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Cristian

NatsumeRin wrote:

[Kuri's Taiko Oni]
I strongly suggest to use 1.2 or even less SV... it looks like... too crazy (though the map is crazy as hell too) Let's keep it for the moment.
02:50:415 (2) - move 1/1 later? I dunno about this
02:53:630 (2) - ^ I dunno about this
http://puu.sh/ZypR
All changed, thank you!
DaxMasterix
MOARR (╯°□°)╯
go sappha go
NatsumeRin
...and that's all lol. Bubble #1.

well, to the next MAT/BAT: I hope you could make sure the slider velocity (aka, scroll speed) thing with some taiko pro if you can't do it yourself, i failed to convince Kuri about that.
Jenny
Remind me of this post later on.
[CSGA]Ar3sgice
0.0
Kawayi Rika
Pretty Cool Map ~!

Bubble #2


Topic Starter
SapphireGhost

Kawayi Rika wrote:

Pretty Cool Map ~!

Bubble #2


+13 SP! Thank you very much.
Andrea
This is pretty cool, good job.

Approved~
Mercurial
Congratz in your 1 hour approval :D

Nice map anyway.
YTYuyu
YES finally~. i've been waiting for this to get apped. congratz ;)
Topic Starter
SapphireGhost

Mercurial wrote:

Congratz in your 1 hour approval :D

Nice map anyway.
Actually, I really have no idea how this happened.
Andrea
I was just bored :3
Mercurial
Just saying, I'm not blaming or flaming against anyone.

5 months is enough :3
haha5957
What's the problem with it :3 congratz, that's all we should say :-D

congratz~ :)
mancuso_JM_

SapphireGhost wrote:

Mercurial wrote:

Congratz in your 1 hour approval :D

Nice map anyway.
Actually, I really have no idea how this happened.
HAHA xD. Congratulations SG!! :3
Aurele
Omg, congratulation! (:
MMzz
@_@

AR10 would have made this easier to read, AR9 feels so slow.

Crazy as hell man.
BeatofIke
It's flamin' hot. It's approved!
Congrats~
Low
DESU DESU DESU DESU
Nyquill
Doth mine eyes decieve me.
Hyacine
Gratz SG >w<
rickyboi
Congrats!

Suddenly seeing Tom94's IGN change into Tom69 made me LOL.
Shohei Ohtani
Adult's Toy

If you know what I mean.
OzzyOzrock
Adult Toys

:O
DaxMasterix
AWWW YEAHH
Dear Sappha~ >w< Congratz!
Dino99
Gratz SG!!~ :D
Cristian
I was spectating something about the problem of SV fast by Natsume, i see no problem then so, my job is done on this.
Also great job SG, i love your map too, fun fun.
Topic Starter
SapphireGhost

MMzz wrote:

@_@

AR10 would have made this easier to read, AR9 feels so slow.

Crazy as hell man.
I'll set AR1 next time. Also, thanks to everyone for supporting me and this map all the way, it's much appreciated.
rickyboi
I keep dying at the jumps.. man I suck.

02:27:493 (1,2,3,4) - Especially this one :c
Stefan

Funny Ranking
Chewin
Oh god ♥
Congratz SG! :3
Garven
Well, that saves me one less map to check, haha. Grats, yo.
Tanzklaue

SapphireGhost wrote:

I'll set AR1 next time.
I would vote it for best map 2012 :D

also gratz on the rank ^^
Aqo
Grats on :finally: rank! Always loved this map since looong ago, why did it take this so long to get approved >.<
Jenny
You should wait with approving for once I gave my 2 billion cents :v
OnosakiHito
Hm... you have should find way more mods for a Taiko map which is mapped on such high BPM. There are many issues which could be modded away.
The way it was tryed to map isn't bad, but there are many patterns which are hand-switching unfriendly as for example kdd d d ddd <- this is really tiering to play because of this BPM.

Also we have there some Taiko Rule Problems (does even anyone care of them? They are officialy approved)

Rule
Taiko maps generally don't use the same defined break time sections as osu!, instead featuring short "rest sections". This means to avoid the use of constantly 1/4 notes and add some 1/1 sections for the player to recover.

