thanks for star and mod[CSGA]Ar3sgice wrote:
Hard29% is ok I think
- 00:13:138 (2,3) - add whistle? added whistle on (1)
- 00:21:561 (4) - move 2nd slider point to (112,256) 3rd slider point to (208,328) moved 2nd slider point to (104,256)
- 00:27:947 (3,4) - move up 1 grid because it's stacked then looks bad in that slider but I like this blanket circle
- 00:44:694 (3) - move 2nd and 3rd slider points 1 grid left ok
- 01:11:806 (6) - 2nd slider point 2 grids right I know this slider looks ugly, but if I doing so, it will make (6) and (7) too far
- 01:15:844 (3) - http://osu.ppy.sh/ss/285379 arrange like this ok
- 01:23:536 (2) - http://up.ppy.sh/files/screenshot334-1.jpg ok
- 01:24:113 (3) - ^ ok
- 01:31:421 (1) - last point -> (32,192) (48,192)
- 01:43:729 (3) - it's not perfect triangle 0.0 ok
- 01:52:959 (8) - ^ ^
- 02:21:759 (1) - don't use 5% on the head of slider, just at the end... silence slider head is unrankable i think
Normalok
- 00:18:100 (5) - move to 00:17:908 (5) -> add 1 repeat deleted (4) and added 2 repeats
- 00:51:424 (5) - http://up.ppy.sh/files/screenshot335-0.jpg
easy is fine.
that's all
Good luck~
thank you everyone for modNiva wrote:
Mod request via Forum PM ~
[General]
-> Your comboburst has an unperfect cut on the right side - it causes a portion of the image incomplete! fixed
-> Hmm, do you really need that extra timing section on 00:52:960? It does not reset the metronome's tick, and the BPM doesn't change as well... well, I got this timing from Leorda http://puu.sh/oyZQ
-> And finally, slider tick rate 2 fits a lot for this song (using 1 is fine imo, but don't use 0.5 - this song is perfect for those sliderticks) ok
[Normal]
-> I don't think you'll need OD 6 here, would be more balanced imo if you use HP Drain and OD 4 ok
[*]02:12:251 (1,2,3) - You know, you could just rotate (1) 120° to each (2) and (3)... I tried and it doesn't work
[Hard]
01:31:421 (1) - This post-spinner note is missing a New Combo - you must add one manually I really don't know what this mean
[*]01:36:421 (6,2) - Is it intentional you place these two this close? Again, moving (2) upward a bit wouldn't be that hard...
[*]01:54:498 (1,2,3,4) - (optional) Create this kind of jump? (With this, you can stack (10) and (2)) I like it, but no change , sorry
imo, it would help much if you use grid lv4 while editing (considering your mapping style is mostly encircling something)
Good luck~
NoHitter wrote:
SPOILERAs your request.
[General]
Your comboburst exceeds the 388x767 limit. ok
Kind of unsure about the timing. Get someone to confirm it perhaps.
Hitsounds need some work IMO. More claps would be nice. I changed somethinf in normal
[Normal]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO. ok
01:11:806 () - Was really expecting a note here.
01:37:575 (5) - New combo? ok
[Hard]
I highly suggest you make the first timing section soft sampleset. It fits the song better IMO. ok
00:25:023 (4) - New combo. Fits the music better. ok
00:25:600 (1) - Remove new combo. ^ ok
02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would say this part is already considered an Insane. I can't find better pattern for this
Gatyaa wrote:
SPOILERnot changed everything, but I fixed somethingRandom mod
[Normal]
01:06:806 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, oh and add finish too at the start of the slider
01:08:344 (2) - ^
01:16:036 (3) - Add whistle at the start of the slider
01:19:113 (1) - Remove whistle at the reverse arrow and put it at the start of the slider instead, add finish too at the start of the slider
01:20:652 (2) - ^
01:22:190 (3) - Add whistle at the start of the slider
01:24:690 (1) - Add whistle at the reverse arrow
01:37:575 (5) - Add whistle
01:43:729 (3) - Clap at the reverse arrow
01:45:267 (3) - ^
01:46:806 (2) - Clap at the end of the slider
01:47:383 (3) - ^
01:47:959 (4) - ^
01:49:883 (3) - ^
01:50:652 (4) - ^
01:51:421 (6) - ^
01:52:190 (1) - ^
01:52:959 (3) - ^
01:53:536 (4) - ^
01:54:113 (5) - ^
[Hard]
02:01:102 (3) - Add whistle at the reverse arrowMostall mods are about hitsounds
thanks for modswmfchris wrote:
SPOILERwhy did you edit your post01:31:421 - ~ 01:56:035 - is another considerable kiai section, you may put a kiai flash at 02:22:772 - too.
