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Aoba Ringo - Asgardh (Short Ver.) [Taiko|Osu]

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Total Posts
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Suimya
Thanks for modding :3

SPOILER
osu file format v9

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 47111
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 19431
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Asgardh (Short Ver.)
Artist:Aoba Ringo
Creator:merchat7
Version:Sekai's Easy
Source:Shirogane no Soleil -Successor of Wyrd-
Tags:CoverVersion Unmei no Keishousha soleil of silvery white marie MANYO littlewing little wing skyfish hentai eroge game visual novel opening Miya -Sekai- Sekai ikari_kyon

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-960,"video.avi"
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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20039,-100,4,2,2,70,0,0
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75985,-100,4,2,1,50,0,0
76391,-100,4,1,1,50,0,0
79431,-100,4,1,1,5,0,0


[Colours]
Combo1 : 240,240,160
Combo2 : 170,220,240
Combo3 : 255,225,160
Combo4 : 160,250,190

[HitObjects]
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pieguyn
hi there~

Sekai's Easy:

00:16:999 (5) - add NC
00:34:026 (3) - IMO, add whistle here? since the song is a little more upbeat here, it might sound nice :?
01:06:863 (6) - add NC
01:08:485 (1) - remove NC

Normal: fine

Miya's Hard:

00:34:634 (4) - add whistle?
01:13:350 (1) - hm, maybe regular soft finish might fit better here, since this hitsound makes kind of an abrupt stop, but the song continues from the previous part :?

Insane:

01:01:999 (7) - add NC
01:05:242 (5) - add NC
01:08:485 (7) - add NC?
01:08:891 (1) - remove NC?

nice map, good luck :)
Topic Starter
merchat7
Sorry, I follow more the vocal for new combos than stanza and I think the pattern won't look as good as I design the pattern to be more for just one combo rather than two.

Thanks for mod through, awaiting guest diff replies.
10nya
pushed back from 12days ago, SO SORRY ABOUT MY LATENESS :cry:
from n y a - 's queue

[General]
  1. Its better to remove 'hentai' from the tags xD


[Sekai's Easy]

Slider shape, Circle placement
  1. 00:11:323 : move this to x244 y24?
  2. 00:12:945 : move this to x164 y163?
  3. 00:35:647 : move the nc to 00:36:053 ?
Rhythms
nothing~



[Normal]
nothing ~


[i_k's Taiko]

  1. 00:57:134 : K ?
  2. 00:57:742 : ^
  3. 00:58:553 : ^
  4. 01:00:377 : D

[Miya's Hard]

Slider shape, Circle placement
  1. 00:13:958 : move this to x100 y48 ?
Rhythms
  1. 00:59:161: finish?
  2. 01:03:620 : ^
  3. 01:05:242 : ^

[Insane]

00:06:864: two inherit timing? consider to move the green line

Slider shape, Circle placement
  1. 00:06:864 : move the 2nd anchor point to x100 y52?
  2. 00:24:904 : move this to x268 y76?
Rhythms
  1. 00:31:188 : clap?
thats all I can find, rank good luck :)
Topic Starter
merchat7
Fix everything in Insane, but 00:24:904 as this is copy paste of 00:23:688 (2,3) -

Thanks for mod!
Nagisawa
Hey~
from my Q!


General
nothing~

Sekai's Easy
00:06:864 - volume 50 % to 00:19:431 -
00:45:782 - add note + finish

Normal
no promlem for me~

Miya's Hard
01:02:404 (7) - nc
01:06:458 (8) - ^

Insane
nothing~
jossieP

- t e n n y a - wrote:

[General]
  1. Its better to remove 'hentai' from the tags xD
what?

[i_k's Taiko]

  1. 00:57:134 : K ? why? there are clearly listenable bass effects here
  2. 00:57:742 : ^ and here
  3. 00:58:553 : ^ and here
  4. 01:00:377 : D gimme a why please
Beige
From my queue I'm late sorry~

If you hate dis mod, ignore this

Sekai's Easy


00:16:188 (4) - : NC?

01:06:458 (5) - : ^

Normal


Clear

Miya's Hard


Clear

Insane


Clear...;;

Oh... sorry i can't find anymore :o :o

Good luck!
Nichiyouki
Hi, merchat7

My mod from your request in nich95's modding / mod4mod Queue
(Sorry, I'm late mod ><)

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Sekai's Easy

  1. 00:47:607 - Why Use volume in kiai time is lower than normal time?
  2. 01:00:580 - ^
  3. 01:07:066 - ^ If you would like fix it. I suggest increasing sounds is 75 - 80%.
  4. 01:10:107 (1) - Finish sound is too loud. May be reduce the volume is 40%, like the previous finish sounds.
  5. 01:11:728 (3) - ^

Normal

  1. Good diff.

Miya's Hard

  1. 01:13:150 (1) - I felt a strange sound from the music here. Using clap instead of using finish.