00:14:207 to 01:09:064 - This is unrankable. You can't map nearly one minute without breaks, not just because it is tiering for a player(especialy in such BPM). It has also something to do with the flow and the usage of notes in a specific way.
00:15:171 (2,3,4) - there is no sound for a tripplet, so why did you placed it there? To be honest I did the same mistake in the past and trust me, it's not a good solution of making some different pattern constalations by using 1/4 there.
00:18:600 (1,2,3,4) - same as above and the (4) plays hard because of the ddd.
00:20:207 (1,2,1,2,3,4,5,1,1) - Same as before
- same goes to the other 1/4 notes -
00:27:493 (1,2,1,2,1,2,1,2,1) - This isn't 1/4. It's 1/3.

Guideline
Unnecessary BPM changes are not allowed unless the song has a relatively low BPM. Overlapping notes are not allowed, too, unless the song has a suitable changing BPM part for this with no complex streams. When changing BPM it is advisable to use the method or fixing it with using a series of slowing slider velocity sections:

00:41:636 - bad transition with the new SV, dosen't look nice as well. Better to use a series of velocity sections
00:51:064 - you could have here a big K/D with a little 1/2 break at 00:51:171
01:02:314 (1) - should be a gap here to have a better entry into the 1/4 section and because there is no real sound for a d.
01:35:636 - this time line could be moved one 1/2 later to have a better transition to the other SV.
02:21:278 - I'm not sure about this SV change.

I hope you consider this and unrank it for some changes. Right now there are things which should be fixed, especially these taiko rule/guideline problems.
Don't worry Kuri, it's normal to have those mistakes in such high BPM maps. As I said I did some of these too, since it is hard to map it. But I wonder that this has been approved without big mods or advice from other people before approving.
VelperK
please don't unrank it ;_;
Topic Starter
SapphireGhost

VelperK wrote:

please don't unrank it ;_;
I guess I'll get more input from the MAT/BAT and taiko community about this. Don't get any good scores in the meantime.
Loctav
Unfortunately I need to unrank it because of various things in the taiko

Sorted by priority:

1. 00:41:636 - this is NOT readable, defintely. The SV change makes no sense, the slowdown is not reasoned and the kat is hidden by overtaking.
2. The taiko received only 2 small mods, when there is such a mess in the taiko, like OnosakiHito already pointed up
3. there are no rest moments like Onosaki said.
4. there are overmapped/offmapped parts.

Please, receive WAY MORE taiko mods, especially on such a critical map.

moved to WiP for now.

inb4 shitstorm *runs*
VelperK
WHYYYYYY ;______;



i cri everi tiem
Touche
Kuri ql
Cristian
http://puu.sh/12u1G
Really sorry about this.
HeatKai

VelperK wrote:

WHYYYYYY ;______;



i cri everi tiem
Velperk,tell me why you so cute T_T
[Luanny]

T o u c h e wrote:

Kuri ql
^

;_;
gogogo rerank
Topic Starter
SapphireGhost
Taiko difficulty updated. Since scores will have to be wiped now I'll keep accepting mods for both difficulties before it's re-ranked.
Mukku
I thought this got unranked because of the hidden sliders in the standard diff but I guess they're allowed now or something?
Aqo
Those sliders bothered me too. What's up with that? You can read them with approach circles but with HD it's like it appears out of nowhere.

Specifically:
02:39:707 (7) and then 02:40:350 (2). (2) just appears out of nowhere because it's exactly the same shape and spot and the time spacing from (7)'s fade (which happens when it's over) is only two white ticks.

There's also:
02:31:350 (1) and 02:31:993 (4) that kinda stack but this is fine(?) and doesn't need to be changed because (4)'s shape allows the end to be visible and you can sightread it (and thus deduce the start) even with HD, altho seeing the start circle's spot might be borderline.
Chewin
meh
vipto

Loctav wrote:

inb4 shitstorm *runs*
lmao
Jenny
I require motivation.
Gonzvlo
*sigh*
Cristian

Gonzvlo wrote:

*sigh*
Agree.
Stefan
._."
Topic Starter
SapphireGhost

Aqo wrote:

Those sliders bothered me too. What's up with that? You can read them with approach circles but with HD it's like it appears out of nowhere.

Specifically:
02:39:707 (7) and then 02:40:350 (2). (2) just appears out of nowhere because it's exactly the same shape and spot and the time spacing from (7)'s fade (which happens when it's over) is only two white ticks. I've changed this so it should be more readable.

