I want Adult toy's
Kudosu for playtesting, advice about two patterns and moral support.val0108 wrote:
I want Adult toy's
Really nice mapSorry for short mod
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IchiGUN wrote:
Yeah....star ~_^
Hello SapphireGhost~
My mini mod ^^
==========
General
● Good
==================
Desecration
>Settings
● Good
>Mapping
Just suggestion![]()
● 00:24:818 (2) - move to x:400 y:108 Keeping it as it is now to make an equilateral triangle with (1,2,3).
● 00:24:925 (3) - maybe chage form at 00:24:497 (1) + Ctrl+H and Ctrl+J ?
● 00:25:247 (4) - move to x:160 y:192
Thanks for suggestion but I'd like to keep the current pattern, it avoids overlap.
● 00:50:532 (2) - 1 grid up? It's how it is now to make the (1,2) blanket better.
● 01:16:997 (5) - too low, please up it Good suggestion, but in game the notes don't go off screen, so I won't change.
● 01:33:925 (5,6) - ^
● 01:40:997 (5) - ^
● 02:47:640 (1) - ^
● 02:50:212 (1) - maybe 1 grid up? It's current position is set to be symmetrical across the x-axis with the endpoint of (2).
● 04:16:246 (2,3) - ugly sliders = = Changed a little, but they're the same shape.
>Hitsounds
● Good
==========================Really nice mapSorry for short mod
Sorry I said "no" to so many things, but thank you for modding, I really appreciate it.
Also, thank you to blissfulyoshi for the tags suggestion (also fixed) and to everyone for all the stars so far, I really appreciate all the support.Regou wrote:
Just see thisevilsong here->http://osu.ppy.sh/p/beatmaplist&s=7&r=2 and I am going to give a short modThanks!
[Desecration]
00:57:175 (1,2) - rrr this placement make me feel that 00:57:390 (2) is two sliders... Okay, changed this part.
02:13:034 (4) - Unsnapped note. No idea why. Fixed.
03:49:782 (1) - Use spinner here? I like the slider at this point, so I'll keep it.
Thanks again for your modding.
I'll contact Kurisuchianu now, thanks a lot for modding.NatsumeRin wrote:
[General]
offset:+6 Works for me.
[Desecration]
00:18:915 (7) - whistle at the beginning? Lots of whistles, but okay.
00:21:272 (2) - ^, this part seems more organized then ^
00:52:558 (3) - make this a curved slider? (this is the only straigt one here and seems a bit strange) Done.
01:21:915 (5,6,7,8) - add whistles at the beginnings...? (this is a sentence between two parts, which i think should stress more.) Added to (5) and (7).
01:47:416 (3) - a bit too close to 2 (just looks not that good) Changed so now the endpoints of (2) and (3) line up, form a better blanket and the end of (3) makes a triangle with (4) and (5).
01:54:487 (1,2,3,4) - switch 1^3 and 2&4? In fact this reminds me of a part of I'm so Happy (EXT) in jubeat a bit.... I looked up a video of this, heh. Changed.
02:53:630 (1,2) - whistle on all beats
02:57:059 (1,2) - if you do ^, here too.
03:00:487 (1,2) - sliderwhistle Changed this and some other things about the hitsounds in this section.
03:49:772 (1) - ..this again lol Lcy
NatsumeRin wrote:
I strongly suggest to use 1.2 or even less SV... it looks like... too crazy (though the map is crazy as hell too)
I still agree that current 1.4 SV looks kinda Hard-Rocked, but 1.2 is too low imo. Yes, this song is outstanding, 280bpm and stuff, so we can break guidelines, but I suggest 1.3 SV - it looks just as every usual taiko map (1/4's overlap slightly)Taiko Guidelines wrote:
The Slider Velocity should be 1.40 or 1.60.
http://puu.sh/ZypRNatsumeRin wrote:
[Kuri's Taiko Oni]
I strongly suggest to use 1.2 or even less SV... it looks like... too crazy (though the map is crazy as hell too) Let's keep it for the moment.
02:50:415 (2) - move 1/1 later? I dunno about this
02:53:630 (2) - ^ I dunno about this
+13 SP! Thank you very much.Kawayi Rika wrote:
Pretty Cool Map ~!
Bubble #2
Actually, I really have no idea how this happened.Mercurial wrote:
Congratz in your 1 hour approval
Nice map anyway.
HAHA xD. Congratulations SG!! :3SapphireGhost wrote:
Actually, I really have no idea how this happened.Mercurial wrote:
Congratz in your 1 hour approval
Nice map anyway.
I'll set AR1 next time. Also, thanks to everyone for supporting me and this map all the way, it's much appreciated.MMzz wrote:
@_@
AR10 would have made this easier to read, AR9 feels so slow.
Crazy as hell man.
I would vote it for best map 2012SapphireGhost wrote:
I'll set AR1 next time.
I guess I'll get more input from the MAT/BAT and taiko community about this. Don't get any good scores in the meantime.VelperK wrote:
please don't unrank it ;_;
Velperk,tell me why you so cute T_TVelperK wrote:
WHYYYYYY ;______;
i cri everi tiem
^T o u c h e wrote:
Kuri ql
Agree.Gonzvlo wrote:
*sigh*
Thanks for your input!Aqo wrote:
Those sliders bothered me too. What's up with that? You can read them with approach circles but with HD it's like it appears out of nowhere.
Specifically:
02:39:707 (7) and then 02:40:350 (2). (2) just appears out of nowhere because it's exactly the same shape and spot and the time spacing from (7)'s fade (which happens when it's over) is only two white ticks. I've changed this so it should be more readable.
There's also:
02:31:350 (1) and 02:31:993 (4) that kinda stack but this is fine(?) and doesn't need to be changed because (4)'s shape allows the end to be visible and you can sightread it (and thus deduce the start) even with HD, altho seeing the start circle's spot might be borderline. I'll try to alter this if someone else agrees it should be changed, but I think it's okay for now.
It's not too hard, it's too bad.MechaCrash wrote:
I'm sorry, but the Taiko diff for this map is not too hard. I wouldn't call myself pro in any way and I passed the Taiko diff first try. I think that it is perfectly suitable to be ranked considering the speed of the map and complexity perfectly matches the song.
Just my 2 cents.
It's not bad. There were just a lot of unrankable issues.[Luanny PhNyx] wrote:
This taiko is not bad
I guess it was mapped not considering the high bpm, that's why it is too hard
I hope to see this ranked soon