Insane

  1. I don't find the problem.

That's all that I can find them.
nice map, give a star ;)

Good luck for rank~
Topic Starter
merchat7
Lot of mods today :o Thanks for the mods, can't give kudosu yet since all the mods are for the guest diffs

@nich95
Thank you for your star


Edit: Still waiting on guest diffs replies, after i force myself to try improving hitsound, I'll pm them.
HakuNoKaemi
[Sekai's Easy]
  1. Since most are nazi, I'll send you the diff with the mod done http://puu.sh/Pr1W
  2. [Rhythm]
    1. 01:10:107 (3) - 1/2 shorter+Finish
    2. 01:11:728 (5) - ^
  3. [Graphic]
    1. 00:27:134 (2,3) - Bad blanket, nazi it?
    2. 00:33:215 (2,3) - ^
    3. 00:47:404 (1,2) - ^
    4. 00:52:269 (3,4) - ^
    5. 00:59:972 (4,1) - ^
    6. 01:02:404 (3,1) - ^
    7. And so
  4. [Hitsounds]
    1. 01:15:377 (4) - Finish at the end, remmber to lower the volume
[Normal]
  1. [Rhythm]
    1. 00:08:080 (2,3) - Since it's a Normal and 00:06:864 (1) - follow the Mo~, why don't make this follow the -chi-mu~?
    2. 00:18:215 (3) - Try this? ( I don't that much the shape of the slider too )
    3. 00:27:945 (4,5) - Uhm, i like this better in that part

[i_k's Taiko]
  1. 00:08:485 (2,3,4) - Move to 00:08:688 (2,3,4) - ? voice seems better mapped like this...
  2. 00:11:323 (2,1) - Move to 00:11:526 (2,1) -
  3. 00:12:539 (3) - Move to 00:12:336 (3) -
  4. 00:12:742 (x) - Add d
  5. 00:32:809 (1) - Make it a K ?
  6. There are a lot of D over a cymbal sound... since K seems similiar to a cymbal as sound, can you try using K over cymbals?
[Miya's Hard]
  1. [Rhythm]
    1. 00:10:107 (1,2,3,4) - Uhm, seems you're following voice ... but voice is like

      (yes, it have yellow ticks...) but approximable to
    2. 00:35:242 (5) - Move to 00:35:039 (5) - to follow the same sound in the 00:34:634 (4) end instead of a soft note
    3. 00:45:478 (9) - I can't hear nothing here... sure you can map with a stream?
    4. 00:53:485 (8,9,10,11,12) - half of this stream is overmapped and this is an hard ...
    5. 00:56:526 (8,9,10,11,12) - Similar problem
    6. 00:58:958 (x) - Since 00:57:539 (1,2,3,4,5), a note here is expected (Add a note)
    7. 01:06:458 (8,9,10,11,12) - same as
    8. 00:53:485 (8,9,10,11,12) -
      [img][img]http://puu.sh/Pq1i[/img][/img]
    9. 01:14:566 (4) - Move to 01:14:769 to follow voice instead of soft notes
    10. 01:15:782 (6) - really play better like
  2. [Hitsound]
    1. 00:47:404 - the standard clap stays bad, here
[Insane]
  1. [Rhythm]
    1. 00:10:613 (x) - You did follow some really soft steams, and you did follow the stream before the slider, so why don't follow this stream to by adding the note there?
    2. 00:50:242 (1) - Make this 1/4 longer? the slidertick will suffice for the voice, while you do something like you did at 00:09:904 (1,2), 00:13:147 (1,2) -
    3. 01:15:782 (3) - the voice is on blue tick, and slidertick don't cover it... so I guess you can just do this

      or this if you really want that soft note
    4. 01:18:215 (1) - After that, could you add 2 spinners like this? ( the second one end on cymbal sound )
    5. http://puu.sh/PpKk
  2. [Graphic]
    1. 00:23:080 (1) - A more relaxed curve? like 00:23:688 (2,3) - and maybe make it as they form a simil-tornado or so
  3. [Hitsound]
    • Hitsounds volume seems high in some parts.... and why you're using more than half of the standard Soft set as Custom Normal?
Miya
Just using1 mod from Haku. Thank you~
http://puu.sh/PsMU
Topic Starter
merchat7
HakuNoKaemi
SPOILER