There's also:
02:31:350 (1) and 02:31:993 (4) that kinda stack but this is fine(?) and doesn't need to be changed because (4)'s shape allows the end to be visible and you can sightread it (and thus deduce the start) even with HD, altho seeing the start circle's spot might be borderline. I'll try to alter this if someone else agrees it should be changed, but I think it's okay for now.
Thanks for your input!
Ca Calne
taiko too freaking fast either... can you please.. just Decreasing some SV. and it could be fine

i hope i could help
Jewelzer-
Good Song! 8-)
OzzyOzrock
[Kuri kuri kuri...]
This is a fast song, it's already easy to tell that it's not the best choice for a taiko map, yet you mapped this... to the full extent of its difficulty.
Bad idea!

This is definitely a song that needs to be mapped lighter, not to every note, to every stream, to every vocal. That just leads to a horrible stream that's hard to read, way too long, and often not nice with the song. The song's just too fast for that.

However, the slow parts you mapped are actually nice, even if you mainly followed the guitar, which is generally the flaw in this map, but only because it's common sense that if the song slows your mapping will too.

Simply put, I'd give this a hard re-map, maybe even picking someone more experienced. Sorry!
Aurele
ohwaitwhat.
This is unranked?

SINCE WHEN? WHY?.

Edit; Omg, I'm slow.
Garven
I'm fine with the osu! map. Just needs more looks at the Taiko. In general the responses have been negative mainly towards the SV. I'd suggest you lower that.
MechaCrash
I'm sorry, but the Taiko diff for this map is not too hard. I wouldn't call myself pro in any way and I passed the Taiko diff first try. I think that it is perfectly suitable to be ranked considering the speed of the map and complexity perfectly matches the song.

Just my 2 cents.
OzzyOzrock

MechaCrash wrote:

I'm sorry, but the Taiko diff for this map is not too hard. I wouldn't call myself pro in any way and I passed the Taiko diff first try. I think that it is perfectly suitable to be ranked considering the speed of the map and complexity perfectly matches the song.

Just my 2 cents.
It's not too hard, it's too bad.
Aurele
... Graveyard, seriously?
OnosakiHito
SapphireGhost, please contact me when you revived the map. I'm glad to make a recheck for the Taiko diff..
Mercurial

Gabe wrote:

ohwaitwhat.
This is unranked?
^
[Luanny]
This taiko is not bad
I guess it was mapped not considering the high bpm, that's why it is too hard
I hope to see this ranked soon
SoND
Graveyard???????????????


All my no. :cry:
MMzz

[Luanny PhNyx] wrote:

This taiko is not bad
I guess it was mapped not considering the high bpm, that's why it is too hard
I hope to see this ranked soon
It's not bad. There were just a lot of unrankable issues.

>No break points
>Overlapping pointless slowdowns.
etc.
Cristian
Please, delete as well, i'm not going to fix nothing.
Edit: wat.
Garven
-Finally-
DaxMasterix
Dude'
Ragequit
Revive this now.. lulz
makeamove
rank riot pls
OnosakiHito
Sorry that the recheck took so long, atm I have not that much time.

[Taiko recheck]

01:04:778~01:05:636 - Follow here the vocal to have some breaks for the players. Would also prevent the stream too look like the same the whole time.
01:08:207~01:09:064 - ^
00:17:636 (1) - You could use here a finisher and delete at 00:17:743 one note. Doing the same in similiar parts would be advisable.
00:28:028 (11) - Make this better to a d, because having a k as ending in 1/6 and begin with a k at 1/4 dosen't feel well when you play it.
00:31:136 (3,4) - This is good.
00:51:064 (1,2) - Also good.
00:54:493 (1,1,2) - This is 1/6, like the other patters you used before. But it would be probably better if you use a big don/kat again as you did before ^ and because you used at 01:01:350 - a 1/6 as transition to the next part.
01:35:636 - This not eshould be in the same SV like the whole stream.
01:36:493 (2,1,2,1,1,1,2,1,2,1,2,1,2,1,1,1) - Au. I think using two plet pattern would be good. The dripplets are kind of akward? At least to me they are.
01:52:993 (2,3,4,1) - k kkd is hard to play because of alternaiting. Delete 01:53:153 (4) - note?
02:00:386 (2) - Mayve d, because of previous said reason. Obviously kat fit's better, but don't forget what feels better to play.
02:10:457 (1,1,2) - You used this pattern really rarely and it is hard to play. Consider this.
02:47:636 (1) - This is unrankable. You must change it because of the taiko rules. It's snapped to 1/2, but it's a 280 BPM song, so hard to play.
03:56:099 (3,1,1,2,1,1,2,1) - ^
04:23:634 - the kiai should have at this place a break.