and yeah, combobrust exceeds dimension limit, remember to use full submit. ok
[Hard]
00:39:117 (4) - whistle at the end? ok
00:46:424 (6) - try other sldier path because it blocks the coming (2) recently fixed
01:00:267 (3,4) - left 1 grid lv4 to refine spacing ok
[Normal]
00:12:722 (2) - remove whistle at the end ok
00:27:362 (2) - ^ ok
01:11:998 (4) - As the diff is quite easy try not to put such slider because weaker palyers can't determine when it ends (4 or 5 tick?) Also it feels empty at the 1 beat break after that, though adding one more tick makes it even more difficult. uh yeah, gonna find any better pattern for this
Not bad, but try to make difficulty spread even (some parts are significantly easier and some are harder); and make smooth flow (1/2 vs 1 beat notes/break) throughout the diff
good luck~
sorry i'm late >_<wmfchris wrote:
[Taiko]
- Remove flashing kiai
- Soften the sound a bit
00:39:886 - 臨尾個tone向上 所以似kkkkddk / kkddddk done!
nice!!
56,223,23485,2,0,B|94:272|70:327|70:327|115:308|163:331,1,200
160,184,43732,6,0,B|128:232|160:293,1,110,0|2don't forget to fix spacing from (3) into (1).
226,236,44501,2,0,B|251:176|223:124,1,110,0|2
307,95,45271,2,0,B|339:175|299:279,2,165,2|0|0
284,175,45271,2,0,B|262:141|209:141|209:141|134:141,1,160but don't forget to fix spacing for another notes after doing this.
70,178,45848,2,0,B|93:214|146:214|146:214|221:214,1,160
Star Stream wrote:
lufi10 - its timing is good now imo
Yasora wrote:
yoSPOILERGeneral
- Kiai time: just a little thing, add green timing points at 02:23:025 for turn off the kiai time. seems unecessary kiai time until end but no notes in there.ok
NormalHard
- [00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too. ok
- 00:06:889 (3) - why you change the consistent whistle with clap? remove clap in the end, then add whistle in there.ok
- 00:32:963 (3) - add whistle in the end~ ok
- 00:40:655 (3) - add finish sound in the beginning. for following the cymbal sounder. the finish sound is give better effect when the cymbal sounder is heard :3 ok
- 00:43:732 (1,2,3) - uu, this pattern seems weird in some reason. the posisition isn't looked symmetry imo. I suggest to change them like this
don't forget to fix spacing from (3) into (1). ok sip- 00:51:424 (5) - add finish sound in the slider's beginning. for same reason as I mentioned before.ok
- 00:59:113 (1) - I know you following the rhythm, but the circle/note after spinner with 1/1, is too hard for normal (especially for newbie). delete this circle of course for the best way fix this. but, need you to know, if you do this, the rhythm still consistent (: I think the rhytm is weird
- 01:16:036 (3) - add finish in the slider's beginning. same reason as I mentioned before. also, for consistent finish hitsounding like (1) and (2). ok
- 01:19:113 (1) - ^ ok
- 01:31:421 (1) - same as I mentioned in 00:59:113, I suggest remove this slider, but longer the spinner in 01:29:883 (1) until the long white tick (01:31:421). ok
- 01:37:575 (1) - remove all whistle in here. doesn't fit with the song = = ok
- 01:40:652 (2) - add finish sound in the slider's beginning. for same reason as I mentioned before. ok
- 02:22:772 (1) - this circle will overlap with the hitburst after spinner. consider to move into another place for visible by players. ok
- 00:01:889 (1) - add finish in the slider's beginning? like easy did. also, for following the cymbal sounder too. ok
- 00:45:271 (4,5) - I think these slider seems a bit messy and not good to look, do you want to try something like this ?