HakuNoKaemi wrote:

[Normal]
  1. [Rhythm]
    1. 00:08:080 (2,3) - Since it's a Normal and 00:06:864 (1) - follow the Mo~, why don't make this follow the -chi-mu~? Since this is the calmest part of the song for me, I wanted to avoid using 1/2 here.
    2. 00:18:215 (3) - Try this? ( I don't that much the shape of the slider too ) Pretty much same thing as above here, I did this slider shape to emphasize that there is a sound on the red tick, I think it fits the song well.
    3. 00:27:945 (4,5) - Uhm, i like this better in that part I feel the drum is stronger than the vocal, so I choose to follow it instead since it's a simpler rhythm, star rating is already quite high (4.28) for such a calm song, increasing it more I think will not be good.
[Insane]
  1. [Rhythm]
    1. 00:10:613 (x) - You did follow some really soft steams, and you did follow the stream before the slider, so why don't follow this stream to by adding the note there? I don't agree that 00:10:005 is a soft sound, I listen to both place at 100% and I can clearly hear a sound at 00:10:005, but for 00:10:613, I could barely hear it. I also try adding a note there and trying some other rhythm, but it feel really off to the vocal. I do not think I want to do 1/4 jump for this song.
    2. 00:50:242 (1) - Make this 1/4 longer? the slidertick will suffice for the voice, while you do something like you did at 00:09:904 (1,2), 00:13:147 (1,2) - But I can't hear any sound on 00:50:546, I rarely ever overmap so I don't think I will do this.
    3. 01:15:782 (3) - the voice is on blue tick, and slidertick don't cover it... so I guess you can just do this
      or this if you really want that soft note I've already try something like this, but it didn't play nice to me, but I have an idea now so did that.
    4. 01:18:215 (1) - After that, could you add 2 spinners like this? ( the second one end on cymbal sound ) Just extend the second spinner to end on big white tick.
  2. [Graphic]
    1. 00:23:080 (1) - A more relaxed curve? like 00:23:688 (2,3) - and maybe make it as they form a simil-tornado or so Improved slider shape a bit, but I do not want to do a pattern like that. For me 00:23:080 (1) is like a pause then the music "restart" 00:23:688 (2). When I do your pattern, it feel like the music restart at 00:23:080 instead. Just a feel thing.
  3. [Hitsound]
    • Hitsounds volume seems high in some parts.... and why you're using more than half of the standard Soft set as Custom Normal? I wanted to silent the sliderslide at the beginning, but not for any other parts, since I already used both s:c1 and s:c2, I had to convert a normal sample set to soft.
Ty for mod and star!
Suimya
Thanks For modding >w< fixed everything~ and Thanks For nazi fixes Haku :3

SPOILER
osu file format v9

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 47111
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 19431
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Asgardh (Short Ver.)
Artist:Aoba Ringo
Creator:merchat7
Version:Sekai's Easy
Source:Shirogane no Soleil -Successor of Wyrd-
Tags:CoverVersion Unmei no Keishousha soleil of silvery white marie MANYO littlewing little wing skyfish hentai eroge game visual novel opening Miya -Sekai- Sekai ikari_kyon

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-960,"video.avi"
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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20039,-100,4,2,2,70,0,0
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32201,-100,4,2,1,70,0,0
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Combo2 : 170,220,240
Combo3 : 255,225,160
Combo4 : 160,250,190

[HitObjects]
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180,116,74972,1,4
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256,192,76593,12,4,79836
Kenezz


[Sekai's Easy]
  • Beatmap Suggestions
  1. 00:16:188 (1) - This new combo is totally needless, remove it.
  2. 01:06:458 (1) - Same as above.
  3. 01:10:107 (5) - And here considers a new combo for the change of the track.
[Miya's Hard]
  • Beatmap Suggestions
  1. 00:23:080 (1) - I suggest a Ctrl+R here and after put the next circle under the end slider, fits properly with the voice because suggest some jumpy furthermore looks more clean after the hit 300 of (8).
  2. 00:26:120 (8) - Start the new combo here for the triplet.
[Insane]
  • Beatmap Suggestions
  1. 01:15:377 (2,3,4) - What happend with the spacing between (2,3) and (3,4), should not be same? Plus: 01:16:188 (4) maybe longer by 1/4 and move the spinner, after this add a finish at the end of this slider.
Nothing more to add, Good luck!
Topic Starter
merchat7
Did this spacing mainly for aesthetic reasons, don't think pattern looks good with 1.2x distant snap plus (4) have a finish, I tend to do jump base off hitsound so it fits for me.