As you can see, I didn't said much about the patterns since I don't like to change them from someone. Those said things are more basic things.
Good luck with reapproval.
Cristian
Okay, i'll try if you want.
I'll do my best.
Cristian
Double post notifiying this.
http://puu.sh/1mQiJ
Also thanks.
Topic Starter
SapphireGhost
Here we go again. Let's try to settle it this time.
mintong89
\:D/
Low
Hello dear Sapphaha. Since your maps are obviously perfect already, I'll be a bit nitpicky in this mod.

General

<3

Cristian's Taiko Oni

- Why does this have rapidly flashing kiai fountains? (aka ending kiai time then starting it like one second later) This is pretty much against the rules for taiko difficulties last time I checked.

Desecration

- Why does this have less kiai times than the taiko difficulty omg what is happening this should be the other way around
00:10:779 (1,2,1,2,1,2,3,4) - Why not add a whistle to all of these rather than every other one? The snare sound is present in all of them.
00:52:778 (4) - For some reason, I feel this would be a lot cooler if it was reversed.
01:03:921 (1,2) - These two sliders compared to the others in the map aren't up to par in my opinion. So this is my suggestion: http://prntscr.com/l0fyu
01:11:850 (5) - ): (why not make this a normal wave slider)
03:30:064 (3) - This wave slider is too short to be this drastically curved. Now the curves just look distorted and not pretty. ):
03:42:064 (3) - The whistle on the body of this slider is annoying me
03:49:778 (1) - I guess this whistle is ok because it kind of fits with the music but meh
04:24:492 (1) - MASTER OF SLIDERS

Good luck my fair lady
Topic Starter
SapphireGhost

Jacob wrote:

Hello dear Sapphaha. Since your maps are obviously perfect already, I'll be a bit nitpicky in this mod.

General

<3

Cristian's Taiko Oni

- Why does this have rapidly flashing kiai fountains? (aka ending kiai time then starting it like one second later) This is pretty much against the rules for taiko difficulties last time I checked. Guess I have to go bother Cristian again.

Desecration

- Why does this have less kiai times than the taiko difficulty omg what is happening this should be the other way around Because this was when my mapping only had a kiai time on the last chorus, because I mapped this eight months ago.
00:10:779 (1,2,1,2,1,2,3,4) - Why not add a whistle to all of these rather than every other one? The snare sound is present in all of them. I didn't want to have that many whistles.
00:52:778 (4) - For some reason, I feel this would be a lot cooler if it was reversed. It kind of changes the flow of that section and it's not the kind of thing I'd map.
01:03:921 (1,2) - These two sliders compared to the others in the map aren't up to par in my opinion. So this is my suggestion: http://prntscr.com/l0fyu Changed it, I hope this makes you feel better in bed tonight.
01:11:850 (5) - ): (why not make this a normal wave slider) Because a normal wave slider doesn't fit there and apparently this is the shape I created.
03:30:064 (3) - This wave slider is too short to be this drastically curved. Now the curves just look distorted and not pretty. ): Stuff isn't quite as obsessively lined up now but okay. It's pretty enough to be worth it.
03:42:064 (3) - The whistle on the body of this slider is annoying me Yes, it is.
03:49:778 (1) - I guess this whistle is ok because it kind of fits with the music but meh Yes, it is.
04:24:492 (1) - MASTER OF SLIDERS I am, aren't I.

Good luck my fair lady Thank you. I should find MAT/BAT now but aah.
Touche
inb4 rank this :(
Garven
[Desecration]
01:25:778 (7) - This plays better ctrl + g'd
02:48:708 (1) - You should silence the ticks during this part
03:30:064 (3) - Whistle on slider slide sounds like D:
03:49:778 (1) - ^

[Taiko]
You should make a taiko-specific bg for this.
03:26:206 - Lower the volume a little here
03:53:635 - Set this timing point to omit the first bar line.
Touche
I think Taiko diff will be fine with 1,10x SV o.o
Topic Starter
SapphireGhost

Garven wrote:

