Thanks Modding~XDgiO- wrote:
Hello rrtyui~
General
mp3 is 320kbps aka unrankable, here you go 192kbps mp3 http://puu.sh/jNkaThanks!
QUEENAll fix
00:39:913 (4) - delete 2 repeat and add note on 00:40:288 - http://puu.sh/jNlR
KING
00:31:757 (2) - move this on x:32 y:372 0_0flow of the map differ,do not fix,but add combo 00:31:526 & 00:31:900
01:39:538 - make this break start from 01:39:726 - http://puu.sh/jNnefix
Good luck and map is really nice~
ye sorry, i noticed later it was rightrrtyui wrote:
Thanks Modding~XDgiO- wrote:
Hello rrtyui~
General
mp3 is 320kbps aka unrankable, here you go 192kbps mp3 http://puu.sh/jNkaThanks!
QUEENAll fix
00:39:913 (4) - delete 2 repeat and add note on 00:40:288 - http://puu.sh/jNlR
KING
00:31:757 (2) - move this on x:32 y:372 0_0flow of the map differ,do not fix,but add combo 00:31:526 & 00:31:900
01:39:538 - make this break start from 01:39:726 - http://puu.sh/jNnefix
Good luck and map is really nice~
Thanks ModdingScarlet Sisters wrote:
初心者modder
GeneralPAWN
- 気合タイムは全部難易度同じ場所の方がいいと思います。 別に統一しなくても大丈夫だったかと
- 01:31:900 こういうリズムはどうですか?そのとおりのリズムにはしなかったけど自分も違和感感じたのでfix
KNIGHT
- 00:45:775 (1,2,3,4,5) - 左右対象にするときれいに見えると思います あれ。。なんで対象じゃなったんだろう・・ fix~
ROOKBISHOP
- 01:33:494 (1,1,1,1) - 2分割にしてみては?スピン4連は少し難しい気がします fix
KING
- AR+1? fix
あまりmodできなくてごめんなさいorz
- 00:25:712 (2,1) - かなり厳しい配置です
- 00:31:806 (2,1) - 端っこで重ねると見づらいかもです
- 01:22:900 (1,2,3,4,5,6) - ここもちょっと見づらいですこれだけ修正!
- 01:33:275 (1) - RNC、そのかわり
01:33:400 (2) - こっちをNC、で
01:33:775 (1) - ここをRNC
とても丁寧な譜面でした
Good luck !
Scarlet Sisters wrote:
QUEEN
- 00:50:650 (6) - NC?
- 01:31:712 (3) - Spacing
Modding Thanks! >w<Jupiter wrote:
Hi,mod request from my queue.
[KING]All fix 全部修正~
00:53:181 (1) - RNC
00:53:462 (1) - ^
00:53:650 (2) - NC
00:56:181 (1) - RNC
00:56:462 (1) - ^
00:56:650 (2) - NC
[TAIKO]
BGが入っていないのでいれるfix たぶんこれで・・
Others fine~
Good Luck!
Very Thanks![CSGA]Ar3sgice wrote:
from my queue ~
PAWNKNIGHT
- fine i think~
ROOK
- 00:30:400 (1,2) - you can make slider blanket better here.. fix
- 01:05:462 (4) - this is not needed... why add 1/2 only in this one delete
BISHOP
- 00:04:713 (1) - move to 00:04:526 ? since there is a slider pattern at 00:01:901 (1,2), and 00:04:526 - here no sound sounds weird. fix
- 00:28:151 (2,3,2) - why are sliders 3/4 this part,, it doesn't fit the rhythm well, imo change 00:28:151 (2) - 00:29:651 (3) - 00:31:151 (2) these three to 1/2 + repeat fix
- 01:31:151 (2,3) - http://osu.ppy.sh/ss/342382 fits music better imo fix
KING
- 00:34:526 (3) - http://osu.ppy.sh/ss/342356 don't turn back, makes better flow to the music. I seem to be easy to do a map of the current
- 00:34:901 (1) - move left 1grid? fix
- 00:35:651 (2) - move right 1 grid? so slider ends don't get too near in middle fix
- 01:25:994 (2,3,4,5,1,2,3,4,5) - I think as a Hard diff it's not so good to stream at this place, it's not very important stream, too much for Hard diff imo I want to maintain the status quo
I like this song and great map!! 2 stars and fav! good luck on ranking!