About spinner, I prefer doing spinner like this rather than what you suggested because I feel the spinner doesn't follow the song. Basically, I feel like I play a note then suddenly a spinner. Better to me when spinner starts on a prominent sound in music.

Await guest diff replies for now.
Suimya
Thanks Kenezz :3 fixed all of it~

Sekai's Easy
osu file format v9

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 47111
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 19431
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Asgardh (Short Ver.)
Artist:Aoba Ringo
Creator:merchat7
Version:Sekai's Easy
Source:Shirogane no Soleil -Successor of Wyrd-
Tags:CoverVersion Unmei no Keishousha soleil of silvery white marie MANYO littlewing little wing skyfish hentai eroge game visual novel opening Miya -Sekai- Sekai ikari_kyon

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-960,"video.avi"
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo4 : 160,250,190

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256,192,76593,12,4,79836
Miya

Kenezz wrote:

[Miya's Hard]
  • Beatmap Suggestions
  1. 00:23:080 (1) - I suggest a Ctrl+R here and after put the next circle under the end slider, fits properly with the voice because suggest some jumpy furthermore looks more clean after the hit 300 of (8). :arrow: hmm, i think the vocal is not fit with the jump, since there's no heavy tone in the spot.
  2. 00:26:120 (8) - Start the new combo here for the triplet. :arrow: I want to maintain my new combo consistencies. Putting the combo at that time will ruin my combo consistencies.
Sorry, no fix Kenezz >.<
jossieP
combo concistencies

Miya
So?
I care about them.
Colin Hou
Here I come~

[General]
  1. soft-sliderslide for some part are noisy in my ear, you may need a blank one as customer hitsound. http://puu.sh/ZicD
[Insane]
  1. 00:11:120 (4) - this triple sounds not good
  2. 01:15:377 (2,3,4) - this is a bit out of music. try end 01:15:884 (3) - to 01:15:985 to make it sound better?
  3. 00:45:174 (7,8,1) - NC 7 and unNC 1.
  4. 00:54:499 (4,5) - exchange them? in earlier part you all use sliders for heavy beat like 00:54:499.
[Hard]
  1. default softclaps are not fitting well.
  2. 01:15:782 (6) - try some notes on lyrics, and missing the 'ga' is a bit pitty
[Taiko]
  1. remove audio lean-in, 2s is enough.
  2. 00:19:836 - volume before here is much too high, 40% is ok.
[Easy]
  1. HD -1?
  2. 00:39:296 (1,3) - make this more obvious?
Insane is kind of lacking patterns and creativity, which is I was expecting for. the spacing is a little bit too much for AR8 but not bad.
Normal is very well done, I like it.
Miya

Colin Hou wrote:

[Hard]
  1. default softclaps are not fitting well. :arrow: So? Any other suggestion? if not i will not change this.
  2. 01:15:782 (6) - try some notes on lyrics, and missing the 'ga' is a bit pitty :arrow: Alright, change some rythim.
Here Merchat :)
http://puu.sh/ZiLn
jossieP
the stuff that marks the spinner start comes so suddenly for me, that is why I added 1 sec delay
about the pattern not sure if this would works :s

> here <
Topic Starter
merchat7
Colin Hou
SPOILER

Colin Hou wrote:

Here I come~

[General]
  1. soft-sliderslide for some part are noisy in my ear, you may need a blank one as customer hitsound. http://puu.sh/ZicD
Actually, already using a silent slider slide with N:C1. I feel the slider slide sound fits well with most of the song except for the beginning. However, I decide to use it for two more places in Insane as it does sound a bit too loud for those places. If you feel other places are too loud, please mention them.

[Insane]
  1. 00:11:120 (4) - this triple sounds not good Hmm, all the notes follow a sound,maybe the end not so much, but blue tick > red tick transition definitely feel weird so this rhythm is better for gameplay. I adjust the 50% timing point to begin on the repeat through, maybe the blue tick hitsound doesn't sound good here.
  2. 01:15:377 (2,3,4) - this is a bit out of music. try end 01:15:884 (3) - to 01:15:985 to make it sound better? I find that 1/4 gap between (3) & (4), following your suggestion a bit sudden. I think current rhythm leaves a more gradual feel and I feel the song here is more gradual than abrupt.
  3. 00:45:174 (7,8,1) - NC 7 and unNC 1. Definitely want to emphasis the instrument that begins on 00:45:985 here so make sense to me.
  4. 00:54:499 (4,5) - exchange them? in earlier part you all use sliders for heavy beat like 00:54:499. You are right that I use a slider for the strong beat, but I want to follow the vocal here, this is the only part where the vocal sing this rhythm so this is why the same rhythm wasn't reused anywhere else. I don't think this is confusing to play so I'll leave this.
Insane is kind of lacking patterns and creativity, which is I was expecting for. the spacing is a little bit too much for AR8 but not bad.
Normal is very well done, I like it.