[Desecration]
01:25:778 (7) - This plays better ctrl + g'd This isn't the kind of pattern I'd make, I think it's okay as it is now.
02:48:708 (1) - You should silence the ticks during this part I did so for this combo but I don't know if you meant the whole section. That might be too much, I don't know.
03:30:064 (3) - Whistle on slider slide sounds like D: Yeah, I don't know why I did this. Fixed now.
03:49:778 (1) - ^_^

[Taiko] Time to poke Cristian again.
You should make a taiko-specific bg for this.
03:26:206 - Lower the volume a little here
03:53:635 - Set this timing point to omit the first bar line.
Thank you, I really need to get this done. Finally my saviour is here. Oh, the thumbnail is messed up now. Derp. Might fix it, might not.
Cristian
I fixed stuff since rules...
- 1.2SV for more play-able stuff
- Deleted some notes
http://puu.sh/1yRfH
Garven
Well, you only have two more bubbles to fix it then. q:

Bub #1 for reapproval!
MMzz
Because Loctav told me to.

[Desecration]
00:41:207 (8) - Try pointing this down instead of up? Leads the player into the note better seeing as they have to follow these 1/2 sliders because of the high SV. http://puu.sh/1zVei. Or you could reverse 9 or something, would work the same way.
01:24:386 (7) - Remove this note? Doesn't really match up with the rhythm of the song at this point. (And the way it's placed looks kinda bad.) Or for the sake of consistency you could imitate what you did here 01:27:064 (5) - , instead of 01:23:636 (6) - . And still keep that constant beat.
03:49:778 (1) - Remove the finisher from the tail? Since the music is fading out I think just making this a soft hit would be more appropriate.

[Taiko]
02:03:011 (3) - Delete this note, the 1/4 is getting way to intense at this point for the BPM. Seeing as there is no 1/4 beats at all here it doesn't need to go father than it already is.
02:03:225 (3) - ^
02:24:493 (2) - Add finisher? I hear the cymbal in the background.
02:31:350 (1) - ^

To be honest this taiko isn't that good. The flow is very bad and almost nonexistent, but there isn't anything wrong so whatever.
Change the things in red and we'll have bubble #2!(?) Everything else is just suggestions.
Cristian
Topic Starter
SapphireGhost

MMzz wrote:

Because Loctav told me to.

[Desecration]
00:41:207 (8) - Try pointing this down instead of up? Leads the player into the note better seeing as they have to follow these 1/2 sliders because of the high SV. http://puu.sh/1zVei. Or you could reverse 9 or something, would work the same way. I moved (1) instead after trying stuff.
01:24:386 (7) - Remove this note? Doesn't really match up with the rhythm of the song at this point. (And the way it's placed looks kinda bad.) Or for the sake of consistency you could imitate what you did here 01:27:064 (5) - , instead of 01:23:636 (6) - . And still keep that constant beat. It works okay for me as it is.
03:49:778 (1) - Remove the finisher from the tail? Since the music is fading out I think just making this a soft hit would be more appropriate. Made it softer to lead into the next section better.
Thanks for checking, it's updated now. If anyone can help me fix the thumbnail that would be amazing, otherwise I'll have to live.
MMzz
Bubble #2!
Loctav
Ways to fix the thumbnail

- delete Taiko BG (will absolutely fix it)
- BSS picks background from the first diff in alphabetical order (here Cristian's Taiko Oni)
- BSS doesn't pick backgrounds from diffs that are beginning with "Taiko" (but Cristian's Taiko Oni starts with 'Cristian's')

Call me back when you fixed it and I press the fancy buttons.
Cygnus
YESSSSSSSSS!
Topic Starter
SapphireGhost
I removed the taiko background because it was screwing everything up, I couldn't change Cristian's difficulty name for consistency and couldn't change my difficulty name since I've sort of kept it for eight months and it'd be a bother for those people to redownload or go into the editor and fix it manually.

Okay, let's do this for real. I'm ready for it to be over.
Loctav
Finally.
Chewin
it is here again, recongratz SG :3
[Yue]
Recongratz SG!! n-n
-Neipezi
wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
re approved congratulations!
spboxer3
Finally~ congratz SG ^^
mintong89
0.0...gr..gratz!
tutuhaha
:O!
congratz !!!!!!
Loctav
Score reset glitch, Taiko didnt reset scores.
Will be fixed. Sorry for the delay. This is a bug and will be fixed asap.

(No need to touch the map by updating/stuff/modding)
Aqo
Going for re-rank?

yes yes yes yes yes yes yes yes yes yes yes yes

grats SG :D FINALLLYY
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