- very nice map!!~
- 00:25:337 (1,2,1,2) - really? ;_; hehe
![]()
- 01:37:900 (1) - reverse arrow may be hidden ;_; fix
![]()
01:45:400 (T) I could suggest Soft Hitsounds until 01:51:400AIBat wrote:
00:58:710 (8) - Unsnapped circle.
01:00:210 (8) - Unsnapped circle
AIBat wrote:
00:27:046 (T) Unsnapped Green Line.
ohhhhhhhhhiMercurial wrote:
I have this song in my Cell phone and a Guest Diff in another version of this beatmap.
I'm here to mod it, if you don't know what I'm looking for.
[General]
- Inconsistency on the BPM/offset: http://puu.sh/B7mY oops! fixed
Inconsistency on Kiai Times: http://puu.sh/B7n9^
[Pawn]
- 00:24:400 (4) NC for new rhythm. To maintain. When the next change modder been pointed out the same place
[Knight]
- AR -1 or OD +1 for consistency. fix
00:39:400 (1) Touching HP Bar http://puu.sh/B7qO no
[King]Awesome.
AIBat wrote:
00:27:046 (T) Unsnapped Green Line. This is intentionally shifted
Thanks Modding >w<frans_niko wrote:
okie~ here my mod rrtyui ( the next Cookiezi? )
General : Tags : you write WP2 2x please erase 1 (not the Wire Puller 2) delete
Pawn
Kiai time finish at 01:03:400 (4) oops!fix~
Knight
Kiai time finish at 01:03:400 (4) [slider] ^
Rook
Kiai time finish at 01:03:400 (1) hit circle ^
Bishop same with the kiai (knight) ^
just that @.@
Thanks Modding! >w<hibarirailwayz wrote:
from modding queues~
There are my opinions, so you need not follow.
[General]
[PAWN]
Beat Snap Divisorは1/2辺りにしたほうがいいかも。線が大量で見にくいです。たぶんfix
00:42:025 (3) - x428,y80辺りの方が滑らかに曲線が描けるので、初心者には優しいかな。fix
00:51:025 (3) - 上と同じです。fix
01:30:025 (3) - ^ fix
分かりやすく、良い譜面だと思います^^
[KNIGHT]
00:34:525 (2) - 1番のスライダーの延長線上に無いのが少し気になります これは保留にします
[ROOK]
clear
[BISHOP]
ckear
[KING]
01:33:275 (1,2) - 2番の方にNC移動した方がいいかも。fix
リズムが難しくてクリアできなかった;;でも良い譜面だと思います
とても内容が良かったので☆~
Good luck!!
Thanks modding! >w<Leorda wrote:
Yoo
[General]
* Your diff names makes the players feels confuse about which one is Insane or Hard diff. I suggest you to change into diffculty names (e.g. Easy, Normal) on the basis of such BGA etc, unified by name this difficulty, do not want too change...![]()
[PAWN]
* AR +1? no
00:22:900 (3) - New combo for your combo pattern? fix
01:33:587 (1,1) - 2 spinner can be tiring for beginners.... no
[KNIGHT]
00:39:400 (1) - The tail slider is touch the HP Bar fix
00:42:775 (4) - New combo for your combo pattern? fix
00:46:150 (2) - Move further away from previous object? So it doesn't overlapped? (Nazi) keep. If it other modder pointed out the same place, maybe fix...
00:48:025 (5) - ^ ^
01:05:650 (4) - I think this slider needs more curve fix
[ROOK]
00:18:400 (1) - Move further away from previous object? So it doesn't overlapped? (Nazi) keep. If it other modder pointed out the same place, maybe fix...
[BISHOP]
00:13:337 (1) - This slider needs more curve, I guess no
01:30:400 (1) - Remove 1 repeating slider. So players can click the next note with perfect timed keep
01:33:587 (1,1,1,1) - 4 spinners? What's the point? Has been accordance to the music? keep.
Good luck~
256,192,100900,1,0I don't know If you wanna put a SV Effect.. If you want... Put a ''SV 0,50x'' in 01:40:900 / a ''SV 0,75x'' in 01:45:025 / and a ''SV 1,0x'' in 01:45:400..