but don't forget to fix spacing for another notes after doing this. ok- 00:47:963 (2) - ngg.. the slider's reverse is a bit overlap with (6). try to make it more visible to look? ok
- 00:51:424 (3) - add finish in the slider's beginning, as I mentioned before about finish sound ;3 ok
- 00:52:960 (1) - same as above ok
- 00:57:575 (1) - this spinner is too fast. really. (although auto can get bonuses >1000). I suggest to change this spinner into one slider instead the short spinner like this. I think it's fine, because it's hard diff
- 01:03:536 (4) - add finish in the slider's end ok
- 01:31:421 (1) - add finish in the slider's beginning more better instead the whistle sound imo. ok
- 01:35:075 (4) - the slider's body is overlapped by (3)'s body. that's not good to look when gameplay. I think you should move to another place. the example like this maybe? then, still similar this, (5) can be move too -> picture but I like this overlapped sliders
- 01:52:959 (3) - same as 00:51:424 ok
- 02:07:791 (2,3,4) - the slider should be 1/6 for more following the song. I mean like this I don't want to make any snap above 1/4
- 02:20:359 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - why the slider speed is changed? unecessary changed because no slider in here. use back 1.0x speed for this. well, the other suggestion for this, make the 1/6 slider like as 02:07:791 ^
That's all
Good luck :3
168,268,43732,2,0,B|112:256|92:184|132:136,2,160,0|2|2
popner wrote:
Skin as your request, sorry for delay. Luka is so busy now so I make this.
star2.png
followpoint.png
thank you
Kawayi Rika wrote:
SPOILERHi ~ lufi10 ~![]()
Mod time for my Queue ~[Hard]
- 00:06:889 (5) - Move 1 grid down looks better. I want to make it symetrical with (3)
- 00:08:555 (1,2) - Move 1 grid left looks better. fixed
- 01:04:498 (1,2) - Make a symmetry. fixed
[Normal]
- 01:32:575 (1) - This is unrankable bug,Add new combo to here. fixed
[Easy]
- 02:09:616 (1) - This is unrankable bug,Add new combo to here fixed
That's all ~ Nice mapset ~
Good luck with rank ~
Sallad4ever wrote:
SPOILERPerasaan dulu wa pernah janji bikinin normal diff buat map ini, tapi lupa xD
Yah setidaknya di mod aja lha lol, iya, gw juga udah lupa kalo dulu pernah request
[General][Dunskin's Easy]
- Hmm I'm not really sure about the long title. Isn't it suppose to be only "Border of Life" for the title? explained by Rei_fan49
- The 2nd and 3rd combo color is very similar, please change one of them into another color (purple or maybe light blue) fixed
- It's recommended that the slider tick rate is the same through all diff, with that said, change the other two diff tick rate to 2 (and everyone have said that 0.5 slider tick rate is not allowed anymore, so why you no change it?) fixed
- I'm not sure about the sixth offset but that's because there aren't any fixed beat in that place. I suggest to ask more MAT/BAT that are more experience with timing as I'm not really great with it, oh but the other offset is fine so don't worry ok
[Normal]
- Increase the OD and HP by 1. The current difficulty setting is very low compare to the normal diff fixed
[Hard]
- 01:11:998 (4,1) - I suggest to follow the music and add notes on 01:12:767. Here is my suggestion for this, of course you can use your own idea maybe I will remap this part
Wow map yang sangat bagus buat pertama kali, kalau kamu bisa cari konfirmasi buat timing dan 1 atau 2 mod lagi buat taiko, wa mau re-check nih map. Jangan lupa buat fix NC yg Kawayi Rika sebut di atas ok nice
- 00:40:271 (1) - I don't understand why this have 0.7 distance snap, 1 DS is better gw bingung mau ngomen apa, *sigh*
- 00:43:732 (2) - The start of this slider is almost covered by the previous slider's end, and tbh it doesn't look good at all. I suggest to reposition the slider then make it a better blanket, something like this (here is the code if you're interested) you have to reposition the next sliders if you follow this fixed, nice
- 00:47:963 (2) - This could be curved more better, try add 1 more anchor point so it'll be easier to make the slider have more neat curve (use grid level 4 for better precision) fixed
Good Luck~
Sorry I'm lateKokatsu wrote:
Taikomod from my queue~
Songsetup:
Use normal sampleset on all timingsections!
uncheck "letterbox during breaks" since there are no breaks
maybe increase od by 1 (?)
timing:
Maybe use some speedups for the kiaiparts?
Suggestions:SPOILER02:22:772 - remove timingsection!!! (no flashes D:) DONE00:28:348 - add timingsection, velo x1.06
00:52:963 - ^ (this is for the last note of the stream to be at the same speed as the rest of the stream)
00:53:056 - add timingsection, velo x1.00
01:31:517 - add timingsection, velo x1.06
01:56:035 - ^ (same as above)
01:56:136 - add timingsection, velo x1.00
02:23:025 - ^ DONE
notes:
01:06:036 (363) - remove this one D: done
01:06:806 (367,377) - change both to small kat
01:09:883 (387,393,407,416,425,430) - make them small o__O (yea, i hear the sound in the music, but with these bigs you just ruin that part, imo D:)I done a different changes.
same for the part following.
