upward a bit wouldn't be that hard...
- 01:40:652 (6,8) - (optional) Judging from your (7)'s position, I'd rather keep a symmetry between these two here, but that's not something really necessary
- 01:47:959 (5,6) - Switch these two's position. This is to avoid such overlap happens on 01:46:806 (3,5)
- 01:54:498 (1,2,3,4) - (optional) Create this kind of jump? (With this, you can stack (10) and (2))
- 02:01:507 (4) - Move the whistle to (3)'s end to keep your previous whistling pattern consistent
- 02:20:359 (1,2,3,4,5,6,7,8,...) - Gradually increase their volume here? (the music did it, so why not follow it as well~)
imo, it would help much if you use grid lv4 while editing (considering your mapping style is mostly encircling something)
Good luck~