256,192,101462,1,0
256,192,101556,5,8
256,192,101650,5,0
256,192,101837,1,0
256,192,102025,5,8
256,192,102212,5,0
256,192,102400,1,0
256,192,103150,5,8
256,192,103900,5,0
256,192,104650,1,0
256,192,105025,5,8
Thanks Modding >w<Holoaz wrote:
Thank you for request
[PAWN] All fix
00:22:900 (1) - remove new combo
00:48:400 (1) - ^
00:49:900 (2) - new combo
01:03:400 (4) - ^
01:04:150 (1) - remove new combo
01:27:400 (1) - 最初の部分にFinish?
[KINGHT]
00:30:400 (1) - Slider tickの音をcustomでclapにしてみるといいかも? fix
他の白線のタイミングでSlider tickがある場合も同様 fix
01:02:650 (4) - 終わりの部分にFinish? fix
01:24:400 (1) - 折り返しの部分にwhistle?←変更した場合終わりの部分のwhistle削除 fix
01:25:900 (3) - ^ fix
01:25:525 (2) - add soft whistle? fix
01:48:025 (?) - add note? no
[ROCK]
01:48:025 (4) - ここだけspacingが離れているのでNormalとしてはTiming読み辛いかもしれません 保留しますー
*Hardとしてならok?
[BISHOP]
01:24:400 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - このパートだけ他の部分と比べるとかなり難易度が高いので周りに合わせたほうがいいかも? とりあえずsliderだけに
[KING]
01:24:400 (1,2,3,4,1,2,3,4) - 交互にnew comboにした方が見やすいと思います(2色で)
こんな感じとか
こんな感じとかも
あなたは神か
good mapset!
FIGHT~
val0108 wrote:
chat mod
でもあんまりいいMODしてない
Thanks Modding \:D/nich95 wrote:
Hi, rrtyui
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionPAWN
- 01:06:400 (3) - Move clap in slider end to slider repeat instead. no. I think the current situation matches the rhythm.
- 01:27:400 (1) - Move last point to x:324 y:40 be better. Although it is not the same, I was a little fix.
![]()
ROOK
- 00:05:275 - Add circle? oops fix!
KING
- 00:25:900 (1,2,3,4,5,6,7,8,1) - I suggest that the spacing should be spaced evenly. I think current situation is very playable.
- 00:27:046 - Move a green line at 00:27:025 When move hit sound is lost. They are the ones placed intentionally.
That's all that I can find them.
Good luck~
144,148,105400,70,0,B|96:124|88:76,2,89.9999999999999,4|0|8
180,64,106525,1,0
spboxer3 wrote:
QUEEN
Settings
(For the setting. like Song Setup/timing or break time~)
- duplicated green line:
00:51:400 -fiix
Hitsound
(For my listened. Just some suggest for the hitsound.)
- 01:33:493 (1,1,1) - remove those finish? It's not suit for this part and It's inconsistent the other diff
no change
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:24:400 (4,6) - stack issue~ it should be stack.
fix
- 00:29:650 (4,2) - ^
fix
- 01:08:650 (1,2,1,2,1,2,1,2,1) - too confuse pattern. it's let player can't clear to read. I strongly recommended change this pattern
fiix
Thanks Modding <3spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.
general
Settings
(For the setting/general issue.)
- I think the osu diff kiai time should be universalize. ((QUEEN's diff it's different to other diff. I asked rein. It fix~
PAWN
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- unused green line:
01:27:306 fix
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:28:525 (2,3) - actually you used curve pattern it's more consort flow. maybe rotate (selection center) 00:28:900 (3) - 12∘it's more pretty fix
- 01:31:900 - I didn't hear any corresponding vocal/drum is present for this point. I suggest remove reverse and add note at 01:31:712 - fix
KNIGHT
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)mapping
- 00:45:775 (1,2) - fix
- 00:47:275 (4,5) - fix
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:48:025 (5,2) - Umm... those shound be stack imo. fix
- 01:45:400 (1,2) - It's looks awkward slider arc because it's not coincidence arc to 01:46:525 (2) - so I make the pattern and code for you. fix thanks
photo and codeyour shape↓
my code↓144,148,105400,70,0,B|96:124|88:76,2,89.9999999999999,4|0|8
180,64,106525,1,0
ROOK
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- unused green line:
01:30:118 fix
01:39:353 fix
(For my listened. Just some suggest for the hitsound.)mapping
- 01:19:900 (1,2) - you can head drum at 01:20:275, it should add clap - but you used clap at 01:20:462 - :/
Hmm. I think the current is great...The timing of the clap is according to the sound.fix.![]()
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:16:712 (3,1) - rotate -4∘let arc conform the 00:16:712 (3) - fix
- 01:47:650 (2) - reverse this selection slider? because you can see 01:45:400 (1,2) - (1.19x spacing) haven't used large spacing. but 01:46:900 (1,2) - it's used large spacing (1.70x spacing). fix
BISHOP
Settings
(For the setting. like Song Setup/timing or break time~)Hitsound
- unused green line:
01:30:118 fix
01:39:353 fix
(For my listened. Just some suggest for the hitsound.)mapping
- 01:33:587 (1,1,1) - remove those finish? It's not suit for this part and It's inconsistent the other diff no change. i'll increase the number of spinners from this difficulty
![]()
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- looks good~
KING
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- unused green line:
01:00:447 fix- unsnap green line (please snap those because it will affect your hitsound/SV):
00:27:046 fix
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 01:33:025 (1,2,3,1) - Umm... because it's suddenly 1/3 rhythm. so I recommended to used slider reverse to make this. I think is the best & fun. I ask a test to friends, however, don't have a bullshit.