(other option would be to turn down the volume of these parts by ~10% and make all of your bigs kat, so that they actually fit the music but don't disturb with epic loud crashes D:)
01:41:421 (599,604) - big kat would fit better here done
01:50:075 (662,663,664) - just feels like kdk would sound better here.
01:56:035 - change to big kat (if you don't wish to use the speedups i suggested, please add a ts here however, the note suffers from the slowdown and volumedecrease of the timingsection there :/)
02:08:906 - add kat here?
02:20:562 - reduce spinnerlenght by 1/4
hope i could help~
yeah that was the last mod for taikoKurisuchianu wrote:
God taiko.
I don't think this need more mod's.
230,416.6666666667,4,1,0,100,1,0
15230,384.615384615385,4,1,0,100,1,0
15999,384.615384615385,4,1,0,100,1,0
25999,387.0967741935,4,1,0,100,1,0
26079,389.6103896104,4,1,0,100,1,0
26161,392.1568627451,4,1,0,100,1,0
26226,394.7368421053,4,1,0,100,1,0
26275,397.3509933775,4,1,0,100,1,0
26341,400,4,1,0,100,1,0
26391,402.6845637584,4,1,0,100,1,0
26425,405.4054054054,4,1,0,100,1,0
26476,408.1632653061,4,1,0,100,1,0
26544,410.9589041096,4,1,0,100,1,0
26578,413.7931034483,4,1,0,100,1,0
26647,416.6666666667,4,1,0,100,1,0
26716,419.5804195804,4,1,0,100,1,0
26786,422.5352112676,4,1,0,100,1,0
26804,392.156862745098,4,1,0,100,1,0
28372,384.615384615385,4,1,0,100,1,0
116064,405.4054054054,4,1,0,100,1,0
140388,1600,4,1,0,100,1,0
142788,384.615384615385,4,1,0,100,1,0
thanks for modBreeze wrote:
[General][Easy]
- Hard has an extra red line at 00:01:417, BPM 59.2 deleted
[Normal]
- 00:16:561 (1) - As a easy diff, slider start point away from screen centre too far, might be hard for newbie to heat
- 02:09:616 (1) - ^
- 02:20:359 (1) - Unsnapped spinner end
[Hard]
- 00:26:946 (1) - Remove whistle here sounds better imo, that fit your whistle partten more ok
- 00:28:348 (1) - Slider start, add whistle sounds good ok
- 00:34:117 (3) - Slider end, remove whistle ok
- 00:40:655 (3) - Slider head, add whistle? ok
- 01:16:806 (3) - Reverse point, use finish instead of whistle sounds better but I still like the whistle
- 01:22:960 (3) - ^ ^
- 00:27:557 (2) - Remove this whistle sounds better ok
- 00:32:578 (2) - Reverse point, nothing with adding whistle here, but it's inconsistent with others, for example, you didn't add whistle at 00:38:732 (3) slider head :/ So remove this whistle or add whistle other place similar to this are both fine, just for a consistence added whistle
- 00:40:655 (3) - Add whistle ok
- 01:05:075 (3) - ^ ok
- 01:51:229 (3) - Remove whistle, add whistle at 01:51:421 (4) slider head ok
- 02:21:980 (1) - Sliderslide sounds loud here, try using a empty custom sliderslider sound here or just reduce the volume here fixed
272,168,72959,6,0,B|192:168|144:256|192:344|272:344,1,275,6|0
Update:Garven wrote:
[Easy]
Set preview time to 27822 done
00:04:276 (1) - Whistle on sliderslide sounds like D: Correct. Removed.
00:10:942 (1) - ^ Same
00:15:615 (1) - Way too soon after a spinner for an Easy. Removed Repeat.
00:27:978 (1) - ^ Deleted Slider.
01:35:090 (1) - Remove new combo Done.
01:37:398 (2) - new combo Done.
01:43:552 (1) - Pretty soon after a spinner for an Easy Deleted First Note.
02:08:670 (1) - Way too soon after a spinner for an Easy Replaced with Single Note at Sliderend.
02:21:034 - Set volume to 5% here? Okay.