Hm, for this Insane in particular, I really like the flow. I think this is my best Insane in term of flow yet. I don't think all patterns are uncreative, there are definitely some pattern which I think are nice. When listening to the song, I find a simple clean mapping style to be the most fitting so I just used patterns I know works well in general. I'm overall happy with this Insane as I feel it manage to achieve the goals I set for this diff which is simple clean patterns. I'm working on making my spacing a bit more reasonable, but it depends on the song through and how I feel it should be mapped.

Sorry late reply, update after Sekai check the mod

Ty for mod!
Suimya
Thanks Colin fixed them =3=/

http://puu.sh/107Zv
lovhin456
Hello

[General]
- Fine

[Sekai's Easy]
- 00:16:188 ~ Add NC then remove NC on the next note
- 00:44:566 (4,1) ~ I don't think this antijump is good but is no problem if you don't want to change it, I just wanted to point it out
- 01:10:107 (1,2) ~ Spacing

[Normal]
- The slider speed seems a little too fast...
- And basically that's it, the speed seems to fast and may be consider by some players as a setting for a normal+ since the notes are also far from each other (but that goes well with the current speed) anyways, nothing wrong

[Miya's Hard]
- 00:59:972 ~ I don't know, this doesn't sound very good like this. Try removing a repeat and putting a note on 01:00:377 (add NC and finish)

[Insane]
- 00:45:377 ~ Shorten by 1/4 and maybe add 2 repeats? I'm not sure if it sounds better with them or not
Suimya
Thanks for modding Fixed everything, But not 00:44:566 (4,1) this I kinda liked it the way it is ~ :3

http://puu.sh/1j2F4
Topic Starter
merchat7
lovhin456
SPOILER

lovhin456 wrote:

Hello

[General]
- Fine

[Normal]
- The slider speed seems a little too fast...
- And basically that's it, the speed seems to fast and may be consider by some players as a setting for a normal+ since the notes are also far from each other (but that goes well with the current speed) anyways, nothing wrong I don't really agree with this, slider velocity feel perfect for me except for the beginning part. It does feel a little fast there, but slider velocity change can be confusing so I chose to avoid it. Also I find slider velocity fits well with the spread (Easy = 1.0sv, Hard =1.7sv so the perfect slider velocity is 1.35sv, since I don't like to use 0.0x I decide to round it to 1.4sv). I'll consider some points for future maps, but I definitely feel this is fine.

[Insane]
- 00:45:377 ~ Shorten by 1/4 and maybe add 2 repeats? I'm not sure if it sounds better with them or not I tried this, but it feel weird to hit 00:45:985 (1) because of the kick slider. I didn't use a single one on the map. Also listening to this at 0.25x playback, I can't hear anything on the blue ticks. Since I don't think I overmap anywhere, I think I shouldn't do this.

Sorry for no changes in my diffs, but I adjust some stuff. Normal: 00:53:891 (1,2) - Changed to curve sliders for nicer look. Insane: 00:14:972 (5) - Adjust the slider shape and position for nicer look.

Thanks for mod and your star! Unsure if you'll recheck so incase you don't see this, I'll try to catch you in game and ask.

Edit: Miya hasn't log in for a while so removed two repeats from 00:59:972 since feel confusing to me with 2 repeats and add a note where the last repeat should be + finish. No new combo since there weren't new combo on the finish in for example 00:53:891 (12) - 00:57:134 (12) - and because of 00:47:809 (1) -
lovhin456
Bubbled
YTYuyu
late but FINALLY~. GL on the rank :D
jossieP

that sig gave me cancer
Andrea
Cute map and song, I like it.

Ranked~
[CSGA]Ar3sgice
:3
YTYuyu
Yes finally <333

congratz on the rank ;)
Tur00
Grats :D
Suimya
nice to see this ranked :3 gratz~
h-728
Oh I remember this map!
Congratz~
Hinacle
ero game song= =+
Congrats~!!
Topic Starter
merchat7
Thanks everyone
sennank
congratz merchat7 xD ... is this song have a full ver? o:
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