OK~ cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it~~~
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
and you can used 中文 or English to reply for me![]()
those wrote:
A Rook's value is more than a Bishop's value in the game of chess. Swap diff names?
lololololthose wrote:
A Rook's value is more than a Bishop's value in the game of chess. Swap diff names?
(:Niva wrote:
(:
[General]
-> You don't need lead-in time in PAWN and KNIGHT, really xD (that diffs starts way after) fix
-> Add "MagicMashMan" also to tags (I know you already have "magic mash man" but sakuzyo's YouTube account is using that name, without spaces) add~
[PAWN][KNIGHT]
- 01:06:400 (3) - Move clap from slider's end to slider's repeat fix
[BISHOP]
- 00:24:400 (2,3,4) - Hmm, if you're aiming for symmetry I suggest something like this though: fix
- 01:48:400 (1) - Move to ~x:168 y:297 regardless of the spacing, it will make this slider perfectly centered while the jump isn't hard to catch :3 fix
[ROOK]
- 01:02:462 (3) - Please move a bit further (~x:185) to avoid overlap, it won't hurt~ fix
- 01:21:025 (3) - ...sliderwhistle doesn't really fit here imo, I'd put a sliderwhistle on 01:19:900 (1) instead (: fix
[KING]
- 00:10:525 (1,2) - CTRL+R either (1) or (2)? Personally I'd like to see a circular jump here... fix
- 01:32:837 (1,2) - I really think you'll need a manual stacking like this here to maintain the symmetry: (just move (2) a bit lower) fix
-> Make combo color 3 same as other diffs? fixI don't see any problems on TAIKO~
- 00:13:712 (1) - Move the inherit section to slider's end (00:13:900) and add sliderwhistle to the slider's body, it fits xD fix
- 00:41:557 (3,4,5,6) - The combo color here blends with the video orz... I'm having trouble reading it >_<
- 01:08:650 (1,2) - Add some whistles to spice up this part? (there's a synth following though~) fix. btw, this is no relationship, it was found that 01:09:025 (2) is 1/3 timing. This also fix
- 01:27:025 (4) - Please add new combo here, due to the slider velocity change fix
- 01:38:837 (2) - Personally I'd like to see this is CTRL+R'ed (: (if you do this you might want to CTRL+R (4) also) no
Niva wrote:
[QUEEN]
- 00:25:900 (1) - No whistles here? I'm very much sure a good whistle placement will fit this repeating slider :3 ->fix
- 00:41:368 (10) - The rhythm here really confuses me, I'd put this on 00:41:556 (11) instead to form a quintuple (it'll sound more intuitive with the song)->no change
- 01:51:775 (2,3,2,3) - Hmm, I think it's quite obvious that the claps should ONLY be on (3)'s start instead of (2), no need to force clap consistency here - in any way clap on (3)'s start sounds better for me (:->fix
oops o.oNiva wrote:
Just one more thing...
[QUEEN]I still feel somewhat weird about that combocolor in KING though, but it's not that hard to read :3
- 00:41:368 (10) - Again, compared with the others this one's rhythm is VERY deceiving due to the basses around, once more I recommend a quintuple here (you can just arrange like this though: )
Andrea wrote:
Hitsounds are way too quiet, I almost can't hear them